Jump to content

MAPS P - R

44 files

       (0 reviews)

    0 comments

    Updated

  1. panzerdepot_b1

    axis "Devend the Tank Special Fuel!"
    allieds  "Steal the Tank Special Fuel"
     neutral "The Allies have to steal the Tank Special Fuel"

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  2. parisbastille_b3

    Designers : Uchronic & Bob Le Roux
    Concept, brushwork & much more : Uchronic
    Script & much more : Bob le Roux
    eMail address : [email protected]
    HomePage : http://www.parisbastille.free.fr
    Map Information
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Paris Bastille
    Filename : parisbastille_b3.pk3
    Version : Beta 3
    Release date : December 2005
    Installation : Place the parisbastille_b2.pk3 file into your etmain folder
    If you want to try it alone, just type /map parisbastille_b3 in the console.
    If you have the previous, parisbastille_b3.pk3, please delete it.
    Send us feedback to help us improve the upcoming final version.
    | - Some of the textures are coming from other good maps for enemy
    |  territory. So should be credited the following :
    |  ET Maps : Venice by Chavo One, Stalingrad by "StormShadows"
    |  Textures Websites : lemog.club.fr, www.shaderlab.com, www.planetquake.com/berneyboy
    |  But also DaveGH
    |  - Good prefabs have also been used in this map :
    |  Drakir's, Marko's and Ifurita's prefabs.
    |
    | I'm trying to keep up to date a Prefab Section in the home, so that fair credits can be done.
    Description
    August 1944.
    It is now unavoidable; Paris will no longer be in the hand of the occupying forces.
    Allies troops are spreading in France since the D-Day. And the Free French Army, supported by the Allies troops, is extremely motivated to liberate Paris.
    Even though the high command has ordered his troops to burn Paris before it can be liberated,
    General Von Choltitz, in charge of the city, wonders if it’s the best solution.
    Under pressure, he realizes that burning this beautiful city
    will make him a special target for the French troops.
    Even if all the objectives have already been specified
    (bridges, facilities, important buildings, undergrounds…)
    and even if explosives are already near the objectives,
    he decides not to order his troops to destroy their targets. This will save him from the Nuremberg trial.
    The General Leclerc’s troops are entering in Paris in August 1944.
    Progressively, Paris is liberated, not without serious fights.
    Near la Bastille, an axis garrison has been captured by the Forces Françaises de l’Intérieur (FFI),
    a division of the Free French Army working with the Resistance.
    It’s a strategic point as a high-tech bunker was under construction, just below a very important intelligence building.
    The FFI have locked every way to the intelligence building and to the undergrounds.
    The Allies want to learn the Axis technology and to read Intelligence documents.
    There is, nevertheless, a secondary access to this building:
    an ancient church, now disused, and which was supposed to be destroyed for urban renewal.
    Even though this entrance is now sealed, a commando of allies, part of the Liberation troops,
    are protecting the area.
    As Paris has been definitely liberated, the ally commando is having some rest, enjoying this summer day,
    listening to some old records and looking for some good wine to celebrate the moment.
    They are progressively erasing all the axis symbols and changing the locks of the doors.
    But they don’t know that an axis commando has been separated from their division,
    and are hiding in a basement nearby. They stayed in this hideout for some days but are now out of supplies. The lack of privacy, the absence of communications with their HQ, and the likelihood of being killed or captured are driving them mad.
    They have decided to fulfil their primary mission even though they have never received the order to do so.
    They want to jeopardize the intelligence building and the high-tech bunker by destroying two crucial pillars that are located underground.
    To do so, they will first have to go out of their hideout and to regain their garrison by capturing the flag.
    This will force the ally commando to fall back in the underground bunker that they’ve just captured.
    From there, they will be able to destroy the wall that prevents them from going underground.
    Once the wall is destroyed, they will have to make their way to their two objectives:
    the yellow and the red pillars, and to destroy them.
    If they succeed, allies won’t have the time to rebuild the pillars before everything falls apart.
    The Axis technology used in the bunker will be lost, and all the documents stored in the intelligence buildings will be destroyed.
    Allies have to prevent the Axis to do so for only 30 minutes as reinforcements are on their way.

    Objectives
    AXIS :
    1. Construct the Foot Bridge.
    2. Capture the forward spawn point.
    3. Destroy the wall to gain access to the underground.
    4. Destroy the Yellow Pillar (west).
    5. Destroy the Red Pillar (east).
    6 & 7 : Construct your command post, and destroy the opposite one.
    ALLIES : Defend at all cost !
    Additional Map Information
    Note : this is FICTION.
    The map is more or less realistic, but all of this is just a game.
    We used the Liberation of Paris as a background, but this map is not supposed to simulate a real battle.
    And, the neighborhood of La Bastille inspired us but the map is not an accurate reproduction of any real street or real building.
    But, if the description of this period of time is not accurate, please let us know.
    A uchrony has to be plausible. ;)
    Testing
    # This is a beta version so please report all comments at http://www.parisbastille.free.fr
    This a beta3.
    A lot of things have been changed since the beta1 to solve the bugs and to improve the gameplay.
    A beta2 was released but contained several bugs and missing files. This version had a very short career. :p
    This beta3 solves the beta2's bugs and the beta1's gameplay.
    Here are some of the changes since the beta1 :
     
    - An important new path has been created from the red to the yellow pillar.
      You can now use the first floor of the building once one of the pillar has been destroyed.
    - Dog alert in one of the building : thanks to Loffy for helping me to do it.
    - Sky bug corrected.
    - Some textures have been changed.
    - New ways in the disused church to go in the underground.
    - A sample of "J'ai deux amours" performed by Joséphine Baker in the allies garrison.
    - Water : the water is now dirty and unclear for a more realistic feeling.
    - The paths to the yellow and the red pillars have been changed to help the attack.
    - No need to crouch anymore to go the pillars.
    - All the doors are now openable by a disguised covert op, except one !
      A special texture informs the players of this specificity.
    - A sand box is now helping to prevent SK.
    - Bugs at the Truck-MG were solved.
    - A lot of non-solid textures and clips were added for a smoother gameplay.
    ...
    - Thousands little things were also changed, but you will probably won't notice it.
    Thanks
    Mrs Uchronic for help, support, advices, ... and love!
    For alphatesting : Shazam and the [YEP]s, Burniole and the [7Co]s, Spleener and Peps with the |ROP|s; Akira and the LoD. But also all the individual
    players who participated, and among them : PastagaDani, Sim's, CodenameTy, Chouffy and all of you who gave me feedback.
    Thanks to you who are reading this and who is going to play on the map right now !!! GO! GO! GO!
    Post Scriptum

    Support our lost project : PowerHouse!
    http://superjarodd.free.fr/Uchronic

    29 downloads

       (0 reviews)

    0 comments

    Updated

  3. parisbastoche

    October 27th, 2005.

    Map by Uchronic & Bob le Roux

    VERY IMPORTANT : This an unofficial mod of the map ParisBastille
    You MUST have the ParisBastille map in you etmain folder to play on this mod.

    Objectives :

    Axis have to capture the flag and protect it for 3 minutes to win.

    There are several tricks :
    - The Lava : -75hp/sec : Be careful not to walk on it!
    - The Deathwall : every 60 seconds, the deathwall makes a roundtrip,
    crushing any players that is not proning.
    - The rockets : There is a console to launch rockets to the flag,
    |avoiding flag camping.

