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53 files

  1. artillery_grenades + artillery_grenades_2

    Eine Euro Palette mit ganz vielen Geschütz Granaten drauf!!

    22 downloads

       (0 reviews)

    0 comments

    Updated

  2. dt_bf_190_fighter

    WOLF PROJECT
    WP_190.
    Bf 190 WW2 fighter
    This pak contains all the assets needed to use this model as a script mover in Wolfenstein-Enemy Territory.
    wp_190_body.ase
    wp_190_tail.ase
    wp_190_wing.ase
    wp_190_nose.ase
    sound_block.md3
    should be used at modelscale 10
    tags:
    tag_point1 (origin)
    tag_point2 to 13 (ring the origin)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.
    Detoeni.

    21 downloads

       (0 reviews)

    0 comments

    Updated

  3. cyburk_estroyable Flak

    Flak Cannon Prefab
    by cyburk
    Made for the WWGN prefab contest with GTK Radiant 1.4.0
    no Custom Textures used / build time 1 Day
    e-Mail - [email protected]
    website - www.cyburk.net
    you are free to use this prefab for your Enemy Territory Maps.
    Have a nice Day.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Ets Silent Folder

    This silent folder contains the basic packages required to play on the main Ets Silent Server.
    select the .zip for your OS and install into your ET folder, consult the included readme for instructions.

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  5. doors_for_bunkers

    Doors for Bunkeruse
    Walls without textures
    Doors with texture
    Items:
    neutral door
    Axis Team only door

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  6. rayban_animated_roaches

    rayban animated roaches
    -----------------------------------------
    these md3 models are for a moving roach effect, and should have the following key/values set for
    the best effect.
    classname    misc_gamemodel
    spawnflags    2    ( start_animated box ticked )
    model        ( see model notes below )
    frames        100
    fps        10

    -------------------------------------------------------------------------
    model notes:
    there are 4 types of models,
    r64_1.md3    - 1 single roach moving within a 64x64 grid size
    r64_5.md3    - 5 roches moving within a 64x64 grid size
    r128_1.md3    - 1 single roach moving within a 128x128 grid size
    r128_5.md3    - 5 roches moving within a 128x128 grid size
    using more than 1 of the same model, and ajust the angles or modelscales
    to make it seem like more random roaches moving around.
    -------------------------------------------------------------------------

    other info:
    2 shaders are provided, one used for the animated models that have moving legs via
    the animap system, and the other for still roaches, that just have the antennae moving.

    programs used to make the models and textures, blender3d and MD3Compile by NPherno.

    [email protected]

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  7. castlemodels

    Use the "castlemodels" map to copy and paste the models over to your own map:
    The "castlemodels.map" file has all the models scaled & clipped correctly....
    Enjoy,
    FireFly
    www.wolfedit.com

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  8. dt_jeep

    etoeni.uk
    "Willy's" Jeep

    This pak contains all the md3 assets needed to use this model as a misc_model or  misc_gamemodel in Wolfenstein-Enemy Territory.
    dt_jeep_body.md3    =body
    dt_jeep_scr_dw.md3    =screen down
    dt_jeep_scr_up.md3    =screen up
    dt_jeep_top.md3        =roof
    dt_jeep_spare.md3    =spare wheel
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING THE MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2004

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  9. dt_m3_halftrack

    Detoeni.uk
    M3 Half-Track
    This pak contains all the md3 assets needed to use these model as misc_model in Wolfenstein-Enemy Territory.
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2005

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  10. anim_con_crates

    These are animated construction crates for wolf:et
    --------------------------------------------------
    They are meant to add some eye candy to constructibles, where the tools on the
    crates will start to work as soon as an engineer starts construction.

    models included,
    models/mapobjects/cmarker/rayban/anim_con_crates.md3    - the animated crates
    models/mapobjects/cmarker/rayban/con_crates.md3        - the default non animated crates
    models/mapobjects/cmarker/rayban/allied_sack.md3    - allied sack for two stage constructions
    models/mapobjects/cmarker/rayban/axis_sack.md3        - axis sack for two stage constructions
    skin files included,
    allied_crates.skin
    axis_crates.skin
    shader files included,
    anim_con_crates.shader

    command marker images included,
    gfx/limbo/cm_anim_con_neutral.tga
    gfx/limbo/cm_anim_con_allied.tga
    gfx/limbo/cm_anim_con_axis.tga

