MAPS P - R
44 files
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Rocket2_b1
By kate
2023-03-11
Description:
Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET
Spawntimes: 20 Allies / 30 Axis
Timelimit: 10:30
Changes from mp_rocket to Rocket2:
Added: Ladder from First Cave Flag to catwalk
Added: New Lower Train Room Stairway that connects to the new hallway up above
Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway
Added: Closable metal window at Override Key room
Change: Wider Axis upper spawn
Change: Rocket Bay balcony ladder is now climbable
Change: Higher support beam locations at Override Key area
Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite)
Change: The ladders at the Lower Train Room are now Elevators
Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key)
Removed: Tunnel Cave-in secondary objective
Removed: The annoying train that circles around the map lower
Removed: Loud announcers
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
Allied Objective Descriptions
1 "Primary Objective:**Steal the Rocket Launch Override Key."
2 "Primary Objective:**Get to the Override Console and use the Key."
3 "Secondary Objective:**Destroy the Rocket Bay Emergency Exit."
4 "Secondary Objective:**Destroy the Upper Rocket Bay Door"
5 "Secondary Objective:**Capture the Frist Cave Flag."
Axis Objective Descriptions
1 "Primary Objective:**Prevent Allies from stealing the Override key."
2 "Primary Objective:**Stop the Allies from using the Override console."
3 "Secondary Objective:**Defend the Rocket Bay Emergency Exit."
4 "Secondary Objective:**Defend the Upper Rocket Bay Door."
5 "Secondary Objective:**Defend the First Cave Flag."
12 downloads
0 comments
Submitted
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panzerdepot_b1
By kate
axis "Devend the Tank Special Fuel!"
allieds "Steal the Tank Special Fuel"
neutral "The Allies have to steal the Tank Special Fuel"
9 downloads
0 comments
Submitted
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ruins23
By kate
runins23 by William Tyler "neotic" Buser, aka "aka a sound so very loud"
vis improvement by Barry "[MML]Gerbil" Swan
command map and levelshot by Nick "M Schaffer" Abbot
key, dagger, hourglass by Erik "MacGyver" Jacobsen
sky by Roger "rgoer" Cordes
Thanks to: HeirPie for moral support and hopefully server time!
Thanks to: Firefly, MadJack, chavo_one, Mean Mr. Mustard, Drakir, LaggingTom, Mr_Tickles, NOP, and many people at SplashDamage.com forums, Quake3world level editing forums, and Shit Storm Server Forums.
Special thanks to yndar, Sock, and the rest of the SplashDamage team.
20 downloads
0 comments
Submitted
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ruins23lite_fixed
By kate
ruins23 by William Tyler "neotic" Buser, aka "aka a sound so very loud"
vis improvement by Barry "[MML]Gerbil" Swan
command map and levelshot by Nick "M Schaffer" Abbot
key, dagger, hourglass by Erik "MacGyver" Jacobsen
sky by Roger "rgoer" Cordes
Thanks to: HeirPie for moral support and hopefully server time!
Thanks to: Firefly, MadJack, chavo_one, Mean Mr. Mustard, Drakir, LaggingTom, Mr_Tickles, NOP, and many people at SplashDamage.com forums, Quake3world level editing forums, and Shit Storm Server Forums.
Special thanks to yndar, Sock, and the rest of the SplashDamage team.
map edited by Heirpie for smaller meg size.
19 downloads
0 comments
Submitted
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primesquadron
By kate
Author : KunA?!
Email adress : [email protected]
Xfire : kunaopw91
Site adress : prime-squadron.com
Game : Wolfenstein: Enemy Territory
Title : Prime Squadron
Filename : primesquadron.pk3
Version : Final
Description : Map designed for Prime Squadron community servers. Available for public play.
Release date : 29.05.2014
Map making time : 4 months
final compiling time : 3613 secounds
Map built in : Gtk Radiant 1.5.0
-----------------------------------------------
Bugs/Suggestions
-----------------------------------------------
If you found any bug just contact me via e-mail, xfire or though community site.
With pleasure i will wait for some suggestions.
-----------------------------------------------
Thanks to
-----------------------------------------------
Chimy aka Chimtea for basic tips years ago.
EB for func_ tutorials.
haradirki for mirror.
Warren-the-ape for PS sign.
Prime Squadron's Community for support.
-----------------------------------------------
You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.
Please contact me, and maybe i will give you access to my .map :)
Now lets make another one!
11 downloads
0 comments
Submitted
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Riverwar_V2
By kate
Author : Extra (Johnny Hadley)
Email address : [email protected]
Webpage : http://www.hadleyplace.com
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : River War
Filename : reriver.pk3
Release date : 2003-08-27
Decription : The Allies are attempting to destroy the prototype heavy water processing control system.
The Axis must guard their prototype heavy water processing control system.
Axis Objective Descriptions
1 "Primary Objective:**Defend the Heavy Water processing Control System."
2 "Primary Objective:**Prevent Allies from breaching the Main Gates"
3 "Secondary Objective:**Prevent Allies from breaching the Ventalation Shaft."
4 "Secondary Objective:**Build a Command Post in the Forward Bunker."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Heavy Water processing Control System."
2 "Primary Objective:**Breach the Main Gates"
3 "Secondary Objective:**Breach the Ventalation Shaft."
4 "Secondary Objective:**Build a Command Post in the Forward Bunker."