    ParisBastoche :
    If you're a n00b, time for revenge!
    If you're a l33t, prove it!

    more infos at : www.parisbastille.free.fr
    contact : [email protected]

    Credits : Lava texture from Drakir's steelplant, shader edited by Uchronic
    Most of the tricks have been built after studying EB's tutorial maps.
    Thanks a lot! 

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  4. password2_v12

    Mapname : Password2
    Type    : wolfmp wolfsw wolflms
    Version : 1.2
    Date    : Nov 07, 2003
    BSP Name: password2.bsp
    Author  : towofu
    Web     : http://towofu.s5.xrea.com/rtcw/
    Email   : [email protected]

    ABOUT MAP
     
      - This is a small map, intended for up to 12x12 players.
      - Map has "Password" gimmick, generate random number and player
        must input correct password to get objective.
      - I believe it has good game play if players know the objectives,
        and it will test your teamwork.
      Allies Objectives
        1. Pri: Spy the Password and input it to start process, then
                defend the Emergency Button until process finished.
        2. Pri: Steal the Endoarm.
        3. Pri: Escape with the Endoarm to the waiting Truck.
        4. Sec: Breach the Service Door.
        5. Sec: Capture the Flag.
      Axis Objectives
        1. Pri: Prevent the Allies from spying the Password and input it.
              If Password is input, push the Emergency Button to abort
              process.
        2. Pri: Prevent Allies from stealing the Endoarm.
        3. Pri: Stop the Allies from escaping to the waiting Truck.
        4. Sec: Defend the Service Door.
        5. Sec: Hold the Flag.
    INSTALLATIONS
      Extract zip and place "password2_v11.pk3" to GameFolder\etmain

    CHANGES
      1.1 > 1.2
        - Fix problem password was revealed without opening the door, when
          your "Depth Buffer" is set to 16bit and "cg_fov" is larger than 105.
        - I'm sorry to this bad version number "1.2" after "final".
      final > 1.1
        - Private release.
      rc1 > final
        - Decorations.
        - Final adjustments.
      beta2 > rc1
        - Fix/Add some models.
        - Fix/Change limbo camera angles.
        - Fix texture structures of pk3 file.
        - Change a bit of structure.
      beta1 > beta2
        - Now only Allies forces can enter password.
        - Removed Hatch shortcut.
        - Escaping route to Truck is changed.
        - Structure around the objective is changed.
        - Set sounds for each process related event.
        - Fixed missing textures.
      alpha2 > beta1
        - Remove escorting truck feature.
          I know ppl want ET like features, but it was not suit for this map.
        - Spawn timer is set to 30:30 (was 20:30)
        - Add/Edit dynamitable objectives.
        - Rebuild some places.
        - Reduce password input delay to 5 sec. (was 10 sec)
        - Remove spawn swap of alpha2.
        - Fix problem password was revealed without opening the door, if
          your "Depth Buffer" is set to 16bit and you are far from the door.
          Still 1st digit will be shown but it doesn't matter I think.
      alpha1 > alpha2
        - Add spawn swap after finishing password process.
        - Fix lacked texture.
        - Fix script problem.
        - Now only Axis forces can push Emergency Button.
        - Add some command map icons.
        - Some other things that I cann't remember.

    TIPS
      - For Allies, east way should be good choise if Axis defending tight.
      - For Axis, if Allies input the password, Emergency Button can stop them.
      - It is intentional decision there are no place to use mortar and
        landmines.
      - Check your command map for the position of objectives!
    FEEDBACKS
      - All kinds of feedbacks are welcomed.
        Email: [email protected]
    THANKS
      Thanks everyone at Surface Forum http://www.wolfensteinx.com/surface/
      and all the mapping forums over the world.
      Thanks Team ZiU and their mates for making the chance for people to
      play this map and giving me great feedbacks.
      Also thanks everyone for playing, feedbacks, hosting servers and more.
     

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  5. penemuende_b2

    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Bunker Maingate."
    2    "Primary Objective:**Protect the secret Enigma."
    3    "Primary Objective:**Dont let the Allies destroy the 88 mm Flak Gun."
    4    "Secondary Objective:**Build and defend the Depotdefenses."
    5    "Secondary Objective:**Defend the Bunker Sideentrance."
    6    "Secondary Objective:**Build a Command Post and stop the Allies from constructing a Command Post."

    // Allied Objective Descriptions
    1    "Primary Objective:**Dynamite the Mainbunkergate"
    2    "Primary Objective:**Steal the secret Enigma and bring it to the escape truck."
    3    "Primary Objective:**Destroy the 88 mm Flak Gun."
    4    "Secondary Objective:**Destroy the Depotdefenses to get into the base"
    5    "Secondary Objective:**Dynamite the Bunker Sideentrance to get into  the base."
    6    "Secondary Objective:**Build a Command Post and stop the Axis from constructing a Command Post."

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  6. pha_chateauCM

    Version:  Final
    Author:   RiFFLeR
    Website:  http://www.phaclan.com/
    Date:     OCTOBER 1, 2007

    INSTALLATION INSTRUCTIONS
    Place pha_chateau.pk3 inside the etmain folder in your game directory.
                                                                                                                                              
    MAP DESCRIPTION
    "The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible! Report bugs at : WWW.PHACLAN.COM"
    Allied Objectives :
        1    "Break into the Chateau"
        2    "Steal the Top Secret Documents"
        3    "Transmit the Top Secret Documents"
        4    "Capture the Grand Staircase"
        5    "Construct the Command Post"
    Axis Objective :
        1    "Defend the Chateau"
        2    "Defend the Top Secret Documents"
        3    "Stop the Allies from transmitting"
        4    "Hold the Grand Staircase"
        5    "Construct the Command Post"
     
    OFFICIAL DEMO SERVER :
    84.244.156.133:27960
    Compile :
    Bsp, FullVis, Light -samples 3 -bounce 3 -scale 1.35
    3600 seconds on P4 3gig 1gig Ram
    Credits :
    Nerve Software/ID/SplashDamage
    Flame shader/candle models by RAYBAN
    Visit us at :
    WWW.PHACLAN.COM
    To view other of my mapworks : http://forum.phaclan.com/viewpage.php?page_id=17
    ={PHA}=RiFFLeR
    Credits
    Thanks to everyone at the splash damage forums, the best forums I've come
    across online. Thanks to splash damage for their great game and the great
    support that they provide to the mapping community.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  7. pha_horus

    MAP Name: EyE OF HORUS
    Game:     Enemy Territory
    Version:  Final
    Author:   FIESLING/RiFFLeR
    Website:  http://www.phaclan.com/
    Date:     September 1, 2007
     
    INSTALLATION INSTRUCTIONS
    Place pha_horus.pk3 inside the etmain folder in your game directory.
                                                                                                                                              
    MAP DESCRIPTION
    "Axis have assaulted an old Egypt pyramid to get an artifact seeking the help from Horus,
    an old Egyptian god. Allied mission is to steal this artifact and bring it back to New York
    for further analysis. Original Map by : Fiesling, ET Version By : ={PHA}=RiFFLeR / SCORPION, Brought to you by THE PHARAOHS WWW.PHACLAN.COM"

    ************************
    Allied Objectives :
    1- Capture the Forward Spawn.
    2- Construct the Command Post.
    3- Destroy the Pyramid Entrances.
    4- Destroy the Tunnel Sealing and Entrance.
    5- Steal the Obelisk and Secure it in the truck
    6- Escort the Truck.
    Axis Objective :
    Prevent Allied from doing all this.

