DJ Maps
30 files
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13jumps_b1
By kate
The skybox is from opengameart.org
https://opengameart.org/content/cloudy-skyboxes
Shut Up Mom has released his first map after starting mapping just over a month ago
43 downloads
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Alcasor_Final
By kate
By : Yodh
Map Name : Alcasor
Map Longname : Alcasor
Filename : Alcasor_Final.Pk3
Release Date : 20.07.2010
Style : Vanilla ET
xFire : Yodhiii
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- GTKRadiant Information -
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GTKRadiant Used : 1.4.0.
Overall Brushes : 1059
Overall Entities : 23
Compiled : -BSP Meta -Vis -Light -Fast -Filter -Samples 2 -Bounce 8
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- Credits -
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Special Thanks To :
'xD Trickjump,
IceCube
Flame
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- Map Info -
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Axis and Allied jumps:
- 3 Gammas
Textures are not made by me, I just use them. Since people leaked it, I release it abit earlier than I planned.
© 2010 Yodh
6 downloads
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back2basics
By kate
Made for fun and experimentation! Axis and Allies both have jumps! Axis Hard. Allies Medium. Map by wKrawgle'"
13 downloads
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Bloodydave1-b3
By kate
"Practice real jumps."
allied "Complete gamma jumps and real jumps to reach the end of the map."
14 downloads
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bounce_b2
By kate
Original map by ronsu
B2 version by Aciz
Changes from B1:
- Added lights to the map.
- The map is set to night time instead of day to better fit to the atmosphere of the map.
- Small visual changes to few jumps.
- Fixed broken shader at the Enemy Territory logo in the start room.
- Allied spawn has been moved to the same room as Axis spawn. The teleport to the first jump activates a timerun if you are on Allied team.
- Teleport in the starting room resets speed to prevent cheating in timeruns.
- Added shaders to the terrain at start room; it now has correct footstep sounds.
All credits go to ronsu for making this awesome map.
Compile settings:
BSP: -meta -mv 1024 -mi 6144 -samplesize 4
VIS: -vis -saveprt
LIGHT: -light -fast -samples 6 -patchshadows -dirty -dirtscale 0.8 -bounce 3 -bouncescale 3 -shade -samplesize 4 -thresh 0.5 -external -lightmapsize 512
7 downloads
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classicgammas
By kate
Released : 13 september 2020.
Mapped by AjB*
Time taken : 4 months
Programs used : netradiant custom, gimp2, map IDE 1.2 (by Fate), notepad++
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Total brushes : 24701
Total Entities : 116
Light compile settings : -light -fast -shade -fastallocate -patchshadows -samples 6 -samplesize 8 -lightmapsize 2048
compile time : 20 min
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Difficulty : easy to medium+
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Testers : anita, apple, kalle, mark, pierdole, REINA, robotic, ROTIV, Shut up Mom, vallz.
Thanks to kalle for his testserver.
Thanks to Fate & stealth for the great help when I started mapping.
Thanks to Aciz & ryven for keeping ETjump alive!
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Skybox by Avoc
Have Fun!
8 downloads
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gamma_mill_b4
By kate
Author : mlyn3k
E-mail : [email protected]
Instalation
Remove older versions of gamma mill.
Put gamma_mill_b4.pk3 to your etmain folder.
Map Information
{ Game : Wolfenstein: Enemy Territory
{ Title : Gamma Mill
{ Filename : gamma_mill_b4.pk3
{ BSP name : gamma_mill_b4
{ Release date : 2011-11-19
{ Soft: GTK Radiant 1.4; q3map2 2.5.17n-git-a15293c; EasyGEN 1.42; CS5 Photoshop
{ Almost all 'jumps' are from other mappers maps. Mine are just noob jumps.
{
{ Here is a list of maps that were used to make gamma mill:
{
{ # MakeMeJump b3 (by mAke) - 3 famous gammas.
{
{ # Nejijump4 & Nejijump5 b5 (by Neji) - All v4 and almost all from v5
{
{ # 999 gamma final 2 (by |999|Kragle.
{
{ # Kragle Jump - All Axis gammas
{
{ # Snakejumps B3 Axis Gammas (by Snake)
{
{ # Snakejumps Final All Gammas
{
{ # Dinijumps 1 All Gammas
{ MUSIC:
{ You like some music sample? Support it's author and buy it.
