MAPS V - W
47 files
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warinwoods
By kate
Map War in the Woods
Author Bus Tarbox
briefing War in the woods. Only thing you need to know......cover is your best friend
Instructions:
Trees are climable, look everywhere for the enemy. Cover is your best friend.
15 downloads
0 comments
Submitted
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vesuvius_rev
By kate
Enemy Territory map Vesuvius_rev Readme
'Vesuvius_rev' is the final map of the vesuvius project. It is a much altered and streamlined version of the 'Vesuvius' map created in 2007 by Firefly ([email protected]) and Mrfin [email protected]
Changelog: Changes made are many - too many to list.
title vesuvius_rev
filename vesuvius_rev.bsp
version final
author : Neil aka. Mrfin
webpage http://www.mrfin.net
email [email protected]
type objective
spawn points supports up to 64 players, 32 per side
story 1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered gold Urn relic from the excavations
Meanwhile Mount Vesuvius has started erupting
objectives
Axis
1 Prevent the Allies from stealing the gold urn
2 Prevent the Allies from stealing the truck
3 Prevent the Allies from breaching the South gate
4 Prevent the Allies from breaching the second South gate
5 Prevent the Allies from building the bridge over the gorge
6 Prevent the Allies from construction the ruins access rope
7 Prevent the Allies from breaching the North ruins gate
8 Capture the forward flag in the church
Allied
1 Steal the urn from the excavated ruins
2 Get away with the truck
3 Breach the South gate
4 Breach the second South gate
5 Construct the bridge over the gorge
6 Construct the ruins access rope
7 Breach the North ruins gate
8 Capture the forward flag in the church
Credits
The map wouldn't exist if it wasn't for Denny aka. Firefly who made 1/2 of the first versions
Thanks Schaffer for the command maps
to Detoeni for the light model
Kenny aka [v] for the Mary model
Thanks also for the playtests by Jan aka. Magic and the Blood Donors
Cheers to the SD forum people and those who emailled for advice, ideas and crits
Thanks to Splash Damage for an excellent, editable game
Copyright (c) 2008 mrfin
5 downloads
0 comments
Submitted
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vesuvius_b1
By kate
Enemy Territory map Vesuvius_b1 Readme 100407
title Vesuvius_b1
filename Vesuvius_b1.bsp
version beta 1
authors : Neil aka. Mrfin & Denny aka. Firefly
webpage http://www.mrfin.co.uk
email [email protected]
[email protected]
type Objective
spawn points supports up to 32 players, 16 per side
story 1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations.
Meanwhile Mount Vesuvius has started erupting.
Objectives
Axis
1 Prevent the Allies from stealing the Urn.
2 Prevent the Allies from stealing the truck.
3 Prevent the Allies from breaching the South Valley Gate.
4 Prevent the Allies from breaching the East Street Gate.
5 Prevent the Allies from building the Truck Ramp over the lava flow.
6 Prevent the Allies from construction the Ruins Access Rope.
7 Prevent the Allies from breaching the West Ruins Gate.
8 Capture the Forward Flag.
Allied
1 Steal the Urn from the excavated ruins.
2 Get away with the Truck.
3 Breach the South Valley Gate.
4 Breach the East Street Gate.
5 Construct the Truck Ramp over the lava.
6 Construct the Ruins Access Rope.
7 Breach the West Ruins Gate.
8 Capture the Forward Flag
Credits
Thanks Schaffer for the command map
to Detoeni for the light model
Kenny for the Mary model
Thanks also for the playtests – hope you enjoy
Copyright (c) 2007 Denny & Neils
37 downloads
0 comments
Updated
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wolfsrudel_final
By kate
Axis Objective Descriptions
1 "Primary Objective:**Defend the Maingate."
2 "Primary Objective:**Prevent both Radarparts from being stolen."
3 "Primary Objective:**Prevent the Allies for destroying the Main Radio Mast."
4 "Secondary Objective:**Defend the Forward Bunker."
5 "Secondary Objective:**Defend the Sidewall for breaching ."
6 "Secondary Objective:**Defend the Bunkersidewall for breaching ."
