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CTF Maps

30 files

  1. _M4CHiN3

    EXCLUSIVE H!TM@CH!N3 PRODUCTION
    CTF map

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  2. alleys

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Alleys
    Filename    : alleys.pk3
    Release date    : 2004-06-15
    Decription    : A small town is the scenery for this battle, the team that takes control over the city will find itself in glory. Five territories must be held to secure the town.
    Program        : SD Radiant 1.3.8
    Build time     : 3 days, a total of 21 hours mapping time.
    Compile time    : 8 mins
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the alleys.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map alleys.
    New Textures    : 2
    New Sounds    : Nope
    New Models    : Nope

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version Final Release 1 info:
        Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.    
    #. Objectives
        : Capture the 5 flags to win the map.
    Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    All mappers and players out there that keeps me mapping. Even if its only a hobby its always nice to hear that someone likes what u create.
    -------------------------------------------------
    Copyright © 2004 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  3. AntarcticaFinal

    map can be played for xmas
    Author        : <|PCM|>Toiletman
    Email address    : [email protected]
    Webpage        : http://pleeclan.tripod.com
    Made in Belgium
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Wolfenstein: Enemy Territory
    Title        : Antarctica Final
    Filename    : Antarctica_Final.pk3
    Release date    : 2004-12-09
    Decription    : In the coldest part of the world the CTF battle has begun! Allied and Axis are fighting in this white world.
    Program        : SD Radiant 1.4.0
    Build time     : Some weeks
    Compile time    : /

    Installation    : Place the northpole.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map Antarctica Final.
    Textures    : 1 New texture
    Sounds        : None
    Models        : None

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    SD Forums!
    BwT Clan :p
    Drakir => North Pole Cannon, North Pole Inspiration
    Marko => Mapping Info
    Whosgaming.com => hosting the map :)
    =DS=Bart => Mapping Info :)
     
    Copyright © 2004 Toiletman
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    allied "Fight in the coldest part of the world. The CTF battle has begun!!!"
    wm_mapdescription axis "Fight in the coldest part of the world. The CTF battle has begun!!!"
    wm_mapdescription neutral "Fight in the coldest part of the world. The CTF battle has begun!!!"

    12 downloads

       (0 reviews)

    0 comments

    Updated

  4. bba0-beta2 + patch

    bba0-beta2  Castle CTF
    Map made by Rayban ( [email protected])
    for BuffaloBadAss ( BBA Clan - www.buffalobadass.com )
    an online gaming comuunity.
    General Information:
    Title:         BBA0 - Castle CTF
    Game:         Wolfenstein - Enemy Territory
    Filename:     bba0-beta1.pk3
    BSP Name:     bba0-beta1.bsp
    BSP Size:    22meg
    Version:     beta 1
    Release date:     03-04-2008
    Mods:        works with standard ET and most mods ( etpro, jaymod... ect. )
    Gameplay:    CTF ( capture the flag ) ( wolf_mp only, no lms )
    Players:     64 player spawns ( recommended for a larger server up to 60 players )
    Round time:    25 minutes
    Spawntimes:     2 seconds
    CTF limit:    9 flags

    -------------------------
    Map Description:
        It's a classic Capture the Flag map, set in and around a large castle, with
    capturable spawns to the East and West. A multiple layered map with the flags
    located on the main top level, while the command posts for either team are located
    on the lowest level.
    ------------------------
    Objectives:
    Allies:
        Main       - Capture more flags than the axis before time runs out, or Capture all 25 to win.
        Secondary - Build a Command Post.
        Others    - Capture new spawn positions in the East and West Crypts.
    Axis:
        Main       - Capture more flags than the allies before time runs out, or Capture all 25 to win.
        Secondary - Build a Command Post.
        Others    - Capture new spawn positions in the East and West Crypts.
    -------------------------
    Additional Game Info:
    A scoreboard system is in place, that will show up below the health and stamina bars, in red
    and blue numbers to indicate score.
        
    ------------------------
    Thanks to
    The helpful members of the SplashDamage forums ( www.splashdamage.com ) as well as the talented
    creators who make up the splashdamage team.
    - Zeus and the rest down at buffalo bad bass servers for some great games.
    - Mikael AKA Maverik for his lamp models ( http://www.wemakemaps.com ), modified for this map by me.
    - Tombstones Pack By Arcana ( http://www.wemakemaps.com )
    - Sounds found at theFreeSoundProject ( http://freesound.iua.upf.edu )
    -------------------------
    Permissions:
        This map was made for the bba clan, but can be played on other servers as well, providing
    none of the bba specific logo's are altered. Basicly the map cannot not be altered.
    This level may be electronically distributed only at NO CHARGE to the recipient and MUST include
    this .txt file.
     
