MAPS M
67 files
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mt_whoverest_b4_6
By kate
allied Withstand the axis onslaught and prevent them from recovering their stolen documents."
axis Break into the well guarded allied base and recover some stolen documents.
neutral High in the alps a remote allied base, craftily hidden in the mountainside the allies attempt to decipher the contents of stolen axis documents.
1 "Primary Objective:**Recover the stolen documents hidden deep within the allied outpost."
2 "Secondary Objective:**Capture the forward spawn."
3 "Secondary Objective:**Construct a command post."
4 "Secondary Objective:**Destroy the main door."
5 "Secondary Objective:**Destroy the vent grill."
6 "Secondary Objective:**Open the electric doors by re-wiring the control panel."
7 "Secondary Objective:**Prevent the allies from building a command post and destroy it if they suceed."
8 "Primary Objective:**Prevent the allies from recovering the vital information."
1 "Primary Objective:**Prevent axis from stealing some documents."
2 "Secondary Objective:**Defend the forward spawn."
3 "Secondary Objective:**Prevent the construction of the axis command post."
4 "Secondary Objective:**Protect the main door from axis engineers."
5 "Secondary Objective:**Ensure that the axis cannot destroy the vent access grill."
6 "Secondary Objective:**Maintain the control panel and re-wire it incase axis manage to jam the electric doors open."
7 "Secondary Objective:**Build a command post."
8 "Primary Objective:**Recover the vital information."
Axis must fight their way into a remote but well guarded allied outpost set high in the alps and recover the secret documents.
8 downloads
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Submitted
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mlb_d_day
By kate
Installation:
extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:/Program Files/Wolfenstein - EnemyTerritory/etmain)
Run the game, and play.
D Day - the making of:
Conversion by Marko, Lowlife and Bob le Roux of the D Day map for RTCW (orgininally made by Marko)
More information and screenshots available on http://marko.hd.free.fr
Lefty - Custom Voices / GertH - Command map maker
Sponsors:
----------------------------
MLB is sponsored by X3M servers (http://www.x3mservers.net).
Testing Team:
--------------
-7Co- guys: Burniole, Chef Chaudard, Tassin, Oui Oui, Blanchet, Gone, Pithiviers, Utopik, Capitaine Dumont
[fP] guys: Kennie, Kat, Flak, Shynna, Lead, Dictator, Slayer, Viper, Global, Smudge
[FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)
M8D guys: Dr. Stock, DukeRespawn, Jonon, Brentwood & Nephlim (http://www.m8d-clan.com)
Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman, Bouncer & Mr Battery
Map Description:
-------------
MLB D Day is a remake of the "D Day" map originally created by Marko for RTCW. Lowlife completely
remade the terrain shaders and the sea whereas bob worked on the scripting a adding the voices to
the script. Marko worked on structure and retextured the map.
Just like the previous versions, allies attack on this map. They spawn on landing crafts and have
to make their way up the beach. They have 3 different ways into the enemy base :
- a side door that leads to a bunker with a forward spawn flag inside it
- a main gate located below an mg42 gun nest
- a damaged wall that can be breached with dynamite
Once the flag is captured, both teams spawn in the outdoor section of the axis base. They then
have to fight their way indoors to the war room where the secret documents are stored. If the
allies get hold of the documents, they have to take them back to the beach to trasmit them...
8 downloads
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Submitted
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mia1d
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from establishing a Command Post."
2 "Primary Objective:**Do not let the Allies destroy the Main Gate."
3 "Primary Objective:**Do not let the Allies destroy the Door Lock."
4 "Primary Objective:**Do not let the Allies destroy the Laboratory."
5 "Primary Objective:**Do not let the Allies steal our Gold."
Allied Objective Descriptions
1 "Primary Objective:**Establish a forward Command Post."
2 "Primary Objective:**Destroy the Main Gate."
3 "Primary Objective:**Destroy the Door Lock."
4 "Primary Objective:**Destroy the Laboratory."
5 "Primary Objective:**Steal their Gold."
8 downloads
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Submitted
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mountain_v2
By kate
author:Moedervlekje
http://www.splashdamage.com/forums/showthread.php?t=16993
As I started following tutorials for mapping I came up with the idea of making a map with a hill or mountain in the middle. Certain aspects of tutorials gave me ideas, and now here it is, My first finished map: Mountain.
I don't have much scripting skills, so I asked Wezelkrozum his help. He kinda helped me finishing the map, and did kinda all the scripting.
