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MAPS V - W

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  1. vara

    Axis Objective Descriptions
    1    "Primary Objective:**Protect the Big-Gun   "
    2    "Primary Objective:**Protect the Side-Entrance"
    3    "Primary Objective:**Build the Commandpost."
    4    "Primary Objective:**Protect the Gold."
    5    "Primary Objective:**Protect the Truck and don´t let the Allies drive the truck to House near the Flag."
    6    "Primary Objective:**Build the Radarcontrols at the Radarbunker."
    7    "Primary Objective:**Don´t let the Allies build the MG."
    8    "Primary Objective:**Build the Beach-Fence 1 + 2 ; the Beach-MG and the MG near the Ammodepot ."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Big-Gun of the Battery Vara. "
    2    "Primary Objective:**Destroy the Side-Entrance "
    3    "Primary Objective:**Build the Commandpost."
    4    "Primary Objective:**Steal the Gold."
    5    "Primary Objective:**Steal the Truck and drive the Gold to the House near the Flag."
    6    "Primary Objective:**Blow up the Radarcontrols at the Radarbunker."
    7    "Primary Objective:**Build the Beach-MG"
    8    "Primary Objective:**Blowup the Beach-Fence 1 + 2, the Beach-MG ; the fence near the Ammodepot and the MG that where there"

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Warbell + scripts

    *warbell scripts
    1/ the gold script It makes the end of the map gameplay much better, only the players who carry gold crates can jump into the columns of fire inside the castle.
    2/
    restricts the access to the Belltower roof room
    sets allied spawntime to 25 secs
    faster construction of the bell mechanism
    no wait at mapend if axis win
    3/
    modified Warbell script II
    restricts the access to the Belltower roof room
    ammocrate at command post if built by axis
    ____________________________
    Axis Objective Descriptions
    1    "Primary Objective:**Secure the forward spawn and destroy the Guardhouse Gate."
    2    "Primary Objective:**Dynamite the Wall hiding the Hidden Room."
    3    "Primary Objective:**Carry the Book of Death to the Altar of Blood! This will open the Sacrifice Portals!"
    4    "Primary Objective:**Destroy the Abbey Main Gate to get fast access to the Abbey!"
    5    "Primary Objective:**Repair the ringing mechanism of the Warbell, so you can ring it and call the Wargod!"
    6    "Primary Objective:**Ring the Warbell to activate the Sacrifice Portals!"
    7    "Primary Objective:**Sacrifice 3 players in the Sacrifice Portals to seal your alliance with the Wargod!"
    8    "Secondary Objective:**Destroy the Crypt Gate for another way into the Abbey."
    9    "Secondary Objective:**Build the command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Defend the Guard House, don't let them destroy it's Gate!"
    2    "Primary Objective:**Defend the Hidden Room. Don't let them blow up the wall!"
    3    "Primary Objective:**Don't let them deliver the Book of Death to the Altar of Blood or they will open the Sacrifice Portals!"
    4    "Primary Objective:**Defend the Abbey Main Gate, keep the Axis out!"
    5    "Primary Objective:**They mustn't repair the Bell Mechanism!"
    6    "Primary Objective:**Do not let them ring the Warbell so they can't activate the Sacrifice Portals!"
    7    "Primary Objective:**Prevent the Axis from throwing themselves into the Sacrifice Portals!"
    8    "Secondary Objective:**Defend the Crypt Gate to keep the Axis out."
    9    "Secondary Objective:**Build the command post."
     

    105 downloads

       (1 review)

    0 comments

    Updated

  3. villa_france_beta1

    Large map
    Author        : Hitman007
    Email address    : [email protected]
    Webpage        : http://www.hitman007.tk ( site closed )
                     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Villa_france
    Filename    : Villa_france_beta1.pk3
    Campname        : villa_france_beta1
    Max Players     : 60
    Release date    : 8/12/2004
    Decription    : The allies need secret documents OSA
    Final Build time: 3 weeks.
    Compile time    : 1:30 hrs/min
    Compile machine    : AMD AtholnXP 2200 1.8, 512MB
    Installation    : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map villa_france_beta1.
    Textures    : 42 new textures for the moment
    Sounds        : 1 new sounds.
    Models        : 0 new model.
    * Special thanks:

    Drakir: www.drakir.tk For all help in forums and Sourcemaps
    MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed)
    Elmapper ET: www.mapperet.tk //Mapping in spanish
    Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r
    Goldrush:-- For source map ^^
    PGRCLAN: Tanks Clan
     TANKS ALL :)
    LIBERATION OF THE .MAP IN 1 MONTH        -
    MAP BY HITMAN007 www.hitman007.tk        -
    VILLA_FRANCE_FINAL              -
    __________
    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Artyllery Gun1"
    2    "Primary Objective:**Defend The artyllery Gun2."
    3    "Primary Objective:**Defend wall."
    4    "Primary Objective:**Build Command Post aT bunker house."
    5    "Primary Objective:**Defend the Documents."
    6    "Primary Objective:**Dont let them escape with the Secret OSA documents."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Artyllery Gun2."
    2    "Primary Objective:**Build Command Post aT bunker house."
    3    "Primary Objective:**"
    4    "Primary Objective:**Capture documents in the bunker."
    5    "Primary Objective:**Secure Documents in bunker house"
    6    "Primary Objective:**"

    47 downloads

       (1 review)

