MAPS M
67 files
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mars
By kate
Wolfenstein Enemy Territory: The Planet Mars
- Filename: mars.pk3
- Release Date: November 1, 2004
- Map Developer: JIZABOZ
- Development time: Way too long
- Final Build Time: About 20 minutes
- Tools Used: GTK Radiant 1.4, Q3map 2.3.12, Q3map2build, PhotoShop, PaintShop Pro, MilkShape, Maya 5, Easy CD-DA Extractor 6, EasyGen, Audacity 1.0, Notepad, WinRar
- Sounds: Haunebu and triangle spaceships ambience by SHADOWBUNNY ( www.shadowbunny.us )
- Terrain: Created from heightmaps which were made from images of the Viking Mars Surveyor mission
- Textures: Created from scratch by Jizaboz and also cropped from Viking Lander images.
- Models: Smooth Mars rock and Haunebu model 3 created in Maya by JIZABOZ. Haunebu design concept from scan of Nazi SS blueprint of Haunebu model 1 found on Internet.
- Scripting: All scripts written by JIZABOZ using scripts found in original Splash Damage Enemy Territory .pk3 archives as templates.
- Thanks: Splash Damage forum, People who wrote ET editing tutorials, my wife for allowing me so many hours to work on this, KlanKILL for all of their support and beta testing, And anyone who hosts this map on their website or game server.
- Contact: Please send any questions or comments to [email protected] and use "Mars" as the Subject so that it does not get removed as spam.
__________
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from destroying the Secret Office Door."
2 "Primary Objective:**Prevent the Allies from stealing the Secret Document at all costs"
3 "Secondary Objective:**Destroy Allied Construction"
Allied Objective Descriptions
1 "Primary Objective:**Destroy the Secret Office Door"
2 "Primary Objective:**Steal the Secret Document, then find the Axis Satellite Equipment to transmit it to Earth"
3 "Secondary Objective:**Construct the Hilltop MG-42"
14 downloads
0 comments
Submitted
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market + _market_textures
By kate
Set scenario information
axis "Each side must fight the other."
allied "Each side must fight the other."
neutral "Each side must fight the other."
Creator : dFx =
Version : 0.1b =
Date : 06/02/2009 =
Map name : Market =
Type of map : 1v1 (concept of random spawnpoints) =
Credits : Splash damage forums =
Yatta_Yatta-O_o
18 downloads
0 comments
Submitted
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maniacmansion
By kate
Author: Jay_L & Myrkky
Set scenario information
axis "die ;)"
allied "Find your way to the box of gold and take it to the escape truck!"
neutral "-- Maniac Mansion --*Find your way to the box of gold and take it to the escape truck!**(c) Jay_L & Myrkky*Meet us #broken @ Qnet or visit www.broken-gaming.com*HF & GL!"
9 downloads
0 comments
Submitted
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0 comments
Submitted
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maiden1
By kate
Enemy Territory Mapping Project "MAIDEN": www.gerald.at/mapping
Rescue the Maiden!
The Axis forces are holding a maiden prisoner in a dungeon located inside a creepy old church built into an ancient volcano crater! The Allied primary objectives are to locate the maiden, break her free from captivity then escort her safely to the waiting escape truck. The Axis primary objectives are to prevent the maiden's rescue at all costs and stop her from escaping within the truck.
Along the way the Allies have several secondary objectives which the Axis team must try to prevent them accomplishing. Firstly the Allies must dynamite the dungeon door grate to allow them access to the crater. This can also be achieved by destroying the large block in the water near the truck and entering through a submerged tunnel. Once inside the crater there is a flag which can be captured by either side to allow a closer respawn point as well as handy ammo and health racks. Finally the Allied team must breach the prison wall from inside the church to free the maiden.
Allied Objective Descriptions
1 "*Primary Objective** Rescue the Maiden!"
2 "*Primary Objective** Escape with the Maiden!"
3 "Enter the Tunnel!"
4 "Destroy the Dungeon Door!"
5 "Destroy the Prison Wall!"
6 "Capture the Flag!"
// Axis Objective Descriptions
1 "*Primary Objective** Prevent Allies from rescuing the Maiden!"
2 "*Primary Objective** Dont let the Allies escape with the Truck!"
3 "Dont let the Allies enter the Tunnel!"
