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  1. Eichsfeld

    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Main Entrance."
    2    "Primary Objective:**Protect the Eichsfeld Controls."
    3    "Secondary Objective:**Defent the Courtyard Wall."
    4    "Secondary Objective:**Defend the Entrance Area from the Allies."
    5    "Secondary Objective:**Prevent the Allies from blowing the Side Door and gaining another route to the Eichsfeld Controls."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Eichsfeld Depot."
    7    "Secondary Objective:**Set up a Command Post inside the Eichsfeld Depot."
    8    "Secondary Objective:**Build and defend the side entrance to the controls."
    Allied Objective Descriptions
    1    "Primary Objective:**Blow up the Main Entrance."
    2    "Primary Objective:**Destroy the Eichsfeld Controls."
    3    "Secondary Objective:**Destroy the Courtyard Wall."
    4    "Secondary Objective:**Capture the Entrance Area from the Axis."
    5    "Primary Objective:**Destroy the side door to gain another route to the Eichsfeld Controls."
    6    "Secondary Objective:**Establish a Command Post inside the Eichsfeld Depot"
    7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Eichsfeld Depot."
    8    "Secondary Objective:**Destroy the side entrance to the contols."

    17 downloads

       (0 reviews)

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    Submitted

  2. ea_base2_fix (missing textures fixed version)

    Light Ray fixed few missing textures
    Author: Map by Cal!brav
    "The Axis have have received a Box with Secret Documents,the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation! "
     
     

    7 downloads

       (0 reviews)

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  3. eabank

    axis "The Allies have stolen a Security Card to the Private Bank Garage,now they got the best Chances to blow up the Wall to the Bank Tresor and Steal the Gold!!"

    allied "The Allies have stolen a Security Card to the Private Bank Garage,now they got the best Chances to blow up the Wall to the Bank Tresor and Steal the Gold!!"

    wm_mapdescription neutral "Blow up the Tresor Wall and Steal the Gold!"

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  4. eagles_2ways_b3

    Original map by Drakir in April 2004. Remake (beta 3) by Loffy in March 2006."
    1    "Primary Objective:**Defend the Avanche Wall, this will keep the enemy at the hillside."
    2    "Primary Objective:**Secure the Village, make sure you defend the Side Tunnel path."
    3    "Primary Objective:**Defend the flag-post in the Village. They only have to touch it once so protect it well!"
    4    "Primary Objective:**Build the Commanpost to gain 50 percent faster chargebar reload."
    5    "Primary Objective:**Defend the flag-post in the Castle. If they touch it just once, they will start spawning in the castle!"
    6    "Primary Objective:**Defend the Spy List Documents and the bus-fuel! Do not let the Allies bring these items to the bus!"
    7    "Primary Objective:**Do not let the Allies drive the bus to the airfield, take another fuel-can to the plane and dynamite the hangar doors!"
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Avanche Wall to gain access to the Village."
    2    "Primary Objective:**Destroy the Side Tunnel to gain another path to the Village."
    3    "Primary Objective:**Touch the flag-post in the Village. Just do it once to start spawning in the village!"
    4    "Primary Objective:**Build the Commanpost to gain 50 percent faster chargebar reload."
    5    "Primary Objective:**When you have the village, you will automatically gain access to the second flag-post in the Castle. Touch it too, and you will start spawning in the castle!"
    6    "Primary Objective:**Steal the Spy List Documents and the bus-fuel (both are in the Castle)! Then bring these items to the bus!"
    7    "Primary Objective:**Drive bus to the Oberhausen Airfield, take another fuel-can to the plane and dynamite the hangar doors!"

    15 downloads

       (0 reviews)