     
     
     

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  5. bzz_Drunk

    designed by Trash
    contact me at: [email protected]
    msn:[email protected]
    how to play
    this is a CTF map. The goal is to capture your enemy's objective 3 times to win (in this case it are 3 wine barrels)
    ::::SPECIAL THANKS TO:::::
    BZZ|Brock -> created the command map and took the sreenies
    BZZ|Pack -> For intensive testing
    The entire BZZ clan for all the support

    17 downloads

       (0 reviews)

    0 comments

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  6. c_t_g

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Capture The Gold
    Filename    : c_t_g.pk3
    Release date    : 2003-10-14
    Decription    : Challenge your friends or foe´s in this version of Silly CTF.
    Program        : SD Radiant 1.3.8
    Build time     : 7 hours.
    Compile time    : 4 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the c_t_g.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map c_t_g.
    New Textures    : Nope
    New Sounds    : Nope
    New Models    : Nope
    "A version of Silly CTF! 3 Goldcrates must be secured to win the game. So make sure you doesnt come empty handed from the war, secure your future by grabbing some gold!"

    very old et map but still a small map you can play

    12 downloads

       (0 reviews)

    1 comment

    Submitted

  7. CaptureTheBox_R1

    Capture the Box for ET
     
    Map by: Serpentor [Vly]
    Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first.

    **Axis Objective Descriptions
      1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
    **Allied Objective Descriptions
      1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.

    **Map Info
      Title: Capture the Box
      Filename: CaptureTheBox_R1.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: Serpentor
    =============
    **Build Info
      Base: Scratch
      Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop
      Build time: A few weeks
      Compile time: 5 minuts
    ==============
    **Installation
      Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory.
    ==============
    **Special Thanks to...
    **Pharao - for helping me with scripting.
    **Dr.W!ld - testing
    **Anita - testing
    **And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/
    **Google for nice models.
    ** [DWX] clan !!** ------->  http://dwxclan.de !!!

    15 downloads

       (1 review)

    0 comments

    Submitted

  8. castlecapture_b4f

    allied "Capture and defend the castle if you have captured the castle!"

    axis "Defend the castle and capture the castle if the allies captured the castle!"

    neutral "The Axis or Allies must capture and defend the castle!"


     

    8 downloads

       (0 reviews)

    0 comments

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  9. ChaosTH

    King of the Hell Chaos version / ChaosTH. Made by Saussage Warrior.
    To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count.
     
    Recommended for 20 or less players.

    8 downloads

       (0 reviews)

    0 comments

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  10. citadel

    Author: Marko
    Axis Objective Descriptions
    1    "Primary Objective:**Capture the Village entrance flag"
    2    "Primary Objective:**Capture the Lake area flag"
    3    "Primary Objective:**Capture the Citadel area flag"
    4    "Primary Objective:**Capture the Citadel - North area flag"
    5    "Primary Objective:**Capture the Church area flag"
    // Allied Objective Descriptions
    1    "Primary Objective:**Capture the Village entrance flag"
    2    "Primary Objective:**Capture the Lake area flag"
    3    "Primary Objective:**Capture the Citadel area flag"
    4    "Primary Objective:**Capture the Citadel - North area flag"
    5    "Primary Objective:**Capture the Church area flag"

    9 downloads

       (0 reviews)

    0 comments

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  11. ctf_cw_arena_b2_fixed

    Rip Talon who been in our old clan
    This is my first released map. Thanks to loffy for the ctf scripts and
    www.GameDesignOnline.com for thier help.(marco and the other over there).
    thanks to -=Talon=- for the motivation to finish this map sorta and some ideas and some work done in the map.
    The RaR clan for testing my map and for a good server and place to play.
    Time to construct the map : 1 month
    Time to compile the map : 3 hrs or so i dont know exactly i just compiled and went to sleep.
    This map is basically a ctf map I like playing CTF so i thought i would create one.
    If this one does over all ok i'll make numberous other maps.
    This map should not be added to any site without my permission for download...you can use it on your server but please ask me before
    uploading it your site or any other site
    contact me at ter7997 [at] hotmail [dot] com email and msn messenger
    "Take each others flags!*Build the team doors to slow down the other team.*Contruct your command post.*Stop the other team from taking your flag and scoring.*Designed by -=HUNTER=-"
    thanks for Light Ray to fixed the map and for the botfiles