    MAPPER'S NOTE :
    This map is FPS Efficient everywhere.
    It has been heavily tested during 2 months on a 24 slots server. The gameplay is very balanced and the map is a lot of fun. you will not have time to get bored. Engineers and Covert ops are the most useful classes.
    Try it and you will not be disappointed.
    OFFICIAL DEMO SERVER :
    84.244.156.133:27960

    Credits
    Thanks to everyone at the splash damage forums, the best forums I've come
    across online. Thanks to splash damage for their great game and the great
    support that they provide to the mapping community.
     

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  8. pipeline_v1.1.b

    08.09.2009

    author    : Atari"ET.Atlas"
    url        : http://eft-clan.com  
    email        : [email protected]     

     Type          : Objective, Campaign, Stopwatch
    Spawn Points  : supports up to 32 players, 16 per side

    | How To Play:..                          
    |            :..Unzip pipeline.pk3 into your etmain folder.
    |            :..Launch Enemy Territory(tm)                  
    |            :..Find a server running rushers11             
    |            :..Enjoy responsibly.                          
    |----------------------------------------->
     Credits  
    |            :..Nedim "Avoc" from eft-clan.com for his huge support and leading my
    |            :..hand in the mapping.
    |         :..Sky box made by Avoc.
    |            
    |            :.. all eft members and players on eft server for testing and feedback this map with critcts and suports.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  9. pirates

    This is the final release of the Pirates map.

    ====================================================

    title:          Pirates Final
    file:           pirates.pk3
    version:    Final
    release date:   July 17th 2011
    author:         FireFly
    email address:  [email protected]
    website:       http://www.wolfplayer.nl
                    
    ====================================================

    Background Story:
    The caribbean, June 1943
    The Axis are guarding two gold crates inside an old pirate ship.
    The Allies must gain access to the seaport, Steal both crates from the pirate ship
    and secure them at the escape truck.

    Axis Objectives:
    The Old City:        Defend our Spawn at the Old City.
    The Main Entrance: Defend the Main entrance from being breached.
    The Side Entrance: Defend the Side entrance from being breached.
    The Gold Crates:   Stop the Allies from stealing both Gold Crates from the Pirate Ship.
    The Command Post:  Prevent the Allies from establishing a Command Post.
    The Command Post:  Establish a Command Post.
     
    Allied Objectives:

    The Old City:      Capture the Old City.
    The Main Entrance: Destroy the Main entrance.
    The Side Entrance: Destroy the Side entrance.
    The Gold Crates:   Steal Both Gold Crates from the Pirate Ship and secure them at the Escape Truck.
    The Command Post:  Establish a Command Post.
    The Command Post:  Prevent the Axis from establishing a Command Post.

    Construction
    base:           from scratch
    editor:         GTK Radiant 1.3.14
    other software: 3dmax5, 3dmax2010, PhotoshopCS5, MD3Compile, Deep Exploration 5
    build time:     First beta took about 10 weeks.
    compile settings:     
    BSP: -meta -mv 1024 -mi 6144 -patchmeta -subdivisions 6
    VIS: -vis -saveprt
    LIGHT: -light -v  -fast -samples 6 -patchshadows -dirty -bounce 2 -dirtscale 2.1 -shade -dirtdepth 64 -gamma 1.95 -compensate 2.8 -thresh 0.5 -external -lightmapsize 512

    Final compile time: 25 mins.

    *CREDITS*
    - Modified lamp model created by Detoeni.
     
    Distribution / Permissions
    This file may NOT be commercially exploited in any way.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  10. powcamp_b5

    title     : POW Camp b5       
     fileName     : powcamp_b5.bsp
     Version     : beta 5 (fifth release - possibly final)
     what is it : a map for the on-line multiplayer game Enemy Territory   

     author    : James "JAM" Meigs  
    | email    : [email protected]

    | Type          : Objective, Campaign, Stopwatch
    | Spawn Points  : supports up to 64 players, 32 per side

    | Story:..
    |      :..The Allies have analyzed aerial recon photos and
    |      :..discovered the location of a notorious POW camp
    |      :..A small Allied force is given the task of breaking
    |      :..into the camp to destroy it and liberate the
    |      :..prisoners from their captors.
    | How To Play:..                          
    |            :..Place the  powcamp_b4.pk3 into your etmain folder.
    |            :..Launch Enemy Territory(tm)                  
    |            :..Find a server running this map.            
     

    | Objectives:..
    |     Allies:..
    |          1:..Fix and advance the tank to destroy the garison wall.
    |          2:..Build the Sola River bridge to move the tank across the river.
    |          3:..Steal the Main Camp Gate Key from the Commandant quarters
    |          4:..Take the key to the control tower to access the main POW camp.
    |          5:..Blow up the Execution Wall to gain access to the crematorium/Gas Chamber
    |          6:..Take the artillery shell from the gas chamber.
    |          7:..Throw the artillery shell into the oven to blow up the crematorium.
    |
    |        Secondarily:
    |            A:..Build the command post
    |            B:..Capture the forward spawn flag in the main POW Camp.
    |            C:..Build the assault ramp to have another way into the camp.
    |            D:..Disable or destroy the gas controls
    |            E:..Build the scaffold for another way into the crematorium
    |            F:..Dyno the invasion barrier to have another path into crematorium

    |       Axis:..
    |          1:..Prevent the Allies from escorting the Tank to the garrison wall.
    |          2:..Prevent the Sola river bridge from being built.
    |          3:..Protect the gate key from being stolen
    |          4:..Don not allow Allies to take the key to the control tower.
    |          5:..Protect the execution wall from being demolished.
    |          6:..Protect the artillery shell from being stolen.
    |          7:..Prevent allies from transporting the artillery shell to the crematorium oven.
    |
    |        Secondarily:
    |            A:..Build the command post
    |            B:..Capture the forward spawn flag in the main POW Camp.
    |            C:..Do not allow Allies to build the assault ramp.
    |            D:..Build and maintain the gas controls
    |            E:..Prevent the allies from building the scaffold
    |            F:..Build and protect the invasion barrier to force allies south

    | Enhancements:..
                This is beta 5 version - the fifth release of this map.

    | ENHANCEMENTS/Bug Fixes/changes in beta 5:..
            - textures and shaders remapped to prevent conflicts with other maps
            - textures compressed to decrease map package size
            - ruin added to partially cover bridge 'build box' and give allies some cover
            - contestable flag not capturable until camp main gate is opened
            - canopy added to spawn flag
            - paths adden in admin and final area
            - more vis blocking for faster graphics
            - some structural and cosmetic tweaking of spawns and other areas
            - signage added to indicate flag and wall from sonderspawn
            - signage added to indicate on/off of gas control
            - sound tweaking
            - final package size decreased from 20MB to 14MB
     
    | ENHANCEMENTS/Bug Fixes/changes in beta 4:..
            - STRUCTURAL REDESIGN to improve FPS, decrease server LAG
                (vis blocking, hint brushes, etc...)
            - Replaced snow tipped trees with temperate trees
            - Added checkpoint and garage buildings in front of garrison
                (to act as cover for allies and axis during tank escort)
            - Added alarm to sound when gas control is on
            - Added musical fanfare when major objectives are completed
            - Rebuilt sonder spawn to allow easy camp access
            - Rebuilt main POW camp area
            - Added or modified roads for camp, garrison and final area
            - Retracted 3rd floor catwalks to ease axis defense in final area
            - Placed 'end-of-round' camera to show chain reaction explosion
            - Added details to gas control building
            - Changed infantry barrier to start as already built
            - Lowered kick panels on gun towers to enable easy entrance to camp
     