4 "Dont let the Allies destroy the Dungeon!"
5 "Dont let the Allies destroy the Prison Wall!"
6 "Capture the Flag!"
10 downloads
0 comments
Submitted
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madhouse_b1
By kate
Beta Version.
Author: Granny
http://thegtb.hotgoo.net
Both Teams Have To Blow Up Each Others Radio.
Axis Objective Descriptions
1 "Primary Objective:**Destroy The Allied Radio !."
2 "Primary Objective:**Prevent The Allies From Destroying Your Radio !"
3 "Primary Objective:**Capture The Flag To Spawn Closer To The Radio !."
4 "Primary Objective:**Prevent The Allies From Capturing The Flag."
5 "Secondary Objective:**Stop the Allies from constructing a Command Post."
6 "Secondary Objective:**Build your Command Post for improved charge times."
Allied Objective Descriptions
1 "Primary Objective:**Destroy The Axis Radio !."
2 "Primary Objective:**Prevent The Axis From Destroying Your Raio !"
3 "Primary Objective:**Capture The Flag To Spawn Closer To The Radio !."
4 "Primary Objective:**Prevent The Axis From Capturing The Flag."
5 "Secondary Objective:**Stop the Axis from constructing a Command Post."
6 "Secondary Objective:**Build your Command Post for improved charge times."
18 downloads
0 comments
Submitted
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madbunker_reloaded_beta_fixed
By kate
Map Title (original) : mad.et|Bunker (Reloaded)
Map Version : beta (fixed)
Map Author : mad.et|Cambo
Game : Wolfenstein: Enemy Territory
Gametype: : Team Deathmatch
Filename : madbunker_reloaded_beta_fixed.pk3
BSP-Name : madbunker_reloaded
Map Size (suggested) : <20 Players
Release (date) : Oktober 2011
Features : Team-Deathmatch (without a mod)
Allies "Objectives":
1. Kill the enemy!
2. Stay alive!
3. See rule 1
Axis "Objectives":
1. Kill the enemy!
2. Stay alive!
3. See rule 1
Note : Support for Omnibot in process
Credits : Stealth, Zer0Cool, Quake, COD5, M|A|D Community
Distribution / Permissions
This is the First Beta of this map and may not be modified in anyway.
This file may not be commercially exploited in any way. Mapsource and
models will be released with a "final" version of this map.
15 downloads
0 comments
Submitted
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madbunker_v20
By kate
Map: The Madbunker - Try to keep alive!
Game: Wolfenstein: Enemy Territory
Title: Madbunker
Filename: madbunker.bsp
Type: Deathmatch
Authors: Cambo aka "M|A|D [Cambo]"
Homepage: www.the-mad-project.de (under consruction)
E-Mail: [email protected]
Installation:
-------------
Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
Version Info:
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1.0 First public release.
- Known Bugs: none
2.0 Second public release.
- Some Bugfixes ...
- Lightning modified
- One new corridor
- Spawntime modified
- Levelshot modified
Mission Details:
----------------
Mission Time: 15 Minutes
Spawn Times: Axis 1 Seconds
Allies 1 Seconds
Desciption:
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The Madbunker. To win the map you have to be the team with most kills. Have fun!
CREDITS:
--------
Map Construction: Cambo
Command map : Cambo
Scripting: Cambo
You may NOT modify, redo, reproduce this map in any way without permission from the author.
You may NOT include or distribute this map in whole or in part in any sort of commercial product.
8 downloads
0 comments
Submitted
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maat_b2
By kate
Mapname: maat_b2
Status: beta 2
Mapper: CyburK
released: beta1 07.02.2008
contact: [email protected]
website: www.cyburk.net
beta2 fixes only some missing textures!
This is a dual Objective Map
Objectives for Allies/Axis
- Destroy the Enemys Safe.
- Steal the Secret Documents
- Build and Defend your Command Post
- Bring the Enemys Documents to your Command Post.
http://www.cyburk.net/
http://www.splashdamage.com/forums/viewtopic.php?t=17814
i had this map sleeping on my harddrive for long time. finally i found some time to release it as beta.
its a dual objective map where both teams attack the same targets. when the time runs up the map ends with a draw for both teams!!!!
name: Maat_b2
status: beta 2
maxplayers: 32 (i havent tested it yet but i think this map can be fun for many players)
timelimit: 25 min
spawntime: both 15 sec
both teams have to destroy the enemys safe with the secret war document papyrus . the document can only be transmitted if the command post is built.