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    Updated

  4. v2_factory

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from building the Pontoon Bridge."
    2    "Primary Objective:**Stop the Truck from reaching the Ammo Depot."
    3    "Primary Objective:**Prevent the Allies from building their Command Post to retain the Forward Spawn."
    4    "Primary Objective:**Protect the Factory and build a V-2."
    5    "Primary Objective:**Build the Train Bridge."
    6    "Primary Objective:**Escort the Train to the V-2 Forward Launch Area."
    7    "Secondary Objective:**Protect the V-2 Launch Door."
    8    "Secondary Objective:**Clear the Train Tunnel of rubble."
     Allied Objective Descriptions
    1    "Primary Objective:**Build the Pontoon Bridge and escort the Truck across the River."
    2    "Primary Objective:**Escort the Truck to the Ammo Depot and deliver the Command Post parts."
    3    "Primary Objective:**Build the Command Post and capture the Forward Spawn."
    4    "Primary Objective:**Prevent the construction of a V-2 by damaging the Factory machines."
    5    "Primary Objective:**Prevent the Axis from constructing the Train Bridge."
    6    "Primary Objective:**Stop the Train from delivering the V-2 to the Forward Launch Area."
    7    "Secondary Objective:**Destroy the V-2 Launch Door to open another entrance to the V-2 Factory."
    8    "Secondary Objective:**Block the Train Tunnel by collapsing the Roof."

    8 downloads

       (1 review)

    0 comments

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  5. warmup_final

    Mapname: warmup_final
    Status: final
    Mapper: CyburK
    released: beta1 03.08.2006/// final 20.08.2006
    contact: [email protected]
    website: www.cyburk.net
    This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
    it yet but i guess the fun limit may be reached with 20 players.

    Install:
    put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
    hit enter and then type "/map warmup_final" hit enter again and check it out.
    Objectives for Allies/Axis
    - Destroy the Enemys Safe.
    - Steal the Secret Documents
    - Build and Defend your Command Post
    - Bring the Enemys Documents to your Command Post.
    thanks and greetings
    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
    speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.
    ...............enjoy
     
     

    19 downloads

       (0 reviews)

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  6. v1rocket_b2

    release date: 18 may 2004
    Game features
    - After the Lorraine37L (the Tank) has reached the depotyard it can no longer be damaged nor repaired.
      This was done to avoid xp-whoring by allied engineers.
    - After the Lorraine37L (the Tank) has reached the depotyard the V1Rocket will be transported onto a electric train
      with a crane. The train will take the v1rocket to the launchramp and does NOT have to be escorted
      nor can it be damaged/repaired
    - Allies can steal the fuelcan (The Objective) at any given time in the game,
      But they can only secure it at the v1rocket after it has reached the launchramp.
      (an icon will appear at the command map)
    title:          V1Rocket_b2
    file:           V1rocket_b21.pk3
    author:         FireFly
    email address:    
    URL:           
    description:    

    Play Information
    gametype:    wolfmp, wolfsw   
    new sounds:     yes
    new graphics:   yes
    new music:      no
    new models:    yes
    prefabs:    no
    Construction
    base:           scratch
    editor:         GTK Radiant 1.3.13
    other programs: easygen, 3Dmax5, Photoshop
    build time:     approx. 9 months.
    compile time:     83 mins.

    Distribution / Permissions
    This is the first trial of this map and may not be modified in anyway as to appear as a
    completed map by anyone else than the author.
    Authors May Not decompile the BSP as a base to build additional levels.
    The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first.
    This file may not be commercially exploited in any way.

    A thank you
    Thanks goes to M.Schaffer and Erwin A. for helping me testing the private beta1....
     
     
     

    15 downloads

       (0 reviews)

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  7. watten_b2

    Date: 20/07/06
    Title: Watten(beta)
    File: watten_b2.pk3
    mapname: Watten
    Author:   Pa5t1s   
    Mail: [email protected]
    Description: Map for Wolfenstein:Enemy Territory
    "Allies took control of the Watten city where Axis shoot V2 missiles on strategic targets accross Europe.*Allies managed to destroy all but one V2 of a new type.*General Patton ordered to keep this missile and its constructive documents until the arrival of air support.**Axis have recieved the order from the Fuhrer to destroy the V2 in order to get access to the documents and bring them back by truck to Germany"
    Instructions: Place watten_b1.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
    Gamemodes supported: Objective, stopwatch. LMS not supported
    Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop
    Thanks: Splash Damage and Activision. Thanks to Alliance(&Lz),fun clan, a good clan in whom there is of good friends.Special thanks to "Pakalatak" for his invaluable councils,and damoon for modifications of watten_b2.
    That's aLL :))

    P  A  5  T  1  S 

    12 downloads

       (0 reviews)

    0 comments

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  8. weebulls_dm

    Author        : Frank "WeeBull" Helling
    Email address    : [email protected]
    Webpage        : http://www.sensei-gaming.be http://ultimateclan.verygames.net/index.php
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : WeeBull's Deathmatch
    Filename    : weebulls_dm.pk3
    Release date    : 14-02-2006
    Description    : My deathmatch map made for EB's contest.
    Program        : SD Radiant 1.4.0
    Build time     : About 1.5 months
    Compile time    : 3 minutes
    Compile machine    : AMD Athlon 1200 mHz, 512mb, GeForce 4 MX 4000 128 mb
    Installation    : Place the weebulls_dm.pk3 to your etmain folder, find a server running the map or
                      bring down the console and type: map weebulls_dm.
    New Textures    : Yes, all textures are made by me. 47 in total.
    New Sounds    : Nope.
    New Models    : Nope.

