MAPS M
67 files
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Matrix.pk3
By kate
TITLE : Matrix
AUTHOR : Devils Right Hand
DATE : 03.03.2019
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta 1.0 : 31/10/2019
* LEVEL DESCRIPTION *
matrix map movie
Version : beta1
Attacking : allies Objective
Timelimit : 45
Spawntimes : Axis 25 / Allies 15
* CONSTRUCTION *
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64 - 16 may 2018
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 27 min
COMPILE version : [q3map2] -light -fast -samples 2 -v -threads 6 -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]"
brushes : 16923
entities : 1175
* special thanks *
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support and spawns scriptz
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
uje niek for support/feedback and beta test on server
Loffy for commandpost spawns prefab
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
============================
= Credits =
uje niek :cola automat prefab
kic :trees models
Avoc @ eft-clan.com : skybox
firefly : cloud
============================
Distribution / Copyright / Permissions
Copyright (c) 2019 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
_________
Axis Objective Descriptions
1 "Objective:**Prevent that the Rebels make a commanpost."
2 "Objective:**Prevent to destroy the safe door."
3 "Objective**Prevent to open the office door."
4 "Objective**Prevent to destroy the office safe."
5 "Objective**Prevent the documents where is the intels about persons from polemarchos who have the codes of the big server from polemarchos."
Allied Objective Descriptions
1 "Objective:**Make a commandpost."
2 "Objective:**Destroy the safe door."
3 "Objective:**Pick the office key and open it."
4 "Objective:**Destroy the office safe."
5 "Objective:**Capture the agents documents intels and go to the subway to the phone."
15 downloads
0 comments
Updated
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mlb_beach
By kate
Installation:
extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
Territory\etmain)
Run the game, and play.
Beach - the making of:
Conversion by Marko, Lowlife and Bob le Roux of the [FuN] Beach map (orgininally made by Marko)
More information and screenshots available on http://marko.hd.free.fr
Lefty - Custom Voices / GertH - Command map maker
Sponsors:
----------------------------
MLB is sponsored by X3M servers (http://www.x3mservers.net).
Testing Team:
--------------
-7Co- guys: Burniole, Chef Chaudard, Tassin, Oui Oui, Blanchet, Gone, Pithiviers, Utopik, Capitaine Dumont
[fP] guys: Kennie, Kat, Flak, Shynna, Lead, Dictator, Slayer, Viper, Global, Smudge
[FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)
M8D guys: Dr. Stock, DukeRespawn, Jonon, Brentwood & Nephlim (http://www.m8d-clan.com)
Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman, Bouncer & Mr Battery
Map Description:
-------------
MLB_Beach is an upgrade of Marko's [FuN] Beach map. Lowlife ripped the entire terrain and remade
it from scratch, adding a nice sandy beach texture in addition to smooth sea water with an opacity
gradient. He also focused on altering structures to gain FPS on the beach landing section. Marko
fixed a few bugs and focused on improving the gameplay on the last section of the map. Bob fixed
the scripting bugs, mainly the command post one that was a flaw in fun beach final....
MLB beach is a map designed for large scale carnage over the D Day Theme. Allies spawn on the left
part of the map above in the landing crafts and have to fight their way up the beach.They have 2
bunker doors that they can blast to enter the Axis beach base. Once in the enemy base, they can
capture a forward spawn flag which will let them spawn closer the the first primry objective: a
ventilation power generator. Breaching it will stop the fans from rotating and let the whole
team infiltrate into the Axis back base. The last section of the map is a fight to destroy a
radar located behind the beach defenses. Allies have several ways of getting up there and can
capture a forward spawn area to increase their offensive power...
16 downloads
0 comments
Submitted
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mml_minastirith_fp3 + scripts
By kate
Installation instructions:
First you should delete any other version of MML_MINASTIRITH in your
ETMAIN/ directory.
Then place MML_MINASTIRITH_FP3.PK3 in your Enemy Territory's
ETMAIN/ directory.
Story:
The Axis forces, in their desperate search for power to stop the
inevitable Allied onslaught, have been working on the ability to
travel in time.