So both teams have to attack/defend the safe with the documents and attack/defend the command post.
I fixed the missing textures (missing shader) and added a few ambient sounds. so here is b2
i dont know why the palm and rock textures where missing these models are regular game_model´s
18 downloads
0 comments
Updated
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mlb_starbase
By kate
MLB map by Marko & Bob le Roux.
Axis Objective Descriptions
1 "Secondary Objective:** Don't let axis get passed the Starbase entrance"
2 "Secondary Objective:** Don't let axis set up an advanced spawn"
3 "Secondary Objective:** Prevent axis forces from taking over the starbase supervision controls"
4 "Primary Objective:** Defend the Starbase Gravitational Processor"
// Allied Objective Descriptions
1 "Secondary Objective:** Breach the Starbase entrance"
2 "Secondary Objective:** Build an advanced spawn inside the Starbase"
3 "Secondary Objective:** Build supervision controls"
4 "Primary Objective:** Destroy the Starbase Gravitational Processor"
9 downloads
0 comments
Submitted
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mml_church_et_v1
By kate
Installation instructions:
Place MML_CHURCH_ET_V1.PK3 in your Enemy Territory's ETMAIN/ directory.
Story:
It is the Autumn of 1944.
The Axis powers are in retreat - the German War Machine having pushed beyond it's limits.
The Italians have already crumbled, and the Allies are pushing north through Italy.
The Germans are getting desperate for any means to hold back the enemy.
During all this, German scientists become aware of a powerful ancient relic, supposed to hold
terrifying powers that would enable them to stop the Allied advance, and destroy them once and for
all.
Allied code-breakers scanning the radio-waves intercept, through the terrible interference, a message
encoded using a top secret encryption code. It is seemingly of the utmost importance to the Axis:
'You ... get ... Relic ... all costs.
Prio(-ity) for ... (m-)ission comes ... ... Fuhrer ...
... available troops ... ... be sent ... ... abandoned chur(-ch) where ... relic is belie(-ved) to ...
This ... is ... in the ... (m-)ountains, south of ...'
Although unable to decipher the location, spotter planes have become aware of many Axis forces moving
towards a central point, located in the mountains. It is believed they are responding to the urgent
mission.
The Allies have to move quickly - the deserted church is ahead of the front line, and few troops are
available to get there in time. No-one knows how serious the Axis are about this, it might well be a
decoy - hence reinforcements will only be sent as they are needed.
Level info:
This map is designed for smallish teams, from 1 to 6 players.
It is small, and has a lot of vertical layers.
It has a new feature - an alarm that Allies can switch on and Axis can switch off, that shortens the
Allied respawn time.
There are a couple of easter eggs in there just for the bored (two ghosts to discover) ;)
Playing instructions:
To join a server playing this map:
1) Join as normal - ET will load the map up automatically (assuming you have installed it correctly).
To set up a server:
1) Load up ET in MP mode.
2) Choose 'Host Game'.
3) Find MML Church (V1) in the list of SW / MP maps.
4) Set server options according to how you wish them to be.
5) Choose 'Accept'.
Level technical info:
Name: MML_CHURCH_ET
Type: MP / SW
Stage: Final
Revision: 5
Time taken: 3 weeks
Compile: BSP -meta, -vis, -light -fast -filter -samples 2
Author info:
Author: [MML]Gerbil / zero.Gerbil
Real name: Barry Swan
WwW: http://www.theburrow.com
Wolf WWW: http://theburrow.rtcwfiles.com
Clan WWW: http://www.clangroundzero.com
E-mail: [email protected]
Thanks:
As ever, thanks for to my clanmates for their support and generally being a great bunch of guys.
Also thanks go to everyone in the mapping forum at www.rtcw.co.uk - helpful and friendly a bunch of
guys as you could ever hope to stumble across, as well as providing great ideas to improve this map.
SD for making a great game that I want to help support and hope has a better custom map scene than
RTCW.
Non Thanks:
SD for breaking some things that would have made porting the map from RTCW to ET so easy.
Also for many things not working as they should - even getting bloody models to show involved half
a day spent buggering with Milkshape (which I've never used before and had to get specifically for
this).
