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  1. maat_b2

    Mapname: maat_b2
    Status: beta 2
    Mapper: CyburK
    released: beta1 07.02.2008
    contact: [email protected]
    website: www.cyburk.net
    beta2 fixes only some missing textures!

    This is a dual Objective Map 
    Objectives for Allies/Axis

    - Destroy the Enemys Safe.
    - Steal the Secret Documents
    - Build and Defend your Command Post
    - Bring the Enemys Documents to your Command Post.
    http://www.cyburk.net/
    http://www.splashdamage.com/forums/viewtopic.php?t=17814
    i had this map sleeping on my harddrive for long time. finally i found some time to release it as beta. 
    its a dual objective map where both teams attack the same targets. when the time runs up the map ends with a draw for both teams!!!! 
    name: Maat_b2 
    status: beta 2 
    maxplayers: 32 (i havent tested it yet but i think this map can be fun for many players) 
    timelimit: 25 min 
    spawntime: both 15 sec 
    both teams have to destroy the enemys safe with the secret war document papyrus . the document can only be transmitted if the command post is built. 
    So both teams have to attack/defend the safe with the documents and attack/defend the command post.

    I fixed the missing textures (missing shader) and added a few ambient sounds. so here is b2 
    i dont know why the palm and rock textures where missing these models are regular game_model´s 

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  2. maccupiccu_b2

    axis "Protect the symbol"

    allies "Escape on truck with the two symbol"

    neutral ""


      // Axis Objective Descriptions

    axis_desc  1     "Protect the two symbol"


      // Allied Objective Descriptions

    allied_desc     1     "Escape with truck"

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  3. madbunker_reloaded_beta_fixed

    Map Title (original)     : mad.et|Bunker (Reloaded)
    Map Version              : beta (fixed)
    Map Author               : mad.et|Cambo
    Game                     : Wolfenstein: Enemy Territory
    Gametype:                       : Team Deathmatch
    Filename                            :    madbunker_reloaded_beta_fixed.pk3
    BSP-Name                            :    madbunker_reloaded
    Map Size (suggested)  : <20 Players
    Release (date)                : Oktober 2011
    Features                            : Team-Deathmatch (without a mod)
                                Allies "Objectives":
                                1. Kill the enemy!
                                 2. Stay alive!
                                 3. See rule 1
         
                                Axis "Objectives":
                                 1. Kill the enemy!
                                 2. Stay alive!
                                 3. See rule 1
          
    Note                        :         Support for Omnibot in process
                                                
    Credits                    :         Stealth, Zer0Cool, Quake, COD5, M|A|D Community
                                                
    Distribution / Permissions
    This is the First Beta of this map and may not be modified in anyway.
    This file may not be commercially exploited in any way. Mapsource and
    models will be released with a "final" version of this map.
     

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  4. madbunker_v20

    Map:              The Madbunker - Try to keep alive!
    Game:             Wolfenstein: Enemy Territory
    Title:            Madbunker
    Filename:        madbunker.bsp
    Type:            Deathmatch
    Authors:        Cambo aka "M|A|D [Cambo]"
    Homepage:        www.the-mad-project.de (under consruction)
    E-Mail:            [email protected]
    Installation:
    -------------
    Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
    Version Info:
    -------------
    1.0 First public release.
    - Known Bugs: none
    2.0 Second public release.
    - Some Bugfixes ...
    - Lightning modified
    - One new corridor
    - Spawntime modified
    - Levelshot modified
    Mission Details:
    ----------------
    Mission Time:        15 Minutes
    Spawn Times:        Axis 1 Seconds
                        Allies 1 Seconds
                                
    Desciption:
    -----------        
    The Madbunker. To win the map you have to be the team with most kills. Have fun!
                            
    CREDITS:
    --------
    Map Construction:      Cambo
    Command map :         Cambo
    Scripting:              Cambo
    You may NOT modify, redo, reproduce this map in any way without permission from the author.
    You may NOT include or distribute this map in whole or in part in any sort of commercial product.
     
