MAPS V - W
47 files
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vara
By kate
Axis Objective Descriptions
1 "Primary Objective:**Protect the Big-Gun "
2 "Primary Objective:**Protect the Side-Entrance"
3 "Primary Objective:**Build the Commandpost."
4 "Primary Objective:**Protect the Gold."
5 "Primary Objective:**Protect the Truck and don´t let the Allies drive the truck to House near the Flag."
6 "Primary Objective:**Build the Radarcontrols at the Radarbunker."
7 "Primary Objective:**Don´t let the Allies build the MG."
8 "Primary Objective:**Build the Beach-Fence 1 + 2 ; the Beach-MG and the MG near the Ammodepot ."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Big-Gun of the Battery Vara. "
2 "Primary Objective:**Destroy the Side-Entrance "
3 "Primary Objective:**Build the Commandpost."
4 "Primary Objective:**Steal the Gold."
5 "Primary Objective:**Steal the Truck and drive the Gold to the House near the Flag."
6 "Primary Objective:**Blow up the Radarcontrols at the Radarbunker."
7 "Primary Objective:**Build the Beach-MG"
8 "Primary Objective:**Blowup the Beach-Fence 1 + 2, the Beach-MG ; the fence near the Ammodepot and the MG that where there"
17 downloads
0 comments
Submitted
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Warbell + scripts
By kate
*warbell scripts
1/ the gold script It makes the end of the map gameplay much better, only the players who carry gold crates can jump into the columns of fire inside the castle.
2/
restricts the access to the Belltower roof room
sets allied spawntime to 25 secs
faster construction of the bell mechanism
no wait at mapend if axis win
3/
modified Warbell script II
restricts the access to the Belltower roof room
ammocrate at command post if built by axis
____________________________
Axis Objective Descriptions
1 "Primary Objective:**Secure the forward spawn and destroy the Guardhouse Gate."
2 "Primary Objective:**Dynamite the Wall hiding the Hidden Room."
3 "Primary Objective:**Carry the Book of Death to the Altar of Blood! This will open the Sacrifice Portals!"
4 "Primary Objective:**Destroy the Abbey Main Gate to get fast access to the Abbey!"
5 "Primary Objective:**Repair the ringing mechanism of the Warbell, so you can ring it and call the Wargod!"
6 "Primary Objective:**Ring the Warbell to activate the Sacrifice Portals!"
7 "Primary Objective:**Sacrifice 3 players in the Sacrifice Portals to seal your alliance with the Wargod!"
8 "Secondary Objective:**Destroy the Crypt Gate for another way into the Abbey."
9 "Secondary Objective:**Build the command post."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the Guard House, don't let them destroy it's Gate!"
2 "Primary Objective:**Defend the Hidden Room. Don't let them blow up the wall!"
3 "Primary Objective:**Don't let them deliver the Book of Death to the Altar of Blood or they will open the Sacrifice Portals!"
4 "Primary Objective:**Defend the Abbey Main Gate, keep the Axis out!"
5 "Primary Objective:**They mustn't repair the Bell Mechanism!"
6 "Primary Objective:**Do not let them ring the Warbell so they can't activate the Sacrifice Portals!"
7 "Primary Objective:**Prevent the Axis from throwing themselves into the Sacrifice Portals!"
8 "Secondary Objective:**Defend the Crypt Gate to keep the Axis out."
9 "Secondary Objective:**Build the command post."
105 downloads
0 comments
Updated
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winterbase
By kate
Axis Objective Descriptions
1 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
3 "Primary Objective:**Destroy the gate."
4 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
5 "Primary Objective:**Steal the keycard and bring it to the fault."
6 "Primary Objective:**Bring the gold to the truck."
7 "Primary Objective:**Truck."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the room**"
2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
3 "Primary Objective:**Defend the gate."
4 "Primary Objective:**Defend the room."
5 "Primary Objective:**Defend the keycard."
6 "Primary Objective:**Defend the gold."
7 "Primary Objective:**Defend the truck."