Also for the objflags bug, the global sounds bug, the models bug, the limbo camera bug, the command
map markers error, the documentation errors, the entity .DEF file errors etc. You get my point :)
All I can say is, future maps should be a doddle since I think I must have found every bug in ET :/
Also to everyone who released a really crap custom map on RTCW - thanks for killing the custom maps
scene off so effectively. I'm hoping that custom maps for ET are much better - sadly the current crop
of forthcoming maps doesn't bode well - all I can hope is that actually finishing the map is so damn
hard people don't bother and DON'T RELEASE CRAP MAPS.
Copyright:
Authors MAY use this level as a base to build additional levels for ENEMY TERRITORY ONLY.
Some of the contained assets are modified versions of the original ET ones, and as such can only
be re-used for Enemy Territory-based maps / mods.
The source files are available from http://theburrow.rtcwfiles.com
This file may not be distributed with any modifications.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on ANY CD or distribute it in any way without explicit
permission from me.
11 downloads
0 comments
Submitted
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MissileX_beta_2
By kate
Axis Objective Descriptions
1 "Primary Objective:**Steal back the radio conduit and escape the base."
2 "Secondary Objective:**1 grenade will destroy the generator in the sub-basement to have another access way to the main gate."
3 "Secondary Objective:**Destroy the main gate."
4 "Secondary Objective:**Destroy the many access routes to the allie barracks."
5 "Secondary Objective:**Construct the command post."
Allied Objective Descriptions
1 "Primary Objective:**Do not let the axis get away with the radio conduit."
2 "Secondary Objective:**Keep the axis away from the generator in the sub-basement."
3 "Secondary Objective:**Protect the main gate at ALL costs."
4 "Secondary Objective:**Protect the barracks and do not let the axis gain more routes to the barracks."
5 "Secondary Objective:**Build a Command Post."
9 downloads
0 comments
Submitted
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mitchelldown
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from stealing the Little Boy bomb."
2 "Primary Objective:**Don't let the Allies escape with the Little Boy bomb."
3 "Secondary Objective:**Defend the South Factory Door."
4 "Secondary Objective:**Defend the North Factory Door"
5 "Secondary Objective:**Don't let the Allies build a Command Post."
6 "Secondary Objective:**Construct your teams Command Post."
7 "Secondary Objective:**Defend the Sewer Grate."
8 "Secondary Objective:**Capture the Gate Flag."
Allied Objective Descriptions
wm_objective_allied_desc 1 "Primary Objective:**Recover the Little Boy bomb."
wm_objective_allied_desc 2 "Primary Objective:**Escape with the Little Boy bomb in the truck."
wm_objective_allied_desc 3 "Secondary Objective:**Destroy the South Factory Door."
wm_objective_allied_desc 4 "Secondary Objective:**Destroy the North Factory Door"
wm_objective_allied_desc 5 "Secondary Objective:**Construct your teams Command Post."
wm_objective_allied_desc 6 "Secondary Objective:**Don't let the Axis build a Command Post."
wm_objective_allied_desc 7 "Secondary Objective:**Destroy the Sewer Grate."
wm_objective_allied_desc 8 "Secondary Objective:**Capture the Gate Flag to Delay the Axis Respawn."
9 downloads
0 comments
Submitted
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marketgarden_et_r2 + marketgarden_et_r2_fix
By kate
LightRay fixed waypoints : in test at our silent server
fix script: The map should end in a Tie if objectives are not done by either team. Jecoliah
Designer : Anxiety
Email Address : ?
Clan Site : http://tsgclan.com/
Map Information
Notice for Server Admins and Players:
This is a repacked File (pk3 from 40 MB to 17 MB)
Game : Wolfenstein: Enemy Territory
Title : Market Garden
Filename : marketgarden_et_r2.pk3
Version : Final
Release date : 12/16/2005
Objectives
# The Axis need to blow up the communications center at the allied base
# The Allies need to blow up the axis water control tower near the bridge
Copyright © 2005
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
12 downloads
0 comments
Updated
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missile_b4
By kate
Name: C2 Missile B4
Version: Beta
Shortname: missile_b4
Release date: 22.02.2012
Teamsize: 6 vs 6
Map by: eiM & xeoxis
// Axis Objective Descriptions
1 "Primary: Do not let the allies dynamite the door controls"
2 "Primary: Prevent the allies from securing the parts into the gate controls and opening the gate controls"
3 "Primary: Do not let the allies open the gates using the gate controls."