    --------------------------------------------------
    a test map is included with the script showing how to set them up,
    but basicly its the same as other constructibles using crates, with
    some minor changes.
    the animated crates use the following spawnflags
    fps 13
    frames 15
    spawnflags 2 ( or start animated enabled )

    by default both crates, animated and non-animated will have the neutral skin,
    to have a team specific skin on them ( the crates will show either neutral, allied, or axis )
    you need to add the key/values of
    skin models/mapobjects/cmarker/rayban/allied_crates.skin
    or
    skin models/mapobjects/cmarker/rayban/axis_crates.skin
    targetnames must be added for skins to work ( of course, you will add targetnames anyways.. )

    [email protected]
     

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  11. ammobunker

    Prefab for a small Ammobunker
    Items inside:
    Ammo and Health Cabinet

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  12. artillery_gun

    Hi there,
    this is an artillery (no special one) for your realistic maps.

    To put the artillery into your map, load radiant and click edit\load prefab
    Oh, and don't forget later to put these files into your .pk3-file as well :)
    (with directories, of course)
    Other works:
    Hummer1
    Helicopter1
    MG1
    You can get those on prefabs.gamedesign.net

    Schakal

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  13. crane_89blitz

    By: BlitZ (89BlitZ)

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  14. crates

    no infos

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  15. dt_opelblitz

    Detoeni.uk
    Opel blitz Trucks

    This pak contains all the md3 assets needed to use this model as a misc_model*, misc_gamemodel and as a escortable objective in Wolfenstein-Enemy Territory.
    dt_oblitz_tag.md3
    tags:
    tag_smoke(engine bay)
    tag_body
    tag_obj(middel of flatbed)
    tag_fwl(front,wheel,left)
    tag_fwr
    tag_bwl
    tag_bwr
    tag_tgate(tailgate)
    *
    if you use this model as a misc_model you will need to add the bellow to your map script:
    //start
    remapshader models/mapobjects/dt_oblitz/dt_oblitz_glass models/mapobjects/dt_oblitz/dt_oblitz_glass2
    remapshaderflush
    //end
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2004

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  16. dt_tiger

    Detoeni.uk
    Panzer VI.

    This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
    dt_tiger_track.md3
    tags:
    tag_smoke
    tag_hull
    tag_player
    tag_turret
    frames
    0= rest
    0-5= fire
    5-15= stop
    15-25= start
    25-55= move
    dt_tiger_turret.md3
    tag:
    tag_gunpivot
    dt_tiger_gun.md3
    tag:
    tag_guneffec (placed at the end of the barrel and yes and the model also has the typo)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    Detoeni.

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  17. CrazyBump

    CrazyBump
    beta 4.2 for Windows
     
    Author : ryan

    http://crazybump.com/
      Bake AMAZING normal maps from 2D assets
      Enhance normal maps, and blend different maps together
      Bake displacement maps and cavity maps
    New in Beta 4.2:
    -Fixed a mouse bug on the preview window
    -Fixed a problem with preview of wide-aspect images
    New in Beta 4.1:
    -Preview your own model. Supports .OBJ, .X, and Collada.
    -Fixed some compatibility problems.
    New in Beta 4:
    -New DX9 renderer
    -Batch processing of normal maps
    -Customizable prefix and suffix for saving files.
    -A button to invert the 3D analysis
    -Higher-quality displacement-sharpening.

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  18. dt_sdk_fz222

    WOLF PROJECT
    WP_222.
    sdkfz 222 armoured car
    This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
    wp_222tag_ani.md3
    tags:
    tag_smoke
    tag_body (animated tag)
    tag_wlf (wheel,left,front)
    tag_wlr
    tag_wrf
    tag_wrr
    frames
    0= rest
    0-10= stop
    10-20= start
    20-49= moveloop
    wp_222body.md3
    tag:
    tag_turret
    wp_222turret.md3
    tag:
    tag_effect (placed at the end of the barrel)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.
    Detoeni.