7 "Secondary Objective:**Destroy the Allied Command Post."
8 "Secondary Objective:**Build a Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Dynamite the Maingate"
2 "Primary Objective:**To disable the Radarstation steal both of the Radarparts and bring it to the escape truck."
3 "Primary Objective:**Destroy the Main Axis Radio Mast with dynamite."
4 "Secondary Objective:**Capture the Forward Bunker from the Axis."
5 "Secondary Objective:**Dynamite the Sidewall to get into the Base."
6 "Secondary Objective:**Dynamite the Bunkersidewall to get into the Base."
7 "Secondary Objective:**Build a Command Post."
8 "Secondary Objective:**Destroy the Axis Command Post."
22 downloads
0 comments
Updated
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vesuvius
By kate
Enemy Territory map Vesuvius Readme 100407
title Vesuvius
filename Vesuvius.bsp
version final
authors : Neil aka. Mrfin & Denny aka. Firefly
webpage http://www.mrfin.co.uk
email [email protected]
[email protected]
type Objective
spawn points supports up to 64 players, 32 per side
story 1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations.
Meanwhile Mount Vesuvius has started erupting.
Objectives
Axis
1 Prevent the Allies from stealing the Urn.
2 Prevent the Allies from stealing the truck.
3 Prevent the Allies from breaching the South Valley Gate.
4 Prevent the Allies from breaching the East Street Gate.
5 Prevent the Allies from building the Truck Ramp over the lava flow.
6 Prevent the Allies from construction the Ruins Access Rope.
7 Prevent the Allies from breaching the West Ruins Gate.
8 Capture the Forward Flag.
Allied
1 Steal the Urn from the excavated ruins.
2 Get away with the Truck.
3 Breach the South Valley Gate.
4 Breach the East Street Gate.
5 Construct the Truck Ramp over the lava.
6 Construct the Ruins Access Rope.
7 Breach the West Ruins Gate.
8 Capture the Forward Flag
Credits
Thanks Schaffer for the command map
to Detoeni for the light model
Kenny for the Mary model
Thanks also for the playtests – hope you enjoy
Copyright (c) 2007 Denny & Neil
15 downloads
0 comments
Submitted
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Warbell + scripts
By kate
*warbell scripts
1/ the gold script It makes the end of the map gameplay much better, only the players who carry gold crates can jump into the columns of fire inside the castle.
2/
restricts the access to the Belltower roof room
sets allied spawntime to 25 secs
faster construction of the bell mechanism
no wait at mapend if axis win
3/
modified Warbell script II
restricts the access to the Belltower roof room
ammocrate at command post if built by axis
____________________________
Axis Objective Descriptions
1 "Primary Objective:**Secure the forward spawn and destroy the Guardhouse Gate."
2 "Primary Objective:**Dynamite the Wall hiding the Hidden Room."
3 "Primary Objective:**Carry the Book of Death to the Altar of Blood! This will open the Sacrifice Portals!"
4 "Primary Objective:**Destroy the Abbey Main Gate to get fast access to the Abbey!"
5 "Primary Objective:**Repair the ringing mechanism of the Warbell, so you can ring it and call the Wargod!"
6 "Primary Objective:**Ring the Warbell to activate the Sacrifice Portals!"
7 "Primary Objective:**Sacrifice 3 players in the Sacrifice Portals to seal your alliance with the Wargod!"
8 "Secondary Objective:**Destroy the Crypt Gate for another way into the Abbey."
9 "Secondary Objective:**Build the command post."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the Guard House, don't let them destroy it's Gate!"
2 "Primary Objective:**Defend the Hidden Room. Don't let them blow up the wall!"
3 "Primary Objective:**Don't let them deliver the Book of Death to the Altar of Blood or they will open the Sacrifice Portals!"
4 "Primary Objective:**Defend the Abbey Main Gate, keep the Axis out!"
5 "Primary Objective:**They mustn't repair the Bell Mechanism!"
6 "Primary Objective:**Do not let them ring the Warbell so they can't activate the Sacrifice Portals!"