7 downloads
0 comments
Submitted
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midnightraid_b1
By kate
9/26/2006
Beta 1
Map by: [email protected]
www.frozensoldiers.com
Thank you splashdamage.com
Axis Objective Descriptions
1 "Primary Objective:**Defend the West Fuel Supply untill reinforcements arrive."
2 "Primary Objective:**Defend the East Fuel Supply before axis reinforcements arrive."
3 "Secondary Objective:**Protect the main gate."
4 "Secondary Objective:**Keep the depot gates closed."
5 "Secondary Objective:**Set up a Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Destroy the West Fuel Supply before axis reinforcements arrive."
2 "Primary Objective:**Destroy the East Fuel Supply before axis reinforcements arrive."
3 "Secondary Objective:**Destroy the main gate."
4 "Secondary Objective:**Open the depot gates."
5 "Secondary Objective:**Set up a Command Post."
7 downloads
0 comments
Submitted
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mml_helmsdeep_b4
By kate
Installation instructions:
First you should delete any other version of MML_HELMSDEEP in your
ETMAIN/ directory.
Then place MML_HELMSDEEP_B4.PK3 in your Enemy Territory's
ETMAIN/ directory.
Story:
The Axis forces, in their desperate search for power to stop the
inevitable Allied onslaught, have been working on the ability to
travel in time.
The Allies, learning of these plans, create a force to storm and
capture the Axis laboratories where the research is being done.
Unfortunately, the Allies attack during a crucial experiment, and
the resulting fighting causes an uncontrollable surge in the
equipment, throwing everyone in the immediate area back in time!
Appearing six thousand years ago, in a history that was only
thought to be mythical, both sides now have a new battleground to
continue their war in.
Allies must defend Helms Deep, keeping safe the means of travelling
back to the modern day, while preventing Axis from dominating this
new land and altering the future completely.
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Level info:
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THIS MAP HAS NEW FEATURES NEVER SEEN BEFORE IN ET MAPS.
Please read the section below on patrol points to understand how
they work.
This map is in BETA (4) mode.
Changes include:
- Axis regain east and west valley spawns
- Allis can't wall jump (they can still get into the valley via
the side door)
- Axis get a buildable MG in the valley
- Tons of graphical updates
- Made it run in the default memory settings, oops :)
To give me feedback, post at:
http://theburrow.neohosted.co.uk/forums/
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Objectives:
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AXIS:
1) Transport the two extra crates of dynamite to the culvert.
2) Blow the wall by planting dynamite at the culvert with the extra
dynamite crates.
3) Capture the South Valley spawn. This becomes permenant once both
the Main Gate and wall have been breached.
4) Escort the Tank up to blow the Throne Room Door.
5) Construct the Caves Command Post to gain forward spawns.
6) Destroy the Cave Defences.
7) Dynamite the Weak Tunnel blocking off Allied reinforcements.
ALLIES:
1) Prevent Axis placing additional explosives at the culvert.
2) Stop Axis blowing the main wall.
3) Defend the South Valley spawn.
4) Prevent the Tank from reaching and blowing the Throne Room Door.
5) Stop Axis from building and defending the Caves Command Post.
6) Build and protect the Cave Defences.
7) Defend the Weak Tunnel from Axis dynamite.
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Patrol Points:
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In various stages of the map are what are called Patrol Points (or
PP for short).
A PP is a designated zone that a certain team / class combination
must remain in for a given length of time to enable additional
benefits for their team.
The time to enable a PP, and how long that PP stays enabled for,
varies, but is clearly defined. Players enabling a PP will be told
how long it takes to enable, and the whole team is alerted when a
PP is enabled, disabled, and when it's about to run out.
PPs are identified by a striped border around them.
The class and team combination required to activate the PP will be
shown on the wall within the PP itself.
The icon indicates what class is required, and the icons correspond
exactly to the icons for class selection in the limbo screen, but
are detailed here:
Helmet = Soldier
Cross = Medic
Bullet = Field Op
Target = Covert Op
Spanner = Engineer
The colour of the striped zone marker and the class icons indicate
what team can activate the patrol point:
Red = Axis
Blue = Allies
Grey / yellow = Either team
So, for example, a blue cross means that only an Allied Medic can
activate the patrol point.
7 downloads
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Updated
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Submitted
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mp_heist_beta9
By kate
The Allies and Axis are put face to face in Tobruk. They fight for the total control of the city center, it's an all-or-nothing battle."
