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MAPS V - W

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  1. warinwoods

    Map    War in the Woods
    Author    Bus Tarbox
    briefing    War in the woods. Only thing you need to know......cover is your best friend
    Instructions:
    Trees are climable, look everywhere for the enemy. Cover is your best friend.

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  2. vesuvius_rev

    Enemy Territory map Vesuvius_rev  Readme


     
    'Vesuvius_rev' is the final map of the vesuvius project. It is a much altered and streamlined version of the 'Vesuvius' map created in 2007 by Firefly ([email protected]) and Mrfin [email protected]

     
    Changelog: Changes made are many - too many to list.

     
    title                              vesuvius_rev

    filename                       vesuvius_rev.bsp

    version                         final    

    author  :                       Neil aka. Mrfin

    webpage                      http://www.mrfin.net

    email                            [email protected]

                                      

    type                             objective


     
    spawn points                supports up to 64 players, 32 per side


     
    story                                                   1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered gold Urn relic from the excavations

    Meanwhile Mount Vesuvius has started erupting

                                         

    objectives

    Axis

    1          Prevent the Allies from stealing the gold urn

    2          Prevent the Allies from stealing the truck

    3          Prevent the Allies from breaching the South gate

    4          Prevent the Allies from breaching the second South gate

    5          Prevent the Allies from building the bridge over the gorge

    6          Prevent the Allies from construction the ruins access rope

    7          Prevent the Allies from breaching the North ruins gate

    8          Capture the forward flag in the church

    Allied

    1          Steal the urn from the excavated ruins

    2          Get away with the truck

    3          Breach the South gate

    4          Breach the second South gate

    5          Construct the bridge over the gorge

    6          Construct the ruins access rope

    7          Breach the North ruins gate

    8          Capture the forward flag in the church


     
    Credits

      The map wouldn't exist if it wasn't for Denny aka. Firefly who made 1/2 of the first versions

    Thanks Schaffer for the command maps                                             

    to Detoeni for the light model

    Kenny aka [v] for the Mary model

    Thanks also for the playtests by Jan aka. Magic and the Blood Donors

    Cheers to the SD forum people and those who emailled for advice, ideas and crits

    Thanks to Splash Damage for an excellent, editable game


     

     
    Copyright (c) 2008  mrfin

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  3. vesuvius_b1

    Enemy Territory map Vesuvius_b1  Readme 100407


     
    title                             Vesuvius_b1

    filename                      Vesuvius_b1.bsp

    version                                    beta 1     


     
    authors            :                       Neil aka. Mrfin & Denny aka. Firefly

    webpage                     http://www.mrfin.co.uk 

    email                           [email protected]

                                       [email protected]


     
    type                            Objective
    spawn points              supports up to 32 players, 16 per side


     
    story                            1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations.

    Meanwhile Mount Vesuvius has started erupting.

                                         

    Objectives

    Axis

    1          Prevent the Allies from stealing the Urn.

    2          Prevent the Allies from stealing the truck.

    3          Prevent the Allies from breaching the South Valley Gate.

    4          Prevent the Allies from breaching the East Street Gate.

    5          Prevent the Allies from building the Truck Ramp over the lava flow.

    6          Prevent the Allies from construction the Ruins Access Rope.

    7          Prevent the Allies from breaching the West Ruins Gate.

    8          Capture the Forward Flag.

    Allied

    1          Steal the Urn from the excavated ruins.

    2          Get away with the Truck.

    3          Breach the South Valley Gate.

    4          Breach the East Street Gate.

    5          Construct the Truck Ramp over the lava.

    6          Construct the Ruins Access Rope.

    7          Breach the West Ruins Gate.

    8          Capture the Forward Flag


     
    Credits
    Thanks Schaffer for the command map                                              

    to Detoeni for the light model

    Kenny for the Mary model

    Thanks also for the playtests – hope you enjoy

    Copyright (c) 2007 Denny & Neils

    37 downloads

       (0 reviews)

    0 comments

    Updated

  4. wolfsrudel_final

    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Maingate."
    2    "Primary Objective:**Prevent both Radarparts from being stolen."
    3    "Primary Objective:**Prevent the Allies for destroying the Main Radio Mast."
    4    "Secondary Objective:**Defend the Forward Bunker."
    5    "Secondary Objective:**Defend the Sidewall for breaching ."
    6    "Secondary Objective:**Defend the Bunkersidewall for breaching ."
    7    "Secondary Objective:**Destroy the Allied Command Post."
    8    "Secondary Objective:**Build a Command Post."