    0 comments

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  5. eagles2_a6

    This is a remake of Drakir's map Eagles1. It is based on the map source file release by Drakir in 2004.
    Some objectives have been changed from the original version and several have been added - please check objective list and command map for details.
    Architecture have been changed and some new strctures added, and game athmosphere is also changed by adjusting lightning and sound.
    Thanks to Drakir for releasing the map source for this map, I hope players will enjoy this remake but credits should still go Drakir for an excellent map idea and layout.
     Map Details
    Author        : Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus
    Map Name    : Eagles2 Alpha 6
    BSP Name    : eagles2_a5
    Release date    : 2007-03-11
    Release type    : Alpha/Playtest
    Gametime    : 40 minutes (20+10+10)
    Suggested teams    : 6 vs 6
    Max players    : 20 vs 20 (40 spawnslots)
    Gametypes    : Objective,Campaign,Stopwatch
    Gameengine    : Wolfenstein: Enemy Territory
    -------------------------------------------------
     Map Objectives
    -------------------------------------------------
    Allies:
    #. Destroy the Avalanche wall and the Side Tunnel to gain access to Werfen Village.
    #. Capture the Town Spawn Flag, this will force axis back to the castle.
    #. Dynamite the door to the tram station so allies can get access to the trams. This will also make the Town Spawn permanent.
    #. Take the trams up to Schloss Adler (Castle of eagles) and capture the Castle Spawn Flag.
    #. Steal the documents in the Castle main hall - first time allies steal them will make Castle Spawn permanent.
    #. Damage the Generator to open the library doors under the main hall, for alternative attack route.
    #. Bring the documents to the Bus Garage in the Werfen Village.
    #. Escort the bus to the airfield.
    #. Repair the bridge if the axis destroy it, so the bus can get into to the airfield.
    #. Destroy the airfield radio to secure the escape from the area - this is final objective.
    Axis:
    #. Delay the destruction of the Avalanche wall.
    #. Build the High guardtower to get better defence at the side tunnel.
    #. Make sure allies don't get the forward spawnflag in the village.
    #. Defend the forward spawn in the castle.
    #. Defend the documents in the main hall, make sure they dont bring them to the bus.
    #. Stop the allies from escorting the bus to the airfield - bus can be damaged with airstrikes and grenades.
    #. Destroy the bridge to prevent the bus from reaching the airfield.
    #. Defend the airfield radio at all cost - this is final objective.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    Eagles1:
    #. M8D international for playtesting and bugreports.
    #. CSC clan for playtesting.
    #. Loffy for playtesting.
    #. Shaffer for information about actual WED locations.
    Eagles2:
    Playtesting, bugreports and feedback:
    Animal Mother
    <--Dagger-->
    Dux
    Klodrik
    oiwow
    Realnick
    Scrupus
    Sebsebeleb
    Solpillen
    <KK|Artyan>
    <KK|c64>
    <KK|decoy>
    <KK|Dogder>
    <KK|FunguS!>
    <KK|Nail>
    <KK|Schattenjager>
    <KK|TiaZzz>
    <KK|Tux>
    <KK|vdo27>
    <KK|Wargamez>
    Cube
    Kronoz
    (let me know if someone is missing)
    -------------------------------------------------
    Contact Information
    -------------------------------------------------
    Eagles1:
    Author        : Rikard "Drakir" Lindgre
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    Eagles2:
    Author        : Stein "Scrupus" Vråle
    Email address    : [email protected]
    Webpage        : http://my.opera.com/Scrupus
    Bugreports, suggestions and other comments for Eagles2 should be sent to [email protected]

    12 downloads

       (0 reviews)

    0 comments

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  6. eatown + waypoints

    Author        : Calibra8v
    Email address    : [email protected]
    Homepage    : http://www.ea-clan.de
    Xfire        : calibra8v
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : eA´s Town War
    Filename    : eatown.pk3
    Program        : GTK Radiant 1.4.0
    Build time     : 3 days
    Relase Time    : 30.3 2011
    Obj Briefing    : Die Axen haben sich in einen kleinen Dorf in der nähe von Frankenthal zurück gezogen und dort Verschanzt.
              Damit Bilden sie noch einen kleinen Widerstand gegen die Alliierten.
              Ihre Effektivste Waffe dabei,ist eine Feld Haubitze womit sie es Schaffen die Alliierte auf abstand zu Halten,
              aber eine kleine gruppe Alliierter haben es trotzdem in die Stadt geschaft und werden versuchen die Haubitze auszuschalten!It is Compiled as Final.
    Special

    Omni-Bot Files for 0.66 include.
    Map file include.
    Feel free to Modify or to use stuff from it.
    By quastions you can contact me on Xfire or over the HP.
    It would be nice to give a credit to me if you Modify this map.
    -------------------------------------------------
    Credits to:
    -------------------------------------------------
    Activiton,Splash Damage, id Software & all who support the eA clan.
    Sounds etc are from RTCW.
    S&M mapping for the Model of the Tiger Panzer!
    -------------------------------------------------
    About us:
    -------------------------------------------------
    We are Mapping for fun.We love Enemy Territory and thats the Reason why we give our Map files free to use.

    47 downloads

       (0 reviews)

    0 comments

    Updated

  7. eden_fight

    11.January.11

    title        : eden-fight
     fileName    : eden_fight.bsp
     Version    : alpha       

    author    : Kic , scripting by FireFly
    url        : none    
    email        :      

    Type          :
     Spawn Points  : supports up to 32 players, 16 per side
     Story:..
    Destroy bamboo and gain acces to enemy jungle house, Destroy this jungle house before resembles now a butchery .
     How To Play:..                          
    .Unzip eden_fight.pk3 into your etmain folder.
    :..Launch Enemy Territory(tm)                  
    :..Find a server running             
    :..Enjoy responsibly.                          
     
     ----------------------------------------->
    | Objectives:..
    |     Allies:..
    |       1:..destroy enemy bamboo
        2:..destroy enemy jungle house    
    |----------------------------------------->
    |       Axis:..
    |          1:..destroy enemy bamboo
    |          2:..Kidestroy enemy jungle house
    ----------------------------------------->
    ----------------------------------------->
    | Credits    :..Map by Kic
    |            :..scripts, arena file and other by FireFly
    |----------------------------------------->
    | Copyright  :..
    |            :..Copyright (c) 2011 Kic
    |----------------------------------------->
    | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass
    |            :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not
    |            :..Redo/reproduce/update this map in any way without permission from the author.