The Allies, learning of these plans, create a force to storm and
capture the Axis laboratories where the research is being done.
Unfortunately, the Allies attack during a crucial experiment, and
the resulting fighting causes an uncontrollable surge in the
equipment, throwing everyone in the immediate area back in time!
Appearing six thousand years ago, in a history that was only
thought to be mythical, both sides now have a new battleground to
continue their war in.
Allies must defend Minas Tirith and prevent Axis from stealing
the Palantir, a device they could use to communicate with the
remnants of the Great Evil that onces plagued this land.
---------------------------------------
Level info:
---------------------------------------
This map is in FIRST PLAYABLE mode.
It is unfinished, the map layout and objectives are all
temporary.
Objectives are not marked properly in the limbo text, but Axis
must fight their way to the top of the city, then steal the
Palantir from the Tombs behind the city, and deliver it to the
entrance of the Great Hall.
To give me feedback, post at:
http://theburrow.neohosted.co.uk/forums/
---------------------------------------
Objectives:
---------------------------------------
AXIS:
1) Fight your way up the city, and take the Palantir to the Great
Hall.
ALLIES:
1) Prevent Axis taking over the city and capturing the Palantir.
---------------------------------------
Change log:
---------------------------------------
First playable 3:
- Level 1 detail fleshed out
- Level 2 gate area fleshed out
- Certain choke points elsewhere have more cover / alternative
routes
- Allies can no longer get outside the city via dropping down the
turrets. To make up for this...
- The main City Gate starts open. This allows Allies to rush
outside but only for the first few respawns - after this the
gate closes. It should NOT be possible for Axis to run straight
to the gate and run inside while it's still open - I have timed
it to ensure this is not possible
- More detail in the odd spot here and there (eg newer White Tower).
First playable 2:
- Allied spawn cock-up on start of round fixed. Sorry!
- Level 5 gate is now satchelable.
- Level 4 ammo / health racks moved further around.
- Final objective changed to be delivering the Palantir.
- Whenever Axis blows a gate, Allies get an immediate respawn at
their next spawn locations, except for the City Gates - when
this is blown, Allies get a single instant respawn in level
1. This is to make sure Axis does meet some resistance in the
first half of each level, and to make more of each level see
action.
First playable:
- No changes, first public release.
---------------------------------------
Playing instructions:
---------------------------------------
To join a server playing this map:
1) Join as normal - ET will load the map up automatically
(assuming you have installed it correctly).
To set up a server:
1) Load up ET in MP mode.
2) Choose 'Host Game'.
3) Find MML MINASTIRITH (FP3) in the list of SW / MP maps.
4) Set server options according to how you wish them to be.
5) Choose 'Accept'.
---------------------------------------
Level technical info:
---------------------------------------
Name: MML_MINASTIRITH_FP3
Type: MP / SW
Stage: First playable
Revision: 3
Time taken: 16 months
Compile: BSP -meta, -vis, -light -fast -samples 2
---------------------------------------
Author info:
---------------------------------------
Author: [MML]Gerbil / zero.Gerbil
Real name: Barry Swan
Wolf WWW: http://theburrow.neohosted.co.uk
Clan WWW: http://www.zerogaming.co.uk
E-mail: [email protected]
---------------------------------------
Special thanks:
---------------------------------------
- Detoeni - who stepped in with a rather quick Palantir model for me.
- Everyone at my forums - for bearing with me on the long slow journey!
- Zum and SiliconSlick - for hosting my server and helping (along with
their forum members) to bugfix.
---------------------------------------
Copyright:
---------------------------------------
Consider everything in this file copyright - you may NOT use
any of it without express permission from myself.
_____________________
Scripts Author: 2Bit
I changed the minas tirith script to make the game faster moving, and reduced the map time from 60 to 30 mins.
Some script changes made to speed up the gameplay"
Game starts with Axis inside the Main Gate"
Map time limit reduced to 30 mins"
All gate objectives changed from dynamite to satchel"
Spawn times reduced by 5 secs"
I've put the script file here for you:
www.pythononline.co.uk/et/sundry/TibeT_mml_minastirith_fp3.pk3
You will of course need the original _fp3.pk3 version of the map too.
