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  1. rabenhorst_v15 (new waypoints in test)

    New botfiles Author: Ets Cyberwolf
    nemy Territory Map
    Burg Rabenhorst Final
    von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen
    !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!
    !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
    danke an:

    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
    anregungen und kritik an
    thorundhammer*at*gmx.de
    Respawn Time Axis   20s->25s
    Respawn Time Allied 15s->10s
    Axis   loses forward spawn forever after first flag capture by allied.
    Allied loses forward spawn if flag is captured by axis, but can recapture it.
    Sewer gate destroyabele by dynamite -> by Stachel
    Spawn-protection zone for allied established.
    As axis spawn is unlikely to be under fire there is no zone necessary
    ------------------------------------
    Enemy Territory Map
    Burg Rabenhorst Ver 1.5
    von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
     

    anregungen und kritik an
    thorundhammer*at*gmx.de

    78 downloads

       (0 reviews)

    0 comments

    Updated

  2. radar_tank_b2 (finale version) + botfiles

    Title        : radar_tank_b2      
     file Name    : radar_tank_2.bsp
     Version    : beta 2 (purely a test map)
    Author    : Teuthis
     email        : [email protected]
     
    Storyline
    Axis are transmitting enemy troop activities via a heavily secured Radar device. Allies want to destroy the Radar but two heavily secured anti-tank guns are protecting the area. Allies must first destroy the guns to escort their tank to blow the radar.

    Story short and punchy:
    | Allies have to escort a tank to destroy the Radar.
    | Objectives:..
    |     Allies:..
    |          1:..Steal the Tank. But keep in mind that the anti-tank guns will prevent the tank from reaching the radar
    |          2:..Destroy the Main Entrance
    |          3:..Destroy the North Anti-Tank gun
    |          4:..Destroy the South Anti-Tank gun
    |          5:..Escort the Tank and destroy the Radar
    |
    |       Secondary objectives
    |       - Destroy the Side Entrance
    |       - Built the command post
    |       - Prevent the Axis from constructing the Command Post

    | Miscellania:..
    |            :..build time   : a bit more than 2 weeks

    | Credits
    |            :..most importantly the folks making radar, great map!    
    |            :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
    |            :..for technical support Niger, Aciz, Kemon, Thunder, Mateos
    |            :..Kate, Cyberwolf and the Crew of ETS for testing the map and for great support and ideas
    |            :..UJE Niek for making the waypoints
    | Noteworthy:…...
    |
    |    :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.

    | Copyright  :..
    |            :..Copyright (c) 2021 by id software
    |            :..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map.

    | Permissions:..You may not include or distribute this map in any sort of commercial product.
    |            :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.

    |
    Last note from Teuthis
    |            
            :..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.
     
    so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
     

    51 downloads

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  3. raiders + scripts

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent Allies from Escorting the Truck to the Temple and Sub Pen by any means possible."
    2    "Primary Objective:**Prevent Allies from using the Staff of Ra in the Map Room."
    3    "Primary Objective:**Stop the Allies from escaping with the Idol via a Truck in front of the Temple."
    4    "Primary Objective:**Stop the Allies from capturing the ark. Make sure they don't activate the crane in the sub pen. If they do, shut it down."
    5    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Caverns near the temple."
    6    "Secondary Objective:**Set up a Command Post inside the Sub Pen."
     Allied Objective Descriptions
    1    "Primary Objective:**Escort the Truck to the Temple and Sub Pen."
    2    "Primary Objective:**Take the Staff of Ra to the Map Room. Using the staff will open up the path to the Idol according to Dr. Jones."
    3    "Primary Objective:**Load the idol onto the truck for safe keeping. Nail it down so the axis can't take it back."
    4    "Primary Objective:**Capture the ark. Dr. Jones discovered a crane operation lever in the bowels of the German base. Throw the switch and defend the ark at all costs."
    5    "Secondary Objective:**Establish a Command Post inside the caverns near the temple."
    6    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the sub pen."
     

    35 downloads

       (1 review)

    0 comments

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  4. parisbastille_b3

    Designers : Uchronic & Bob Le Roux
    Concept, brushwork & much more : Uchronic
    Script & much more : Bob le Roux
    eMail address : [email protected]
    HomePage : http://www.parisbastille.free.fr
    Map Information
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Paris Bastille
    Filename : parisbastille_b3.pk3
    Version : Beta 3
    Release date : December 2005
    Installation : Place the parisbastille_b2.pk3 file into your etmain folder
    If you want to try it alone, just type /map parisbastille_b3 in the console.
    If you have the previous, parisbastille_b3.pk3, please delete it.
    Send us feedback to help us improve the upcoming final version.
    | - Some of the textures are coming from other good maps for enemy
    |  territory. So should be credited the following :
    |  ET Maps : Venice by Chavo One, Stalingrad by "StormShadows"
    |  Textures Websites : lemog.club.fr, www.shaderlab.com, www.planetquake.com/berneyboy
    |  But also DaveGH
    |  - Good prefabs have also been used in this map :
    |  Drakir's, Marko's and Ifurita's prefabs.
    |
    | I'm trying to keep up to date a Prefab Section in the home, so that fair credits can be done.
    Description
    August 1944.
    It is now unavoidable; Paris will no longer be in the hand of the occupying forces.
    Allies troops are spreading in France since the D-Day. And the Free French Army, supported by the Allies troops, is extremely motivated to liberate Paris.
    Even though the high command has ordered his troops to burn Paris before it can be liberated,
    General Von Choltitz, in charge of the city, wonders if it’s the best solution.
    Under pressure, he realizes that burning this beautiful city
    will make him a special target for the French troops.
    Even if all the objectives have already been specified
    (bridges, facilities, important buildings, undergrounds…)
    and even if explosives are already near the objectives,
    he decides not to order his troops to destroy their targets. This will save him from the Nuremberg trial.
    The General Leclerc’s troops are entering in Paris in August 1944.
    Progressively, Paris is liberated, not without serious fights.
    Near la Bastille, an axis garrison has been captured by the Forces Françaises de l’Intérieur (FFI),
    a division of the Free French Army working with the Resistance.
    It’s a strategic point as a high-tech bunker was under construction, just below a very important intelligence building.
    The FFI have locked every way to the intelligence building and to the undergrounds.
    The Allies want to learn the Axis technology and to read Intelligence documents.
    There is, nevertheless, a secondary access to this building:
    an ancient church, now disused, and which was supposed to be destroyed for urban renewal.
    Even though this entrance is now sealed, a commando of allies, part of the Liberation troops,
    are protecting the area.
    As Paris has been definitely liberated, the ally commando is having some rest, enjoying this summer day,
    listening to some old records and looking for some good wine to celebrate the moment.
    They are progressively erasing all the axis symbols and changing the locks of the doors.
    But they don’t know that an axis commando has been separated from their division,
    and are hiding in a basement nearby. They stayed in this hideout for some days but are now out of supplies. The lack of privacy, the absence of communications with their HQ, and the likelihood of being killed or captured are driving them mad.
    They have decided to fulfil their primary mission even though they have never received the order to do so.
    They want to jeopardize the intelligence building and the high-tech bunker by destroying two crucial pillars that are located underground.
    To do so, they will first have to go out of their hideout and to regain their garrison by capturing the flag.
    This will force the ally commando to fall back in the underground bunker that they’ve just captured.
    From there, they will be able to destroy the wall that prevents them from going underground.
    Once the wall is destroyed, they will have to make their way to their two objectives:
    the yellow and the red pillars, and to destroy them.
    If they succeed, allies won’t have the time to rebuild the pillars before everything falls apart.
    The Axis technology used in the bunker will be lost, and all the documents stored in the intelligence buildings will be destroyed.
    Allies have to prevent the Axis to do so for only 30 minutes as reinforcements are on their way.