7 "Primary Objective:**Prevent the Axis from throwing themselves into the Sacrifice Portals!"
8 "Secondary Objective:**Defend the Crypt Gate to keep the Axis out."
9 "Secondary Objective:**Build the command post."
103 downloads
0 comments
Updated
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vengeance_tea_final
By kate
fixed objectivedata file missing etsKate
Axis Objective Descriptions
1 "Primary Objective:**Gain access to base by breaching the Main Gate"
2 "Primary Objective:**Gain access to Ammo Bunker and secure the fail safe codes for both rockets"
3 "Primary Objective:**Transport fail safe codes to the South Rocket Launch Console and disable failsafe"
4 "Primary Objective:**Destroy South Rocket ^1(^1Enabled ^1by ^1delivering ^1codes ^1to ^1South ^1Bunker^1)"
5 "Primary Objective:**Transport fail safe codes to North Rocket Launch Console and disable fail safe"
6 "Primary Objective:**Destroy North Rocket ^1(^1Enabled ^1by ^1delivering ^1codes ^1to ^1North ^1Bunker^1)"
7 "Secondary Objective:**Capture Main Gate spawn"
8 "Secondary Objective:**Construct CP Spawn"
Allied Objective Descriptions
1 "Primary Objective:**Prevent Axis from gaining access to Main Base"
2 "Primary Objective:**Protect the Ammo Bunker"
3 "Primary Objective:**Prevent Axis from disabling the South Rocket fail safe"
4 "Primary Objective:**Protect South Rocket"
5 "Primary Objective:**Prevent Axis from disabling North Rocket fail safe"
6 "Primary Objective:**Protect North Rocket"
7 "Secondary Objective:**Protect the Main Gate Spawn"
8 "Secondary Objective:**Construct the CP spawn"
5 downloads
0 comments
Updated
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vengeance_final
By kate
Axis Objective Descriptions
1 "Primary Objective:**Gain access to base by breaching the Main Gate"
2 "Primary Objective:**Gain access to Ammo Bunker and secure the fail safe codes for both rockets"
3 "Primary Objective:**Transport fail safe codes to the South Rocket Launch Console and disable failsafe"
4 "Primary Objective:**Destroy South Rocket ^1(^1Enabled ^1by ^1delivering ^1codes ^1to ^1South ^1Bunker^1)"
5 "Primary Objective:**Transport fail safe codes to North Rocket Launch Console and disable fail safe"
6 "Primary Objective:**Destroy North Rocket ^1(^1Enabled ^1by ^1delivering ^1codes ^1to ^1North ^1Bunker^1)"
7 "Secondary Objective:**Capture Main Gate spawn"
8 "Secondary Objective:**Construct CP Spawn"
Allied Objective Descriptions
1 "Primary Objective:**Prevent Axis from gaining access to Main Base"
2 "Primary Objective:**Protect the Ammo Bunker"
3 "Primary Objective:**Prevent Axis from disabling the South Rocket fail safe"
4 "Primary Objective:**Protect South Rocket"
5 "Primary Objective:**Prevent Axis from disabling North Rocket fail safe"
6 "Primary Objective:**Protect North Rocket"
7 "Secondary Objective:**Protect the Main Gate Spawn"
8 "Secondary Objective:**Construct the CP spawn"
12 downloads
0 comments
Submitted
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vs_radar_camp_b5
By kate
Ray fixed the vs_radar_camp_b4.objdata
wich one been missing for the previous version
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the Tank!"
2 "Primary Objective:**Protect the Tank!"
3 "Primary Objective:**Stop the Allies from destroying the Radar Doors!"
4 "Primary Objective:**Prevent the Allies from stealing the Secret Documents!"
5 "Primary Objective:**Prevent the Allies from transmitting the Documents!"
6 "Secondary Objective:**Build a Command Post"
7 "Secondary Objective:**Prevent Allies from building a Command Post"
Allied Objective Descriptions
1 "Primary Objective:**Steal the Tank"
2 "Primary Objective:**Protect the Tank!"
3 "Primary Objective:**Blow the Radar Doors!"
