MAPS U
34 files
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UJE_battersea_b1
By kate
Map by [UJE]Niek
The Axis are invating battersea where the weapons for all allies are made for the war,
Axis are trying to destroy the rocket that is on the train on his way to be transported
to the battlefield, Allies will try to prevent this.
Axis objective
*Destroy the Traincart entrance
*Steal the keycard and bring it to the armory on the top floor
*Get 5 charges to the rocket and arm the bomb
*Destroy the side door
*Build the Commandpost
Allied objective
*Defend the Traincart entrance
*Defend the keycard
*Protect the Rocket
*Defend the side door
*build commandpost
[UJE]Clan site
http://www.ujeclan.com
bsp name of this map is UJE_battersea
Like always the credits also go to everyone who keeps this game alive.
26 downloads
0 comments
Updated
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UJE_final_battle_b3
By kate
Map made by [UJE]Niek
23-11-2020
The Axis lost the war! A final battalion wants to
flee through the Alps to get back home.
They need to get the tank through the mountains,
halfway they have to get some fuel
to gas up the tank to continue their way to the sea.
On their way they have to build some bridges and
pas some roadblocks before they can load the tank
on the boat.
Axis Objective Descriptions
1 "Primary Objective:Escort the tank."
2 "Secondary Objective:Build the bridge to the fuel."
3 "Primary Objective:Build the bridge."
4 "Primary Objective:Build the bridge."
5 "Secondary Objective:Don't let the Allies build this command post"
6 "Secondary Objective:Build the command post"
7 "Secondary Objective:Destroy the Barrier."
8 "Secondary Objective:Destroy the Barrier."
Allied Objective Descriptions
1 "Primary Objective:Stop the Tank."
2 "Secondary Objective:Don't let the Axis build this bridge to the fuel."
3 "Primary Objective:Prevent the Axis from building the bridge."
4 "Primary Objective:Prevent the Axis from building the bridge."
5 "Secondary Objective:Build the command post"
6 "Secondary Objective:Don't let Axis build this command post"
7 "Secondary Objective:Defend the barrier."
8 "Secondary Objective:Defend the barrier."
20 downloads
0 comments
Updated
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UJE_death_water_b1
By kate
UJE_death_water_b1
Map made by: [UJE]Happy
b1 version 08-08-2009
Axis Objective Descriptions
1 "Primary Objective:**Get Outpost 1"
2 "Primary Objective:**Get Outpost 2"
3 "Primary Objective:**Build Command Post"
4 "Primary Objective:**Get The Hidden Files"
5 "Secondary Objective:**Build & Upgrade 1st defences"
6 "Secondary Objective:**Build 2nd defences"
7 "Secondary Objective:**Destroy the Hidden Wall"
Allied Objective Descriptions
1 "Primary Objective:**Prevent the Axis from getting Outpost 1"
2 "Primary Objective:**Prevent the Axis from getting Outpost 2"
3 "Primary Objective:**Prevent the Axis from building the Command Post"
4 "Primary Objective:**Prevent the Axis from getting The Hidden Files"
5 "Secondary Objective:**Build & upgrade 1st defences"
6 "Secondary Objective:**Build 2nd defences"
7 "Secondary Objective:**Defend the Hidden Wall"
13 downloads
0 comments
Submitted
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urban_territory
By kate
UrbanTerritory SINGLE VERSION
Little map , 4 vs 4 / or / 5 vs 5 for Enemy Territory
Skill & Frag
Single Compilation
light -fast -sample 2 -filter -bounce 8
Credits & infos
First & noob experience mapping / http://www.splashdamage.com/forums/viewtopic.php?t=3212 ( thanks all people to support )
Special thanks
Marko for great help & tutorials
[RW]Tiger for help to translating french/english briefing
Surface website for very good tutorials
Remedy entertainment for free download of Max Payne textures pack ( big size )
Rockstars Games for sample use to "The club" , radio Fever - GTA Vice City PC Games
Install
Unzip UrbanTerritory.zip & copy UrbanTerritory.pk3 in your .../Etmain/ folder.
http://arobeuze.free.fr/maps/
sorry for big size file ...
