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  1. market + _market_textures

    Set scenario information
    axis "Each side must fight the other."
    allied "Each side must fight the other."
    neutral "Each side must fight the other."
    Creator     : dFx                    =
     Version     : 0.1b                    =
    Date        : 06/02/2009                =
    Map name    : Market                    =
    Type of map : 1v1 (concept of random spawnpoints) =
    Credits     : Splash damage forums            =
    Yatta_Yatta-O_o        

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  2. maniacmansion

    Author: Jay_L & Myrkky
    Set scenario information
    axis "die ;)"
    allied "Find your way to the box of gold and take it to the escape truck!"
    neutral "-- Maniac Mansion --*Find your way to the box of gold and take it to the escape truck!**(c) Jay_L & Myrkky*Meet us #broken @ Qnet or visit www.broken-gaming.com*HF & GL!"

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  3. majori2

    duel map

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  4. maiden1

    Enemy Territory Mapping Project "MAIDEN": www.gerald.at/mapping
    Rescue the Maiden!
    The Axis forces are holding a maiden prisoner in a dungeon located inside a creepy old church built into an ancient volcano crater!  The Allied primary objectives are to locate the maiden, break her free from captivity then escort her safely to the waiting escape truck. The Axis primary objectives are to prevent the maiden's rescue at all costs and stop her from escaping within the truck.
    Along the way the Allies have several secondary objectives which the Axis team must try to prevent them accomplishing.  Firstly the Allies must dynamite the dungeon door grate to allow them access to the crater.  This can also be achieved by destroying the large block in the water near the truck and entering through a submerged tunnel.  Once inside the crater there is a flag which can be captured by either side to allow a closer respawn point as well as handy ammo and health racks.  Finally the Allied team must breach the prison wall from inside the church to free the maiden.
     Allied Objective Descriptions
    1 "*Primary Objective** Rescue the Maiden!"
    2 "*Primary Objective** Escape with the Maiden!"
    3 "Enter the Tunnel!"
    4 "Destroy the Dungeon Door!"
    5 "Destroy the Prison Wall!"
    6 "Capture the Flag!"
    // Axis Objective Descriptions
    1 "*Primary Objective** Prevent Allies from rescuing the Maiden!"
    2 "*Primary Objective** Dont let the Allies escape with the Truck!"
    3 "Dont let the Allies enter the Tunnel!"
    4 "Dont let the Allies destroy the Dungeon!"
    5 "Dont let the Allies destroy the Prison Wall!"
    6 "Capture the Flag!"

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  5. madhouse_b1

    Beta Version.
    Author: Granny
    http://thegtb.hotgoo.net
    Both Teams Have To Blow Up Each Others Radio.
    Axis Objective Descriptions
    1    "Primary Objective:**Destroy The Allied Radio !."
    2    "Primary Objective:**Prevent The Allies From Destroying Your Radio !"
    3    "Primary Objective:**Capture The Flag To Spawn Closer To The Radio !."
    4    "Primary Objective:**Prevent The Allies From Capturing The Flag."
    5    "Secondary Objective:**Stop the Allies from constructing a Command Post."
    6    "Secondary Objective:**Build your Command Post for improved charge times."
     Allied Objective Descriptions
    1    "Primary Objective:**Destroy The Axis Radio !."
    2    "Primary Objective:**Prevent The Axis From Destroying Your Raio !"
    3    "Primary Objective:**Capture The Flag To Spawn Closer To The Radio !."
    4    "Primary Objective:**Prevent The Axis From Capturing The Flag."
    5    "Secondary Objective:**Stop the Axis from constructing a Command Post."
    6    "Secondary Objective:**Build your Command Post for improved charge times."

