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  1. dt_halftrack

    wolfproject
    Halftrack
    This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
    ht_tracks_ani.md3
    tags:
    tag_rsmoke
    tag_tank
    tag_player
    tag_turret
    tag_wheelfl
    tag_wheelfr
    frames
    0= rest
    0-5= fire
    5-15= stop
    15-25= start
    25-55= move
    ht_turret.md3
    tag:
    tag_flash
    ht_tracks_stl.md3
    tags:
    tag_rsmoke
    tag_tank
    tag_player
    tag_turret
    tag_wheelfl
    tag_wheelfr
    Model by MuffinMan, converted to md3 by Uberdave and textured by Detoeni
    http://www.wolfproject.net/
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  2. control_panels_0411

    Control panel textures, mostly made by copying and pasting pieces of control panels onto each other.  The damaged versions were done by D-Mode.  I cut out the screen seperately to light it independantly and also in case I wanted to put the screen onto a prefab independant of the rest of the control panel.
    Useful shaders.  Here are the shaders I used for the light emitting panels.
    textures/reactor/reactor_panel_01_light
    {
        qer_editorimage textures/reactor/reactor_panel_01.tga
        q3map_lightimage textures/xlab_props/softblue.tga
        q3map_lightsubdivide 128
        q3map_surfacelight 1000
        surfaceparm nomarks
        {
            map $lightmap
            rgbGen identity
        }
        {
            map textures/reactor/reactor_panel_01.tga
            blendFunc GL_DST_COLOR GL_ZERO
            rgbGen wave sin 1 .1 0 7
        }
    }
    textures/reactor/reactor_panel_01_damaged
    {
        surfaceparm metalsteps
        implicitMap -
    }
    textures/reactor/reactor_panel_02
    {
        surfaceparm metalsteps
        implicitMap -
    }
    textures/reactor/reactor_panel_02_light
    {
        qer_editorimage textures/reactor/reactor_panel_02.tga
        q3map_lightimage textures/xlab_props/softblue.tga
        q3map_lightsubdivide 128
        q3map_surfacelight 1000
        surfaceparm nomarks
        {
            map $lightmap
            rgbGen identity
        }
        {
            map textures/reactor/reactor_panel_02.tga
            blendFunc GL_DST_COLOR GL_ZERO
            rgbGen wave sin 1 .1 0 7
        }
    }
    textures/reactor/screen
    {
        surfaceparm metalsteps
        implicitMap -
    }
    textures/reactor/screen_light
    {
        qer_editorimage textures/reactor/screen.tga
        q3map_lightimage textures/xlab_props/softblue.tga
        q3map_lightsubdivide 128
        q3map_surfacelight 500
        surfaceparm nomarks
        {
            map $lightmap
            rgbGen identity
        }
        {
            map textures/reactor/screen.tga
            blendFunc GL_DST_COLOR GL_ZERO
            rgbGen wave sin 1 .1 0 7
        }
    }

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  3. cpspawns

    no infos

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  4. crane_89blitz

    By: BlitZ (89BlitZ)

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  5. crane_port

    made by Magic
     
     A crane for W:et
       
     be free to use this prefab in your map

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  6. crates

    no infos

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  7. CrazyBump

    CrazyBump
    beta 4.2 for Windows
     
    Author : ryan

    http://crazybump.com/
      Bake AMAZING normal maps from 2D assets
      Enhance normal maps, and blend different maps together
      Bake displacement maps and cavity maps
    New in Beta 4.2:
    -Fixed a mouse bug on the preview window
    -Fixed a problem with preview of wide-aspect images
    New in Beta 4.1:
    -Preview your own model. Supports .OBJ, .X, and Collada.
    -Fixed some compatibility problems.
    New in Beta 4:
    -New DX9 renderer
    -Batch processing of normal maps
    -Customizable prefix and suffix for saving files.
    -A button to invert the 3D analysis
    -Higher-quality displacement-sharpening.

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  8. cyburk_estroyable Flak

    Flak Cannon Prefab
    by cyburk
    Made for the WWGN prefab contest with GTK Radiant 1.4.0
    no Custom Textures used / build time 1 Day
    e-Mail - [email protected]
    website - www.cyburk.net
    you are free to use this prefab for your Enemy Territory Maps.
    Have a nice Day.