6 downloads
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Submitted
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moscity_ofe
By kate
MOS Clan's City Only for Fragz Edition ==
?
Mapka do fragowania.
Made by: [PL] Stilo
Clan: TeamMOS
Bledy i propozycje mozecie pisac na forum: http://teammos.forumer.com/
--
www.stiloman.prv.pl
www.enemyterritory.pl
6 downloads
0 comments
Submitted
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mp_sub_fal
By kate
Axis Objective Descriptions
1 "Primary Objective:**Protect the Axis Submarine."
2 "Secondary Objective:**Protect Main Door."
3 "Third Objective:**Protect Filtration Door."
4 "Fourth Objective:**Control the Allied Forward Spawn Point."
5 "Fifth:**Construct the command post."
Allied Objective Descriptions
1 "Primary Objective:**Destroy the Axis Submarine."
2 "Secondary Objective:**Destroy the Main Door."
3 "Third Objective:**Destroy the Filtration Door."
4 "Fourth Objective:**Control the Allied Forward Spawn."
5 "Fifth Objective:**Construct the command post."
6 downloads
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Submitted
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0 comments
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Meteor
By kate
Made by SLYde (aka Simon Paßler Rekr)
072101AFeb04
Hintergrund:
Ich habe erst vor einer Woche von diesem Contest erfahren und so
hatte ich neben dem Bundesheer sehr wenig Zeit diese Map zu bauen...
Ich entschuldige mich gleich einmal im vorhinein für das miese editing und das leveldesign...
UND ja ich habe die skybox geklaut :-( , naja was tut man nicht alles um auf ne Heft CD zu kommen.
Wie gesagt normalerweise würde ich so etwas nie abliefern, aber der Zweck heilight die Mittel (auch wenn
die erst in der !frühen! Beta-Phase sind.
Mapping: ET Radiant - EasyGen
Total Brushes: 2814
Total Entities: 145
Comp. Time: 60 sec
Comp.: Q3Map2 bsp - single - light - fast - filter - super2
thx to all members @ the www.level-designer.de
spezial thx to Rought
visit the best editing site:
www.level-designer.de
visit the best internet site ever ;)
www.roughtunes.tk
Ich erlaube ausdrücklichst, dass meine map auf Magazin CDs/DVDs veröffentlicht werden darf...
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Axis Objective Descriptions
1 "Primary Objective:**Protect the first Radar Panal."
2 "Primary Objective:**Protect the second Radar Panal."
3 "Primary Objective:**Protect the third Radar Panal."
Allied Objective Descriptions
1 "Primary Objective:**Destroy the first Radar Panal."
2 "Primary Objective:**Destroy the second Radar Panal."
3 "Primary Objective:**Destroy the third Radar Panal."
6 downloads
0 comments
Submitted
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mia_final
By kate
MAP MISING IN ACTION final
created by Thunder
huey model and
mia model also made
by Thunder
bsp name:mia_final
longname in server list: missing in action final
Changelog-
-fixed some of the fps problems
-changed texture on sandbags to more fitting the etnam theme
-Huey is now shootable( Thanx to acQu :D )
****THIS IS AN ETNAM MOD MAP**********
story:
After last big attack Charlie(vietcong) managed to capture 3 soldiers,
they want to pump these for valuable information.
The Soldiers are held in a secret P.O.W camp in the pleiku jungle, waiting for their fate.
Luckily the us pick up a radio transmit where they get the whereabouts of the soldiers and send
in a troop who camps nearby, equipet with a huey they are been flied out to a droppoint where they have to find their way to the maingate of pow camp, they will have to blow this and get m.i.a's out one by one and bring them to security at their camp hospital..
vietcong will do anything to prevent allies to blow the maingate and capture the mia's.
map made and compiled in gtk radiant 1.6.4 (64bit)
credits to:
SD- for their prefabs ripped from original maps
2bit- for tutorial and prefabs
all other who have prefabs in this map that I cant remember :D
kic-for his trees (wonderful job kic)
And special credits goes to:
AcQu- for BIG part of scripting and getting stuff to work propperly for me
-SSF-Sage
ailmanki
oveove
Mateos
Kemon
Chris
for all their help with my map on my thread at SD forums:
http://forums.warchest.com/showthread.php/38369-map-MIA
also extra thx to Mateos who provided the wayfiles :D
6 downloads
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Submitted
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mlb_bayraid
By kate
Installation:
extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
Territory\etmain)
Run the game, and play.