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  6. madbunker_reloaded_beta_fixed

    Map Title (original)     : mad.et|Bunker (Reloaded)
    Map Version              : beta (fixed)
    Map Author               : mad.et|Cambo
    Game                     : Wolfenstein: Enemy Territory
    Gametype:                       : Team Deathmatch
    Filename                            :    madbunker_reloaded_beta_fixed.pk3
    BSP-Name                            :    madbunker_reloaded
    Map Size (suggested)  : <20 Players
    Release (date)                : Oktober 2011
    Features                            : Team-Deathmatch (without a mod)
                                Allies "Objectives":
                                1. Kill the enemy!
                                 2. Stay alive!
                                 3. See rule 1
         
                                Axis "Objectives":
                                 1. Kill the enemy!
                                 2. Stay alive!
                                 3. See rule 1
          
    Note                        :         Support for Omnibot in process
                                                
    Credits                    :         Stealth, Zer0Cool, Quake, COD5, M|A|D Community
                                                
    Distribution / Permissions
    This is the First Beta of this map and may not be modified in anyway.
    This file may not be commercially exploited in any way. Mapsource and
    models will be released with a "final" version of this map.
     

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  7. madbunker_v20

    Map:              The Madbunker - Try to keep alive!
    Game:             Wolfenstein: Enemy Territory
    Title:            Madbunker
    Filename:        madbunker.bsp
    Type:            Deathmatch
    Authors:        Cambo aka "M|A|D [Cambo]"
    Homepage:        www.the-mad-project.de (under consruction)
    E-Mail:            [email protected]
    Installation:
    -------------
    Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
    Version Info:
    -------------
    1.0 First public release.
    - Known Bugs: none
    2.0 Second public release.
    - Some Bugfixes ...
    - Lightning modified
    - One new corridor
    - Spawntime modified
    - Levelshot modified
    Mission Details:
    ----------------
    Mission Time:        15 Minutes
    Spawn Times:        Axis 1 Seconds
                        Allies 1 Seconds
                                
    Desciption:
    -----------        
    The Madbunker. To win the map you have to be the team with most kills. Have fun!
                            
    CREDITS:
    --------
    Map Construction:      Cambo
    Command map :         Cambo
    Scripting:              Cambo
    You may NOT modify, redo, reproduce this map in any way without permission from the author.
    You may NOT include or distribute this map in whole or in part in any sort of commercial product.
     
     

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  8. maat_b2

    Mapname: maat_b2
    Status: beta 2
    Mapper: CyburK
    released: beta1 07.02.2008
    contact: [email protected]
    website: www.cyburk.net
    beta2 fixes only some missing textures!

    This is a dual Objective Map 
    Objectives for Allies/Axis

    - Destroy the Enemys Safe.
    - Steal the Secret Documents
    - Build and Defend your Command Post
    - Bring the Enemys Documents to your Command Post.
    http://www.cyburk.net/
    http://www.splashdamage.com/forums/viewtopic.php?t=17814
    i had this map sleeping on my harddrive for long time. finally i found some time to release it as beta. 
    its a dual objective map where both teams attack the same targets. when the time runs up the map ends with a draw for both teams!!!! 
    name: Maat_b2 
    status: beta 2 
    maxplayers: 32 (i havent tested it yet but i think this map can be fun for many players) 
    timelimit: 25 min 
    spawntime: both 15 sec 
    both teams have to destroy the enemys safe with the secret war document papyrus . the document can only be transmitted if the command post is built. 
    So both teams have to attack/defend the safe with the documents and attack/defend the command post.

    I fixed the missing textures (missing shader) and added a few ambient sounds. so here is b2 
    i dont know why the palm and rock textures where missing these models are regular game_model´s 

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  9. mlb_starbase

    MLB map by Marko & Bob le Roux.
    Axis Objective Descriptions
    1    "Secondary Objective:** Don't let axis get passed the Starbase entrance"
    2    "Secondary Objective:** Don't let axis set up an advanced spawn"
    3    "Secondary Objective:** Prevent axis forces from taking over the starbase supervision controls"
    4    "Primary Objective:** Defend the Starbase Gravitational Processor"
    // Allied Objective Descriptions
    1    "Secondary Objective:** Breach the Starbase entrance"
    2    "Secondary Objective:** Build an advanced spawn inside the Starbase"
    3    "Secondary Objective:** Build supervision controls"
    4    "Primary Objective:** Destroy the Starbase Gravitational Processor"

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  10. mml_church_et_v1

    Installation instructions:
    Place MML_CHURCH_ET_V1.PK3 in your Enemy Territory's ETMAIN/ directory.
    Story:
     