     

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  5. madhouse_b1

    Beta Version.
    Author: Granny
    http://thegtb.hotgoo.net
    Both Teams Have To Blow Up Each Others Radio.
    Axis Objective Descriptions
    1    "Primary Objective:**Destroy The Allied Radio !."
    2    "Primary Objective:**Prevent The Allies From Destroying Your Radio !"
    3    "Primary Objective:**Capture The Flag To Spawn Closer To The Radio !."
    4    "Primary Objective:**Prevent The Allies From Capturing The Flag."
    5    "Secondary Objective:**Stop the Allies from constructing a Command Post."
    6    "Secondary Objective:**Build your Command Post for improved charge times."
     Allied Objective Descriptions
    1    "Primary Objective:**Destroy The Axis Radio !."
    2    "Primary Objective:**Prevent The Axis From Destroying Your Raio !"
    3    "Primary Objective:**Capture The Flag To Spawn Closer To The Radio !."
    4    "Primary Objective:**Prevent The Axis From Capturing The Flag."
    5    "Secondary Objective:**Stop the Axis from constructing a Command Post."
    6    "Secondary Objective:**Build your Command Post for improved charge times."

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  6. maiden1

    Enemy Territory Mapping Project "MAIDEN": www.gerald.at/mapping
    Rescue the Maiden!
    The Axis forces are holding a maiden prisoner in a dungeon located inside a creepy old church built into an ancient volcano crater!  The Allied primary objectives are to locate the maiden, break her free from captivity then escort her safely to the waiting escape truck. The Axis primary objectives are to prevent the maiden's rescue at all costs and stop her from escaping within the truck.
    Along the way the Allies have several secondary objectives which the Axis team must try to prevent them accomplishing.  Firstly the Allies must dynamite the dungeon door grate to allow them access to the crater.  This can also be achieved by destroying the large block in the water near the truck and entering through a submerged tunnel.  Once inside the crater there is a flag which can be captured by either side to allow a closer respawn point as well as handy ammo and health racks.  Finally the Allied team must breach the prison wall from inside the church to free the maiden.
     Allied Objective Descriptions
    1 "*Primary Objective** Rescue the Maiden!"
    2 "*Primary Objective** Escape with the Maiden!"
    3 "Enter the Tunnel!"
    4 "Destroy the Dungeon Door!"
    5 "Destroy the Prison Wall!"
    6 "Capture the Flag!"
    // Axis Objective Descriptions
    1 "*Primary Objective** Prevent Allies from rescuing the Maiden!"
    2 "*Primary Objective** Dont let the Allies escape with the Truck!"
    3 "Dont let the Allies enter the Tunnel!"
    4 "Dont let the Allies destroy the Dungeon!"
    5 "Dont let the Allies destroy the Prison Wall!"
    6 "Capture the Flag!"

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  7. majori2

    duel map

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  8. maniacmansion

    Author: Jay_L & Myrkky
    Set scenario information
    axis "die ;)"
    allied "Find your way to the box of gold and take it to the escape truck!"
    neutral "-- Maniac Mansion --*Find your way to the box of gold and take it to the escape truck!**(c) Jay_L & Myrkky*Meet us #broken @ Qnet or visit www.broken-gaming.com*HF & GL!"

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  9. mAp48

    Axis Objective Descriptions
    1    "Primary Objective:**Blow the main entrance"
    2    "Primary Objective:**Blow tank 1."
    3    "Primary Objective:**Blow tank 2."
    4    "Secondary Objective:**Capture and hold the forward spawn."
    5    "Secondary Objective:**Blow the side entrance."
    6    "Secondary Objective:**Stop the Allies from constructing a Command Post."
    7    "Secondary Objective:**Build a Command Post for improved charge times."

