MAPS U
34 files
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UJE_tank_escort_b4
By kate
you can start this map by typing
/rcon map UJE_tank_escort
Map made by [UJE]Niek
the 08/26/2020 i told to Niejk than we dont have the objdata file in the map pk3 : he forward to me saying to use the christamss tank version since the both maps are the same
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from reaching the House."
2 "Primary Objective:**Disable the Allied Tank to prevent it reaching the Presents building."
3 "Primary Objective:**Prevent the Allies from breaking into the Presents building."
4 "Primary Objective:**Stop the Allies from destroying our presents."
5 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the House."
6 "Secondary Objective:**Set up a Command Post across from the Presents building."
// Allied Objective Descriptions
1 "Primary Objective:**Escort the Tank to the House."
2 "Primary Objective:**Protect the Tank and escort it to the axis Presents building."
3 "Primary Objective:**Break into the presents building."
4 "Primary Objective:**Destroy the Presents."
5 "Secondary Objective:**Establish a Command Post inside the House"
6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."
24 downloads
0 comments
Updated
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UJE_fueldump_cp
By kate
This is an adjusted version of Fueldump. Because the map couldn't be played on no quarter.
Ambient is changed to summer ,trees are replaced and alot of patch brushes are deleted. Also a door at the fueldump is added and commandpoast spawn is there.
Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
2 "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
3 "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
4 "Primary Objective:**Defend the Depot Fuel Dump."
5 "Secondary Objective:**Defend the damaged Side Wall."
6 "Secondary Objective:**Build your Command Post for improved charge times."
7 "Secondary Objective:**Stop the Allies from constructing a Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
2 "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
3 "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
4 "Primary Objective:**Dynamite the Axis Fuel Dump."
5 "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
6 "Secondary Objective:**Stop the Axis from constructing a Command Post."
7 "Secondary Objective:**Build a Command Post for faster charge times."
51 downloads
0 comments
Updated
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UJE_2_towns_b2
By kate
Map made by [UJE]Niek and [UJE]ischbinz
09-02-2010
The Allies must blow up an axis monument to get acces to an
underground trainstation.
There they have to blow up the secret weapons the axis transport from
there.
Axis: Defend the Town monument
Defend the secret weapons
Allied: Destroy the axis monument
Destroy all the secret weapons
Special stuff
*ischbinz trains
More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
for campaigncycles the map is called UJE_2_towns
Credits
Too all who keep this game alive
15 downloads
0 comments
Submitted
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UJE_warzone_b3
By kate
Map made by [UJE]Niek
Special effects made by [UJE]C
welcome in the warzone.Alies are attacking a city that is
suppressed by alies attacks.Alies are searching for the last
hideout place of the axis.Alies have to escort the tank and
find the last hideout where they have to destroy axis
communication centre.Axis have to prevent this.
Only thing that is intact is the uje friends bar,have funn in there
Special stuff:
* A Hammond in the church and sound when entering the church
* Planes bombing the place every 6 minutes.
* Firesupport is shooting the planes from the ground
* A big cafe Spawn with lots of efffects:
- A disco with lots of beats and a sampler
- Disco lights
- Laser show
- Smokemachine
- Free drinks
- dartboard
- Doctor.Who beaming telephonecell
- And lots of paintings from friendly clans of the [UJE]clan
* Semi bullet-proof cafe.
* Parachute drop
So lot's of funstuf in the bar,
a place where you can really relax and rest or even take a dance,
drink some beers or gamble a bit.
More [UJE] maps are on our website if you like to check them out.
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Special thanks too all the friendly clans for sending in there pictures!
* =DM= - ODIN - of death milkman clan
* {BN} Powder puff of Battle Net clan
* [TSC]Yoda of The SniperClan
* )A( Old owl of Dark Alchemy
* (TOP) Rakker of The Orange Players clan
* [BOT]OKRedman of the BOTclan
(Unfortenetly he did not see this map cause he had an motorcycle accident
and lost his life by the crash.
I will always remember Donald Fair may he rest in peace
* {NB}Dr Ryan Of the Nuremberg clan
* DUTCHBAT RLN* if the dutchbat clan
* [TTW]Beowulf from the thunder storm warriors
* {TTS}Terrorsquad from the tiger town souls
All thanks for being friendly clans!
*And ofcourse i want to say special thanks to [UJE]C because he did it again.
He made lot's of nice shaders and adjusted lots of things.
Well I can't say it enough Thanks C for the help
C says:
Models:
There are several models used in ths map, and ALL credit goes to the makers of these models.
Not every model was accompanied by shaders, so i had to make some myself..
Thanks to the (unknown) maker of the C47- & P40 airplanes..whoever You are..
I put in 1 model myself, it's a parachute from "DeGeneration".
Good model work! thanks for displaying it in this map.
information & references:
Furthermore, i want to thank Chruker for providing me with lots of information on his website:
The scripting-reference and the "MD3 Tag The Dummy".
This is his site: http://games.chruker.dk/enemy_territory
And of course, i want to thank everyone who made the SplashDamage-forums to what they are now,
one big knowledge base.. Without it, i would've asked many questions myself..
Fortunately, there is an answer to allmost any problem. I rarely visit another mapping-forum.
Thanks Niek, for letting me script, shade and debug Your map.. :-)
[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoint files of the snipermaps
from our site by clicking "[UJE]map info" in the main-menu.