4 "Primary Objective:**Steal the Secret Documents!"
5 "Primary Objective:**Transmit the Secret Documents!"
6 "Secondary Objective:**Build a Command Post"
7 "Secondary Objective:**Prevent Axis from building a Command Post"
15 downloads
0 comments
Submitted
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wolfsrudel3_final
By kate
Axis Objective Descriptions
1 "Primary Objective:**Defend the Maingate."
2 "Primary Objective:**Prevent both Radarparts from being stolen."
3 "Primary Objective:**Prevent the Allies for destroying the Main Radio Mast."
4 "Secondary Objective:**Defend the Forward Bunker."
5 "Secondary Objective:**Defend the Sidewall for breaching ."
6 "Secondary Objective:**Defend the Bunkersidewall for breaching ."
7 "Secondary Objective:**Build a Command Post and stop the Allies from constructing a Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Dynamite the Maingate"
2 "Primary Objective:**To disable the Radarstation steal both of the Radarparts and bring it to the escape truck."
3 "Primary Objective:**Destroy the Main Axis Radio Mast with dynamite."
4 "Secondary Objective:**Capture the Forward Bunker from the Axis."
5 "Secondary Objective:**Dynamite the Sidewall to get into the Base."
6 "Secondary Objective:**Dynamite the Bunkersidewall to get into the Base."
7 "Secondary Objective:**Build a Command Post and stop the Axis from constructing a Command Post."
6 downloads
0 comments
Submitted
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warmissile_beta1.1 + botfiles
By kate
Map created by ETc|gouki, Nico$ and ETc|#.Jay.#
= Storyline =
The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe.
Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory before the first of these missiles can be launched against them.
=Allied Objectives =
**Capture the forward flag and defend it.
**Destroy the factory generator.
**Repair the Allied Command Post and defend it.
**Destroy the Axis Command Post.
**Destroy the main generator, thus preventing the V2 missile from being launched.
** Steal the keycard.
------------------------------------------------------------------------------------
Thanks to:
{WeB}GANG$TA (created the botfiles)
------------------------------------------------------------------------------------
run the map with:
map warmissile_beta1
changelog:
- fixed sounds in beta1
- command map fixed. Added the cmarker at place where the objectiv have to be, to end the map.
- fixed the way icons to keycard...
- improved fps, detailed again alot. Added hint brushes.
- new way at first allies spawn, i hope its a little bit easier now. lets see.
- filled the map with stuff, plants, boxes... still decent.
29 downloads
0 comments
Updated
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villagun_b2
By kate
Villa Gun - beta 2 release (240115)
The map got a lot bigger than in previous release.
It should give you a better gameplay with more players.
Axis team has now more ways to defend the objective
and should not be vaporized with airstrike so easy.
The map is longer as now 2 guns need to be destroyed.
There is also a new allied capturable spawn.
As this was my first map I can see now many problems
mostly with VIS, visible caulk etc. Due to the design
it would take a lot of effort to fix all the issues
and the final effect wouldn't be worth it IMO. For this
reason this is probably the last release of this map
unless some major bug occurs.
If you are insane enough and to my surprise you would
like to get the sources of the map and edit it please
find me on dark-alchemy.com forum. And if you are reading
this in XXII century and I'm already dead please find
my friends from the Dark Alchemy community so they may
help you.
Thank you for testing to all Dark Alchemy members,
and especially Old-Owl for running the community
that without which this map wouldn't be born.
Thank you to WF Gaming Clan members for playing the map
and giving the advices to improve the design.
Objectives:
* Axis:
"Don't let the Allies reach the Villa and prevent them from destroying both Anti-Aircraft Guns!"
"Primary Objective: Defend the Garden Anti-Aircraft Gun!"
"Primary Objective:**Defend the Roof Anti-Aircraft Gun!"
"Secondary Objective: Don't let them dynamite the Side Warehouse Entrance!"
"Secondary Objective: Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!"
"Secondary Objective: Don't let them construct The Ladder!"
"Secondary Objective: Recapture the allied Desert Spawn!"
"Secondary Objective: Construct the Command Post for faster recharge and spawntime!"