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version info:
    First and final version. I probably won't improve it after sending it in.
    How to play!
    Axis:
    #. Kill the Allies!
    Allies:
    #. Kill the Axis!
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    #. ULTIMATE and sensei (when it was still alive).
    #. Mic for helping me out with testing.
    #. EB, for making this all possible!
    #. http://www.splashdamage.com forums.
     

    13 downloads

       (0 reviews)

    0 comments

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  9. weedplant_b2

    Author:Varsovie
    tm_weedplant_b2.pk3 released.
    http://www.tompl.isgreat.org/
    Full gallery:
    http://img257.imageshack.us/gal.php?...28tmweedpl.jpg

    Allies want smoke the Holy Ganja Tree because the Axis flood the black market with cheap weed.

    9 downloads

       (0 reviews)

    0 comments

    Updated

  10. wetf_1vs1

    briefing       Map crée par : TinT

    6 downloads

       (0 reviews)

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  11. WodanfiresAssault_2

    Axis Objective Descriptions
    1    "Secondary Objective:**Prevent the Allies from destroying the Bunker door."
    2    "Secondary Objective:**Defend the Bunker from the Allies."
    3    "Secondary Objective:**Defend the Stairwell door from being destroyed."
    4    "Secondary Objective:**Prevent the Allies from stealing the Documents."
    5    "Primary Objective:**prevent the allies from transmitting the Documents to there head quarters."
    // Allied Objective Descriptions
    1    "Secondary Objective:**Assult the beach and destroy the Bunker door."
    2    "Secondary Objective:**Capture the Bunker from the Axis."
    3    "Secondary Objective:**Destroy the Stairwell door to get access to the lower bunkers."
    4    "Secondary Objective:**Find and retrive the Wodanfire Documents."
    5    "Primary Objective:**Transmit the Secret Wodanfire Documents back to HQ."

    9 downloads

       (0 reviews)

    0 comments

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  12. wow_senseless

    Axis Objective Descriptions
    1    "Primary Objective:**Eliminate the Allied force."
    Allied Objective Descriptions
    1    "Primary Objective:**Eliminate the Axis force."

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  13. warringgods_final

    File:           warringgods_final.pk3

    Version:    Final

    Release date:   September 2011

    Author:         Tardis

    Email address:  [email protected]

    Website 1:        http://www.wix.com/dbjones80/tardis-informatick

    Website 2:        http://www.dbjonescomputers.co.uk



    Location: Libya / Egypt


     
    Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
    // Allied Objective Descriptions

    "Primary Objective:****Secure Seven crates of Gold to the Axis Gold Store."

    "Primary Objective:**Stop the Axis from stealing the Gold from the Allied Mint."

    "Primary Objective:****Stop the Axis from Securing the Gold."

    "Primary Objective:****Steal Seven crates of Gold."

    "Secondary Objective:**Build Allies Ladder."

    "Secondary Objective:**Stop the Axis From Destroying The Ladder."

    "Secondary Objective:**Stop the Axis From Building The Ladder."

    "Secondary Objective:**Destroy Axis Ladder."

    // Axis Objective Descriptions

    "Primary Objective:****Stop the Allies from Securing the Gold."

    "Primary Objective:****Steal Seven crates of Gold."

    "Primary Objective:****Secure Seven crates of Gold to the Allies Gold Store."

    "Primary Objective:**Stop the Allies from stealing the Gold from the Axis Mint."

    "Secondary Objective:**Stop the Allies From Building The Ladder."

    "Secondary Objective:**Destroy Allies Ladder."

    "Secondary Objective:**Build Axis Ladder."

    "Secondary Objective:**Stop the Allies From Destroying The Ladder."

    base: From ctf_dkswarringgods :author = no author

    A Star Wars JK II Jedi Outcast Map  reworked and redesigned for ET.


     
    editor:         GTK Radiant 1.5
    build time:     about 16 weeks.


     
    compile settings:      
    BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8

    Final compile time:  30 mins.


    CHANGES:


     
    New : Sky Box

    Lifts Both Teams

    Textures

    Ladders (Water Area's)

    Constructible Ladders Both Teams

    Water Fix

    Egypt Lamp (Main Area)

    Wodden Lamps

    Limbo Cam's

    -Vis Fixes

    *CREDITS*

    - Sky Box    -    New bespin_skybox See :bespin_skybox.shader

    - Objective Icon -      FireFly

    - Egypt Lamp       -    Arcana (Robbie Powell)

    - Help             -    Mateos & Splashdamage Forum: Editing Wolf: ET



    Distribution / Permissions
    This is a Final of this map and may not be modified in anyway as to appear as a

    completed map by anyone else other than the author.


     
    You May Not decompile the BSP as a base to build additional levels.

    You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)

    This file may not be commercially exploited in any way.


     
    Thanks Tardis

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  14. ware

    DM, visit www.etmaps.rar.pl for more maps!

