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  1. nazi_bunker.

    The allies infiltrated the nazi bunker complex. The allies need this base for protecting their own troops. The axis need it for defending their lines, so the only option for now is a deathmatch

    12 downloads

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  2. navarone

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Navarone
    Filename    : navarone.pk3
    Release date    : 2004-01-27
    Decription    : Axis are planning on executing over 2000 english soldiers on a Greek island called Kheros. 
            The Allied forces plan a rescue by sea. But in the waters leading into the island of Kheros 
            is the island Navarone. On the island of Navarone the Axis have 2 huge cannons inside a cliffwall 
            with a shooting range of 200 kilometers. So the mission is to blow the cannons from inside the 
            fortress in the cliffside. If they fail they will be responsible for 2000 Allied soldiers lifes!
    Program        : SD Radiant 1.3.8
    Build time     : 9 days + 4-6 hours bugfixing and adding new stuff.
    Compile time    : 35 mins
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the navarone.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map navarone.
    New Textures    : Nope
    New Sounds    : Nope
    New Models    : Nope

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version Final Release 1 info:
        Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.    
        1. Added VO sounds to most objectives.
        2. Changed the movement scriping on the elevator so it can be moved in between the stops.
        3. The elevator is now moving at half the speed as before.
        4. Added a bell sound when firering at the clock in the clocktower.
        5. There is now a siren that will sound when an Allied player walks in the backway via the pier.
        6. Added a fun thing to the backway......play to see!
        7. Made the Barbed wires on the bridge not built from start.
        8. The forward spawn will now become Allies if the hold it for 2 minutes.
        9. Removed the elevator buttons from the lowest level (Ammo room).
        10. Removed the windy sound, so there´s only the water sounding now.
        11. Added a few clip brushes where u could get stuck.
    #. Version BETA 2 info:
        1. Moved the Allies second spawn to the other side, close to the 'Boat Bridge'.
        2. Made 1 new way to enter the Gun Cave, just behind the teamdoor on the lighthouse pier. This new entrance will take u directly up to the top floor where the guns are.
        3. Made 2 new ways to enter the bottom floor. There are now 2 airducts leading down to the lowest level. You are gonna take some small amount of dagame falling down the shafts but still be able to enter the lowest level in a sneaky way.
        4. The ground just outside the guncave where the pillbox are cannot be mined anymore.
        5. The 'Bridge Door' is now a constructable, meaning it can be repaired by Axis.
        6. Also a small obsticle at the top level of the bridge that is constructible by Axis. This is destructable by grens.
        7. Altered some walls at the 'Boat Bridge' so you cant sneak around the mountain just as easy anymore and have to go throught the spawnflag city.
        8. All reported bugs are fixed.
    #. Version BETA 1 info:
        This is probably the fastest map i have ever built, from idea to BETA in 9 days.
        BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
        Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
    #. Objectives
        : Get/Defend the Forward Spawnflag.
        : Build/Destroy the Commandpost.
        : Dynamite/Defend the Big Guns.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    None yet!

    4 downloads

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  3. narfpractice

    September 29, 2003
    This is just a simple terrain, with 16 spawn points per side, and no objectives.
    Respawn time defaults to 1 second, match time to 999. This map is intended for
    shooting practice. It is based on an RTCW map of the same name. 
    Made for clan ]NARF[ by SCDS_reyalP.
    You are free to distribute the complete unmodified .pk3 with all files
    included, or a zip containing the .pk3 and this readme. If you wish to use
    any of the components of this map for anything else, please ask first.
    Author contact [email protected]
     

    7 downloads

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  4. nados

    SPECIAL INSTRUCTIONS    : None
    Title                   : nados            
    Date                    : 7:55 PM 2/18/2004                                 
    pk3 name        : nados.pk3
    Filename        : nados.bsp
    Author                  : Dan "RivrStyx" Dorn
    Email Address           : mailto:[email protected]
    Web            : http://www.planetquake.com/pur3maps
    Description             : practice map for Enemy Territory                       
    Additional Credits to   : id software and Gray Matter
    Original done by Gerbil for RTCW... http://theburrow.fragland.net http://www.clangroundzero.com
    Unzip to your C:/Program Files/Wolfenstein - Enemy Territory/etmain directory    [or where you installed the game]     
    -----Start ET... then host game... choose objective gameplay ... choose nados... or In console type /map nados
    ================================================================
    ********** Instruction
    ===============================================================
    1. When hatch opens jump down in start area. Each side clicks the duel button to begin. When doors raise...fight!!!
    2. Last player alive must /kill to respawn and reset arena to duel again.