     Allied Objective Descriptions
    1    "Primary Objective:**Dynamite the Maingate"
    2    "Primary Objective:**To disable the Radarstation steal both of the Radarparts and bring it to the escape truck."
    3    "Primary Objective:**Destroy the Main Axis Radio Mast with dynamite."
    4    "Secondary Objective:**Capture the Forward Bunker from the Axis."
    5    "Secondary Objective:**Dynamite the Sidewall to get into the Base."
    6    "Secondary Objective:**Dynamite the Bunkersidewall to get into the Base."
    7    "Secondary Objective:**Build a Command Post."
    8    "Secondary Objective:**Destroy the Axis Command Post."

    22 downloads

       (0 reviews)

    0 comments

    Updated

  5. vesuvius

    Enemy Territory map Vesuvius  Readme 100407


     
    title                              Vesuvius
    filename                       Vesuvius.bsp

    version                         final    


     
    authors :                       Neil aka. Mrfin & Denny aka. Firefly

    webpage                      http://www.mrfin.co.uk 

    email                            [email protected]

                                       [email protected]


     
    type                             Objective
    spawn points                supports up to 64 players, 32 per side


     
    story                             1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations.
    Meanwhile Mount Vesuvius has started erupting.

                                  

    Objectives

    Axis

    1          Prevent the Allies from stealing the Urn.

    2          Prevent the Allies from stealing the truck.

    3          Prevent the Allies from breaching the South Valley Gate.

    4          Prevent the Allies from breaching the East Street Gate.

    5          Prevent the Allies from building the Truck Ramp over the lava flow.

    6          Prevent the Allies from construction the Ruins Access Rope.

    7          Prevent the Allies from breaching the West Ruins Gate.

    8          Capture the Forward Flag.

    Allied

    1          Steal the Urn from the excavated ruins.

    2          Get away with the Truck.

    3          Breach the South Valley Gate.

    4          Breach the East Street Gate.

    5          Construct the Truck Ramp over the lava.

    6          Construct the Ruins Access Rope.

    7          Breach the West Ruins Gate.

    8          Capture the Forward Flag


     
    Credits

    Thanks Schaffer for the command map                                              

    to Detoeni for the light model

    Kenny for the Mary model

    Thanks also for the playtests – hope you enjoy


      Copyright (c) 2007 Denny & Neil

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Warbell + scripts

    *warbell scripts
    1/ the gold script It makes the end of the map gameplay much better, only the players who carry gold crates can jump into the columns of fire inside the castle.
    2/
    restricts the access to the Belltower roof room
    sets allied spawntime to 25 secs
    faster construction of the bell mechanism
    no wait at mapend if axis win
    3/
    modified Warbell script II
    restricts the access to the Belltower roof room
    ammocrate at command post if built by axis
    ____________________________
    Axis Objective Descriptions
    1    "Primary Objective:**Secure the forward spawn and destroy the Guardhouse Gate."
    2    "Primary Objective:**Dynamite the Wall hiding the Hidden Room."
    3    "Primary Objective:**Carry the Book of Death to the Altar of Blood! This will open the Sacrifice Portals!"
    4    "Primary Objective:**Destroy the Abbey Main Gate to get fast access to the Abbey!"
    5    "Primary Objective:**Repair the ringing mechanism of the Warbell, so you can ring it and call the Wargod!"
    6    "Primary Objective:**Ring the Warbell to activate the Sacrifice Portals!"
    7    "Primary Objective:**Sacrifice 3 players in the Sacrifice Portals to seal your alliance with the Wargod!"
    8    "Secondary Objective:**Destroy the Crypt Gate for another way into the Abbey."
    9    "Secondary Objective:**Build the command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Defend the Guard House, don't let them destroy it's Gate!"
    2    "Primary Objective:**Defend the Hidden Room. Don't let them blow up the wall!"
    3    "Primary Objective:**Don't let them deliver the Book of Death to the Altar of Blood or they will open the Sacrifice Portals!"
    4    "Primary Objective:**Defend the Abbey Main Gate, keep the Axis out!"
    5    "Primary Objective:**They mustn't repair the Bell Mechanism!"
    6    "Primary Objective:**Do not let them ring the Warbell so they can't activate the Sacrifice Portals!"
    7    "Primary Objective:**Prevent the Axis from throwing themselves into the Sacrifice Portals!"
    8    "Secondary Objective:**Defend the Crypt Gate to keep the Axis out."
    9    "Secondary Objective:**Build the command post."
     