    10 downloads

       (0 reviews)

    0 comments

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  8. Eichsfeld

    // Axis Objective Descriptions
    1    "Primary Objective:**Defend the Main Entrance."
    2    "Primary Objective:**Protect the Eichsfeld Controls."
    3    "Secondary Objective:**Defent the Courtyard Wall."
    4    "Secondary Objective:**Defend the Entrance Area from the Allies."
    5    "Secondary Objective:**Prevent the Allies from blowing the Side Door and gaining another route to the Eichsfeld Controls."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Eichsfeld Depot."
    7    "Secondary Objective:**Set up a Command Post inside the Eichsfeld Depot."
    8    "Secondary Objective:**Build and defend the side entrance to the controls."
    // Allied Objective Descriptions
    1    "Primary Objective:**Blow up the Main Entrance."
    2    "Primary Objective:**Destroy the Eichsfeld Controls."
    3    "Secondary Objective:**Destroy the Courtyard Wall."
    4    "Secondary Objective:**Capture the Entrance Area from the Axis."
    5    "Primary Objective:**Destroy the side door to gain another route to the Eichsfeld Controls."
    6    "Secondary Objective:**Establish a Command Post inside the Eichsfeld Depot"
    7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Eichsfeld Depot."
    8    "Secondary Objective:**Destroy the side entrance to the contols."

    9 downloads

       (0 reviews)

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  9. eiffel_tower

    Axis Objective Descriptions
    1    "Primary Objective:**defend the radar"
    2    "Primary Objective:**defend the main entrance"
    3    "Secondary Objective:**defend the side entrance"
    4    "Secondary Objective:**destroy the allied command post"
    5    "Secondary Objective:**construct the command post"
    6       "Primary Objective:**construct the east fence"
    7       "Primary Objective:**construct the west fence"

    // Allied Objective Descriptions
    1    "Primary Objective:**destroy the radar"
    2    "Primary Objective:**destroy the main entrance"
    3    "Secondary Objective:**destroy the side entrance"
    4    "Secondary Objective:**construct the command post"
    5    "Secondary Objective:**destroy the axis command post"
    6       "Primary Objective:**destroy the east fence"
    7  "Primary Objective:**destroy the west fence"

    8 downloads

       (0 reviews)

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  10. eiffel_tower_final

    // Axis Objective Descriptions

    1     "Primary Objective:**defend the radar"

    2     "Primary Objective:**defend the main entrance"

    3    "Secondary Objective:**defend the side entrance"

    4     "Secondary Objective:**destroy the allied command post"

    5     "Secondary Objective:**construct the command post"

    6      "Primary Objective:**construct the east fence"

    7      "Primary Objective:**construct the west fence"


     
    // Allied Objective Descriptions

    1     "Primary Objective:**destroy the radar"

    2     "Primary Objective:**destroy the main entrance"

    3     "Secondary Objective:**destroy the side entrance"

    4     "Secondary Objective:**construct the command post"

    5     "Secondary Objective:**destroy the axis command post"

    6      "Primary Objective:**destroy the east fence"

    7      "Primary Objective:**destroy the west fence"

    11 downloads

       (0 reviews)

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  11. Eisfaust-Festung_(Beta-2)

    "Die Aliierten haben in Deutschland eine geheime Festung der Deutschen entdeckt. Auf der Westseite des Flusses befindet sich die Festung Eisfaust. Berichten zu Folge befindet sich dort die Abschussbasis einer V2 (Vergeltungswaffe 2). Diese muss um jeden Preis zerstört werden. Viel Glück!     
    "The allies have discovered a secret German fortress in Germany. On the west side of the river there is the Eisfaust fortress. According to reports, there is the launch base of a V2 (retaliation weapon 2). This must be destroyed at all costs. Good luck!
     

    5 downloads

       (0 reviews)

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  12. el_kef_final + script

    Installation:

    extract the PK3 into your Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
    Territory\etmain)
    Run the game, and play.
    El Kef - the making of:
    Map & Script : Marko
    Command map : Burniole
    Main Testing : Burniole, Coniole, Gone, Blanchet, Kennie, Flak, Jonon, Lefty
    Ideas, Feedback & Bug Reporting: Lefty, Shazam, Ifurita, Nikita, the Village Idiot, au.Hiroshima
    Jtiger, eRRoLfLyNN, Nephelim, ]UBC[ McNite

    Map Description:
    -----------------
    El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast.
    An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the
    crypted messages of Axis defense points.
    The map is split in 2 main sections:
    - A first section where the aim is to rush for a forward spawn flag and destroy a main entrance
    gate. This section is similar to the first part of oasis because the flag and objective are close
    and a team door allows an attacking team covert ops to open a direct access to the final objective
    - A second section where the aim is to steal an objective and return it to a truck. There are several
    ways of reaching this objective, and an important one is a command post which provides an advanced spawn
    for the team that sets it up.
    Map Contents:
    -----------------
    - 1 neutral command post
    - 3 different spawns for allies, 2 for axis
    - 1 objective to rob (radio transmitter)
    - 1 extraction point (truck)
    - 2 constructible defenses for the defending team (satchel breakable)
    - 1 health & ammo rack

    20 downloads

       (0 reviews)

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  13. eltz_beta1

    somes ETL players have problems when they join server runing this map : they have to reconnect
    title:          Castle Eltz Beta1
    file:           eltz_beta1.pk3
    version:    Public Beta 1
    release date:   June 11th 2010
    author:         FireFly
    email address:  [email protected]
    website:       http://www.wolfedit.com
    Story:
    Axis Scientists have been working on a Teleporter Device inside the Castle of Eltz.
    This Teleporter is powered by rare pieces of crystals...
    Allied Forces must Infiltrate the Castle and steal these crystals.
    The crystals must be delivered at the Zeppelin