    | ENHANCEMENTS/Bug Fixes/changes in beta 3:..
            - ADDED VOICE COMMANDS TO ALL PRIMARY AND SECONDARY OBJECTIVES
            - ADDED NATURE, MACHINE AND ENVIRONMENT SOUNDS
            - Color coded objective messages
            - Smoothed tank spline
            - Touched up bridge legs
            - Sped up tank by 13%
            - Moved Axis Garrison Spawn downstairs
            - Moved Garrison Health/ammo cabinet outside
            - Slight remodel of garrison complex
            - Reworked ladders and landings in tower, church, and crematorium
            - Remodeled Axis Barracks
            - Changed Arbeit sign to POW CAMP
            - Remodeled last axis spawn building as 2-story
            - Added buildable invasion barrier between Axis spawn and Hospital
            - Moved Allied spawn to middle of hospital
            - Did more modeling in hospital interior
            - Added scaffold for Allies to get into crematorium upper level
            - Added another stairwell and covert door for allies to get to gas control
            - Added a ladder inside crematorium allowing allies to get to upper level
            - Extensively remodeled crematorium interior
            - Removed unused objective triggers
            - Made all glass in spawning rooms unbreakable
            - Modeled a chain reaction explosion of all 3 ovens following delivery of shell
            - Removed unused objective triggers
    | Bug Fixes/changes in beta 2:..
            - new terrain shaders created to enable landmines in all areas of map
            - train yard rebuilt with more detail - tracks and building reworked, crane added
            - doors retextured and mapped to correct sound
            - all breakable glass mapped to correct sound
            - small bunkers reclipped to stop weapon fire
            - truck moved farther from garrison to discourage trick jump
            - zyklon cannister references changed to 'artillery shell'
            - some building textures replaced or realigned
            - can now shoot through all electrified barb wire fences
            - church is now double fenced
     
    |----------------------------------------->
     ----------------------------------------->
    | Miscellania:..
    |            :..editor       : GtkRadiant 1.3.13
    |            :..compiler     : q3map2 2.5.13
    |            :..build time   : 18 months (on and off)
    |            :..PC specs     : 6600 Intel Quad core
    |            :..compile stats: bsp   : pretty fast
    |                            : vis   : 10 minutes
    |                            : light : 90 minutes
    |            :..Textures     : a couple from every great mapper out there
    |            :..             : a couple of my own custom textures
    |----------------------------------------->
     ----------------------------------------->
    | Credits    :..All the great mappers out there that freely volunteer their time to make maps, tutorials, textures etc...
            With this community of free information one who knows nothing of mapping can learn to:
            Create buildings and rivers and moving vehicles and landscape and buildable objects and destructible
            objects and carryable objects and custom graphics and light entities and scripts and eventually....
            .... a map that might be interesting and playable.
            I never talked to any of these individuals but their info on the web is invaluable:
            2bit, Marko, Lowlife, Surface, Ydnar, Ifurta, Chavo, Drakir, Erik-Ftn, NIB, Roeltje, Spyjuice, Amethyst 7
            
            Further thanks to all the clans that I've been a part
            of or extensively visited or hosted or gave feedback:
            Southwest ET (SWET) (defunct), Free Team Players (FTP), Who's Gaming,
            Girl Power (GP), Chicken Bucket, Weedheaven, Braveheart.
    |----------------------------------------->
    | Copyright  :..
    |            :..Copyright (c) 2008 James Meigs
    |----------------------------------------->
    | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass
    |            :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not
    |            :..Redo/reproduce/update this map in any way without permission from the author.
    |----------------------------------------->
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  11. praetoria_m2.pk3

    Praetoria-Mission Two: Hell on Wheels
    by Diego (aka Subsurface Scattering) Contact: [email protected]
    -------------------------------------------------------------------------------------
    Installation:
    -------------
    Remove any previous versions from your etmain directory.
    Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
    This file may co-exist with Mission One without any conflicts.
    Version Info:
    -------------
    1.1
    Script fix added to abort starting sounds during warmup faze.
    Fixed typo in the Arena file.
    Added missing texture: camocraft_additions.tga
    Added custom allied image icons for the side entrance and side wall to prevent
    the missing texture bug on the command map.
    Fixed black shadow on rock wall.
    Removed text from Axis crates.
    Fixed hole by the camo nets.
    -------------
    1.0
    First Public Release
    Known Bugs:
    On very rare occasions, the tank may not register as being damaged and will
    therefore not be repairable.  This usually happens when the tank is being unlocked after
    the upgrade is complete.  To reduce the possibility of this happening, I've rigged the
    Locking lever to only unlock the tank if it has already been repaired.    Hopefully, axis can
    refrain from damaging the tank in the middle of the unlock cycle and avoid this bug completely.

    -------------     
    0.99 BETA
    Private Beta Test version.
    Made the door to the Gun Controls a slider so that allies can't block axis players from
    entering. the bunker.  Adjusted spawn times.            
    -------------------------------------------------------------------------------------
    MISSION DETAILS
    -------------------------------------------------------------------------------------
    Mission Time:        30 Minutes
    Spawn Times:        Axis 20 Seconds,  18 with CP    
                        Allies 15 Seconds, 17 with CP
    -----------------
    Overview:
    -----------------
    Mission Two: "**The Allied Armor Forces are running low on fuel. They must use the tank
    to breach the Praetoria Depot Defenses, replenish their supplies, and escape to the tunnel
    that leads to the airfield"
    Map Objectives:
    -----------------
    Axis:
    -----------------
        1    "Primary Objective:**Stop the Allies from breaching the Depot Defenses."
        2    "Primary Objective:**Don't let the Allies reinforce the Tank at the Repair Depot."
        3    "Primary Objective:**Protect the Fuel."
        4    "Primary Objective:**Stop the Allies from escaping to the Tunnel that leads to the Airfield."
        5    "Secondary Objective:**Defend the Side Entrance."
        6    "Secondary Objective:**Protect the Side Wall."
        7    "Secondary Objective:**Protect the Gun Controls"
        8    "Secondary Objective:**Build a Command Post"
    -----------------
    Allies:
    -----------------
        1    "Primary Objective:**Use the Tank to breach the Depot Gates."
        2    "Primary Objective:**Reinforce the Tank at the Tank Repair Depot."
        3    "Primary Objective:**Steal the Fuel for the Tank.."
        4    "Primary Objective:**Escape to the Tunnel that leads to the Airfield."
        5    "Secondary Objective:**Destroy the Side Entrance."
        6    "Secondary Objective:**Destroy the Side Wall."
        7    "Secondary Objective:**Destroy the Gun Controls"
        8    "Secondary Objective:**Build a Command Post"
    -------------------------------------------------------------------------------------
    CREDITS
    Map Construction:      Diego
    Command map :         Diego
    Scripting:              Diego (except where noted)
    Contributors:
    Chrucker    Prefab setup of the churchill tank.
               http://games.chruker.dk/enemy_territory/
    Marko        Ammo & Health cabinet prefab.
                