    103 downloads

       (1 review)

    0 comments

    Updated

  7. vengeance_tea_final

    fixed  objectivedata file missing etsKate
    Axis Objective Descriptions
    1    "Primary Objective:**Gain access to base by breaching the Main Gate"
    2    "Primary Objective:**Gain access to Ammo Bunker and secure the fail safe codes for both rockets"
    3    "Primary Objective:**Transport fail safe codes to the South Rocket Launch Console and disable failsafe"
    4    "Primary Objective:**Destroy South Rocket ^1(^1Enabled ^1by ^1delivering ^1codes ^1to ^1South ^1Bunker^1)"
    5    "Primary Objective:**Transport fail safe codes to North Rocket Launch Console and disable fail safe"
    6    "Primary Objective:**Destroy North Rocket ^1(^1Enabled ^1by ^1delivering ^1codes ^1to ^1North ^1Bunker^1)"
    7    "Secondary Objective:**Capture Main Gate spawn"
    8    "Secondary Objective:**Construct CP Spawn"
     Allied Objective Descriptions
    1    "Primary Objective:**Prevent Axis from gaining access to Main Base"
    2    "Primary Objective:**Protect the Ammo Bunker"
    3    "Primary Objective:**Prevent Axis from disabling the South Rocket fail safe"
    4    "Primary Objective:**Protect South Rocket"
    5    "Primary Objective:**Prevent Axis from disabling North Rocket fail safe"
    6    "Primary Objective:**Protect North Rocket"
    7    "Secondary Objective:**Protect the Main Gate Spawn"
    8    "Secondary Objective:**Construct the CP spawn"

    5 downloads

       (0 reviews)

    0 comments

    Updated

  8. vengeance_final

    Axis Objective Descriptions
    1    "Primary Objective:**Gain access to base by breaching the Main Gate"
    2    "Primary Objective:**Gain access to Ammo Bunker and secure the fail safe codes for both rockets"
    3    "Primary Objective:**Transport fail safe codes to the South Rocket Launch Console and disable failsafe"
    4    "Primary Objective:**Destroy South Rocket ^1(^1Enabled ^1by ^1delivering ^1codes ^1to ^1South ^1Bunker^1)"
    5    "Primary Objective:**Transport fail safe codes to North Rocket Launch Console and disable fail safe"
    6    "Primary Objective:**Destroy North Rocket ^1(^1Enabled ^1by ^1delivering ^1codes ^1to ^1North ^1Bunker^1)"
    7    "Secondary Objective:**Capture Main Gate spawn"
    8    "Secondary Objective:**Construct CP Spawn"
     Allied Objective Descriptions
    1    "Primary Objective:**Prevent Axis from gaining access to Main Base"
    2    "Primary Objective:**Protect the Ammo Bunker"
    3    "Primary Objective:**Prevent Axis from disabling the South Rocket fail safe"
    4    "Primary Objective:**Protect South Rocket"
    5    "Primary Objective:**Prevent Axis from disabling North Rocket fail safe"
    6    "Primary Objective:**Protect North Rocket"
    7    "Secondary Objective:**Protect the Main Gate Spawn"
    8    "Secondary Objective:**Construct the CP spawn"

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  9. vs_radar_camp_b5

    Ray fixed the vs_radar_camp_b4.objdata
    wich one been missing for the previous version
    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from stealing the Tank!"
    2    "Primary Objective:**Protect the Tank!"
    3    "Primary Objective:**Stop the Allies from destroying the Radar Doors!"
    4    "Primary Objective:**Prevent the Allies from stealing the Secret Documents!"
    5    "Primary Objective:**Prevent the Allies from transmitting the Documents!"
    6    "Secondary Objective:**Build a Command Post"
    7 "Secondary Objective:**Prevent Allies from building a Command Post"
    Allied Objective Descriptions
    1    "Primary Objective:**Steal the Tank"
    2    "Primary Objective:**Protect the Tank!"
    3    "Primary Objective:**Blow the Radar Doors!"
    4    "Primary Objective:**Steal the Secret Documents!"
    5    "Primary Objective:**Transmit the Secret Documents!"
    6    "Secondary Objective:**Build a Command Post"
    7    "Secondary Objective:**Prevent Axis from building a Command Post"

