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CTF Maps

30 files

  1. Stonehenge

    dual map
     Axis Objective Descriptions
     1    "Primary Objective:**Eliminate the Allied force."
     Allied Objective Descriptions
     1    "Primary Objective:**Eliminate the Axis force."

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  2. psl_koth

    Author        : Stealth'
    Webpage        : http://www.clanpsl.nl/
     Map Information
    Game        : Wolfenstein: Enemy Territory
    Title        : King of the hill: Warehouse
    Filename    : ctf_koth.pk3
    Release date    : 20/12/2007
    Decription    : A pure frag map, The flag has to be successfully captured and held for 3 minutes to win.
              A draw is also possible
    Program        : Gtk Radiant 1.5.0
    Compile time    : 5 minutes.
    Compile machine    : intel core 2 duo E6750, 2048mb.
    Installation    : Place the psl_koth.pk3 in your etmain folder, select it from the Host Game-menu or
              bring down the console and type: /map psl_koth
     Special thanks:
    -soc: textures in the map from tec_soc, and egypt_soc
    -RayBan: Floating powerups
    -Splashdamage forums source of information, and answering my questions.
     
    Axis Objective Descriptions
    1 "Primary Objective:**Capture the Flag and hold it for 3 minutes!"
     Allied Objective Descriptions
    1 "Primary Objective:**Capture the Flag and hold it for 3 minutes!"

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  3. ctf_pool_v2

    Author        : Red (J.Le' Vesconte)
    Email address    : [email protected]
    Webpage        : http://www.clanaod.us/www.clanofidiots.com

     Map Information
     
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Ctf_pool_v2    
    Filename    : ctf_pool_v2.pk3
    Release date    : 2005-01-14
    Decription    : Changes to V2 are more exits from spawns, 2 more moving balls
                      Pictures of the command maps snaffer done for me on the wall,
                      a jack daniels pool lamp shaed over the table ,
                      and a plane on a bombing run to cut down on the sniper on the shelfs
                      Set on a giant pool table the allies and axis are after that gold!.
    Program        : SDRadiant 1.40
    Build time     : around on off around 2 weeks
    Compile time    : a couple of minutes
    Compile options : -meta -vis -light -fast -filter -samples 2
    Compile machine    : P4 3.2ghz 2048 ddr400
    Installation    : Extract the pk3 to your etmain folder, select it from the hostgame menu or
                      bring down the console and type: map ctf_pool

     Textures
    28 new textures.

     Special thanks to

    big thanks to LOWLIFE!!!!!! for the scoreboard and script help
    thanks to lagging tom for more script help
    Thanks to heirpie for the idea, server testing and sourcing of textures
    Snaffer for his sweet command maps
    Turbo and pointy for the .roq video and me262 mdel
    Erik_tfn for his entity.def work
    aron for the taxi model
    And the idiot comunity where i live :) http://www.clanofidiots.com
    All the helpfull people @ SD forums
    Iffy, Redfella,surface gdconnect and  many others for tuts etc....
    Drakir for his prefabs
    And the mrs for putting up with me doing this shit all hours ;)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Copyright © 2005 John Le' Vesconte all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  4. VS_OldBones_b1

    elease date: 2009-09-26
    Author: VS|Monkey
    Clan: -VETERAN SOLDIERS- 
    Map Name: VS|OldBones(b1)
    BSP Name: oldbones_b1.bsp
    Gametypes: Frag, Hold the Flag
    Gametime: Variable (5/15 minutes)
    Omni-Bot: Waypoint file included (oldbones_b1.way)
    MOD: Vietnam MOD
    URL: www.ETnam.org
    ---------------------
    Map Story
    ---------------------
    Not a story... 
    Just BLOOD!!! 
    USA and NAM must fight to own OLD BONES. 
    Frag a lot and try to capture and defend the flag for 5 minutes!
    Who will be the king of OLD BONES?
    ---------------------
    Map Objectives
    ---------------------
    USA Objective Descriptions
    Primary Objective:**Don't let NAM take the flag.
    Primary Objective:**Touch and defend Old Bones flag.
    Secondary Objective:**Don't let NAM construct a Command Post.
    Secondary Objective:**Build a Command Post.
    NAM Objective Descriptions
    Primary Objective:**Touch and defend Old Bones flag.
    Primary Objective:**Don't let USA take the flag.
    Secondary Objective:**Construct a Command Post.
    Secondary Objective:**Prevent the USA from constructing a Command Post.
    ---------------------
    Installation
    ---------------------
    Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory. 
    The mapname is "oldbones_b1.bsp" if you want to add it to any script. 

    Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
    Thanks
     
    Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.

    Contact info
     
    Name: VS|Monkey
    E-mail: [email protected]
    Website: www.ETnam.org
    Server: -VIETNAM MOD-[ETnam.org] 
    IP: 79.170.193.52:27960

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  5. mp_sillyctf

    Author        : Lanz (Johan Gustavsson)
    Email address    : [email protected]
    Webpage        : http://www.rtcw-tf.co.uk/gib/ #gameinfobot on quakenet (thats my irc bot page and channel)
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Silly CTF
    Filename    : mp_sillyctf.pk3
    Release date    : 2003-07-15
    Decription    : The aim for this map has been to create a fast fun map and not spend time on inventing
                      a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo, 
                      wich even if it's ugly as hell and just a demonstration of how to implement ctf in rtcw, 
                      has a lot of good and fun action for 1on1 play. This map however is aimed for a higher 
                      player count, 3 per side is great fun but works well with 2on2 also. So here it 
                      is, Silly CTF, hopefully you will find this map a lot of fun to play with up and close
                      battles. Best played without air strikes, artillery strikes and panzerfausts.
                      
                      The map file is included in the package, I hope someone might learn something from it.
              Observe! I do not want to see any work based on this map, I distribute the map file for
              all those new mappers out there, not so you can take the easy way and steal it from me.
    Program        : SDRadiand 1.3.8
    Build time     : A couple of relaxed days.
    Compile time    : a couple of minutes
    Compile options : -meta -vis -light -fast -filter -samples 2
    Compile machine    : AMD Athlon 1.4 gig
    Installation    : Extract the pk3 to your etmain folder, select it from the hostgame menu or
                      bring down the console and type: map mp_sillyctf.

     Textures
    Standard Rtcw textures
     Special thanks to
    Clan Enigma for play testing (#enigma? on quakenet)
    Copyright © 2003 Johan Gustavsson all rights reserved
    This level may be electronically distributed only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  6. mario_ET_b1

    Mario ET: Capture the Flag, Most Flag on Map End wins, Map by Pen-Pen, ET Version by *WF*Gir"

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  7. lp2_ctf

    this is a port of q3ctf3 from Q3A. The map was re-designed by Java.Lang of the Lang Family.**This is the first playable.****http://langstas.com"
     

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  8. LNAGoldRush

    Capture the flag and Win ;-) [email protected]  http://www.clan-lna.net"

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  9. citadel

    Author: Marko
    Axis Objective Descriptions
    1    "Primary Objective:**Capture the Village entrance flag"
    2    "Primary Objective:**Capture the Lake area flag"
    3    "Primary Objective:**Capture the Citadel area flag"
    4    "Primary Objective:**Capture the Citadel - North area flag"
    5    "Primary Objective:**Capture the Church area flag"
    // Allied Objective Descriptions
    1    "Primary Objective:**Capture the Village entrance flag"
    2    "Primary Objective:**Capture the Lake area flag"
    3    "Primary Objective:**Capture the Citadel area flag"
    4    "Primary Objective:**Capture the Citadel - North area flag"
    5    "Primary Objective:**Capture the Church area flag"

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  10. ctf_poola

    Author        - Saigo (Targo Holsting)
    e-mail      - [email protected]
    web        - www.saigo.pri.ee/noaim
     About map
    Game        - Wolfenstein: Enemy Territory
    Title        - CTF Poola (ctf poland)
    Filename    - ctf_poola.pk3
    Given out    - 2009-11-23
    Decription    - Created the map because of the lack of CTF maps on
              the wolfenstein Enemy Territory community and I wanted
              to play something new with my friends on LAN. Got
              inspired by Silly CTF map, which I really enjoyed
              playing with my friends. Best play would be 3on3 or 2on2.
    Inspiration
    Silly CTF by Johan Gustavsson
    Copyright © 2009 Targo Holsting all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    ________
    allied "Try to steal Axis gold, but bear in mind that they are trying to get yours as well."
    axis "Try to steal Allies gold, but bear in mind that they are trying to get yours as well."
    neutral "The battle can end only if one team gets the others gold. And yes, it will get bloody"