    Objectives
    AXIS :
    1. Construct the Foot Bridge.
    2. Capture the forward spawn point.
    3. Destroy the wall to gain access to the underground.
    4. Destroy the Yellow Pillar (west).
    5. Destroy the Red Pillar (east).
    6 & 7 : Construct your command post, and destroy the opposite one.
    ALLIES : Defend at all cost !
    Additional Map Information
    Note : this is FICTION.
    The map is more or less realistic, but all of this is just a game.
    We used the Liberation of Paris as a background, but this map is not supposed to simulate a real battle.
    And, the neighborhood of La Bastille inspired us but the map is not an accurate reproduction of any real street or real building.
    But, if the description of this period of time is not accurate, please let us know.
    A uchrony has to be plausible. ;)
    Testing
    # This is a beta version so please report all comments at http://www.parisbastille.free.fr
    This a beta3.
    A lot of things have been changed since the beta1 to solve the bugs and to improve the gameplay.
    A beta2 was released but contained several bugs and missing files. This version had a very short career. :p
    This beta3 solves the beta2's bugs and the beta1's gameplay.
    Here are some of the changes since the beta1 :
     
    - An important new path has been created from the red to the yellow pillar.
      You can now use the first floor of the building once one of the pillar has been destroyed.
    - Dog alert in one of the building : thanks to Loffy for helping me to do it.
    - Sky bug corrected.
    - Some textures have been changed.
    - New ways in the disused church to go in the underground.
    - A sample of "J'ai deux amours" performed by Joséphine Baker in the allies garrison.
    - Water : the water is now dirty and unclear for a more realistic feeling.
    - The paths to the yellow and the red pillars have been changed to help the attack.
    - No need to crouch anymore to go the pillars.
    - All the doors are now openable by a disguised covert op, except one !
      A special texture informs the players of this specificity.
    - A sand box is now helping to prevent SK.
    - Bugs at the Truck-MG were solved.
    - A lot of non-solid textures and clips were added for a smoother gameplay.
    ...
    - Thousands little things were also changed, but you will probably won't notice it.
    Thanks
    Mrs Uchronic for help, support, advices, ... and love!
    For alphatesting : Shazam and the [YEP]s, Burniole and the [7Co]s, Spleener and Peps with the |ROP|s; Akira and the LoD. But also all the individual
    players who participated, and among them : PastagaDani, Sim's, CodenameTy, Chouffy and all of you who gave me feedback.
    Thanks to you who are reading this and who is going to play on the map right now !!! GO! GO! GO!
    Post Scriptum

    Support our lost project : PowerHouse!
    http://superjarodd.free.fr/Uchronic

    29 downloads

       (0 reviews)

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    Updated

  5. ruins23

    runins23 by William Tyler "neotic" Buser, aka "aka a sound so very loud"
    vis improvement by Barry "[MML]Gerbil" Swan
    command map and levelshot by Nick "M Schaffer" Abbot
    key, dagger, hourglass by Erik "MacGyver" Jacobsen
    sky by Roger "rgoer" Cordes
     
    Thanks to: HeirPie for moral support and hopefully server time!
    Thanks to: Firefly, MadJack, chavo_one, Mean Mr. Mustard, Drakir, LaggingTom, Mr_Tickles, NOP, and many people at SplashDamage.com forums, Quake3world level editing forums, and Shit Storm Server Forums.
    Special thanks to yndar, Sock, and the rest of the SplashDamage team.

    19 downloads

       (0 reviews)

    0 comments

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  6. river_port_b1

    Released: November 2016
     Version : Beta1  /// 7th Version

    Map made by: -SSF-Sage and Pegazus from SM-Mapping
     Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    Contact Pegazus    : Fruity12 at hot dot ee     // Pegazus   @ splashdamage.com/forums (prefered)
     SM-Mapping site:  http://www.hot.ee/smmapping/
    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    Story:
    Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
    ==================
    Objectives:

        Allies:
            1] Escort the M8 Greyhound to the road facing their Headquarter
            2] Destroy their Anti-Tank Gun
            3] Destroy their Tank Barrier
            4] Breach the Headquarter Entrace with the M8 Greyhound
            5] Send a false command for the Axis U-boat to come to port
            6] Steal the V2 Launch Code and secure it into the U-boat Controls
            7] Construct a V2 launch hack at the U-boat Controls
            8] Launch the V2 missile from the U-boat Controls

        Axis:
            1] Stop them from escorting their Tank
            2] Defend the Anti-Tank Gun
            3] Build a Tank Barrier to prevent them getting over the Bridge
            4] Protect the Headquarter
            5] Don't let them use the Radio
            6] Protect the V2 plans
            7] Deconstruct any hacks at the U-boat
            8] Don't let them use the U-boat

    =======================================================
    Disclaimer:
        
        We can not be held responsible for anything.
    Credits:
    One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
    Avoc
        For a flower texture
    Rayban
        For an alpha tree texture
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!

