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  1. radiochatter4.

    Mapper: Higgins
    Contact: [email protected]
    About the map: This was my first ever idea for et mapping, and is my 5th map to be published.
    Please give me all the feed back you can so it can be better.
    Thanks to marko for his fog shader and images
    Thanks to leffty for his command map
    Axis Objective Descriptions
    1 "Primary Objective:**Defend the Bridge Gate Generator"
    2 "Primary Objective:**Defend the Castle out post Generator"
    3 "Primary Objective:**Build the Command Post"
    4 "Secondary Objective:**Defend the Castle Roof"
    5 "Secondary Objective:**Defend Radio #1."
    6 "secondary Objective:**Defend Radio #2"
    7 "secondary Objective:**Defend the Wooden Barrier!"
    8 "secondary Objective:**Defend the Castle's side wall!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Destroy the Bridge Gate Generator"
    2 "Primary Objective:**Destroy the Castle out post Generator"
    3 "Primary Objective:**Build the Command Post"
    4 "Secondary Objective:**Destroy the roof"
    5 "Secondary Objective:**Destroy Radio #1."
    6 "secondary Objective:**Destroy Radio #2"
    7 "secondary Objective:**Destroy the Wooden Barrier!"
    8 "secondary Objective:**Destroy the Castles side wall!"

    8 downloads

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  2. radiochatterii2

    Axis Objective Descriptions
    1 "Primary Objective:**Defend the Guard House Gate!"
    2 "Primary Objective:**Stop Allies from building the Bridge!"
    3 "Primary Objective:**Defend the Front Door!"
    4 "Secondary Objective:**Defend the Side wall!"
    5 "Secondary Objective:**Defend the Documents."
    6 "Secondary Objective:**Build the Command Post!"
    7 "Primary Objective:**Keep the safty gate shut!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Destroy the Guard House Gate!"
    2 "Primary Objective:**Build the Bridge"
    3 "Primary Objective:**Destroy the Front Door!"
    4 "Secondary Objective:**Destroy the Side Wall!"
    5 "Secondary Objective:**Steal the Documents and transmit them near the command post."
    6 "Secondary Objective:**Build the Command Post!"
    7 "Primary Objective:**Open the safty gate so that the main gate can be destroyed!"

    7 downloads

       (0 reviews)

    0 comments

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  3. raw_final

    ile info:
        Title            : Raw Castle
        Filename        : raw_final.pk3
        Game            : Wolfenstein: Enemy Territory
        Version            : final
        Date            : 24.July.2006    
        Author            : Roger "redRum" Creus
        Contact            : [email protected]
        URL            : http://www.cyanureill.net
        Gametype:         Objective, SW, Campaign, LMS
        Maximum Players        : 32     
        Recommended Players    : 12
    ----------------
    Story:
        
        The allied army has taken a farm in East Anglia.
        There is a castle down the hills, the Axis is using it as their stronghold.
        The fortress is strongly defended by an old big wall which the allies will have to pass through.
        Valuable documents are resting into a vault, at the castle.
        Will the Allies be able to steal and transmit them?

    Objectives:
           Allies.    
        1  .Primary    : Steal the secret Documents.
        2  .Primary    : Transmit the Documents.
        3  .Primary    : Blow up the Main Wall and secure the Forward Spawn.
        4  .Primary    : Destroy the Castle Main Door.
        5  .Primary    : Blow up the Vault Door guarding the Documents.
        6 ..Secondary    : Capture the Tower Spawn.
        7 ..Secondary    : Destroy the Side Wall and get easier access to the Axis Castle.
        8 ..Secondary    : Construct the command post.

           Axis.
        1  .Primary    : Protect the Documents.
        2  .Primary    : Prevent allies from transmitting the Documents.
        3  .Primary    : Defend the Main Wall.
        4  .Primary    : Defend the Castle Main Door.
        5  .Primary    : Defend or construct the Vault Door guarding the Documents.
        6 ..Secondary    : Don't let them capture the Tower Spawn.
        7 ..Secondary    : Prevent allies from destroying the Castle Side Wall.
        8 ..Secondary    : Construct the command post.
        _____________
    Things that have changed since the beta 3:
        - Fixed the allied spawn bottom MG's position.
        - Fixed the terrain leaks.
        - Non significant changes in the terrain shape.
        - Retextured the whole terrain.
        - Forced nopicmip for the terrain textures.
        - New shader for the hay vanilla texture.
        - New shader for water.
        - Fixed light leaks.
        - Improved vis blocking.
        - Removed the trickjump spot at the back of the castle.
        - Lowered the green fog.
        - Removed the green tone for the sun light.
        - Fixed the command map custom icons.
        - Fixed the custom vo sounds.
        - Added a locations file for etpro.
        - Fixed spelling errors.
        - Added surfaceparm alphashadow to the tree models' shader.
        - Changed default worldspawn and func_groups lightmapscale (1.0) to 0.3.
        - New texture transition for the caves' entrance.
        - Removed a few mushroom models.
        - Shortened the middle spawn tower a few units.
        - Fixed the tree models' texture conflict.
        - Fixed the limbo objective descriptions for both teams.
        - Added a new light at the castle bottom floor.
        - Added a new light at the cave entrance.
        - New shaders for some metal textures.
        - Added 8 new textures.
        - Realigned many textures.
        - Increased eye candy.
        - Non significant brushwork changes.
    Misc:
        editor        : GtkRadiant 1.4.0
        compiler    : Ydnar's q3map2 2.5.16
        specs        : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
        light compile    : -light -bouncegrid -custinfoparms -dirt -export -fast -nocollapse -patchshadows -shade
                    -compensate 2 -bounce 8 -gamma 1.5 -lightmapsize 1024 -samples 3
    How to play it:
        - Unzip the raw_final.zip file to your etmain folder.
        - Run ET.
        - Find a server playing raw_final or
        - Select Host Game, set it to Objective, SW or LMS mode and search for Raw Castle Final on the map list.
        - Enjoy.   
        