79 downloads
0 comments
Updated
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wolken2_final + wolken2_pinfix
By kate
Author: Chris Turner (Chr1s)
Email: [email protected]
Map name: Battle of Wolken2 (Eagles Nest)
Map version: Final
***WOLKEN BACKGROUND***
These maps are set in the vast land of Wolken, the soldiers
were dumped in this mysterious land after an incident during
an Allied investigation into the production of experimental
technologies by Axis forces. Firstly equipment and weapons
vanished into thin air, then vehicles started to disappear
and finally the soldiers themselves vanished, all of which
were deposited in what was named Wolken by the German soldiers,
this name was also adopted by the Allies.
Wolken is made up of various islands and each island may have
a different climate of it's neighboring islands, making Wolken
a strange place to live and fight in. However these islands
aren't floating around in some grand sea, oh no, they are
floating in what seems to be clouds but it was soon found out
that these clouds are dangerous as there is immense pressure
contained beneath the surface that can crush a man as one
unlucky pilot found out. Amungst the many mysteries of Wolken
is what happened to the people that once lived in this land
who built the vast structures and towns that occupy the islands.
***MAP INFO***
Allied forces have finally discovered the whereabouts
of the Axis air base where they have been launching
their attacks onto the over stretched Allies. It is
important that the Allied forces must knock out this
facility if they are to have any real chance of winning
the Battle of Wolken. The only real problem is that
the majority of the air base is located inside a
mountain which doesn,t seem easily impregnable.
***OBJECTIVES***
Allies:
1) Capture the temple from the Axis.
2) Construct the footbridge.
3) Dynamite the South entrance.
4) Dynamite the North entrance.
5) Dynamite the fuel tank at the bottom of the base.
6) Dynamite the radio equipment at the top of the base.
Axis:
1) Defend the temple from the Allies.
2) Prevent the Allies from constructing the footbridge.
3) Defend the South entrance from the Allies.
4) Defend the North entrance from the Allies.
5) Defend the fuel tank from the Allies.
6) Defend the radio equipment from the Allies.
***ADDITIONAL INFO***
Beta version, anything that needs changing just address the changes to
the email above and ill get it done before next version.
***TESTING***
DooC clan
M8D clan
GDO Staff
WF clan now ETS clan
I honestly can't remember the individuals not associated
with clans that tested the map so if you tested the map
and feel you deserved to be here, email me.
***CUSTOM ASSETS***
Some signs were made using Ifurita's blank sign collections.
Other signs made by myself using ET textures and editor images.
Plane models from Drakir's map, not sure of original maker.
Command map icons built myself with help of Burniole.
***SPECIAL THANKS***
Burniole for the grand command map.
any suggestions please feal free to email me.
49 downloads
0 comments
Updated
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villa_france_beta1
By kate
Large map
Author : Hitman007
Email address : [email protected]
Webpage : http://www.hitman007.tk ( site closed )
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Villa_france
Filename : Villa_france_beta1.pk3
Campname : villa_france_beta1
Max Players : 60
Release date : 8/12/2004
Decription : The allies need secret documents OSA
Final Build time: 3 weeks.
Compile time : 1:30 hrs/min
Compile machine : AMD AtholnXP 2200 1.8, 512MB
Installation : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map villa_france_beta1.
Textures : 42 new textures for the moment
Sounds : 1 new sounds.
Models : 0 new model.
* Special thanks:
Drakir: www.drakir.tk For all help in forums and Sourcemaps
MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed)
Elmapper ET: www.mapperet.tk //Mapping in spanish
Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r
Goldrush:-- For source map ^^
PGRCLAN: Tanks Clan
TANKS ALL :)
LIBERATION OF THE .MAP IN 1 MONTH -
MAP BY HITMAN007 www.hitman007.tk -
VILLA_FRANCE_FINAL -
__________
Axis Objective Descriptions
1 "Primary Objective:**Defend the Artyllery Gun1"
2 "Primary Objective:**Defend The artyllery Gun2."
3 "Primary Objective:**Defend wall."
4 "Primary Objective:**Build Command Post aT bunker house."
5 "Primary Objective:**Defend the Documents."
6 "Primary Objective:**Dont let them escape with the Secret OSA documents."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Artyllery Gun2."
2 "Primary Objective:**Build Command Post aT bunker house."
3 "Primary Objective:**"
4 "Primary Objective:**Capture documents in the bunker."
5 "Primary Objective:**Secure Documents in bunker house"
6 "Primary Objective:**"
47 downloads
0 comments
Updated
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wurttemberg_b4
By kate
wurttemburg.pk3
spaffdog
Objective(s)
Axis Objective - Descriptions
1 "Don't let the Allies get the tank over the bridge."