    Axis Objectives:
    The Tunnel Grate: Defend the Tunnel Entrance, once destroyed, The allied forces can enter the Tunnels.
    The CommandPost:  Building the command post will give the Allies a new spawn point.
    The Generator:      Do not let the allied forces destroy The Generator.
    The Crystals:      Defend our Teleporter.Do not let the Allies steal the Crystals.
    The Zeppelin:      Stop the allies from taking the Crystals to the Zeppelin.
    Allied Objectives:
    The Tunnel Grate: Destroy the Tunnel Entrance and gain access to the Tunnels.
    The CommandPost:  Building the command post will give us a new spawnpoint."
    The Generator:    Destroy The Generator.*Once destroyed, the East and West gate will open and we can enter the Castle.
    The Crystals:     Make your way to the Teleporter and steal the Crystals."
    The Zeppelin:     Take the crystals to the Zeppelin"
    Construction
    base:           scratch
    editor:         GTK Radiant 1.3.14
    other software: 3dmax5, 3dmax9, Zbrush3.1, PhotoshopCS4, MD3Compile
    build time:     6 months.
    compile settings:     
    BSP: -meta -mv 1024 -mi 6144 -patchmeta -subdivisions 7
    VIS: -vis -saveprt
    LIGHT: -light -v  -fast -samples 6 -patchshadows -dirty -dirtscale 2 -bounce 8 -dirtdepth 64 -gamma 1.65 -compensate 1.8 -external -lightmapsize 512
    total compile time: 91 mins.
    *CREDITS*
    - "waterfall Mist" Texture by Diego taken from his map 'Praetoria-Mission Two: Hell on Wheels'
    - Modified 'Vortex' Texture By sock  http://www.simonoc.com/
    - Teleporter Sounds taken from the multitrack version of the song "Vessel" by Nine Inch Nails  

    * A BIG thank you:
    Fluffy_gimp, Sock, Chr1s, Sage, MrFin, Magic, Ailmanki, Detoeni, chruker
    Distribution / Permissions
    This is the First Beta of this map and may not be modified in anyway as to appear as a
    completed map by anyone else than the author.
    Authors May Not decompile the BSP as a base to build additional levels.
    The possibility of using items from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first.
    This file may not be commercially exploited in any way.

    14 downloads

       (1 review)

    0 comments

    Updated

  14. energie_v11

    Energie Ver 1.1
    von Sternschubser 1/2009
    http://home.arcor.de/thorundhammer
    // Axis Objective Descriptions
    1 "Primary Objective: ** Find the Lab and steal the Crystals!"
    2 "Primary Objective: ** Don't let them take the Crystals!"
    3 "Primary Objective: ** Build the Generator. * Build the Generator."
    4 "Primary Objective: ** Don't let the Allies build the generator. * Don't let the Allies build the generator."
    5 "Primary Objective: ** Build the transmitter. * Build the transmitter."
    6 "Primary Objective: ** Don't let the Allies build the transmitter. * Don't let the Allies build the transmitter."
    7 "Primary Objective: ** Prevent the Allies from establishing a command post. * Keep Allies from establishing a Command Post."
    8 "Primary Objective: ** Quickly build a command post! * Build the Command Post ASAP!"
    // Allied Objective Descriptions
    1 "Primary Objective: ** Don't let them take the Crystals!"
    2 "Primary Objective: ** Find the Lab and steal the Crystals!"
    3 "Primary Objective: ** Don't let the axes build the generator. * Don't let the axis build the generator."
    4 "Primary Objective: ** Build the Generator. * Build the Generator."
    5 "Primary Objective: ** Don't let the axes build the transmitter. * Don't let the axis build the transmitter."
    6 "Primary Objective: ** Build the transmitter. * Build the transmitter."
    7 "Primary Objective: ** Quickly build a command post! * Build the Command Post ASAP!"
    8 "Primary Objective: ** Prevent the axes from establishing a command post. * Keep Axis from establishing a Command Post."
    die pk3 datei in das /etmain verzeichniss legen
    zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen

     to avoid the max_gamechar_exceeded error delete old version from server
     
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    thx to all mapper and modder for distribute the fine prefabs, tutorials, models and skys
     
    special thx to rayban for the great foliage map
    detoeni for the nice models
    desmond sadness und stefan fürs testen :)

    anregungen und kritik an
    thorundhammer*at*gmx.de

    7 downloads

       (0 reviews)