      *For a proper functioning of this map and the whole game, the author strongly recommends
            that you delete the old versions of Raw Castle from your etmain folder.
    Credits:
        Oak-tree md3* :        Krischan "GrimReaper" Makowka
        Mushroom md3 :        Ken "kat" Beyer
        Celtic cross md3 :    Oak
        
        Textures :        ID software, Ydnar, HFX, Ken "kat" Beyer, redRum    
        
        Locations file :    TOG|Neddie
        Sound Scripts :        Chris "Grizbo" Walker
            
      *This model has been recompiled into a new md3. Get the original files here http://fps.brainerd.net/mapmodels8.htm
    Thanks to:
        Wulf, Aingeal and Grizbo for the support, ideas and bug spotting.
        56ker, Monitotxi and Aratbass for keeping my site up and cool.
        TOG|Neddie for the infinite help and time spent on this.
        Au.Hiroshima for the great feedback and suggestions on previous releases.
        The whole ET division of the TOG clan and others who helped in those long playtests on their server.
        The RAW clan for previous testings.
        SD, ID and Ydnar for this great game and tools.
    Permissions:
        You may not include or distribute this map in any sort of commercial product without permission from the author.
        You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
        You may not Redo/reproduce/update this map in any way without permission from the author.

    7 downloads

       (0 reviews)

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  4. raw_te_final

    Title            : Raw Castle TE (Tournament Edition)
        Filename        : raw_te_final.pk3
        Game            : Wolfenstein: Enemy Territory
        Version            : final
        Date            : November 2006
        Released        : October 2011    Finalised and released by ned (TOG*neddie) with written permission from Roger Creus
        Author            : Roger "redRum" Creus
        Contact            : [email protected]
        URL            : http://www.cyanureill.net
        Gametype        : Objective, Campaign, Stopwatch, Last Man Standing (LMS)
        Maximum Players        : 32     
        Recommended Players    : 12
    --------
    Story:
        
        The allied army has taken a farm in East Anglia.
        There is a castle down the hill, the Axis are using it as their stronghold.
        The fortress is strongly defended by an old big wall which the Allies will have to pass through.
        Valuable documents are resting in a vault inside the castle.
        Will the Allies be able to steal and transmit them?
    ------------
    Objectives:
           Allies.    
        1  .Primary    : Steal the secret Documents.
        2  .Primary    : Transmit the Documents.
        3  .Primary    : Blow up the Main Wall and secure the Forward Spawn.
        4  .Primary    : Destroy the Castle Main Door.
        5  .Primary    : Blow up the Vault Door guarding the Documents.
        6 ..Secondary    : Capture the Tower Spawn.
        7 ..Secondary    : Destroy the Side Wall and get easier access to the Axis Castle.
        8 ..Secondary    : Construct the Command Post.

           Axis.
        1  .Primary    : Protect the Documents.
        2  .Primary    : Prevent Allies from transmitting the Documents.
        3  .Primary    : Defend the Main Wall.
        4  .Primary    : Defend the Castle Main Door.
        5  .Primary    : Defend and construct the Vault Door guarding the Documents.
        6 ..Secondary    : Don't let Allies capture the Tower Spawn.
        7 ..Secondary    : Prevent Allies from destroying the Castle Side Wall.
        8 ..Secondary    : Construct the Command Post.
        
    Things that have changed since the beta:
        - Fixed the Allied spawn bottom MG's position.
        - Fixed the terrain leaks.
        - Added the raw_final siren for etmain.
        - Non significant changes in the terrain shape.
        - Retextured the whole terrain.
        - New shader for the hay vanilla texture.
        - Removed the resting water.
        - Added a slick shader brush onto the frozen lake.
        - Removed the alpha texture around the lake borders.
        - Fixed light leaks.
        - Unclipped the lasting lights that could block players eventually.
        - Removed the trickjump spot at the back of the castle.
        - Improved vis blocking.
        - New phong shaders for the castle towers' textures.
        - Lowered the white fog.
        - Fixed the command map custom icons.
        - Fixed the custom vo sounds.
        - Added a locations file for etpro.
        - Fixed spelling errors.
        - Added surfaceparm alphashadow to the tree models' shader.
        - Modified tree clips so it's harder to step on their top.
        - Changed default worldspawn and func_groups lightmapscale (1.0) to 0.3.
        - New texture transition for the caves' entrance.
        - Fixed the tree models' texture conflict.
        - Fixed the limbo objective descriptions for both teams.
        - Added two new textures.
        - Realigned many textures.
        - Non significant brushwork changes.