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  15. voilegarde_b3

    April 19, 2004
    --------------------
    Chateau Voilegarde Beta 3
    --------------------
    Map by:        Tasian
    Description:  Allied intelligence recently discovered a research facility hidden in a secluded french castle called Chateau Voilegarde. They must break into the lab and steal the radar parts. Axis must hold off the attackers.
    *** Beta 1 Released 3/17/04
    - First version, fresh out of the oven! You can practically smell that new car smell...
    *** Beta 1.1 Released 3/19/04
    - Fixed up places where textures are z-fighting
    - Widened the vents and retextured them for easier dark navigation
    - Made the grass and dirt able to support landmines
    - Straightened out a few unaligned textures
    - Clipped a few more things
    - Made the boundary mountains impossible (or at least much harder) to climb up on... hopefully. Also clipped a major gameplay leak on said mountains. (Thanks Crazysmuk!)
    - Took care of the Allied Commander saying "Destroy the Controls" instead of "Controls repaired"
    - The tank model have a problem with defying gravity, took care of that. (Thanks Brit!)
    - The truck barrier CAN'T be constructed anymore when the truck gets past it.
    - Commander now says "Assault Ramp destroyed" instead of "Assault Ramp Constructed"... in the right part, of course. (Thanks Crim!)
    ** Beta 2 Released 4/2/04
    - Axis Commander said "Controls Repaired" when it gets destroyed and the Allied Commander says "Generator Destroyed" when the assault ramp is kaput. Oops. Fixed those.
    - Modified the mountains some more for making it impassible.
    - Put some lights in the un-lighted area in the research center. Oops! Also modified the stair lights a bit.
    - Now a warning of "You are near the Lethal Electric Floor" appears when you're near the active floor of death. It disappears when the floor is safe.
    - Lowered the moat entrance a bit for easier swimming. (Thanks prog!)
    - Major goof-up, the news reel doesn't play in Beta 1.1! I kicked that problem's butt.
    - Added some corona effects to the electric floor lights so they're easier to see. Plus they're shiny, oooo!
    - The lab exit bunker now has a 2nd floor and 2 more exits, given that the Allies can easily beat the Axis back with the current bunker floor plan. (And I threw in some more boxes up there, 'cause... um... Axis... like... boxes.)
    - Now Axis can blow up the Assault Ramp by place the explosive on the floor of the wall, as opposed to directly on the ramp. It plain looked silly to see the dynamite explode right next to the ramp and the ramp was still standing. (Thanks pookie!)
    - Axis now have pictures on the command map (not matching, exactly, but I'm not a good graphics person) of the thingies they need to defend: Main Entrance, Side Entrance, Generator.
    - Modified the Laboratory Axis spawn for easier access of the stairway. Also there is a vent by the jail-like blocker that leads over to the place before the Radar Room.
    - The generator is now located in the lobby for better Axis defense. Speaking of better Axis defense, there's now a constructible MG nest where the generator used to be, plus a mounted MG on the 2nd floor balcony of the eastern lab exit bunker.
    - There is a pathway that leads from the Axis laboratory spawn to the big picture in the castle lobby.
    - Added an extra room to the facility warehouse to make spawn camping harder for the Allies.
    - Truck is 25% slower now to give the Axis a fair chance.
    - Plus, more pictures 'n' fun stuff. :)
    ** Beta 3 Released 4/19/04
    - The truck was moved from the front of the castle to a driveway next to the Allied first spawn. The truck drives at an okay speed until it reaches the tunnel, then it slows down. 'Cause it's evil like that.
    - The jail-like blocker in the facility has been moved to prevent very easy escapes with the Radar Parts.
    - Added more rooms to the research facility to help balance the blocking of the easy escape route.
    - Truck barrier has been moved to the middle of the field to give the Axis a better chance.
    - Speaking of stronger Axis defense, time has been extended to 25 minutes.
    - Cut out a bunch of bloat and corrected the mistakes of the sound files. (Thanks SiliconSlick!)
    - Tweaked the elevator to go a tiny bit faster.
    - Heard there was a problem with the map not ending when the truck reaches the final point... did a bit of 'fail-safe' scripting to try and counter that.
    - Changed the Axis Exit Bunker a bit more, extended a balcony, hallway route a bit shorter.
    - There's an Axis-ONLY door (red symbol, even disguised Coverts can't open it) that connects the Chateau and Laboratory... just so the Axis aren't 'locked-out' of their own place. :P
    - More texture straightening and brush goof-ups fixing.
    ==========================================================
    Known Bugs:
    * I've been told that if you go prone while the elevator is moving, you get crushed. I tried it get crushed for 5 minutes, but no luck. So if you're paranoid, please remain in the upright position until the elevator comes to a complete stop. And take a bag of peanuts.
    ==========================================================
    Objective Data:
    **Allies (The Good Ol' American Boys)**
    - Gain Access to the Castle by Destroying the Main Entrance, Building the Assault Ramp on the East Side, and/or Destroying the Side Gate in the Basement Warehouse of the Chateau
    - Capture the Forward Spawn in the Castle Courtyard shed to make the assault that much easier.
    - Dynamite the Generator (located in the lobby) to gain access to the research facility and to secure the Courtyard Spawn.
    - Disable the Electric Floor Controls to gain access to the radar part. Otherwise, anyone stepping into the radar room will get a "shocking" surprise.
    - Take the Radar Part and secure it to the truck outside the castle wall, near the main gate.
    - If constructed, dynamite the Truck Barrier, and escort that truck out of there to win the match.
    - Build a Command Post, located very close to the western wall on the first floor.