2 "Protect the town's main gate."
3 "Protect the town's side gate."
4 "Prevent the Allies from accessing the docs room."
5 "Protect the room's entrance."
6 "Don't let the Allies to escape with the docs."
Allied Objective - Descriptions
1 "Build the bridge and move the tank over to the main gate."
2 "Let the tank blow up the town's main gate."
3 "Dynamite the side Gate."
4 "Move forward to the docs room."
5 "Blow up the defences by the gate's entrance."
6 "Escape with tdocuments."
- Allies spawn slightly further away from the tank than axis. it's a rush to either build or setup for a defense.
- once the allies have repaired the tank the axis spawn now becomes the allies spawn and forces teh axis back to the factory.
- The allies must continue to move the tank forward towards the factory gates
- Allies must repair the bridge to advance to the factory gates
-Blow the factory gates
- advance the tank to the side and blast through the wall
- allies cp spawn upon repair/construction
- H/A crates available near the allies cp to help with the push towards the gates and ultimately inside
- once the gate and the side wall have been blown it's time to steal teh docs and run them back to the transmitter (in an abandonded house near the intitial tank start.
-----------------------------
Changes
-----------------------------
- fixed the HUGE second tank explosion bug
- Completely reworked the texturing. looks a lot better (imo)
- re-did the lighting from scratch. was either uber bright or dark depending on your config, should be much better now - obviously looks best on stock config **my monitor has it's brightness up so might still be too dark - easy fix**, lots of the brick detail is lost on really high gamma and pic mip)
- added cushions to the spawn points so you no longer lose health dropping down
- redid the clipping on the trucks after it was found proning underneath them was possible
- added various props and things, truck inside the latter area buildings and various other additions
- blocked the spawn camping building next to allies initial spawn
- BETA 4: tank has been moved, textures and build fixes as well as lighting fixes
probably more but can't remember
38 downloads
0 comments
Updated
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vesuvius_b1
By kate
Enemy Territory map Vesuvius_b1 Readme 100407
title Vesuvius_b1
filename Vesuvius_b1.bsp
version beta 1
authors : Neil aka. Mrfin & Denny aka. Firefly
webpage http://www.mrfin.co.uk
email [email protected]
[email protected]
type Objective
spawn points supports up to 32 players, 16 per side
story 1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations.
Meanwhile Mount Vesuvius has started erupting.
Objectives
Axis
1 Prevent the Allies from stealing the Urn.
2 Prevent the Allies from stealing the truck.
3 Prevent the Allies from breaching the South Valley Gate.
4 Prevent the Allies from breaching the East Street Gate.
5 Prevent the Allies from building the Truck Ramp over the lava flow.
6 Prevent the Allies from construction the Ruins Access Rope.
7 Prevent the Allies from breaching the West Ruins Gate.
8 Capture the Forward Flag.
Allied
1 Steal the Urn from the excavated ruins.
2 Get away with the Truck.
3 Breach the South Valley Gate.
4 Breach the East Street Gate.
5 Construct the Truck Ramp over the lava.
6 Construct the Ruins Access Rope.
7 Breach the West Ruins Gate.
8 Capture the Forward Flag
Credits
Thanks Schaffer for the command map
to Detoeni for the light model
Kenny for the Mary model
Thanks also for the playtests – hope you enjoy
Copyright (c) 2007 Denny & Neils
38 downloads
0 comments
Updated
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valhalla__overload__b2
By kate
16\1\2009
----------------------------------------------------------------------------------
map name: Valhalla (Overload)
----------------------------------------------------------------------------------
about the map :
this is a valhalla style map, intended for larger teams.
the original was without sound (if you step on metal or wood then you dont hear it),
this version has normal sound, i felt like it needed sound for larger teams.
i hope you like the way it turned out ;).
map made by (S3C) Yogi *SD*
[email protected]
scav you later ;)
axis "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
allied "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
neutral "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
34 downloads
0 comments
Updated
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warmissile_beta1.1 + botfiles
By kate
Map created by ETc|gouki, Nico$ and ETc|#.Jay.#
= Storyline =
The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe.
Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory before the first of these missiles can be launched against them.