Bayraid - the making of:
Conversion by Marko, Lowlife and Bob le Roux of the Bayraid originally made by Lowlife
More information and screenshots available on http://marko.hd.free.fr
Lefty - Custom Voices / GertH - Command map maker
Sponsors:
----------------------------
MLB is sponsored by X3M servers (http://www.x3mservers.net).
Testing Team:
--------------
-7Co- guys: Burniole, Chef Chaudard, Tassin, Oui Oui, Blanchet, Gone, Pithiviers, Utopik, Capitaine Dumont
[fP] guys: Kennie, Kat, Flak, Shynna, Lead, Dictator, Slayer, Viper, Global, Smudge
[FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)
M8D guys: Dr. Stock, DukeRespawn, Jonon, Brentwood & Nephlim (http://www.m8d-clan.com)
Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman, Bouncer & Mr Battery
Map Description:
-------------
MLB Bayraid is an upgrade of Lowlife's original map known as Bayraid. Axis attack on this map
and the main objective is to push allies back to the sea front and hold them there in order to
set up a radio chain composed of 2 command posts, a generator and an amplifier
6 downloads
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Submitted
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mp_forum_b1
By kate
Away from the main body of troops, an Allied battalion has captured a large secret
Axis testing compound.
Their resources are stretched dangerously thin as Axis attempts a fierce
counter-attack to secure crucial documents before the Allied reinforcements arrive.
INFO:
This is a BETA version and is intended for public server use and public release,
with the aim of bug-hunting and playtesting.
Any all all feedback is welcome, either by emailling me:
[email protected]
or posting in one of the following forums' relevent threads:
THEBURROW - http://theburrow.rtcwfiles.com/forums/viewtopic.php?t=94
RTCW.co.uk - http://forums.jolt.co.uk/showthread.php?s=&threadid=195173
Splash Damage - http://www.splashdamage.com/forums/viewtopic.php?t=4929
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KNOWN BUGS / ISSUES:
---------------------------------------
- Attempting to lay mines in much of the map does not work. THIS IS A BUG IN ET - NOT THE MAP.
- If you jump near the team door you can get the 'you are near the first aid post' message.
- SCDS_reyalP's section needs work doing on some sparklies.
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EXTRA NOTES:
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- It has at least 32 spawns a side, so should be able to run on 64 player servers eventually.
- Documents can be transmitted in either of the two locations - the message reflects what was
transmitted and where.
- When axis wins, final view (behind scores) will reflect last place a document was transmitted
from.
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Copyright:
---------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
It may NOT be reverse engineered, decompiled or any other method of getting at the source.
This file may not be distributed with any modifications.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on ANY CD or distribute it in any way without explicit
permission from me.
Some textures are by Ydnar from www.shaderlab.com - specific copyright / usage text is:
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free
maps, mods or total conversions provided this copyright notice is left intact and a link to
Shaderlab is provided in the credits or read-me file.
Other non-commercial applications are considered on a case-by-case basis via e-mail.
All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise
(except mapping packages for mods) is prohibited.
5 downloads
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Submitted
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0 comments
Submitted
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MLB Temple Nightsky
By kate
This mini-mid gives MLB Temple a new sky.
Skybox made by Avoc @ eft-clan.com
If you use a changed mapscript for MLB Temple, you have to add the following into the mapscript, otherwise it won't work.
remapshader "textures/mlb_temple/lowskybox" "textures/arabian_nights_temple/arabian_nights_temple_sky"
remapshaderflush
Please take a look into "maps/mlb_temple.script" of this pk3 if you don't know how to do it.
~ Berzerkr (GER)|#WolfMap.de
Please note that I had to rename the textures, folder and shader of the skybox, because there was not fitting exactly into the map and to prevent problems with other maps.
If you want to use the skybox in your own map or mod, please download the original content here:
http://www.splashdamage.com/forums/showthread.php?t=18033
--------
"Arabian Nights" - skybox by Avoc @ eft-clan.com
Instructions:
1. Place the "Arabian Nights" folder (containing the pictures) into your etmain/textures/ folder.
2. Place the "arabian_nights.shader" in your etmain/scripts/ folder.
3. In your shaderlist.txt add "arabian_nights" at the bottom.
4. You are ready to go! :)
Remember, I saved the different pictures with maximum quality. For that reason they are quite large in size.
They will add alot to your .pk3 if you do not resave the .jpg under a stronger compression. It is possible to cut the overall filesize down to around 1mb without
any noticable quality hit.
5 downloads
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Submitted