Urban Territory Debug info < Final Release >
The main game script has been debugged by Nocturne.
Bug Fix details:
The map had a serious bug, when Axis won the game the screen said that Allies had won.
This bug is fixed, all compliments go to Arobeuze for creating this kickass map.
A great motivation on debugging this cool map.
I e-mailed Arobeuze the debugged script, he didn't respond to that mail, so I am realsing this awesome map.
Hope you enjoy this map.
Nocturne
[email protected]
Debugged: 01-20-2005
File version: 1.1 debugged Final Release
13 downloads
0 comments
Updated
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unit_cacheV2.1_final_fixed
By kate
Axis Objective Descriptions
1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker."
Allied Objective Descriptions
1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."
25 downloads
0 comments
Updated
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Ulmen b3 - Ulmen_b3 .pk3 and waypoints
By papywolf91
Basic information
Author: destr!8r
Email address: [email protected] //can mail bugs here
Webpage: http://anclan.nl
Release date: 21st March, 2009
Filename: ulmen_b3.pk3
Program: GTK-Radiant, Easy Gen, Photoshop CS3
Build time: started work 2008-12-20
compile time: BSP: 90sec, VIS: 4,5 hours
Compile machine: AMD Phenom 9850 X4, 4 GB RAM
Map information
Game: Return to Castle Wolfenstein - Enemy Territory
Map time: ?? min
Map DescriptionThis map is based on a real existing village in Germany. Any objective accurs in this map has not happen in that village ever!
Axis took the village under their control and used it as their control center for upcoming missions.
Surrounded by hills it is nearly impossible to reforce the Axis power. Therefore axis send their best troop to this village in order to secure top secret documents and gold!
Though, Allied Intelligence found this village and made several air attacks and send soldier to that place to gain the power of the secret documents !
Map ObjectivesAllied objectives:
*Steal the docs
*transmit them
*Destroy the 2 walls
*Steal the gold
*Bring the gold to the truck
*Escort the truck
Optional:
*Destroy the barriers
*Construct the Generator
*Construct a Command Post
Axis objectives:
*Defend the docs
*Defend the 2 defense walls
*Defend the gold
*Build the 2 barriers
*Stop the Allies from escorting the truck
Optional:
*Destroy the Generator
*Construct a Command Post
8 downloads
0 comments
Updated
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UJE_mall_b6
By kate
no Hunkmegs issues with this version
[UJE]Mall
b1 version 10-01-2015
b3 version 04-02-2015
b4 version 30-04-2015
b5 version 31-10-2015
By [UJE]Niek
-----------------------------------------------------------------
In the city of UJE are some very important documents hidden by some
Allied troops , Axis are trying to get those documents back.
They invaded the UJE Mall with a tank to blow up the solid door
of the building where the documents are hidden.
It will not be easy because the Allied forced know they are coming
and they are trying to prevent this with all the sources they have.
Have alot of fun.
Axis objective
*escort the tank
*blow up 2 baricades
*fix commandpost
*fix the generator to close the gate
*blow the safe door
*steal the secret document
*send the secret document
Allied objective
*stop the axis tank
*build baricade 1
*build baricade 2
*build commandpost
*defend the generator to keep the gate open
*Prevent the axis from stealing the secret document
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
for campaigncycles the map is called UJE_mall
Credits-
too everyone who put in alot of time to keep this game alive
Models of cars and stuff by Blackrain studios
22 downloads
0 comments
Updated
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UJE_mountain_attack_b2
By kate
[UJE]Mountain attack
19-01-2013
B2 version 7-2-2013
By [UJE]Niek
The war is in its Early days and Axis forces have occupied
a small French village, where they Building their new Radar System,
the Wurzburg Radar. Allies Forces have to sneak into the village
steal and escape with the Radar Parts. this will be a Leathal battle
where only the Strongest will Survive.