    It is the Autumn of 1944.
    The Axis powers are in retreat - the German War Machine having pushed beyond it's limits.
    The Italians have already crumbled, and the Allies are pushing north through Italy.
    The Germans are getting desperate for any means to hold back the enemy.
    During all this, German scientists become aware of a powerful ancient relic, supposed to hold
    terrifying powers that would enable them to stop the Allied advance, and destroy them once and for
    all.
    Allied code-breakers scanning the radio-waves intercept, through the terrible interference, a message
    encoded using a top secret encryption code. It is seemingly of the utmost importance to the Axis:
    'You ... get ... Relic ... all costs.
    Prio(-ity) for ... (m-)ission comes ... ... Fuhrer ...
    ... available troops ... ... be sent ... ... abandoned chur(-ch) where ... relic is belie(-ved) to ...
    This ... is ... in the ... (m-)ountains, south of ...'
    Although unable to decipher the location, spotter planes have become aware of many Axis forces moving
    towards a central point, located in the mountains. It is believed they are responding to the urgent
    mission.
    The Allies have to move quickly - the deserted church is ahead of the front line, and few troops are
    available to get there in time. No-one knows how serious the Axis are about this, it might well be a
    decoy - hence reinforcements will only be sent as they are needed.
    Level info:
    This map is designed for smallish teams, from 1 to 6 players.
    It is small, and has a lot of vertical layers.
    It has a new feature - an alarm that Allies can switch on and Axis can switch off, that shortens the
    Allied respawn time.
    There are a couple of easter eggs in there just for the bored (two ghosts to discover) ;)
    Playing instructions:
    To join a server playing this map:
    1) Join as normal - ET will load the map up automatically (assuming you have installed it correctly).
    To set up a server:
    1) Load up ET in MP mode.
    2) Choose 'Host Game'.
    3) Find MML Church (V1) in the list of SW / MP maps.
    4) Set server options according to how you wish them to be.
    5) Choose 'Accept'.
    Level technical info:
    Name:        MML_CHURCH_ET
    Type:        MP / SW
    Stage:        Final
    Revision:    5
    Time taken:    3 weeks
    Compile:    BSP -meta, -vis, -light -fast -filter -samples 2
    Author info:
    Author:        [MML]Gerbil / zero.Gerbil
    Real name:    Barry Swan
    WwW:       http://www.theburrow.com
    Wolf WWW:   http://theburrow.rtcwfiles.com
    Clan WWW:   http://www.clangroundzero.com
    E-mail:        [email protected]
    Thanks:
    As ever, thanks for to my clanmates for their support and generally being a great bunch of guys.
    Also thanks go to everyone in the mapping forum at www.rtcw.co.uk - helpful and friendly a bunch of
    guys as you could ever hope to stumble across, as well as providing great ideas to improve this map.
    SD for making a great game that I want to help support and hope has a better custom map scene than
    RTCW.
    Non Thanks:
    SD for breaking some things that would have made porting the map from RTCW to ET so easy.
    Also for many things not working as they should - even getting bloody models to show involved half
    a day spent buggering with Milkshape (which I've never used before and had to get specifically for
    this).
    Also for the objflags bug, the global sounds bug, the models bug, the limbo camera bug, the command
    map markers error, the documentation errors, the entity .DEF file errors etc. You get my point :)
    All I can say is, future maps should be a doddle since I think I must have found every bug in ET :/
    Also to everyone who released a really crap custom map on RTCW - thanks for killing the custom maps
    scene off so effectively. I'm hoping that custom maps for ET are much better - sadly the current crop
    of forthcoming maps doesn't bode well - all I can hope is that actually finishing the map is so damn
    hard people don't bother and DON'T RELEASE CRAP MAPS.
    Copyright:
    Authors MAY use this level as a base to build additional levels for ENEMY TERRITORY ONLY.
    Some of the contained assets are modified versions of the original ET ones, and as such can only
    be re-used for Enemy Territory-based maps / mods.
    The source files are available from http://theburrow.rtcwfiles.com
    This file may not be distributed with any modifications.
    This BSP may be distributed ONLY over the Internet and/or BBS systems.
    You are NOT authorized to put this BSP on ANY CD or distribute it in any way without explicit
    permission from me.