Program : SDRadiand 1.3.8
Build time : 10 weeks
Compile time : 4 Hours
Compile options : -meta -vis -light -fast -filter -samples 2 -bounce 8
Compile machine : AMD Athlon 1.4 gig
Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu
Textures
Standard Rtcw textures
Special thanks to
Sock and everyone on the Splashdamage Fourms
Copyright © 2003 Johnny Hadley all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
PERMISSION.
11 downloads
0 comments
Submitted
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parisbastoche
By kate
October 27th, 2005.
Map by Uchronic & Bob le Roux
VERY IMPORTANT : This an unofficial mod of the map ParisBastille
You MUST have the ParisBastille map in you etmain folder to play on this mod.
Objectives :
Axis have to capture the flag and protect it for 3 minutes to win.
There are several tricks :
- The Lava : -75hp/sec : Be careful not to walk on it!
- The Deathwall : every 60 seconds, the deathwall makes a roundtrip,
crushing any players that is not proning.
- The rockets : There is a console to launch rockets to the flag,
|avoiding flag camping.
ParisBastoche :
If you're a n00b, time for revenge!
If you're a l33t, prove it!
more infos at : www.parisbastille.free.fr
contact : [email protected]
Credits : Lava texture from Drakir's steelplant, shader edited by Uchronic
Most of the tricks have been built after studying EB's tutorial maps.
Thanks a lot!
17 downloads
0 comments
Submitted
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0 comments
Updated
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radar_tank_b2 (finale version) + botfiles
By kate
Title : radar_tank_b2
file Name : radar_tank_2.bsp
Version : beta 2 (purely a test map)
Author : Teuthis
email : [email protected]
Storyline
Axis are transmitting enemy troop activities via a heavily secured Radar device. Allies want to destroy the Radar but two heavily secured anti-tank guns are protecting the area. Allies must first destroy the guns to escort their tank to blow the radar.
Story short and punchy:
| Allies have to escort a tank to destroy the Radar.
| Objectives:..
| Allies:..
| 1:..Steal the Tank. But keep in mind that the anti-tank guns will prevent the tank from reaching the radar
| 2:..Destroy the Main Entrance
| 3:..Destroy the North Anti-Tank gun
| 4:..Destroy the South Anti-Tank gun
| 5:..Escort the Tank and destroy the Radar
|
| Secondary objectives
| - Destroy the Side Entrance
| - Built the command post
| - Prevent the Axis from constructing the Command Post
| Miscellania:..
| :..build time : a bit more than 2 weeks
| Credits
| :..most importantly the folks making radar, great map!
| :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
| :..for technical support Niger, Aciz, Kemon, Thunder, Mateos
| :..Kate, Cyberwolf and the Crew of ETS for testing the map and for great support and ideas
| :..UJE Niek for making the waypoints
| Noteworthy:…...
|
| :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.
| Copyright :..
| :..Copyright (c) 2021 by id software
| :..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map.
| Permissions:..You may not include or distribute this map in any sort of commercial product.
| :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.
|
Last note from Teuthis
|
:..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.
so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
53 downloads
0 comments
Updated
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pha_horus
By kate
MAP Name: EyE OF HORUS
Game: Enemy Territory
Version: Final
Author: FIESLING/RiFFLeR
Website: http://www.phaclan.com/
Date: September 1, 2007
INSTALLATION INSTRUCTIONS
Place pha_horus.pk3 inside the etmain folder in your game directory.
MAP DESCRIPTION
"Axis have assaulted an old Egypt pyramid to get an artifact seeking the help from Horus,
an old Egyptian god. Allied mission is to steal this artifact and bring it back to New York
for further analysis. Original Map by : Fiesling, ET Version By : ={PHA}=RiFFLeR / SCORPION, Brought to you by THE PHARAOHS WWW.PHACLAN.COM"
************************
Allied Objectives :
1- Capture the Forward Spawn.
2- Construct the Command Post.
3- Destroy the Pyramid Entrances.
4- Destroy the Tunnel Sealing and Entrance.
5- Steal the Obelisk and Secure it in the truck
6- Escort the Truck.
Axis Objective :
Prevent Allied from doing all this.
MAPPER'S NOTE :
This map is FPS Efficient everywhere.
It has been heavily tested during 2 months on a 24 slots server. The gameplay is very balanced and the map is a lot of fun. you will not have time to get bored. Engineers and Covert ops are the most useful classes.
Try it and you will not be disappointed.
OFFICIAL DEMO SERVER :
84.244.156.133:27960
Credits
Thanks to everyone at the splash damage forums, the best forums I've come
across online. Thanks to splash damage for their great game and the great
support that they provide to the mapping community.
8 downloads
0 comments
Submitted
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penemuende_b2
By kate
Axis Objective Descriptions
1 "Primary Objective:**Defend the Bunker Maingate."
2 "Primary Objective:**Protect the secret Enigma."
3 "Primary Objective:**Dont let the Allies destroy the 88 mm Flak Gun."
4 "Secondary Objective:**Build and defend the Depotdefenses."
5 "Secondary Objective:**Defend the Bunker Sideentrance."
6 "Secondary Objective:**Build a Command Post and stop the Allies from constructing a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Dynamite the Mainbunkergate"
2 "Primary Objective:**Steal the secret Enigma and bring it to the escape truck."
3 "Primary Objective:**Destroy the 88 mm Flak Gun."