Allied objective
*Disable axis spawnflag so axis spawn way back
*Blow the Radar door
*Steal 2 radarparts and bring them to the truck
*Escort the truck to a safe place
*build commandpost for closer spawn
Axis objective
*Keep flag spawn
*Prevent the Allies from building a commandpost
*fix commandpost
*Defend the Radar buildings main door
*Defend the radar parts
*Stop the truck
for campaigncycles the map is called UJE_mountain_attack
[UJE]Clan site www.ujeclan.com
More [UJE] maps:
You can see the info about our other maps on our website
----------------Credits-------------------------------------------
too everyone who put in alot of time, to keep this game alive
11 downloads
0 comments
Submitted
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UJE_marketgarden_b3
By kate
[UJE]Marketgarden
13-5-2017
By [UJE]Niek and Fabi
We changed this version from dual objective to axis objective because it is one of the best maps
there is , but no one wants to play it because of the dual objective.
The Allies have set up a command center on the mansion grounds to the south west.
The Axis have to attack the city and destroy the Command center to control the town.
The Allies must prevent this.
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Axis objective
*Escort the tank through the city
*Destroy the first Baricade
*get 2 dynamites and bring them to the second Baricade and destroy it
*Destroy the Third Gate Baricade
*Build the Commandpost
*Destroy the Allied Command center
Allied objective
*Prevent the tank from destroying the Commandcenter
*Defend 3 Baricades
*Prevent the Axis from bringing 2 Dynamites to the second Baricade
*build commandpost
-----------------------------------------------------------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
-----------------------------------------------------------------
for campaigncycles the map is called UJE_marketgarden
----------------Credits-------------------------------------------
blackraynestudios for again some nice models to fill the map
Kic for his treemodels
Fabi for help with the scripting
And too everyone who put in alot of time to keep this game alive.
Thanks,
6 downloads
0 comments
Submitted
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UJE_cathedral_b3
By kate
7-11-2020
By [UJE]Niek
This is a changed version of cathedral
Now it is an axis attack map.
The Axis were bannished from the cathedral last time.
Now they are coming back even heavier then before
Because they brought a tank, the clear the allies out
of the cathedral
Axis objective
*Escort the tank through Cathedral
*Destroy the first Baricade
*Destroy the second Baricade
*Build the Commandpost
*Destroy the side door
*Capture the flag
Allied objective
*Stop the tank at all costs
*Defend the 2 baricades
*Defend the side door
*build commandpost
*Hold the flag
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
-----------------------------------------------------------------
for campaigncycles the map is called UJE_cathedral
----------------Credits-------------------------------------------
For the one that build this beautiful cathedral map.
10 downloads
0 comments
Submitted
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UJE_schwarzwald_b2
By kate
Author: -)A(-WuTang**
About:
Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.
Story:
Information about advanced progress of Axis in the Rocketbomb research were true.
Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
Objectives:
Allies:
Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
Primary Objective: Bring all four Explosion Materials to the Rocket.
Primary Objective: Build the Detonator to blow up the Rocket Base.
Primary Objective: Blow up the Rocket Base using the constructed Detonator.
Secondary Objective: Do not let Axis construct the Tank Barrier.
Secondary Objective: Construct the Command Post to take partial control over the tunnels.
Axis:
Primary Objective: Prevent Allies from completing their objective.
Secondary Objective: Construct the Tank Barrier.
Secondary Objective: Construct the Command Post.
Programs used:
GTKRadiant 1.5
Notepad++
Adobe Photoshop CC2017
Blender 2.79
MilkShape 3D
Audacity
Credits & such:
Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
Missing images to original ET shaders were found in custom packs..
Other than that, textures were downloaded for free, or made by me.
Websites: https://www.textures.com/
http://texturer.com/
http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
Models: Rocketbomb, trees and foliage models - made by me.
Big dynamite - made by MLB guys.
Sounds: Sounds included in pk3 are made out of ET original sounds.
You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
Thanks to C from UJE Clan for their tank generator.
Special thanks for help and feedback:
Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
This will change after map source file will be released to public.