* Allies:
"Reach the Villa and destroy both Anti-Aircraft Guns to let our aircrafts start the city bombing!"
"Primary Objective:**Destroy the Garden Anti-Aircraft Gun!"
"Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
"Secondary Objective:**Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!"
"Secondary Objective:**Destroy the Villa Gate and reach the Villa Gun area!"
"Secondary Objective:**Construct the The Ladder!"
"Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
"Secondary Objective:**Capture the Desert Spawn!"
"Secondary Objective:**Construct the Command Post for faster recharge!"
* Changelog:
- beta 2:
- Change some villa doors to axis only
- Move Villa Gate construction crates into the garden
- Add Villa Spawn and make it default 2 secs after the map starts
- Minor bugfixes
- beta 1:
- Add Roof Gun
- Add Desert Spawn
- Add CP
- Add Villa Ladder
- Add Health and Ammo Cabinets points
- Change axis spawntime with active CP (27s)
- And finally: make the map BIGGER
- alpha 2b:
- One Gun only
- First public version
* Author: islander
Find me at dark-alchemy.com forum
9 downloads
0 comments
Submitted
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warehouse
By kate
Date: November 5 2004
File: warehouse.pk3
Mapname: warehouse
Author: zig-zag
Email: [email protected]
Description: Map for Wolfenstein:Enemy Territory
"The Allies have learned of a new bomb being developed by the Axis.
They must infiltrate an Axis warehouse, locate the bomb,
and destroy it."
Gametypes: Objective, Stopwatch, Last Man Standing
Instructions:
-Unzip and place warehouse.pk3 into your \Wolfenstein - Enemy Territory\etmain\ directory.
Build Info:
-Build time: 4 months
-Compile time: 15 minutes
-Tools: GTKRadiant 1.3.12; Q3map2 2.5.9; EasyGen 1.42;
Photoshop 7.0
Thanks:
[AE]Northerner and the [AE] clan for alpha testing and suggestions. {fam}nasum, {fam}j57
for additional alpha testing. Everyone who downloaded the beta version. All the server
admins who hosted it. PCgamemods.com, RTCWfiles.com, Splashdamage.com forum members.
Distribution / Copyright / Permissions:
Copyright (c) 2004 zig-zag
All rights reserved.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. THIS LEVEL MAY BE DISTRIBUTED ON CD-ROM
WITHOUT PRIOR WRITTEN PERMISSION.
8 downloads
0 comments
Submitted
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vio_grail
By kate
uthor: [TFA]Violator
email address: [email protected]
website: http://www.tfa-clan.co.uk
release date: 1/4/2007
Play Information
gametype: wolfmp, wolfsw
new sounds: yes
new graphics: yes
new music: no
new models: yes
prefabs: no
Construction
base: scratch
editor: GTK Radiant 1.3.13
other programs: PSP, Milkshape, WavePad, q3map2toolz
build time: Far too long :)
total compile time: 45mins odd
Gameplay:
Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis defending. Docs style map (2 stages of docs).
1) Allies should blow (dyno) main entrance and/or cloister door to gain access to cathedral
2) Then they should blow casket in chapter house housing the holy hand grenade of Antioch (satchel)
3) Take said Grenade to tower door where it will explode in 3 seconds (that being the number between 2 and 4, 5 is right out!)
4) Allies should then grab the grail and return it to there base.
Additionally, allies can build a bridge over the graveyard area to an axis teamdoor with a uni to gain access to the top level of the cathedral
There is a fightable flag midway between the two doors (initially pwned by Axis)
A simple obj map of medium size for around 6-12 players / side ideally.
Fixed in this version:
Much better lighting!
More clutter in the alternate grail exit
Fixed sun to be the right way round :)
Other resources used (thanks!)
cathedral_blushing textures by BlushingBride
(http://returntocastlewolfenstein.filefront.com/file/Cathedral;34732)
chandelier from original RTCW
fantastic photorealistic textures by BerneyBoy (http://www.planetquake4.net/file=1805)
images/sounds used without permission from Monty Python!
beam effect from MindLink
Thanks to all at TFA for testing, esp Perf, Pondy & Surf!