=Allied Objectives =
**Capture the forward flag and defend it.
**Destroy the factory generator.
**Repair the Allied Command Post and defend it.
**Destroy the Axis Command Post.
**Destroy the main generator, thus preventing the V2 missile from being launched.
** Steal the keycard.
------------------------------------------------------------------------------------
Thanks to:
{WeB}GANG$TA (created the botfiles)
------------------------------------------------------------------------------------
run the map with:
map warmissile_beta1
changelog:
- fixed sounds in beta1
- command map fixed. Added the cmarker at place where the objectiv have to be, to end the map.
- fixed the way icons to keycard...
- improved fps, detailed again alot. Added hint brushes.
- new way at first allies spawn, i hope its a little bit easier now. lets see.
- filled the map with stuff, plants, boxes... still decent.
32 downloads
0 comments
Updated
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wolfsrudel_final
By kate
Axis Objective Descriptions
1 "Primary Objective:**Defend the Maingate."
2 "Primary Objective:**Prevent both Radarparts from being stolen."
3 "Primary Objective:**Prevent the Allies for destroying the Main Radio Mast."
4 "Secondary Objective:**Defend the Forward Bunker."
5 "Secondary Objective:**Defend the Sidewall for breaching ."
6 "Secondary Objective:**Defend the Bunkersidewall for breaching ."
7 "Secondary Objective:**Destroy the Allied Command Post."
8 "Secondary Objective:**Build a Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Dynamite the Maingate"
2 "Primary Objective:**To disable the Radarstation steal both of the Radarparts and bring it to the escape truck."
3 "Primary Objective:**Destroy the Main Axis Radio Mast with dynamite."
4 "Secondary Objective:**Capture the Forward Bunker from the Axis."
5 "Secondary Objective:**Dynamite the Sidewall to get into the Base."
6 "Secondary Objective:**Dynamite the Bunkersidewall to get into the Base."
7 "Secondary Objective:**Build a Command Post."
8 "Secondary Objective:**Destroy the Axis Command Post."
23 downloads
0 comments
Updated
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warmup_final
By kate
Mapname: warmup_final
Status: final
Mapper: CyburK
released: beta1 03.08.2006/// final 20.08.2006
contact: [email protected]
website: www.cyburk.net
This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
it yet but i guess the fun limit may be reached with 20 players.
Install:
put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
If you have a ton of maps in your etmain folder its possible you cant run the map with the
ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
hit enter and then type "/map warmup_final" hit enter again and check it out.
Objectives for Allies/Axis
- Destroy the Enemys Safe.
- Steal the Secret Documents
- Build and Defend your Command Post
- Bring the Enemys Documents to your Command Post.
thanks and greetings
all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
/ Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.
...............enjoy
19 downloads
0 comments
Submitted
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vesuvius
By kate
Enemy Territory map Vesuvius Readme 100407
title Vesuvius
filename Vesuvius.bsp
version final
authors : Neil aka. Mrfin & Denny aka. Firefly
webpage http://www.mrfin.co.uk
email [email protected]
[email protected]
type Objective
spawn points supports up to 64 players, 32 per side
story 1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations.
Meanwhile Mount Vesuvius has started erupting.
Objectives
Axis
1 Prevent the Allies from stealing the Urn.
2 Prevent the Allies from stealing the truck.
3 Prevent the Allies from breaching the South Valley Gate.
4 Prevent the Allies from breaching the East Street Gate.
5 Prevent the Allies from building the Truck Ramp over the lava flow.
6 Prevent the Allies from construction the Ruins Access Rope.
7 Prevent the Allies from breaching the West Ruins Gate.
8 Capture the Forward Flag.
Allied
1 Steal the Urn from the excavated ruins.
2 Get away with the Truck.
3 Breach the South Valley Gate.
4 Breach the East Street Gate.
5 Construct the Truck Ramp over the lava.
6 Construct the Ruins Access Rope.
7 Breach the West Ruins Gate.
8 Capture the Forward Flag
Credits
Thanks Schaffer for the command map
to Detoeni for the light model
Kenny for the Mary model
Thanks also for the playtests – hope you enjoy
Copyright (c) 2007 Denny & Neil
17 downloads
0 comments
Submitted
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warinwoods
By kate
Map War in the Woods
Author Bus Tarbox
briefing War in the woods. Only thing you need to know......cover is your best friend
Instructions:
Trees are climable, look everywhere for the enemy. Cover is your best friend.
