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  1. NoMercy

    Map name : Blackops No Mercy                   
    version  : 1.0                      
     Made by  : Sylar and Blowfish               
     website  : Blackops Clan - http://www.enemyterritory.biz
     Date     : 04-10-2009                   
     
    No Mercy
    The map was designed with my kids paper/pencils, on vacation, while lying near the pool having a beer. It was made for smaller servers or scrims, but I think you have to test that yourself. The objective is simple. Allies get to the Axis safe, blow it up, get the documents and bring it to the radar post. Have fun playing it and let me ([email protected]) know if you run into weard things.
    Special Thanks to
    The designers of Enemy Territory, since I copied a few things from the original maps and modified em.
    Splashdamage forum (www.Splashdamage.com)
    For all the people helping eachother create maps.
    2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
    For the great dummy proof tutorial they made. This helped me a lot !
    Berzerkr of www.wolfmap.de
    For the great resource of ET things on that website (like the good RSS feeds and prefab section).
    Niek
    For getting me the skybox...
    Erik-Ftn, [email protected] for creating the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras.
    All the Blackops members who helped me testing and debugging.
    Axis objective descriptions
    1 "** Don't let tank reach Main Gate!"
    2 "** Defend Left Wall."
    3 "** Defend Tunnel Wall."
    4 "** Defend Bunker spawn at all cost!"
    5 "** Defend Safe."
    6 "** Prevent Allies transmitting secret documents data!"
    7 "** Build CP to get better charge times!"
    8 "** Defend Fence!"
    Allied objective descriptions
    1 "** Escort the tank to Main Gate!"
    2 "** Destroy Left Wall to get better access to bunker!"
    3 "** Destroy Tunnel Wall to get better access to bunker!"
    4 "** Capture bunker!"
    5 "** Destroy Safe Door to get Secret Documents!"
    6 "** Bring the Secret documents to the Radar to transmit data!"
    7 "** Build CP to get better charge times!"
    8 "** Destroy Fence"

    25 downloads

       (0 reviews)

    0 comments

    Updated

  2. overheat_b1

    map maker: Yogi *SD*
    a little summary:
    a truck carrying new and improved radar parts for the axis was forced to stop on the side
    of the road due to an overheating engine.
    the allies need to steal those parts and load them to thier own truck.

    about the map :
    well, the idea was to make somthing like the goldrush map only smaller.
    Axis Objective Descriptions
    1    "Primary Objective:**stop the allies from stealling the radar parts."
    Allied Objective Descriptions
    1    "Primary Objective:**steal the radar parts and load them to our own truck."
    damned if I know what went wrong ! lol
    i just went with the flow and thats how the map turned out.
    thank u :
    i butchered the script from the radar map, so my thanks goes to whoever wrote it.
    and all the guys from the dp clan, hope you like the map.
    scav you later ;)
    Yogi *SD*
    [email protected]

    19 downloads

       (0 reviews)

    0 comments

    Updated

  3. NorwegianBattery_b7

    the bar/commandpost
    axis   1    "Primary objective:**Dont let the allies construct a commandpost. Defend the bar and don't let it fall into the hands of the allies"
    allied 1    "Primary objective:**Construct the commandpost and capture the bar"
    the keycard
    axis_desc  2    "Primary objective:**Defend the keycard so they can't unlock the battery. The mg42 has plenty of ammunition left."
    allied  2    "Primary objective:**Steal the keycard so we can unlock the battery. You will find it in some kind of headquarter building. But be aware soldier, mg42 sounds has been reported"
    the heavy doors
    axis       3    "Primary objective:**Defend the keycard lock of the battery. Don't let the allies unlock them."
    allied   3    "Primary objective:**Unlock the battery doors to gain access to the battery. The brave men who can do this will get leave for three weeks"
    the gun
    axis      4    "Primary objective:**Defend the gun. Don't let the allies destroy it for then we can't defend the shores from their ships. Be aware that they can use the backdoors"
    allied   4    "Primary objective:**Destroy the battery using a dynamite charge. We must destroy it before the axis backup force arrive"

    8 downloads

       (1 review)

    0 comments

    Submitted

  4. op_lucky_a2

    Author            : die die

    Email address     : insomniabergen at hotmail dott com



     Map Information


     
    Game        : Return to Castle Wolfenstein: Enemy Territory

    Title       : Operation Lucky

    Filename    : op_lucky_a2.pk3

    Release date      : FP,31-3-06(private test)

                    : alpha1, 12 april 2006

                    : alpha2, 30 july 2006 after a loong mapping break:p


     
    Programs    : Gtkradiant 1.4

                    : Photoshop cs2

                    : notepad

                    : Crimson Editor

                    : Q3map2build

                    : FixWAV

     

    Build time : 3 months

    Compile time      : 300 seconds

    Compile machine   : AMD 64 xp4400 x2, 4 gb ram,x800 gto


     
    Installation      : Place the .pk3 to your etmain folder, select it from the multiplayer->create server menu or

                      bring down the console and type: /map op_lucky_a2



     Info!

    #. Version ALPHA 1 info:

         

            this realease is for gameplay and bugfixing

            there is still quite some stuff to do on this map,fixing custom textures,scripting, gameplay and so on:)


     
    #. Version ALPHA 2 info:  

            added truck barrier,added back door to captruable spwn,worked the lightning    


     
    #. Objectives

            Allies:



    Allied Objective Descriptions
    1    "Primary Objective:**Take controll over the Axis occupied house and push axis back to get easyer Access to the Objective"
     2    "Primary Objective:**Intelligence reports say that Axis forces have their Prototype Radar parts in this Warehouse, Blow the Warehouse door to get acess to the Objectives."
     3    "Primary Objective:**Steal the Radar parts."
     4    "Primary Objective:**Steal the Truck and escape with the Radar Parts."
     5    "Primary Objective:**Construct The Commandpost to get a extra Spawn."
     6    "Primary Objective:**Stop Axis from Constructing a Commandpost."