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  10. wolfsrudel3_final

    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Maingate."
    2    "Primary Objective:**Prevent both Radarparts from being stolen."
    3    "Primary Objective:**Prevent the Allies for destroying the Main Radio Mast."
    4    "Secondary Objective:**Defend the Forward Bunker."
    5    "Secondary Objective:**Defend the Sidewall for breaching ."
    6    "Secondary Objective:**Defend the Bunkersidewall for breaching ."
    7    "Secondary Objective:**Build a Command Post and stop the Allies from constructing a Command Post."

    Allied Objective Descriptions
    1    "Primary Objective:**Dynamite the Maingate"
    2    "Primary Objective:**To disable the Radarstation steal both of the Radarparts and bring it to the escape truck."
    3    "Primary Objective:**Destroy the Main Axis Radio Mast with dynamite."
    4    "Secondary Objective:**Capture the Forward Bunker from the Axis."
    5    "Secondary Objective:**Dynamite the Sidewall to get into the Base."
    6    "Secondary Objective:**Dynamite the Bunkersidewall to get into the Base."
    7    "Secondary Objective:**Build a Command Post and stop the Axis from constructing a Command Post."

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  11. warmissile_beta1.1 + botfiles

    Map created by ETc|gouki, Nico$ and ETc|#.Jay.#
    = Storyline =
    The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe.
    Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory before the first of these missiles can be launched against them.
    =Allied Objectives =
    **Capture the forward flag and defend it.
    **Destroy the factory generator.
    **Repair the Allied Command Post and defend it.
    **Destroy the Axis Command Post.
    **Destroy the main generator, thus preventing the V2 missile from being launched.
    ** Steal the keycard.

    ------------------------------------------------------------------------------------
    Thanks to:
    {WeB}GANG$TA (created the botfiles)
    ------------------------------------------------------------------------------------
    run the map with:
    map warmissile_beta1
    changelog:

    - fixed sounds in beta1
    - command map fixed. Added the cmarker at place where the objectiv have to be, to end the map.
    - fixed the way icons to keycard...
    - improved fps, detailed again alot. Added hint brushes.
    - new way at first allies spawn, i hope its a little bit easier now. lets see.
    - filled the map with stuff, plants, boxes... still decent.
     
     

    29 downloads

       (0 reviews)

    0 comments

    Updated

  12. villagun_b2

    Villa Gun - beta 2 release (240115)
    The map got a lot bigger than in previous release.
    It should give you a better gameplay with more players.
    Axis team has now more ways to defend the objective
    and should not be vaporized with airstrike so easy.
    The map is longer as now 2 guns need to be destroyed.
    There is also a new allied capturable spawn.
    As this was my first map I can see now many problems
    mostly with VIS, visible caulk etc. Due to the design
    it would take a lot of effort to fix all the issues
    and the final effect wouldn't be worth it IMO. For this
    reason this is probably the last release of this map
    unless some major bug occurs.
    If you are insane enough and to my surprise you would
    like to get the sources of the map and edit it please
    find me on dark-alchemy.com forum. And if you are reading
    this in XXII century and I'm already dead please find
    my friends from the Dark Alchemy community so they may
    help you.
    Thank you for testing to all Dark Alchemy members,
    and especially Old-Owl for running the community
    that without which this map wouldn't be born.
    Thank you to WF Gaming Clan members for playing the map
    and giving the advices to improve the design.
    Objectives:
    * Axis:
      "Don't let the Allies reach the Villa and prevent them from destroying both Anti-Aircraft Guns!"
      "Primary Objective: Defend the Garden Anti-Aircraft Gun!"
      "Primary Objective:**Defend the Roof Anti-Aircraft Gun!"
      "Secondary Objective: Don't let them dynamite the Side Warehouse Entrance!"
      "Secondary Objective: Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!"
      "Secondary Objective: Don't let them construct The Ladder!"
      "Secondary Objective: Recapture the allied Desert Spawn!"
      "Secondary Objective: Construct the Command Post for faster recharge and spawntime!"
    * Allies:
      "Reach the Villa and destroy both Anti-Aircraft Guns to let our aircrafts start the city bombing!"
      "Primary Objective:**Destroy the Garden Anti-Aircraft Gun!"
      "Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
      "Secondary Objective:**Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!"
      "Secondary Objective:**Destroy the Villa Gate and reach the Villa Gun area!"
      "Secondary Objective:**Construct the The Ladder!"
      "Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
      "Secondary Objective:**Capture the Desert Spawn!"
      "Secondary Objective:**Construct the Command Post for faster recharge!"
    * Changelog:
    - beta 2:
        - Change some villa doors to axis only
        - Move Villa Gate construction crates into the garden
        - Add Villa Spawn and make it default 2 secs after the map starts
        - Minor bugfixes
    - beta 1:
        - Add Roof Gun
        - Add Desert Spawn
        - Add CP
        - Add Villa Ladder
        - Add Health and Ammo Cabinets points
        - Change axis spawntime with active CP (27s)
        - And finally: make the map BIGGER
    - alpha 2b:
        - One Gun only
        - First public version
    * Author: islander
      Find me at dark-alchemy.com forum