16 downloads
0 comments
Submitted
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v1rocket_b2
By kate
release date: 18 may 2004
Game features
- After the Lorraine37L (the Tank) has reached the depotyard it can no longer be damaged nor repaired.
This was done to avoid xp-whoring by allied engineers.
- After the Lorraine37L (the Tank) has reached the depotyard the V1Rocket will be transported onto a electric train
with a crane. The train will take the v1rocket to the launchramp and does NOT have to be escorted
nor can it be damaged/repaired
- Allies can steal the fuelcan (The Objective) at any given time in the game,
But they can only secure it at the v1rocket after it has reached the launchramp.
(an icon will appear at the command map)
title: V1Rocket_b2
file: V1rocket_b21.pk3
author: FireFly
email address:
URL:
description:
Play Information
gametype: wolfmp, wolfsw
new sounds: yes
new graphics: yes
new music: no
new models: yes
prefabs: no
Construction
base: scratch
editor: GTK Radiant 1.3.13
other programs: easygen, 3Dmax5, Photoshop
build time: approx. 9 months.
compile time: 83 mins.
Distribution / Permissions
This is the first trial of this map and may not be modified in anyway as to appear as a
completed map by anyone else than the author.
Authors May Not decompile the BSP as a base to build additional levels.
The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first.
This file may not be commercially exploited in any way.
A thank you
Thanks goes to M.Schaffer and Erwin A. for helping me testing the private beta1....
15 downloads
0 comments
Submitted
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vs_radar_camp_b5
By kate
Ray fixed the vs_radar_camp_b4.objdata
wich one been missing for the previous version
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the Tank!"
2 "Primary Objective:**Protect the Tank!"
3 "Primary Objective:**Stop the Allies from destroying the Radar Doors!"
4 "Primary Objective:**Prevent the Allies from stealing the Secret Documents!"
5 "Primary Objective:**Prevent the Allies from transmitting the Documents!"
6 "Secondary Objective:**Build a Command Post"
7 "Secondary Objective:**Prevent Allies from building a Command Post"
Allied Objective Descriptions
1 "Primary Objective:**Steal the Tank"
2 "Primary Objective:**Protect the Tank!"
3 "Primary Objective:**Blow the Radar Doors!"
4 "Primary Objective:**Steal the Secret Documents!"
5 "Primary Objective:**Transmit the Secret Documents!"
6 "Secondary Objective:**Build a Command Post"
7 "Secondary Objective:**Prevent Axis from building a Command Post"
15 downloads
0 comments
Submitted
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wolken5_fp
By kate
Author: Chris Turner (Chr1s)
Email: [email protected]
axis "After an less than successful attack on an Allies stronghold we sustained heavy damage on our prizes capital airship the Himmelfaust, currently docked at one of our sky docks for repairs it's important that we defend the ship against rumored Allied sabotage plans."
wm_mapdescription allied "We have tracked down the location of the Himmelfaust airship that led a recent assault in which we managed to heavily the damage the ship. It's important that we use this opportunity to strike and permanently destroy the craft."
wm_mapdescription neutral "During an intense attack by Axis forces using a small fleet of Himmel Airships the capital ship, Himmelfaust, received heavy damage and was in dire need of repairs. Unable to function properly a retreat was ordered. The ship managed to make port at one the sky docks held be the Axis, however the allies managed to track the airships movements and now know the location of the damaged craft. They now plan to raid the sky dock and permanently damage the airship to prevent such assaults in future."
// Axis Objective Descriptions
1 "Defend the forward spawn from invading Allied forces."
2 "Prevent the Allies from destroying the main entrance."
3 "Defend the top entrance from Allied engineers"
4 "Stop Allied engineers from building the command post."
5 "Defend the Airship from Allied sabotage."
// Allied Objective Descriptions
1 "Capture the forward spawn from the Axis."
2 "Dynamite the main entrance."
3 "Dynamite the top entrance."
4 "Stop Axis engineers from building the command post."
5 "Dynamite the airship's engine"
15 downloads
0 comments
Submitted
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v2base_te
By kate
"Axis have captured an old fortress and built a V2 Base test facility to evaluate the new V2 rockets, Allied forces have intercepted this information and are trying to steal the secret V2 Rocket design blueprints."