     
            Axis:
      Axis Objective Descriptions
    1    "Primary Objective:**Keep controll over the House,and stop the futile Allied attack"
    2    "Primary Objective:**Defend the Warehouse Door."
    3    "Primary Objective:**Defend the Radar Parts."
    4    "Primary Objective:**Stop the Allies from Stealing the Truck."
    5    "Primary Objective:**Stop Allies from constructing a Command Post."
    6    "Primary Objective:**Construct the Command Post."    


     

     


     Special thanks and Credits to:

    VPL clan for testing

    Eb for his spawn script, and his tutorials.  http://www.spyjuice.com/

    ydnar for his work on q3map2

    sock  :  http://simland.planetquake.gamespy.com/default.htm

    Skumtomten

    Aliquando

    Detoeni

    Drakir for prefabs

    Bloodwire for hosting arctic warfare ET server

    wolfwerine aka squeeky:D

    everyone at the arctic warfare server 129.242.80.58

    http://www.student.uit.no/~paalde/games/aw/forums.php

    people at the sd forum : http://www.splashdamage.com/

    sd for making this incredible game:D

    anyone i`ve forgot



     Permissions!

    All original and composed textures or assets in this level remain property of

    the sources respective owners.

    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,

    CD, etc) as long as you contact me first, and include all files, including this readme, intact in

    the original archive.

    You are NOT allowed to commercially exploit this level, i.e. put it on a CD

    or any other electronic medium that is sold for money without my explicit

    permission.

    19 downloads

       (0 reviews)

    0 comments

    Updated

  5. Outer_Space + botfiles 0.71 version

    Mapname: Outer_Space
    Version: 1.0.0
    Date: halfway may 2010
    Gametype: Objective
    Mapmaker: 1869*_Flame    a.k.a Dante
    Website: www.1869clan.tk
    e-mail: [email protected]
    NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!!
    - you can use any textures you like, most of them are from Internet anyway.
    - you can use any of the .wav sounds if you like. all are made by myself and therefore free to use.
    - NOTE: Tesla model is from www.blackrayne.net. any credits should to here for this model.
      use of this model in other maps only when you follow the rules that are on the specific website.
    -=-=-=-=--=-=-=-=--=-=-=-=-
    -=-=-=-Installation.-=-=-=-
    -=-=-=-=--=-=-=-=--=-=-=-=-
    -install on local machine:
        
    1. Download the Outer_Space.pk3 file
    2. Put the pk3 file into your "etmain" folder  (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\")
    3. start the game
    4. open console with the ~ key (left from the 1 and up the TAB key)
    5. type /g_gametype 2  (it will tell you it will be set on restart, DONT restart)
    6. type /map Outer_space
    7. play!

    -install on a server:
    1. Download the Outer_Space.pk3 file
    2. Put the pk3 file into the "etmain" folder
    3. if needed, add to your fastdownload server
    4. add map "Outer_Space" to your maprotation.cfg (or other depending on mod)
    6. (re)start server
    7. play and have fun!
     
    -=-=-=-=--=-=-=-=--=-=-=-=-
    -=-=-=-=-Objective-=-=-=-=-
    -=-=-=-=--=-=-=-=--=-=-=-=-
    Note: Axis team is attacking, Allies are Defending.
    Axis Objectives:
    - Axis will spawn in their attack ship, and need to destroy the East and West Energy crystal to open the portal
    - Once the portal is open, axis will spawn in front of it. Now they need to destroy the Door to the power crystal
    - Additionally the Axis team can destroy the Side wall to get a extra route trough the sewer to get to the door.
    - Once the door has been blown. they way is open to destroy the Power crystal.
    - Additionally the Axis team can try to build the neutral command post.
    - Additionally the Axis team must blow up the power crystal defenses.

    Allied Objectives:
    - Allies need to prevent the Axis team from opening the portal, by preventing the East and West energy crystal getting blown up.
    - Additionally the Allied team can construct the protection MG on the main deck.
    - if the Axis succeed opening the portal, the Allies must prevent the Door to the power crystal to be blown up.
    - If the Axis team sill is able to succeed, the allies must prevent at all cost that the power crystal gets destroyed.
    - Additionally the Allied team can build a command post.
    - Additionally the Allied team can build power crystal defenses to slow down the axis attackers.

    -=-=-=-=--=-=-=-=--=-=-=-=-
    -=-=-=Special Thanks!=-=-=-
    -=-=-=-=--=-=-=-=--=-=-=-=-
    - MickyP for helping me with the Omni-Bot waypointing and scripting
    - www.gs4you.de for my Sponsoring my servers!
    - Splashdamage community
    you, for taking your time to read this read-me,
    never thought someone would be reading all of this. =)
    -=-=-=-=--=-=-=-=--=-=-=-=-
    -=-=-=-=-=-Other-=-=-=-=-=-
    -=-=-=-=--=-=-=-=--=-=-=-=-
    - Omnibot 0.71 version waypoint included in this file
    - nothing left to say i guess,
     

    20 downloads

       (0 reviews)

    0 comments

    Updated

  6. ostrabrama

    Map name : Operation Ostra Brama                     ==

    version  : Final 1.0                              ==

    Made by  : Sylar and Blowfish                     ==

    website  : Blackops Clan - http://www.enemyterritory.biz      ==

    Date     : 24-05-2009                             ==

    Operation Ostra Brama :

    Operation Ostra Brama (lit. Operation Sharp Gate) was an armed conflict during World War II between the Polish Home Army and the Nazi German occupiers of Vilnius. It began on July 7, 1944, as part of a Polish national uprising, Operation Tempest, and lasted until July 14, 1944. The Germans were defeated. Victory !