22 downloads
0 comments
Submitted
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UJE_villa_b2
By kate
Map by [UJE]Niek
6-12-2020
The objective is an exact copy of radar
Axis Objective Descriptions
1 "Primary Objective:**Defend the Radar Installation's Main and Side Doors."
2 "Primary Objective:**Prevent both Radar Circuit Boards from being stolen."
3 "Secondary Objective:**Defend the Forward Bunker from the Allies."
4 "Secondary Objective:**Build a Command Post in the Side Bunker."
5 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Side Bunker."
// Allied Objective Descriptions
1 "Primary Objective:**Dynamite the Radar Installation Doors."
2 "Primary Objective:**Steal both of the Würzburg Radar Circuit Boards."
3 "Secondary Objective:**Capture the Forward Bunker from the Axis."
4 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Side Bunker."
5 "Secondary Objective:**Build a Command Post in the Side Bunker."
14 downloads
0 comments
Submitted
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[UJE]Mall_b11
By kate
b1 version 10-01-2015
b3 version 04-02-2015
b4 version 30-04-2015
b5 version 31-10-2015
Time to improve some maps with gameplay and looks
b8 version 24-4-2018
By [UJE]Niek
In the city of UJE are some very important documents hidden by some
Allied troops , Axis are trying to get those documents back.
They invaded the UJE Mall with a tank to blow up the solid door
of the building where the documents are hidden.
It will not be easy because the Allied forced know they are coming
and they are trying to prevent this with all the sources they have.
Have alot of fun.
-----------------------------------------------------------------
Axis objective
*escort the tank
*blow up 2 baricades
*fix commandpost
*fix the generator to close the gate
*blow the safe door
*steal the secret document
*send the secret document
Allied objective
*stop the axis tank
*build baricade 1
*build baricade 2
*build commandpost
*defend the generator to keep the gate open
*Prevent the axis from stealing the secret document
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
for campaigncycles the map is called UJE_mall
-Credits-
too everyone who put in alot of time to keep this game alive
Models of cars and stuff by Blackrain studios
14 downloads
0 comments
Updated
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UJE_forbidden_city_b6
By kate
Map made by [UJE]Niek
b1 April 2020
b5 September 2020
There is a forbidden city on top of the mountain were the Allied
forces have hidden alot of gold for the war.
Axis are trying to destroy the gold.
11 downloads
0 comments
Submitted
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UJE_paris_b1
By kate
HUNKMEGS ISSUES
Map made by [UJE]Niek
11-3-2018
The Axis forces are invading Paris this time.
They are on their way passing the Seine into the center of Paris
where they want to destroy the Eiffel Tower.
France will be fallen if they succeed.
The Allied forces need to stop them at all costs
Axis Objective
* Escort both Tanks into Paris
* Destroy 2 Tank barriers
* Destroy the Eiffel Tower
* Build the commandpost
Allied Objective
* Stop the Tanks
* Build the commandpost
-----------------------------------------------------------------
for campaigncycles the map is called UJE_Paris
----------------Credits-------------------------------------------
Special thanks to Fabi for the scripting adjustments.
and thanks to everyone that keeps the game alive.
And thanks for whoever made the models ,they rock.
14 downloads
0 comments
Submitted
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uranproject_b2 ( aka ) nuclear power plant
By kate
nuclear power plant
alpha 1 version
axis try to build their own nuclear weapon
they do it in a laboratory in the "alpen-festung" (alps-fortress)
the had build a small atomic reactor to get some plutonium
allied had to enter the bunker areas and must destroy the cooling
system of the reactor core to stop the axis experiments
and destroy the lab-complex.
to do thay allies must hold the destroyed reactor core for about 1 or two minutes
until the reactor is overheated.
but the axis can repair the cooling system - and stop the overheating...
learning mapping, making this map took over 300 hours - hope you have fun with it!