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  11. flag_in_the_middle

    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Flag in the middle
    Filename    : flag_in_the_middle.pk3
    Release date    : March, 2006
    Program        : SD Radiant 1.4.0
    Compile time    : 0.5 hours.
    Compile machine    : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.
    Installation    : Place the flag_in_the_middle.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map flag_in_the_middle
    Skybox (stratosphere) by sock.
    -------------------------------------------------
     Info!
    -------------------------------------------------
    * 6 vs. 6 map.
    * Game time: 10 minutes.
    * You must hold the flag when the time is over, to win the game. (The team that holds the flag when the game is over is the winner.)
    * If the flag is never owned by any team (no-one touches the flagpole), the game will end after 10 mintes, and it will be a draw game.
    * It has 2 bases: One Axis and one Allied. The bases are identical.
    (Il a 2 bases : Un axe et un alliés. Les bases sont identiques. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch.)

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Fata_Morgana

    timelimit        60
    might be boring but  might be modified with a script
    The axis and allies are still fighting. this time in a strange old temple. This temple changes itself every once in a while. Steal the flags of your opponent and score 10 points to win this battle

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  13. fidels1024cube

    allied "hold both flags for 10 sec!"
    axis "hold both flags for 10 sec!"
    neutral "teams must hold both flags for 10 sec to dominate the enemy!"

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  14. kotf_te

    King Of The Flag (True Edition)
    Map type:        CTF
    Author:         B0n3g1b - [email protected]
    Visit for update:   http://wet.ho.com.ua

    Instructions:         Place "kotf_te.pk3" into your ET/etmain/

    Tools:             GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
    Build time:          17 days
    Last update:        09.06.06
    .zip Size:        1 MB
    .pk3 Size:        5 MB
    Max players:        6/6
    ------------
    Missions:
        Axis/Allies:
                - Capture Enemy Flag
                - Defend own Flag
    ------------
    Time Limit:        30 min
    Axis Respawn Time:    5 sec
    Allies Respawn Time:    5 sec

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  15. ctf_prefab

    Author        : Stealth'
     Map Information
    Game        : Wolfenstein: Enemy Territory
    Title        : CTF_Prefab
    Filename    : CTF_Prefab.pk3
    Release date    : 07/01/2010
    Decription    : This is a Capture the Flag Prefab.
              The map contains an example map with the red and blue flags and 2 scoreboards.
              The script is pretty well documented and more info can be found in the ReadMe.txt
              The Map end when either team has 100 caps so the scoreboard goes until 99 for
              both sides. If the time runs out before a team reaches 100 caps (which is most
              likely the case) the map script figures out who has the most caps, if both teams
              have an equal amount of caps it's a draw! (how boring :P)
    Program        : NetRadiant
    -------------------------------------------------
     Mappers Info:
    -------------------------------------------------
    -The .map file can be found inside the pk3 under maps.
    -All other files can be found in the pk3 aswell under the respective paths.
    -If you want more scoreboards just select the elements of one of them and just copy it (spacebar)
    (I used remapshader so it would be easier to duplicate scoreboards)
    Alternatively if you want to create your own scoreboard then do so and apply the textures:
    -alscore0 for the 1-9
    -alscore00 for the 10-90
    -axscore0 for the 1-9
    -axscore00 for the 10-90
    so it looks like this:
     ----------------------------------------------
    | alscore00 | alscore0 || axscore00 | axscore0 |
     ----------------------------------------------
    -If you want to replace the numbers you can find them in: textures/scoreboard
    Do mind that you keep the same names though so replace the old files (score0, score1, etc)
    If you change these names it won't work since the shader uses these names.
    (psd file included)
    -If you want to change the commandmap markers you can find them in: gfx/limbo
    -The axis and allies text in the scoreboard is pure eyecandy (it can be deleted)
    -Inside the water there are 'fake goals' so that if somebody dies in this area the flags are
    immediately returned. Use this method inside lava for instace otherwise players can't return
    the flag ;)
    You Make 'fake goals by creating 2 trigger_flagonly_multiple inside eachother.
    On the first trigger tick the box 'blue_flag' and type this in:
    Key: scriptname
    Value: alflag_fakegoal
    On the second trigger tick the box 'red_flag' and type this in:
    Key: scriptname
    Value: axflag_fakegoal
    Mind that these triggers do not kill players so you will have to put a trigger_hurt beneath them.
    -------------------------------------------------
    Changelog
    -------------------------------------------------
    -Cleaned up map file
    -Cleaned up script
    -Swapped scoreboard: Instead of using setstate now uses remapshader.
    -G_FindConfigStringIndex: overflow fixed
    -------------------------------------------------
     Credits:
    -------------------------------------------------
    - Stealth': Making the prefab
    - UTR team: Original script and some parts from their map (ctf_face_b1) - with permission from Flippy
            Also the ctf announcer sounds and commandmap markers.
            Download their map ctf_face_b1 here: http://www.wolfmap.de/details.php?file_id=2193
    - RayBan: CTF flags (http://www.wolfmap.de/details.php?file_id=2182)