    0 comments

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  15. ennepedam_b3

    Axis :
    1       "Primary Objective:**Stop the Allies from destroying the West Gun"
    2       "Primary Objective:**Stop the Allies from destroying the East Gun"
    3       "Primary Objective:**Stop the Allies from radioing in arial support"
    4       "Secondary Objective:**Prevent the Allies from constructing a Command Post"
    5       "Primary Objective:**Cut power to the Radio"
    6       "Seconday Objective:**Prevent allies from capturing the West Gun Spawn"
    Allieds :
    1       "Primary Objective:**Destroy the Axis West Gun"
    2       "Primary Objective:**Destroy the Axis East Gun"
    3       "Primary Objective:**Radio in arial support"
    4       "Secondary Objective:**Construct the Command Post"
    5       "Primary Objective:**Restore power to the Radio"
    6       "Seconday Objective:**Capture the West Gun Spawn"
    This map has been something I have been working on for quite a while.  Originally I
    planned to release the map after I was sure it was close to perfect.  This is pretty far
    from perfect.  Real life, data loss, and a lack of experience has lead to the realization, that
    I'm not going to put out a perfect or even a good map until I'm the only one left playing ET.
    In an attempt to compromise and do something to contribute something back to ET, and in an
    attempt to not waste all those hours I took working on this map by never releasing, I've GPLed
    the whole damn thing.  See COPYING.TXT and GPL.TXT for more details, but basically other people
    can change the map all they want in accordance with the license.  So if the map is a good start,
    feel free to suggest changes, maybe I will implement them if I have time, maybe someone else will,
    maybe you can implement them yourself.
    The map is based on the idea that allies are trying to break an axis dam to flood down stream
    german industry.  The allies need to use Airdropped bombs to break the damn, but the Axis have
    two powerfull antiaircraft guns preventing them from doing this.  Allies need to attack from
    the bottom of the dam and dynamite both of the antiaircraft guns, then call in for air support.
    Yes, airstrikes work, it's some kind of paradox, I know.
    Allies have one spawn by default at the lower West of the dam.  Axis have two available by default,
    one on top of the middle of the dam and another beside the East gun.  If allies blow the West gun,
    Axis will lose the East gun spawn.  Allies can hasten their way up the dam by building a command
    post on the western middle of the dam, this will lower drainage grates in the interior of the dam allowing
    quicker routes to the top.  Allies have the option of grabbing a forward spawn flag in the middle west of the
    dam to capture the West Gun Spawn.  Allies will automatically secure the West Gun Spawn by blowing the West Gun.
    Once both guns are destroyed allies have to use the radio above the Axis middle spawn to transmit the Code Words.
    The code words(documents) will spawn in the West Gun Spawn and must be run to the radio while it is enabled.  Power to
    the radio can be cut or restored via a switch on the radio tower.
    Credits:
    Thrift(Dan Oliver) - me, email:[email protected], aim:thrift24, xfire:thriftone  ...
        Most of the work on the map.
    SODSM Live - Fixed a lot of stuff that was plainly broken on the map.  I would have been way
        to embarassed to post the map in it's condition before he helped.
    SPU9: Much <3 for getting some much needed play testing for the map and providing a download mirror for the map.  
          Also spotting some bugs.
    Der'saidin: Very helpfull suggestions and ideas for the map.
    Team replay: Initial play testing of the map.  This was so important to the map, thanks.    
    Team aGu: Initial play testing of the map.  Ditto.
    !K: - The old clan, lots of help and testing from them.
    Joeybags, Smerc, Chazz - Pushing me to release.
    Flight, Dustin, Toxic - Play testing on early versions of the map.
    BD|THEPONYFACTOR - Bug reports and suggestions.
    Riggs - Providing a download mirror for the map.
    SBG Fellowship - Played the map on their server for testing...really didn't work very well
         in pub imo, much thanks to them.  Bunch of great guys.  ET: 209.40.97.204:27960
    WTF Clan - Played the map on their server in pub...once again it fails miserably at pub.  
         Very nice guys.  Thanks Talon.
    STA - Sorry for vanishing on you guys, rl, etc.  Anyway in the captains forums noticing the
          comments on preseason/beta maps for the new season pushed me to release.

    Quite a few other people helped test the map, so thanks to all those that helped test the map in
    it's even earlier stages.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  16. erdenberg_b3

    Authors:    sani (Mapping & Creation)
            Hukk (Plans & Layout)
            Hemuli (Consultant?!)
    Release dates:    B1:    5/8/2010
            B2:    27/11/2010
            B3:    1/11/2011
    Email:        [email protected]
    IRC:        #w0bble @ Quakenet
     Map information
    "The axis are holding a small town of Erdenberg as one of their headquarters.
    With the power of two Flak88 cannons they are shooting down the Allies
    supply planes. The Allies are now sending a special crew to disable the
    enemy cannons and take over the town in order to continue their battle."
    Objective:
        Flag > Main Gate > Flak88 cannons
                > CP
    Allies are attacking.
    Respawntimes are 20/30
    Timelimit is 12 minutes.
    ******** Tools used ********
    GTKRadiant 1.5
    Notepad/++
    Adobe Photoshop CS2
    WinRAR
    ******** Mapping resources ********
    SplashDamage   http://www.splashdamage.com/forums
    2Bit       http://www.pythononline.co.uk/et/tutorial.htm
    Quake3World   http://www.quake3world.com/forum/portal.php
    Chrucker's   http://games.chruker.dk/enemy_territory/default.php
    Shader manual   http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html
    Rayban's airplane prefab
    View:       http://www.splashdamage.com/forums/showthread.php?t=16177#16
    Download:   http://raybanb.googlepages.com/chute_test2.pk3
    Zefan's Flak88 cannon
           http://wolfmap.de/details.php?file_id=2948
    ******** Thanks to ********
    Hemuli(FI)    A lot of support and planning during the whole project
    Eley(NL)    Testing and great suggestions
    niSmO(UK)    Testing and giving out ideas
    ORDER Banana    For map testing & ideas
    w0bble
    No Teamplay
    "Finns"

    ******** Changelog ********
        b2 -> b3
    = Designed the garage a bit
    = Reworked the flag hall
    = Blended the road textures
    + Added 2 new axis spawns
    + Added MG Nest
    + Added a damn rock behind the trench
    = Open/closed windows
    + Added a rebuildable side door

        b1 -> b2
    = Lifted and moved the trench
    + Added some fence to Upper road
    - Ruins 1st floor wall removed
    - Side door is fully removed, side route fully re-done
    = Center building 1st floor reordered
    = A window at East Flak88 is now a doorway, another window is now closed
    - Gap in the wooden fence is removed
    + Flak88 "legs" are clipped (a bit)
    = East Flak88 platform and outside yard are extended
    = Axis spawnroom is extended
    = The alley is wider
    ? Something else possibly.....