    **Axis (Those Jahahaa-ing Trench Coat Krauts)**
    - Defend the Castle's Walls by preventing the destruction of the Main Entrance, rebuilding the Side Gate if compromised, and destroying the Assault Ramp if constructed.
    - Defend the Forward Spawn in the Castle Courtyard shed to continue defending the castle walls.
    - Prevent the destruction of the generator (located in the lobby) to keep the facility within the castle locked down and the Courtyard Spawn under Axis control (if captured, of course).
    - Maintain the Electric Floor Controls so the Allies can not take the Radar Part.
    - Don't let the Allies steal the Radar Part and take it to the truck outside the castle, near the main gate.
    - Disable the truck and build the truck barrier to prevent the Allies from escaping with the Radar Part.
    - Build a Command Post, located very close to the western wall on the first floor.

    ==========================================================
    **Map Info
    Title                :Chateau Voilegarde
    Filename            :voilegarde_b3.bsp
    Game/mod            :ET - wolfmp/ wolfsw
    Author                :Tasian
    Email address                :[email protected]
    Not-Clan Web Address        :http://goat1.proboards26.com
    ==========================================================
    **Build Info
    Base                :Scratch
    Editor(s) Used                :Wolf Radiant, Paint Shop Pro
    Build time            :About 8 months
    Compile time            :30 minutes
    ==========================================================
    **Installation
    Put voilegarde_b3.pk3 into your (wolfet)\etmain directory.
    ==========================================================
    **Playing
        Run wolfet
        bring down console "~" and type...
        /g_gametype 2; map voilegarde_b3
    ==========================================================
    **Play Information
    Single Player           : No
    wolfmp                 : Yes
    wolfsw               : Yes
    wolflms            : No
    New Sounds              : Yes
    New Graphics            : Yes
    New Music               : ... ... Why would there be music in the background? I wish my life has a musical score. Like the Simpsons. Doh!
    ==========================================================
    **Special Thanks to...
    - First and foremost, the Splash Damage team for making one of the best multiplayer games ever. Period. :D
    - The fine folks at Goat's Bar and Grill, you guys are the best! Some special-special thanks for the following:
    - GyverX for making the commandmap and the custom textures, and for testing out the map and trying very hard to get his server up and running just to test me l'il map. Plus making one of the best ET images I've seen!
    - InThrees for his special graphic as well.
    - HaB aka Brit for doing a fantastic job with his multiple(!) news reels. I can proudly say that they are JOLLY GOOD! Also for testing the map.
    - Crimson Avenger, prog, pookie, Crazysmuk, and Bullet Magnet for checking out my map and putting up with my annoying voice on Teamspeak. :P
    - Syma, Englander, Porky, miky, Mycroft, NA*IL, Chiemseeman, JamesBOMB, Radd, the **NameGoesHere** guys, Arctic_Wolf, The >DD< Clan, randall, all the people I pushed into the ground while they were on 999 ping, everyone else I missed (there's just so many, sorry about that! Me brain is going, thanks to age, I think) ... well, you didn't really help with the map, but thanks for all the fun and experiences I had with you guys!
    - And of course, Goat for letting us play on the server he pays for, we all appreciate it! ... Except the people that get banned. :P
    - Chavo_one, for letting me use his beautiful Venice sky and helping me with getting it to work.
    - Drakir for some of his textures and his nice webpage and tutorials.
    - Jon Swenson (Creator of Axis Lab) for his information about using game_models.
    - And the Splash Damage forums for having some extremely helpful people there.
    - Bob Seger for his ol' time rock 'n' roll.
    - Buckwheat Boys for making one of the most annoying and catchy songs ever. (If you know of the dancing banana, you know the song)
    - The LTC Clan (www.ltcclan.com) for their praises on my map and for picking it for their start-off party night.
    ==========================================================
    Any suggestions, compliments, criticisms, bugs, questions, send 'em my way. :)
    [email protected]
    ===========================================================
    "Give me goomba or give me death!" -Crazysmuk
    ---- Happy Fun Time Bonus Tip for those that reached the end of this long, long readme!!!!!111oneon: Yes, there is a secret room. How does one reach it? No hand icon will show up near the button... let's just say that it's on the edge of the map. And you need to press a bird in the shadow.

    9 downloads

       (0 reviews)

    0 comments

    Updated

  16. wolken4_final

    Author:      Chris Turner (Chr1s)
    Email:       [email protected]
    Map name:    Battle of Wolken4 (Wolkenkanone)
    Map version: Final
    ***WOLKEN BACKGROUND***
    These maps are set in the vast land of Wolken, the soldiers
    were dumped in this mysterious land after an incident during
    an Allied investigation into the production of experimental
    technologies by Axis forces. Firstly equipment and weapons
    vanished into thin air, then vehicles started to disappear
    and finally the soldiers themselves vanished, all of which
    were deposited in what was named Wolken by the German soldiers,
    this name was also adopted by the Allies.
    Wolken is made up of various islands and each island may have
    a different climate of it's neighboring islands, making Wolken
    a strange place to live and fight in. However these islands
    aren't floating around in some grand sea, oh no, they are
    floating in what seems to be clouds but it was soon found out
    that these clouds are dangerous as there is immense pressure
    contained beneath the surface that can crush a man as one
    unlucky pilot found out. Amungst the many mysteries of Wolken
    is what happened to the people that once lived in this land
    who built the vast structures and towns that occupy the islands.
    ***MAP INFO***
    To the horror of the Allied forces the Axis have
    managed to construct a monster sized cannon in the
    same vain as the Dora railgun back on Earth, only
    difference is that this new weapon named wolkenkanone
    runs on tank style treds rather than rail track.
    A test fire of this weapon is due later tonight if
    succesfull it wont be long till the tred system is
    operational and the weapon deployed on the battlefield.
    Allies must knock out this weapon before the test fire
    to avoid certain doom.