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  13. warehouse

    Date:    November 5 2004
    File:    warehouse.pk3
    Mapname: warehouse
    Author:  zig-zag
    Email:   [email protected]
    Description: Map for Wolfenstein:Enemy Territory
    "The Allies have learned of a new bomb being developed by the Axis.
    They must infiltrate an Axis warehouse, locate the bomb,
    and destroy it."
    Gametypes: Objective, Stopwatch, Last Man Standing
    Instructions:
    -Unzip and place warehouse.pk3 into your \Wolfenstein - Enemy Territory\etmain\ directory.
    Build Info:
    -Build time:    4 months
    -Compile time:  15 minutes
    -Tools:         GTKRadiant 1.3.12; Q3map2 2.5.9; EasyGen 1.42;
            Photoshop 7.0
    Thanks:
    [AE]Northerner and the [AE] clan for alpha testing and suggestions. {fam}nasum, {fam}j57
     for additional alpha testing. Everyone who downloaded the beta version. All the server
     admins who hosted it. PCgamemods.com, RTCWfiles.com, Splashdamage.com forum members.
    Distribution / Copyright / Permissions:
    Copyright (c) 2004 zig-zag
    All rights reserved.

    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. THIS LEVEL MAY BE DISTRIBUTED ON CD-ROM
    WITHOUT PRIOR WRITTEN PERMISSION.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  14. vio_grail

    uthor:         [TFA]Violator
    email address:  [email protected]
    website:       http://www.tfa-clan.co.uk
    release date:   1/4/2007

    Play Information
    gametype:    wolfmp, wolfsw   
    new sounds:     yes
    new graphics:   yes
    new music:      no
    new models:    yes
    prefabs:    no
    Construction
    base:           scratch
    editor:         GTK Radiant 1.3.13
    other programs: PSP, Milkshape, WavePad, q3map2toolz
    build time:     Far too long :)
    total compile time: 45mins odd
     
    Gameplay:
    Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis defending. Docs style map (2 stages of docs).
    1) Allies should blow (dyno) main entrance and/or cloister door to gain access to cathedral
    2) Then they should blow casket in chapter house housing the holy hand grenade of Antioch (satchel)
    3) Take said Grenade to tower door where it will explode in 3 seconds (that being the number between 2 and 4, 5 is right out!)
    4) Allies should then grab the grail and return it to there base.
    Additionally, allies can build a bridge over the graveyard area to an axis teamdoor with a uni to gain access to the top level of the cathedral
    There is a fightable flag midway between the two doors (initially pwned by Axis)
    A simple obj map of medium size for around 6-12 players / side ideally.
    Fixed in this version:
    Much better lighting!
    More clutter in the alternate grail exit
    Fixed sun to be the right way round :)
    Other resources used (thanks!)
    cathedral_blushing textures by BlushingBride
    (http://returntocastlewolfenstein.filefront.com/file/Cathedral;34732)
    chandelier from original RTCW
    fantastic photorealistic textures by BerneyBoy (http://www.planetquake4.net/file=1805)
    images/sounds used without permission from Monty Python!
    beam effect from MindLink
    Thanks to all at TFA for testing, esp Perf, Pondy & Surf!
    Thanks to various peeps at splashdamage.com for testing and feedback + folks at [GMC]

    Distribution / Permissions
    This map may not be modified in any way by anyone else than the author, [TFA]Violator.
    Authors may not decompile the BSP as a base to build additional levels.
    The possibility of using items and textures from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first. If so done, please credit the author(s) where appropriate.
    This file may not be commercially exploited in any way!