    From 99% completion to release by ned with written permission by Roger Creus.
        - removed wm_endround wait time to avoid last second win error
        - fixed some typos
        - fixed path errors in sound script
        - fixed path errors in etpro command map icon file raw_te_ETPRO.pk3
        - updated readme file

    Known issue.
        In some parts of the map the mortar will detonate in the sky.
        This was a known issue in earlier versions and was fixed by red to a point where practical use of the mortor will mostly work.

        The map on release is 99+ % complete.

    Misc:
        editor        : GtkRadiant 1.4.0
        compiler    : Ydnar's q3map2 2.5.16
        specs        : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
        light compile    : -light -bouncegrid -custinfoparms -export -fast -nocollapse -patchshadows -shade
                    -compensate 2 -gamma 1.5 -lightmapsize 1024 -samples 3

    How to play it:
        - Unzip the raw_te_final.zip file to your etmain folder.
        - Run ET.
        - Find a server playing raw_te_final or
        - Select Host Game, set it to Single-Map Objective, Stopwatch or Last Man Standing mode and search for Raw Castle TE Final on the map list.
        - Enjoy.
        
        
      *For a proper functioning of this map and the whole game, the author strongly recommends
            that you delete the old version of Raw Castle TE from your etmain folder.
    Credits:
        Oak-tree md3* :        Krischan "GrimReaper" Makowka
        Celtic cross md3 :    Oak
        
        Textures :        ID software, Ydnar, Ken "kat" Beyer, redRum    
        
        Locations file :    TOG*neddie
            
      *This model has been recompiled into a new md3. Get the original files here http://fps.brainerd.net/mapmodels8.htm
    Thanks to:
        Wulf, Aingeal and Grizbo for the support, ideas and bug spotting.
        56ker, Monitotxi and Aratbass for keeping my site up and cool.
        TOG*neddie for the infinite help and time spent on this.
        Au.Hiroshima for the great feedback and suggestions on the previous release.
        The whole TOG clan for those long playtests on neddie's server.
        The RAW clan for previous testings.
        SD, ID and Ydnar for this great game and tools.
    Permissions:
        You may not include or distribute this map in any sort of commercial product without permission from the author.
        You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
        You may not Redo/reproduce/update this map in any way without permission from the author.

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  5. rochelle_b2

    Axis Objective Descriptions
    1 "Primary Objective:**Protect the Key Card**^1(Starts ^1completed ^1in ^1SW ^1mode)"
    2 "Primary Objective:**Prevent the Allies from activating the Crane Controls**^1(Starts ^1completed ^1in ^1SW ^1mode)"
    3 "Primary Objective:**Prevent the Allies from transferring explosives from the Rail Yard to the Submarine Pen"
    4 "Primary Objective:**Defend U-245"
    5 "Primary Objective:**Defend U-952"
    6 "Secondary Objective:**Build the CP to gain access to the East Pen Barracks"
    7 "Secondary Objective:**Protect the Side Door"
     
     
    // Allied Objective Descriptions
    1 "Primary Objective:**Secure the Key Card**^1(Starts ^1completed ^1in ^1SW ^1mode)"
    2 "Primary Objective:**Activate the Crane Controls**^1(Starts ^1completed ^1in ^1SW ^1mode)"
    3 "Primary Objective:**Use the Crane Controls to transfer explosives from the Rail Yard to the Submarine Pen"
    4 "Primary Objective:**Sink U-245"
    5 "Primary Objective:**Sink U-952"
    6 "Secondary Objective:**Build the CP to open the South Doors and gain access to the Submarine Pen via the loading docks"
    7 "Secondary Objective:**Dynamite the Side Door"

    11 downloads

       (0 reviews)

    0 comments

    Updated

  6. ROP_River4

    axis "Les Alliés et les axes se font fasse en montagne dans une forteresse. Ils se battent pour la capture ou la défense de documents, c'est une bataille de tout-ou-rien."
     allied "Les Alliés et les axes se font fasse en montagne dans une forteresse. Ils se battent pour la capture ou la défense de documents, c'est une bataille de tout-ou-rien."
    neutral "Les Alliés et les axes se font fasse en montagne dans une forteresse. Ils se battent pour la capture ou la défense de documents, c'est une bataille de tout-ou-rien."