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  9. doors_for_bunkers

    Doors for Bunkeruse
    Walls without textures
    Doors with texture
    Items:
    neutral door
    Axis Team only door

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Dora

    Finally i made it - this is the "Dora" or "Gustav". Biggest gun ever made. Germans used it against warschau and sevastopol but because of the size it was not very useful. If you spot any problems like missing textures post them in the forum at www.wolfproject.net (and maby send me a mail if you use it in a map as i'd like to see it in action) ;o)
    Muffinman
    [email protected]

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  11. douglas_c47_skytrain

    NO infos

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  12. dt_aa_mm

    Detoeni.uk
    Alpine Assault misc_models

    This pak contains all the md3 assets needed to use these model as misc_model and misc_gamemodel in Wolfenstein-Enemy Territory.
    The safe and objective models need to be set as misc_gamemodels for the shaders to work. A tag file is included for the safe door (see Alpine Assault script for setup).
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2005

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  13. dt_bf_190_fighter

    WOLF PROJECT
    WP_190.
    Bf 190 WW2 fighter
    This pak contains all the assets needed to use this model as a script mover in Wolfenstein-Enemy Territory.
    wp_190_body.ase
    wp_190_tail.ase
    wp_190_wing.ase
    wp_190_nose.ase
    sound_block.md3
    should be used at modelscale 10
    tags:
    tag_point1 (origin)
    tag_point2 to 13 (ring the origin)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.
    Detoeni.

    23 downloads

       (0 reviews)

    0 comments

    Updated

  14. dt_fire_acs

    WOLF PROJECT
    WP_prop.
    Fire axe
    Fire extinguisher
    Fire extinguisher (wall mounted)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  15. command_posts

    Author: puRp0se
    Radiant Prefab for
    Axis Command Post
    Allied Command Post
    Neutral Command Post
    include script stuff

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  16. dt_jeep

    etoeni.uk
    "Willy's" Jeep

    This pak contains all the md3 assets needed to use this model as a misc_model or  misc_gamemodel in Wolfenstein-Enemy Territory.
    dt_jeep_body.md3    =body
    dt_jeep_scr_dw.md3    =screen down
    dt_jeep_scr_up.md3    =screen up
    dt_jeep_top.md3        =roof
    dt_jeep_spare.md3    =spare wheel
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING THE MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2004

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  17. dt_m3_halftrack

    Detoeni.uk
    M3 Half-Track
    This pak contains all the md3 assets needed to use these model as misc_model in Wolfenstein-Enemy Territory.
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2005

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  18. dt_m4_sherman

    Detoeni.uk
    M4 Sherman
    This pak contains all the md3 assets needed to use these model as misc_model in Wolfenstein-Enemy Territory.
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2005

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  19. dt_opelblitz

    Detoeni.uk
    Opel blitz Trucks

    This pak contains all the md3 assets needed to use this model as a misc_model*, misc_gamemodel and as a escortable objective in Wolfenstein-Enemy Territory.
    dt_oblitz_tag.md3
    tags:
    tag_smoke(engine bay)
    tag_body
    tag_obj(middel of flatbed)
    tag_fwl(front,wheel,left)
    tag_fwr
    tag_bwl
    tag_bwr
    tag_tgate(tailgate)
    *
    if you use this model as a misc_model you will need to add the bellow to your map script:
    //start
    remapshader models/mapobjects/dt_oblitz/dt_oblitz_glass models/mapobjects/dt_oblitz/dt_oblitz_glass2
    remapshaderflush
    //end
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2004

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  20. dt_sdk_fz222

    WOLF PROJECT
    WP_222.
    sdkfz 222 armoured car
    This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
    wp_222tag_ani.md3
    tags:
    tag_smoke
    tag_body (animated tag)
    tag_wlf (wheel,left,front)
    tag_wlr
    tag_wrf
    tag_wrr
    frames
    0= rest
    0-10= stop
    10-20= start
    20-49= moveloop
    wp_222body.md3
    tag:
    tag_turret
    wp_222turret.md3
    tag:
    tag_effect (placed at the end of the barrel)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.
    Detoeni.

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  21. dt_tiger

    Detoeni.uk
    Panzer VI.

    This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
    dt_tiger_track.md3
    tags:
    tag_smoke
    tag_hull
    tag_player
    tag_turret
    frames
    0= rest
    0-5= fire
    5-15= stop
    15-25= start
    25-55= move
    dt_tiger_turret.md3
    tag:
    tag_gunpivot
    dt_tiger_gun.md3
    tag:
    tag_guneffec (placed at the end of the barrel and yes and the model also has the typo)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    Detoeni.

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  22. dt_torpedo

    WOLF PROJECT
    wp_torpedo
    Md3 and shader.
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  23. dt_uboat

    WOLF PROJECT
    wp_uboat
    Md3, textures and shader.
    Model by Uberdave and textures by Detoeni
    http://www.wolfproject.net/
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  24. prefabs

    many ET prefabs for mappers

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  25. fuel_tank

    Fuel_Tank By [rD]MrPink
    Specifications of fuel tank:
    Options:
    Gravity fitting.
    Water Draw-off
    OSHA Ladders and catwalks.
    Custom coatings (interior and exterior).
    Integral spill containment (double-wall).
    Overfill catch basins (various sizes).
    Fill-limiters.
    Remote gauging systems.
    Fittings including overfill protection, fill caps, vent caps and others.
    Standard Features:
    Emergency vent riser (24 inches) and emergency vent cap.
    Openings are female national pipe thread (FPNT).
    Tanks 5,000 gallons and over are supplied with an 18" manhole per UL-142.
    Tanks are designed for stationary use and require some sort of support structure.
    Exterior paint is red iron oxide primer, interior is unpainted.
    All UL-142 tanks include (2) 2" FNPT fittings in the top of the tank
    Nominal Gallons
     Diameter
     Length
     Steel Thickness
     Weight (Lbs)
     Normal Vent
     Emergency Vent
     Comments
     