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  11. MissileX_beta_2

    Axis Objective Descriptions
    1    "Primary Objective:**Steal back the radio conduit and escape the base."
    2    "Secondary Objective:**1 grenade will destroy the generator in the sub-basement to have another access way to the main gate."
    3    "Secondary Objective:**Destroy the main gate."
    4    "Secondary Objective:**Destroy the many access routes to the allie barracks."
    5    "Secondary Objective:**Construct the command post."
    Allied Objective Descriptions
    1    "Primary Objective:**Do not let the axis get away with the radio conduit."
    2    "Secondary Objective:**Keep the axis away from the generator in the sub-basement."
    3    "Secondary Objective:**Protect the main gate at ALL costs."
    4    "Secondary Objective:**Protect the barracks and do not let the axis gain more routes to the barracks."
    5    "Secondary Objective:**Build a Command Post."

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  12. mitchelldown

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from stealing the Little Boy bomb."
    2    "Primary Objective:**Don't let the Allies escape with the Little Boy bomb."
    3    "Secondary Objective:**Defend the South Factory Door."
    4    "Secondary Objective:**Defend the North Factory Door"
    5    "Secondary Objective:**Don't let the Allies build a Command Post."
    6    "Secondary Objective:**Construct your teams Command Post."
    7    "Secondary Objective:**Defend the Sewer Grate."
    8    "Secondary Objective:**Capture the Gate Flag."
     Allied Objective Descriptions
    wm_objective_allied_desc    1    "Primary Objective:**Recover the Little Boy bomb."
    wm_objective_allied_desc    2    "Primary Objective:**Escape with the Little Boy bomb in the truck."
    wm_objective_allied_desc    3    "Secondary Objective:**Destroy the South Factory Door."
    wm_objective_allied_desc    4    "Secondary Objective:**Destroy the North Factory Door"
    wm_objective_allied_desc    5    "Secondary Objective:**Construct your teams Command Post."
    wm_objective_allied_desc    6    "Secondary Objective:**Don't let the Axis build a Command Post."
    wm_objective_allied_desc    7    "Secondary Objective:**Destroy the Sewer Grate."
    wm_objective_allied_desc    8    "Secondary Objective:**Capture the Gate Flag to Delay the Axis Respawn."
     

    3 downloads

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  13. marketgarden_et_r2 + marketgarden_et_r2_fix

    LightRay fixed waypoints : in test at our silent server
    fix script: The map should end in a Tie if objectives are not done by either team. Jecoliah
    Designer    : Anxiety
    Email Address    : ?
    Clan Site    : http://tsgclan.com/
     Map Information
    Notice for Server Admins and Players:
    This is a repacked File (pk3 from 40 MB to 17 MB)
    Game        : Wolfenstein: Enemy Territory
    Title        : Market Garden
    Filename    : marketgarden_et_r2.pk3
    Version         : Final
    Release date    : 12/16/2005
     Objectives
    # The Axis need to blow up the communications center at the allied base
    # The Allies need to blow up the axis water control tower near the bridge
    Copyright © 2005
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    2 downloads

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  14. missile_b4

    Name: C2 Missile B4
    Version: Beta
    Shortname: missile_b4
    Release date: 22.02.2012
    Teamsize: 6 vs 6
    Map by: eiM & xeoxis
    // Axis Objective Descriptions

    1     "Primary: Do not let the allies dynamite the door controls"

    2     "Primary: Prevent the allies from securing the parts into the gate controls and opening the gate controls"

    3    "Primary: Do not let the allies open the gates using the gate controls."

    4     "Primary: Stop the allies from deconstructing the rocket"

    5     "Primary: Do not let the allies secure the parts into the truck"

    6     "Secondary: Do not let the allies capture the flag"

    7     "Secondary: Build the command post which will make it harder for the allies to get the forward spawn."

    // Allies Objective Descriptions

    1     "Primary: Dynamite the door controls"

    2     "Primary: Get the parts and bring them to the gate controls. Enter the switch which will open the gates."

    3     "Primary: Open the Gates to the rocket complex using the gate controls."

    4     "Primary: Get your engineers to deconstruct the rocket."

    5     "Primary: Take the parts from the rocket and secure them safely in the truck."

    6     "Secondary: Capture the flag"

    7     "Secondary: Build the command post which will give you a forward spawn."