    12 downloads

       (0 reviews)

    0 comments

    Updated

  7. rs_radars

    Allied Objective Descriptions
    1    "Primary Objective:**Destroy the South Radar."
    2    "Primary Objective:**Destroy the North Radar."
    3    "Primary Objective:**Destroy the power panel to breach the defenses and access the radars."
    4    "Secondary Objective:**Destroy the axis Command Post."
    5    "Secondary Objective:**Build the Command Post."
        
    // Axis Objective Descriptions
        
    1    "Primary Objective:**Guard the South Radar."
    2    "Primary Objective:**Guard the North Radar."
    3    "Primary Objective:**Guard the power panel to deny Allies access to the Radars."
    4    "Secondary Objective:**Build the Command Post."
    5    "Secondary Objective:**Destroy the allied Command Post."

    8 downloads

       (0 reviews)

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  8. RocketBase

    // Axis Objective Beschreibungen
    1    "Primary Objective:**Stop the Allies from destroying the Main Entrance."
    2    "Primary Objective:**Be careful of Covert Ops, dont let them enter the Base from the Forward Bunker Door."
    3    "Primary Objective:**Stop the Allies from destroying the Side Entrance."
    4    "Primary Objective:**Dont let the Allied Team capture the Forward Bunker Flag."
    5    "Primary Objective:**Stop the Allies from destroying the Axis Rocket."
    6    "Secondary Objective:**Dont let them construct a Command Post."
    7    "Secondary Objective:**Set up a Command Post to increase Charge Time."
    // Allied Objective Beschreibungen
    1    "Primary Objective:**Destroy the Main Entrance to the Rocket Base."
    2    "Primary Objective:**Enter the Base from the Forward Bunker Door with a Covert Ops."
    3    "Primary Objective:**Blast the Side Entrance to enter the Main Complex of the Base."
    4    "Primary Objective:**Capture the Forward Bunker Flag."
    5    "Primary Objective:**Destroy the Secret Weapon of the Axis."
    6    "Secondary Objective:**Set up a Command Post to increase Charge Time."
    7    "Secondary Objective:**Dont let them construct a Command Post."
     

    13 downloads

       (0 reviews)

    0 comments

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  9. pha_chateauCM

    Version:  Final
    Author:   RiFFLeR
    Website:  http://www.phaclan.com/
    Date:     OCTOBER 1, 2007

    INSTALLATION INSTRUCTIONS
    Place pha_chateau.pk3 inside the etmain folder in your game directory.
                                                                                                                                              
    MAP DESCRIPTION
    "The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible! Report bugs at : WWW.PHACLAN.COM"
    Allied Objectives :
        1    "Break into the Chateau"
        2    "Steal the Top Secret Documents"
        3    "Transmit the Top Secret Documents"
        4    "Capture the Grand Staircase"
        5    "Construct the Command Post"
    Axis Objective :
        1    "Defend the Chateau"
        2    "Defend the Top Secret Documents"
        3    "Stop the Allies from transmitting"
        4    "Hold the Grand Staircase"
        5    "Construct the Command Post"
     
    OFFICIAL DEMO SERVER :
    84.244.156.133:27960
    Compile :
    Bsp, FullVis, Light -samples 3 -bounce 3 -scale 1.35
    3600 seconds on P4 3gig 1gig Ram
    Credits :
    Nerve Software/ID/SplashDamage
    Flame shader/candle models by RAYBAN
    Visit us at :
    WWW.PHACLAN.COM
    To view other of my mapworks : http://forum.phaclan.com/viewpage.php?page_id=17
    ={PHA}=RiFFLeR
    Credits
    Thanks to everyone at the splash damage forums, the best forums I've come
    across online. Thanks to splash damage for their great game and the great
    support that they provide to the mapping community.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  10. password2_v12

    Mapname : Password2
    Type    : wolfmp wolfsw wolflms
    Version : 1.2
    Date    : Nov 07, 2003
    BSP Name: password2.bsp
    Author  : towofu
    Web     : http://towofu.s5.xrea.com/rtcw/
    Email   : [email protected]

    ABOUT MAP
     
      - This is a small map, intended for up to 12x12 players.
      - Map has "Password" gimmick, generate random number and player
        must input correct password to get objective.
      - I believe it has good game play if players know the objectives,
        and it will test your teamwork.
      Allies Objectives
        1. Pri: Spy the Password and input it to start process, then
                defend the Emergency Button until process finished.
        2. Pri: Steal the Endoarm.
        3. Pri: Escape with the Endoarm to the waiting Truck.
        4. Sec: Breach the Service Door.
        5. Sec: Capture the Flag.
      Axis Objectives
        1. Pri: Prevent the Allies from spying the Password and input it.
              If Password is input, push the Emergency Button to abort
              process.
        2. Pri: Prevent Allies from stealing the Endoarm.
        3. Pri: Stop the Allies from escaping to the waiting Truck.
        4. Sec: Defend the Service Door.
        5. Sec: Hold the Flag.
    INSTALLATIONS
      Extract zip and place "password2_v11.pk3" to GameFolder\etmain