if you found some bugs or have some suggestions post it in www-dark-alchemy.com forums or e-mail: [email protected]
known issues:
1. i need a command map
2. 2 command map markers of axis must fixed
3. i need a elavator
i must add 2 commandpost (ilduda send me an allied one - i must implement it)
4. i need a real skybox - but first i must learn how Smile
5. i must fix some little problems with 3 doors and few textures
release 03.02.2007 fixed:
1. command map - no picasso, but a commandmap
2. axis command map markers
3. no elavator + no commandpost
4. no skybox
5. some fixes which ilduca told me(glass got now glass sounds:)
release 04.02.2007 fixed:
1. tree models added to pk3 ---> thx seaman
2. new terrain shader removed ---> graphics now ok, but no lms :9 (thx seaman)
3. command map marker pumps added
4. elavator added
5. more light near the ladder ---> thx seaman
6. added some clip textures, remoced "hurt" in the upper crater area (hope this stops trickjumpers too) ---> the bananeflambee
release 08.02.2006 fixed
1. removed much doors in the reactor area
2. modified the clip brushes near the lake (think tj isn t working longer)
3. added a green texture for the lake (brr - looks really ugly)
4. added a long tunnel (not finished yet)
5. added 2 buildings
6. added some clip brushes, against ghost trees
7. added a second tunnel to crater area
8. windows of barracks now destroyable with the right sounds
9. doors near reactor works now with triggers
release 09.02.2007 fixed
1. now you can enter and leave this one tunnel with out a jump
2. no more trickjump in crater?
3. and the türklinkes are changed too -
4. added the right models now - this makes the map file much bigger Sad
5. changed the mg42 with the glass/ added new circles, becaus you can crouch thought the walls near the mg42 Sad
6. added a new tunnel inside axis outpost area and a "lift"
7. got some trouble with this lift
8. deleted nice faces
release 10.02.2007
1. the main bunker doors are now useable and destroyable
2. use a other "water" shader in the crater (but it isn t animated yet)
3. fixed the countdown timer - i stops now when pump is repaired, but i fight hard to get it count up - but it don t work in this version
4. added allied command post + another spawn area for allied
5. fixed the hiding doors in the upper barracs
6. fixed the trickjumping over the fence
7. fixed one trickjump in to the crater
release 11.02.2007
1. fixed some trickjumps
2. added a working skybox
3. added some spot lights
4. emergency exit door destroyable
5. most doors got sound now
6. added door ammo health door trigger
release 15.02.2007
1. new terrain
2. some custom sounds
3. new paths
4. some more trees
5. spawn poins changed
release 19.02.2007
1. more custom sounds
2. some things optimized
release 20.02.2007
1. found a name: uranproject - wikipedia.de
2. added 2 new cm_markers
3. new loading pics, and text
4. little changes in the map
release 28.02.2007
1. some new light effects
2. 1 smoker added
3. few lights added
4. bit water added
5. a balustrade added
6. 1 door added
7. have you seen my cactus radio?)
8. little modification on this huge elavtor
9. some holes filled with invisible brushes
10. a ladder added
release 05.03.2007
1. fixed some tiny issues
2. ilducas script added
3. new command map markers
4. new commandmap
release 12.03.2007
1. little more light
2. new house
3. changed dynathings - funnel exit, old_bunker area
4, elavator can only used after destroying the funnnel exit
5. few other minor changes
2nd beta version!
compiled with -meta, -vis, -light -super 2 (took about 46 h
10 downloads
0 comments
Submitted
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UJE_watten_b2
By kate
Changed version because of the looks by [UJE]Niek
26-10-2020 the year of corona
using :
"Arabian Nights" - skybox by Avoc @ eft-clan.com
Instructions:
1. Place the "Arabian Nights" folder (containing the pictures) into your etmain/textures/ folder.
2. Place the "arabian_nights.shader" in your etmain/scripts/ folder.
3. In your shaderlist.txt add "arabian_nights" at the bottom.
4. You are ready to go! :)
Remember, I saved the different pictures with maximum quality. For that reason they are quite large in size.
They will add alot to your .pk3 if you do not resave the .jpg under a stronger compression. It is possible to cut the overall filesize down to around 1mb without
any noticable quality hit.