4 "Secondary Objective:**Destroy the Depotdefenses to get into the base"
5 "Secondary Objective:**Dynamite the Bunker Sideentrance to get into the base."
6 "Secondary Objective:**Build a Command Post and stop the Axis from constructing a Command Post."
15 downloads
0 comments
Submitted
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powcamp_b5
By kate
title : POW Camp b5
fileName : powcamp_b5.bsp
Version : beta 5 (fifth release - possibly final)
what is it : a map for the on-line multiplayer game Enemy Territory
author : James "JAM" Meigs
| email : [email protected]
| Type : Objective, Campaign, Stopwatch
| Spawn Points : supports up to 64 players, 32 per side
| Story:..
| :..The Allies have analyzed aerial recon photos and
| :..discovered the location of a notorious POW camp
| :..A small Allied force is given the task of breaking
| :..into the camp to destroy it and liberate the
| :..prisoners from their captors.
| How To Play:..
| :..Place the powcamp_b4.pk3 into your etmain folder.
| :..Launch Enemy Territory(tm)
| :..Find a server running this map.
| Objectives:..
| Allies:..
| 1:..Fix and advance the tank to destroy the garison wall.
| 2:..Build the Sola River bridge to move the tank across the river.
| 3:..Steal the Main Camp Gate Key from the Commandant quarters
| 4:..Take the key to the control tower to access the main POW camp.
| 5:..Blow up the Execution Wall to gain access to the crematorium/Gas Chamber
| 6:..Take the artillery shell from the gas chamber.
| 7:..Throw the artillery shell into the oven to blow up the crematorium.
|
| Secondarily:
| A:..Build the command post
| B:..Capture the forward spawn flag in the main POW Camp.
| C:..Build the assault ramp to have another way into the camp.
| D:..Disable or destroy the gas controls
| E:..Build the scaffold for another way into the crematorium
| F:..Dyno the invasion barrier to have another path into crematorium
| Axis:..
| 1:..Prevent the Allies from escorting the Tank to the garrison wall.
| 2:..Prevent the Sola river bridge from being built.
| 3:..Protect the gate key from being stolen
| 4:..Don not allow Allies to take the key to the control tower.
| 5:..Protect the execution wall from being demolished.
| 6:..Protect the artillery shell from being stolen.
| 7:..Prevent allies from transporting the artillery shell to the crematorium oven.
|
| Secondarily:
| A:..Build the command post
| B:..Capture the forward spawn flag in the main POW Camp.
| C:..Do not allow Allies to build the assault ramp.
| D:..Build and maintain the gas controls
| E:..Prevent the allies from building the scaffold
| F:..Build and protect the invasion barrier to force allies south
| Enhancements:..
This is beta 5 version - the fifth release of this map.
| ENHANCEMENTS/Bug Fixes/changes in beta 5:..
- textures and shaders remapped to prevent conflicts with other maps
- textures compressed to decrease map package size
- ruin added to partially cover bridge 'build box' and give allies some cover
- contestable flag not capturable until camp main gate is opened
- canopy added to spawn flag
- paths adden in admin and final area
- more vis blocking for faster graphics
- some structural and cosmetic tweaking of spawns and other areas
- signage added to indicate flag and wall from sonderspawn
- signage added to indicate on/off of gas control
- sound tweaking
- final package size decreased from 20MB to 14MB
| ENHANCEMENTS/Bug Fixes/changes in beta 4:..
- STRUCTURAL REDESIGN to improve FPS, decrease server LAG
(vis blocking, hint brushes, etc...)
- Replaced snow tipped trees with temperate trees
- Added checkpoint and garage buildings in front of garrison
(to act as cover for allies and axis during tank escort)
- Added alarm to sound when gas control is on
- Added musical fanfare when major objectives are completed
- Rebuilt sonder spawn to allow easy camp access
- Rebuilt main POW camp area
- Added or modified roads for camp, garrison and final area
- Retracted 3rd floor catwalks to ease axis defense in final area
- Placed 'end-of-round' camera to show chain reaction explosion
- Added details to gas control building
- Changed infantry barrier to start as already built
- Lowered kick panels on gun towers to enable easy entrance to camp
| ENHANCEMENTS/Bug Fixes/changes in beta 3:..
- ADDED VOICE COMMANDS TO ALL PRIMARY AND SECONDARY OBJECTIVES
- ADDED NATURE, MACHINE AND ENVIRONMENT SOUNDS
- Color coded objective messages
- Smoothed tank spline
- Touched up bridge legs
- Sped up tank by 13%
- Moved Axis Garrison Spawn downstairs
- Moved Garrison Health/ammo cabinet outside
- Slight remodel of garrison complex
- Reworked ladders and landings in tower, church, and crematorium
- Remodeled Axis Barracks
- Changed Arbeit sign to POW CAMP
- Remodeled last axis spawn building as 2-story
- Added buildable invasion barrier between Axis spawn and Hospital
- Moved Allied spawn to middle of hospital
- Did more modeling in hospital interior
- Added scaffold for Allies to get into crematorium upper level
- Added another stairwell and covert door for allies to get to gas control
- Added a ladder inside crematorium allowing allies to get to upper level
- Extensively remodeled crematorium interior
- Removed unused objective triggers
- Made all glass in spawning rooms unbreakable
- Modeled a chain reaction explosion of all 3 ovens following delivery of shell
- Removed unused objective triggers
| Bug Fixes/changes in beta 2:..