    ============
    =Tools Used=
    ============
    GTK Radiant 1.5RC1 & GTK Radiant 1.4
    Q3Map2 2.5.16
    Q3Map2 GUI
    Notepad
    Adobe Photoshop CS
    Enemy Territory
    ===========
    =Mapping resources used=
    ===========
    http://www.splashdamage.com/forums/
    http://simland.planetquake.gamespy.com
    http://en.wikibooks.org/wiki/Q3Map2
    http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
    http://nibsworld.com/rtcw/
    http://www.wolfensteinx.com/surface/tutorials.html
    http://tramdesign.planetwolfenstein.gamespy.com/resources.html
    http://bubba.planetquake.gamespy.com/
    http://www.level-designer.de

    1 download

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  15. maccupiccu_b2

    axis "Protect the symbol"

    allies "Escape on truck with the two symbol"

    neutral ""


      // Axis Objective Descriptions

    axis_desc  1     "Protect the two symbol"


      // Allied Objective Descriptions

    allied_desc     1     "Escape with truck"

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  16. MineLabs_b1

    //first CTF run - key
    allied "Primary objective:**steal the key and unlock the door"
    axis  "Primary objective:**Defend the key on the desk and don't let the allied open the door"
    neutral "The allied has to destroy a repulsor gun prototype and steal the germans research on the supercunductor "
    //first CTF run - door
    axis 1 "Primary objective:**Defend the door, don't let the allied open it with the key."
    allied   1  "Primary objective:**Unlock the door with the key so we can progress and destroy the anti tank gun"
    //first destruct - AT
    axis 2  "Primary objective:**Defend the anti tank gun, if it's blow up they might send in their tanks"
    allied   2  "Primary objective:**Destroy the anti tank gun, we need to get our AVRE destruction tank to the minelabs"
    //second CTF run - docs
    axis  3  "Primary objective:**Defend the superconductor documentation, keep them at the office and don't let the allied forces transmitt them"
    allied  3  "Primary objective:**Steal the superconductor documentation and transmitt them to the headquarters"
    //second destruct - EMR gun
    axis 4 "Primary objective:**Defend the electromagnetic repulsion gun prototype"
    allied  4  "Primary objective:**Destroy the electromagnetic repulsion gun prototype"
    //Commandpost
    axis 5 "Secondary objective:**Construct a radio and establish a radio link"
    allied  5 "Secondary objective:**Constuct a radio and establish a radio link"

    1 download

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  17. mp_base Allienz version

    Credits to the following people..........
    Bertie, for his massive contribution to the reconstruction of this classic map Rtcw Mp_base, he put many hours in making this map into what it is now and we thank him. Cheers Bert the Alienz owe you a pint :)
    Hudson, for his help with the models ...Alienz Rock man!
    The Alienz Clan for helping with the testing of this map.....you know who you are :)
    And a special mention to ChumChum, as we would like to give credit for his map Communique which was a remake of the Rtcw Mp_base of which we liked and used some of his map designs in the making of this map.
    Credits the origonal makers of the map for giving us something to work with :)
    and lastly myself Haggis for the......oh just play the map already what the hell you reading this for anyway ? lol :)
    // Axis Objective Descriptions
    1  "Objective:**Dynamite the Allied Quick Access Bridge"

    2  "Objective:**Defend the Axis Tunnel Gate Door"

    3  "Objective:**Defend the Door on North Radar 1"

    4  "Objective:**Defend the Door on South Rader 2"

    5  "bjective:**Protect the North Radar Tower 1."

    6  "Primary Objective:**Protect the South Radar Tower 2."

    7  "Primary Objective:**Stop the Allies from stealing the Baby Alien!!"

    8  "Primary Objective:**Stop the Allies from taking the Baby Alien to their Radio room!!"




    // Allied Objective Descriptions
    1  "Objective:**Construct the Allied Quick Access Bridge and blow the Allied Door"

    2  "Objective:**Dynamite the Axis Tunnel Gate Door"

    3  "Objective:**Dynamite the Door on Radar 1"

    4  "Objective:**Dynamite the Door on Radar 2"

    5  "Primary Objective:**Destroy the North Radar 1 Controls."

    6  "Primary Objective:**Destroy the South Radar 2 Controls."

    7  "Primary Objective:**Steal the Baby Alien "

    8  "Primary Objective:**Take the Baby Alien to the Allied Radio Room!!"

    2 downloads

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