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  19. bridge-houses

    Eveything in this map made by blitz

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  20. dt_fire_acs

    WOLF PROJECT
    WP_prop.
    Fire axe
    Fire extinguisher
    Fire extinguisher (wall mounted)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  21. rayban_animated_roaches

    rayban animated roaches
    these md3 models are for a moving roach effect, and should have the following key/values set for
    the best effect.
    classname    misc_gamemodel
    spawnflags    2    ( start_animated box ticked )
    model        ( see model notes below )
    frames        100
    fps        10
    model notes:
    there are 4 types of models,
    r64_1.md3    - 1 single roach moving within a 64x64 grid size
    r64_5.md3    - 5 roches moving within a 64x64 grid size
    r128_1.md3    - 1 single roach moving within a 128x128 grid size
    r128_5.md3    - 5 roches moving within a 128x128 grid size
    using more than 1 of the same model, and ajust the angles or modelscales
    to make it seem like more random roaches moving around.

    other info:
    2 shaders are provided, one used for the animated models that have moving legs via
    the animap system, and the other for still roaches, that just have the antennae moving.

    programs used to make the models and textures, blender3d and MD3Compile by NPherno.

    [email protected]

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  22. cargo_barges

    TITLE : kt_barge
    AUTHOR : ken 'kat' beyer
    EMAIL ADDRESS : [email protected]
    HOMEPAGE URL : http://www.quake3bits.com
    NUMBER OF MODELS : 6
    SHADER SCRIPTS : yes
    * MODEL NAME/s *
    [model details below]
    barge_cammoflage.ase
    barge_grey.ase
    barge_white.ase
    barge_nomark.ase
    dock_bollard.ase
    dock_bumper.ase
    * TEXTURE NAME/s*
    kt_barge_cammo.tga
    kt_barge_white.tga
    kt_barge_grey.tga
    kt_barge_nomark.tga
    bollard.tga

    ------------------
    CREDITS
    ID software
    DISTRIBUTION & NONCOMMERCIAL USE ONLY
    For individuals--
    Distribution is permitted with full credit is given in project readme
    For modifications--
    Distribution is not premitted without prior written consent. Please contact Quake3Bits at the address above
     
    DISTRIBUTION & COMMERCIAL USE
    Is not permitted without prior written consent. Contact Quake3Bits at the address above to discuss your requirements further.
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  23. dt_aa_mm

    Detoeni.uk
    Alpine Assault misc_models

    This pak contains all the md3 assets needed to use these model as misc_model and misc_gamemodel in Wolfenstein-Enemy Territory.
    The safe and objective models need to be set as misc_gamemodels for the shaders to work. A tag file is included for the safe door (see Alpine Assault script for setup).
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2005

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  24. c-47_dakota

    C-47_Dakota By [rD]MrPink
    Created as per request of SuperC of the splash Damage forums
    History of the Douglas C-47 Dakota "Gooney Bird":
    The Douglas DC-3 was born of the intense competition for modern commercial aircraft that
    characterized the post-World War I era. It was the direct descendant of the DC-1, which
    first flew in 1933 as Douglas' initial response to a short supply of competitor, Boeing
    Aircraft's, landmark 10-passenger 247, the first, low-wing, all-metal airliner. With only
    one 12-passenger sample flying, and already a record-breaking success, the DC-1 was quickly
    made obsolete, replaced by an a more powerful version with greater seating capacity, the
    14-passenger DC-2, of which 193 were built. When, in 1934, American Airlines asked Douglas
    for a larger version of the DC-2 that would permit sleeping accommodations for
    transcontinental flights, Douglas responded with the 24 passenger (16 as a "sleeper" craft)
    DST (Douglas Sleeper Transport), the 24-passenger version of which was designated DC-3.
    The DC-3 is given most of the credit for an almost 600% increase in airline passenger
    traffic between 1936 and 1941. Recognizing its great potential as a military transport, the
    United States Army specified a number of changes needed to make the aircraft acceptable for
    military use, including more powerful engines, the removal of airline seating in favor of
    utility seats along the walls, a stronger rear fuselage and floor, and the addition of large
    loading doors. A large order was placed in 1940 for the military DC-3, which was designated
    C-47 and became known as "Skytrain," a name it would soon be asked to live up to. Used as a
    cargo transport to fly the notorious "Hump" over the Himalayas after the Japanese closed the
    Burma Road, and as a paratroop carrier in various campaigns from Normandy to New Guinea, the
    Douglas C-47 was one of the prime people movers of WWII where, in one form or another, it
    was manufactured by belligerents on both sides, after first having been licensed to Mitsui
    before the Japanese attack on Pearl Harbor, and to the Russians, who manufactured it under
    license as the Lisunov Li-2. During the war, Mitsui built their own version, via contract
    with the Showa and Nakajima companies, which built about 485 "Tabbys" (the code name given
    to the aircraft by the Allies) as the Showa L2D. Known also as "Dakota" (British
    designation), R4D (U.S. Navy), "Skytrooper" and "Gooney Bird," the Douglas C-47 (USAAF) went
    through many modifications during its long service life, largely with respect to engine
    power ratings, but also with structural modifications for specific tasks like reconnaissance
    and navigation training. It was even tested as a floatplane, and as an engineless glider, a
    task it performed well, but too late in the war to matter. It was also used as a fighting
    machine as the AC-47D gunship ( "Puff, the Magic Dragon") of the Vietnam war, where the
    plane was equipped with three modernized Gattling guns (General Electric 7.62mm "Miniguns,"
    each mounted and firing from the port side) for use as a "target suppressor," circling a
    target and laying down massive fire to eliminate or at least subdue the enemy position.
    By war's end, 10,692 of the DC-3/C-47 aircraft had been built, with 2,000 Li-2s by the
    Soviets, and 485 Showa L2Ds by the Japanese, for a total of about 13,177. Between its first
    flight on December 17, 1935, and this writing, the DC-3 will have had 65 years of continuous
    service. From its pioneering of military airlifts over the hump, to its perfecting of the
    technique during the Berlin Airlift, the C-47 has been prized for its versatility and
    dependability, factors that explain its remarkable longevity as an active carrier worldwide.  
    [History by Kevin Murphy]  Thanks to Tex Gehman.
    Specifications (C-47):
            Engines: Two 1,200-hp Pratt & Whitney R-1830-S1C3G Twin Wasp radial piston engines
            Weight: Empty 16,865 lbs., Max Takeoff 25,200 lbs.
            Wing Span: 95ft. 0in.
            Length: 64ft. 5.5in.
            Height: 16ft. 11.5in.
            Performance:
            Maximum Speed: 230 mph
            Cruising Speed: 207 mph
            Ceiling: 23,200 ft.
            Range: 2,125 miles
            Armament: None
    Number Built:
        13,177 (All manufacturers)
    Instructions:
     Unzip the zip file into your ETMain Directory, if you get a warning about directories
    already in this folder, click yes, I wont hurt anything. You must ALSO unzip this into any
    .pk3s you put your map in.
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  25. control_panels_0411