- new terrain shaders created to enable landmines in all areas of map
- train yard rebuilt with more detail - tracks and building reworked, crane added
- doors retextured and mapped to correct sound
- all breakable glass mapped to correct sound
- small bunkers reclipped to stop weapon fire
- truck moved farther from garrison to discourage trick jump
- zyklon cannister references changed to 'artillery shell'
- some building textures replaced or realigned
- can now shoot through all electrified barb wire fences
- church is now double fenced
|----------------------------------------->
----------------------------------------->
| Miscellania:..
| :..editor : GtkRadiant 1.3.13
| :..compiler : q3map2 2.5.13
| :..build time : 18 months (on and off)
| :..PC specs : 6600 Intel Quad core
| :..compile stats: bsp : pretty fast
| : vis : 10 minutes
| : light : 90 minutes
| :..Textures : a couple from every great mapper out there
| :.. : a couple of my own custom textures
|----------------------------------------->
----------------------------------------->
| Credits :..All the great mappers out there that freely volunteer their time to make maps, tutorials, textures etc...
With this community of free information one who knows nothing of mapping can learn to:
Create buildings and rivers and moving vehicles and landscape and buildable objects and destructible
objects and carryable objects and custom graphics and light entities and scripts and eventually....
.... a map that might be interesting and playable.
I never talked to any of these individuals but their info on the web is invaluable:
2bit, Marko, Lowlife, Surface, Ydnar, Ifurta, Chavo, Drakir, Erik-Ftn, NIB, Roeltje, Spyjuice, Amethyst 7
Further thanks to all the clans that I've been a part
of or extensively visited or hosted or gave feedback:
Southwest ET (SWET) (defunct), Free Team Players (FTP), Who's Gaming,
Girl Power (GP), Chicken Bucket, Weedheaven, Braveheart.
|----------------------------------------->
| Copyright :..
| :..Copyright (c) 2008 James Meigs
|----------------------------------------->
| Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass
| :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not
| :..Redo/reproduce/update this map in any way without permission from the author.
|----------------------------------------->
10 downloads
0 comments
Submitted
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rjuken_beta4_1a
By kate
Axis Objective Descriptions
1 "Primary Objective:**Build the Entry door to prevent access to the dam."
2 "Primary Objective:**Stop the Allies from securing the top of the dam."
3 "Primary Objective:**Prevent the Allies from building any explosive cache #1."
4 "Primary Objective:**Prevent the Allies from building any explosive cache #2."
5 "Primary Objective:**Destroy any trigger devices built for exploding the dam."
6 "Secondary Objective:**Establish a Command Post."
7 "Secondary Objective:**Protect the Electric Fence controls and repair as needed."
// Allied Objective Descriptions
1 "Primary Objective:**Gain access to the top of the dam."
2 "Primary Objective:**Capture and secure the top of the dam."
3 "Primary Objective:**Build Explosive Cache #1"
4 "Primary Objective:**Build Explosive Cache #2"
5 "Primary Objective:**Trigger the explosives at a safe distance."
6 "Secondary Objective:**Establish a Command Post."
7 "Secondary Objective:**Destroy the Electric Fence Controls."
10 downloads
0 comments
Submitted
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raiders + scripts
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent Allies from Escorting the Truck to the Temple and Sub Pen by any means possible."
2 "Primary Objective:**Prevent Allies from using the Staff of Ra in the Map Room."
3 "Primary Objective:**Stop the Allies from escaping with the Idol via a Truck in front of the Temple."
4 "Primary Objective:**Stop the Allies from capturing the ark. Make sure they don't activate the crane in the sub pen. If they do, shut it down."
5 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Caverns near the temple."
6 "Secondary Objective:**Set up a Command Post inside the Sub Pen."
Allied Objective Descriptions
1 "Primary Objective:**Escort the Truck to the Temple and Sub Pen."
2 "Primary Objective:**Take the Staff of Ra to the Map Room. Using the staff will open up the path to the Idol according to Dr. Jones."
3 "Primary Objective:**Load the idol onto the truck for safe keeping. Nail it down so the axis can't take it back."
4 "Primary Objective:**Capture the ark. Dr. Jones discovered a crane operation lever in the bowels of the German base. Throw the switch and defend the ark at all costs."
5 "Secondary Objective:**Establish a Command Post inside the caverns near the temple."
6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the sub pen."
36 downloads
0 comments
Submitted
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radarlab_b1
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent the East Radar Parts from being stolen."
2 "Primary Objective:**Prevent the West Radar Parts from being stolen."
3 "Secondary Objective:**Defend the Main Door from Allied Dynamite."
4 "Secondary Objective:**Defend the Forward Bunker from the Allies."
5 "Secondary Objective:**Prevent the Allies from constructing an Assault Ramp up to the East Radar Parts."
6 "Secondary Objective:**Establish a Command Post to increase a charge speed."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Steal the East Radar Parts from Axis protection."
2 "Primary Objective:**Steal the West Radar Parts from Axis protection."
3 "Secondary Objective:**Destroy the Main Door to plunge into the Axis Radar Laboratory."
4 "Secondary Objective:**Capture the Forward Bunker from the Axis."
5 "Secondary Objective:**Construct an Assault Ramp up to the East Radar Parts."
6 "Secondary Objective:**Prevent the Axis from establishing a Command Post."