15 downloads
0 comments
Submitted
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WarIn058
By kate
20-10-2010
Version 1.0.0
An NightMare058 & Scorpio! Production**
This is are first map. Most of the textures are not made by us, they're ripped from other maps.
We don't to change this map.
Contact:
NightMare058 (Mapping)
(xFire: mauricekramer)
Scorpio! (Mapping & Scripting)
(xFire: jmstelpstra)
14 downloads
0 comments
Submitted
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warringgods_final
By kate
waypoints : [email protected] 16 October 2017 Initial Script (still in test so no public)
File: warringgods_final.pk3
Version: Final
Release date: September 2011
Author: Tardis
Email address: [email protected]
Website 1: http://www.wix.com/dbjones80/tardis-informatick
Website 2: http://www.dbjonescomputers.co.uk
Location: Libya / Egypt
Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
// Allied Objective Descriptions
"Primary Objective:****Secure Seven crates of Gold to the Axis Gold Store."
"Primary Objective:**Stop the Axis from stealing the Gold from the Allied Mint."
"Primary Objective:****Stop the Axis from Securing the Gold."
"Primary Objective:****Steal Seven crates of Gold."
"Secondary Objective:**Build Allies Ladder."
"Secondary Objective:**Stop the Axis From Destroying The Ladder."
"Secondary Objective:**Stop the Axis From Building The Ladder."
"Secondary Objective:**Destroy Axis Ladder."
// Axis Objective Descriptions
"Primary Objective:****Stop the Allies from Securing the Gold."
"Primary Objective:****Steal Seven crates of Gold."
"Primary Objective:****Secure Seven crates of Gold to the Allies Gold Store."
"Primary Objective:**Stop the Allies from stealing the Gold from the Axis Mint."
"Secondary Objective:**Stop the Allies From Building The Ladder."
"Secondary Objective:**Destroy Allies Ladder."
"Secondary Objective:**Build Axis Ladder."
"Secondary Objective:**Stop the Allies From Destroying The Ladder."
======================
Construction
base: From ctf_dkswarringgods :author = no author
A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.
editor: GTK Radiant 1.5
build time: about 16 weeks.
compile settings:
BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8
Final compile time: 30 mins.
====================
CHANGES:
New :
Sky Box
Lifts Both Teams
Textures
Ladders (Water Area's)
Constructible Ladders Both Teams
Water Fix
Egypt Lamp (Main Area)
Wodden Lamps
Limbo Cam's
-Vis Fixes
==================
*CREDITS*
- Sky Box - New bespin_skybox See :bespin_skybox.shader
- Objective Icon - FireFly
- Egypt Lamp - Arcana (Robbie Powell)
- Help - Mateos & Splashdamage Forum: Editing Wolf: ET
=================
Distribution / Permissions
This is a Final of this map and may not be modified in anyway as to appear as a
completed map by anyone else other than the author.
You May Not decompile the BSP as a base to build additional levels.
You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)
This file may not be commercially exploited in any way.
Thanks Tardis
13 downloads
0 comments
Submitted
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wolken1_final
By kate
Author: Chris Turner (chr1s)
Email: [email protected]
Map name: Battle of Wolken1 (First Encounter)
Map version: Beta 1
***WOLKEN BACKGROUND***
These maps are set in the vast land of Wolken, the soldiers
were dumped in this mysterious land after an incident during
an Allied investigation into the production of experimental
technologies by Axis forces. Firstly equipment and weapons
vanished into thin air, then vehicles started to disappear
and finally the soldiers themselves vanished, all of which
were deposited in what was named Wolken by the German soldiers,
this name was also adopted by the Allies.
Wolken is made up of various islands and each island may have
a different climate of it's neighboring islands, making Wolken
a strange place to live and fight in. However these islands
aren't floating around in some grand sea, oh no, they are
floating in what seems to be clouds but it was soon found out
that these clouds are dangerous as there is immense pressure
contained beneath the surface that can crush a man as one
unlucky pilot found out. Amungst the many mysteries of Wolken
is what happened to the people that once lived in this land
who built the vast structures and towns that occupy the islands.
***MAP INFO***
After a month of exploring the land of Wolken, Allied
forces have uncovered an Axis base in the Southern regions.