    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the main entrance."
    2    "Primary Objective:**Protect tank 1."
    3    "Primary Objective:**Protect tank 2."
    4    "Secondary Objective:**Defend, hold and retake the forward spawn."
    5    "Secondary Objective:**Protect the side entrance"
    6    "Secondary Objective:**Build a Command Post for faster charge times."
    7    "Secondary Objective:**Stop the Axis from constructing a Command Post."

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  10. market + _market_textures

    Set scenario information
    axis "Each side must fight the other."
    allied "Each side must fight the other."
    neutral "Each side must fight the other."
    Creator     : dFx                    =
     Version     : 0.1b                    =
    Date        : 06/02/2009                =
    Map name    : Market                    =
    Type of map : 1v1 (concept of random spawnpoints) =
    Credits     : Splash damage forums            =
    Yatta_Yatta-O_o        

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  11. marketgarden_et_r2 + marketgarden_et_r2_fix

    LightRay fixed waypoints : in test at our silent server
    fix script: The map should end in a Tie if objectives are not done by either team. Jecoliah
    Designer    : Anxiety
    Email Address    : ?
    Clan Site    : http://tsgclan.com/
     Map Information
    Notice for Server Admins and Players:
    This is a repacked File (pk3 from 40 MB to 17 MB)
    Game        : Wolfenstein: Enemy Territory
    Title        : Market Garden
    Filename    : marketgarden_et_r2.pk3
    Version         : Final
    Release date    : 12/16/2005
     Objectives
    # The Axis need to blow up the communications center at the allied base
    # The Allies need to blow up the axis water control tower near the bridge
    Copyright © 2005
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    2 downloads

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  12. mars

    Wolfenstein Enemy Territory: The Planet Mars
    - Filename: mars.pk3
    - Release Date: November 1, 2004
    - Map Developer: JIZABOZ
    - Development time: Way too long
    - Final Build Time: About 20 minutes
    - Tools Used: GTK Radiant 1.4, Q3map 2.3.12, Q3map2build, PhotoShop, PaintShop Pro, MilkShape, Maya 5, Easy CD-DA Extractor 6, EasyGen, Audacity 1.0, Notepad, WinRar
    - Sounds: Haunebu and triangle spaceships ambience by SHADOWBUNNY ( www.shadowbunny.us )
    - Terrain: Created from heightmaps which were made from images of the Viking Mars Surveyor mission
    - Textures: Created from scratch by Jizaboz and also cropped from Viking Lander images.
    - Models: Smooth Mars rock and Haunebu model 3 created in Maya by JIZABOZ. Haunebu design concept from scan of Nazi SS blueprint of Haunebu model 1 found on Internet.
    - Scripting: All scripts written by JIZABOZ using scripts found in original Splash Damage Enemy Territory .pk3 archives as templates.
    - Thanks: Splash Damage forum, People who wrote ET editing tutorials, my wife for allowing me so many hours to work on this, KlanKILL for all of their support and beta testing, And anyone who hosts this map on their website or game server.
    - Contact: Please send any questions or comments to [email protected] and use "Mars" as the Subject so that it does not get removed as spam.
    __________
    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from destroying the Secret Office Door."
    2    "Primary Objective:**Prevent the Allies from stealing the Secret Document at all costs"
    3    "Secondary Objective:**Destroy Allied Construction"
    Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Secret Office Door"
    2    "Primary Objective:**Steal the Secret Document, then find the Axis Satellite Equipment to transmit it to Earth"
    3    "Secondary Objective:**Construct the Hilltop MG-42"
     

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  13. MarsBase_B3

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from Dynamiting the Martian Base Front Door."
    2    "Primary Objective:**Stop the Allies from Dynamiting the Nuclear Reactor inside the Martian Base."

    Allied Objective Descriptions
    1    "Primary Objective:**Dynamite the Martian Base front door."
    2    "Primary Objective:**Infiltrate the Martian Base, find the Nuclear Reactor, and dynamite it."