104 downloads
0 comments
Updated
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missile_b4
By kate
Name: C2 Missile B4
Version: Beta
Shortname: missile_b4
Release date: 22.02.2012
Teamsize: 6 vs 6
Map by: eiM & xeoxis
// Axis Objective Descriptions
1 "Primary: Do not let the allies dynamite the door controls"
2 "Primary: Prevent the allies from securing the parts into the gate controls and opening the gate controls"
3 "Primary: Do not let the allies open the gates using the gate controls."
4 "Primary: Stop the allies from deconstructing the rocket"
5 "Primary: Do not let the allies secure the parts into the truck"
6 "Secondary: Do not let the allies capture the flag"
7 "Secondary: Build the command post which will make it harder for the allies to get the forward spawn."
// Allies Objective Descriptions
1 "Primary: Dynamite the door controls"
2 "Primary: Get the parts and bring them to the gate controls. Enter the switch which will open the gates."
3 "Primary: Open the Gates to the rocket complex using the gate controls."
4 "Primary: Get your engineers to deconstruct the rocket."
5 "Primary: Take the parts from the rocket and secure them safely in the truck."
6 "Secondary: Capture the flag"
7 "Secondary: Build the command post which will give you a forward spawn."
============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory
===========
=Mapping resources used=
===========
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
13 downloads
0 comments
Updated
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md_bunker
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent Allies from Destroying the power generator."
2 "Primary Objective:**Prevent the Allies from stealing and transmitting the secret access codes."
3 "Primary Objective:**Prevent the Allies from destroying the top secret missile."
4 "Secondary Objective:**Prevent the Allies from destroying the tunnel fences."
5 "Secondary Objective:**Prevent the Allies from destroying the tower access door."
6 "Secondary Objective:**Prevent the Allies from destroying the flak gun access door."
7 "Secondary Objective:**Prevent the Allies from building the construction tower."
8 "Secondary Objective:**Build the command post."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the power generator and unlock secured door."
2 "Primary Objective:**Steal and transmit the secret access codes to permanently unlocl the code doors."
3 "Primary Objective:**Destroy the top secret missile prototype in the missile bunker."
4 "Secondary Objective:**Destroy the tunnel fences."
5 "Secondary Objective:**Destroy the tower access door."
6 "Secondary Objective:**Destroy the flak gun access door."
7 "Secondary Objective:**Build the construction tower."
8 "Secondary Objective:**Build the command post."
18 downloads
0 comments
Updated
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maat_b2
By kate
Mapname: maat_b2
Status: beta 2
Mapper: CyburK
released: beta1 07.02.2008
contact: [email protected]
website: www.cyburk.net
beta2 fixes only some missing textures!
This is a dual Objective Map
Objectives for Allies/Axis
- Destroy the Enemys Safe.
- Steal the Secret Documents
- Build and Defend your Command Post
- Bring the Enemys Documents to your Command Post.
http://www.cyburk.net/
http://www.splashdamage.com/forums/viewtopic.php?t=17814
i had this map sleeping on my harddrive for long time. finally i found some time to release it as beta.
its a dual objective map where both teams attack the same targets. when the time runs up the map ends with a draw for both teams!!!!
name: Maat_b2
status: beta 2
maxplayers: 32 (i havent tested it yet but i think this map can be fun for many players)
timelimit: 25 min
spawntime: both 15 sec
both teams have to destroy the enemys safe with the secret war document papyrus . the document can only be transmitted if the command post is built.
So both teams have to attack/defend the safe with the documents and attack/defend the command post.