    CHANGES
      1.1 > 1.2
        - Fix problem password was revealed without opening the door, when
          your "Depth Buffer" is set to 16bit and "cg_fov" is larger than 105.
        - I'm sorry to this bad version number "1.2" after "final".
      final > 1.1
        - Private release.
      rc1 > final
        - Decorations.
        - Final adjustments.
      beta2 > rc1
        - Fix/Add some models.
        - Fix/Change limbo camera angles.
        - Fix texture structures of pk3 file.
        - Change a bit of structure.
      beta1 > beta2
        - Now only Allies forces can enter password.
        - Removed Hatch shortcut.
        - Escaping route to Truck is changed.
        - Structure around the objective is changed.
        - Set sounds for each process related event.
        - Fixed missing textures.
      alpha2 > beta1
        - Remove escorting truck feature.
          I know ppl want ET like features, but it was not suit for this map.
        - Spawn timer is set to 30:30 (was 20:30)
        - Add/Edit dynamitable objectives.
        - Rebuild some places.
        - Reduce password input delay to 5 sec. (was 10 sec)
        - Remove spawn swap of alpha2.
        - Fix problem password was revealed without opening the door, if
          your "Depth Buffer" is set to 16bit and you are far from the door.
          Still 1st digit will be shown but it doesn't matter I think.
      alpha1 > alpha2
        - Add spawn swap after finishing password process.
        - Fix lacked texture.
        - Fix script problem.
        - Now only Axis forces can push Emergency Button.
        - Add some command map icons.
        - Some other things that I cann't remember.

    TIPS
      - For Allies, east way should be good choise if Axis defending tight.
      - For Axis, if Allies input the password, Emergency Button can stop them.
      - It is intentional decision there are no place to use mortar and
        landmines.
      - Check your command map for the position of objectives!
    FEEDBACKS
      - All kinds of feedbacks are welcomed.
        Email: [email protected]
    THANKS
      Thanks everyone at Surface Forum http://www.wolfensteinx.com/surface/
      and all the mapping forums over the world.
      Thanks Team ZiU and their mates for making the chance for people to
      play this map and giving me great feedbacks.
      Also thanks everyone for playing, feedbacks, hosting servers and more.
     

    8 downloads

       (0 reviews)

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  11. rabenhorst_v15 (new waypoints in test)

    New botfiles Author: Ets Cyberwolf
    nemy Territory Map
    Burg Rabenhorst Final
    von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen
    !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!
    !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
    danke an:

    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
    anregungen und kritik an
    thorundhammer*at*gmx.de
    Respawn Time Axis   20s->25s
    Respawn Time Allied 15s->10s
    Axis   loses forward spawn forever after first flag capture by allied.
    Allied loses forward spawn if flag is captured by axis, but can recapture it.
    Sewer gate destroyabele by dynamite -> by Stachel
    Spawn-protection zone for allied established.
    As axis spawn is unlikely to be under fire there is no zone necessary
    ------------------------------------
    Enemy Territory Map
    Burg Rabenhorst Ver 1.5
    von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
     

    anregungen und kritik an
    thorundhammer*at*gmx.de

    82 downloads

       (0 reviews)

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    Updated

  12. rabenhorst_kw

    Burg Rabenhorst Final  rabenhorst_kw for this version the arena is rabenhorst_kw so dont tested  with bots renamed if this version botfiles will work
    Author: von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen

    !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!

    !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
     
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
    anregungen und kritik an
    thorundhammer*at*gmx.de
    ---------
    // Axis Objective Descriptions
    1    "Primary Objective:**Verhindere, dass die Alliierten den Panzer stehlen.*Prevent the Allies from stealing the tank!"
    2    "Primary Objective:**Halte den Panzer auf.*Stop the tank!"
    3    "Primary Objective:**Verteidige den Vorderen Bunker.*Defend the forward bunker"
    4    "Primary Objective:**Lass die Alliierten nicht einen Komandoposten bauen.*Dont let the Allies build a Command Post."
    5    "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"
    6    "Primary Objective:**Bau die Panzersperre auf.*Build the Tankbarrier."
    7    "Primary Objective:**Schuetze das Haupttor.*Protect the castle´s main gate."
    8    "Primary Objective:**Verteidige die geheimen Dokumente.*Defend the secret documents."
     
     
    // Allied Objective Descriptions
    1    "Primary Objective:**Stiehl den Panzer.*Steal the Tank."
    2    "Primary Objective:**Schuetze den Panzer auf dem Weg zum Tor.*Escort the tank up to the gate."
    3    "Primary Objective:**Erobere den Vorderen Bunker.*Conquer the forward bunker."
    4    "Primary Objective:**Baue einen Komandoposten.*Build the Command Post"
    5    "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post."
    6    "Primary Objective:**Zerstoere die Deutsche Panzersperre.*Destroy the tankbarrier."
    7    "Primary Objective:**Zerstoere das Haupttor.*Destroy the main gate."
    8    "Primary Objective:**Stiehl die geheimen Unterlagen und sende sie zum HQ!!*Steal the secret documents and send them to the HQ!"