4 "Primary: Stop the allies from deconstructing the rocket"
5 "Primary: Do not let the allies secure the parts into the truck"
6 "Secondary: Do not let the allies capture the flag"
7 "Secondary: Build the command post which will make it harder for the allies to get the forward spawn."
// Allies Objective Descriptions
1 "Primary: Dynamite the door controls"
2 "Primary: Get the parts and bring them to the gate controls. Enter the switch which will open the gates."
3 "Primary: Open the Gates to the rocket complex using the gate controls."
4 "Primary: Get your engineers to deconstruct the rocket."
5 "Primary: Take the parts from the rocket and secure them safely in the truck."
6 "Secondary: Capture the flag"
7 "Secondary: Build the command post which will give you a forward spawn."
============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory
===========
=Mapping resources used=
===========
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
13 downloads
0 comments
Updated
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MineLabs_b1
By kate
//first CTF run - key
allied "Primary objective:**steal the key and unlock the door"
axis "Primary objective:**Defend the key on the desk and don't let the allied open the door"
neutral "The allied has to destroy a repulsor gun prototype and steal the germans research on the supercunductor "
//first CTF run - door
axis 1 "Primary objective:**Defend the door, don't let the allied open it with the key."
allied 1 "Primary objective:**Unlock the door with the key so we can progress and destroy the anti tank gun"
//first destruct - AT
axis 2 "Primary objective:**Defend the anti tank gun, if it's blow up they might send in their tanks"
allied 2 "Primary objective:**Destroy the anti tank gun, we need to get our AVRE destruction tank to the minelabs"
//second CTF run - docs
axis 3 "Primary objective:**Defend the superconductor documentation, keep them at the office and don't let the allied forces transmitt them"
allied 3 "Primary objective:**Steal the superconductor documentation and transmitt them to the headquarters"
//second destruct - EMR gun
axis 4 "Primary objective:**Defend the electromagnetic repulsion gun prototype"
allied 4 "Primary objective:**Destroy the electromagnetic repulsion gun prototype"
//Commandpost
axis 5 "Secondary objective:**Construct a radio and establish a radio link"
allied 5 "Secondary objective:**Constuct a radio and establish a radio link"
12 downloads
0 comments
Updated
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mp_base Allienz version
By kate
Credits to the following people..........
Bertie, for his massive contribution to the reconstruction of this classic map Rtcw Mp_base, he put many hours in making this map into what it is now and we thank him. Cheers Bert the Alienz owe you a pint :)
Hudson, for his help with the models ...Alienz Rock man!
The Alienz Clan for helping with the testing of this map.....you know who you are :)
And a special mention to ChumChum, as we would like to give credit for his map Communique which was a remake of the Rtcw Mp_base of which we liked and used some of his map designs in the making of this map.
Credits the origonal makers of the map for giving us something to work with :)
and lastly myself Haggis for the......oh just play the map already what the hell you reading this for anyway ? lol :)
// Axis Objective Descriptions
1 "Objective:**Dynamite the Allied Quick Access Bridge"
2 "Objective:**Defend the Axis Tunnel Gate Door"
3 "Objective:**Defend the Door on North Radar 1"
4 "Objective:**Defend the Door on South Rader 2"
5 "bjective:**Protect the North Radar Tower 1."
6 "Primary Objective:**Protect the South Radar Tower 2."
7 "Primary Objective:**Stop the Allies from stealing the Baby Alien!!"
8 "Primary Objective:**Stop the Allies from taking the Baby Alien to their Radio room!!"
// Allied Objective Descriptions
1 "Objective:**Construct the Allied Quick Access Bridge and blow the Allied Door"
2 "Objective:**Dynamite the Axis Tunnel Gate Door"
3 "Objective:**Dynamite the Door on Radar 1"
4 "Objective:**Dynamite the Door on Radar 2"
5 "Primary Objective:**Destroy the North Radar 1 Controls."
6 "Primary Objective:**Destroy the South Radar 2 Controls."
7 "Primary Objective:**Steal the Baby Alien "
8 "Primary Objective:**Take the Baby Alien to the Allied Radio Room!!"
12 downloads
0 comments
Submitted