    Control panel textures, mostly made by copying and pasting pieces of control panels onto each other.  The damaged versions were done by D-Mode.  I cut out the screen seperately to light it independantly and also in case I wanted to put the screen onto a prefab independant of the rest of the control panel.
    Useful shaders.  Here are the shaders I used for the light emitting panels.
    textures/reactor/reactor_panel_01_light
    {
        qer_editorimage textures/reactor/reactor_panel_01.tga
        q3map_lightimage textures/xlab_props/softblue.tga
        q3map_lightsubdivide 128
        q3map_surfacelight 1000
        surfaceparm nomarks
        {
            map $lightmap
            rgbGen identity
        }
        {
            map textures/reactor/reactor_panel_01.tga
            blendFunc GL_DST_COLOR GL_ZERO
            rgbGen wave sin 1 .1 0 7
        }
    }
    textures/reactor/reactor_panel_01_damaged
    {
        surfaceparm metalsteps
        implicitMap -
    }
    textures/reactor/reactor_panel_02
    {
        surfaceparm metalsteps
        implicitMap -
    }
    textures/reactor/reactor_panel_02_light
    {
        qer_editorimage textures/reactor/reactor_panel_02.tga
        q3map_lightimage textures/xlab_props/softblue.tga
        q3map_lightsubdivide 128
        q3map_surfacelight 1000
        surfaceparm nomarks
        {
            map $lightmap
            rgbGen identity
        }
        {
            map textures/reactor/reactor_panel_02.tga
            blendFunc GL_DST_COLOR GL_ZERO
            rgbGen wave sin 1 .1 0 7
        }
    }
    textures/reactor/screen
    {
        surfaceparm metalsteps
        implicitMap -
    }
    textures/reactor/screen_light
    {
        qer_editorimage textures/reactor/screen.tga
        q3map_lightimage textures/xlab_props/softblue.tga
        q3map_lightsubdivide 128
        q3map_surfacelight 500
        surfaceparm nomarks
        {
            map $lightmap
            rgbGen identity
        }
        {
            map textures/reactor/screen.tga
            blendFunc GL_DST_COLOR GL_ZERO
            rgbGen wave sin 1 .1 0 7
        }
    }

    9 downloads

       (0 reviews)

    0 comments

    Submitted


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