    - Construction -
    Base                    : Converted to ET from the MML_Headshot map by Gerbil
    Editor(s) used          : GTKRadiant
    Known Bugs              : None.
    - Copyright / Permissions -
    This level is (c) 2004 Dan Dorn.
    You may not include or distribute this map in any sort of commercial product without 
    permission from the author.  You may not mass distribute this level via any 
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.

    14 downloads

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  5. Nachteinbruch

    Author        : Yves "evillair" Allaire
    Email address    : [email protected]
    Webpage        : http://planetquake.com/hfx/
    Notes           : This map was originaly called "Flak Cannon" - I opted to call it Nachteinbruch (NightFall in German) for the final release.
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Nachteinbruch
    Filename    : Nachteinbruch.pk3
    Release date    : 10/1/2003
    Decription    : Northern Germany, 1943.
                      The Axis have created a prototype Ammo that will be devastating to the Allied forces
                      if used by their Pak Cannon.
                      The Allies need to destroy the Ammo and the Pak Cannon to prevent the Axis from using it.
    Installation    : Place the Nachteinbruch.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map Nachteinbruch.
    GameTypes       : Objective
                    : LMS isn't supported.
    -------------------------------------------------
     SpawnPoint Notes
    -------------------------------------------------
    # Allies:
    # The forward shack will be a permanent Allied spawn once the main door is blown.
    # The Command Post is linked to 2 spawns - One near the command post (where the truck is) and one at the south end of the map (near the axis entrence to the ammo supply)
    #
    # Axis:
    # Once the main door is blown by the Allies you will have 2 spawns.
    # One near the Pak Cannon (outside infront of one of the entrences to the ammo supply) and one in the middle of the map (south section)
    # I strongly urge you to check the command post and look where the spwn points are located.
    -------------------------------------------------
     To Win - Allies
    -------------------------------------------------
    # The Allies need to have 2 objectives destroyed - the ammo supply AND the pak Cannon.
    # The Pak Cannon is rebuildable, the Ammo Supply isn't.
    #
    # Axis need to make sure the Pak Cannon is rebuilt when the Ammo Supply is blown.
    -------------------------------------------------
     Additional Map Information/Credits
    -------------------------------------------------
    Textures    : I have changed some of the original textures + shaders.
    Models          : I have a new rock model using a SD texture.
    Sounds        : New sounds by Vance from Sonic Valley Productions [[email protected]] http://www.sonicvalley.com/
    Vocals          : The Allies voice is Vance from Sonic Valleys. The Axis voice is Lofasz A Seggedbe.
    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    # Argh, for testing and server and the other cool guys at http://www.ipdclan.com.
    # Sock, Nakedape, Marauder, Bongoboy and Fluffy_gIMp of Splash Damage.
    # Everyone who gave feedback on the map.
    # Anyone and everyone I forgot.
    -------------------------------------------------
    Copyright © 2003 Yves "evillair" Allaire all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    14 downloads

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  6. nodtemple_v11

    NOD Temple v1.1    
    Author: Sternschubser
     
    The brotherhood of NOD supports the Axis wtih a new weapon.
    Including an extra-pk3 to turn the description from german into english. Put the pk3 in the mod folder of your server to make sure it's downloaded to the players, otherwise the whole description is in german.
    http://home.arcor.de/thorundhammer/enemy.html
     
    http://www.splashdamage.com/forums/showthread.php?t=18374
    Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allieds from destroing the generator."
    2    "Primary Objective:**Capture the forward flag."
    3    "Primary Objective:**Defend the windows."
    4    "Primary Objective:**Construct the command post."
    5    "Primary Objective:**Secure the fueling of the rocket."
    Allied Objective Descriptions
    1    "Primary Objective:**Destroy the generator!"
    2    "Primary Objective:**Capture the flag."
    3    "Primary Objective:**Breach through the windows."
    4    "Primary Objective:**Construct the command post."
    5    "Primary Objective:**Dynamite the fuel tanks to destroy the rocket."
     