    Members and players from:

     {WeB} Clan
    http://webclan.freeforums.org/
     UJE Clan
    http://www.ujeclan.com/
     Bunker Community
    http://bunker.aaxxss.com/
     Ets| Community
    Special thanks to:

     GANG$TA     from     {WeB}  Clan
     Dogster     from     {WeB}  Clan
     Niek        from     [UJE]  Clan
     o-0._.0-o   from     |>B<|  Community
     Kate        from     Ets|   Community
    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    =====================================================

    Changelog:
    Second test:
    -New route to trainstation balcony
    -Constructible mg at trainstation balcony
    -Made AT-gun entrance easier
    -Added a rock to jump to AT gun
    -More cover at Middle area
    -Moved CP closer to axis for fairer fight
    -CP does not give spawn, but turns axis spawntime 15->20
    -Added ladder up from river near Hq
    -Radio timer 5X5 sec segments
    -U-boat radio 10 seconds
    -U-boat second access
    -Redone U-boat from brushes instead of model
    Third test:
    -Radio timer 3x10 sec segments
    -At gun spawn capture point few meters further
    -Uboat radio 10->15 seconds
    -Removed "jump rock" from At gun
    -Removed balcony MG
    -Removed Command post
    -Raised the ATgun concrete slightly
    -A roof allies used to camp ATgun made slippery
    Fourth test:
    -Tank damage 400->600 HP
    -Tank speed 100->80 Units/s
    -Move U-boat half meter closer to Axis
    -U-boat timer 15->20 seconds
    -New sound for U-boat timer
    Fifth test:
    -Improved FPS noticeably
    -Radio 2x15 seconds time
    -U-boat V2 launch construct/deconstruct
    -Moved fence near AT Gun for more space
    -Adjusted things for more cover at AT Gun
    -Tank capture spawn point few meters earlier
    -Sub doors bigger (by 4 units)
    -Added clips for easier travelling
    -Balcony MG Nest kit appears after 7 mins
    Sixth test:
    -Added Back door to last axis spawn for easier defence
    -Added 4x Health&Ammo Cabinets
    -Easier to approach AT Gun
    -Improved details
    -MG Nest kit appearance 7mins->5mins
    -Radio counter 2x20seconds
    -Voice-over
    Beta 1:
    -Changes to Port part to make defending Sub easier
    -Improved FPS at Port area
    -Tank Health 600->750
    -Added location data
    -Allies win if timelimit ends after V2 launch
    -Added diversity to Omnibot files

    19 downloads

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    Updated

  7. ruins23lite_fixed

    ruins23 by William Tyler "neotic" Buser, aka "aka a sound so very loud"
    vis improvement by Barry "[MML]Gerbil" Swan
    command map and levelshot by Nick "M Schaffer" Abbot
    key, dagger, hourglass by Erik "MacGyver" Jacobsen
    sky by Roger "rgoer" Cordes
    Thanks to: HeirPie for moral support and hopefully server time!
    Thanks to: Firefly, MadJack, chavo_one, Mean Mr. Mustard, Drakir, LaggingTom, Mr_Tickles, NOP, and many people at SplashDamage.com forums, Quake3world level editing forums, and Shit Storm Server Forums.
    Special thanks to yndar, Sock, and the rest of the SplashDamage team.
    map edited by Heirpie for smaller meg size.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  8. parisbastoche

    October 27th, 2005.

    Map by Uchronic & Bob le Roux

    VERY IMPORTANT : This an unofficial mod of the map ParisBastille
    You MUST have the ParisBastille map in you etmain folder to play on this mod.

    Objectives :

    Axis have to capture the flag and protect it for 3 minutes to win.

    There are several tricks :
    - The Lava : -75hp/sec : Be careful not to walk on it!
    - The Deathwall : every 60 seconds, the deathwall makes a roundtrip,
    crushing any players that is not proning.
    - The rockets : There is a console to launch rockets to the flag,
    |avoiding flag camping.

    ParisBastoche :
    If you're a n00b, time for revenge!
    If you're a l33t, prove it!

    more infos at : www.parisbastille.free.fr
    contact : [email protected]

    Credits : Lava texture from Drakir's steelplant, shader edited by Uchronic
    Most of the tricks have been built after studying EB's tutorial maps.
    Thanks a lot! 

    17 downloads

       (0 reviews)

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  9. rfarm_b2

    Author: Antti "Seven_dc" Suuronen
    Map Description:
    The axis forces are retreiving in Northern Finland and They have
    Their field office at the town called Rovaniemi. Finland
    freedom fighters are raiding the nearby farm and are trying
    to steal the Truck and Explosives that axis are keeping in the town.
    Axis will have their hands full defending the Explosives and the Truck.
    Changes from beta1 -> beta2
    -angel clipped with metalclip.
    -added lightbulbs into lights and tweaked lights.
    -added detail everywhere.
    -added backway to the Explosives
    -added TOI and commandmap marker for the road switch
    -turned road button into switch
    -turned map into night (Made the fog darker, Lovered the skylight)
    -Added Axis MG Near the initial truck place
    -Clipped stuff

    Objectives Allies:
    1. Steal the truck from axis farm
    2. Escort the truck into and through the town
    3. Steal the explosives into truck
    4. Build command post
    Special Thanks:
    - Mean Mr Mustard (Truck,Bridge and the Explosive objective + scripting)
    - thegnat (Command map)
    - Drakir for prefabs and brushworks
    - Sock + All SD people
    - ydnar
    - Britton
    - Jiitee- and Ironfist for bug testing and advice
    - .:CTN// My clan for playtesting
    - ET-Finland!
    - And All that I forgot!
    Map Features:
    - Moving/escortable truck
    - Capturable objective / moving return point
    - Command Post
    - 2x Ammo and health cabinets
    - Some Custom Textures
    - Custom Shaders
    - etpro target positions
    Copyright © 2005 Antti Suuronen all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    DO NOT DISTRIBUTE!
    NO FOR PUBLIC OR PRIVATE PLAY!
    ONLY EYES OF
    CTN - CLAN!!!!
    This is third test!
    -- old (orginal) story --
    American rangers, clandestinely aiding
    Finnish freedom fighters are planning on
    staging a daring raid on a heavily fortified
    Gestapo headquarters.  They will use an
    explosive laden truck to breach the
    reinforced main door, then search the
    building for the collected dossiers of
    Finnish resistance leaders.  Once the
    documents vault is located, the raiders
    must destroy the interrogation records,
    thereby setting Axis counter-insurgency
    efforts back several years.
    -- CTN clan story ---
    Flu the daring CTN fragger has lost his qpad.
    Now the allies must capture the qpad from mean axis.
    The axis forces has renamed the qpad as explosives to
    distract allies.
    The allies must capture the qpad from Rovaniemi into
    the truck that must be stolen from axis farmhouse. The
    truck must be driven into town gates.
    Good luck and have fun!

    15 downloads

       (0 reviews)

    0 comments

    Updated

  10. raid_final

    Author        :    Magic
     Email        :    [email protected]
     Release    :    17-04-2016
     Website    :    www.magics-territory.com

     Game Information.
     
     Game        :    Return to Castle Wolfenstein: Enemy Territory
     File name    :    raid_final.pk3
     BSP name    :    raid_final
     Menu name    :    Raid
     Game modes    :    wolfmp wolfsw.
     Players    :    6-8 per team
     Version    :    final
     Attacking    :    Allies
     Timelimit    :    25
     Spawntimes    :    Axis : 20 / Allies : 15
     Install    :    Put the pk3 file into the etmain folder.

