MAPS M
67 files
-
maniacmansion
By kate
Author: Jay_L & Myrkky
Set scenario information
axis "die ;)"
allied "Find your way to the box of gold and take it to the escape truck!"
neutral "-- Maniac Mansion --*Find your way to the box of gold and take it to the escape truck!**(c) Jay_L & Myrkky*Meet us #broken @ Qnet or visit www.broken-gaming.com*HF & GL!"
9 downloads
0 comments
Submitted
-
MLB Temple Nightsky
By kate
This mini-mid gives MLB Temple a new sky.
Skybox made by Avoc @ eft-clan.com
If you use a changed mapscript for MLB Temple, you have to add the following into the mapscript, otherwise it won't work.
remapshader "textures/mlb_temple/lowskybox" "textures/arabian_nights_temple/arabian_nights_temple_sky"
remapshaderflush
Please take a look into "maps/mlb_temple.script" of this pk3 if you don't know how to do it.
~ Berzerkr (GER)|#WolfMap.de
Please note that I had to rename the textures, folder and shader of the skybox, because there was not fitting exactly into the map and to prevent problems with other maps.
If you want to use the skybox in your own map or mod, please download the original content here:
http://www.splashdamage.com/forums/showthread.php?t=18033
--------
"Arabian Nights" - skybox by Avoc @ eft-clan.com
Instructions:
1. Place the "Arabian Nights" folder (containing the pictures) into your etmain/textures/ folder.
2. Place the "arabian_nights.shader" in your etmain/scripts/ folder.
3. In your shaderlist.txt add "arabian_nights" at the bottom.
4. You are ready to go! :)
Remember, I saved the different pictures with maximum quality. For that reason they are quite large in size.
They will add alot to your .pk3 if you do not resave the .jpg under a stronger compression. It is possible to cut the overall filesize down to around 1mb without
any noticable quality hit.
6 downloads
0 comments
Submitted
-
mars
By kate
Wolfenstein Enemy Territory: The Planet Mars
- Filename: mars.pk3
- Release Date: November 1, 2004
- Map Developer: JIZABOZ
- Development time: Way too long
- Final Build Time: About 20 minutes
- Tools Used: GTK Radiant 1.4, Q3map 2.3.12, Q3map2build, PhotoShop, PaintShop Pro, MilkShape, Maya 5, Easy CD-DA Extractor 6, EasyGen, Audacity 1.0, Notepad, WinRar
- Sounds: Haunebu and triangle spaceships ambience by SHADOWBUNNY ( www.shadowbunny.us )
- Terrain: Created from heightmaps which were made from images of the Viking Mars Surveyor mission
- Textures: Created from scratch by Jizaboz and also cropped from Viking Lander images.
- Models: Smooth Mars rock and Haunebu model 3 created in Maya by JIZABOZ. Haunebu design concept from scan of Nazi SS blueprint of Haunebu model 1 found on Internet.
- Scripting: All scripts written by JIZABOZ using scripts found in original Splash Damage Enemy Territory .pk3 archives as templates.
- Thanks: Splash Damage forum, People who wrote ET editing tutorials, my wife for allowing me so many hours to work on this, KlanKILL for all of their support and beta testing, And anyone who hosts this map on their website or game server.
- Contact: Please send any questions or comments to [email protected] and use "Mars" as the Subject so that it does not get removed as spam.
__________
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from destroying the Secret Office Door."
2 "Primary Objective:**Prevent the Allies from stealing the Secret Document at all costs"
3 "Secondary Objective:**Destroy Allied Construction"
Allied Objective Descriptions
1 "Primary Objective:**Destroy the Secret Office Door"
2 "Primary Objective:**Steal the Secret Document, then find the Axis Satellite Equipment to transmit it to Earth"
3 "Secondary Objective:**Construct the Hilltop MG-42"
15 downloads
0 comments
Submitted
-
MarsBase_B3
By kate
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from Dynamiting the Martian Base Front Door."
2 "Primary Objective:**Stop the Allies from Dynamiting the Nuclear Reactor inside the Martian Base."