    Allies will start in the forrest surrounding Vilnius, escorting the tank to the river and capture the Axis flag. Then cross the river to Vilnius where the Axis Ammo Supply documents are (in Gediminas Tower). Steal the document and get them back to the radio tent!

    special Thanks to :

    kt_kubalwagon made by Ken 'kat' Beyer : [email protected]

    http://www.quake3bits.co.uk

    CREDITS : ID software, eskimo roll, EMSIPE, QkenneyQ

    Tent models created in blender3d by : [email protected]

    Splashdamage forum (www.Splashdamage.com)

    For all the people helping eachother create maps and helped me create transparent windows.

    2Bit (http://www.pythononline.co.uk/et/tutorial.htm)

    For the great dummy proof tutorial they made. This helped me a lot !

    Berzerkr of www.wolfmap.de

    For the great resource of ET things on that website (like the good RSS feeds and prefab section). And also for helping me with the tree model.

    Niek

    For getting me the skybox...

    IndyJones

    For the nice flagpack he made, making the Polish Home Army flag look better and fixing the shader for 'my' tree model.

    All the Blackops members who helped me testing and debugging.

    __________
     Axis objective descriptions
    1 "** Stop the tank from advancing."
    2 "** Defend the flag near the tent at first spawn!"
    3 "** Defend Broken wall/defence."
    4 "** Prevent Allied reaching Main gate."
    5 "** Defend the ammo supply documents in Gediminas Tower!"
    Allied objective descriptions
    1 "** Escort the tank to the river!"
    2 "** Get the axis flag near the tent at their first spawn."
    3 "** Destroy Broken wall/defence to get better access to town."
    4 "** Destroy Main gate with tank!"
    5 "** Bring the ammo supply documents to the radio tent on the other side of Town

    18 downloads

       (0 reviews)

    0 comments

    Updated

  7. nightmatrix

    no readme

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  8. night_fight_2

    Thank you NOP for your Texturen http://home.comcast.net/~saberpeak/
    thanks SteelRat for your scripts and textures
    Copyright Kaforsven Bei fragen [email protected]
    www.etmap.de
    www.geilercounter.de
    Allies are planning an attack on the outer defence of a port town to clear way for a larger attack. Axis have an outpost based on a Big Bunker outside the port town and their big cannon is a major threat to Allies.

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  9. nQ_Chartow_Beta2

    neutral "In the city of Kharkiv, a narrow bank is located in a small factory. Allies must take the tank from under the warehouse and escort it to the bank gate. Then destroy the safe and escape as soon as possible.
     Axis Objective Descriptions
    1 "Defend your tank so that it won't be taken over by Allies!"
    2 "Safe the weapon so that it will not be destroyed by the enemy!"

    Allied Objective Descriptions
    1 "Take the tank and escort it to the bank gate!"
    2 "Destroy the safe and run away from the city!"

    18 downloads

       (0 reviews)

    0 comments

    Updated

  10. now_beta03

    can be playing for xmas 
    In the Axis search for religous items they are on a quest to steal the Christmas Star, the symbol of hope and joy!*Allied intelligence has picked up this mission and are doing anything they can to prevent the Axis forces from stealing the Christmas Star. If the Axis forces succeed in their quest then a whole world celebrating Christmas will be in agony and that will drain their spirit on the battlefields, this will give the Axis forces a huge advantage in the war."
        axiswintext      Yet another inspiring victory for the Axis
        alliedwintext     he Allied Supreme Command was correct: Another easy win for the Allied forces

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  11. NBFT1

    Norway 1943: the Axis have built a big and tactical battery to protect The North Sea from Allied ships. It is the end of the summer and the German Forces are loosing control of the waters of the North Sea.**The allied high-command has decided to attack the battery to be able to pass with their ships and to cut off the iron export from Sweden to Germany.**A backup force of Axis troops will show up in 20 minutes so the Allies must be quick and disable the battery before the time runs out

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  12. nkcomplex_b3

    Axis Objective Descriptions
    1    "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite."
    2    "Primary: Stop the Allies from breaching the Side Entrance with dynamite."
    3    "Primary: Stop the Allies from breaching the garage door.
    4    "Primary: Prevent the Allies from stealing secrets documents."
    5    "Primary: Prevent the Allies from tramittings the documents."
    6    "Secondary: Prevent the Allies from constructing a command post."
    7    "Secondary: Build a the command post and prevent allies from destroying it."

     Allied Objective Descriptions
    1    "Primary: Breach the Main Complex Gate with dynamite."
    2    "Primary: Breach the Side Entance with dynamite."
    3    "Primary: Breach the garage door to secured the flag area."
    4    "Primary: Steal the secrets documents in the research room."
    5    "Primary: transmitted the documents at the radio transmitter."
    6    "Secondary: Build a command post to enable a new spawn area."
    7    "Secondary: Destroy the Axis Command Post."