     Story    :
     
     Axis are holding the library as their HQ -
     Allies has decided to do a raid for the axis gold -
     Escort the truck and force your way through the town to the library -
     Steal the gold and escape
     
     Thanks to    :
     Splashdamage
     d00d
     Neil aka mrfin
     Denny aka Firefly
     Kemon
     Niek
     Ailmanki
     Sage
     Irata
     Loffy
     Dude
     Avoc
     Mongo
     Sir John
     Bunker community
     Splashdamage community
    // Axis Objective Descriptions

    1     "Primary Objective:**Prevent the Allies from capturing forward spawn and blowing up the city fence"

    2     "Primary Objective:**Build your Command Post for improved charge times."

    3     "Primary Objective:**Defend the Restaurant door"

    4    "Primary Objective:**Defend the Library main door"

    5    "Primary Objective:**Defend the Library side entrance"

    6     "Primary Objective:**Prevent allies from stealing the key to the gold"

    7     "Primary Objective:**Defend the gold and prevent allies from deliver at truck"

    8     "Primary Objective:**Keep the switch lowered"


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Capture forward spawn and blow up the city fence"

    2     "Primary Objective:**Build your Command Post for improved charge times."

    3     "Primary Objective:**Blow up the Restaurant door"

    4 "Primary Objective:**Blow up the library main door"

    5 "Primary Objective:**Blow up the Library side entrance"

    6     "Primary Objective:**Steal the key and open the library gold defence"

    7     "Primary Objective:**Steal the gold and deliver at the truck"

    8     "Primary Objective:**Open the switch"





    15 downloads

       (0 reviews)

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    Submitted

  11. road2amiens_b2

    Axis Objective Descriptions
    1 "Primary Objective   :**Defend the Side Wall and the other entrances!"
    2 "Primary Objective   :**Defend the Sniper Tower!"
    3 "Secondary Objective :**Defend the Forward Bunker!"
    4 "Secondary Objective :**Prevent Allies from building a Command Post!"
    5 "Secondary Objective :**Build the Command Post for faster chargebar!"
    // Allied Objective Descriptions
    1 "Primary Objective   :**Destroy the Side Wall and the other entrances!"
    2 "Primary Objective   :**Destroy the Sniper Tower!"
    3 "Secondary Objective :**Capture the Forward Bunker!"
    4 "Secondary Objective :**Build the Command Post for faster chargebar!"
    5 "Secondary Objective :**Prevent Axis from building their Command Post!"

    15 downloads

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    Updated

  12. praetoria_m2.pk3

    Praetoria-Mission Two: Hell on Wheels
    by Diego (aka Subsurface Scattering) Contact: [email protected]
    -------------------------------------------------------------------------------------
    Installation:
    -------------
    Remove any previous versions from your etmain directory.
    Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
    This file may co-exist with Mission One without any conflicts.
    Version Info:
    -------------
    1.1
    Script fix added to abort starting sounds during warmup faze.
    Fixed typo in the Arena file.
    Added missing texture: camocraft_additions.tga
    Added custom allied image icons for the side entrance and side wall to prevent
    the missing texture bug on the command map.
    Fixed black shadow on rock wall.
    Removed text from Axis crates.
    Fixed hole by the camo nets.
    -------------
    1.0
    First Public Release
    Known Bugs:
    On very rare occasions, the tank may not register as being damaged and will
    therefore not be repairable.  This usually happens when the tank is being unlocked after
    the upgrade is complete.  To reduce the possibility of this happening, I've rigged the
    Locking lever to only unlock the tank if it has already been repaired.    Hopefully, axis can
    refrain from damaging the tank in the middle of the unlock cycle and avoid this bug completely.

    -------------     
    0.99 BETA
    Private Beta Test version.
    Made the door to the Gun Controls a slider so that allies can't block axis players from
    entering. the bunker.  Adjusted spawn times.            
    -------------------------------------------------------------------------------------
    MISSION DETAILS
    -------------------------------------------------------------------------------------
    Mission Time:        30 Minutes
    Spawn Times:        Axis 20 Seconds,  18 with CP    
                        Allies 15 Seconds, 17 with CP
    -----------------
    Overview:
    -----------------
    Mission Two: "**The Allied Armor Forces are running low on fuel. They must use the tank
    to breach the Praetoria Depot Defenses, replenish their supplies, and escape to the tunnel
    that leads to the airfield"
    Map Objectives:
    -----------------
    Axis:
    -----------------
        1    "Primary Objective:**Stop the Allies from breaching the Depot Defenses."
        2    "Primary Objective:**Don't let the Allies reinforce the Tank at the Repair Depot."
        3    "Primary Objective:**Protect the Fuel."
        4    "Primary Objective:**Stop the Allies from escaping to the Tunnel that leads to the Airfield."
        5    "Secondary Objective:**Defend the Side Entrance."
        6    "Secondary Objective:**Protect the Side Wall."
        7    "Secondary Objective:**Protect the Gun Controls"
        8    "Secondary Objective:**Build a Command Post"
    -----------------
    Allies:
    -----------------
        1    "Primary Objective:**Use the Tank to breach the Depot Gates."
        2    "Primary Objective:**Reinforce the Tank at the Tank Repair Depot."
        3    "Primary Objective:**Steal the Fuel for the Tank.."
        4    "Primary Objective:**Escape to the Tunnel that leads to the Airfield."
        5    "Secondary Objective:**Destroy the Side Entrance."
        6    "Secondary Objective:**Destroy the Side Wall."
        7    "Secondary Objective:**Destroy the Gun Controls"
        8    "Secondary Objective:**Build a Command Post"
    -------------------------------------------------------------------------------------
    CREDITS
    Map Construction:      Diego
    Command map :         Diego
    Scripting:              Diego (except where noted)
    Contributors:
    Chrucker    Prefab setup of the churchill tank.
               http://games.chruker.dk/enemy_territory/
    Marko        Ammo & Health cabinet prefab.
                
    Sock        dotproduct shaders, terrain textures modified from his terrain example.
               http://simland.planetquake.gamespy.com/
            
    UJE C        Original fuel can command map texture
    Flippy        ETscript 4. It rocks.
    C            ET Mod Tool used for converting stock models to reduce my gamestate issues.
    -------------------------------------------------------------------------------------
            
    CUSTOM MODELS

    Upgrade Console:        Diego
    Gun Controls:            Diego
    Power Generator:        Diego
    Tank Upgrades:            Diego
    Waterfall:                Diego
    Fuel Can                 Model by Diego, Texture by splash damage
    ----------------------------------------------------------------------------    
    Venice Speedboat:        Chavo-One    (http://www.chavo-one.com/)  (converted model)
    Gothic lamps:            Maverick                                 (converted model)
    Eagle Banner:            QKennyQ        ([email protected])         (converted model)
    Oblitz Trucks:            Detoeni       http://www.planetwolfenstein.com/detoeni
    WP-222:                 Detoeni    
     
    Textures and Sound:
    -------------
    This map uses custom textures and sounds from outside sources.  In many instances, but not all,
    these textures have been modified by either color manipulation, layer compositing with other
    textures, or by assembling a completely new texture with parts of existing ones.
    All VO commands are re-edited variations of the stock ET sounds.  Upgrader and Gun Control
    sound fx from JKA with some partial modifications.
    Tank Upgrade Music:  "Not Fragile" by Bachman Turner Overdrive
    Intro Music:           RTCW
    PERMISSIONS
    -----------------------------------------
    Copyright (c) 2009 Don Taylor
    -----------------------------------------
    You may NOT modify, redo, reproduce this map in any way without permission from the author.
    You may NOT include or distribute this map in whole or in part in any sort of commercial product.
    You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks.
                