7 "Secondary Objective:**Establish a Command Post to increase a charge speed."
9 downloads
0 comments
Submitted
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reactor_final
By kate
Axis Objective Descriptions
1 "Primary Objective:**Protect the box of explosives"
2 "Primary Objective:**Prevent Allies from repairing truck"
3 "Primary Objective:**Protect the forward spawn area**Flag becomes permanent Allies if either the East or West Security Door is breached"
4 "Primary Objective:**Protect the Coolant Controls"
5 "Secondary Objective:**Protect the West Security Door"
6 "Secondary Objective:**Protect the East Security Door"
Allied Objective Descriptions
1 "Primary Objective:**Steal the box of explosives"
2 "Primary Objective:**Repair the truck"
3 "Primary Objective:**Secure the forward spawn area**Flag becomes permanent Allies if either the East or West Security Door is breached"
4 "Primary Objective:**Destroy the Coolant Controls"
5 "Secondary Objective:**Breach the West Security Door"
6 "Secondary Objective:**Breach the East Security Door"
13 downloads
0 comments
Updated
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rocketrace_final
By kate
longname: RocketRace Final
mapsize: ~13.5 MB
OVERVIEW:
1. GENERAL INFORMATIONS
2. ENGLISH LANGUAGE
3. GERMAN LANGUAGE
4. SPECIAL THANKS
1. General Informations
--------------------
Author : FischCommand
Location : Germany
E-mail : enemy-territory(AT)arcor.de
Game : Wolfenstein - Enemy Territory (Dual Objective - CTF Map)
Download : http://home.arcor.de/fischcommander/ET/rocketrace_rc2.pk3
Mirror : http://freenet-homepage.de/agent-de/ET/index.html
------------------------------------------------------------------------------
Reference to (servers) Admins:
DO NOT SHUFFLE DURING A CURRENT ROCKETRACE SESSION, OTHERWISE POSSIBLY MY
SCRIPT DISORDER COMES!
Hinweis an die (Server)-Admins:
BITTE NICHT WÄHREND EINER LAUFENDEN ROCKETRACE-SESSION EINEN SHUFFLE
DURCHFÜHREN, SONST KOMMT EVTL. MEIN SCRIPT DURCHEINANDER!
------------------
2. English Language:
-------------------
STATUS: final
-------------------
Legend:
bug = Fixed errors in map
chg = Changes
new = New map elements
------------------
chg: clippings for objective pictures (signs) made
new: additional lights (lanterns) in the main tunnel between Allies <=> Axis
Briefing:
Germany, 1944. The Allied and the Axis compete with a again developed V2-Rocket
Who can develop and/or build all 6 rocket stages as the first military power,
attains a crucial war advantage.
Fundamental/Characteristics:
- Rocketrace is a Capture-the-Flag Dual Objective map and is a mix between
baserace and darji2 ;)
- As orientation guide the allied side of the map is tinted blue and the axis
side is tinted red. Thus, you always know in which area of the map you
currently are.
- Construction of the command post increases the speed of the elevator
significantly
- Forward Spawn: The new spawnpoint is in the 4th floor
- Via an observation camera one can monitor the delivery of the construction
materials to the according places at the main spawn
- By the change of the elevator base plate one can recognize the speed
of the elevator
- Within some ranges the map gives it so-called Items which one to gather can.
Here a Panzerfaust for the defense ammo, Medicpaks and so on. Respawn times
concerns: 30s for Medicpaks and 45s for ammo/Panzerfaust
- There is a teleporter in the parallel passage (waste water run) beside lower
passage Axis<=>Allies. Destination is behind the MG42 wallhole near
Panzerfaust ammo.
Axis:
Primary objective:
- Steal ALL construction materials for the Rocket stages and escape
with it to the room behind the MG Wallhole near Command Post
Secondary Objective:
- Construct a command post
- Take the forward spawn for a shorter way to construction materials
Allies:
Primary objective:
- Steal ALL construction materials for the Rocket stages and escape
with it to the room behind the MG Wallhole near Command Post
Secondary Objective:
- Construct a command post
- Take the Forward spawn for a shorter way to construction materials
3. German Language (Deutsch):
STATUS: final
Zeichenerklärung:
bug = Behobene Fehler in der Map
chg = Änderungen bestehender Map-Elemente
new = Neue Map-Elemente, Features, Details usw.
chg: Clippings für Hinweisschilder gemacht.
new: Zusätzliche Laternen im Haupttunnel zwischen Allies <=> Axis
Situation:
Deutschland, 1944. Die Allierten und die Axenmächte konkurieren mit einer neu
entwickelten V2-Rakete. Wer als erste Militärmacht alle 6 Raketenstufen
entwickeln bzw. bauen kann, erlangt einen entscheidenen Kriegsvorteil.
Grundsätzliches/Besonderheiten:
- Rocketrace ist eine Capture-the-Flag Dualobjective-Map und ist ein
"Mix" zwischen baserace und darji2 ;)
- Als Orientierung wurde in der gesamten Map ein schwaches Blau für
die Allies und ein schwaches Rot für die Axis gewählt. So weiß man
jederzeit in welchem Bereich der Map man sich gerade befindet.
- Die Konstruktion der Command Post ergibt eine signifikant höhere
Aufzug-Geschwindigkeit für das Team das die C. P. konstruiert hat.