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  17. erdenberg_t1

    Axis
    1 "Primary Objective:**Don't let them capture the forward bunker."

    2 "Primary Objective:**Don't let them destroy the main gate."

    3 "Primary Objective:**Don't let them destroy the Flak88 guns."

    4 "Primary Objective:**Don't let them destroy the Flak88 guns."

    5 "Secondary Objective:**Take over the CP to prevent allies from gaining a secondary spawn."

    Allies
    1 "Primary Objective:**Capture the forward bunker."

    2 "Primary Objective:**Destroy the main gate."

    3 "Primary Objective:**Destroy both of the Flak88 guns defending the town."

    4 "Primary Objective:**Destroy both of the Flak88 guns defending the town."

    5 "Secondary Objective:**Take over the CP for secondary spawn."

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  18. escaped4

    Map name    Escaped
    Filename        escaped4.pk3
    Release date    2.2.2004
    Decription    Axis have to defend their Transmitter
    Map by         Milbo: [email protected]

    Textures by Splash Damage. Torch prefab by polygon
    Additional textures by anywhere or Milbo. Initial beta testing by Slayer and Fileripper
    Thanks to:
    Hewster
    BoltyBoy
    Heirpie (Shit Storm clan)
    Sock
    Loffy (some Tex)
    Fileripper & Slayer
    and last but not least
    the Splash Damage forum,
    and Level-designer forum
    Installation    Put the file (esaped4.pk3) in your etmain-folder:
            Start the game. Go to the menu for "Host game". Select Escaped from the list.        
    Copyright:
    This custom map is (c) 2003 Max "Milbo" Milbers.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.
    ___________
    // Axis Objective Descriptions
    1    "Primary Objective:**Verteidigt die Festung"
    2    "Primary Objective:**Aternativ!! Sichert die Fluchtpläne und sendet diese an der Sendestation unterhalb des Sendemastes"
    3    "Secondary Objective:**Schuetzt den Haupteingang der Hoehlen"
    4    "Secondary Objective:**Holt die Flagge des Haupteinganges des Hoehlensystems"
    5    "Secondary Objective:**Verhindert das Aufbauen einer Kommandozentrale der Allierten; Baut eine Kommandozentrale "
    6    "Secondary Objective:**Schuetzt den Hauptausgang der Hoehlen"
    7    "Secondary Objective:**Schuetzt den Bunkereingang"
    8    "Secondary Objective:**Verteidigt alle Tore"
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the radar"
    2    "Primary Objective:**Protect the Escapingplans of A. Hitler, Axis will try to transmitte them beyond the Transmitter"
    3    "Secondary Objective:**Destroy the Main Cave entrance"
    4    "Secondary Objective:**Capture the flag of the Main Cave Entrance"
    5    "Secondary Objective:**Build a Commmand Post, Destroy the Command Post"
    6    "Secondary Objective:**Destroy the Main Cave Exit"
    7    "Secondary Objective:**Destroy the Bunker"
    8    "Secondary Objective:**Destroy the Exits"

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  19. et_assault_beta4

    Axis Objective Descriptions
    1     "Don't let them repair and steal the Tank!!"
    2     "Don't let them get Acces to the FLight Field!!"
    3     "Prevent them from Stealing the Docs from the Towers!!"
    4     "Keep the Power Supply Cut!!"
    5     "Secondary Objective: Defend the Side Entrance"
    6     "Secondary Objective: Defend the Cave Door"
    7     "Secondary Objective: Construct a Command Post"
    8     "Secondary Objective: Don't let Allies Construct a Command Post!!"
     
     
    Allied Objective Descriptions
    1     "Repair and Steal the Broken Tank from the Hangar, it is our only way to reach the Flight Field!!"
    2     "Lead the Tank to the FLight Gate and Blow the Gate Up!!"
    3     "Steal the Docs located in the towers and Transmit them ( But before you have to set up the Power Supply)!!"
    4     "You MUST Restore the Power Supply for the Radio, or you CAN'T transmit the Docs!!"
    5     "Secondary Objective: Blow Up the Side Entrance to get a second way into the Gate area!!"
    6     "Secondary Objective: Blow Up the Cave Door"
    7     "Secondary Objective: Construct a Command Post"
    8     "Secondary Objective: Don't let Axis Construct a Command Post!!"

    9 downloads

       (0 reviews)