    You may use the edited VO sounds found in this file.
    Use may use the custom textures provided you create your own shaders to prevent any conflicts with my own.
    You may use the custom models that I created as long as credit is given in your readme.  If you wish
    to alter the shaders, either use a remap shader, or C's q3model tool to make your own copy of the model.
    I will also probably release a stand alone model pack in the future.

    You may distribute this PK3 through any electronic network, provided you include this file and leave the archive intact.
    ---------------------
    Note from the Author:
    ---------------------
    Praetoria was the name of an ancient Roman Garrison in northern Italy several centuries ago.  It
    sounded cool so I decided to use the name for my fictional location.
    This map was begun in 2004 originally as a Deathmatch map for MOHAA. By the time I decided to make it
    an objective map (Sometime in 2005) I had become somewhat disenchanted with the compiling limitations
    found in MOHAA's compiler. I decided at that point to migrate all of the work that I had done over to
    Enemy Territory.  
    The Praetoria campaign was originally conceived as one complete map that would contain just about
    every type of objective that could be dreamed up. After months of struggling with engine and compiling
    limitations, I finally decided to break the map into a multi-part campaign. The first map, Bunker Hill, was
    released in 2007. This map is part 2 of that campaign.

    14 downloads

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    Submitted

  13. penemuende_b2

    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Bunker Maingate."
    2    "Primary Objective:**Protect the secret Enigma."
    3    "Primary Objective:**Dont let the Allies destroy the 88 mm Flak Gun."
    4    "Secondary Objective:**Build and defend the Depotdefenses."
    5    "Secondary Objective:**Defend the Bunker Sideentrance."
    6    "Secondary Objective:**Build a Command Post and stop the Allies from constructing a Command Post."

    // Allied Objective Descriptions
    1    "Primary Objective:**Dynamite the Mainbunkergate"
    2    "Primary Objective:**Steal the secret Enigma and bring it to the escape truck."
    3    "Primary Objective:**Destroy the 88 mm Flak Gun."
    4    "Secondary Objective:**Destroy the Depotdefenses to get into the base"
    5    "Secondary Objective:**Dynamite the Bunker Sideentrance to get into  the base."
    6    "Secondary Objective:**Build a Command Post and stop the Axis from constructing a Command Post."

    14 downloads

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  14. reactor_final

    Axis Objective Descriptions
    1    "Primary Objective:**Protect the box of explosives"
    2    "Primary Objective:**Prevent Allies from repairing truck"
    3    "Primary Objective:**Protect the forward spawn area**Flag becomes permanent Allies if either the East or West Security Door is breached"
    4    "Primary Objective:**Protect the Coolant Controls"
    5    "Secondary Objective:**Protect the West Security Door"
    6    "Secondary Objective:**Protect the East Security Door"
     Allied Objective Descriptions
    1    "Primary Objective:**Steal the box of explosives"
    2    "Primary Objective:**Repair the truck"
    3    "Primary Objective:**Secure the forward spawn area**Flag becomes permanent Allies if either the East or West Security Door is breached"
    4    "Primary Objective:**Destroy the Coolant Controls"
    5    "Secondary Objective:**Breach the West Security Door"
    6    "Secondary Objective:**Breach the East Security Door"

    13 downloads

       (0 reviews)

    0 comments

    Updated

  15. RocketBase

    // Axis Objective Beschreibungen
    1    "Primary Objective:**Stop the Allies from destroying the Main Entrance."
    2    "Primary Objective:**Be careful of Covert Ops, dont let them enter the Base from the Forward Bunker Door."
    3    "Primary Objective:**Stop the Allies from destroying the Side Entrance."
    4    "Primary Objective:**Dont let the Allied Team capture the Forward Bunker Flag."
    5    "Primary Objective:**Stop the Allies from destroying the Axis Rocket."
    6    "Secondary Objective:**Dont let them construct a Command Post."
    7    "Secondary Objective:**Set up a Command Post to increase Charge Time."
    // Allied Objective Beschreibungen
    1    "Primary Objective:**Destroy the Main Entrance to the Rocket Base."
    2    "Primary Objective:**Enter the Base from the Forward Bunker Door with a Covert Ops."
    3    "Primary Objective:**Blast the Side Entrance to enter the Main Complex of the Base."
    4    "Primary Objective:**Capture the Forward Bunker Flag."
    5    "Primary Objective:**Destroy the Secret Weapon of the Axis."
    6    "Secondary Objective:**Set up a Command Post to increase Charge Time."
    7    "Secondary Objective:**Dont let them construct a Command Post."
     