Allied Objective Descriptions
1 "Primary Objective:**Dynamite the Martian Base front door."
2 "Primary Objective:**Infiltrate the Martian Base, find the Nuclear Reactor, and dynamite it."
15 downloads
0 comments
Submitted
-
mAp48
By kate
Axis Objective Descriptions
1 "Primary Objective:**Blow the main entrance"
2 "Primary Objective:**Blow tank 1."
3 "Primary Objective:**Blow tank 2."
4 "Secondary Objective:**Capture and hold the forward spawn."
5 "Secondary Objective:**Blow the side entrance."
6 "Secondary Objective:**Stop the Allies from constructing a Command Post."
7 "Secondary Objective:**Build a Command Post for improved charge times."
// Allied Objective Descriptions
1 "Primary Objective:**Protect the main entrance."
2 "Primary Objective:**Protect tank 1."
3 "Primary Objective:**Protect tank 2."
4 "Secondary Objective:**Defend, hold and retake the forward spawn."
5 "Secondary Objective:**Protect the side entrance"
6 "Secondary Objective:**Build a Command Post for faster charge times."
7 "Secondary Objective:**Stop the Axis from constructing a Command Post."
14 downloads
0 comments
Submitted
-
maze_a1
By kate
Mapper: LaggingTom ([email protected])
Compile Time: 60 sec
Compile Machine: 1.8 Ghz P4
1024 MB RAM
Objective: The Allies have discovered an Obelisk which, when built,
they will sell to a museum for funds for the war. The Axis must
prevent the Obelisk from being intact for more than the 2 minutes
it will take for the reinforments to arrive to capture the Obelisk
permanantly.
Additional Notes: This map is the alpha version of an idea I have.
I realise the great amount of things to be fixed, but they will be
fixed in due time.
Thanks to:
Mean Mr. Mustard
MadJack
and Torchy from the SplashDamage forums for their help with my problems.
8 downloads
0 comments
Submitted
-
md_bridge
By kate
Axis Objective Descriptions
1 "Primary Objective:**Get the secret war documents first."
2 "Secondary Objective:**Blow up the wall to the secret entrance."
// Allied Objective Descriptions
1 "Primary Objective:**Get the secret war documents first."
2 "Secondary Objective:**Blow up the wall to the secret entrance."
11 downloads
0 comments
Submitted
-
md_bunker
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent Allies from Destroying the power generator."
2 "Primary Objective:**Prevent the Allies from stealing and transmitting the secret access codes."
3 "Primary Objective:**Prevent the Allies from destroying the top secret missile."
4 "Secondary Objective:**Prevent the Allies from destroying the tunnel fences."
5 "Secondary Objective:**Prevent the Allies from destroying the tower access door."
6 "Secondary Objective:**Prevent the Allies from destroying the flak gun access door."
7 "Secondary Objective:**Prevent the Allies from building the construction tower."
8 "Secondary Objective:**Build the command post."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the power generator and unlock secured door."
2 "Primary Objective:**Steal and transmit the secret access codes to permanently unlocl the code doors."
3 "Primary Objective:**Destroy the top secret missile prototype in the missile bunker."
4 "Secondary Objective:**Destroy the tunnel fences."
5 "Secondary Objective:**Destroy the tower access door."
6 "Secondary Objective:**Destroy the flak gun access door."
7 "Secondary Objective:**Build the construction tower."
8 "Secondary Objective:**Build the command post."