    0 comments

    Updated

  20. et_beach + bobot

    Author: Nerve
    Release date: 2004-02-10
    Filename: ep_beach.pk3
    Program: GTK-Radiant
    Map information
    Game: Return to Castle Wolfenstein - Enemy Territory
                 Original Map and Design by Nerve
    Long name: ET - Beach Invasion
    Short name: et_beach
    Map time: 20 minutes
    Installation
    Place the et_beach.pk3 in your *\instaldir\etmain folder, select it from the multiplayer->create
    server menu or bring down the console and type: map mp_beach. The in zip file  included et_beach_bobota1.pk3 is only needed 4 BoBot Alpha 1 Support
    Map Description
    It is like the legendary original Map from RTCW , the objectives and design has not changed.
    Allied forces are attempting to steal top secret war documents from an Axis beach
     installation and transmit it to her base.
    Map Objectives
    Allied objectives:
    *Destroy the Sea Wall
    *Steal the War Documents
    *Transmit the War Documents
    Optional:
    *Capture the Forward Bunker
    *Destroy the Side Entrance
    *Construct a Command Post
    Axis objectives:
    *Defend the Sea Wall
    *Defend the War Documents
    *Stop the Allies from Transmitting
    Optional:
    *Hold the Forward Bunker
    *Defend the Side Entrance
    *Construct a Command Post
    Changes since 1.0
    - Mapname changed 2 et_beach
    - Beach texture changed
    - Terrain failure fixed
    - Missing doc-board texture added
    - Light-Bug fixed
    - BoBot Alpha1 support added  (et_beach_bobota1.pk3)
    - 9-Map Campaign file removed
    Special thanks
    Thanks to Gray Matters for their Beach Invasion map in Return to Castle Wolfenstein.
                    (The original Map can be tested in the MP-Demo!)
    Thanks to SplashDamage for their mapping documentation and their support in the forum.
                    (Disable the "complain after friendly mine" in the next patch ;) pleeeeeaase)
    Thanks to ID Software for their engine and their support in community.
    Distribution
    Copyright © 2002 Nerve, © 2003 SplashDamage and © Activision. All rights reserved!
    You may electronically distribute this file freely as long as this readme file is included and that
    no fee is payed by the reciever.

    19 downloads

       (0 reviews)

    0 comments

    Updated

  21. et_brewdog_b3

    This is a conversion of RTCW map mp_base to a new documents running map by crumbs, ported to Enemy Territory by x0rnn.
    Axis Objectives:
    Primary Objective: Defend the Quiz Answers.
    Secondary Objective: Defend the Bunker Door.
    Secondary Objective: Defend the Inner Compound.
    Allied Objectives:
    Primary Objective: Steal the Quiz Answers.
    Secondary Objective: Destroy the Bunker Door.
    Secondary Objective: Capture the Inner Compound.
    Axis spawntime: 30
    Allied spawntime: 25
    Axis spawn lower: Barracks
    Allied spawn back: Sniper Hill

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  22. et_carentan_b2 (carentan)

    I.     A brief history
    II.    Creation
    III.    Map & objectives
    IV.    Credit
    V.    Thanks
    VI.    Contact
    VII.    Further links
    VIII.    Extra and known issues
    IX.     Copyright
    I.    A brief history
    ------------------------------
    This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
    The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
    In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.
    II.    Creation
    ------------------------------
    et_carentan was created by [SLUT] manwhore and [SLUT] Shagileo.
    More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk
    In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.
    The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009.
    IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.
    Map structure and idea by [SLUT] manwhore
    Shaders and (re-)texturing  by [SLUT] manwhore
    Scripting by [SLUT] Shagileo
    Mapped on a:
        Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420
        Radiant : 1.4
    III.    Map & objectives
    ------------------------------
    1. Setting:
    As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.

    The map features the original CoD town of Carentan, together with a small beach and a town plaza.

    2. Objectives

        - Attacking team: US Easy Company
        Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.

        - Defending team: Germany
        Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen.

    3. Map and spawn times
    Time limit: 30 minutes
    Allied spawn time: 12 seconds
    Axis spawn time: 15 seconds

    ------------------------------
    IV.    Credit
    ------------------------------
    Credit goes to:
    - Sage for the -vis improvements, misc editing and great support
    - Menzel for his car model
    - Pegazus for his helicopter model and great support
    - Necromancer for his skybox pack
    - VS Monkey
    - UJE Niek for, amongst others, his great blending and, together with UJE C, more -vis improving
    - Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
      models that come default with the game)
    - the original CoD Carentan creators
    - Rayban for the treeline texture and shader

    ------------------------------
    V.    Thanks
    ------------------------------
    Our thanks goes to:
    - the [SLUT] clan
    - Monkey for testing the first versions of the map and the helpful feedback
    - a particular, very kind inhabitant of a place called The Delta Quadrant
    - the VS clan for its great server, home of its celebrated Vietnam 0.0.2 mod as well as the Vietnamized version of this map, Kha Ran Than
    - Pegazus and Sage from S&M mapping
    - UJE Niek and C
    - all mappers, in particular on the splashdamage forums, who helped us in any way
    - everyone who tested this map or brought an added value to the map
    - you who are reading this and will (hopefully)  play et_carentan
    - our Nintendo Wii for entertaining us during compiling times (... long times it were)
    - our PC for hangin' on

    ------------------------------
    VI.    Contact
    ------------------------------
    For suggestions, recommendations, comments,... you can contact the map creators via:
    [email protected]
    [email protected]
    http://www.slutclan.tk
    http://www.slutforum.tk
    or via the Splashdamage forums (infra)