    1 download

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  14. Matrix.pk3

    TITLE                   : Matrix
    AUTHOR                  : Devils Right Hand
    DATE                    : 03.03.2019
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    Release date beta 1.0   : 31/10/2019

    * LEVEL DESCRIPTION *
    matrix map movie

     Version     :   beta1
     Attacking    :   allies Objective
     Timelimit    :   45
     Spawntimes     :   Axis   25 / Allies 15

    * CONSTRUCTION *

    MAP BASE                : New Map
    EDITOR(S) USED          : NetRadiant 1.5 custom x64 - 16 may 2018
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 27 min
    COMPILE version         : [q3map2] -light -fast -samples 2 -v -threads 6 -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]"
     brushes                : 16923
    entities                : 1175

    * special thanks *

    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    ============================
    = Credits =
    uje niek                :cola automat prefab
    kic                     :trees models
    Avoc @ eft-clan.com     : skybox
    firefly                 : cloud
    ============================
    Distribution / Copyright / Permissions

    Copyright (c) 2019  Devils Right Hand
    All rights reserved
    Authors MAY NOT use this level as a base to build additional levels.
    This level may be electronically distributed not-for-profit only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    _________
    Axis Objective Descriptions
    1    "Objective:**Prevent that the Rebels make a commanpost."
    2    "Objective:**Prevent to destroy the safe door."
    3    "Objective**Prevent to open the office door."
    4    "Objective**Prevent to destroy the office safe."
    5    "Objective**Prevent the documents where is the intels about persons from polemarchos who have the codes of the big server from polemarchos."
    Allied Objective Descriptions
    1    "Objective:**Make a commandpost."
    2    "Objective:**Destroy the safe door."
    3    "Objective:**Pick the office key and open it."
    4    "Objective:**Destroy the office safe."
    5    "Objective:**Capture the agents documents intels and go to the subway to the phone."
     

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  15. maze_a1

    Mapper:         LaggingTom ([email protected])
    Compile Time:     60 sec
    Compile Machine:     1.8 Ghz P4
                1024 MB RAM
    Objective: The Allies have discovered an Obelisk which, when built,
    they will sell to a museum for funds for the war. The Axis must
    prevent the Obelisk from being intact for more than the 2 minutes
    it will take for the reinforments to arrive to capture the Obelisk
    permanantly.
     
    Additional Notes: This map is the alpha version of an idea I have.
    I realise the great amount of things to be fixed, but they will be
    fixed in due time.
    Thanks to:
    Mean Mr. Mustard
    MadJack
    and Torchy from the SplashDamage forums for their help with my problems.

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  16. md_bridge

    Axis Objective Descriptions
    1    "Primary Objective:**Get the secret war documents first."
    2    "Secondary Objective:**Blow up the wall to the secret entrance."

    // Allied Objective Descriptions
    1    "Primary Objective:**Get the secret war documents first."
    2    "Secondary Objective:**Blow up the wall to the secret entrance."

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  17. md_bunker

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent Allies from Destroying the power generator."
    2    "Primary Objective:**Prevent the Allies from stealing and transmitting the secret access codes."
    3    "Primary Objective:**Prevent the Allies from destroying the top secret missile."
    4    "Secondary Objective:**Prevent the Allies from destroying the tunnel fences."
    5    "Secondary Objective:**Prevent the Allies from destroying the tower access door."
    6    "Secondary Objective:**Prevent the Allies from destroying the flak gun access door."
    7    "Secondary Objective:**Prevent the Allies from building the construction tower."
    8    "Secondary Objective:**Build the command post."