    Sock        dotproduct shaders, terrain textures modified from his terrain example.
               http://simland.planetquake.gamespy.com/
            
    UJE C        Original fuel can command map texture
    Flippy        ETscript 4. It rocks.
    C            ET Mod Tool used for converting stock models to reduce my gamestate issues.
    -------------------------------------------------------------------------------------
            
    CUSTOM MODELS

    Upgrade Console:        Diego
    Gun Controls:            Diego
    Power Generator:        Diego
    Tank Upgrades:            Diego
    Waterfall:                Diego
    Fuel Can                 Model by Diego, Texture by splash damage
    ----------------------------------------------------------------------------    
    Venice Speedboat:        Chavo-One    (http://www.chavo-one.com/)  (converted model)
    Gothic lamps:            Maverick                                 (converted model)
    Eagle Banner:            QKennyQ        ([email protected])         (converted model)
    Oblitz Trucks:            Detoeni       http://www.planetwolfenstein.com/detoeni
    WP-222:                 Detoeni    
     
    Textures and Sound:
    -------------
    This map uses custom textures and sounds from outside sources.  In many instances, but not all,
    these textures have been modified by either color manipulation, layer compositing with other
    textures, or by assembling a completely new texture with parts of existing ones.
    All VO commands are re-edited variations of the stock ET sounds.  Upgrader and Gun Control
    sound fx from JKA with some partial modifications.
    Tank Upgrade Music:  "Not Fragile" by Bachman Turner Overdrive
    Intro Music:           RTCW
    PERMISSIONS
    -----------------------------------------
    Copyright (c) 2009 Don Taylor
    -----------------------------------------
    You may NOT modify, redo, reproduce this map in any way without permission from the author.
    You may NOT include or distribute this map in whole or in part in any sort of commercial product.
    You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks.
                
    You may use the edited VO sounds found in this file.
    Use may use the custom textures provided you create your own shaders to prevent any conflicts with my own.
    You may use the custom models that I created as long as credit is given in your readme.  If you wish
    to alter the shaders, either use a remap shader, or C's q3model tool to make your own copy of the model.
    I will also probably release a stand alone model pack in the future.

    You may distribute this PK3 through any electronic network, provided you include this file and leave the archive intact.
    ---------------------
    Note from the Author:
    ---------------------
    Praetoria was the name of an ancient Roman Garrison in northern Italy several centuries ago.  It
    sounded cool so I decided to use the name for my fictional location.
    This map was begun in 2004 originally as a Deathmatch map for MOHAA. By the time I decided to make it
    an objective map (Sometime in 2005) I had become somewhat disenchanted with the compiling limitations
    found in MOHAA's compiler. I decided at that point to migrate all of the work that I had done over to
    Enemy Territory.  
    The Praetoria campaign was originally conceived as one complete map that would contain just about
    every type of objective that could be dreamed up. After months of struggling with engine and compiling
    limitations, I finally decided to break the map into a multi-part campaign. The first map, Bunker Hill, was
    released in 2007. This map is part 2 of that campaign.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  12. primesquadron

    Author                 :  KunA?!
    Email adress           :  [email protected]
    Xfire                  :  kunaopw91
    Site adress            :  prime-squadron.com

    Game                   :  Wolfenstein: Enemy Territory
    Title                  :  Prime Squadron
    Filename               :  primesquadron.pk3
    Version                :  Final
    Description            :  Map designed for Prime Squadron community servers. Available for public play.

    Release date           :  29.05.2014
    Map making time        :  4 months
    final compiling time   :  3613 secounds
    Map built in           :  Gtk Radiant 1.5.0
    -----------------------------------------------
                   Bugs/Suggestions
    -----------------------------------------------
    If you found any bug just contact me via e-mail, xfire or though community site.
    With pleasure i will wait for some suggestions.
    -----------------------------------------------
                      Thanks to
    -----------------------------------------------
    Chimy aka Chimtea             for basic tips years ago.
    EB                            for func_ tutorials.
    haradirki                     for mirror.
    Warren-the-ape                for PS sign.
    Prime Squadron's Community    for support.
    -----------------------------------------------
    You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.
    Please contact me, and maybe i will give you access to my .map :)
    Now lets make another one!
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  13. rabenhorst_kw

    Burg Rabenhorst Final  rabenhorst_kw for this version the arena is rabenhorst_kw so dont tested  with bots renamed if this version botfiles will work
    Author: von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen

    !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!

    !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
     
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
    anregungen und kritik an
    thorundhammer*at*gmx.de
    ---------
    // Axis Objective Descriptions
    1    "Primary Objective:**Verhindere, dass die Alliierten den Panzer stehlen.*Prevent the Allies from stealing the tank!"
    2    "Primary Objective:**Halte den Panzer auf.*Stop the tank!"
    3    "Primary Objective:**Verteidige den Vorderen Bunker.*Defend the forward bunker"
    4    "Primary Objective:**Lass die Alliierten nicht einen Komandoposten bauen.*Dont let the Allies build a Command Post."
    5    "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"
    6    "Primary Objective:**Bau die Panzersperre auf.*Build the Tankbarrier."
    7    "Primary Objective:**Schuetze das Haupttor.*Protect the castle´s main gate."
    8    "Primary Objective:**Verteidige die geheimen Dokumente.*Defend the secret documents."
     
     
    // Allied Objective Descriptions
    1    "Primary Objective:**Stiehl den Panzer.*Steal the Tank."
    2    "Primary Objective:**Schuetze den Panzer auf dem Weg zum Tor.*Escort the tank up to the gate."
    3    "Primary Objective:**Erobere den Vorderen Bunker.*Conquer the forward bunker."
    4    "Primary Objective:**Baue einen Komandoposten.*Build the Command Post"
    5    "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post."
    6    "Primary Objective:**Zerstoere die Deutsche Panzersperre.*Destroy the tankbarrier."
    7    "Primary Objective:**Zerstoere das Haupttor.*Destroy the main gate."
    8    "Primary Objective:**Stiehl die geheimen Unterlagen und sende sie zum HQ!!*Steal the secret documents and send them to the HQ!"

    12 downloads

       (0 reviews)

    0 comments

    Updated

  14. rabenhorst_v15 (new waypoints in test)

    New botfiles Author: Ets Cyberwolf
    nemy Territory Map
    Burg Rabenhorst Final
    von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen
    !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!
    !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
    danke an:

    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
    anregungen und kritik an
    thorundhammer*at*gmx.de
    Respawn Time Axis   20s->25s
    Respawn Time Allied 15s->10s
    Axis   loses forward spawn forever after first flag capture by allied.
    Allied loses forward spawn if flag is captured by axis, but can recapture it.
    Sewer gate destroyabele by dynamite -> by Stachel
    Spawn-protection zone for allied established.
    As axis spawn is unlikely to be under fire there is no zone necessary
    ------------------------------------
    Enemy Territory Map
    Burg Rabenhorst Ver 1.5
    von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
     

    anregungen und kritik an
    thorundhammer*at*gmx.de

    78 downloads

       (0 reviews)

    0 comments

    Updated

  15. radar_phx_b_3

    - Changed Weather Conditions
    - Changed Primary Objective (removed radar parts, added secret documents)
    - Added Bunker Door (for documents's room)
    - Added Truck Race
    - Added New axis's spawn points in abbandoned villa

    ------------------------------------------------------------
    CREDITS
    ------------------------------------------------------------
    - Special thanks to Splash Damage for having released the source code of the original maps! (www.splashdamage.com)
    - 2Bit and Avoc for Breakout2 skybox! (tibet.clanservers.com and www.eft-clan.com)
    - Rayban for New Foliage Models prefab! ([email protected])
                  
    ------------------------------------------------------------
    CONTACT
    ------------------------------------------------------------
    For suggestions, criticism, bug report or anything else, please send me a Mail!
    Mail: [email protected]

    ------------------------------------------------------------
    PERSONAL NOTE
    ------------------------------------------------------------
    I created this map only to play in LAN with my friends and I had never thought to publish it.
    Honestly it is no great masterpiece but it could still be a viable alternative to the original radar map.