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the real name of the map is UJE_warzone
12 downloads
0 comments
Updated
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UJE_amsterdam_final
By kate
14-09-2011
By [UJE]Niek
The axis are trying to steal a very important document from the bank ,
the allied forces have to prevent them to escort the tank to the bank
so that they can't blow the bankdoor
Axis objective
*escort the tank
*blow up 2 baricades
*fix commandpost
*blow up side entrance
*blow the safe door
*steal the secret document
*send the secret document
Allied objective
*stop the axis tank
*build baricade 1
*build baricade 2
*build commandpost
*build side entrance
*Prevent the axis from stealing the secret document
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
for campaigncycles the map is called UJE_amsterdam_b2
Credits
too everyone who put in alot of time to keep this game alive
13 downloads
0 comments
Submitted
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UJE_carentan_b1
By kate
Changed to uje version
16-9-2020 added commandpost spawn for allies only
TABLE OF CONTENT
I. A brief history
II. Creation
III. Map & objectives
IV. Credit
V. Thanks
VI. Contact
VII. Further links
VIII. Extra and known issues
IX. Copyright
I. A brief history
This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.
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II. Creation
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In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.
The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009.
IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.
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III. Map & objectives
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1. Setting:
As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.
The map features the original CoD town of Carentan, together with a small beach and a town plaza.
2. Objectives
- Attacking team: US Easy Company
Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.
- Defending team: Germany
Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen.
3. Map and spawn times
Time limit: 30 minutes
Allied spawn time: 12 seconds
Axis spawn time: 15 seconds
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IV. Credit
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Credit goes to:
- Sage for the -vis improvements, misc editing and great support
- Menzel for his car model
- Pegazus for his helicopter model and great support
- Necromancer for his skybox pack
- VS Monkey
- UJE Niek for, amongst others, his great blending and, together with UJE C, more -vis improving
- Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
models that come default with the game)
- the original CoD Carentan creators
- Rayban for the treeline texture and shader
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V. Thanks
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Our thanks goes to:
- Monkey for testing the first versions of the map and the helpful feedback
- a particular, very kind inhabitant of a place called The Delta Quadrant
- the VS clan for its great server, home of its celebrated Vietnam 0.0.2 mod as well as the Vietnamized version of this map, Kha Ran Than
- Pegazus and Sage from S&M mapping
- UJE Niek and C
- all mappers, in particular on the splashdamage forums, who helped us in any way
- everyone who tested this map or brought an added value to the map
- you who are reading this and will (hopefully) play et_carentan
- our Nintendo Wii for entertaining us during compiling times (... long times it were)
- our PC for hangin' on
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VII. Further links
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http://www.ujeclan.com
9 downloads
0 comments
Submitted
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UJE_the_lab_b5
By kate
[UJE]The Lab
Map made by [UJE]Niek
27-07-2013
Intel found a secret base in the French Alps ,
Allies have to destroy the Rocket stationed there then
they have to gain acces to the Secret base and search
some trainparts to fix the train and escape
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Allied objective
* Destroy the Rocket
* Destroy the Entrance to the Base
* Take the Trainparts and bring them to the Train
* Escape with the train
Axis objective
* Prevent the Allies from destroying the Rocket
* Prevent the Allies from blowing the Entrance to the Base
* Prevent the Allies taking the parts to the Train
* Prevent the Allies from escaping with the train
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
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for campaigncycles the map is called UJE_the_lab
----------------Credits-------------------------------------------
My Credits always go to the people who keep the game alive
Special credits to Beowulv he made the Train objective
14 downloads
0 comments
Submitted
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UJE_pass_b4
By kate
1-10-2017
By [UJE]Niek
B2 version 22-3-2018
Allies have to escort a truck through a green pass.
They have to go through 2 axis bases and destroy theire gates.
When coming into the final area they have to steal some gold
and escort it back.
Allied objective
* Escort the truck
* Blow up the 2 front doors
* Build the Commandpost
* Get the gold and escort the truck back
Axis objective
* Stop the truck
* Defend the first Bunker Door
* Defend the second Bunker Door
* Defend the gold
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
for campaigncycles the map is called UJE_pass
----------------Credits-------------------------------------------
My credits always go to mappers , developers and players
who are doing their best to keep this game alive.
Thanks to Fabi for the script help.
6 downloads
0 comments
Submitted
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UJE_demolished_b2
By kate
large map
[UJE]Demolished 012-10-2020
Made by [UJE]Niek
Axis objective map:
After some bombardments of the axis the city is in ruins,
still allies have set up a command station in the church
that Has remained safe, the axis will start a ground offensive
with a tank to get to the church and destroy everything on it's way,
allies have to stop the tank at all costs.
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Axis objective
* Escort tank to the Chruch
* Destroy Command station.
* Destroy the Wall
* Build the bridge
* Build the Commandpost
Allied objective
* Stop the Tank
* Prevent the Axis from blowing up the Command station
* Defend the Wall
* Build commandpost
* Prevent the axis from building the Bridge
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
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for campaigncycles the map is called UJE_demolished
----------------Credits-------------------------------------------
My Credits go to the people who keep the game alive like the players
that keep on playing on our Teamplay server for years now.
Thanks guys for keeping the game alive.
Axis Objective Descriptions
1 "Primary Objective:**Destroy the tank obstruction."
2 "Primary Objective:**Destroy the Command station in the Church."
3 "Primary Objective:**Escort the Tank."
4 "Primary Objective:**Build the Commandpost."
5 "Secondary Objective:**Destroy the Commandpost."
6 "Secondary Objective:**Build the Bridge."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the Wall."
2 "Primary Objective:**Defend the Command station in the Church."
3 "Primary Objective:**Stop the tank."
4 "Primary Objective:**Destroy the Commandpost."
5 "Secondary Objective:**Build the Commandpost."
6 "Secondary Objective:**Destroy the Bridge."
15 downloads
0 comments
Submitted