    19 downloads

       (0 reviews)

    0 comments

    Updated

  16. ctf_cw_arena_b2_fixed

    Rip Talon who been in our old clan
    This is my first released map. Thanks to loffy for the ctf scripts and
    www.GameDesignOnline.com for thier help.(marco and the other over there).
    thanks to -=Talon=- for the motivation to finish this map sorta and some ideas and some work done in the map.
    The RaR clan for testing my map and for a good server and place to play.
    Time to construct the map : 1 month
    Time to compile the map : 3 hrs or so i dont know exactly i just compiled and went to sleep.
    This map is basically a ctf map I like playing CTF so i thought i would create one.
    If this one does over all ok i'll make numberous other maps.
    This map should not be added to any site without my permission for download...you can use it on your server but please ask me before
    uploading it your site or any other site
    contact me at ter7997 [at] hotmail [dot] com email and msn messenger
    "Take each others flags!*Build the team doors to slow down the other team.*Contruct your command post.*Stop the other team from taking your flag and scoring.*Designed by -=HUNTER=-"
    thanks for Light Ray to fixed the map and for the botfiles

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  17. et_apikoth

    Apical - King Of The Hill  *
    *Installation
    Just unzip the mp_apikoth mapfile to your "Return To Castle Wolfenstein/Main" dir and thats it.
    *General info
    Version: 1.0
    Full Name: Apical - King Of The Hill
    Filename: mp_apikoth.pk3
    Author: MehuKatti
    *Map info
    Players: 2 - 22 (11 spawnpoints for both teams)
    Gametype: King Of The Hill (wolfmp)
     
    Team must hold the flag for a total of 5 minutes to be the winner. Holding the flag less than 10 seconds does not count. This map should only be played in "wolfmp" mode. Default spawntime for both teams/players is 15 seconds.
    If you have the beta version of the map called apiarena.pk3 that wasn't even supposed to go public, please replace it with this "official release"
    *Thanks
    Again, thanks to [apic'Feuersturm] for making the bootscreen for the map. Also thanks for the Apical team for testing the map. And ofcourse thanks to SCDS_reyalP for the original koth script file.    
    *Feeback
    [apic'MehuKatti]
    #clan.apical @ Qnet
    [email protected]
    Visit Clan Apical at #clan.apical @ QNet
    // Converted to ET by kalmah - #pr.et

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  18. castlecapture_b4f

    allied "Capture and defend the castle if you have captured the castle!"

    axis "Defend the castle and capture the castle if the allies captured the castle!"

    neutral "The Axis or Allies must capture and defend the castle!"


     

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  19. cttp_b1

    "Axis and Allies are fighting in an uneblieveable war for new toiletpaper. This battle could influence the whole war!!!!"
     

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  20. CaptureTheBox_R1

    Capture the Box for ET
     
    Map by: Serpentor [Vly]
    Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first.

    **Axis Objective Descriptions
      1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
    **Allied Objective Descriptions
      1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.

    **Map Info
      Title: Capture the Box
      Filename: CaptureTheBox_R1.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: Serpentor
    =============
    **Build Info
      Base: Scratch
      Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop
      Build time: A few weeks
      Compile time: 5 minuts
    ==============
    **Installation
      Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory.
    ==============
    **Special Thanks to...
    **Pharao - for helping me with scripting.
    **Dr.W!ld - testing
    **Anita - testing
    **And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/
    **Google for nice models.
    ** [DWX] clan !!** ------->  http://dwxclan.de !!!