_____________________
Date: 20/07/06
Title: Watten(beta)
File: watten_b2.pk3
mapname: Watten
Author: Pa5t1s
Mail: [email protected]
Description: Map for Wolfenstein:Enemy Territory
"Allies took control of the Watten city where Axis shoot V2 missiles on strategic targets accross Europe.*Allies managed to destroy all but one V2 of a new type.*General Patton ordered to keep this missile and its constructive documents until the arrival of air support.**Axis have recieved the order from the Fuhrer to destroy the V2 in order to get access to the documents and bring them back by truck to Germany"
Instructions: Place watten_b1.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
Gamemodes supported: Objective, stopwatch. LMS not supported
Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop
Thanks: Splash Damage and Activision. Thanks to Alliance(&Lz),fun clan, a good clan in whom there is of good friends.Special thanks to "Pakalatak" for his invaluable councils,and damoon for modifications of watten_b2.
That's aLL :))
P A 5 T 1 S
14 downloads
0 comments
Submitted
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UJE_demolished_b2
By kate
large map
[UJE]Demolished 012-10-2020
Made by [UJE]Niek
Axis objective map:
After some bombardments of the axis the city is in ruins,
still allies have set up a command station in the church
that Has remained safe, the axis will start a ground offensive
with a tank to get to the church and destroy everything on it's way,
allies have to stop the tank at all costs.
--------------
Axis objective
* Escort tank to the Chruch
* Destroy Command station.
* Destroy the Wall
* Build the bridge
* Build the Commandpost
Allied objective
* Stop the Tank
* Prevent the Axis from blowing up the Command station
* Defend the Wall
* Build commandpost
* Prevent the axis from building the Bridge
-----------------------------------------------------------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
-----------------------------------------------------------------
for campaigncycles the map is called UJE_demolished
----------------Credits-------------------------------------------
My Credits go to the people who keep the game alive like the players
that keep on playing on our Teamplay server for years now.
Thanks guys for keeping the game alive.
Axis Objective Descriptions
1 "Primary Objective:**Destroy the tank obstruction."
2 "Primary Objective:**Destroy the Command station in the Church."
3 "Primary Objective:**Escort the Tank."
4 "Primary Objective:**Build the Commandpost."
5 "Secondary Objective:**Destroy the Commandpost."
6 "Secondary Objective:**Build the Bridge."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the Wall."
2 "Primary Objective:**Defend the Command station in the Church."
3 "Primary Objective:**Stop the tank."
4 "Primary Objective:**Destroy the Commandpost."
5 "Secondary Objective:**Build the Commandpost."
6 "Secondary Objective:**Destroy the Bridge."
14 downloads
0 comments
Submitted
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UJE_pass_b4
By kate
1-10-2017
By [UJE]Niek
B2 version 22-3-2018
Allies have to escort a truck through a green pass.
They have to go through 2 axis bases and destroy theire gates.
When coming into the final area they have to steal some gold
and escort it back.
Allied objective
* Escort the truck
* Blow up the 2 front doors
* Build the Commandpost
* Get the gold and escort the truck back
Axis objective
* Stop the truck
* Defend the first Bunker Door
* Defend the second Bunker Door
* Defend the gold
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
for campaigncycles the map is called UJE_pass
----------------Credits-------------------------------------------
My credits always go to mappers , developers and players
who are doing their best to keep this game alive.
Thanks to Fabi for the script help.
6 downloads
0 comments
Submitted
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UJE_the_lab_b5
By kate
[UJE]The Lab
Map made by [UJE]Niek
27-07-2013
Intel found a secret base in the French Alps ,
Allies have to destroy the Rocket stationed there then
they have to gain acces to the Secret base and search
some trainparts to fix the train and escape
----------
Allied objective
* Destroy the Rocket
* Destroy the Entrance to the Base
* Take the Trainparts and bring them to the Train
* Escape with the train
Axis objective
* Prevent the Allies from destroying the Rocket
* Prevent the Allies from blowing the Entrance to the Base
* Prevent the Allies taking the parts to the Train
* Prevent the Allies from escaping with the train
-----------------------------------------------------------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
-----------------------------------------------------------------
for campaigncycles the map is called UJE_the_lab
----------------Credits-------------------------------------------
My Credits always go to the people who keep the game alive
Special credits to Beowulv he made the Train objective
13 downloads
0 comments
Submitted
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UJE_carentan_b1
By kate
Changed to uje version
16-9-2020 added commandpost spawn for allies only
TABLE OF CONTENT
I. A brief history
II. Creation
III. Map & objectives
IV. Credit
V. Thanks
VI. Contact
VII. Further links
VIII. Extra and known issues
IX. Copyright
I. A brief history
This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.