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  13. op_tower_night

    Filenames: op_tower_night.pk3; readme.txt
    Version: Night
    BSP name: op_tower_night
    Author:     Old-Owl
    Created: 18-07-2012
    Last revision: July 2012

    "The axis have a secret technical manual with the instructions to make a secret weapon. They hold the manuals in top of the research complex tower. The allies must transmit the secret technical manuals through the radio. The axis must stop the allies at any cost."
    18-07-2012
    From the map Operation Tower beta 6a
    New map name : Operation Tower Night
    Changes :
    - Adjusted bug in the garden fences, where bulles pass only in one direction, now bullets
      pass through fences in both directions.
    - New sky (Thanks Avoc)
    - Removed the grass on the terrrain to improve the FPS (Lot of players asked me that)
    - Added windows in the tower, cool for snipers and other uses.
      Water around tower is less high, almost impossible for allies to jump down without crush.
      Added a new door (axis only) in the wall back to the tower.
      (Enogma suggestions)
    - Added a building and few details
      (Wutangh suggestion)
    - Fixed some lights around
    - Thanks to Lammert for his nice command map
    - Added columns in the tunnel underground, good to hide and escape.
    - Thanks to all members of Dark Alchemy for the help in searching bugs and giving advices.
    *History*
    My first map.
    Credits:
    Alpha trees by Rayban
    Sky shader by Amethyst7
    Alpha shaders by Sock's terrain-tutorial-map
    2Bit Tutorials
    Ktrees by Kic
        
    Thanks to Arnowar, UJE Niek, UJE C for their patience and helping,
    Alchemy members + players for testing and finding the bugs,
    to ID software, Splashdamage, Splatterladder,
    Stinkybeaver for it's artwork "Lil' House on Hill",
    everyone that helped in some ways.
        
    Last fixes:
    05-08-2009
    Fixed missing textures. Thanks to Berzerkr (GER) for the feedback.
    23-01-2010
    Fixed the allied spawn bug.
    Added a double axis door to the Tower gate.
    Added a constructible wooden barricade to the wall breach near flag.
    New underground tunnel.
    New water shader, clear and shiny.
    Reduced the tunnel entrance from the tunnel gate to avoid players to fall down and die.
    New trees planted, new furnitures in axis spawn.
    23-05-2011
    New trees from Kic models
    New spawns script, flag  is owned by allies due to objective success.
    A roof protect the flag spawn from the artillery.
    Better textures for some buildings.
    Command post moved to a better location.
    Small door near tower tunnel is neutral and not axis anymore.
    Few cosmetics details improved.
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  14. nazihunt

    The allies are close to the german main port. The only option for now is a DEATHMATCH

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  15. negoshk_b2

    Map: Negoshk
    Author: Henri 'Nenquel' Karhula
    E-Mail: [email protected]
    Date of Release: 4. May 2007 (Negoshk beta1)
    http://www.splashdamage.com/forums/viewtopic.php?t=16905
    Date of Release: 26. May 2007 (Negoshk beta2) (Negoshk beta2)Changes and Fixes: 
    - Deleted a few houses and put in a "hill" 
    - Added a tree ^^ 
    - Last axis spawn is bigger to avoid spawnkilling 
    - Depots Names are South/West and East instead of 1,2 and 3 
    - New Command Map 
    - Command Map Markers work (only tested in orig ET 2.60)
    --------------------------------------------------------------------------------
    Map Information:
    Timelimit: 25min
    Attacking Team: Allies
    Axis Spawntime: 25sec
    Allied Spawntime: 20sec
    Description: The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North.
    Therefore the Allied Forces planned to destroy their ammo depots.
    To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost
    to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
    Objectives:
    1) Defend/Steal the Tank
    2) Defend/Blow East Gate
    3) Defend/Blow South Gate
    4) Defend/Blow Ammo Depot no.1
    5) Defend/Blow Ammo Depot no.2
    6) Defend/Blow Ammo Depot no.3
    7) Defend/Construct COmmand Post
    --------------------------------------------------------------------------------
    I want to thank:
    SPU9 - for his great support and hosting!
    Dersaidin - for his great help and advice! (Really - I thank real much!! - vis is harder than i thought! ^^)
    antman - for helping me fixing problems with etpro! ^^
    The 'Level-Designer.de' Community - for a lot of help!
    Nijuff ,Grubah ,Dawn42 ,Jack ,Skai - for critizism and improvement ideas!
    --------------------------------------------------------------------------------
    Copyright - Henri 'Nenquel' Karhula
    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  16. VS_OldBones_b1

    OLD BONES for Enemy Territory : Vietnam MOD
    Release date: 2009-09-26
    Author: VS|Monkey
    Clan: -VETERAN SOLDIERS-
    Map Name: VS|OldBones(b1)
    BSP Name: oldbones_b1.bsp
    Gametypes: Frag, Hold the Flag
    Gametime: Variable (5/15 minutes)
    Omni-Bot: Waypoint file included (oldbones_b1.way)
    MOD: Vietnam MOD
    URL: www.ETnam.org
    ---------------------
    Map Story
    ---------------------
    Not a story...
    Just BLOOD!!!
    USA and NAM must fight to own OLD BONES.
    Frag a lot and try to capture and defend the flag for 5 minutes!
    Who will be the king of OLD BONES?
    ---------------------
    Map Objectives
    ---------------------
    USA Objective Descriptions
    Primary Objective:**Don't let NAM take the flag.
    Primary Objective:**Touch and defend Old Bones flag.
    Secondary Objective:**Don't let NAM construct a Command Post.
    Secondary Objective:**Build a Command Post.
    NAM Objective Descriptions
    Primary Objective:**Touch and defend Old Bones flag.
    Primary Objective:**Don't let USA take the flag.
    Secondary Objective:**Construct a Command Post.
    Secondary Objective:**Prevent the USA from constructing a Command Post.
    ---------------------
    Installation
    ---------------------
    Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory.
    The mapname is "oldbones_b1.bsp" if you want to add it to any script.
    If you run Omni-Bot on your server, the map include the waypoint file "\omni-bot\et\nav\oldbones_b1.way".
    Just copy it into you Omni-Bot installation.
    Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
    ---------------------
    Thanks
    ---------------------
    Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
    ---------------------
    Contact info
    ---------------------
    Name: VS|Monkey
    E-mail: [email protected]
    Website: www.ETnam.org
    Server: -VIETNAM MOD-[ETnam.org]
    IP: 79.170.193.52:27960