I fixed the missing textures (missing shader) and added a few ambient sounds. so here is b2
i dont know why the palm and rock textures where missing these models are regular game_model´s
18 downloads
0 comments
Updated
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miniwar
By kate
Axis Objective Descriptions
1 "Primary Objective:**map by TreX[BEL] x-fire:virus666virus e-mail:[email protected]"
2 "Secondary Objective:**have fun and own the allies"
3 "Secondary Objective:**have fun and own the allies"
4 "Secondary Objective:**have fun and own the allies"
5 "Secondary Objective:**have fun and own the allies"
6 "Secondary Objective:**dont cheat or hack on this map"
7 "Secondary Objective:**map by TreX[BEL] x-fire:virus666virus e-mail:[email protected]"
Allied Objective Descriptions
1 "Primary Objective:**map by TreX[BEL] x-fire:virus666virus e-mail:[email protected]"
2 "Secondary Objective:**have fun and own the axis"
3 "Secondary Objective:**have fun and own the axis"
4 "Secondary Objective:**have fun and own the axis"
5 "Secondary Objective:**have fun and own the axis"
6 "Secondary Objective:**dont cheat or hack on this map"
7 "Secondary Objective:**map by TreX[BEL] x-fire:virus666virus e-mail:[email protected]"
15 downloads
0 comments
Updated
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maccupiccu_b2
By kate
axis "Protect the symbol"
allies "Escape on truck with the two symbol"
neutral ""
// Axis Objective Descriptions
axis_desc 1 "Protect the two symbol"
// Allied Objective Descriptions
allied_desc 1 "Escape with truck"
16 downloads
0 comments
Updated
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mp_checkpoint
By kate
No Readme
https://forums.splashdamage.com/t/new-map-mp-checkpoint-axis-rail-checkpoint-released/119785
12 downloads
0 comments
Submitted
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Mountain_Of_GoD_unlag
By kate
README FOR GOD SNIPER FINAL.
MAP BY LEVYBREAK.
COMPILE TIME: 12 HOURS.
YOU MAY REDISTRUBUTE THIS MAP FREELY SO LONG AS THERE ARE NO CHANGES TO IT, AND NO PROFIT IS MADE. ALSO, IF YOU PLAN TO HOST THIS ON YOUR SERVER YOU MUST ASK EITHER MYSELF OR MOREFIEN, UNDER PENALTY OF LAW!
YOU CAN CONTACT ME AT [email protected]
OR PM ME AT HTTP://FOURMS.FRONTLINECLAN.COM
HAPPY SNIPING!
GoD Sniper, Ideas by Morefien, Mapping by Levy. The Temple of GoD has been Raided and the GoDs are awakening from their mountain hungry for War."
briefing "GoD Sniper, Ideas by Morefien, Mapping by Levy. The Temple of GoD has been Raided and the GoDs are awakening from their mountain hungry for War."
10 downloads
0 comments
Submitted
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mp_assault_etversion
By kate
Title : mp_assault
BSP Name : here_mp_assault
Author : Here (just remaking)
Email Address : [email protected]
Home Page : http://www.planetquake.com/here
Game : wolfmp Enemy territory
Description : A remake of an RTCW map
Additional Thanks to : AEGIS (command map author)
Beta testing : http://www.lavite.net
Other stuff :
Other work :
heresp1-hyperevolt
heresp2-bulls on parade
heresp3-castle of pain
heresp4-beyond the black sun
here3dm3-temple against humankind
here3dm4-stroggs lead smelting
here3dm5-the mark has been made
here3dm6-individualistic men's world
here3dm7-upper agony
here3dm8-final hero arena
here3dm9-gergow station
here3domectf-the viandox dome
here3deep-the dismal deep
Peak-Peak monastery
Lostchildren-city of lostchildren
* MAP Information *
New Textures : none
New sounds : none
* Construction *
Base : none
Construction Time : 3 months
Build programs : q3map =)
Build Time : 2 hours
Compile machine : 3.0ghz 2048mo cg geforce6600 GT 128 Mo
Editor used : q3radiant!
Other programs : bspc-gui
Known Bugs : none
* Copyright / Permissions *
All textures in this level remain property of their respective owners.
You may NOT use this level as a base to build additional levels without
explicit permission of the author!
You may distribute this BSP in any electronic format (BBS, Internet,
CD, etc) but u may NOT by any means use it to gain money.