    ------------------------------------------------------------
    IMPORTANT
    ------------------------------------------------------------
    The structure of the original map was designed with the fog which helps to greatly reduce the number of triangles processed by the graphics card.
    The map is very big and having removed the fog is likely that some old PCs will have the small lag in certain points of the map.
    **********************************************************************
    DISCLAIMER OF WARRANTY
    **********************************************************************
    THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
    IMPLIED WARRANTIES.

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  16. radar_summer_130a

    Version        1.3.0   (Created June 2008)
    Conversion from original ET map by 2Bit (www.tibetclan.com)
    Installation    Put the pk3 file into the etmain folder.
    v1.3.0 Changes    New passge from bunker to main radar compound. Need to blow generator to open the door.
            All 4 objs needed for allied win.
    Changes from Radar
            It's bright and sunny
            You can see to the horizon
            You can reach many places previously inaccessible
            2 additional primary objectives created for allies:
                destroy north radar station
                destroy south radar station
            Tank in garage is repairable by axis and can be escorted
                up the road to an advantageous defensive position
    Thanks to    Splash Damage and Activision and all the authors of the original game.
    _____________
    Designer......: Berzerkr (GER)
    E-Mail Address: [email protected]
    Homepage......: http://www.wolfmap.de
    Mod Information:
    Game........: Wolfenstein: Enemy Territory
    Title.......: Radar Summer - Texture Fix
    Status......: Final
    Filenames...: z_radar-summer_130.pk3
    Build Time..: 30 Minutes
    Release Date: 2008-06-26
    Description:
    This pk3 gives Radar Summer a more fitting terrain, because players complained that the new textures for the terrain are much to bright.
    The gamma value of the textures has been reduced from 1.0 down to 0.6
    Installation for Server-Admins:
    Put the file "z_radar-summer_130.pk3" into a mod folder (etpro, jaymod, etpub, nq, etc...) to make sure it will be downloaded to the client.
    Used Programs:
    7-Zip, IrfanView, Gimp
    ___________________
    Axis Objective Descriptions
    1    "Secondary Objective:**Defend the Radar Installation's Main and Side Doors."
    2    "Primary Objective:**Prevent the West Radar Circuit Board from being stolen."
    3    "Primary Objective:**Prevent the East Radar Circuit Board from being stolen."
    4    "Primary Objective:**Don't let them destroy the North Radar Station."
    5    "Primary Objective:**Don't let them destroy the South Radar Station."
    6    "Secondary Objective:**Defend the Forward Bunker from the Allies."
    7    "Secondary Objective:**Build a Command Post in the Side Bunker."
    8    "Secondary Objective:**Stop the Allies from constructing a Command Post in the Side Bunker."
    // Allied Objective Descriptions
    1    "Secondary Objective:**Dynamite the Radar Installation Doors."
    2    "Primary Objective:**Steal the West Radar Circuit Board."
    3    "Primary Objective:**Steal the East Radar Circuit Board."
    4    "Primary Objective:**Destroy the North Radar Station."
    5    "Primary Objective:**Destroy the South Radar Station."
    6    "Secondary Objective:**Capture the Forward Bunker from the Axis."
    7    "Secondary Objective:**Stop the Axis from constructing a Command Post in the Side Bunker."
    8    "Secondary Objective:**Build a Command Post in the Side Bunker."

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  17. radar_tank_b2 (finale version) + botfiles

    Title        : radar_tank_b2      
     file Name    : radar_tank_2.bsp
     Version    : beta 2 (purely a test map)
    Author    : Teuthis
     email        : [email protected]
     
    Storyline
    Axis are transmitting enemy troop activities via a heavily secured Radar device. Allies want to destroy the Radar but two heavily secured anti-tank guns are protecting the area. Allies must first destroy the guns to escort their tank to blow the radar.

    Story short and punchy:
    | Allies have to escort a tank to destroy the Radar.
    | Objectives:..
    |     Allies:..
    |          1:..Steal the Tank. But keep in mind that the anti-tank guns will prevent the tank from reaching the radar
    |          2:..Destroy the Main Entrance
    |          3:..Destroy the North Anti-Tank gun
    |          4:..Destroy the South Anti-Tank gun
    |          5:..Escort the Tank and destroy the Radar
    |
    |       Secondary objectives
    |       - Destroy the Side Entrance
    |       - Built the command post
    |       - Prevent the Axis from constructing the Command Post

    | Miscellania:..
    |            :..build time   : a bit more than 2 weeks

    | Credits
    |            :..most importantly the folks making radar, great map!    
    |            :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
    |            :..for technical support Niger, Aciz, Kemon, Thunder, Mateos
    |            :..Kate, Cyberwolf and the Crew of ETS for testing the map and for great support and ideas
    |            :..UJE Niek for making the waypoints
    | Noteworthy:…...
    |
    |    :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.

    | Copyright  :..
    |            :..Copyright (c) 2021 by id software
    |            :..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map.

    | Permissions:..You may not include or distribute this map in any sort of commercial product.
    |            :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.

    |
    Last note from Teuthis
    |            
            :..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.
     
    so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
     

    51 downloads

       (0 reviews)

    0 comments

    Updated

  18. radarlab_b1

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent the East Radar Parts from being stolen."
    2    "Primary Objective:**Prevent the West Radar Parts from being stolen."
    3    "Secondary Objective:**Defend the Main Door from Allied Dynamite."
    4    "Secondary Objective:**Defend the Forward Bunker from the Allies."
    5    "Secondary Objective:**Prevent the Allies from constructing an Assault Ramp up to the East Radar Parts."
    6    "Secondary Objective:**Establish a Command Post to increase a charge speed."
    7    "Secondary Objective:**Prevent the Allies from establishing a Command Post."
     
    Allied Objective Descriptions
    1    "Primary Objective:**Steal the East Radar Parts from Axis protection."
    2    "Primary Objective:**Steal the West Radar Parts from Axis protection."
    3    "Secondary Objective:**Destroy the Main Door to plunge into the Axis Radar Laboratory."
    4    "Secondary Objective:**Capture the Forward Bunker from the Axis."
    5    "Secondary Objective:**Construct an Assault Ramp up to the East Radar Parts."
    6    "Secondary Objective:**Prevent the Axis from establishing a Command Post."
    7    "Secondary Objective:**Establish a Command Post to increase a charge speed."

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  19. radiochatter4.

    Mapper: Higgins
    Contact: [email protected]
    About the map: This was my first ever idea for et mapping, and is my 5th map to be published.
    Please give me all the feed back you can so it can be better.
    Thanks to marko for his fog shader and images
    Thanks to leffty for his command map
    Axis Objective Descriptions
    1 "Primary Objective:**Defend the Bridge Gate Generator"
    2 "Primary Objective:**Defend the Castle out post Generator"
    3 "Primary Objective:**Build the Command Post"
    4 "Secondary Objective:**Defend the Castle Roof"
    5 "Secondary Objective:**Defend Radio #1."
    6 "secondary Objective:**Defend Radio #2"
    7 "secondary Objective:**Defend the Wooden Barrier!"
    8 "secondary Objective:**Defend the Castle's side wall!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Destroy the Bridge Gate Generator"
    2 "Primary Objective:**Destroy the Castle out post Generator"
    3 "Primary Objective:**Build the Command Post"
    4 "Secondary Objective:**Destroy the roof"
    5 "Secondary Objective:**Destroy Radio #1."
    6 "secondary Objective:**Destroy Radio #2"
    7 "secondary Objective:**Destroy the Wooden Barrier!"
    8 "secondary Objective:**Destroy the Castles side wall!"