    ***OBJECTIVES***
    Allies:
    1) Destroy the Turmfaust to allow safe passage for the tanks.
    2) Breech the Main Entrance with the remaining tank.
    3) Deliver the spare parts to the damaged plane.
    4) Repair the plane and steal it.
    5) Use the plane to clear an opening into the buildin site.
    6) disable the Wolkenkanone by dynamiting the controls.
    Axis:
    1) Defend the Turmfaust to keep it operational.
    2) Defend the Main Entrance.
    3) Prevent Allies from delivering the spare parts to the plane.
    4) Stop the Allies from repairing the plane.
    5) Dont allow Allies access to the building site.
    6) Defend the Wolkenkanone from Allied sabotague.
    ***ADDITIONAL INFO***
    Final version, no changes from now on.
    ***TESTING***
    DooC clan
    M8D clan
    GDO Staff
    WF clan
    CCCP clan
    I honestly can't remember the individuals not associated
    with clans that tested the map so if you tested the map
    and feel you deserved to be here, email me.
    ***CUSTOM ASSETS***
    Some signs were made using Ifurita's blank sign collections.
    Other signs made by myself using ET textures and editor images.
    A number of models where made by Detoeni (http://detoeni.planetwolfenstein.gamespy.com/)
    Command map icons built myself with help of Burniole.

    ***SPECIAL THANKS***
    Burniole for the grand command map.
    any suggestions please feal free to email me.
     

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  17. wolken6_b1

    Author:      Chris Turner (chr1s)
    Email:       [email protected]
    Map name:    Battle of Wolken6 (Portal)
    Map version: Beta 1
    ***WOLKEN BACKGROUND***
    These maps are set in the vast land of Wolken, the soldiers
    were dumped in this mysterious land after an incident during
    an Allied investigation into the production of experimental
    technologies by Axis forces. Firstly equipment and weapons
    vanished into thin air, then vehicles started to disappear
    and finally the soldiers themselves vanished, all of which
    were deposited in what was named Wolken by the German soldiers,
    this name was also adopted by the Allies.
    Wolken is made up of various islands and each island may have
    a different climate of it's neighboring islands, making Wolken
    a strange place to live and fight in. However these islands
    aren't floating around in some grand sea, oh no, they are
    floating in what seems to be clouds but it was soon found out
    that these clouds are dangerous as there is immense pressure
    contained beneath the surface that can crush a man as one
    unlucky pilot found out. Amungst the many mysteries of Wolken
    is what happened to the people that once lived in this land
    who built the vast structures and towns that occupy the islands.
    ***MAP INFO***
    Allied forces are preparing to launch a major
    attack on one of the 3 Portal sites that are
    located within Wolken, currently under Axis
    occupance. In order to succeed they must first
    knock out the reinforced anti-tank gun. Under
    the cover of darkness Allied engineers where
    able to construct a special explosive device
    in order to do this, but the Axis managed to
    stop them arming it. Now Allies must find a way
    of getting the deivce operatioal again and blow
    the antitank gun in order to gain control of the site.

    ***OBJECTIVES***
    Allies:
    1) Capture the Forward Bunker.
    2) Destroy the Main Entrance.
    3) Destroy the Side Entrance.
    4) Build the Command Post and Prevent Axis doing the same.
    5) Capture the Explosives and plant them at the Explosives Device.
    6) Steal the Keycard in order to arm the Explosive Device.
    Axis:
    1) Defend the forward bunker.
    2) Defend the Main Entrance.
    3) Defend the Side Entrance.
    4) Build the Command Post and Prevent Allies doing the same.
    5) Defend the Explosives from Allies troops.
    6) Prevent the Allies from taking the Keycard to the Explosive Device.
    ***ADDITIONAL INFO***
    Beta version, anything that needs changing just address the changes to
    the email above and ill get it done before next version.
    ***CHANGE LOG***
    *Beta 1:
      Added team door above side entrance
      Door bug at main fixed (hopefully)
      Added voice announcements for flag
      captures and entrances destructions.
      Extended rim around temple spawn
      balcony to remove easy MG possition.
      Wall from main to side on last stage
      altered to close the area a bit.
      Main entrance building extended into
      hill side by the 3 houses on the West.
      Flag pole stand altered to prevent
      unwanted bouncing away from flag
      when trying to capture it.
      Sandbag possitions added along main
      road.
      Some roofs have been better clipped
      to prevent problamatic camping.
    ***TESTING***
    Dooc clan
    m8d clan
    #xfire-project play tests
    ***CUSTOM ASSETS***
    Some signs were made using Ifurita's blank sign collections.
    Other signs made by myself using ET textures and editor images.
    Master Sword taken from Commander Link's JK3 weapon mod.
    Hylian Shield from Twilight Princess.
    Barrel models made by Rayban
    Halftrack model made by Detoeni
    ***OTHER NOTES***
    Map intended for 6v6 competitive play although this is
    first public version so suitability for such play may
    need looking at still.
    Any suggestions please feal free to email me.
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  18. wolken1_final