    6 downloads

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  7. NorwegianBattery_b7

    the bar/commandpost
    axis   1    "Primary objective:**Dont let the allies construct a commandpost. Defend the bar and don't let it fall into the hands of the allies"
    allied 1    "Primary objective:**Construct the commandpost and capture the bar"
    the keycard
    axis_desc  2    "Primary objective:**Defend the keycard so they can't unlock the battery. The mg42 has plenty of ammunition left."
    allied  2    "Primary objective:**Steal the keycard so we can unlock the battery. You will find it in some kind of headquarter building. But be aware soldier, mg42 sounds has been reported"
    the heavy doors
    axis       3    "Primary objective:**Defend the keycard lock of the battery. Don't let the allies unlock them."
    allied   3    "Primary objective:**Unlock the battery doors to gain access to the battery. The brave men who can do this will get leave for three weeks"
    the gun
    axis      4    "Primary objective:**Defend the gun. Don't let the allies destroy it for then we can't defend the shores from their ships. Be aware that they can use the backdoors"
    allied   4    "Primary objective:**Destroy the battery using a dynamite charge. We must destroy it before the axis backup force arrive"

    8 downloads

       (1 review)

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  8. norwegian_battery_b6

    Made by: oVe (also known as oveove)
    BSP name: Norwegian_battery_b6
    Type: Multiplayer map, beta
    Finshed: 02 - 05 - 2014 (DD MM YYYY)
    Compiling machine: Windows XP - (something old) - haha!
    Editor: Radiant 1.3.8
    version: beta 6
    For the latest version: www.thewolfteam.org
    to leave suggessions: forums.warchest.com (I go under alias oveove there.) or www.thewolfteam.org
    Special thanks to:
    Daniel alias styxsyn (software and the entrance to W:ET)
    Loffy (for sounds and stuff)
    Thunder (for models, tips and support)
    and all the people at the Splashdamage and Warchest forums (for some help).
    Have fun! // oVe :D
    ------- NOTICE -------
    THIS MAP IS NOT A FINAL MAP, IT IS THE FOURTH TEST. EVERYTHING CAN BE ****** UP! NEXT VERSION WILL BE BETTER IF PEOPLE POST THEIR IDEAS OR HINTS ON THE FORUMS. THIS IS MY FIRST MAP EVER ...
    AND IF YOU FEEL FOR COPY THIS FILE AND ADD IT TO YOUR OWN SITES DOWNLOADS, USE UPDATED SCREENSHOOTS... AND UPDATED INFO...
    _______________
    the keycard
    axis_desc    1    "Primary objective:**Defend the keycard so the safety doors of the Battery not get unlocked."
    allied_desc  1    "Primary objective:**Steal the keycard and open the safety door of the Battery.**You will find the keycard at target position."
    the safety door
    axis_desc    2    "Primary objective:**Do not let the Allies open the safety door of the Battery."
    allied_desc  2    "Primary objective:**Open the safety door of the Battery and open the tunnel entrance.**The second target shows the delivery place for the keycard"
    the command post
    axis_desc    3    "Secondary objective:**The command post must be constructed."
    axis_desc    4    "Secondary objective:**Do not let the Allies construct a command post, the will get bunkerspawn."
    allied_desc    3    "Secondary objective:**Do not let the Axis construct a command post."
    allied_desc    4    "Secondary objective:**Construct a command post and earn the bunker spawn."
    the battery
    axis_desc    5    "Primary objective:**Defend the gun controls. Do not let the Allies destroy it."
    allied_desc    5    "Primary objective:**Destroy the battery. The Axis harassment of allied ships must be stopped!"