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  20. radiochatterii2

    Axis Objective Descriptions
    1 "Primary Objective:**Defend the Guard House Gate!"
    2 "Primary Objective:**Stop Allies from building the Bridge!"
    3 "Primary Objective:**Defend the Front Door!"
    4 "Secondary Objective:**Defend the Side wall!"
    5 "Secondary Objective:**Defend the Documents."
    6 "Secondary Objective:**Build the Command Post!"
    7 "Primary Objective:**Keep the safty gate shut!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Destroy the Guard House Gate!"
    2 "Primary Objective:**Build the Bridge"
    3 "Primary Objective:**Destroy the Front Door!"
    4 "Secondary Objective:**Destroy the Side Wall!"
    5 "Secondary Objective:**Steal the Documents and transmit them near the command post."
    6 "Secondary Objective:**Build the Command Post!"
    7 "Primary Objective:**Open the safty gate so that the main gate can be destroyed!"

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  21. raid_final

    Author        :    Magic
     Email        :    [email protected]
     Release    :    17-04-2016
     Website    :    www.magics-territory.com

     Game Information.
     
     Game        :    Return to Castle Wolfenstein: Enemy Territory
     File name    :    raid_final.pk3
     BSP name    :    raid_final
     Menu name    :    Raid
     Game modes    :    wolfmp wolfsw.
     Players    :    6-8 per team
     Version    :    final
     Attacking    :    Allies
     Timelimit    :    25
     Spawntimes    :    Axis : 20 / Allies : 15
     Install    :    Put the pk3 file into the etmain folder.

     Story    :
     
     Axis are holding the library as their HQ -
     Allies has decided to do a raid for the axis gold -
     Escort the truck and force your way through the town to the library -
     Steal the gold and escape
     
     Thanks to    :
     Splashdamage
     d00d
     Neil aka mrfin
     Denny aka Firefly
     Kemon
     Niek
     Ailmanki
     Sage
     Irata
     Loffy
     Dude
     Avoc
     Mongo
     Sir John
     Bunker community
     Splashdamage community
    // Axis Objective Descriptions

    1     "Primary Objective:**Prevent the Allies from capturing forward spawn and blowing up the city fence"

    2     "Primary Objective:**Build your Command Post for improved charge times."

    3     "Primary Objective:**Defend the Restaurant door"

    4    "Primary Objective:**Defend the Library main door"

    5    "Primary Objective:**Defend the Library side entrance"

    6     "Primary Objective:**Prevent allies from stealing the key to the gold"

    7     "Primary Objective:**Defend the gold and prevent allies from deliver at truck"

    8     "Primary Objective:**Keep the switch lowered"


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Capture forward spawn and blow up the city fence"

    2     "Primary Objective:**Build your Command Post for improved charge times."

    3     "Primary Objective:**Blow up the Restaurant door"

    4 "Primary Objective:**Blow up the library main door"

    5 "Primary Objective:**Blow up the Library side entrance"

    6     "Primary Objective:**Steal the key and open the library gold defence"

    7     "Primary Objective:**Steal the gold and deliver at the truck"

    8     "Primary Objective:**Open the switch"





    15 downloads

       (0 reviews)

    0 comments

    Submitted

  22. raiders + scripts

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent Allies from Escorting the Truck to the Temple and Sub Pen by any means possible."
    2    "Primary Objective:**Prevent Allies from using the Staff of Ra in the Map Room."
    3    "Primary Objective:**Stop the Allies from escaping with the Idol via a Truck in front of the Temple."
    4    "Primary Objective:**Stop the Allies from capturing the ark. Make sure they don't activate the crane in the sub pen. If they do, shut it down."
    5    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Caverns near the temple."
    6    "Secondary Objective:**Set up a Command Post inside the Sub Pen."
     Allied Objective Descriptions
    1    "Primary Objective:**Escort the Truck to the Temple and Sub Pen."
    2    "Primary Objective:**Take the Staff of Ra to the Map Room. Using the staff will open up the path to the Idol according to Dr. Jones."
    3    "Primary Objective:**Load the idol onto the truck for safe keeping. Nail it down so the axis can't take it back."
    4    "Primary Objective:**Capture the ark. Dr. Jones discovered a crane operation lever in the bowels of the German base. Throw the switch and defend the ark at all costs."
    5    "Secondary Objective:**Establish a Command Post inside the caverns near the temple."
    6    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the sub pen."
     

    35 downloads

       (1 review)

    0 comments

    Submitted

  23. raw_final

    ile info:
        Title            : Raw Castle
        Filename        : raw_final.pk3
        Game            : Wolfenstein: Enemy Territory
        Version            : final
        Date            : 24.July.2006    
        Author            : Roger "redRum" Creus
        Contact            : [email protected]
        URL            : http://www.cyanureill.net
        Gametype:         Objective, SW, Campaign, LMS
        Maximum Players        : 32     
        Recommended Players    : 12
    ----------------
    Story:
        
        The allied army has taken a farm in East Anglia.
        There is a castle down the hills, the Axis is using it as their stronghold.
        The fortress is strongly defended by an old big wall which the allies will have to pass through.
        Valuable documents are resting into a vault, at the castle.
        Will the Allies be able to steal and transmit them?

    Objectives:
           Allies.    
        1  .Primary    : Steal the secret Documents.
        2  .Primary    : Transmit the Documents.
        3  .Primary    : Blow up the Main Wall and secure the Forward Spawn.
        4  .Primary    : Destroy the Castle Main Door.
        5  .Primary    : Blow up the Vault Door guarding the Documents.
        6 ..Secondary    : Capture the Tower Spawn.
        7 ..Secondary    : Destroy the Side Wall and get easier access to the Axis Castle.
        8 ..Secondary    : Construct the command post.

           Axis.
        1  .Primary    : Protect the Documents.
        2  .Primary    : Prevent allies from transmitting the Documents.
        3  .Primary    : Defend the Main Wall.
        4  .Primary    : Defend the Castle Main Door.
        5  .Primary    : Defend or construct the Vault Door guarding the Documents.
        6 ..Secondary    : Don't let them capture the Tower Spawn.
        7 ..Secondary    : Prevent allies from destroying the Castle Side Wall.
        8 ..Secondary    : Construct the command post.
        _____________
    Things that have changed since the beta 3:
        - Fixed the allied spawn bottom MG's position.
        - Fixed the terrain leaks.
        - Non significant changes in the terrain shape.
        - Retextured the whole terrain.
        - Forced nopicmip for the terrain textures.
        - New shader for the hay vanilla texture.
        - New shader for water.
        - Fixed light leaks.
        - Improved vis blocking.
        - Removed the trickjump spot at the back of the castle.
        - Lowered the green fog.
        - Removed the green tone for the sun light.
        - Fixed the command map custom icons.
        - Fixed the custom vo sounds.
        - Added a locations file for etpro.
        - Fixed spelling errors.
        - Added surfaceparm alphashadow to the tree models' shader.
        - Changed default worldspawn and func_groups lightmapscale (1.0) to 0.3.
        - New texture transition for the caves' entrance.
        - Removed a few mushroom models.
        - Shortened the middle spawn tower a few units.
        - Fixed the tree models' texture conflict.
        - Fixed the limbo objective descriptions for both teams.
        - Added a new light at the castle bottom floor.
        - Added a new light at the cave entrance.
        - New shaders for some metal textures.
        - Added 8 new textures.
        - Realigned many textures.
        - Increased eye candy.
        - Non significant brushwork changes.
    Misc:
        editor        : GtkRadiant 1.4.0
        compiler    : Ydnar's q3map2 2.5.16
        specs        : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
        light compile    : -light -bouncegrid -custinfoparms -dirt -export -fast -nocollapse -patchshadows -shade
                    -compensate 2 -bounce 8 -gamma 1.5 -lightmapsize 1024 -samples 3
    How to play it:
        - Unzip the raw_final.zip file to your etmain folder.
        - Run ET.
        - Find a server playing raw_final or
        - Select Host Game, set it to Objective, SW or LMS mode and search for Raw Castle Final on the map list.
        - Enjoy.   
        