    7 downloads

       (0 reviews)

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  17. normandy_final

    9/28/2003 OpTeRoN - Normandy Beach Invasion FINAL
    Installation : Extract normandy_final.pk3 to .../Wolfenstein - Enemy Territory/etmain
    Title : Normandy Beach Invasion
    Filename : normandy_final.pk3
    Author : *[SfS]*OpTeRoN / Raven]pot[
    Email Address : [email protected]
    * Play Information *
    Campaign : Yes
    Single Map Objective : Yes
    Last Man Standing : Yes
    * Construction *
    Base : Some ideas taken from mp_beach. 
    NOTE: NO BRUSHWORK, MODELS, OR ANY MAP OBJECTS WERE TAKEN FROM MP_BEACH.
    Editor(s) used : SD Radiant 1.3.8
    Known Bugs : Thanks to the ]pot[ clan and all the people on the servers for helping me find all the bugs from
    the BETA so I could fix them for this final version.
    Build Machine : AMD Athlon XP 2400+, 512MB PC2700 DDR, GeForce4 Ti4200
    Brushes : 2949
    Entities : 448
    * Description*
    Description : In 1944 Allied troops have arrived at Normandy Beach.
    Their mission, to defeat all Axis forces on the beach and infiltrate the German base.
    The Allies must capture and transmit the Axis top secret documents in the inner bunker.
    Axis Objectives:
    Primary Objective: Defend the Top Secret Documents.
    Secondary Objective: Defend the sea wall.
    Secondary Objective: Defend the bunker door.
    Allied Objectives:
    Primary Objective: Construct the Constructible Transmitter and transmit the Top Secret Documents.
    Secondary Objective: Destroy the sea wall.
    Secondary Objective: Destroy the bunker door.
    * Bug Fixes *
    * Fixed from BETA 1 *
    -Added constructable transmitter on the beach.
    -Fixed many lighting issues.
    -Fixed many model issues.
    -Added a ladder to the back side of the forward bunker to give Axis easy access to the beach.
    -Fixed a bug that made health cabinets only give one health.
    -Fixed many overlapping brushes.
    -Added more detail to many rooms.
    -Fixed a texture problem in some rooms.
    * Thanks *
    I'd like to thank the ]pot[ clan for being such a great team and for the great help in getting the bugs out of this
    map, especially Owney-McOwn. To come play this map check out the ]pot[ clan's great ET servers:
    TheCoffeeShopTourneyMod
    66.225.197.184:27960
    TheCoffeeShopShrublic
    64.202.114.36:27960
    * Copyright / Permissions *
    Authors MAY NOT use this level as a base to build additional levels.
    This archive may be distributed over the Internet and/or BBS systems as long as this txt is included with the distribution. You may NOT distribute this BSP commercially in ANY way without my express permission. 

    14 downloads

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  18. neuschwaben_final2

    map: neuschwaben_final
    longname: Neuschwaben Final
                                
    Author        :  FischCommand
    Location    :  Germany
    E-mail        :  neuschwaben(_AT_)k-fisch.de
    Game        :  Wolfenstein - Enemy Territory (Multiplayer Map - {obj})
    Screenshots : http://www.k-fisch.de/et/neuschwaben.html

    1. English Language:
    ------------------------------------------------------------------------------
    STATUS: Final2
    ------------------------------------------------------------------------------
    BUG: Game balance: If Allies conquered the flag in stockroom/warehouse the
         Allies spawn forever in Cafeteria (Cantina) now. But Allies must defense
         the flag for one minute! Now somewhat more easily for the Allies Team. 
         
    chg: Guard fence into air duct now destroyable made (only func_explosive)
    chg: Access rights for team doors (in both main spawns) changed.
    chg: The standard poison basins were strengthened in its effect something
         (before: -5 health points, now: -10 health points)
    ------------------------------------------------------------------------------
    Briefing:
    1946, North Norway:
    Briefly after end of war, a secret SS-Command fled consisting of former
    coworkers Werner von Braun's to North Norway and built an enormous,
    self-sufficient underground aircraft factory. 
    The purpose was to manufacture newly developed "Reichsflugscheiben"
    which placed every other fighter or other missile equipped with
    completely new technology into the "shade". The new fuel of this
    so-called "Reichsflugscheibe", contained an up to then unknown
    chemical-toxic substance, those the missile on the 5-fold Speed of
    sound brought (Mach 5).
    A goal of the Allierten is it to infiltrate the SS-basis and that just
    finished and successfully tested prototypes of the "Reichsflugscheibe".
    Destroy both Reichsflugscheiben and STEAL the Secret Documents!
    The code name for this secret action reads "silver penguin". 