Thanks to various peeps at splashdamage.com for testing and feedback + folks at [GMC]
Distribution / Permissions
This map may not be modified in any way by anyone else than the author, [TFA]Violator.
Authors may not decompile the BSP as a base to build additional levels.
The possibility of using items and textures from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first. If so done, please credit the author(s) where appropriate.
This file may not be commercially exploited in any way!
7 downloads
0 comments
Updated
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v2_factory
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from building the Pontoon Bridge."
2 "Primary Objective:**Stop the Truck from reaching the Ammo Depot."
3 "Primary Objective:**Prevent the Allies from building their Command Post to retain the Forward Spawn."
4 "Primary Objective:**Protect the Factory and build a V-2."
5 "Primary Objective:**Build the Train Bridge."
6 "Primary Objective:**Escort the Train to the V-2 Forward Launch Area."
7 "Secondary Objective:**Protect the V-2 Launch Door."
8 "Secondary Objective:**Clear the Train Tunnel of rubble."
Allied Objective Descriptions
1 "Primary Objective:**Build the Pontoon Bridge and escort the Truck across the River."
2 "Primary Objective:**Escort the Truck to the Ammo Depot and deliver the Command Post parts."
3 "Primary Objective:**Build the Command Post and capture the Forward Spawn."
4 "Primary Objective:**Prevent the construction of a V-2 by damaging the Factory machines."
5 "Primary Objective:**Prevent the Axis from constructing the Train Bridge."
6 "Primary Objective:**Stop the Train from delivering the V-2 to the Forward Launch Area."
7 "Secondary Objective:**Destroy the V-2 Launch Door to open another entrance to the V-2 Factory."
8 "Secondary Objective:**Block the Train Tunnel by collapsing the Roof."
8 downloads
0 comments
Submitted
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venice_tcrc2_v1
By kate
the alone version does not crashing the players on Silent servers ..
Author: chavo one
// Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from destroying the tank crate."
2 "Primary Objective:**Prevent the Allied Tank from capturing the Outpost."
3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Library Doors."
4 "Primary Objective:**Stop the Allies from stealing the ancient Relic from the Library Hall."
5 "Primary Objective:**Stop the Allies from escaping with the Relic via a Boat in the Canal."
6 "Secondary Objective:**Stop the Allies from constructing a Command Post."
7 "Secondary Objective:**Build your Command Post for improved charge times."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the tank crate to escort the tank."
2 "Primary Objective:**Escort the Tank to the church to capture the Outpost."
3 "Primary Objective:**Escort the Tank into position to blow the Library Doors open."
4 "Primary Objective:**Steal the ancient Relic from the Library Hall."
5 "Primary Objective:**Escape with the Relic using the Boat in the Canal."
6 "Secondary Objective:**Build a Command Post for faster charge times."
7 "Secondary Objective:**Stop the Axis from constructing a Command Post."
7 downloads
0 comments
Submitted
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western_b1_5
By kate
Mapname : Western B2
BSPname : western
Released: Beta 1
Version : Test
Target player count: 1-20, supports up to 64
Gametypes: Objectives, Last Man Standing, Omnibot, Frag, 1on1, Trickjumps, Fun & games, Practise skills
Map made by: -SSF-Sage from SM-Mapping
Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
SM-Mapping site: http://www.hot.ee/smmapping/
Please contact me for any feedback, suggestions, constructive critisism, bug report etc.
Story:
Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
Objectives:
Axis:
1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!
Allies:
1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!
Recommendations:
Use g_moverscale 1 (default value) or otherwise the Cart will not work correctly.
Use pmove_fixed 0 and normal settings. The trickjump is tweaked to regular server.
Disclaimer:
I can not be held responsible for anything.
Credits:
Pegazus
For some assets provided for use in this map. Also great help on sketching, planning, testing and general support.
[UJE]Niek
Horse
Map testing:
Big thanks to testing
I owe you guys for all the help, testing and feedback!