- Die "Eroberung" des Forward Spawns bietet dem betreffenden Team
einen entscheidenden "Weg"-Vorteil - man spawnt im 4. Stock.
- Man kann nach Ablieferung des Konstruktionsmaterials im jeweiligem
Hauptspawn, "Live" die Konstruktion durch eine Beobachtungskamera
mitverfolgen.. ;)
- An der Änderung der Aufzugs-Bodenplatte kann man die Geschwindigkeit
des Aufzugs erkennen ;)
- In einigen Bereichen der Map gibt es sogenannte Items die man
aufsammeln kann. Es handelt sich hierbei um Munition, Medicpakete und
eine Panzerfaust für die Verteidigung (respawn-Zeiten: 30s für
Medicpakete und 45s für Munition/Panzerfaust)
- Es gibt ein Teleporter der sich seitlich beim Abwassertunnel neben
dem unteren Hauptdurchgang der Allies<=>Axis befindet. Ziel: Hinter
dem MG bei der Panzerfaust-Stellung
Axis:
Primärziele:
- Alle Konstruktions-Materialien für die V2 sind zu stehlen und
im Axis-Raum in der Nähe der Commandpost abzuliefern
Sekundärziele:
- Konstruiere eine Command Post.
- Erobere den Forward Spawn
Allies:
Primärziele:
- Alle Konstruktions-Materialien für die V2 sind zu stehlen und
im Allies-Raum in der Nähe der Commandpost abzuliefern
Sekundärziele:
- Konstruiere eine Command Post.
- Erobere den Forward Spawn
4. Special thanks:
- thx to Pekron[Linux] for his nice game idea
- thx to ChickenPizza for many bug reports ;)
- thx for darji2 script parts and teleporter sound
- thx for baserace model of Axis/Allies-toolboxes (matbox_red/blue)
- thx for fidel's "sfx-blue" and some textures http://www.fidel.vido.info
- thx for brick-dark texture to ASW: http://www.as-w.de
- thx for skybox "flatrock" by Amethyst7
- thx for some prefabs of Marko
12 downloads
0 comments
Submitted
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rocketrun_final_fixed
By kate
Version 1.0.1First playeble version - april 2009
www.1869clan.tk
Mapmaker:1869Flame
The Axis are stocking Rockets inside the base.**The Allied task is to escort the 1869_Tank to the axis base.**After blowing up the main gate they should be able t to blow up the axis rockets.**good luck soldiers
Axis Objective Descriptions
1 "Primary Objective:**Don't let them destroy the rockets!**These are needed to win the war!"
Allied Objective Descriptions
1 "Primary Objective:**Destroy the axis rockets!**This will help us win the war!"
7 downloads
0 comments
Submitted
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rtcw_depot2_102
By kate
Title RTCW Depot 2
File name rtcw_depot2_102.pk3
Map name rtcw_depot2
Version 1.0.2 (Created Sep 2007)
Conversion from original RTCW Depot 2 map by 2Bit (www.tibetclan.com)
v1.0.2 Ambient light increased, as some players found it too dark.
Missing lantern model included.
Installation Put the pk3 file into the etmain folder.
Game This map is based on the Return to Castle Wolfenstein map Depot 2, itself a modded version
of RTCW Depot. All credits go to the original authors.
Objective Allies: blow up the Axis AA gun.
Axis : blow up the Allied Field HQ.
Players Suitable for 6+ per team.
Thanks to Splash Damage and Activision and all the authors of the original game.
Axis Objective Descriptions
1 "Primary Objective:**Defend the Anti-Aircraft Gun."
2 "Primary Objective:**Destroy the Allied Field Operations."
3 "Secondary Objective:**Destroy the North Gate for forward deployment."
4 "Secondary Objective:**Do not let the Allies advance past the South Gate."
5 "Secondary Objective:**Take the Forward Deployment Area."
6 "Secondary Objective:**Build the Command Post."
7 "Secondary Objective:**Don't let them build their Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Destroy the Anti-Aircraft Gun."
2 "Primary Objective:**Defend the Field Operations."
3 "Secondary Objective:**Do not let the Axis advance past the North Gate."
4 "Secondary Objective:**Destroy the South Gate for forward deployment."
5 "Secondary Objective:**Take the Forward Deployment Area."
6 "Secondary Objective:**Don't let them build their Command Post."
7 "Secondary Objective:**Build the Command Post."
7 downloads
0 comments
Submitted
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road2amiens_b2
By kate
Axis Objective Descriptions
1 "Primary Objective :**Defend the Side Wall and the other entrances!"
2 "Primary Objective :**Defend the Sniper Tower!"
3 "Secondary Objective :**Defend the Forward Bunker!"
4 "Secondary Objective :**Prevent Allies from building a Command Post!"
5 "Secondary Objective :**Build the Command Post for faster chargebar!"
// Allied Objective Descriptions
1 "Primary Objective :**Destroy the Side Wall and the other entrances!"
2 "Primary Objective :**Destroy the Sniper Tower!"
3 "Secondary Objective :**Capture the Forward Bunker!"
4 "Secondary Objective :**Build the Command Post for faster chargebar!"
5 "Secondary Objective :**Prevent Axis from building their Command Post!"
16 downloads
0 comments
Updated
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rfarm_b2
By kate
Author: Antti "Seven_dc" Suuronen
Map Description:
The axis forces are retreiving in Northern Finland and They have
Their field office at the town called Rovaniemi. Finland
freedom fighters are raiding the nearby farm and are trying
to steal the Truck and Explosives that axis are keeping in the town.