    7 downloads

       (0 reviews)

    0 comments

    Updated

  15. v2_factory

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from building the Pontoon Bridge."
    2    "Primary Objective:**Stop the Truck from reaching the Ammo Depot."
    3    "Primary Objective:**Prevent the Allies from building their Command Post to retain the Forward Spawn."
    4    "Primary Objective:**Protect the Factory and build a V-2."
    5    "Primary Objective:**Build the Train Bridge."
    6    "Primary Objective:**Escort the Train to the V-2 Forward Launch Area."
    7    "Secondary Objective:**Protect the V-2 Launch Door."
    8    "Secondary Objective:**Clear the Train Tunnel of rubble."
     Allied Objective Descriptions
    1    "Primary Objective:**Build the Pontoon Bridge and escort the Truck across the River."
    2    "Primary Objective:**Escort the Truck to the Ammo Depot and deliver the Command Post parts."
    3    "Primary Objective:**Build the Command Post and capture the Forward Spawn."
    4    "Primary Objective:**Prevent the construction of a V-2 by damaging the Factory machines."
    5    "Primary Objective:**Prevent the Axis from constructing the Train Bridge."
    6    "Primary Objective:**Stop the Train from delivering the V-2 to the Forward Launch Area."
    7    "Secondary Objective:**Destroy the V-2 Launch Door to open another entrance to the V-2 Factory."
    8    "Secondary Objective:**Block the Train Tunnel by collapsing the Roof."

    8 downloads

       (1 review)

    0 comments

    Submitted

  16. venice_tcrc2_v1

    the alone version  does not crashing the players on Silent servers ..
    Author: chavo one
    // Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from destroying the tank crate."
    2    "Primary Objective:**Prevent the Allied Tank from capturing the Outpost."
    3    "Primary Objective:**Prevent the Allies from using the Tank to blow open the Library Doors."
    4    "Primary Objective:**Stop the Allies from stealing the ancient Relic from the Library Hall."
    5    "Primary Objective:**Stop the Allies from escaping with the Relic via a Boat in the Canal."
    6    "Secondary Objective:**Stop the Allies from constructing a Command Post."
    7    "Secondary Objective:**Build your Command Post for improved charge times."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the tank crate to escort the tank."
    2    "Primary Objective:**Escort the Tank to the church to capture the Outpost."
    3    "Primary Objective:**Escort the Tank into position to blow the Library Doors open."
    4    "Primary Objective:**Steal the ancient Relic from the Library Hall."
    5    "Primary Objective:**Escape with the Relic using the Boat in the Canal."
    6    "Secondary Objective:**Build a Command Post for faster charge times."
    7    "Secondary Objective:**Stop the Axis from constructing a Command Post."

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  17. western_b1_5

    Mapname : Western B2
     BSPname : western
     Released: Beta 1
     Version : Test

    Target player count: 1-20, supports up to 64
    Gametypes: Objectives, Last Man Standing, Omnibot, Frag, 1on1, Trickjumps, Fun & games, Practise skills

    Map made by: -SSF-Sage from SM-Mapping

     Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
     SM-Mapping site:  http://www.hot.ee/smmapping/
    Please contact me for any feedback, suggestions, constructive critisism, bug report etc.
    Story:
        Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
    If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
    Objectives:
        Axis:
            1] Destroy the Gunsmith's door
            2] Steal two packs of Dynamite
            3] Steal a Detonator        
            4] Prepare the Detonator!
            5] Activate and defend the Detonator for 30 seconds!
        Allies:
            1] Don't let them destroy the Gunsmith's door
            2] Don't let them steal two packs of Dynamite!
            3] Don't let them steal a Detonator!
            4] Don't let them prepare the Detonator!
            5] Disable the detonator before the 30 second timer runs out!

    Recommendations:

        Use g_moverscale 1 (default value) or otherwise the Cart will not work correctly.
        Use pmove_fixed 0 and normal settings. The trickjump is tweaked to regular server.