    15 downloads

       (1 review)

    0 comments

    Submitted

  21. c_t_g

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Capture The Gold
    Filename    : c_t_g.pk3
    Release date    : 2003-10-14
    Decription    : Challenge your friends or foe´s in this version of Silly CTF.
    Program        : SD Radiant 1.3.8
    Build time     : 7 hours.
    Compile time    : 4 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the c_t_g.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map c_t_g.
    New Textures    : Nope
    New Sounds    : Nope
    New Models    : Nope
    "A version of Silly CTF! 3 Goldcrates must be secured to win the game. So make sure you doesnt come empty handed from the war, secure your future by grabbing some gold!"

    very old et map but still a small map you can play

    12 downloads

       (0 reviews)

    1 comment

    Submitted

  22. mario_b3

    Have fun
    See the ReadMe.txt for more info
    Prefab made by stealth
     

    14 downloads

       (1 review)

    0 comments

    Submitted

  23. bzz_Drunk

    designed by Trash
    contact me at: [email protected]
    msn:[email protected]
    how to play
    this is a CTF map. The goal is to capture your enemy's objective 3 times to win (in this case it are 3 wine barrels)
    ::::SPECIAL THANKS TO:::::
    BZZ|Brock -> created the command map and took the sreenies
    BZZ|Pack -> For intensive testing
    The entire BZZ clan for all the support

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  24. ctf_maat_b3 + script

    Author: cyburk
    release date: 09.12.2010
    Version: beta 3
    download: http://www.cyburk.net/ctf_maat_b3.pk3
    beta3 changes
    //
    - teams spawn now in a temple this should prevent spawnkilling when a flag carrier
    is waiting for the return of the own team flag
    - spawn point fix. i hope now everbody gets their own spawnpoint.

    beta2 changes
    //
    - clipped areas where players could jump out of the map on double jump servers
    - small texture and model fixes
    //
    its a ctf map where both teams have to capture up to 4 flags to win the game.
    when the time runs up the team with more captured flags wins in case of a
    draw the game ends draw.
    //
    this map is made with the ctf script from the ctf_face remake by
    // CTF mode and compass-scoreboard written by Rayban
    // modified by reT!reD.NicK aka Flippy and Troy
    the skybox "arabian nights" is made by
    // ARABIAN NIGHTS SKY - BY AVOC @ eft-clan.com
    testing by
    // Berzerkr from www.wolfmap.de
    thanks to everyone for the effort!
    --------
    Script
    // changed only a few things to fit my map the rest is created by the nice people below
    // many thanks and greetings from cyburk 16.11.2009
    // CTF-Face scriptfile
    // CTF mode and compass-scoreboard written by Rayban
    // modified by reT!reD.NicK aka Flippy and Troy
     

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  25. AntarcticaFinal

    map can be played for xmas
    Author        : <|PCM|>Toiletman
    Email address    : [email protected]
    Webpage        : http://pleeclan.tripod.com
    Made in Belgium
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Wolfenstein: Enemy Territory
    Title        : Antarctica Final
    Filename    : Antarctica_Final.pk3
    Release date    : 2004-12-09
    Decription    : In the coldest part of the world the CTF battle has begun! Allied and Axis are fighting in this white world.
    Program        : SD Radiant 1.4.0
    Build time     : Some weeks
    Compile time    : /

    Installation    : Place the northpole.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map Antarctica Final.
    Textures    : 1 New texture
    Sounds        : None
    Models        : None

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    SD Forums!
    BwT Clan :p
    Drakir => North Pole Cannon, North Pole Inspiration
    Marko => Mapping Info
    Whosgaming.com => hosting the map :)
    =DS=Bart => Mapping Info :)
     
    Copyright © 2004 Toiletman
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    allied "Fight in the coldest part of the world. The CTF battle has begun!!!"
    wm_mapdescription axis "Fight in the coldest part of the world. The CTF battle has begun!!!"
    wm_mapdescription neutral "Fight in the coldest part of the world. The CTF battle has begun!!!"

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