Axis will have their hands full defending the Explosives and the Truck.
Changes from beta1 -> beta2
-angel clipped with metalclip.
-added lightbulbs into lights and tweaked lights.
-added detail everywhere.
-added backway to the Explosives
-added TOI and commandmap marker for the road switch
-turned road button into switch
-turned map into night (Made the fog darker, Lovered the skylight)
-Added Axis MG Near the initial truck place
-Clipped stuff
Objectives Allies:
1. Steal the truck from axis farm
2. Escort the truck into and through the town
3. Steal the explosives into truck
4. Build command post
Special Thanks:
- Mean Mr Mustard (Truck,Bridge and the Explosive objective + scripting)
- thegnat (Command map)
- Drakir for prefabs and brushworks
- Sock + All SD people
- ydnar
- Britton
- Jiitee- and Ironfist for bug testing and advice
- .:CTN// My clan for playtesting
- ET-Finland!
- And All that I forgot!
Map Features:
- Moving/escortable truck
- Capturable objective / moving return point
- Command Post
- 2x Ammo and health cabinets
- Some Custom Textures
- Custom Shaders
- etpro target positions
Copyright © 2005 Antti Suuronen all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
DO NOT DISTRIBUTE!
NO FOR PUBLIC OR PRIVATE PLAY!
ONLY EYES OF
CTN - CLAN!!!!
This is third test!
-- old (orginal) story --
American rangers, clandestinely aiding
Finnish freedom fighters are planning on
staging a daring raid on a heavily fortified
Gestapo headquarters. They will use an
explosive laden truck to breach the
reinforced main door, then search the
building for the collected dossiers of
Finnish resistance leaders. Once the
documents vault is located, the raiders
must destroy the interrogation records,
thereby setting Axis counter-insurgency
efforts back several years.
-- CTN clan story ---
Flu the daring CTN fragger has lost his qpad.
Now the allies must capture the qpad from mean axis.
The axis forces has renamed the qpad as explosives to
distract allies.
The allies must capture the qpad from Rovaniemi into
the truck that must be stolen from axis farmhouse. The
truck must be driven into town gates.
Good luck and have fun!
16 downloads
0 comments
Updated
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rhineland_bridge_4
By kate
Author : Rikard "Drakir" Lindgren
Email address : [email protected]
Webpage : http://www.drakir.tk
Map reworked by : Sid & Etch
Map Information
Game : Wolfenstein: Enemy Territory
Title : Rhineland Bridge 4
Filename : rhineland_bridge_4.bsp
Release date : 2009-07-01
Decription : 1945, Southern Germany. Allied forces are trying to
cross the Rhine river at the last functionalbridge.
Axis forces are struggling to keep them from
crossing, if the Allied forces succed it may be the
turning point of the war.
Program : SD Radiant 1.3.8
Build time : 2 weeks off an on
Reworking time : 6 weeks...
Compile time : 45 minutes
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the rhineland_bridge_4.pk3 to your etmain
folder, select it from the multiplayer -> create
server menu or bring down the console and type:
/map rhineland bridge_4.
Sounds : 1 new sound is provided to give briefing.
New in version 4
#. Better textures
#. Lower filesize
#. Changed mapscript
#. Fixed and better shaders
New in version 3
#. Made a new path from the tunnel, connecting the mines with the
tunnel.
#. A new bunker looking out over the Allied side of the tunnel.
#. Made the endgoal-ground so that u cant place mines.
#. Moved the Axis spawn to the Forward spawn at the beginning of the
map so that there will be more fighting on the Allied side of the
tunnel.
#. Added some trees.
#. Changed the water-texture to the one I made.
#. Added a waterfall on one side of the river.
#. Placed a tank in front of the tunnel on the Axis side, so that
Allied forces can hide behind it when coming out from the tunnel.
New in version 2
#. Added a forward spawn flag that both teams can capture to gain
closer spawning to the enemy.
#. Moved the Axis spawning place further away, and remade the spawn
area so you cannot get trapped inside the bars.
#. Made the bridge construct zone larger. Removed alot of doors.
#. Remade the textures that had Nazi symbols on them so that german
servers won't get in trouble.
#. Added Stairs on the other side for Axis to build.
#. Added a ladder on the Allies side buildable, goes to a new created
bunker in the middle mountain.
#. Moved the Ammo and Health cabinets up to the new created Allied
bunker.
#. Many small alterations on several places.
#. Made some alterations to the caves.
#. Fixed the Black/yellow icons showing up on the Commandmap by making
my own images of the actual things.
Special thanks to
Enra, for testing and server. Sock at SD forums. And of course
everyone who gave feedback on the first releases making this one much
better in all ways hopefully.
Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
It's impossible to contact Drakir.
Please note that we don't decompiled the map, we only used an
HEX editor to change the textures in the .bsp and we made new shaders.
For the community from the community!
_______________________
Axis Objective Descriptions
1 "Primary Objective:**Defend the bridge at all costs, dont let the enemy pass the bunker door."
2 "Primary Objective:**Build the commandpost."
3 "Primary Objective:**Prevent the Allies from building a commandpost."
4 "Primary Objective:**Prevent the Allies from destroying the Bunker door."
5 "Primary Objective:**Prevent the Allies from destroying the Cave boulder."