    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the power generator and unlock secured door."
    2    "Primary Objective:**Steal and transmit the secret access codes to permanently unlocl the code doors."
    3    "Primary Objective:**Destroy the top secret missile prototype in the missile bunker."
    4    "Secondary Objective:**Destroy the tunnel fences."
    5    "Secondary Objective:**Destroy the tower access door."
    6    "Secondary Objective:**Destroy the flak gun access door."
    7    "Secondary Objective:**Build the construction tower."
    8    "Secondary Objective:**Build the command post."

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  18. Meteor

    Made by SLYde (aka Simon Paßler Rekr)

    072101AFeb04
    Hintergrund:
    Ich habe erst vor einer Woche von diesem Contest erfahren und so
    hatte ich neben dem Bundesheer sehr wenig Zeit diese Map zu bauen...
    Ich entschuldige mich gleich einmal im vorhinein für das miese editing und das leveldesign...
    UND ja ich habe die skybox geklaut :-( , naja was tut man nicht alles um auf ne Heft CD zu kommen.
    Wie gesagt normalerweise würde ich so etwas nie abliefern, aber der Zweck heilight die Mittel (auch wenn
    die erst in der !frühen! Beta-Phase sind.
     
    Mapping: ET Radiant - EasyGen
    Total Brushes: 2814
    Total Entities: 145
    Comp. Time: 60 sec
    Comp.: Q3Map2 bsp - single - light - fast - filter - super2
    thx to all members @ the www.level-designer.de
    spezial thx to Rought
    visit the best editing site:
    www.level-designer.de
    visit the best internet site ever ;)
    www.roughtunes.tk
    Ich erlaube ausdrücklichst, dass meine map auf Magazin CDs/DVDs veröffentlicht werden darf...
    -----------
     Axis Objective Descriptions
    1    "Primary Objective:**Protect the first Radar Panal."
    2    "Primary Objective:**Protect the second Radar Panal."
    3    "Primary Objective:**Protect the third  Radar Panal."
     Allied Objective Descriptions
    1    "Primary Objective:**Destroy the first Radar Panal."
    2    "Primary Objective:**Destroy the second Radar Panal."
    3    "Primary Objective:**Destroy the third  Radar Panal."
     
     

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  19. mia_final

    MAP MISING IN ACTION final
    created by Thunder
    huey model and
    mia model also made
    by Thunder

    bsp name:mia_final
    longname in server list: missing in action final
    Changelog-
    -fixed some of the fps problems
    -changed texture on sandbags to more fitting the etnam theme
    -Huey is now shootable( Thanx to acQu :D )

    ****THIS IS AN ETNAM MOD MAP**********

    story:
     
    After last big attack Charlie(vietcong) managed to capture 3 soldiers,
    they want to pump these for valuable information.
    The Soldiers are held in a secret P.O.W camp in the pleiku jungle, waiting for their fate.
    Luckily the us pick up a radio transmit where they get the whereabouts of the soldiers and send
    in a troop who camps nearby, equipet with a huey they are been flied out to a droppoint where they have to find their way to the maingate of pow camp, they will have to blow this and get m.i.a's out one by one and bring them to security at their camp hospital..
    vietcong will do anything to prevent allies to blow the maingate and capture the mia's.
     

    map made and compiled in gtk radiant 1.6.4 (64bit)

    credits to:
    SD- for their prefabs ripped from original maps
    2bit- for tutorial and prefabs
    all other who have prefabs in this map that I cant remember :D
    kic-for his trees (wonderful job kic)
    And special credits goes to:
    AcQu- for BIG part of scripting and getting stuff to work propperly for me
    -SSF-Sage
    ailmanki
    oveove
    Mateos
    Kemon
    Chris
    for all their help with my map on my thread at SD forums:
    http://forums.warchest.com/showthread.php/38369-map-MIA
    also extra thx to Mateos who provided the wayfiles :D
     
     

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  20. mia1d

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from establishing a Command Post."
    2    "Primary Objective:**Do not let the Allies destroy the Main Gate."
    3    "Primary Objective:**Do not let the Allies destroy the Door Lock."
    4    "Primary Objective:**Do not let the Allies destroy the Laboratory."
    5    "Primary Objective:**Do not let the Allies steal our Gold."
     Allied Objective Descriptions
    1    "Primary Objective:**Establish a forward Command Post."
    2    "Primary Objective:**Destroy the Main Gate."
    3    "Primary Objective:**Destroy the Door Lock."
    4    "Primary Objective:**Destroy the Laboratory."
    5    "Primary Objective:**Steal their Gold."