    Disclaimer:
        
        I can not be held responsible for anything.
    Credits:
    Pegazus
            
     For some assets provided for use in this map. Also great help on sketching, planning, testing and general support.
    [UJE]Niek
        Horse
    Map testing:
    Big thanks to testing
    I owe you guys for all the help, testing and feedback!
    Members and players from:
     {WeB} Clan
    http://webclan.freeforums.org/
     Dark Alchemy Community
    http://www.dark-alchemy.com/
     Ets| Community
    https://ets-clan.com/

    Special thanks to:

     Pegazus     from     SM-Mapping
     o-0._.0-o   from     |>B<|  Community
     GANG$TA     from     {WeB}  Clan
     Old-Owl     from     DA     Community
     Kate        from     Ets|   Community

    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    Changelog:

     Beta2:
      -More cover to cut straight paths and better spawn exits
      -Two new rows of houses added to stop camping
      -More routes to objectives
      -Removed and widened Church doors
      -Limit trickjump area access during objective play
      -Fix crash bug on detonator
      -Removed detonating by jump
      -Only axis can arm and allies disarm the detonator
      -Added routes etc. features for Omnibot
      -Detonation time 30secs->35secs

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  18. warringgods_final

    waypoints :     [email protected]    16 October 2017    Initial Script  (still in test so no public)
    File:           warringgods_final.pk3
    Version:    Final
    Release date:   September 2011
    Author:         Tardis
    Email address:  [email protected]
    Website 1:       http://www.wix.com/dbjones80/tardis-informatick
    Website 2:       http://www.dbjonescomputers.co.uk
    Location: Libya / Egypt
    Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
    // Allied Objective Descriptions
    "Primary Objective:****Secure Seven crates of Gold to the Axis Gold Store."
    "Primary Objective:**Stop the Axis from stealing the Gold from the Allied Mint."
    "Primary Objective:****Stop the Axis from Securing the Gold."
    "Primary Objective:****Steal Seven crates of Gold."
    "Secondary Objective:**Build Allies Ladder."
    "Secondary Objective:**Stop the Axis From Destroying The Ladder."
    "Secondary Objective:**Stop the Axis From Building The Ladder."
    "Secondary Objective:**Destroy Axis Ladder."

    // Axis Objective Descriptions
    "Primary Objective:****Stop the Allies from Securing the Gold."
    "Primary Objective:****Steal Seven crates of Gold."
    "Primary Objective:****Secure Seven crates of Gold to the Allies Gold Store."
    "Primary Objective:**Stop the Allies from stealing the Gold from the Axis Mint."
    "Secondary Objective:**Stop the Allies From Building The Ladder."
    "Secondary Objective:**Destroy Allies Ladder."
    "Secondary Objective:**Build Axis Ladder."
    "Secondary Objective:**Stop the Allies From Destroying The Ladder."
    ======================
    Construction
    base: From ctf_dkswarringgods :author = no author
    A Star Wars JK II Jedi Outcast Map  reworked and redesigned for ET.
    editor:         GTK Radiant 1.5
    build time:     about 16 weeks.
    compile settings:     
    BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8

    Final compile time:  30 mins.
    ====================
    CHANGES:
    New :
    Sky Box
    Lifts Both Teams
    Textures
    Ladders (Water Area's)
    Constructible Ladders Both Teams
    Water Fix
    Egypt Lamp (Main Area)
    Wodden Lamps
    Limbo Cam's
    -Vis Fixes
    ==================

    *CREDITS*
    - Sky Box      -     New bespin_skybox See :bespin_skybox.shader
    - Objective Icon -     FireFly
    - Egypt Lamp      -    Arcana (Robbie Powell)
    - Help           -     Mateos & Splashdamage Forum: Editing Wolf: ET
     
    =================
    Distribution / Permissions
    This is a Final of this map and may not be modified in anyway as to appear as a
    completed map by anyone else other than the author.
    You May Not decompile the BSP as a base to build additional levels.
    You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)
    This file may not be commercially exploited in any way.
    Thanks Tardis

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  19. weisbaden_final

    allied "Dynamite the axis V-2 missile controls before the rocket finishes fueling!"

    axis "Defend the V-2 missile controls until the rocket is fueled and ready for launch!"

    neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  20. wolken5_fp

    Author:      Chris Turner (Chr1s)
    Email:       [email protected]
    axis  "After an less than successful attack on an Allies stronghold we sustained heavy damage on our prizes capital airship the Himmelfaust, currently docked at one of our sky docks for repairs it's important that we defend the ship against rumored Allied sabotage plans."

    wm_mapdescription allied      "We have tracked down the location of the Himmelfaust airship that led a recent assault in which we managed to heavily the damage the ship. It's important that we use this opportunity to strike and permanently destroy the craft."

    wm_mapdescription neutral     "During an intense attack by Axis forces using a small fleet of Himmel Airships the capital ship, Himmelfaust, received heavy damage and was in dire need of repairs. Unable to function properly a retreat was ordered. The ship managed to make port at one the sky docks held be the Axis, however the allies managed to track the airships movements and now know the location of the damaged craft. They now plan to raid the sky dock and permanently damage the airship to prevent such assaults in future."