    10 downloads

       (0 reviews)

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  12. ctf_firelite_b1

    Author        :    Magic
     Email        :    [email protected]
     Release    :    21-05-16
     Website    :    www.magics-territory.com    site down

    Game Information.
     Game        :    Return to Castle Wolfenstein: Enemy Territory
     File name  :    ctf_firelite_b1.pk3
     Menu name  :    CTF Firelite b1
     Game modes :    wolfmp
     Players     :   3-8 per team
     Version     :   b1
     Attacking    :    Dual Objective
     Timelimit    :    15
     Spawntimes :    Axis   10 / Allies 10
     Install    :    Put the pk3 file into the etmain folder.

    Description
     Axis objectives :
     1. Capture 3 flag from your opponent and deliver to your flag base
     
     
     Allied objectives :
     
     1. Steal 3 flag from your opponent and deliver to your flag base
     ----------------
    Programs used
     GtkRadient 1.6.4
     Adobe Photoshop
     Crimson Editor
     PakScape version
     
     Thanks to
     
     d00d for the bot stuff
     Avoc for the skybox
     Rayban for his example maps and models
     Splashdamge
     Quake3 for the voice anouncements.
     
    http://magics-territory.com/et/bot_files/ctf_firelite_b1_botfiles.zip

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  13. ctf_maat_b3 + script

    Author: cyburk
    release date: 09.12.2010
    Version: beta 3
    download: http://www.cyburk.net/ctf_maat_b3.pk3
    beta3 changes
    //
    - teams spawn now in a temple this should prevent spawnkilling when a flag carrier
    is waiting for the return of the own team flag
    - spawn point fix. i hope now everbody gets their own spawnpoint.

    beta2 changes
    //
    - clipped areas where players could jump out of the map on double jump servers
    - small texture and model fixes
    //
    its a ctf map where both teams have to capture up to 4 flags to win the game.
    when the time runs up the team with more captured flags wins in case of a
    draw the game ends draw.
    //
    this map is made with the ctf script from the ctf_face remake by
    // CTF mode and compass-scoreboard written by Rayban
    // modified by reT!reD.NicK aka Flippy and Troy
    the skybox "arabian nights" is made by
    // ARABIAN NIGHTS SKY - BY AVOC @ eft-clan.com
    testing by
    // Berzerkr from www.wolfmap.de
    thanks to everyone for the effort!
    --------
    Script
    // changed only a few things to fit my map the rest is created by the nice people below
    // many thanks and greetings from cyburk 16.11.2009
    // CTF-Face scriptfile
    // CTF mode and compass-scoreboard written by Rayban
    // modified by reT!reD.NicK aka Flippy and Troy
     

    16 downloads

       (0 reviews)

    0 comments

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  14. ctf_pool_v2

    Author        : Red (J.Le' Vesconte)
    Email address    : [email protected]
    Webpage        : http://www.clanaod.us/www.clanofidiots.com

     Map Information
     
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Ctf_pool_v2    
    Filename    : ctf_pool_v2.pk3
    Release date    : 2005-01-14
    Decription    : Changes to V2 are more exits from spawns, 2 more moving balls
                      Pictures of the command maps snaffer done for me on the wall,
                      a jack daniels pool lamp shaed over the table ,
                      and a plane on a bombing run to cut down on the sniper on the shelfs
                      Set on a giant pool table the allies and axis are after that gold!.
    Program        : SDRadiant 1.40
    Build time     : around on off around 2 weeks
    Compile time    : a couple of minutes
    Compile options : -meta -vis -light -fast -filter -samples 2
    Compile machine    : P4 3.2ghz 2048 ddr400
    Installation    : Extract the pk3 to your etmain folder, select it from the hostgame menu or
                      bring down the console and type: map ctf_pool

     Textures
    28 new textures.