Located within this base is a prototype of a new weapon
named Turmfaust, first seen in development back on Earth
before the 'incident', which is to be test fired some
time today. Allies are planning to sabotage this test
fire and try halt the deployment of this new weapon
on the battlefield.
***OBJECTIVES***
Allies:
1) Capture the Forward Bunker.
2) Destroy the Main Entrance.
3) Destroy the Side Entrance.
4) Build the Command Post and Prevent Axis doing the same.
5) Destroy the Turmfuast test cannon.
Axis:
1) Defend the forward bunker.
2) Defend the Main Entrance.
3) Defend the Side Entrance.
4) Build the Command Post and Prevent Allies doing the same.
5) Defend the Turmfaust test cannon.
***ADDITIONAL INFO***
Beta version, anything that needs changing just address the changes to
the email above and ill get it done before next version.
***CHANGE LOG***
*Alpha 1/CPC:
Spawn times made to 25/20, Axis/Allies.
Third route to Turmfaust added neer the tank.
Additional ladders over the wall at Axis 2nd Spawn.
Second spawn exit at Axis 2nd spawn going to Turmfaust.
Top Bunker added to complex.
Fog/clouds replaced for water for benifit of competition configs
Two team doors for axis at main entrance added.
Clipping removed on some roofs on the side route.
Stone ramp added to side entrance to prevent mine placement.
Axis Spawn points fixed at their 2nd spawn.
Missing light models corrected.
Cushion added to ground on other side of wall at 2nd Axis spawn.
The small building on side route given an inside next to the wooden platfrom.
*Alpha 2:
Hatch added to the third route that was added in alpha 1.
Map time limit made to 20 minutes.
Allies first spawn moved backwards into the building it once was.
Ladders in the complex fixed from the faults found with them.
Very top of the complex was clipped properly and texture leak fixed.
Drop down ladder from garage area removed.
A route from main to the side entrance added with axis team door.
Turmfaust objective room drastically re-designed with two floors and the plant
location moved from controlls to the gun it self located on the lower level.
*Beta 1:
Spawn times set to 30/20 Axis/Allies.
Map time limit rediced to 15 minutes.
Hatch at alternate route removed.
The crouching bug near mean entrance fixed.
One of the two team doors at main entrance removed.
*Final
Additional details in the underground passage.
Moved end of round camera to face the cannon for Allies winning.
Added destroyed state for cannon for end of round.
Removed textures from areas of map not seen by players or spectors.
***TESTING***
#Newmaps.et
Vowel, Kesnel, Splodge, Bobz, Photon, Bidy,
Bulld0g, Danl, Domi, FranQ, Burniole, wAndAA,
Robot, Pab, Adacore, R3ap4r, Azrael, lawley,
Cypher, Antalis, if your not here and feel you
should, don't take offence I just forgot you.
***CUSTOM TEXTURES***
Some signs were made using Ifurita's blank sign collections.
Other signs made by myself using ET textures and editor images.
Windows and wooden frames from McNite's map Warbell.
Command map icons built myself with help of Burniole.
***SPECIAL THANKS***
Burniole for the grand command map.
any suggestions please feal free to email me.
13 downloads
0 comments
Submitted
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weebulls_dm
By kate
Author : Frank "WeeBull" Helling
Email address : [email protected]
Webpage : http://www.sensei-gaming.be http://ultimateclan.verygames.net/index.php
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : WeeBull's Deathmatch
Filename : weebulls_dm.pk3
Release date : 14-02-2006
Description : My deathmatch map made for EB's contest.
Program : SD Radiant 1.4.0
Build time : About 1.5 months
Compile time : 3 minutes
Compile machine : AMD Athlon 1200 mHz, 512mb, GeForce 4 MX 4000 128 mb
Installation : Place the weebulls_dm.pk3 to your etmain folder, find a server running the map or
bring down the console and type: map weebulls_dm.
New Textures : Yes, all textures are made by me. 47 in total.
New Sounds : Nope.
New Models : Nope.
-------------------------------------------------
Info!
-------------------------------------------------
#. Version info:
First and final version. I probably won't improve it after sending it in.
How to play!
Axis:
#. Kill the Allies!
Allies:
#. Kill the Axis!
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
#. ULTIMATE and sensei (when it was still alive).
#. Mic for helping me out with testing.
#. EB, for making this all possible!
#. http://www.splashdamage.com forums.