Members and players from:
{WeB} Clan
http://webclan.freeforums.org/
Dark Alchemy Community
http://www.dark-alchemy.com/
Ets| Community
https://ets-clan.com/
Special thanks to:
Pegazus from SM-Mapping
o-0._.0-o from |>B<| Community
GANG$TA from {WeB} Clan
Old-Owl from DA Community
Kate from Ets| Community
Installation:
Put the pk3 file into your Etmain folder.
Uninstallation:
Delete the pk3 file from your Etmain folder.
Changelog:
Beta2:
-More cover to cut straight paths and better spawn exits
-Two new rows of houses added to stop camping
-More routes to objectives
-Removed and widened Church doors
-Limit trickjump area access during objective play
-Fix crash bug on detonator
-Removed detonating by jump
-Only axis can arm and allies disarm the detonator
-Added routes etc. features for Omnibot
-Detonation time 30secs->35secs
4 downloads
0 comments
Submitted
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warringgods_final
By kate
waypoints : [email protected] 16 October 2017 Initial Script (still in test so no public)
File: warringgods_final.pk3
Version: Final
Release date: September 2011
Author: Tardis
Email address: [email protected]
Website 1: http://www.wix.com/dbjones80/tardis-informatick
Website 2: http://www.dbjonescomputers.co.uk
Location: Libya / Egypt
Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
// Allied Objective Descriptions
"Primary Objective:****Secure Seven crates of Gold to the Axis Gold Store."
"Primary Objective:**Stop the Axis from stealing the Gold from the Allied Mint."
"Primary Objective:****Stop the Axis from Securing the Gold."
"Primary Objective:****Steal Seven crates of Gold."
"Secondary Objective:**Build Allies Ladder."
"Secondary Objective:**Stop the Axis From Destroying The Ladder."
"Secondary Objective:**Stop the Axis From Building The Ladder."
"Secondary Objective:**Destroy Axis Ladder."
// Axis Objective Descriptions
"Primary Objective:****Stop the Allies from Securing the Gold."
"Primary Objective:****Steal Seven crates of Gold."
"Primary Objective:****Secure Seven crates of Gold to the Allies Gold Store."
"Primary Objective:**Stop the Allies from stealing the Gold from the Axis Mint."
"Secondary Objective:**Stop the Allies From Building The Ladder."
"Secondary Objective:**Destroy Allies Ladder."
"Secondary Objective:**Build Axis Ladder."
"Secondary Objective:**Stop the Allies From Destroying The Ladder."
======================
Construction
base: From ctf_dkswarringgods :author = no author
A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.
editor: GTK Radiant 1.5
build time: about 16 weeks.
compile settings:
BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8
Final compile time: 30 mins.
====================
CHANGES:
New :
Sky Box
Lifts Both Teams
Textures
Ladders (Water Area's)
Constructible Ladders Both Teams
Water Fix
Egypt Lamp (Main Area)
Wodden Lamps
Limbo Cam's
-Vis Fixes
==================
*CREDITS*
- Sky Box - New bespin_skybox See :bespin_skybox.shader
- Objective Icon - FireFly
- Egypt Lamp - Arcana (Robbie Powell)
- Help - Mateos & Splashdamage Forum: Editing Wolf: ET
=================
Distribution / Permissions
This is a Final of this map and may not be modified in anyway as to appear as a
completed map by anyone else other than the author.
You May Not decompile the BSP as a base to build additional levels.
You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)
This file may not be commercially exploited in any way.
Thanks Tardis
12 downloads
0 comments
Submitted
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weisbaden_final
By kate
allied "Dynamite the axis V-2 missile controls before the rocket finishes fueling!"
axis "Defend the V-2 missile controls until the rocket is fueled and ready for launch!"
neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"
8 downloads
0 comments
Submitted
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wolken5_fp
By kate
Author: Chris Turner (Chr1s)
Email: [email protected]
axis "After an less than successful attack on an Allies stronghold we sustained heavy damage on our prizes capital airship the Himmelfaust, currently docked at one of our sky docks for repairs it's important that we defend the ship against rumored Allied sabotage plans."
wm_mapdescription allied "We have tracked down the location of the Himmelfaust airship that led a recent assault in which we managed to heavily the damage the ship. It's important that we use this opportunity to strike and permanently destroy the craft."
wm_mapdescription neutral "During an intense attack by Axis forces using a small fleet of Himmel Airships the capital ship, Himmelfaust, received heavy damage and was in dire need of repairs. Unable to function properly a retreat was ordered. The ship managed to make port at one the sky docks held be the Axis, however the allies managed to track the airships movements and now know the location of the damaged craft. They now plan to raid the sky dock and permanently damage the airship to prevent such assaults in future."