    12 downloads

       (0 reviews)

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    Updated

  13. rtcc2a ( arena carnage2a )

    From myself Kate Author Marko (my old friend) i tested with him so many maps in the first ET times
    wm_mapdescription allied            "Destroy the Axis radio equipment and power generator in the axis underground basement"

    wm_mapdescription axis              "Defend the radio equipment and power generator in the underground basement"

    wm_mapdescription neutral           "Allies have to destroy the axis Radio Transmitter & Power Generator located in the axis underground basement"

    // Axis Objective Descriptions

    1  "Primary Objective:**Eliminate the Allied force."

    // Allied Objective Descriptions

    1     "Primary Objective:**Eliminate the Axis force."

     


    9 downloads

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  14. rommel_final

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the West Gate"

    2    "Primary Objective:**Protect the East Gate"

    3    "Primary Objective:**Protect the Key Card"

    4    "Primary Objective:**Deny access to the Cistern"

    5    "Primary Objective:**Protect Cistern Controls"

    6    "Secondary Objective:**Capture Forward Spawn"

    7    "Secondary Objective:**Construct Command Post"


     
    // Allied Objective Descriptions

    1   "Primary Objective:**Breach West Gate"

    2   "Primary Objective:**Breach East Gate"

    3   "Primary Objective:**Steal the Key Card"

    4   "Primary Objective:**Deliver Key Card to Cistern"

    5   "Primary Objective:**Destroy the Cistern Controls"

    6   "Secondary Objective:**Protect the Forward Spawn"

    7   "Secondary Objective:**Construct the Command Post"

    12 downloads

       (1 review)

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  15. raid_final

    Author        :    Magic
     Email        :    [email protected]
     Release    :    17-04-2016
     Website    :    www.magics-territory.com

     Game Information.
     
     Game        :    Return to Castle Wolfenstein: Enemy Territory
     File name    :    raid_final.pk3
     BSP name    :    raid_final
     Menu name    :    Raid
     Game modes    :    wolfmp wolfsw.
     Players    :    6-8 per team
     Version    :    final
     Attacking    :    Allies
     Timelimit    :    25
     Spawntimes    :    Axis : 20 / Allies : 15
     Install    :    Put the pk3 file into the etmain folder.

     Story    :
     
     Axis are holding the library as their HQ -
     Allies has decided to do a raid for the axis gold -
     Escort the truck and force your way through the town to the library -
     Steal the gold and escape
     
     Thanks to    :
     Splashdamage
     d00d
     Neil aka mrfin
     Denny aka Firefly
     Kemon
     Niek
     Ailmanki
     Sage
     Irata
     Loffy
     Dude
     Avoc
     Mongo
     Sir John
     Bunker community
     Splashdamage community
    // Axis Objective Descriptions

    1     "Primary Objective:**Prevent the Allies from capturing forward spawn and blowing up the city fence"

    2     "Primary Objective:**Build your Command Post for improved charge times."

    3     "Primary Objective:**Defend the Restaurant door"

    4    "Primary Objective:**Defend the Library main door"

    5    "Primary Objective:**Defend the Library side entrance"

    6     "Primary Objective:**Prevent allies from stealing the key to the gold"

    7     "Primary Objective:**Defend the gold and prevent allies from deliver at truck"

    8     "Primary Objective:**Keep the switch lowered"


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Capture forward spawn and blow up the city fence"

    2     "Primary Objective:**Build your Command Post for improved charge times."

    3     "Primary Objective:**Blow up the Restaurant door"

    4 "Primary Objective:**Blow up the library main door"

    5 "Primary Objective:**Blow up the Library side entrance"

    6     "Primary Objective:**Steal the key and open the library gold defence"

    7     "Primary Objective:**Steal the gold and deliver at the truck"

    8     "Primary Objective:**Open the switch"





    15 downloads

       (0 reviews)

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  16. radar_phx_b_3

    - Changed Weather Conditions
    - Changed Primary Objective (removed radar parts, added secret documents)
    - Added Bunker Door (for documents's room)
    - Added Truck Race
    - Added New axis's spawn points in abbandoned villa

    ------------------------------------------------------------
    CREDITS
    ------------------------------------------------------------
    - Special thanks to Splash Damage for having released the source code of the original maps! (www.splashdamage.com)
    - 2Bit and Avoc for Breakout2 skybox! (tibet.clanservers.com and www.eft-clan.com)
    - Rayban for New Foliage Models prefab! ([email protected])
                  
    ------------------------------------------------------------
    CONTACT
    ------------------------------------------------------------
    For suggestions, criticism, bug report or anything else, please send me a Mail!
    Mail: [email protected]

    ------------------------------------------------------------
    PERSONAL NOTE
    ------------------------------------------------------------
    I created this map only to play in LAN with my friends and I had never thought to publish it.
    Honestly it is no great masterpiece but it could still be a viable alternative to the original radar map.