     Special thanks to

    big thanks to LOWLIFE!!!!!! for the scoreboard and script help
    thanks to lagging tom for more script help
    Thanks to heirpie for the idea, server testing and sourcing of textures
    Snaffer for his sweet command maps
    Turbo and pointy for the .roq video and me262 mdel
    Erik_tfn for his entity.def work
    aron for the taxi model
    And the idiot comunity where i live :) http://www.clanofidiots.com
    All the helpfull people @ SD forums
    Iffy, Redfella,surface gdconnect and  many others for tuts etc....
    Drakir for his prefabs
    And the mrs for putting up with me doing this shit all hours ;)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Copyright © 2005 John Le' Vesconte all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  15. ctf_poola

    Author        - Saigo (Targo Holsting)
    e-mail      - [email protected]
    web        - www.saigo.pri.ee/noaim
     About map
    Game        - Wolfenstein: Enemy Territory
    Title        - CTF Poola (ctf poland)
    Filename    - ctf_poola.pk3
    Given out    - 2009-11-23
    Decription    - Created the map because of the lack of CTF maps on
              the wolfenstein Enemy Territory community and I wanted
              to play something new with my friends on LAN. Got
              inspired by Silly CTF map, which I really enjoyed
              playing with my friends. Best play would be 3on3 or 2on2.
    Inspiration
    Silly CTF by Johan Gustavsson
    Copyright © 2009 Targo Holsting all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    ________
    allied "Try to steal Axis gold, but bear in mind that they are trying to get yours as well."
    axis "Try to steal Allies gold, but bear in mind that they are trying to get yours as well."
    neutral "The battle can end only if one team gets the others gold. And yes, it will get bloody"

    13 downloads

       (0 reviews)

    0 comments

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  16. ctf_prefab

    Author        : Stealth'
     Map Information
    Game        : Wolfenstein: Enemy Territory
    Title        : CTF_Prefab
    Filename    : CTF_Prefab.pk3
    Release date    : 07/01/2010
    Decription    : This is a Capture the Flag Prefab.
              The map contains an example map with the red and blue flags and 2 scoreboards.
              The script is pretty well documented and more info can be found in the ReadMe.txt
              The Map end when either team has 100 caps so the scoreboard goes until 99 for
              both sides. If the time runs out before a team reaches 100 caps (which is most
              likely the case) the map script figures out who has the most caps, if both teams
              have an equal amount of caps it's a draw! (how boring :P)
    Program        : NetRadiant
    -------------------------------------------------
     Mappers Info:
    -------------------------------------------------
    -The .map file can be found inside the pk3 under maps.
    -All other files can be found in the pk3 aswell under the respective paths.
    -If you want more scoreboards just select the elements of one of them and just copy it (spacebar)
    (I used remapshader so it would be easier to duplicate scoreboards)
    Alternatively if you want to create your own scoreboard then do so and apply the textures:
    -alscore0 for the 1-9
    -alscore00 for the 10-90
    -axscore0 for the 1-9
    -axscore00 for the 10-90
    so it looks like this:
     ----------------------------------------------
    | alscore00 | alscore0 || axscore00 | axscore0 |
     ----------------------------------------------
    -If you want to replace the numbers you can find them in: textures/scoreboard
    Do mind that you keep the same names though so replace the old files (score0, score1, etc)
    If you change these names it won't work since the shader uses these names.
    (psd file included)
    -If you want to change the commandmap markers you can find them in: gfx/limbo
    -The axis and allies text in the scoreboard is pure eyecandy (it can be deleted)
    -Inside the water there are 'fake goals' so that if somebody dies in this area the flags are
    immediately returned. Use this method inside lava for instace otherwise players can't return
    the flag ;)
    You Make 'fake goals by creating 2 trigger_flagonly_multiple inside eachother.
    On the first trigger tick the box 'blue_flag' and type this in:
    Key: scriptname
    Value: alflag_fakegoal
    On the second trigger tick the box 'red_flag' and type this in:
    Key: scriptname
    Value: axflag_fakegoal
    Mind that these triggers do not kill players so you will have to put a trigger_hurt beneath them.
    -------------------------------------------------
    Changelog
    -------------------------------------------------
    -Cleaned up map file
    -Cleaned up script
    -Swapped scoreboard: Instead of using setstate now uses remapshader.
    -G_FindConfigStringIndex: overflow fixed
    -------------------------------------------------
     Credits:
    -------------------------------------------------
    - Stealth': Making the prefab
    - UTR team: Original script and some parts from their map (ctf_face_b1) - with permission from Flippy
            Also the ctf announcer sounds and commandmap markers.
            Download their map ctf_face_b1 here: http://www.wolfmap.de/details.php?file_id=2193
    - RayBan: CTF flags (http://www.wolfmap.de/details.php?file_id=2182)

    19 downloads

       (0 reviews)

    0 comments

    Updated

  17. cttp_b1

    "Axis and Allies are fighting in an uneblieveable war for new toiletpaper. This battle could influence the whole war!!!!"
     