     
    // Axis Objective Descriptions

    1     "Defend the forward spawn from invading Allied forces."

    2     "Prevent the Allies from destroying the main entrance."

    3     "Defend the top entrance from Allied engineers"

    4     "Stop Allied engineers from building the command post."

    5     "Defend the Airship from Allied sabotage."


      // Allied Objective Descriptions

    1     "Capture the forward spawn from the Axis."

    2     "Dynamite the main entrance."

    3     "Dynamite the top entrance."

    4     "Stop Axis engineers from building the command post."

    5     "Dynamite the airship's engine"

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  21. wolken2_final + wolken2_pinfix

    Author:      Chris Turner (Chr1s)
    Email:       [email protected]
    Map name:    Battle of Wolken2 (Eagles Nest)
    Map version: Final
    ***WOLKEN BACKGROUND***
    These maps are set in the vast land of Wolken, the soldiers
    were dumped in this mysterious land after an incident during
    an Allied investigation into the production of experimental
    technologies by Axis forces. Firstly equipment and weapons
    vanished into thin air, then vehicles started to disappear
    and finally the soldiers themselves vanished, all of which
    were deposited in what was named Wolken by the German soldiers,
    this name was also adopted by the Allies.
    Wolken is made up of various islands and each island may have
    a different climate of it's neighboring islands, making Wolken
    a strange place to live and fight in. However these islands
    aren't floating around in some grand sea, oh no, they are
    floating in what seems to be clouds but it was soon found out
    that these clouds are dangerous as there is immense pressure
    contained beneath the surface that can crush a man as one
    unlucky pilot found out. Amungst the many mysteries of Wolken
    is what happened to the people that once lived in this land
    who built the vast structures and towns that occupy the islands.
    ***MAP INFO***
     Allied forces have finally discovered the whereabouts
    of the Axis air base where they have been launching
    their attacks onto the over stretched Allies. It is
    important that the Allied forces must knock out this
    facility if they are to have any real chance of winning
    the Battle of Wolken. The only real problem is that
    the majority of the air base is located inside a
    mountain which doesn,t seem easily impregnable.

    ***OBJECTIVES***
    Allies:
    1) Capture the temple from the Axis.
    2) Construct the footbridge.
    3) Dynamite the South entrance.
    4) Dynamite the North entrance.
    5) Dynamite the fuel tank at the bottom of the base.
    6) Dynamite the radio equipment at the top of the base.
    Axis:
    1) Defend the temple from the Allies.
    2) Prevent the Allies from constructing the footbridge.
    3) Defend the South entrance from the Allies.
    4) Defend the North entrance from the Allies.
    5) Defend the fuel tank from the Allies.
    6) Defend the radio equipment from the Allies.
    ***ADDITIONAL INFO***
    Beta version, anything that needs changing just address the changes to
    the email above and ill get it done before next version.
    ***TESTING***
    DooC clan
    M8D clan
    GDO Staff
    WF clan now ETS clan
    I honestly can't remember the individuals not associated
    with clans that tested the map so if you tested the map
    and feel you deserved to be here, email me.
    ***CUSTOM ASSETS***
    Some signs were made using Ifurita's blank sign collections.
    Other signs made by myself using ET textures and editor images.
    Plane models from Drakir's map, not sure of original maker.
    Command map icons built myself with help of Burniole.

    ***SPECIAL THANKS***
    Burniole for the grand command map.
    any suggestions please feal free to email me.
     

    46 downloads

       (0 reviews)

    0 comments

    Updated

  22. v2base_te

    "Axis have captured an old fortress and built a V2 Base test facility to evaluate the new V2 rockets, Allied forces have intercepted this information and are trying to steal the secret V2 Rocket design blueprints."

    12 downloads

       (0 reviews)

    0 comments

    Submitted

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