    Axis:
    Primary objective:
    - Don't let the Allies destroy both Reichsflugscheiben!
    - Don't let the Allies steal the Secret Documents
    Secondary Objective:
    - Defend the Forward Spawn in stockroom/warehouse
    - Don't let the Allies destroy the Guard Wall for air duct
    - Don't let the Allies construct a Ladder/Elevator to Ground Zero
    - Construct a Guard Door for the lower Entry
    - Construct a Safe Door for Secret Documents
    - Don't let the Allies build a command post
    - Turn the valve to enable toxic water and destroy ladder to objective

    Allies:
    Primary objective:
    - Destroy both Reichsflugscheiben of the Axis
    - Steal the Secret Documents of Reichsflugscheibe
    Secondary Objective:
    - Capture the Forward Spawn in stockroom/warehouse
    - Destroy the Guard Wall for air duct
    - Construct a Ladder/Elevator to Ground Zero
    - Destroy the Guard Door for the lower Entry
    - Destroy the Safe Door for Secret Documents
    - Construct a Command Post
    - Turn the valve to disable toxic water and build a ladder to objective
    ------------------------------------------------------------------------------
    2. German Language (Deutsch):
    ------------------------------------------------------------------------------
    STATUS: Final
    ------------------------------------------------------------------------------
    BUG: Aufgrund der Spielbalance wurde der Spawn zum Vorteil der Allies
         folgendermaßen geändert: Bei Eroberung der Flagge von den Allies im
         Lagerraum und wenn die Flagge 1 Minute lang gehalten wird, gilt der neue
         Spawn für die Allies dauerhaft in der Kantine. 
    chg: Schutzgitter im Luftkanal kann jetzt einfach zerstört werden (nur
         func_explosive - Eigenschaft)
    chg: Zutritt zu den Spawnräumen (Team-Türen) sind nur noch für das betreffende
         Team (Axis,Allies oder für den jeweiligen cvops) erlaubt
    chg: Die Standard-Giftbecken wurden in ihrer Wirkung etwas verstärkt
         (Vorher: -5 health Punkte, Jetzt: -10 Health Punkte)
    ------------------------------------------------------------------------------
    Situation/Briefing:
    1946, Nord-Norwegen:
    Kurz nach Kriegsende, flüchtete ein geheimes SS-Geheimkommando bestehend aus
    ehemaligen Mitarbeitern Werner von Braun's nach Nord-Norwegen und baute eine
    riesige, autarke unterirdische Flugzeugfabrik in "Neuschwabenland"
    Das Ziel war, neu entwickelte "Reichsflugscheiben" zu fertigen, die mit
    völlig neuer Technik ausgestattet, jedes andere Jagdflugzeug oder anderen
    Flugkörper in den "Schatten" stellte. Der neuartige Treibstoff dieser
    sogenannten "Reichsflugscheibe", enthielt eine bis dahin unbekannte
    chemisch-toxische Substanz, die den Flugkörper auf die 5-fache
    Schallgeschwindigkeit brachte.
    Ziel der Allierten ist es, die SS-Basis zu infiltrieren und die soeben
    fertiggestellten Prototypen der Reichsflugscheiben zu zerstören! Außerdem
    sind die geheimen Pläne der Reichsflugscheibe zu stehlen und entweder beim
    Funkmasten an der Oberfläche oder im 1. Axis Spawn bei der Funkanlage
    abzuliefern. Der Deckname für diese geheime Aktion lautet "Silberpinguin".

    Axis:
    Primärziele:
    - Verteidige die neu entwickelten beiden "Reichsflugscheiben"
    - Verteidige die Pläne der Reichsflugscheibe"

    Sekundärziele:
    - Erobere die Flagge (Forward Spawn)
    - Konstruiere den Schutzwall für den Luftkanal
    - Zerstöre die Leiter mit Mini-Aufzug
    - Konstruiere eine Schutztür am unteren Eingang
    - Konstruiere die Command Post im Lagerraum
    - Konstruiere die Tresor-Türe für die Geheimdokumente
    - Aktiviere das Drehrad um die toxische Substanz zu aktivieren und
      die Mini-Leiter zum Objective deaktivieren

    Allies:
    Primärziele:
    - Zerstöre die beiden neu entwickelten "Reichsflugscheiben"
    - Entwende die geheimen Pläne der Reichsflugscheibe"

    Sekundärziele:
    - Erobere die Flagge (Forward Spawn)
    - Zerstöre den Schutzwall für den Luftkanal
    - Konstruiere eine Leiter mit Mini-Aufzug
    - Zerstöre die Schutztür in der Nähe des unteren Einganges
    - Konstruiere die Command Post im Lagerraum
    - Zerstöre die Tresor-Tür für die geheimen Dokumente
    - Aktiviere das Drehrad um die toxische Substanz zu deaktivieren und
      die Mini-Leiter zum Objective aktivieren

    ----------------------------------------------------------------------------
    3. Special thanks (credits):
    - to PeKron for his idea of "Neuschwaben"
    - to cptn circuit (Baserace/Facility Author) for some suggestions and
      script parts from "Valve", waste_green & shader, toxic_glow as well
      as the great sound toxic_door.wav. I hope that I nothing forgot.
      Again many thanks.. :) 
    - to Marko for some prefabs e.g. the Crane
    - to "Detoeni (UK)" for his "Alpine Assault Models" (Safe) ;)
    - to "Chr1s" for "cantina"
    - to ChickenPizza for his misc. suggestions
    - to huora (suomi) for his improvement suggestions
    - to BeoWulV (Author of "Wolfschanze3") for his texture "jass" (card
      game) http://www.beowulv.ch

    -----------------------------------------------------------------------------
    4. Contact: eMail: neuschwaben(_AT_)k-fisch.de
    Download/Infos/Screenshots: http://www.k-fisch.de/et/neuschwaben.html

    17 downloads

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  19. NZArena_3

    frag map
    TEAM WITH MOST KILLS WINS! DO NOT PLAY THIS MAP IF YOU ARE EPILEPTIC!   