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II. Creation
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In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.
The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009.
IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.
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III. Map & objectives
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1. Setting:
As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.
The map features the original CoD town of Carentan, together with a small beach and a town plaza.
2. Objectives
- Attacking team: US Easy Company
Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.
- Defending team: Germany
Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen.
3. Map and spawn times
Time limit: 30 minutes
Allied spawn time: 12 seconds
Axis spawn time: 15 seconds
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IV. Credit
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Credit goes to:
- Sage for the -vis improvements, misc editing and great support
- Menzel for his car model
- Pegazus for his helicopter model and great support
- Necromancer for his skybox pack
- VS Monkey
- UJE Niek for, amongst others, his great blending and, together with UJE C, more -vis improving
- Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
models that come default with the game)
- the original CoD Carentan creators
- Rayban for the treeline texture and shader
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V. Thanks
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Our thanks goes to:
- Monkey for testing the first versions of the map and the helpful feedback
- a particular, very kind inhabitant of a place called The Delta Quadrant
- the VS clan for its great server, home of its celebrated Vietnam 0.0.2 mod as well as the Vietnamized version of this map, Kha Ran Than
- Pegazus and Sage from S&M mapping
- UJE Niek and C
- all mappers, in particular on the splashdamage forums, who helped us in any way
- everyone who tested this map or brought an added value to the map
- you who are reading this and will (hopefully) play et_carentan
- our Nintendo Wii for entertaining us during compiling times (... long times it were)
- our PC for hangin' on
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VII. Further links
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http://www.ujeclan.com
8 downloads
0 comments
Submitted
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UJE_amsterdam_final
By kate
14-09-2011
By [UJE]Niek
The axis are trying to steal a very important document from the bank ,
the allied forces have to prevent them to escort the tank to the bank
so that they can't blow the bankdoor
Axis objective
*escort the tank
*blow up 2 baricades
*fix commandpost
*blow up side entrance
*blow the safe door
*steal the secret document
*send the secret document
Allied objective
*stop the axis tank
*build baricade 1
*build baricade 2
*build commandpost
*build side entrance
*Prevent the axis from stealing the secret document
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
for campaigncycles the map is called UJE_amsterdam_b2
Credits
too everyone who put in alot of time to keep this game alive
12 downloads
0 comments
Submitted
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UJE_warzone_b3
By kate
Map made by [UJE]Niek
Special effects made by [UJE]C
welcome in the warzone.Alies are attacking a city that is
suppressed by alies attacks.Alies are searching for the last
hideout place of the axis.Alies have to escort the tank and
find the last hideout where they have to destroy axis
communication centre.Axis have to prevent this.
Only thing that is intact is the uje friends bar,have funn in there
Special stuff:
* A Hammond in the church and sound when entering the church
* Planes bombing the place every 6 minutes.
* Firesupport is shooting the planes from the ground
* A big cafe Spawn with lots of efffects:
- A disco with lots of beats and a sampler
- Disco lights
- Laser show
- Smokemachine
- Free drinks
- dartboard
- Doctor.Who beaming telephonecell
- And lots of paintings from friendly clans of the [UJE]clan
* Semi bullet-proof cafe.
* Parachute drop
So lot's of funstuf in the bar,
a place where you can really relax and rest or even take a dance,
drink some beers or gamble a bit.
More [UJE] maps are on our website if you like to check them out.
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Special thanks too all the friendly clans for sending in there pictures!