    8 downloads

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  9. osiris_final

    making by: mel0ne
    making time: serval weeks, dont know realy.
    date of relase: 7 February 2009 (first beta)
    programms used: gtk-radiant 1.5 / easy gen / adobe photoshop

    The map was maked for the ESL 1on1 Ladder Mapping Contest. (www.esl.eu)

    help full sites:    http://s49.deinprovider.de/forum.php (level designer, lots of good tuts)
               http://www.splashdamage.com/forums (very nice site with lots of tuts)
               http://www.wolfensteinx.com/surface/tutorials.html (also a good tut site)
    Also thx to my Clan eLemenTal Forces for testing the Map!!
    Special thx to Perlo_0ung!? aka crazyfrag for give hard but nice Feedback. :)
    and last but not least crush3r, who give best feedback as a experienced 1on1 player to optimize the map to final status!
    >>> www.ef-clan.org <<<
    Axis Objective Descriptions
    1    "Primary Objective:**Steal the first Goldbar from the Axis Side!"
    2    "Primary Objective:**Steal the second Goldbar from the Axis Side!"
    3    "Primary Objective:**Steal the third Goldbar from the Axis Side!"
    4    "Primary Objective:**Defend your first Goldbar!"
    5    "Primary Objective:**Defend your second Goldbar!"
    6    "Primary Objective:**Defend your third Goldbar!"

    // Allied Objective Descriptions
    1    "Primary Objective:**Defend your first Goldbar!"
    2    "Primary Objective:**Defend your second Goldbar!"
    3    "Primary Objective:**Defend your third Goldbar!"
    4    "Primary Objective:**Steal the first Goldbar from the Allies Side!"
    5    "Primary Objective:**Steal the second Goldbar from the Allies Side!"
    6    "Primary Objective:**Steal the third Goldbar from the Allies Side!"

    8 downloads

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  10. nQ_Chartow_Beta2

    neutral "In the city of Kharkiv, a narrow bank is located in a small factory. Allies must take the tank from under the warehouse and escort it to the bank gate. Then destroy the safe and escape as soon as possible.
     Axis Objective Descriptions
    1 "Defend your tank so that it won't be taken over by Allies!"
    2 "Safe the weapon so that it will not be destroyed by the enemy!"

    Allied Objective Descriptions
    1 "Take the tank and escort it to the bank gate!"
    2 "Destroy the safe and run away from the city!"

    18 downloads

       (0 reviews)

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    Updated

  11. overheat_b1

    map maker: Yogi *SD*
    a little summary:
    a truck carrying new and improved radar parts for the axis was forced to stop on the side
    of the road due to an overheating engine.
    the allies need to steal those parts and load them to thier own truck.

    about the map :
    well, the idea was to make somthing like the goldrush map only smaller.
    Axis Objective Descriptions
    1    "Primary Objective:**stop the allies from stealling the radar parts."
    Allied Objective Descriptions
    1    "Primary Objective:**steal the radar parts and load them to our own truck."
    damned if I know what went wrong ! lol
    i just went with the flow and thats how the map turned out.
    thank u :
    i butchered the script from the radar map, so my thanks goes to whoever wrote it.
    and all the guys from the dp clan, hope you like the map.
    scav you later ;)
    Yogi *SD*
    [email protected]

    19 downloads

       (0 reviews)

    0 comments

    Updated

  12. nfl_b2

    americain_football_game (10 goals per team or higher scoreboard team will win when
    Axis Objective Descriptions
    1    "^1Primary Objective:**^6Defend your ^1Axis NFL ball."
    2    "^1Primary Objective:**^6Steal the ^4Allied NFL Ball                     ^6to try scroring point."
    3    "^1Secondary Objective:**^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
    4    "^1Secondary Objective:**^2Construct          ^1The_Catapult_Kicker_Axis_Side        ^2to Reached the FieldGoal  "
    5    "^1Secondary Objective:**^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^1The_Safety_Net_Allied_Side."    
    6    "^1Secondary Objective:**^2Construct          ^1The_Safety_Net_Axis_Side                  ^2to increase your safety after ^2kick ^2attempt."
    7    "^1Secondary Objective:**^2Construct the defensive ^1axis_MGs ^2to ^2increase your defense.."
    8    "^1Secondary Objective:**^2Prevent the ^4Allies team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your ^2from ^2increase your position with the ^2Command Post."