    10 downloads

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  20. nemo_v115

    Title        Nemo
    File name    Nemo_v115.pk3
    Map name    Nemo
     Version        1.1.5   (Created August 2007, updated 10th September 2007)
     Author        Avoc    (www.eft-clan.com):::([email protected])
     
     Installation:    Put the pk3 file into the etmain folder.
    Scenario:        The axis and allies are fighting for control over the small Harbor Town of Nemo.
     Victory Conditions:     In order to win, the teams have to capture the three flags at the three different 
                locations and hold them for one minute. Alternativly, the team with most flags at the end of round wins.
    Special thanks goes to 2bit @ tibetclan.com for all his patience, awesome tutorials and help. 
       Without his help this map would never have come to be.
    Version Updates:
    - v115
    .Added A ladder by the health and ammo kits to add an alternative attack rute from the archives.
    .Thanks to 2bit for fixing and improving the nemo.script file.
    .Everytime a flag is captured it is announced which team has how many flags.
    .Added the door sounds to the iron doors.
    .Updated the Command map.
    .Made it easier to climb the Harbor flag rocks.
    .Made the sewer entreance destroyable by a satchel. Only the axis can destroy it now.
    .Made the main gates destroyable only by axis.
    - v110
    .Added another floor to the archive building. 
    .The archive flag has now been moved to the 2nd floor of the building.
    .Up to 4 allies and 4 axis are now able to spawn in the archives, the spawnarea is the same.
    .Added a sewer entreance to the map. The Allies are able to access the archive area by 
     dynamiting the sewer grates.
    .The main archive gates are now only destroyable by the axis
    .Added an axis teamdoor next to the main archive gates.
    .Added a wooden plank on the roof of the harbor storage in order for player to access the 
     harbor roofs.
    .Added a ladder next to the allied harbor barricades so that the allies have an quicker 
     access to the towncenter flag if they have built their barricades.
    .Changed the axis respawn time from 15 to 17
    .Changed the allied respawn time from 10 to 15
    \\

    The Map: 
    The axis and allies are fighting for control over the small Harbor Town of Nemo. In order to win, the teams have to capture the three flags at the three different locations and hold them for one minute. Alternativly, the team with most flags at the end of round wins. Every flag captured provides new spawn points. 
    Map durration: 20 minutes 
    Axis respawn: 15 seconds 
    Allied respawn: 15 seconds
    Command Map explanation: 
    1: Axis main spawn 
    2: Allied main spawn 
    3: Town Center flag (provides an alternative spawn for one (1) axis or one (1) ally) 
    4: Harbor flag (provides an alternative spawn for two (2) axis or two (2) allies) 
    5: Archives flag (provides an alternative spawn for four (4) axis or four (4) allies) 
    6: Axis harbor barricades 
    7: Allied harbor barricades 
    8: Neutral command post 
    9: Axis checkpoint construction 
    10: Gates (can only be destroyed by the Axis) 
    11: Window grates, start the map being built. Only allies are able to destroy them. Axis can rebuild them. 
    12: Health and Ammo supply 
    13: Allied Archive barricades 
    Not on the command map yet: 
    The sewer entreance can be found north of the boat and is destroyable by an allied satchel charge. 
    Update from the previous version: 
    Quote: 
    .Added another floor to the archive building. 
    .The archive flag has now been moved to the 2nd floor of the building. 
    .Up to 4 allies and 4 axis are now able to spawn in the archives, the spawnarea is the same. 
    .Added a sewer entreance to the map. The Allies are able to access the archive area by destroying the sewer entreance either by satchel or with a dynamite 
    .The main archive gates are now only destroyable by the axis 
    .Added an axis teamdoor next to the main archive gates. 
    .Added a wooden plank on the roof of the harbor storage in order for player to access the harbor roofs. 
    .Added a ladder next to the allied harbor barricades so that the allies have an quicker access to the towncenter flag if they have built their barricades. 
    .Changed the allied respawn time from 10 to 15 
     

    8 downloads

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  21. over_the_top

    Authors: Hyrtwol & Doromir
    allied "Steal the gold from the castle."

    axis "Don't let them steal the gold from the castle basement."

    neutral "Over the Top.*The Axis has stolen the gold reserves from the bank of Denmark. Your job is to secure the gold and get it out of the valley.
    // Axis Objective Descriptions

    1     "Primary Objective:**Prevent destruction of the security door."


    2     "Primary Objective:**Prevent the Allies from building the ramp." 3     "Primary Objective:**Prevent them from stealing the truck."

    4     "Primary Objective:**Dont let them dynamite the castle basement."

    5     "Primary Objective:**Prevent intruders in stealing the gold."

    6     "Primary Objective:**Dont let them open the tunnel gate."

     
    7     "Primary Objective:**Prevent the Allies from driving the truckload through the tunnel, and out of the valley."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Dynamite the security door."

    2     "Primary Objective:**Build the ramp."
    3     "Primary Objective:**Steal the truck."
    4     "Primary Objective:**Dynamite the castle basement."

    5     "Primary Objective:**Steal the gold."

    6     "Primary Objective:**Open the tunnel gate."


     
    wm_objective_allied_desc     7     "Primary Objective:**Drive the truckload through the tunnel, and out of the valley."