13 downloads
0 comments
Submitted
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waffenschmiede_b2fix
By kate
conflicts with ETL maps ...
Axis Objectives
1 "Defend/capture the forward spawn flag (Square E-1 on the command map)."
2 "Defend the Door Controls and prevent Allies from entering the outpost."
3 "Defend generator (security doors) to restrict Allied access."
4 "Defend the radar part. Do not let the Allies take it to their truck."
// Allied Objectives
1 "Capture and defend the forward spawn flag (Square E-1 on the command map)."
2 "Dynamite the Door Controls to gain access to the outpost."
3 "Destroy the Axis Generator (security doors) for more ways in."
4 "Steal the radar part and bring it to the truck."
12 downloads
0 comments
Updated
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vengeance_final
By kate
Axis Objective Descriptions
1 "Primary Objective:**Gain access to base by breaching the Main Gate"
2 "Primary Objective:**Gain access to Ammo Bunker and secure the fail safe codes for both rockets"
3 "Primary Objective:**Transport fail safe codes to the South Rocket Launch Console and disable failsafe"
4 "Primary Objective:**Destroy South Rocket ^1(^1Enabled ^1by ^1delivering ^1codes ^1to ^1South ^1Bunker^1)"
5 "Primary Objective:**Transport fail safe codes to North Rocket Launch Console and disable fail safe"
6 "Primary Objective:**Destroy North Rocket ^1(^1Enabled ^1by ^1delivering ^1codes ^1to ^1North ^1Bunker^1)"
7 "Secondary Objective:**Capture Main Gate spawn"
8 "Secondary Objective:**Construct CP Spawn"
Allied Objective Descriptions
1 "Primary Objective:**Prevent Axis from gaining access to Main Base"
2 "Primary Objective:**Protect the Ammo Bunker"
3 "Primary Objective:**Prevent Axis from disabling the South Rocket fail safe"
4 "Primary Objective:**Protect South Rocket"
5 "Primary Objective:**Prevent Axis from disabling North Rocket fail safe"
6 "Primary Objective:**Protect North Rocket"
7 "Secondary Objective:**Protect the Main Gate Spawn"
8 "Secondary Objective:**Construct the CP spawn"
12 downloads
0 comments
Submitted
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warmaze_b1
By kate
warmaze_b1
Designed by .WAR|R0u$back. for the .WAR|Clan.
Build time: about a week
Contacts: http://warclan.forumj.net
Xfire: rousback
Tools: GTK Radiant 1.4/1.5 - photoshop - paint
Ressources:
- the map fragmaze_fixed made by sl0wr0ck, on wich this map is based/inspired (xfire: sl0wr0ck)
- some textures from "textures_pitores" (eMail Address: [email protected])
- http://splashdamage.com/forums/
- http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember...
Greetings/Thanks to:
>> The Splash Damage team
>> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee)
The .WAR|Clan. and his communauty for the tests, feed backs and advices, to improve this map...
.WAR|bitchy., for his help to modify some pitores textures and who also made the .WAR|Clan. logo
If you use the map on your server please let me know, always good to have some feedbacks! This is my frist map released...
The map can fit for 3o3 like for 12o12. We didn't test it with more players but i think that it can handle 15o15 games. Enjoy!
12 downloads
0 comments
Submitted
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watten_b2
By kate
Date: 20/07/06
Title: Watten(beta)
File: watten_b2.pk3
mapname: Watten
Author: Pa5t1s
Mail: [email protected]
Description: Map for Wolfenstein:Enemy Territory
"Allies took control of the Watten city where Axis shoot V2 missiles on strategic targets accross Europe.*Allies managed to destroy all but one V2 of a new type.*General Patton ordered to keep this missile and its constructive documents until the arrival of air support.**Axis have recieved the order from the Fuhrer to destroy the V2 in order to get access to the documents and bring them back by truck to Germany"
Instructions: Place watten_b1.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
Gamemodes supported: Objective, stopwatch. LMS not supported
Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop
Thanks: Splash Damage and Activision. Thanks to Alliance(&Lz),fun clan, a good clan in whom there is of good friends.Special thanks to "Pakalatak" for his invaluable councils,and damoon for modifications of watten_b2.
That's aLL :))
P A 5 T 1 S
12 downloads
0 comments
Submitted