    13 downloads

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  16. rhineland_bridge_4

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    Map reworked by    : Sid & Etch
     Map Information
    Game        : Wolfenstein: Enemy Territory
    Title        : Rhineland Bridge 4
    Filename    : rhineland_bridge_4.bsp
    Release date    : 2009-07-01
    Decription    : 1945, Southern Germany. Allied forces are trying to
              cross the Rhine river at the last functionalbridge.
              Axis forces are struggling to keep them from
              crossing, if the Allied forces succed it may be the
              turning point of the war.
    Program        : SD Radiant 1.3.8
    Build time     : 2 weeks off an on
    Reworking time    : 6 weeks...
    Compile time    : 45 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the rhineland_bridge_4.pk3 to your etmain
              folder, select it from the multiplayer -> create
              server menu or bring down the console and type:
              /map rhineland bridge_4.
    Sounds        : 1 new sound is provided to give briefing.
     New in version 4
    #. Better textures
    #. Lower filesize
    #. Changed mapscript
    #. Fixed and better shaders
     New in version 3
    #. Made a new path from the tunnel, connecting the mines with the
       tunnel.
    #. A new bunker looking out over the Allied side of the tunnel.
    #. Made the endgoal-ground so that u cant place mines.
    #. Moved the Axis spawn to the Forward spawn at the beginning of the
       map so that there will be more fighting on the Allied side of the
       tunnel.
    #. Added some trees.
    #. Changed the water-texture to the one I made.
    #. Added a waterfall on one side of the river.
    #. Placed a tank in front of the tunnel on the Axis side, so that
       Allied forces can hide behind it when coming out from the tunnel.
     New in version 2
    #. Added a forward spawn flag that both teams can capture to gain
       closer spawning to the enemy.
    #. Moved the Axis spawning place further away, and remade the spawn
       area so you cannot get trapped inside the bars.
    #. Made the bridge construct zone larger. Removed alot of doors.
    #. Remade the textures that had Nazi symbols on them so that german
       servers won't get in trouble.
    #. Added Stairs on the other side for Axis to build.
    #. Added a ladder on the Allies side buildable, goes to a new created
       bunker in the middle mountain.
    #. Moved the Ammo and Health cabinets up to the new created Allied
       bunker.
    #. Many small alterations on several places.
    #. Made some alterations to the caves.
    #. Fixed the Black/yellow icons showing up on the Commandmap by making
       my own images of the actual things.
     Special thanks to
    Enra, for testing and server. Sock at SD forums. And of course
    everyone who gave feedback on the first releases making this one much
    better in all ways hopefully.
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    It's impossible to contact Drakir.
    Please note that we don't decompiled the map, we only used an
    HEX editor to change the textures in the .bsp and we made new shaders.
    For the community from the community!
    _______________________
    Axis Objective Descriptions
    1    "Primary Objective:**Defend the bridge at all costs, dont let the enemy pass the bunker door."
    2    "Primary Objective:**Build the commandpost."
    3    "Primary Objective:**Prevent the Allies from building a commandpost."
    4    "Primary Objective:**Prevent the Allies from destroying the Bunker door."
    5    "Primary Objective:**Prevent the Allies from destroying the Cave boulder."
    6    "Primary Objective:**Capture the Forward Spawn flag."
    Allied Objective Descriptions
    1    "Primary Objective:**Get the Rhine bridge constructed and move the Allied forces over the bridge and into the bunker."
    2    "Primary Objective:**Build the commandpost."
    3    "Primary Objective:**Prevent the Axis from building a commandpost."
    4    "Primary Objective:**Destroy the Bunker door."
    5    "Primary Objective:**Destroy the Cave boulder to open another passage to the other side."
    6    "Primary Objective:**Capture the Forward Spawn flag."

    13 downloads

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    Updated

  17. rocketrace_final

    longname: RocketRace Final
    mapsize: ~13.5 MB
    OVERVIEW:
    1. GENERAL INFORMATIONS
    2. ENGLISH LANGUAGE
    3. GERMAN LANGUAGE
    4. SPECIAL THANKS
    1. General Informations
    --------------------
    Author        :  FischCommand
    Location    :  Germany
    E-mail        :  enemy-territory(AT)arcor.de
    Game            :  Wolfenstein - Enemy Territory (Dual Objective - CTF Map)
    Download    :  http://home.arcor.de/fischcommander/ET/rocketrace_rc2.pk3
    Mirror      :  http://freenet-homepage.de/agent-de/ET/index.html
    ------------------------------------------------------------------------------
    Reference to (servers) Admins:
    DO NOT SHUFFLE DURING A CURRENT ROCKETRACE SESSION, OTHERWISE POSSIBLY MY
    SCRIPT DISORDER COMES!
    Hinweis an die (Server)-Admins:
    BITTE NICHT WÄHREND EINER LAUFENDEN ROCKETRACE-SESSION EINEN SHUFFLE
    DURCHFÜHREN, SONST KOMMT EVTL. MEIN SCRIPT DURCHEINANDER!
    ------------------
    2. English Language:
    -------------------
    STATUS: final
    -------------------
    Legend:
    bug = Fixed errors in map
    chg = Changes
    new = New map elements
    ------------------
         
    chg: clippings for objective pictures (signs) made
    new: additional lights (lanterns) in the main tunnel between Allies <=> Axis
     
    Briefing:
    Germany, 1944. The Allied and the Axis compete with a again developed V2-Rocket
    Who can develop and/or build all 6 rocket stages as the first military power,
    attains a crucial war advantage.
    Fundamental/Characteristics:
    - Rocketrace is a Capture-the-Flag Dual Objective map and is a mix between
      baserace and darji2 ;)
    - As orientation guide the allied side of the map is tinted blue and the axis
      side is tinted red. Thus, you always know in which area of the map you
      currently are.
    - Construction of the command post increases the speed of the elevator
      significantly
    - Forward Spawn: The new spawnpoint is in the 4th floor
    - Via an observation camera one can monitor the delivery of the construction
      materials to the according places at the main spawn
    - By the change of the elevator base plate one can recognize the speed
      of the elevator
    - Within some ranges the map gives it so-called Items which one to gather can.
      Here a Panzerfaust for the defense ammo, Medicpaks and so on. Respawn times
      concerns: 30s for Medicpaks and 45s for ammo/Panzerfaust
    - There is a teleporter in the parallel passage (waste water run) beside lower
      passage Axis<=>Allies. Destination is behind the MG42 wallhole near
      Panzerfaust ammo.

    Axis:
    Primary objective:
    - Steal ALL construction materials for the Rocket stages and escape
      with it to the room behind the MG Wallhole near Command Post
    Secondary Objective:
    - Construct a command post
    - Take the forward spawn for a shorter way to construction materials
    Allies:
    Primary objective:
    - Steal ALL construction materials for the Rocket stages and escape
      with it to the room behind the MG Wallhole near Command Post
    Secondary Objective:
    - Construct a command post
    - Take the Forward spawn for a shorter way to construction materials
    3. German Language (Deutsch):
    STATUS: final
    Zeichenerklärung:
    bug = Behobene Fehler in der Map
    chg = Änderungen bestehender Map-Elemente
    new = Neue Map-Elemente, Features, Details usw.
    chg: Clippings für Hinweisschilder gemacht.
    new: Zusätzliche Laternen im Haupttunnel zwischen Allies <=> Axis
    Situation:
    Deutschland, 1944. Die Allierten und die Axenmächte konkurieren mit einer neu
    entwickelten V2-Rakete. Wer als erste Militärmacht alle 6 Raketenstufen
    entwickeln bzw. bauen kann, erlangt einen entscheidenen Kriegsvorteil.