If u paid to get this, then u got totally riped off! =)
16 downloads
0 comments
Submitted
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mummies_lab_beta1
By kate
The SS Paranormal division of the German Army have broken into an old temple in an attempt to resurrect dead mummies. The Allies must escort a stolen Jagdpanther tank to the Temple entrance so the tank can blow the temple open. The Allies must then destroy the Axis' experimental machine, codenamed Genesis
17 downloads
0 comments
Submitted
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mountain_v2
By kate
author:Moedervlekje
http://www.splashdamage.com/forums/showthread.php?t=16993
As I started following tutorials for mapping I came up with the idea of making a map with a hill or mountain in the middle. Certain aspects of tutorials gave me ideas, and now here it is, My first finished map: Mountain.
I don't have much scripting skills, so I asked Wezelkrozum his help. He kinda helped me finishing the map, and did kinda all the scripting.
7 downloads
0 comments
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0 comments
Submitted
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mp_heist_beta9
By kate
The Allies and Axis are put face to face in Tobruk. They fight for the total control of the city center, it's an all-or-nothing battle."
7 downloads
0 comments
Submitted
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mp_assault_rc1
By kate
briefing "The Allied forces have taken over and secured what was once an Axis Communications Tower.
21 downloads
0 comments
Submitted
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mp_pow
By kate
Prisoner of War - Finalversion 1.0
POW for Enemy Territory
presented by asw
5.03.2004
Dezember 1942
Die Deutsche Wehrmacht hat ein amerikanisches Flugzeug abgeschossen.In diesem Flugzeug war ein Geheimagent der einen Mirkoflim bei sich hat.Nach dem die Deutschen den Überlebenden Agenten gefangen genommen haben,konnte dieser vor den Verhöhren den Geheimfilm in dem Gefangenenlager verstecken.
//Aufgaben der Allies:
- Wiederbeschaffen des Geheimfilmes
- Stahlbrücke aufbauen
- Holzbrücke aufbauen
- Sprengen des Haupteinganges des Tunnelbunkers
- Sprengen der Eingänge in das Gefangenenlager (4 Stück)
- Übernehmen der Respawnflagge im Tunnelbunker
- Aufbauen des Commandpost
- Sprengen des Geheimeinganges
- zerstören der Wachtürme und der Straße am Minenfeld (optional)
- entkommen mit dem Mikroflim zum Abgabepunkt
------------------------------------------------------------------
//Aufgaben der Axis:
- Stahlbrücke sprengen / Aufbau verhindern
- Holzbrücke sprengen / Aufbau verhindern
- Verhindern das die Allies in das Gefangenenlager eindringen
- Sichern des Haupteinganges und Geheimeinganges
- Aufbauen der zerstörten Straße am Minenfeld
- Übernehmen der Respawnflagge im Tunnelbunker
- Aufbauen des Commandpost
- Aufbauen der Wachtürme im Gefangenenlager
- Bewachen des Mikrofilmes
- Verhindern das die Allies mit dem Mikrofilm entkommen
------------------------------------------------------------------
Dezember 1942
The german Wehrmacht (Army) have an allied Aircraft shoot down.Inside this aircraft where an agent with an Microfilm.The German Wehrmacht (Army) have catch the agent and before they interrogate him, he hide the Mircofilm at the camp
// Allied Objective Descriptions
- Serach for the Mircofilm and take it back
- Construct the Wood Bridge
- Construct the Steelbrigde
- Construct the comandpost at the Tunnelbunker
- Destroy the Main Entrance
- Destroy the Camp Entrances ( there are 4)
- Destroy the secreat Entrance
- Capture the Spawn Flag of the Tunnelbunker
- Escape with the Mircoflim to the broken Gun
------------------------------------------------------------------
// Axis Objective Descriptions
- Stop the Allies from seaching for the Microfilm
- Stop the Allies from escaping with the microfilm to the broken gun
- Prevent the Allies from constructing the Steel-Brigde
- Prevent the Allies from constructing the Wood-Brigde
- Defend the Main Entrance
- Defend the camp Entrances ( 4 times)
- Defend the secret Entraance
- Capture the Spawn Flag at the Tunnelbunker
- Stop the Allies from constructing a Command Post at the Tunnelbunker
- Construct the watchtowers and repair the broken street at the mine-field
- Prevent the Allies from establishing a Wood Bridge
------------------------------------------------------------------
- die rundenzeit ist auf 30 minuten eingestellt.The Time for each Round is 30 minutes
------------------------------------------------------------------
- Scripting by asw and spezil thx to Ron-007 for his help
- Mapping: SD ET Radiant 1.3.8 + 1.4.0 - EasyGen
- Mappingtime: 10.Aug. 2003 - 5.March 2004
- Brushes: 12.436
- Entities: 2278
- Compiletime Q3map2: 4 h
- Parameter: bsp-meta, vis, light-fast, samples2, filter, bounce 4
------------------------------------------------------------------
thx @ll tester
and @ll member to level-designer / www.level-designer.de
and @ll member to [EGN]Clan / www.egnclan.de for testing the beta-maps
------------------------------------------------------------------
spezial thx to @Ron-007 !!!!