18 downloads
0 comments
Updated
-
miniwar
By kate
Axis Objective Descriptions
1 "Primary Objective:**map by TreX[BEL] x-fire:virus666virus e-mail:[email protected]"
2 "Secondary Objective:**have fun and own the allies"
3 "Secondary Objective:**have fun and own the allies"
4 "Secondary Objective:**have fun and own the allies"
5 "Secondary Objective:**have fun and own the allies"
6 "Secondary Objective:**dont cheat or hack on this map"
7 "Secondary Objective:**map by TreX[BEL] x-fire:virus666virus e-mail:[email protected]"
Allied Objective Descriptions
1 "Primary Objective:**map by TreX[BEL] x-fire:virus666virus e-mail:[email protected]"
2 "Secondary Objective:**have fun and own the axis"
3 "Secondary Objective:**have fun and own the axis"
4 "Secondary Objective:**have fun and own the axis"
5 "Secondary Objective:**have fun and own the axis"
6 "Secondary Objective:**dont cheat or hack on this map"
7 "Secondary Objective:**map by TreX[BEL] x-fire:virus666virus e-mail:[email protected]"
15 downloads
0 comments
Updated
-
mines_b1_womap
By kate
Author:walk_on_sky
http://www.splashdamage.com/
In that map, the Axis have to protect a bunch of wooden boxes from the Allied that are stored in an old mine.
The Allied have to fight their way through the mine to the central hall where they can capture a forward spawn point and then further to the crates.
Here are some screenshots and the commandmap for better overview:
Axis Objective Descriptions
1 "Primary Objective:**Save the crates from being destroyed by bullets or explosives."
2 "Secondary Objective:**Defend the Forward Spawn in the Main Hall."
3 "Secondary Objective:**Defend or rebuild the gate to keep the Allied away from the crates."
Allied Objective Descriptions
1 "Primary Objective:**Destroy the crates by shooting or with explosives."
2 "Secondary Objective:**Capture the Forward Spawn in the Main Hall of the mine to have better access to the crates."
3 "Secondary Objective:**Destroy the gate to open another way to the crates."
10 downloads
0 comments
Submitted
-
Meteor
By kate
Made by SLYde (aka Simon Paßler Rekr)
072101AFeb04
Hintergrund:
Ich habe erst vor einer Woche von diesem Contest erfahren und so
hatte ich neben dem Bundesheer sehr wenig Zeit diese Map zu bauen...
Ich entschuldige mich gleich einmal im vorhinein für das miese editing und das leveldesign...
UND ja ich habe die skybox geklaut :-( , naja was tut man nicht alles um auf ne Heft CD zu kommen.
Wie gesagt normalerweise würde ich so etwas nie abliefern, aber der Zweck heilight die Mittel (auch wenn
die erst in der !frühen! Beta-Phase sind.
Mapping: ET Radiant - EasyGen
Total Brushes: 2814
Total Entities: 145
Comp. Time: 60 sec
Comp.: Q3Map2 bsp - single - light - fast - filter - super2
thx to all members @ the www.level-designer.de
spezial thx to Rought
visit the best editing site:
www.level-designer.de
visit the best internet site ever ;)
www.roughtunes.tk
Ich erlaube ausdrücklichst, dass meine map auf Magazin CDs/DVDs veröffentlicht werden darf...
-----------
Axis Objective Descriptions
1 "Primary Objective:**Protect the first Radar Panal."
2 "Primary Objective:**Protect the second Radar Panal."
3 "Primary Objective:**Protect the third Radar Panal."
Allied Objective Descriptions
1 "Primary Objective:**Destroy the first Radar Panal."
2 "Primary Objective:**Destroy the second Radar Panal."
3 "Primary Objective:**Destroy the third Radar Panal."
7 downloads
0 comments
Submitted
-
mia_final
By kate
MAP MISING IN ACTION final
created by Thunder
huey model and
mia model also made
by Thunder
bsp name:mia_final
longname in server list: missing in action final
Changelog-
-fixed some of the fps problems
-changed texture on sandbags to more fitting the etnam theme
-Huey is now shootable( Thanx to acQu :D )
****THIS IS AN ETNAM MOD MAP**********
story:
After last big attack Charlie(vietcong) managed to capture 3 soldiers,
they want to pump these for valuable information.
The Soldiers are held in a secret P.O.W camp in the pleiku jungle, waiting for their fate.