    15 downloads

       (0 reviews)

    0 comments

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  18. et_apikoth

    Apical - King Of The Hill  *
    *Installation
    Just unzip the mp_apikoth mapfile to your "Return To Castle Wolfenstein/Main" dir and thats it.
    *General info
    Version: 1.0
    Full Name: Apical - King Of The Hill
    Filename: mp_apikoth.pk3
    Author: MehuKatti
    *Map info
    Players: 2 - 22 (11 spawnpoints for both teams)
    Gametype: King Of The Hill (wolfmp)
     
    Team must hold the flag for a total of 5 minutes to be the winner. Holding the flag less than 10 seconds does not count. This map should only be played in "wolfmp" mode. Default spawntime for both teams/players is 15 seconds.
    If you have the beta version of the map called apiarena.pk3 that wasn't even supposed to go public, please replace it with this "official release"
    *Thanks
    Again, thanks to [apic'Feuersturm] for making the bootscreen for the map. Also thanks for the Apical team for testing the map. And ofcourse thanks to SCDS_reyalP for the original koth script file.    
    *Feeback
    [apic'MehuKatti]
    #clan.apical @ Qnet
    [email protected]
    Visit Clan Apical at #clan.apical @ QNet
    // Converted to ET by kalmah - #pr.et

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Fata_Morgana

    timelimit        60
    might be boring but  might be modified with a script
    The axis and allies are still fighting. this time in a strange old temple. This temple changes itself every once in a while. Steal the flags of your opponent and score 10 points to win this battle

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  20. fidels1024cube

    allied "hold both flags for 10 sec!"
    axis "hold both flags for 10 sec!"
    neutral "teams must hold both flags for 10 sec to dominate the enemy!"

    13 downloads

       (0 reviews)

    0 comments

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  21. flag_in_the_middle

    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Flag in the middle
    Filename    : flag_in_the_middle.pk3
    Release date    : March, 2006
    Program        : SD Radiant 1.4.0
    Compile time    : 0.5 hours.
    Compile machine    : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.
    Installation    : Place the flag_in_the_middle.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map flag_in_the_middle
    Skybox (stratosphere) by sock.
    -------------------------------------------------
     Info!
    -------------------------------------------------
    * 6 vs. 6 map.
    * Game time: 10 minutes.
    * You must hold the flag when the time is over, to win the game. (The team that holds the flag when the game is over is the winner.)
    * If the flag is never owned by any team (no-one touches the flagpole), the game will end after 10 mintes, and it will be a draw game.
    * It has 2 bases: One Axis and one Allied. The bases are identical.
    (Il a 2 bases : Un axe et un alliés. Les bases sont identiques. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch.)

    14 downloads

       (0 reviews)

    0 comments

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  22. kotf_te

    King Of The Flag (True Edition)
    Map type:        CTF
    Author:         B0n3g1b - [email protected]
    Visit for update:   http://wet.ho.com.ua

    Instructions:         Place "kotf_te.pk3" into your ET/etmain/

    Tools:             GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
    Build time:          17 days
    Last update:        09.06.06
    .zip Size:        1 MB
    .pk3 Size:        5 MB
    Max players:        6/6
    ------------
    Missions:
        Axis/Allies:
                - Capture Enemy Flag
                - Defend own Flag
    ------------
    Time Limit:        30 min
    Axis Respawn Time:    5 sec
    Allies Respawn Time:    5 sec

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  23. LNAGoldRush

    Capture the flag and Win ;-) [email protected]  http://www.clan-lna.net"

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  24. lp2_ctf

    this is a port of q3ctf3 from Q3A. The map was re-designed by Java.Lang of the Lang Family.**This is the first playable.****http://langstas.com"
     

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  25. mario_b3

    Have fun
    See the ReadMe.txt for more info
    Prefab made by stealth
     

    14 downloads

       (1 review)

    0 comments

    Submitted

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