    8 downloads

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  22. nfl_b2

    americain_football_game (10 goals per team or higher scoreboard team will win when
    Axis Objective Descriptions
    1    "^1Primary Objective:**^6Defend your ^1Axis NFL ball."
    2    "^1Primary Objective:**^6Steal the ^4Allied NFL Ball                     ^6to try scroring point."
    3    "^1Secondary Objective:**^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
    4    "^1Secondary Objective:**^2Construct          ^1The_Catapult_Kicker_Axis_Side        ^2to Reached the FieldGoal  "
    5    "^1Secondary Objective:**^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^1The_Safety_Net_Allied_Side."    
    6    "^1Secondary Objective:**^2Construct          ^1The_Safety_Net_Axis_Side                  ^2to increase your safety after ^2kick ^2attempt."
    7    "^1Secondary Objective:**^2Construct the defensive ^1axis_MGs ^2to ^2increase your defense.."
    8    "^1Secondary Objective:**^2Prevent the ^4Allies team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your ^2from ^2increase your position with the ^2Command Post."

    // Allied Objective Descriptions
    1    "^4Primary Objective:**^6Steal the ^1Axis NFL Ball                  ^6to try scroring point."
    2    "^4Primary Objective:**^6Defend your ^4Allied NFL ball."
    3    "^4Secondary Objective:**^2Construct    ^4The_Catapult_Kicker_Allied_Side     ^2to Reached the FieldGoal."
    4    "^4Secondary Objective:**^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
    5    "^4Secondary Objective:**^2Construct          ^4The_Safety_Net_Allied_Side              ^2to increase your safety after ^2kick ^2attempt."
    6    "^4Secondary Objective:**^2Destroy(cover-opp) or prevent the ^1Axis Team ^2to build ^4The_Safety_Net_Axis_Side."
    7    "^4Secondary Objective:**^2Construct the defensive ^4Allied_MGs ^2to ^2increase your defense.."
    8    "^4Secondary Objective:**^2Prevent the ^1Axis team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your from ^2increase your position with a Command ^2Post."

    6 downloads

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  23. osiris_final

    making by: mel0ne
    making time: serval weeks, dont know realy.
    date of relase: 7 February 2009 (first beta)
    programms used: gtk-radiant 1.5 / easy gen / adobe photoshop

    The map was maked for the ESL 1on1 Ladder Mapping Contest. (www.esl.eu)

    help full sites:    http://s49.deinprovider.de/forum.php (level designer, lots of good tuts)
               http://www.splashdamage.com/forums (very nice site with lots of tuts)
               http://www.wolfensteinx.com/surface/tutorials.html (also a good tut site)
    Also thx to my Clan eLemenTal Forces for testing the Map!!
    Special thx to Perlo_0ung!? aka crazyfrag for give hard but nice Feedback. :)
    and last but not least crush3r, who give best feedback as a experienced 1on1 player to optimize the map to final status!
    >>> www.ef-clan.org <<<
    Axis Objective Descriptions
    1    "Primary Objective:**Steal the first Goldbar from the Axis Side!"
    2    "Primary Objective:**Steal the second Goldbar from the Axis Side!"
    3    "Primary Objective:**Steal the third Goldbar from the Axis Side!"
    4    "Primary Objective:**Defend your first Goldbar!"
    5    "Primary Objective:**Defend your second Goldbar!"
    6    "Primary Objective:**Defend your third Goldbar!"

    // Allied Objective Descriptions
    1    "Primary Objective:**Defend your first Goldbar!"
    2    "Primary Objective:**Defend your second Goldbar!"
    3    "Primary Objective:**Defend your third Goldbar!"
    4    "Primary Objective:**Steal the first Goldbar from the Allies Side!"
    5    "Primary Objective:**Steal the second Goldbar from the Allies Side!"
    6    "Primary Objective:**Steal the third Goldbar from the Allies Side!"

    8 downloads

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  24. oasis_winter

    ORIGINAL MAP
    oasis_eu_b2 
    All credits go to:
    SplashDamage (www.splashdamage.com)
    European Sytle Project (http://european-style.wolfmap.de)
    MODIFICATION 
     Oasis Winter
    based on 
    - oasis_eu_b2 map 
    - Berzerkr (GER)'s Winterkrieg mod textures
    - nullskillz's Oasis script
    - antman"s location file
    With Permission from Berzerkr (GER) / WolfMap.de
    The textures are only changing in this map.
    ~Molotov
    A deserted desert town is the scene for a lethal combat. Battle rages through the abandoned ruins as Axis and Allied troops clash for possession of this strategically vital oasis. It's a fight to the death, with sand.\n\nAll credits go to SplashDamage (www.splashdamage.com) and the European Sytle Project 
        briefing        "The Allies must infiltrate the Axis Oasis garrison to destroy two anti-tank guns: either through the Old City or a flooded cave system. The Axis must protect their anti-tank guns and repel the Allied raiders.\n\nAll credits go to SplashDamage (www.splashdamage.com) and the European Sytle Project (http://wolfmap.gameprophets.com/european-style)"
        axiswintext        "The Axis defences were tougher to crack than the Allies suspected. The Allies' dismal failure to take the Oasis position by either guile or force has held up their armoured advance for weeks. Allied Supreme Command are unimpressed with the quality of troops made available to them. The Axis forces have shown themselves to be heroically skilled in defence and can rest secure in the knowledge that their military ability has been proved superior to the Allies. The Axis will retain sizable forces in North Africa for some time yet."
        alliedwintext        "The Allies' daring attack has inflicted an important defeat on the Axis forces. With the Oasis emplacement destroyed, the Allies are free to advance. Their flair for attacking strongly held defensive positions bodes well for their future engagements. The Axis have shown

    6 downloads

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  25. noob

    training map

    9 downloads

       (0 reviews)

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