Luckily the us pick up a radio transmit where they get the whereabouts of the soldiers and send
in a troop who camps nearby, equipet with a huey they are been flied out to a droppoint where they have to find their way to the maingate of pow camp, they will have to blow this and get m.i.a's out one by one and bring them to security at their camp hospital..
vietcong will do anything to prevent allies to blow the maingate and capture the mia's.
map made and compiled in gtk radiant 1.6.4 (64bit)
credits to:
SD- for their prefabs ripped from original maps
2bit- for tutorial and prefabs
all other who have prefabs in this map that I cant remember :D
kic-for his trees (wonderful job kic)
And special credits goes to:
AcQu- for BIG part of scripting and getting stuff to work propperly for me
-SSF-Sage
ailmanki
oveove
Mateos
Kemon
Chris
for all their help with my map on my thread at SD forums:
http://forums.warchest.com/showthread.php/38369-map-MIA
also extra thx to Mateos who provided the wayfiles :D
6 downloads
0 comments
Submitted
-
mia1d
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from establishing a Command Post."
2 "Primary Objective:**Do not let the Allies destroy the Main Gate."
3 "Primary Objective:**Do not let the Allies destroy the Door Lock."
4 "Primary Objective:**Do not let the Allies destroy the Laboratory."
5 "Primary Objective:**Do not let the Allies steal our Gold."
Allied Objective Descriptions
1 "Primary Objective:**Establish a forward Command Post."
2 "Primary Objective:**Destroy the Main Gate."
3 "Primary Objective:**Destroy the Door Lock."
4 "Primary Objective:**Destroy the Laboratory."
5 "Primary Objective:**Steal their Gold."
8 downloads
0 comments
Submitted
-
midnight_b3
By kate
Author: Chris Turner
Email: turnerc03(AT)hotmail.com
Map name: Midnight
Map version: Beta 3
***MAP INFO***
The Allies are attempting to take out
a strategic Axis outpost on the North
German coast that has thus far prevented
all bombing raids from the North.
***OBJECTIVES***
Allies:
* Capture the forward spawn from the Axis.
* Dynamite the main entrance.
* Construct the bridge to gain access to the side entrance.
* Stop Axis engineers from building the command post.
* Destroy the West Anti-Aircraft Gun using the explosive charges.
* Destroy the East Anti-Aircraft Gun using the explosive charges.
Axis:
* Defend the forward spawn from invading Allied forces.
* Prevent the Allies from destroying the main entrance.
* Defend the side entrance from Allied engineers.
* Stop Allied engineers from building the command post.
* Defend the West Anti-Aircraft Gun.
* Defend the East Anti-Aircraft Gun.
***ADDITIONAL INFO***
Beta version, anything that needs changing just address the changes to
the email above and I'll get it done before the next version.
***CHANGE LOG***
*Beta 1a:
* Forward flag spawn bug fixed.
* Extra clipping applied to hillsides.
* Tower window lowered.
* Extra lighting added in places.
* Additional spawn exit added at the church spawn.
*Beta 2:
* Map renamed to avoid conflicts with existing 'castle' maps
* Extra lighting added.
* Slight ambient light added.
* Details added to first stage.
* Last stage revised.
* Old basic terrain partially replaced.
* Extra Route added
* Spawn really fixed this time.
* General modifications.
* Objective voice overs added.
* Plane crash added. (no sounds yet)
*Beta 3:
* Axis Main Spawn amended to easier visability of the East Gun.
* More Details added to the map.
* The middle route altered to exit through the other house.
* Some terrain replaced for models, rest to follow.
* Animated Flak Cannon added.
* Bridge Construction amended.
***ADDITIONAL CREDITS***
Sky Box: Avoc
Fachwerk Textures & Brushwork: Krischan/FFM*Sentenza
Barrel Model, Parachute & Box Models: RayBan
P40 Plane Model: Diego
Flak Cannon Models: IndyJones
Tram Model: Pegazus/S&M Mapping
VW Model: Pegazus/S&M Mapping
Half-Track Model: Detoeni
Tombstone Model: Arcana
Rowing Boat Prefab: Drakir
General Custom Textures: CG Textures www.cgtextures.com
Searchlight Models loosely based of Drakir's prefabs.
Some brushwork lifted from the stock map sources.