      *For a proper functioning of this map and the whole game, the author strongly recommends
            that you delete the old versions of Raw Castle from your etmain folder.
    Credits:
        Oak-tree md3* :        Krischan "GrimReaper" Makowka
        Mushroom md3 :        Ken "kat" Beyer
        Celtic cross md3 :    Oak
        
        Textures :        ID software, Ydnar, HFX, Ken "kat" Beyer, redRum    
        
        Locations file :    TOG|Neddie
        Sound Scripts :        Chris "Grizbo" Walker
            
      *This model has been recompiled into a new md3. Get the original files here http://fps.brainerd.net/mapmodels8.htm
    Thanks to:
        Wulf, Aingeal and Grizbo for the support, ideas and bug spotting.
        56ker, Monitotxi and Aratbass for keeping my site up and cool.
        TOG|Neddie for the infinite help and time spent on this.
        Au.Hiroshima for the great feedback and suggestions on previous releases.
        The whole ET division of the TOG clan and others who helped in those long playtests on their server.
        The RAW clan for previous testings.
        SD, ID and Ydnar for this great game and tools.
    Permissions:
        You may not include or distribute this map in any sort of commercial product without permission from the author.
        You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
        You may not Redo/reproduce/update this map in any way without permission from the author.

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  24. raw_te_final

    Title            : Raw Castle TE (Tournament Edition)
        Filename        : raw_te_final.pk3
        Game            : Wolfenstein: Enemy Territory
        Version            : final
        Date            : November 2006
        Released        : October 2011    Finalised and released by ned (TOG*neddie) with written permission from Roger Creus
        Author            : Roger "redRum" Creus
        Contact            : [email protected]
        URL            : http://www.cyanureill.net
        Gametype        : Objective, Campaign, Stopwatch, Last Man Standing (LMS)
        Maximum Players        : 32     
        Recommended Players    : 12
    --------
    Story:
        
        The allied army has taken a farm in East Anglia.
        There is a castle down the hill, the Axis are using it as their stronghold.
        The fortress is strongly defended by an old big wall which the Allies will have to pass through.
        Valuable documents are resting in a vault inside the castle.
        Will the Allies be able to steal and transmit them?
    ------------
    Objectives:
           Allies.    
        1  .Primary    : Steal the secret Documents.
        2  .Primary    : Transmit the Documents.
        3  .Primary    : Blow up the Main Wall and secure the Forward Spawn.
        4  .Primary    : Destroy the Castle Main Door.
        5  .Primary    : Blow up the Vault Door guarding the Documents.
        6 ..Secondary    : Capture the Tower Spawn.
        7 ..Secondary    : Destroy the Side Wall and get easier access to the Axis Castle.
        8 ..Secondary    : Construct the Command Post.

           Axis.
        1  .Primary    : Protect the Documents.
        2  .Primary    : Prevent Allies from transmitting the Documents.
        3  .Primary    : Defend the Main Wall.
        4  .Primary    : Defend the Castle Main Door.
        5  .Primary    : Defend and construct the Vault Door guarding the Documents.
        6 ..Secondary    : Don't let Allies capture the Tower Spawn.
        7 ..Secondary    : Prevent Allies from destroying the Castle Side Wall.
        8 ..Secondary    : Construct the Command Post.
        
    Things that have changed since the beta:
        - Fixed the Allied spawn bottom MG's position.
        - Fixed the terrain leaks.
        - Added the raw_final siren for etmain.
        - Non significant changes in the terrain shape.
        - Retextured the whole terrain.
        - New shader for the hay vanilla texture.
        - Removed the resting water.
        - Added a slick shader brush onto the frozen lake.
        - Removed the alpha texture around the lake borders.
        - Fixed light leaks.
        - Unclipped the lasting lights that could block players eventually.
        - Removed the trickjump spot at the back of the castle.
        - Improved vis blocking.
        - New phong shaders for the castle towers' textures.
        - Lowered the white fog.
        - Fixed the command map custom icons.
        - Fixed the custom vo sounds.
        - Added a locations file for etpro.
        - Fixed spelling errors.
        - Added surfaceparm alphashadow to the tree models' shader.
        - Modified tree clips so it's harder to step on their top.
        - Changed default worldspawn and func_groups lightmapscale (1.0) to 0.3.
        - New texture transition for the caves' entrance.
        - Fixed the tree models' texture conflict.
        - Fixed the limbo objective descriptions for both teams.
        - Added two new textures.
        - Realigned many textures.
        - Non significant brushwork changes.

    From 99% completion to release by ned with written permission by Roger Creus.
        - removed wm_endround wait time to avoid last second win error
        - fixed some typos
        - fixed path errors in sound script
        - fixed path errors in etpro command map icon file raw_te_ETPRO.pk3
        - updated readme file

    Known issue.
        In some parts of the map the mortar will detonate in the sky.
        This was a known issue in earlier versions and was fixed by red to a point where practical use of the mortor will mostly work.

        The map on release is 99+ % complete.

    Misc:
        editor        : GtkRadiant 1.4.0
        compiler    : Ydnar's q3map2 2.5.16
        specs        : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
        light compile    : -light -bouncegrid -custinfoparms -export -fast -nocollapse -patchshadows -shade
                    -compensate 2 -gamma 1.5 -lightmapsize 1024 -samples 3

    How to play it:
        - Unzip the raw_te_final.zip file to your etmain folder.
        - Run ET.
        - Find a server playing raw_te_final or
        - Select Host Game, set it to Single-Map Objective, Stopwatch or Last Man Standing mode and search for Raw Castle TE Final on the map list.
        - Enjoy.
        
        
      *For a proper functioning of this map and the whole game, the author strongly recommends
            that you delete the old version of Raw Castle TE from your etmain folder.
    Credits:
        Oak-tree md3* :        Krischan "GrimReaper" Makowka
        Celtic cross md3 :    Oak
        
        Textures :        ID software, Ydnar, Ken "kat" Beyer, redRum    
        
        Locations file :    TOG*neddie
            
      *This model has been recompiled into a new md3. Get the original files here http://fps.brainerd.net/mapmodels8.htm
    Thanks to:
        Wulf, Aingeal and Grizbo for the support, ideas and bug spotting.
        56ker, Monitotxi and Aratbass for keeping my site up and cool.
        TOG*neddie for the infinite help and time spent on this.
        Au.Hiroshima for the great feedback and suggestions on the previous release.
        The whole TOG clan for those long playtests on neddie's server.
        The RAW clan for previous testings.
        SD, ID and Ydnar for this great game and tools.
    Permissions:
        You may not include or distribute this map in any sort of commercial product without permission from the author.
        You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
        You may not Redo/reproduce/update this map in any way without permission from the author.

    7 downloads

       (0 reviews)

    0 comments

    Submitted

×
×
  • Create New...