    // Allied Objective Descriptions
    1    "^4Primary Objective:**^6Steal the ^1Axis NFL Ball                  ^6to try scroring point."
    2    "^4Primary Objective:**^6Defend your ^4Allied NFL ball."
    3    "^4Secondary Objective:**^2Construct    ^4The_Catapult_Kicker_Allied_Side     ^2to Reached the FieldGoal."
    4    "^4Secondary Objective:**^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
    5    "^4Secondary Objective:**^2Construct          ^4The_Safety_Net_Allied_Side              ^2to increase your safety after ^2kick ^2attempt."
    6    "^4Secondary Objective:**^2Destroy(cover-opp) or prevent the ^1Axis Team ^2to build ^4The_Safety_Net_Axis_Side."
    7    "^4Secondary Objective:**^2Construct the defensive ^4Allied_MGs ^2to ^2increase your defense.."
    8    "^4Secondary Objective:**^2Prevent the ^1Axis team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your from ^2increase your position with a Command ^2Post."

    6 downloads

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  13. op_tower_night

    Filenames: op_tower_night.pk3; readme.txt
    Version: Night
    BSP name: op_tower_night
    Author:     Old-Owl
    Created: 18-07-2012
    Last revision: July 2012

    "The axis have a secret technical manual with the instructions to make a secret weapon. They hold the manuals in top of the research complex tower. The allies must transmit the secret technical manuals through the radio. The axis must stop the allies at any cost."
    18-07-2012
    From the map Operation Tower beta 6a
    New map name : Operation Tower Night
    Changes :
    - Adjusted bug in the garden fences, where bulles pass only in one direction, now bullets
      pass through fences in both directions.
    - New sky (Thanks Avoc)
    - Removed the grass on the terrrain to improve the FPS (Lot of players asked me that)
    - Added windows in the tower, cool for snipers and other uses.
      Water around tower is less high, almost impossible for allies to jump down without crush.
      Added a new door (axis only) in the wall back to the tower.
      (Enogma suggestions)
    - Added a building and few details
      (Wutangh suggestion)
    - Fixed some lights around
    - Thanks to Lammert for his nice command map
    - Added columns in the tunnel underground, good to hide and escape.
    - Thanks to all members of Dark Alchemy for the help in searching bugs and giving advices.
    *History*
    My first map.
    Credits:
    Alpha trees by Rayban
    Sky shader by Amethyst7
    Alpha shaders by Sock's terrain-tutorial-map
    2Bit Tutorials
    Ktrees by Kic
        
    Thanks to Arnowar, UJE Niek, UJE C for their patience and helping,
    Alchemy members + players for testing and finding the bugs,
    to ID software, Splashdamage, Splatterladder,
    Stinkybeaver for it's artwork "Lil' House on Hill",
    everyone that helped in some ways.
        
    Last fixes:
    05-08-2009
    Fixed missing textures. Thanks to Berzerkr (GER) for the feedback.
    23-01-2010
    Fixed the allied spawn bug.
    Added a double axis door to the Tower gate.
    Added a constructible wooden barricade to the wall breach near flag.
    New underground tunnel.
    New water shader, clear and shiny.
    Reduced the tunnel entrance from the tunnel gate to avoid players to fall down and die.
    New trees planted, new furnitures in axis spawn.
    23-05-2011
    New trees from Kic models
    New spawns script, flag  is owned by allies due to objective success.
    A roof protect the flag spawn from the artillery.
    Better textures for some buildings.
    Command post moved to a better location.
    Small door near tower tunnel is neutral and not axis anymore.
    Few cosmetics details improved.
     