    ------------------------------
    VII.    Further links
    ------------------------------
    http://www.slutclan.tk
    http://www.slutforum.tk
    http://stefanpiot.googlepages.com
    http://et.splatterladder.com/?mod=claninfo&idx=153264
    http://www.hot.ee/smmapping
    http://wharmy.bgdn.net
    http://www.splashdamage.com/forums
    http://www.ETnam.org
    http://www.ujeclan.com
    ------------------------------
    VIII.    Extra and known issues
    ------------------------------
    - The creators of this map acknowledge that, in an already more distant past, many previous versions of Carentan have been released for ET. Despite this fact, they still hope this version may be appreciated for its truthfulness as well as for its innovative approach.
    - This map can be modified later on due to clipping issues. Spectators can see too much caulkwork when scouting the map. Other issues need to be spotted later on.
    - The tank movement is sometimes rather shaky. This could be fixed in a later release
    - ...
    ------------------------------
    IX.    Copyright
    ------------------------------
    Copyright © [SLUT]manwhore and [SLUT]Shagileo, 2009  
    All rights reserved.
    Helicopter, Huey, copyright. Ownership of SLUT SMB, SLUT Mapping Bunker, by S&M Mapping, 2009
    All rights reserved.
    You are BY NO MEANS allowed to
    - decompile this level
    - modify the et_carentan.pk3 file
    - copy, modify or distribute any of the file's components, notwithstanding possible rights granted from creators of some of the map's components
    - use any of the models inside the map. The following models are NOT ours and therefor you can be granted usage: menzel car model, default ET models.
      Contact the respective owners for usage.
    By downloading et_carentan.pk3 you are deemed to have agreed to all of these conditions.
    If you are interested in any of the models we use, consult the following website: http://slutforum.forumcircle.com and submit a request there.
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  23. et_dam_b1

    Few notes:
    Bramburg Dam (et_dam) Beta 1 for ET

    This is a conversion of Bramburg Dam (mp_dam) designed and released by Splashdamage for Return to Castle Wolfenstein. It is based on the corresponding map 'dam' which was part of RTCW 1.0 single player campaign. All credits go to the developers at Splashdamage who designed this great map for RTCW, so in no way you are allowed to make money with it. I left layout and gameplay widely untouched. This map conversion was built for fun only, so don’t expect much from it. I’m just a hobby mapper. ;)

    Probably best played with a maximum of 6-8 players per team, as the map isn't very large and gameplay extends only to a limited part of it (most of the axis side of the dam isn't really involved). The map surely isn’t suitable for large public servers with 30+ players. Stopwatch-mode should be cool, having map concept and objectives layout in mind.


     
    1) There is a map-entry called "et_dam" in the database of splatterladder.com, however, there is no info or download-link and I have never ever heard of such a map before or seen it somewhere for ET. So, if there's a conversion out already that I'm not aware of ... here's another. So what, it's just a fun project anyway. :)

    2) Yes, this map is dark. So was mp_dam.

    4) Changes:

    - mapscript & several entities related to spawning reworked to fit ET needs.

    - timelimit raised by 5 min to 15 min.

    - some RTCW-only textures replaced by ET-textures

    - most RTCW-sounds replaced with comparable stock ET-sounds

    - most RTCW-models replaced with comparable stock ET-models

    - terrain re-textured using DotProduct2 shader + Alpha Fade system. Credits to Simon "Sock" O'Callaghan.

    Why a beta?


     
    Simple: I have no clanmates for map-testing as I have no clan. You’re the guinea-pigs.

     
    Ah yes, the commandmap is crappy, no doubt. If you’re a Photoshop-guru and want to help out: you are welcome, I'll send you the tracemap! (I’m serious!) If there's no input at all, I'll just see what errors I can find myself and throw out a 'final'.

    Contact me for error reports or suggestions: [email protected]


     
    Cheers,
    pr0t3st a.k.a. Ramon


     
    To-Do list: - add splashdamage-logo (poster?)

    - fix textures here and there

    - Add texture-layer (moon) to sky-shader?

    - do better terrain lightening/alpha- and phong-shading, maybe

    - get a better command map … hmmh

    - fix camerascript for the spotlights at the dam towers. They do some

      weired movements at mapstart. :P

     

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  24. et_dark_phx_final

    Author:        Phoenix
    Map name:    ET Dark PHX
    Version:    Final
    Type:        Objective, campaign (No lsm, No SW)
    Spawn Points:    30 foreach Team
    Relase date:    13/09/2016
    IMPORTANT:
    This map is a remake of the beautiful Dark map of Return to Castle Wolfestein (2001).
    It is not a full conversion of the original map but features many changes throughout.
    CREDITS
    - Special thanks to Id Software for creating Return to Castle Wolfenstein and the map Dark!
    - Splash Damage:  for creating and releasing the game Wolfenstein: Enemy territory! for free (www.splashdamage.com)
    - Ifurita:  for Allied Command Post Center prefab.
    - Rayban:  for New Foliage Models prefab! ([email protected])
                  
    CONTACT AND BUG REPORT
    For suggestions, criticism, bug report or anything else, please write on the Splashdamage Forum:
    http://forums.warchest.com/showthread.php/51555-ET-DARK-PHX-Preview-bugreport-critical-and-suggestion-post?p=552495#post552495
    PERMISSIONS
    IT IS STRICTLY FORBIDDEN TO DERIVE ECONOMIC PROFIT FROM THIS MAP AND ANY OF THE GAME ASSETS THAT ARE PART OF IT (SOUNDS MODELS, TEXTURES, ETC).
    IT IS ALSO STRICTLY FORBIDDEN TO REUSE THE GAME ASSETS FOR ANY OTHER PURPOSE.
    DISCLAIMER OF WARRANTY
    THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' WITHOUT ANY EXPRESSED OR
    IMPLIED WARRANTIES.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  25. et_depot_fixed

    light ray fixed some textures
    "Dual Objective Time on ET Depot. Protect your base & dynamite your objective. Have Fun with this BETA !"
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

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