    ------------------------------------------------------------
    IMPORTANT
    ------------------------------------------------------------
    The structure of the original map was designed with the fog which helps to greatly reduce the number of triangles processed by the graphics card.
    The map is very big and having removed the fog is likely that some old PCs will have the small lag in certain points of the map.
    **********************************************************************
    DISCLAIMER OF WARRANTY
    **********************************************************************
    THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
    IMPLIED WARRANTIES.

    5 downloads

       (0 reviews)

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  17. pirates

    This is the final release of the Pirates map.

    ====================================================

    title:          Pirates Final
    file:           pirates.pk3
    version:    Final
    release date:   July 17th 2011
    author:         FireFly
    email address:  [email protected]
    website:       http://www.wolfplayer.nl
                    
    ====================================================

    Background Story:
    The caribbean, June 1943
    The Axis are guarding two gold crates inside an old pirate ship.
    The Allies must gain access to the seaport, Steal both crates from the pirate ship
    and secure them at the escape truck.

    Axis Objectives:
    The Old City:        Defend our Spawn at the Old City.
    The Main Entrance: Defend the Main entrance from being breached.
    The Side Entrance: Defend the Side entrance from being breached.
    The Gold Crates:   Stop the Allies from stealing both Gold Crates from the Pirate Ship.
    The Command Post:  Prevent the Allies from establishing a Command Post.
    The Command Post:  Establish a Command Post.
     
    Allied Objectives:

    The Old City:      Capture the Old City.
    The Main Entrance: Destroy the Main entrance.
    The Side Entrance: Destroy the Side entrance.
    The Gold Crates:   Steal Both Gold Crates from the Pirate Ship and secure them at the Escape Truck.
    The Command Post:  Establish a Command Post.
    The Command Post:  Prevent the Axis from establishing a Command Post.

    Construction
    base:           from scratch
    editor:         GTK Radiant 1.3.14
    other software: 3dmax5, 3dmax2010, PhotoshopCS5, MD3Compile, Deep Exploration 5
    build time:     First beta took about 10 weeks.
    compile settings:     
    BSP: -meta -mv 1024 -mi 6144 -patchmeta -subdivisions 6
    VIS: -vis -saveprt
    LIGHT: -light -v  -fast -samples 6 -patchshadows -dirty -bounce 2 -dirtscale 2.1 -shade -dirtdepth 64 -gamma 1.95 -compensate 2.8 -thresh 0.5 -external -lightmapsize 512

    Final compile time: 25 mins.

    *CREDITS*
    - Modified lamp model created by Detoeni.
     
    Distribution / Permissions
    This file may NOT be commercially exploited in any way.

    10 downloads

       (0 reviews)

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  18. pipeline_v1.1.b

    08.09.2009

    author    : Atari"ET.Atlas"
    url        : http://eft-clan.com  
    email        : [email protected]     

     Type          : Objective, Campaign, Stopwatch
    Spawn Points  : supports up to 32 players, 16 per side

    | How To Play:..                          
    |            :..Unzip pipeline.pk3 into your etmain folder.
    |            :..Launch Enemy Territory(tm)                  
    |            :..Find a server running rushers11             
    |            :..Enjoy responsibly.                          
    |----------------------------------------->
     Credits  
    |            :..Nedim "Avoc" from eft-clan.com for his huge support and leading my
    |            :..hand in the mapping.
    |         :..Sky box made by Avoc.
    |            
    |            :.. all eft members and players on eft server for testing and feedback this map with critcts and suports.

    9 downloads

       (0 reviews)

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  19. praetoria_m2.pk3

    Praetoria-Mission Two: Hell on Wheels
    by Diego (aka Subsurface Scattering) Contact: [email protected]
    -------------------------------------------------------------------------------------
    Installation:
    -------------
    Remove any previous versions from your etmain directory.
    Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
    This file may co-exist with Mission One without any conflicts.
    Version Info:
    -------------
    1.1
    Script fix added to abort starting sounds during warmup faze.
    Fixed typo in the Arena file.
    Added missing texture: camocraft_additions.tga
    Added custom allied image icons for the side entrance and side wall to prevent
    the missing texture bug on the command map.
    Fixed black shadow on rock wall.
    Removed text from Axis crates.
    Fixed hole by the camo nets.
    -------------
    1.0
    First Public Release
    Known Bugs:
    On very rare occasions, the tank may not register as being damaged and will
    therefore not be repairable.  This usually happens when the tank is being unlocked after
    the upgrade is complete.  To reduce the possibility of this happening, I've rigged the
    Locking lever to only unlock the tank if it has already been repaired.    Hopefully, axis can
    refrain from damaging the tank in the middle of the unlock cycle and avoid this bug completely.