    Author:      Chris Turner (chr1s)
    Email:       [email protected]
    Map name:    Battle of Wolken1 (First Encounter)
    Map version: Beta 1
    ***WOLKEN BACKGROUND***
    These maps are set in the vast land of Wolken, the soldiers
    were dumped in this mysterious land after an incident during
    an Allied investigation into the production of experimental
    technologies by Axis forces. Firstly equipment and weapons
    vanished into thin air, then vehicles started to disappear
    and finally the soldiers themselves vanished, all of which
    were deposited in what was named Wolken by the German soldiers,
    this name was also adopted by the Allies.
    Wolken is made up of various islands and each island may have
    a different climate of it's neighboring islands, making Wolken
    a strange place to live and fight in. However these islands
    aren't floating around in some grand sea, oh no, they are
    floating in what seems to be clouds but it was soon found out
    that these clouds are dangerous as there is immense pressure
    contained beneath the surface that can crush a man as one
    unlucky pilot found out. Amungst the many mysteries of Wolken
    is what happened to the people that once lived in this land
    who built the vast structures and towns that occupy the islands.
    ***MAP INFO***
    After a month of exploring the land of Wolken, Allied
    forces have uncovered an Axis base in the Southern regions.
    Located within this base is a prototype of a new weapon
    named Turmfaust, first seen in development back on Earth
    before the 'incident', which is to be test fired some
    time today. Allies are planning to sabotage this test
    fire and try halt the deployment of this new weapon
    on the battlefield.

    ***OBJECTIVES***
    Allies:
    1) Capture the Forward Bunker.
    2) Destroy the Main Entrance.
    3) Destroy the Side Entrance.
    4) Build the Command Post and Prevent Axis doing the same.
    5) Destroy the Turmfuast test cannon.
    Axis:
    1) Defend the forward bunker.
    2) Defend the Main Entrance.
    3) Defend the Side Entrance.
    4) Build the Command Post and Prevent Allies doing the same.
    5) Defend the Turmfaust test cannon.
    ***ADDITIONAL INFO***
    Beta version, anything that needs changing just address the changes to
    the email above and ill get it done before next version.
    ***CHANGE LOG***
    *Alpha 1/CPC:
      Spawn times made to 25/20, Axis/Allies.
      Third route to Turmfaust added neer the tank.
      Additional ladders over the wall at Axis 2nd Spawn.
      Second spawn exit at Axis 2nd spawn going to Turmfaust.
      Top Bunker added to complex.
      Fog/clouds replaced for water for benifit of competition configs
      Two team doors for axis at main entrance added.
      Clipping removed on some roofs on the side route.
      Stone ramp added to side entrance to prevent mine placement.
      Axis Spawn points fixed at their 2nd spawn.
      Missing light models corrected.
      Cushion added to ground on other side of wall at 2nd Axis spawn.
      The small building on side route given an inside next to the wooden platfrom.

    *Alpha 2:
      Hatch added to the third route that was added in alpha 1.
      Map time limit made to 20 minutes.
      Allies first spawn moved backwards into the building it once was.
      Ladders in the complex fixed from the faults found with them.
      Very top of the complex was clipped properly and texture leak fixed.
      Drop down ladder from garage area removed.
      A route from main to the side entrance added with axis team door.
      Turmfaust objective room drastically re-designed with two floors and the plant
      location moved from controlls to the gun it self located on the lower level.
    *Beta 1:
      Spawn times set to 30/20 Axis/Allies.
      Map time limit rediced to 15 minutes.
      Hatch at alternate route removed.
      The crouching bug near mean entrance fixed.
      One of the two team doors at main entrance removed.
    *Final
      Additional details in the underground passage.
      Moved end of round camera to face the cannon for Allies winning.
      Added destroyed state for cannon for end of round.
      Removed textures from areas of map not seen by players or spectors.

    ***TESTING***
    #Newmaps.et
    Vowel, Kesnel, Splodge, Bobz, Photon, Bidy,
    Bulld0g, Danl, Domi, FranQ, Burniole, wAndAA,
    Robot, Pab, Adacore, R3ap4r, Azrael, lawley,
    Cypher, Antalis, if your not here and feel you
    should, don't take offence I just forgot you.
    ***CUSTOM TEXTURES***
    Some signs were made using Ifurita's blank sign collections.
    Other signs made by myself using ET textures and editor images.
    Windows and wooden frames from McNite's map Warbell.
    Command map icons built myself with help of Burniole.

    ***SPECIAL THANKS***
    Burniole for the grand command map.
    any suggestions please feal free to email me.
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  19. wolken3_final

    Battle of Wolken 3 [Final]
    Author: Chr1s
    http://www.splashdamage.com/forums/showthread.php?t=17728
    --------------------------------------------------------------------------------
    Final Version of Wolken3 complete with new layout, I decided to release it as final as I wont be working on it anymore and as far as I'm aware they no big issues.
    Battle of Wolken3: Axis Strike
    Background
    After the embarrassing defeat in the outer regions of Wolken, Axis forces plan to attack and Allied controlled area where Axis intelligence have indicated that Allied forces have gathered information about how to get out of Wolken and return home. The Axis are planning to steal the documents from the Allied controlled region of Wolken and escape with these documents by any means possible.
    Objectives
    1.Capture the Forward Spawn
    2.Destroy the Main Entrance
    3.Destroy the Side Entrance
    4.Build the Command Post
    5.Refuel the Airplane
    6.Deliver the Documents to the Airplane
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  20. WarIn058