    300
     38.5"
     5'-0"
     12 Ga
     300
     1 1/4
     4" C&B
       
    375
     38.5"
     6'-4"
     12 Ga
     300
     1 1/4
     4" C&B
     Containment for 300
    500
     45.5"
     6'-0"
     12 Ga
     400
     1 1/4
     4" OPW 202
       
    600
     45.5"
     7'-4"
     12 Ga
     500
     1 1/4
     4" OPW 202
     Containment for 500
    550
     48.0"
     6'-0"
     12 Ga
     400
     1 1/4
     4" OPW 202
       
    650
     48.0"
     7'-4"
     12 Ga
     500
     1 1/4
     4" OPW 202
     Containment for 550
    1,000
     64.0"
     6'-0"
     10 Ga.
     820
     1 1/4
     4" OPW 202
       
    1,200
     64.0"
     7'-4"
     10 Ga.
     1,300
     1 1/4
     6" C&B
     Containment for 1,000
    1,100
     64.0"
     6'-8"
     10 Ga.
     1,200
     1 1/4
     4" OPW 202
       
    1,300
     64.0"
     8'-0"
     10 Ga.
     1,400
     1 1/4
     6" C&B
     Containment for 1,100
    1,500
     64.0"
     9'-0"
     3/16
     1,500
     1 1/4
     6" C&B
       
    2,000
     64.0"
     12’-0"
     3/16
     1,900
     1 1/4
     6" OPW 202
       
    2,000
     75.5"
     9’-0"
     3/16
     1,800
     1 1/4
     6" OPW 202
       
    2,500
     75.5"
     11’-0"
     3/16
     2,100
     1 1/2
     6" OPW 202
       
    3,000
     75.5"
     13’-0"
     3/16
     2,400
     2
     8" C&B
       
    3,500
     75.5"
     15’-0"
     3/16
     2,700
     2
     6" OPW 202
       
    4,000
     75.5"
     17’-0"
     3/16
     3,000
     2
     8" C&B
       
    5,000
     95.5"
     14’-0"
     1/4
     4,600
     2
     8" Morrison 244M
       
    5,500
     95.5"
     14'-8"
     1/4
     4,800
     2
     8" Morrison 244M
     Containment for 5,000
    6,000
     95.5"
     17’-0"
     1/4
     5,400
     2
     8" Morrison 244M
       
    6,500
     119.0"
     11’-0"
     1/4
     5,100
     2
     8" Morrison 244M
       
    7,000
     95.5"
     19’-6"
     1/4
     6,000
     2
     8" Morrison 244M
       
    7,500
     95.5"
     21’-0"
     1/4
     6,400
     2
     8" Morrison 244M
       
    8,000
     95.5"
     22’-0"
     1/4
     6,600
     2
     8" Morrison 244M
       
    8,000
     119.0"
     14’-0"
     1/4
     6,000
     2
     8" Morrison 244M
       
    10,000
     95.5"
     28’-0"
     1/4
     8,200
     2 1/2
     8" Morrison 244M
       
    10,000
     119.0"
     17’-6"
     1/4
     7,100
     2 1/2
     8" Morrison 244M
       
    12,000
     95.5"
     33’-0"
     1/4
     9,400
     2 1/2
     8" Morrison 244M
       
    12,000
     119.0"
     21’-0"
     1/4
     8,300
     2 1/2
     8" Morrison 244M
       
    15,000
     95.5"
     41'-0"
     1/4
     11,500
     2 1/2
     10" Morrison 244F
       
    15,000
     98.0"
     38'-6"
     1/4
     11,200
     2 1/2
     10" Morrison 244F
       
    15,000
     119.0"
     26’-0"
     1/4
     9,800
     2 1/2
     8" Morrison 244M
       
    20,000
     119.0"
     35’-0"
     1/4
     12,700
     3
     10" Morrison 244F
       
    25,000
     132.0"
     36’-0"
     1/4
     14,600
     3
     10" Morrison 244F
       
    Note: dimensions and weight are approximate.
    Thanks to Greer Tanks.
    Instructions:
    Unzip the zip file into your ETMain Directory, if you get a warning about directories
    already in this folder, click yes, I wont hurt anything. You must ALSO unzip this into any
    .pk3s you put your map in. You will find the model in gamemain/models/mapobjects/[rD]MrPink.
    It is called Fuel_Tank.md3

    7 downloads

       (0 reviews)

    0 comments

    Submitted

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