    -------------     
    0.99 BETA
    Private Beta Test version.
    Made the door to the Gun Controls a slider so that allies can't block axis players from
    entering. the bunker.  Adjusted spawn times.            
    -------------------------------------------------------------------------------------
    MISSION DETAILS
    -------------------------------------------------------------------------------------
    Mission Time:        30 Minutes
    Spawn Times:        Axis 20 Seconds,  18 with CP    
                        Allies 15 Seconds, 17 with CP
    -----------------
    Overview:
    -----------------
    Mission Two: "**The Allied Armor Forces are running low on fuel. They must use the tank
    to breach the Praetoria Depot Defenses, replenish their supplies, and escape to the tunnel
    that leads to the airfield"
    Map Objectives:
    -----------------
    Axis:
    -----------------
        1    "Primary Objective:**Stop the Allies from breaching the Depot Defenses."
        2    "Primary Objective:**Don't let the Allies reinforce the Tank at the Repair Depot."
        3    "Primary Objective:**Protect the Fuel."
        4    "Primary Objective:**Stop the Allies from escaping to the Tunnel that leads to the Airfield."
        5    "Secondary Objective:**Defend the Side Entrance."
        6    "Secondary Objective:**Protect the Side Wall."
        7    "Secondary Objective:**Protect the Gun Controls"
        8    "Secondary Objective:**Build a Command Post"
    -----------------
    Allies:
    -----------------
        1    "Primary Objective:**Use the Tank to breach the Depot Gates."
        2    "Primary Objective:**Reinforce the Tank at the Tank Repair Depot."
        3    "Primary Objective:**Steal the Fuel for the Tank.."
        4    "Primary Objective:**Escape to the Tunnel that leads to the Airfield."
        5    "Secondary Objective:**Destroy the Side Entrance."
        6    "Secondary Objective:**Destroy the Side Wall."
        7    "Secondary Objective:**Destroy the Gun Controls"
        8    "Secondary Objective:**Build a Command Post"
    -------------------------------------------------------------------------------------
    CREDITS
    Map Construction:      Diego
    Command map :         Diego
    Scripting:              Diego (except where noted)
    Contributors:
    Chrucker    Prefab setup of the churchill tank.
               http://games.chruker.dk/enemy_territory/
    Marko        Ammo & Health cabinet prefab.
                
    Sock        dotproduct shaders, terrain textures modified from his terrain example.
               http://simland.planetquake.gamespy.com/
            
    UJE C        Original fuel can command map texture
    Flippy        ETscript 4. It rocks.
    C            ET Mod Tool used for converting stock models to reduce my gamestate issues.
    -------------------------------------------------------------------------------------
            
    CUSTOM MODELS

    Upgrade Console:        Diego
    Gun Controls:            Diego
    Power Generator:        Diego
    Tank Upgrades:            Diego
    Waterfall:                Diego
    Fuel Can                 Model by Diego, Texture by splash damage
    ----------------------------------------------------------------------------    
    Venice Speedboat:        Chavo-One    (http://www.chavo-one.com/)  (converted model)
    Gothic lamps:            Maverick                                 (converted model)
    Eagle Banner:            QKennyQ        ([email protected])         (converted model)
    Oblitz Trucks:            Detoeni       http://www.planetwolfenstein.com/detoeni
    WP-222:                 Detoeni    
     
    Textures and Sound:
    -------------
    This map uses custom textures and sounds from outside sources.  In many instances, but not all,
    these textures have been modified by either color manipulation, layer compositing with other
    textures, or by assembling a completely new texture with parts of existing ones.
    All VO commands are re-edited variations of the stock ET sounds.  Upgrader and Gun Control
    sound fx from JKA with some partial modifications.
    Tank Upgrade Music:  "Not Fragile" by Bachman Turner Overdrive
    Intro Music:           RTCW
    PERMISSIONS
    -----------------------------------------
    Copyright (c) 2009 Don Taylor
    -----------------------------------------
    You may NOT modify, redo, reproduce this map in any way without permission from the author.
    You may NOT include or distribute this map in whole or in part in any sort of commercial product.
    You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks.
                
    You may use the edited VO sounds found in this file.
    Use may use the custom textures provided you create your own shaders to prevent any conflicts with my own.
    You may use the custom models that I created as long as credit is given in your readme.  If you wish
    to alter the shaders, either use a remap shader, or C's q3model tool to make your own copy of the model.
    I will also probably release a stand alone model pack in the future.

    You may distribute this PK3 through any electronic network, provided you include this file and leave the archive intact.
    ---------------------
    Note from the Author:
    ---------------------
    Praetoria was the name of an ancient Roman Garrison in northern Italy several centuries ago.  It
    sounded cool so I decided to use the name for my fictional location.
    This map was begun in 2004 originally as a Deathmatch map for MOHAA. By the time I decided to make it
    an objective map (Sometime in 2005) I had become somewhat disenchanted with the compiling limitations
    found in MOHAA's compiler. I decided at that point to migrate all of the work that I had done over to
    Enemy Territory.  
    The Praetoria campaign was originally conceived as one complete map that would contain just about
    every type of objective that could be dreamed up. After months of struggling with engine and compiling
    limitations, I finally decided to break the map into a multi-part campaign. The first map, Bunker Hill, was
    released in 2007. This map is part 2 of that campaign.

    15 downloads

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