    Grundsätzliches/Besonderheiten:
    - Rocketrace ist eine Capture-the-Flag Dualobjective-Map und ist ein
      "Mix" zwischen baserace und darji2 ;)
    - Als Orientierung wurde in der gesamten Map ein schwaches Blau für
      die Allies und ein schwaches Rot für die Axis gewählt. So weiß man
      jederzeit in welchem Bereich der Map man sich gerade befindet.
    - Die Konstruktion der Command Post ergibt eine signifikant höhere
      Aufzug-Geschwindigkeit für das Team das die C. P. konstruiert hat.
    - Die "Eroberung" des Forward Spawns bietet dem betreffenden Team
      einen entscheidenden "Weg"-Vorteil - man spawnt im 4. Stock.
    - Man kann nach Ablieferung des Konstruktionsmaterials im jeweiligem
      Hauptspawn, "Live" die Konstruktion durch eine Beobachtungskamera
      mitverfolgen.. ;)
    - An der Änderung der Aufzugs-Bodenplatte kann man die Geschwindigkeit
      des Aufzugs erkennen ;)
    - In einigen Bereichen der Map gibt es sogenannte Items die man
      aufsammeln kann. Es handelt sich hierbei um Munition, Medicpakete und
      eine Panzerfaust für die Verteidigung (respawn-Zeiten: 30s für
      Medicpakete und 45s für Munition/Panzerfaust)
    - Es gibt ein Teleporter der sich seitlich beim Abwassertunnel neben
      dem unteren Hauptdurchgang der Allies<=>Axis befindet. Ziel: Hinter
      dem MG bei der Panzerfaust-Stellung
        
    Axis:
    Primärziele:
    - Alle Konstruktions-Materialien für die V2 sind zu stehlen und
      im Axis-Raum in der Nähe der Commandpost abzuliefern
    Sekundärziele:
    - Konstruiere eine Command Post.
    - Erobere den Forward Spawn
    Allies:
    Primärziele:
    - Alle Konstruktions-Materialien für die V2 sind zu stehlen und
      im Allies-Raum in der Nähe der Commandpost abzuliefern
    Sekundärziele:
    - Konstruiere eine Command Post.
    - Erobere den Forward Spawn
    4. Special thanks:
    - thx to Pekron[Linux] for his nice game idea
    - thx to ChickenPizza for many bug reports ;)
    - thx for darji2 script parts and teleporter sound
    - thx for baserace model of Axis/Allies-toolboxes (matbox_red/blue)
    - thx for fidel's "sfx-blue" and some textures http://www.fidel.vido.info
    - thx for brick-dark texture to ASW: http://www.as-w.de
    - thx for skybox "flatrock" by Amethyst7
    - thx for some prefabs of Marko
     

    12 downloads

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  18. Rocket2_b1

    2023-03-11
    Description:
    Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET
    Spawntimes: 20 Allies / 30 Axis
    Timelimit: 10:30
    Changes from mp_rocket to Rocket2:
    Added: Ladder from First Cave Flag to catwalk
    Added: New Lower Train Room Stairway that connects to the new hallway up above
    Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway
    Added: Closable metal window at Override Key room
    Change: Wider Axis upper spawn
    Change: Rocket Bay balcony ladder is now climbable
    Change: Higher support beam locations at Override Key area
    Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite)
    Change: The ladders at the Lower Train Room are now Elevators
    Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key)
    Removed: Tunnel Cave-in secondary objective
    Removed: The annoying train that circles around the map lower
    Removed: Loud announcers
    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
     Allied Objective Descriptions
    1    "Primary Objective:**Steal the Rocket Launch Override Key."
    2    "Primary Objective:**Get to the Override Console and use the Key."
    3    "Secondary Objective:**Destroy the Rocket Bay Emergency Exit."
    4    "Secondary Objective:**Destroy the Upper Rocket Bay Door"
    5    "Secondary Objective:**Capture the Frist Cave Flag."
    Axis Objective Descriptions
    1    "Primary Objective:**Prevent Allies from stealing the Override key."
    2    "Primary Objective:**Stop the Allies from using the Override console."
    3    "Secondary Objective:**Defend the Rocket Bay Emergency Exit."
    4    "Secondary Objective:**Defend the Upper Rocket Bay Door."
    5    "Secondary Objective:**Defend the First Cave Flag."

    12 downloads

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  19. rommel_final

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the West Gate"

    2    "Primary Objective:**Protect the East Gate"

    3    "Primary Objective:**Protect the Key Card"

    4    "Primary Objective:**Deny access to the Cistern"

    5    "Primary Objective:**Protect Cistern Controls"

    6    "Secondary Objective:**Capture Forward Spawn"

    7    "Secondary Objective:**Construct Command Post"


     
    // Allied Objective Descriptions

    1   "Primary Objective:**Breach West Gate"

    2   "Primary Objective:**Breach East Gate"

    3   "Primary Objective:**Steal the Key Card"

    4   "Primary Objective:**Deliver Key Card to Cistern"

    5   "Primary Objective:**Destroy the Cistern Controls"

    6   "Secondary Objective:**Protect the Forward Spawn"

    7   "Secondary Objective:**Construct the Command Post"

    12 downloads

       (1 review)

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  20. rabenhorst_kw

    Burg Rabenhorst Final  rabenhorst_kw for this version the arena is rabenhorst_kw so dont tested  with bots renamed if this version botfiles will work
    Author: von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen

    !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!

    !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
     
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
    anregungen und kritik an
    thorundhammer*at*gmx.de
    ---------
    // Axis Objective Descriptions
    1    "Primary Objective:**Verhindere, dass die Alliierten den Panzer stehlen.*Prevent the Allies from stealing the tank!"
    2    "Primary Objective:**Halte den Panzer auf.*Stop the tank!"
    3    "Primary Objective:**Verteidige den Vorderen Bunker.*Defend the forward bunker"
    4    "Primary Objective:**Lass die Alliierten nicht einen Komandoposten bauen.*Dont let the Allies build a Command Post."
    5    "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"
    6    "Primary Objective:**Bau die Panzersperre auf.*Build the Tankbarrier."
    7    "Primary Objective:**Schuetze das Haupttor.*Protect the castle´s main gate."
    8    "Primary Objective:**Verteidige die geheimen Dokumente.*Defend the secret documents."
     
     
    // Allied Objective Descriptions
    1    "Primary Objective:**Stiehl den Panzer.*Steal the Tank."
    2    "Primary Objective:**Schuetze den Panzer auf dem Weg zum Tor.*Escort the tank up to the gate."
    3    "Primary Objective:**Erobere den Vorderen Bunker.*Conquer the forward bunker."
    4    "Primary Objective:**Baue einen Komandoposten.*Build the Command Post"
    5    "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post."
    6    "Primary Objective:**Zerstoere die Deutsche Panzersperre.*Destroy the tankbarrier."
    7    "Primary Objective:**Zerstoere das Haupttor.*Destroy the main gate."
    8    "Primary Objective:**Stiehl die geheimen Unterlagen und sende sie zum HQ!!*Steal the secret documents and send them to the HQ!"