6 "Primary Objective:**Capture the Forward Spawn flag."
Allied Objective Descriptions
1 "Primary Objective:**Get the Rhine bridge constructed and move the Allied forces over the bridge and into the bunker."
2 "Primary Objective:**Build the commandpost."
3 "Primary Objective:**Prevent the Axis from building a commandpost."
4 "Primary Objective:**Destroy the Bunker door."
5 "Primary Objective:**Destroy the Cave boulder to open another passage to the other side."
6 "Primary Objective:**Capture the Forward Spawn flag."
13 downloads
0 comments
Updated
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radar_summer_130a
By kate
Version 1.3.0 (Created June 2008)
Conversion from original ET map by 2Bit (www.tibetclan.com)
Installation Put the pk3 file into the etmain folder.
v1.3.0 Changes New passge from bunker to main radar compound. Need to blow generator to open the door.
All 4 objs needed for allied win.
Changes from Radar
It's bright and sunny
You can see to the horizon
You can reach many places previously inaccessible
2 additional primary objectives created for allies:
destroy north radar station
destroy south radar station
Tank in garage is repairable by axis and can be escorted
up the road to an advantageous defensive position
Thanks to Splash Damage and Activision and all the authors of the original game.
_____________
Designer......: Berzerkr (GER)
E-Mail Address: [email protected]
Homepage......: http://www.wolfmap.de
Mod Information:
Game........: Wolfenstein: Enemy Territory
Title.......: Radar Summer - Texture Fix
Status......: Final
Filenames...: z_radar-summer_130.pk3
Build Time..: 30 Minutes
Release Date: 2008-06-26
Description:
This pk3 gives Radar Summer a more fitting terrain, because players complained that the new textures for the terrain are much to bright.
The gamma value of the textures has been reduced from 1.0 down to 0.6
Installation for Server-Admins:
Put the file "z_radar-summer_130.pk3" into a mod folder (etpro, jaymod, etpub, nq, etc...) to make sure it will be downloaded to the client.
Used Programs:
7-Zip, IrfanView, Gimp
___________________
Axis Objective Descriptions
1 "Secondary Objective:**Defend the Radar Installation's Main and Side Doors."
2 "Primary Objective:**Prevent the West Radar Circuit Board from being stolen."
3 "Primary Objective:**Prevent the East Radar Circuit Board from being stolen."
4 "Primary Objective:**Don't let them destroy the North Radar Station."
5 "Primary Objective:**Don't let them destroy the South Radar Station."
6 "Secondary Objective:**Defend the Forward Bunker from the Allies."
7 "Secondary Objective:**Build a Command Post in the Side Bunker."
8 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Side Bunker."
// Allied Objective Descriptions
1 "Secondary Objective:**Dynamite the Radar Installation Doors."
2 "Primary Objective:**Steal the West Radar Circuit Board."
3 "Primary Objective:**Steal the East Radar Circuit Board."
4 "Primary Objective:**Destroy the North Radar Station."
5 "Primary Objective:**Destroy the South Radar Station."
6 "Secondary Objective:**Capture the Forward Bunker from the Axis."
7 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Side Bunker."
8 "Secondary Objective:**Build a Command Post in the Side Bunker."
11 downloads
0 comments
Submitted
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radiochatter4.
By kate
Mapper: Higgins
Contact: [email protected]
About the map: This was my first ever idea for et mapping, and is my 5th map to be published.
Please give me all the feed back you can so it can be better.
Thanks to marko for his fog shader and images
Thanks to leffty for his command map
Axis Objective Descriptions
1 "Primary Objective:**Defend the Bridge Gate Generator"
2 "Primary Objective:**Defend the Castle out post Generator"
3 "Primary Objective:**Build the Command Post"
4 "Secondary Objective:**Defend the Castle Roof"
5 "Secondary Objective:**Defend Radio #1."
6 "secondary Objective:**Defend Radio #2"
7 "secondary Objective:**Defend the Wooden Barrier!"
8 "secondary Objective:**Defend the Castle's side wall!"
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Bridge Gate Generator"
2 "Primary Objective:**Destroy the Castle out post Generator"
3 "Primary Objective:**Build the Command Post"
4 "Secondary Objective:**Destroy the roof"
5 "Secondary Objective:**Destroy Radio #1."
6 "secondary Objective:**Destroy Radio #2"
7 "secondary Objective:**Destroy the Wooden Barrier!"
8 "secondary Objective:**Destroy the Castles side wall!"
8 downloads
0 comments
Submitted
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radiochatterii2
By kate
Axis Objective Descriptions
1 "Primary Objective:**Defend the Guard House Gate!"
2 "Primary Objective:**Stop Allies from building the Bridge!"
3 "Primary Objective:**Defend the Front Door!"
4 "Secondary Objective:**Defend the Side wall!"
5 "Secondary Objective:**Defend the Documents."
6 "Secondary Objective:**Build the Command Post!"
7 "Primary Objective:**Keep the safty gate shut!"
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Guard House Gate!"
2 "Primary Objective:**Build the Bridge"
3 "Primary Objective:**Destroy the Front Door!"
4 "Secondary Objective:**Destroy the Side Wall!"
5 "Secondary Objective:**Steal the Documents and transmit them near the command post."
6 "Secondary Objective:**Build the Command Post!"
7 "Primary Objective:**Open the safty gate so that the main gate can be destroyed!"
7 downloads
0 comments
Submitted