    11 downloads

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  14. nemorosusrc1

    Author: six
    [email protected]
    http://www.planetwolfenstein.com/six
    Programs used in creation:
    GTKRadiant 1.4
    Adobe Photoshop 6.0
    Notepad

    Notes:
    Release Candidate 1 of NEMO
    -Opened up "bunker" area
    -added ladders near axis spawn
    OBJECTIVES
    ----------Axis Objectives----------
    Prevent the Allies from escorting the tank over the bridge.
    Prevent the Allies from destroying the main entrance.
    Defend the bridge.
    Defend the side entrance.
    Defend the generator.
    Defend the gun controls.
    Constuct the command post.
    Destroy the Allied command post.
    ---------Allied Objectives---------
    Escort the tank over the bridge.
    Destroy the main entrance.
    Construct the bridge.
    Destroy the side entrance.
    Destroy the Generator.
    Destroy the gun controls.
    Destroy the Axis command post.
    Constuct the command post.
    ===============================================
    SPAWN POINT NUMBERS (FOR SPAWN SCRIPTING)
    ===============================================
    spawn 1 = Allied Drop Point (allied default)
    spawn 2 = NW Command Post (axis default)
    spawn 3 = Bunker
    spawn 4 = Caves
     

    5 downloads

       (0 reviews)

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  15. over_the_top

    Authors: Hyrtwol & Doromir
    allied "Steal the gold from the castle."

    axis "Don't let them steal the gold from the castle basement."

    neutral "Over the Top.*The Axis has stolen the gold reserves from the bank of Denmark. Your job is to secure the gold and get it out of the valley.
    // Axis Objective Descriptions

    1     "Primary Objective:**Prevent destruction of the security door."


    2     "Primary Objective:**Prevent the Allies from building the ramp." 3     "Primary Objective:**Prevent them from stealing the truck."

    4     "Primary Objective:**Dont let them dynamite the castle basement."

    5     "Primary Objective:**Prevent intruders in stealing the gold."

    6     "Primary Objective:**Dont let them open the tunnel gate."

     
    7     "Primary Objective:**Prevent the Allies from driving the truckload through the tunnel, and out of the valley."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Dynamite the security door."

    2     "Primary Objective:**Build the ramp."
    3     "Primary Objective:**Steal the truck."
    4     "Primary Objective:**Dynamite the castle basement."

    5     "Primary Objective:**Steal the gold."

    6     "Primary Objective:**Open the tunnel gate."


     
    wm_objective_allied_desc     7     "Primary Objective:**Drive the truckload through the tunnel, and out of the valley."

    8 downloads

       (0 reviews)

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  16. VS_OldBones_b1

    OLD BONES for Enemy Territory : Vietnam MOD
    Release date: 2009-09-26
    Author: VS|Monkey
    Clan: -VETERAN SOLDIERS-
    Map Name: VS|OldBones(b1)
    BSP Name: oldbones_b1.bsp
    Gametypes: Frag, Hold the Flag
    Gametime: Variable (5/15 minutes)
    Omni-Bot: Waypoint file included (oldbones_b1.way)
    MOD: Vietnam MOD
    URL: www.ETnam.org
    ---------------------
    Map Story
    ---------------------
    Not a story...
    Just BLOOD!!!
    USA and NAM must fight to own OLD BONES.
    Frag a lot and try to capture and defend the flag for 5 minutes!
    Who will be the king of OLD BONES?
    ---------------------
    Map Objectives
    ---------------------
    USA Objective Descriptions
    Primary Objective:**Don't let NAM take the flag.
    Primary Objective:**Touch and defend Old Bones flag.
    Secondary Objective:**Don't let NAM construct a Command Post.
    Secondary Objective:**Build a Command Post.
    NAM Objective Descriptions
    Primary Objective:**Touch and defend Old Bones flag.
    Primary Objective:**Don't let USA take the flag.
    Secondary Objective:**Construct a Command Post.
    Secondary Objective:**Prevent the USA from constructing a Command Post.
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    Installation
    ---------------------
    Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory.
    The mapname is "oldbones_b1.bsp" if you want to add it to any script.
    If you run Omni-Bot on your server, the map include the waypoint file "\omni-bot\et\nav\oldbones_b1.way".
    Just copy it into you Omni-Bot installation.
    Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
    ---------------------
    Thanks
    ---------------------
    Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
    ---------------------
    Contact info
    ---------------------
    Name: VS|Monkey
    E-mail: [email protected]
    Website: www.ETnam.org
    Server: -VIETNAM MOD-[ETnam.org]
    IP: 79.170.193.52:27960

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