------------------------------------------------------------------
Feedback:
contact me:
[email protected]
visit my Page:
http://www.as-w.de
Copyright © 2004 by asw all rights reserved
17 downloads
0 comments
Submitted
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mp_rocket_et_a1
By kate
The Axis have developed a new, longer ranged, more accurate V2 Rocket. A prototype is will launch from a hidden base buried deep beneath the mountains. If successful, this could well mark the turning point of the war. The Allied forces have learned of the launch location and detached a crack group of commandos to ensure the test launch fails ...**Allies must gain access to the control room, steal the override key, then take it across the launch pad to the override console to shut down the launch.
18 downloads
0 comments
Submitted
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0 comments
Submitted
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MONTEZUMA
By kate
Overview
Map Name : Monezuma's Revenge
Mapper and Scripter : OSIAS
Release Date : December 27TH 2002
Email Address : [email protected]
Home Page : http://www.tramdesign.net
My Web Page : www.screammachines.biz
* Installation Information *
- Unzip to your X:\Return to Castle Wolfenstein\main folder where X = the drive you installed RTCW on. ===
* Story *
The Axis in the never ending struggle for the powerful relics have stumbled across
Montezuma’s Resting place. A supposed Cursed set of catacombs.. Our undercover allied agents
reports to us that the axis has lost countless lives trying to extract his golden remains.
His remians hold great physic powers. This relic cannot fall into the hands of the axis.
Your mission is to infiltrate the Catacombs and extract Montezuma’s golden remains out from
the nose of the Axis. Be Warned! These shafts have danger around every comer..
WILL YOU MAKE IT OUT ALIVE !!! OR WILL MONTEZUMA HAVE HIS REVENGE !!!
* Thanks to *
Mike Denny and Demoneye for helping me with the script.
To Tical for the model of the statue
To Rummie for making the ROQ video, Teaser trailer and objective and loadup pics.
To all the admins at www.tramdesign.net
to www.screammachines.biz
to all the people that showed up to the beta test
=TRAM=CLAN=
=MX=CLAN=
to demonspawn for helping fix a last second bug.
* About me *
This is my second RTCW release. I plan on having more. please email me feedback
[email protected]
This is a final copy !! only 2 bugs I know of is a spawning problem and a fireball that disapears behind the pool of water..
Finally please enjoy this i would love to have any feedback positive or negative @.
[email protected]
15 downloads
0 comments
Submitted
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mp_sub_rc1
By kate
Axis Objective Descriptions
1 "Primary Objective:**Protect the Axis Submarine."
2 "Secondary Objective:**Protect Main Door."
3 "Third Objective:**Protect Filtration Door."
4 "Fourth Objective:**Control the Allied Forward Spawn Point."
5 "Fifth:**Construct the command post."
Allied Objective Descriptions
1 "Primary Objective:**Destroy the Axis Submarine."
2 "Secondary Objective:**Destroy the Main Door."