{
{ Here is a list of sound files: 'sound\gamma_mill\'
{
{ # Nobou Uematsu, from Final Fantasy 7 game, Square Soft (Square Enix):
{ "The Chosen by the Planet" - chosen.wav & prechosen.wav
{
{ # Tom Cloud Feat. Antonia Lucas:
{ "Silent Sun (David Forbes Mix)" - silentsun.wav
{
{ # Burzum:
{ "Jesus' Tod" - burzum.wav
{
{ # Akira Yamaoka, from Silent Hill game, Konami:
{ "My Heaven" - my.wav
{ "Over" - over1.wav
{
{ # DJ Saryon feat. Sory:
{ "Beach Ball (Dj Saryon mix 2007)" - beach.wav
{
{ # Audialize:
{ "Acid Boom" - acid2.wav
{
{ # David Schombert:
{ "Voyage vers I'infini" - cosmoB.wav
{
{ # Gia and Juan:
{ "Dreaming Underwater" - water.wav
{ PREFABS:
{
{ NOP - some great textures and cabin prefab from Saberpeak.
{
{ BerneyBoy - tons of nice textures.
{
{ =Shoofly-Stock - Fractal Texture Stock 1 ( from http://shoofly-stock.deviantart.com/ )
{
{ disavian - Fractal Goddess texture ( -> http://disavian.deviantart.com/ )
{
{ Some other fractals from http://zyzstar.kosoru.com/
{
{ Sock - mudriver & frozen skybox.
{
{ Amethyst7 - underwater box
{
{ Many pre-textures were found somewhere in internet (cosmos f.e.) dunno where.
{ TESTERS:
{
{ OLD TESTERS: 999|Angus, Daro, 999|MaTeJ, 999|ownage, 999|Prechcik,
{ Spiritbreaker, 999|Thunder, SK-Tygrysek
{
{ GM B4: PTJ|Ch3mical, Daro, SK-F4rfelkug3l, SK-Klubek, 999|MaTeJ, SK-Tygrysek
{ And some extra thx for some feedback at:
{
{ http://www.elite-trickjump.com (eT|clan site)
{
{ http://smpclan.com (999|clan site)
{ { Troubleshooting }
{ The map requires more than default 56mb for hunkmegs. That's why I added
{ autoexec.cfg to pk3 file, which should fix 'hunk allocteTempMemory' bug.
{ If you download map from website and install it before you play on server, then you
{ won't even get this bug. You will get it once if you DL it from game server.
{ After restarting ET, it should work flawlessly.
{ Command com_hunkMegs is set to "192", for TCE and NQ players. Map don't need
{ that much. I was afraid to mess up configs of those mods.
{ Why not more? There is no reason, to add more, even if you have 8gb system ram.
{ Game won't look nicer or run faster if you do so and I had to remember about
{ low-end pc owners.
{ { Copyright / Permissions }
{ You may not include or distribute this map in any sort of commercial product
{ without permission from the author.
{ You may use some of my work as prefab, if you put my name in credits.
{ Don't remove/modify this readme - You will break the law too!
21 downloads
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GreenJumps_f
By kate
This map may be modified, just give credits and oh some of the brushwork is very lazy and mapped on a fast pace. I do not recommend taking it as reference..
I included the .map inside /mapsource.
Credits:
huPo - damage trick from 2 weeks ( custom section )
Cpt.Hank - Wall push trick ( custom section )
n0style - reworked his strafejumps ( 2 & 4 easy/med section ).
10 downloads
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labyrinth_b1_3
By kate
Axis Reach to the goal! Allies: Gammajump Save/Load is needed in Allies gammajump.Made by Jv5245
12 downloads
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manifold_b1
By kate
manifold_b1 by syntec
1.Release date: 11.09.2020
Due to restricted time I decided to release the map as it is.
I will keep working on the map whenever I find the time and energy to do so.
The other jumps may or may not follow.
Have fun.
Thanks and shout-outs to:
aciz
apple
madman
reina
robotic
ryven
sector
skepty
suburb
vallz
winner
zero
a bababibabo
inspired by Island and NoDown2
15 downloads
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mrmen_gamma_final
By kate
Mr|Men Gamma Jump MapCreated by Mr|Bump, Mr|Clumsy and Mr|Tickle Gamma Jumps Plus Hidden Rooms*** Good Luck Mr|Men!
14 downloads
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nejijump5_b5
By kate
Map by Neji
Special Thanks to JustMe And an ultra special Thanks to teh Roeltj****Show your**Trickjump Skill as Medic**Frag Skill as Fieldops**Other Classes spec******Visit*^7www^>.^7elite^>-^7trickjump^>.^7com"
12 downloads
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