// Axis Objective Descriptions
1 "Defend the forward spawn from invading Allied forces."
2 "Prevent the Allies from destroying the main entrance."
3 "Defend the top entrance from Allied engineers"
4 "Stop Allied engineers from building the command post."
5 "Defend the Airship from Allied sabotage."
// Allied Objective Descriptions
1 "Capture the forward spawn from the Axis."
2 "Dynamite the main entrance."
3 "Dynamite the top entrance."
4 "Stop Axis engineers from building the command post."
5 "Dynamite the airship's engine"
15 downloads
0 comments
Submitted
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wolken2_final + wolken2_pinfix
By kate
Author: Chris Turner (Chr1s)
Email: [email protected]
Map name: Battle of Wolken2 (Eagles Nest)
Map version: Final
***WOLKEN BACKGROUND***
These maps are set in the vast land of Wolken, the soldiers
were dumped in this mysterious land after an incident during
an Allied investigation into the production of experimental
technologies by Axis forces. Firstly equipment and weapons
vanished into thin air, then vehicles started to disappear
and finally the soldiers themselves vanished, all of which
were deposited in what was named Wolken by the German soldiers,
this name was also adopted by the Allies.
Wolken is made up of various islands and each island may have
a different climate of it's neighboring islands, making Wolken
a strange place to live and fight in. However these islands
aren't floating around in some grand sea, oh no, they are
floating in what seems to be clouds but it was soon found out
that these clouds are dangerous as there is immense pressure
contained beneath the surface that can crush a man as one
unlucky pilot found out. Amungst the many mysteries of Wolken
is what happened to the people that once lived in this land
who built the vast structures and towns that occupy the islands.
***MAP INFO***
Allied forces have finally discovered the whereabouts
of the Axis air base where they have been launching
their attacks onto the over stretched Allies. It is
important that the Allied forces must knock out this
facility if they are to have any real chance of winning
the Battle of Wolken. The only real problem is that
the majority of the air base is located inside a
mountain which doesn,t seem easily impregnable.
***OBJECTIVES***
Allies:
1) Capture the temple from the Axis.
2) Construct the footbridge.
3) Dynamite the South entrance.
4) Dynamite the North entrance.
5) Dynamite the fuel tank at the bottom of the base.
6) Dynamite the radio equipment at the top of the base.
Axis:
1) Defend the temple from the Allies.
2) Prevent the Allies from constructing the footbridge.
3) Defend the South entrance from the Allies.
4) Defend the North entrance from the Allies.
5) Defend the fuel tank from the Allies.
6) Defend the radio equipment from the Allies.
***ADDITIONAL INFO***
Beta version, anything that needs changing just address the changes to
the email above and ill get it done before next version.
***TESTING***
DooC clan
M8D clan
GDO Staff
WF clan now ETS clan
I honestly can't remember the individuals not associated
with clans that tested the map so if you tested the map
and feel you deserved to be here, email me.
***CUSTOM ASSETS***
Some signs were made using Ifurita's blank sign collections.
Other signs made by myself using ET textures and editor images.
Plane models from Drakir's map, not sure of original maker.
Command map icons built myself with help of Burniole.
***SPECIAL THANKS***
Burniole for the grand command map.
any suggestions please feal free to email me.
46 downloads
0 comments
Updated
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v2base_te
By kate
"Axis have captured an old fortress and built a V2 Base test facility to evaluate the new V2 rockets, Allied forces have intercepted this information and are trying to steal the secret V2 Rocket design blueprints."
12 downloads
0 comments
Submitted