3 "Third Objective:**Destroy the Filtration Door."
4 "Fourth Objective:**Control the Allied Forward Spawn."
13 downloads
0 comments
Submitted
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mtz_CloseCombat
By kate
training map
This map is designed for 2 players. For this map to be effective, please read training article at www.wolfstah.com under MedicMutz Guides
11 downloads
0 comments
Submitted
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moscity_ofe
By kate
MOS Clan's City Only for Fragz Edition ==
?
Mapka do fragowania.
Made by: [PL] Stilo
Clan: TeamMOS
Bledy i propozycje mozecie pisac na forum: http://teammos.forumer.com/
--
www.stiloman.prv.pl
www.enemyterritory.pl
7 downloads
0 comments
Submitted
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MineLabs_b1
By kate
//first CTF run - key
allied "Primary objective:**steal the key and unlock the door"
axis "Primary objective:**Defend the key on the desk and don't let the allied open the door"
neutral "The allied has to destroy a repulsor gun prototype and steal the germans research on the supercunductor "
//first CTF run - door
axis 1 "Primary objective:**Defend the door, don't let the allied open it with the key."
allied 1 "Primary objective:**Unlock the door with the key so we can progress and destroy the anti tank gun"
//first destruct - AT
axis 2 "Primary objective:**Defend the anti tank gun, if it's blow up they might send in their tanks"
allied 2 "Primary objective:**Destroy the anti tank gun, we need to get our AVRE destruction tank to the minelabs"
//second CTF run - docs
axis 3 "Primary objective:**Defend the superconductor documentation, keep them at the office and don't let the allied forces transmitt them"
allied 3 "Primary objective:**Steal the superconductor documentation and transmitt them to the headquarters"
//second destruct - EMR gun
axis 4 "Primary objective:**Defend the electromagnetic repulsion gun prototype"
allied 4 "Primary objective:**Destroy the electromagnetic repulsion gun prototype"
//Commandpost
axis 5 "Secondary objective:**Construct a radio and establish a radio link"
allied 5 "Secondary objective:**Constuct a radio and establish a radio link"
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Updated
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mp_forum_b1
By kate
Away from the main body of troops, an Allied battalion has captured a large secret
Axis testing compound.
Their resources are stretched dangerously thin as Axis attempts a fierce
counter-attack to secure crucial documents before the Allied reinforcements arrive.
INFO:
This is a BETA version and is intended for public server use and public release,
with the aim of bug-hunting and playtesting.
Any all all feedback is welcome, either by emailling me:
[email protected]
or posting in one of the following forums' relevent threads:
THEBURROW - http://theburrow.rtcwfiles.com/forums/viewtopic.php?t=94
RTCW.co.uk - http://forums.jolt.co.uk/showthread.php?s=&threadid=195173
Splash Damage - http://www.splashdamage.com/forums/viewtopic.php?t=4929
---------------------------------------
KNOWN BUGS / ISSUES:
---------------------------------------
- Attempting to lay mines in much of the map does not work. THIS IS A BUG IN ET - NOT THE MAP.
- If you jump near the team door you can get the 'you are near the first aid post' message.
- SCDS_reyalP's section needs work doing on some sparklies.
---------------------------------------
EXTRA NOTES:
---------------------------------------
- It has at least 32 spawns a side, so should be able to run on 64 player servers eventually.
- Documents can be transmitted in either of the two locations - the message reflects what was
transmitted and where.
- When axis wins, final view (behind scores) will reflect last place a document was transmitted
from.
---------------------------------------
Copyright:
---------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
It may NOT be reverse engineered, decompiled or any other method of getting at the source.
This file may not be distributed with any modifications.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on ANY CD or distribute it in any way without explicit
permission from me.
Some textures are by Ydnar from www.shaderlab.com - specific copyright / usage text is:
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free
maps, mods or total conversions provided this copyright notice is left intact and a link to
Shaderlab is provided in the credits or read-me file.
Other non-commercial applications are considered on a case-by-case basis via e-mail.
All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise
(except mapping packages for mods) is prohibited.
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Submitted