    12 downloads

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  21. radar_summer_130a

    Version        1.3.0   (Created June 2008)
    Conversion from original ET map by 2Bit (www.tibetclan.com)
    Installation    Put the pk3 file into the etmain folder.
    v1.3.0 Changes    New passge from bunker to main radar compound. Need to blow generator to open the door.
            All 4 objs needed for allied win.
    Changes from Radar
            It's bright and sunny
            You can see to the horizon
            You can reach many places previously inaccessible
            2 additional primary objectives created for allies:
                destroy north radar station
                destroy south radar station
            Tank in garage is repairable by axis and can be escorted
                up the road to an advantageous defensive position
    Thanks to    Splash Damage and Activision and all the authors of the original game.
    _____________
    Designer......: Berzerkr (GER)
    E-Mail Address: [email protected]
    Homepage......: http://www.wolfmap.de
    Mod Information:
    Game........: Wolfenstein: Enemy Territory
    Title.......: Radar Summer - Texture Fix
    Status......: Final
    Filenames...: z_radar-summer_130.pk3
    Build Time..: 30 Minutes
    Release Date: 2008-06-26
    Description:
    This pk3 gives Radar Summer a more fitting terrain, because players complained that the new textures for the terrain are much to bright.
    The gamma value of the textures has been reduced from 1.0 down to 0.6
    Installation for Server-Admins:
    Put the file "z_radar-summer_130.pk3" into a mod folder (etpro, jaymod, etpub, nq, etc...) to make sure it will be downloaded to the client.
    Used Programs:
    7-Zip, IrfanView, Gimp
    ___________________
    Axis Objective Descriptions
    1    "Secondary Objective:**Defend the Radar Installation's Main and Side Doors."
    2    "Primary Objective:**Prevent the West Radar Circuit Board from being stolen."
    3    "Primary Objective:**Prevent the East Radar Circuit Board from being stolen."
    4    "Primary Objective:**Don't let them destroy the North Radar Station."
    5    "Primary Objective:**Don't let them destroy the South Radar Station."
    6    "Secondary Objective:**Defend the Forward Bunker from the Allies."
    7    "Secondary Objective:**Build a Command Post in the Side Bunker."
    8    "Secondary Objective:**Stop the Allies from constructing a Command Post in the Side Bunker."
    // Allied Objective Descriptions
    1    "Secondary Objective:**Dynamite the Radar Installation Doors."
    2    "Primary Objective:**Steal the West Radar Circuit Board."
    3    "Primary Objective:**Steal the East Radar Circuit Board."
    4    "Primary Objective:**Destroy the North Radar Station."
    5    "Primary Objective:**Destroy the South Radar Station."
    6    "Secondary Objective:**Capture the Forward Bunker from the Axis."
    7    "Secondary Objective:**Stop the Axis from constructing a Command Post in the Side Bunker."
    8    "Secondary Objective:**Build a Command Post in the Side Bunker."

    11 downloads

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  22. ROP_River4

    axis "Les Alliés et les axes se font fasse en montagne dans une forteresse. Ils se battent pour la capture ou la défense de documents, c'est une bataille de tout-ou-rien."
     allied "Les Alliés et les axes se font fasse en montagne dans une forteresse. Ils se battent pour la capture ou la défense de documents, c'est une bataille de tout-ou-rien."
    neutral "Les Alliés et les axes se font fasse en montagne dans une forteresse. Ils se battent pour la capture ou la défense de documents, c'est une bataille de tout-ou-rien."

    11 downloads

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  23. primesquadron

    Author                 :  KunA?!
    Email adress           :  [email protected]
    Xfire                  :  kunaopw91
    Site adress            :  prime-squadron.com

    Game                   :  Wolfenstein: Enemy Territory
    Title                  :  Prime Squadron
    Filename               :  primesquadron.pk3
    Version                :  Final
    Description            :  Map designed for Prime Squadron community servers. Available for public play.

    Release date           :  29.05.2014
    Map making time        :  4 months
    final compiling time   :  3613 secounds
    Map built in           :  Gtk Radiant 1.5.0
    -----------------------------------------------
                   Bugs/Suggestions
    -----------------------------------------------
    If you found any bug just contact me via e-mail, xfire or though community site.
    With pleasure i will wait for some suggestions.
    -----------------------------------------------
                      Thanks to
    -----------------------------------------------
    Chimy aka Chimtea             for basic tips years ago.
    EB                            for func_ tutorials.
    haradirki                     for mirror.
    Warren-the-ape                for PS sign.
    Prime Squadron's Community    for support.
    -----------------------------------------------
    You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.
    Please contact me, and maybe i will give you access to my .map :)
    Now lets make another one!
     

    11 downloads

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  24. Riverwar_V2

    Author        : Extra (Johnny Hadley)
    Email address    : [email protected]
    Webpage        : http://www.hadleyplace.com
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : River War
    Filename    : reriver.pk3
    Release date    : 2003-08-27
    Decription    : The Allies are attempting to destroy the prototype heavy water processing control system.
              The Axis must guard their prototype heavy water processing control system.
    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Heavy Water processing Control System."
    2    "Primary Objective:**Prevent Allies from breaching the Main Gates"
    3    "Secondary Objective:**Prevent Allies from breaching the Ventalation Shaft."
    4    "Secondary Objective:**Build a Command Post in the Forward Bunker."

    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Heavy Water processing Control System."
    2    "Primary Objective:**Breach the Main Gates"
    3    "Secondary Objective:**Breach the Ventalation Shaft."
    4    "Secondary Objective:**Build a Command Post in the Forward Bunker."
    Program        : SDRadiand 1.3.8
    Build time     : 10 weeks
    Compile time    : 4 Hours
    Compile options : -meta -vis -light -fast -filter -samples 2 -bounce 8
    Compile machine    : AMD Athlon 1.4 gig
    Installation    : Extract the pk3 to your etmain folder, select it from the hostgame menu
     Textures
    Standard Rtcw textures
     Special thanks to
    Sock and everyone on the Splashdamage Fourms
    Copyright © 2003 Johnny Hadley all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    PERMISSION.

    11 downloads

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  25. rochelle_b2

    Axis Objective Descriptions
    1 "Primary Objective:**Protect the Key Card**^1(Starts ^1completed ^1in ^1SW ^1mode)"
    2 "Primary Objective:**Prevent the Allies from activating the Crane Controls**^1(Starts ^1completed ^1in ^1SW ^1mode)"
    3 "Primary Objective:**Prevent the Allies from transferring explosives from the Rail Yard to the Submarine Pen"
    4 "Primary Objective:**Defend U-245"
    5 "Primary Objective:**Defend U-952"
    6 "Secondary Objective:**Build the CP to gain access to the East Pen Barracks"
    7 "Secondary Objective:**Protect the Side Door"
     
     
    // Allied Objective Descriptions
    1 "Primary Objective:**Secure the Key Card**^1(Starts ^1completed ^1in ^1SW ^1mode)"
    2 "Primary Objective:**Activate the Crane Controls**^1(Starts ^1completed ^1in ^1SW ^1mode)"
    3 "Primary Objective:**Use the Crane Controls to transfer explosives from the Rail Yard to the Submarine Pen"
    4 "Primary Objective:**Sink U-245"
    5 "Primary Objective:**Sink U-952"
    6 "Secondary Objective:**Build the CP to open the South Doors and gain access to the Submarine Pen via the loading docks"
    7 "Secondary Objective:**Dynamite the Side Door"

    11 downloads

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