    20-10-2010 
     Version 1.0.0
    An NightMare058 & Scorpio! Production**

    This is are first map. Most of the textures are not made by us, they're ripped from other maps.
    We don't to change this map. 
    Contact:
    NightMare058 (Mapping)
    (xFire: mauricekramer)
    Scorpio! (Mapping & Scripting)
    (xFire: jmstelpstra)

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  21. warmissile_fp4

    Changelog for warmissile_fp4
    fixed minlight (whole map)
    fixed caulk at main generator
    fixed cam at main generator
    added cams
    fixed caulk and brush on flag allies axis
    fixed light at main door
    added details (whole map. trucks ect...)
    added door near main generator
    fixed door sound
    fixed angle at door
    fixed some lights
    fixed minimap tracemap
    fixed health ammo cabinets
    fixed cmarkers on minimap
    fixed models on keycard
    added cmarker keycard
    removed some old models
    fixed textures and brushes
    fixed landmines on texture grass
    added fog
    added ambient sounds crickets-, truck/tank-, war- and other sounds.
    added rocket start sound
    fixed objdata (still not final)
    removed spawnflags 2 on all models and added clip
    added texture obj map

    Todo:
    add sound for both commandposts.
    gouki fucked up command post spawn :D

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  22. wurttemberg_b4

    wurttemburg.pk3
    spaffdog
    Objective(s) 
    Axis Objective - Descriptions
    1    "Don't let the Allies get the tank over the bridge."
    2    "Protect the town's main gate."
    3    "Protect the town's side gate."
    4    "Prevent the Allies from accessing the docs room."
    5    "Protect the room's entrance."
    6    "Don't let the Allies to escape with the docs."
    Allied Objective - Descriptions
    1    "Build the bridge and move the tank over to the main gate."
    2    "Let the tank blow up the town's main gate."
    3    "Dynamite the side Gate."
    4    "Move forward to the docs room."
    5    "Blow up the defences by the gate's entrance."
    6    "Escape with tdocuments."
    - Allies spawn slightly further away from the tank than axis. it's a rush to either build or setup for a defense. 
    - once the allies have repaired the tank the axis spawn now becomes the allies spawn and forces teh axis back to the factory. 
    - The allies must continue to move the tank forward towards the factory gates 
    - Allies must repair the bridge to advance to the factory gates 
    -Blow the factory gates 
    - advance the tank to the side and blast through the wall 
    - allies cp spawn upon repair/construction 
    - H/A crates available near the allies cp to help with the push towards the gates and ultimately inside 
    - once the gate and the side wall have been blown it's time to steal teh docs and run them back to the transmitter (in an abandonded house near the intitial tank start. 
    ----------------------------- 
    Changes 
    ----------------------------- 
    - fixed the HUGE second tank explosion bug 
    - Completely reworked the texturing. looks a lot better (imo) 
    - re-did the lighting from scratch. was either uber bright or dark depending on your config, should be much better now - obviously looks best on stock config **my monitor has it's brightness up so might still be too dark - easy fix**, lots of the brick detail is lost on really high gamma and pic mip) 
    - added cushions to the spawn points so you no longer lose health dropping down 
    - redid the clipping on the trucks after it was found proning underneath them was possible 
    - added various props and things, truck inside the latter area buildings and various other additions 
    - blocked the spawn camping building next to allies initial spawn 
    - BETA 4: tank has been moved, textures and build fixes as well as lighting fixes
    probably more but can't remember 

    37 downloads

       (0 reviews)

    0 comments

    Updated

  23. valhalla__overload__b2

    16\1\2009

    ----------------------------------------------------------------------------------
    map name: Valhalla (Overload)
    ----------------------------------------------------------------------------------
    about the map :
    this is a valhalla style map, intended for larger teams.
    the original was without sound (if you step on metal or wood then you dont hear it),
    this version has normal sound, i felt like it needed sound for larger teams.
    i hope you like the way it turned out ;).

    map made by (S3C) Yogi *SD*
    [email protected]

    scav you later ;)
     axis "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
     allied "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
     neutral "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
     

    34 downloads

       (0 reviews)

    0 comments

    Updated

  24. winterbase

    Axis Objective Descriptions
    1    "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
    2    "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
    3    "Primary Objective:**Destroy the gate."
    4    "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
    5    "Primary Objective:**Steal the keycard and bring it to the fault."
    6    "Primary Objective:**Bring the gold to the truck."
    7    "Primary Objective:**Truck."

    // Allied Objective Descriptions
    1    "Primary Objective:**Defend the room**"
    2    "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
    3    "Primary Objective:**Defend the gate."
    4    "Primary Objective:**Defend the room."
    5    "Primary Objective:**Defend the keycard."
    6    "Primary Objective:**Defend the gold."
    7    "Primary Objective:**Defend the truck."

    79 downloads

       (0 reviews)

    0 comments

    Updated

  25. v2base_te

    "Axis have captured an old fortress and built a V2 Base test facility to evaluate the new V2 rockets, Allied forces have intercepted this information and are trying to steal the secret V2 Rocket design blueprints."

    15 downloads

       (0 reviews)

    0 comments

    Submitted

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