8 downloads
0 comments
Submitted
-
midnightraid_b1
By kate
9/26/2006
Beta 1
Map by: [email protected]
www.frozensoldiers.com
Thank you splashdamage.com
Axis Objective Descriptions
1 "Primary Objective:**Defend the West Fuel Supply untill reinforcements arrive."
2 "Primary Objective:**Defend the East Fuel Supply before axis reinforcements arrive."
3 "Secondary Objective:**Protect the main gate."
4 "Secondary Objective:**Keep the depot gates closed."
5 "Secondary Objective:**Set up a Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Destroy the West Fuel Supply before axis reinforcements arrive."
2 "Primary Objective:**Destroy the East Fuel Supply before axis reinforcements arrive."
3 "Secondary Objective:**Destroy the main gate."
4 "Secondary Objective:**Open the depot gates."
5 "Secondary Objective:**Set up a Command Post."
7 downloads
0 comments
Submitted
-
mlb_bayraid
By kate
Installation:
extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
Territory\etmain)
Run the game, and play.
Bayraid - the making of:
Conversion by Marko, Lowlife and Bob le Roux of the Bayraid originally made by Lowlife
More information and screenshots available on http://marko.hd.free.fr
Lefty - Custom Voices / GertH - Command map maker
Sponsors:
----------------------------
MLB is sponsored by X3M servers (http://www.x3mservers.net).
Testing Team:
--------------
-7Co- guys: Burniole, Chef Chaudard, Tassin, Oui Oui, Blanchet, Gone, Pithiviers, Utopik, Capitaine Dumont
[fP] guys: Kennie, Kat, Flak, Shynna, Lead, Dictator, Slayer, Viper, Global, Smudge
[FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)
M8D guys: Dr. Stock, DukeRespawn, Jonon, Brentwood & Nephlim (http://www.m8d-clan.com)
Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman, Bouncer & Mr Battery
Map Description:
-------------
MLB Bayraid is an upgrade of Lowlife's original map known as Bayraid. Axis attack on this map
and the main objective is to push allies back to the sea front and hold them there in order to
set up a radio chain composed of 2 command posts, a generator and an amplifier
6 downloads
0 comments
Submitted
-
mp_base Allienz version
By kate
Credits to the following people..........
Bertie, for his massive contribution to the reconstruction of this classic map Rtcw Mp_base, he put many hours in making this map into what it is now and we thank him. Cheers Bert the Alienz owe you a pint :)
Hudson, for his help with the models ...Alienz Rock man!
The Alienz Clan for helping with the testing of this map.....you know who you are :)
And a special mention to ChumChum, as we would like to give credit for his map Communique which was a remake of the Rtcw Mp_base of which we liked and used some of his map designs in the making of this map.
Credits the origonal makers of the map for giving us something to work with :)
and lastly myself Haggis for the......oh just play the map already what the hell you reading this for anyway ? lol :)
// Axis Objective Descriptions
1 "Objective:**Dynamite the Allied Quick Access Bridge"
2 "Objective:**Defend the Axis Tunnel Gate Door"
3 "Objective:**Defend the Door on North Radar 1"
4 "Objective:**Defend the Door on South Rader 2"
5 "bjective:**Protect the North Radar Tower 1."
6 "Primary Objective:**Protect the South Radar Tower 2."
7 "Primary Objective:**Stop the Allies from stealing the Baby Alien!!"
8 "Primary Objective:**Stop the Allies from taking the Baby Alien to their Radio room!!"
// Allied Objective Descriptions
1 "Objective:**Construct the Allied Quick Access Bridge and blow the Allied Door"
2 "Objective:**Dynamite the Axis Tunnel Gate Door"
3 "Objective:**Dynamite the Door on Radar 1"
4 "Objective:**Dynamite the Door on Radar 2"
5 "Primary Objective:**Destroy the North Radar 1 Controls."
6 "Primary Objective:**Destroy the South Radar 2 Controls."
7 "Primary Objective:**Steal the Baby Alien "
8 "Primary Objective:**Take the Baby Alien to the Allied Radio Room!!"
12 downloads
0 comments
Submitted