* =DM= - ODIN - of death milkman clan
* {BN} Powder puff of Battle Net clan
* [TSC]Yoda of The SniperClan
* )A( Old owl of Dark Alchemy
* (TOP) Rakker of The Orange Players clan
* [BOT]OKRedman of the BOTclan
(Unfortenetly he did not see this map cause he had an motorcycle accident
and lost his life by the crash.
I will always remember Donald Fair may he rest in peace
* {NB}Dr Ryan Of the Nuremberg clan
* DUTCHBAT RLN* if the dutchbat clan
* [TTW]Beowulf from the thunder storm warriors
* {TTS}Terrorsquad from the tiger town souls
All thanks for being friendly clans!
*And ofcourse i want to say special thanks to [UJE]C because he did it again.
He made lot's of nice shaders and adjusted lots of things.
Well I can't say it enough Thanks C for the help
C says:
Models:
There are several models used in ths map, and ALL credit goes to the makers of these models.
Not every model was accompanied by shaders, so i had to make some myself..
Thanks to the (unknown) maker of the C47- & P40 airplanes..whoever You are..
I put in 1 model myself, it's a parachute from "DeGeneration".
Good model work! thanks for displaying it in this map.
information & references:
Furthermore, i want to thank Chruker for providing me with lots of information on his website:
The scripting-reference and the "MD3 Tag The Dummy".
This is his site: http://games.chruker.dk/enemy_territory
And of course, i want to thank everyone who made the SplashDamage-forums to what they are now,
one big knowledge base.. Without it, i would've asked many questions myself..
Fortunately, there is an answer to allmost any problem. I rarely visit another mapping-forum.
Thanks Niek, for letting me script, shade and debug Your map.. :-)
[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoint files of the snipermaps
from our site by clicking "[UJE]map info" in the main-menu.
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the real name of the map is UJE_warzone
11 downloads
0 comments
Updated
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UJE_2_towns_b2
By kate
Map made by [UJE]Niek and [UJE]ischbinz
09-02-2010
The Allies must blow up an axis monument to get acces to an
underground trainstation.
There they have to blow up the secret weapons the axis transport from
there.
Axis: Defend the Town monument
Defend the secret weapons
Allied: Destroy the axis monument
Destroy all the secret weapons
Special stuff
*ischbinz trains
More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
for campaigncycles the map is called UJE_2_towns
Credits
Too all who keep this game alive
14 downloads
0 comments
Submitted
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UJE_airport_final
By kate
Map made by [UJE]Niek
4-10-2011
The allies have to break into the airfield.
Once they blow up the main entrance they can
destroy the flight controls and detroy the cargo
of 2 airplanes stationed there.
Axis: Defend the main entrance
Prevent the allies from blowing up the cargo of the planes
Prevent the allies from blowing up the flight controls
Alied: Destroy the main entrance
Destroy both cargo's in the planes
destroy the Flight controls
More [UJE] maps:You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
for campaigncycles the map is called UJE_airport
Credits
This Models are created by Lt1 and Black Rayne Studios
Thanks for these beautiful models
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Axis Objective Descriptions
1 "Primary Objective:**Protect the Planes on the Airfield."
2 "Primary Objective:**Protect the Planes on the Airfield."
3 "Primary Objective:**Prevent the Airfield controls from being blown up."
4 "Primary Objective:**Prevent the Main Airfield entrance doors from being blown up."
5 "Secondary Objective:**Defend the Garage spawn."
6 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Airfield."
7 "Secondary Objective:**Set up a Command Post at the Airfield."
8 "Secondary Objective:**Build the sidedoor to block the allies."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Cargoplanes on the airfield."
2 "Primary Objective:**Destroy the Cargoplanes on the airfield."
3 "Primary Objective:**Blow up the Airfield Main Controls."
4 "Primary Objective:**Blow up the main Airfield access doors."
5 "Secondary Objective:**Capture the Garage spawn."
6 "Secondary Objective:**Establish a forward Command Post at the Airfield."
7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post at the Airfield."
8 "Secondary Objective:**Satchel the sidedoor for quick access to the airfield."
7 downloads
0 comments
Updated