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  21. midnight_b3

    Author:      Chris Turner
    Email:       turnerc03(AT)hotmail.com
    Map name:    Midnight
    Map version: Beta 3
    ***MAP INFO***
    The Allies are attempting to take out
    a strategic Axis outpost on the North
    German coast that has thus far prevented
    all bombing raids from the North.

    ***OBJECTIVES***
    Allies:
        * Capture the forward spawn from the Axis.
        * Dynamite the main entrance.
        * Construct the bridge to gain access to the side entrance.
        * Stop Axis engineers from building the command post.
        * Destroy the West Anti-Aircraft Gun using the explosive charges.
        * Destroy the East Anti-Aircraft Gun using the explosive charges.
    Axis:
        * Defend the forward spawn from invading Allied forces.
        * Prevent the Allies from destroying the main entrance.
        * Defend the side entrance from Allied engineers.
        * Stop Allied engineers from building the command post.
        * Defend the West Anti-Aircraft Gun.
        * Defend the East Anti-Aircraft Gun.
    ***ADDITIONAL INFO***
    Beta version, anything that needs changing just address the changes to
    the email above and I'll get it done before the next version.
    ***CHANGE LOG***
    *Beta 1a:
        * Forward flag spawn bug fixed.
        * Extra clipping applied to hillsides.
        * Tower window lowered.
        * Extra lighting added in places.
        * Additional spawn exit added at the church spawn.
    *Beta 2:
        * Map renamed to avoid conflicts with existing 'castle' maps
        * Extra lighting added.
        * Slight ambient light added.
        * Details added to first stage.
        * Last stage revised.
        * Old basic terrain partially replaced.
        * Extra Route added
        * Spawn really fixed this time.
        * General modifications.
        * Objective voice overs added.
        * Plane crash added. (no sounds yet)
    *Beta 3:
        * Axis Main Spawn amended to easier visability of the East Gun.
        * More Details added to the map.
        * The middle route altered to exit through the other house.
        * Some terrain replaced for models, rest to follow.
        * Animated Flak Cannon added.
        * Bridge Construction amended.
        
    ***ADDITIONAL CREDITS***
    Sky Box: Avoc
    Fachwerk Textures & Brushwork: Krischan/FFM*Sentenza
    Barrel Model, Parachute & Box Models: RayBan
    P40 Plane Model: Diego
    Flak Cannon Models: IndyJones
    Tram Model: Pegazus/S&M Mapping
    VW Model: Pegazus/S&M Mapping
    Half-Track Model: Detoeni
    Tombstone Model: Arcana
    Rowing Boat Prefab: Drakir
    General Custom Textures: CG Textures www.cgtextures.com
    Searchlight Models loosely based of Drakir's prefabs.
    Some brushwork lifted from the stock map sources.
     
     

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  22. midnightraid_b1

    9/26/2006
    Beta 1
    Map by: [email protected]
    www.frozensoldiers.com
    Thank you splashdamage.com
    Axis Objective Descriptions
    1    "Primary Objective:**Defend the West Fuel Supply untill reinforcements arrive."
    2    "Primary Objective:**Defend the East Fuel Supply before axis reinforcements arrive."
    3    "Secondary Objective:**Protect the main gate."
    4    "Secondary Objective:**Keep the depot gates closed."
    5    "Secondary Objective:**Set up a Command Post."
    Allied Objective Descriptions
    1    "Primary Objective:**Destroy the West Fuel Supply before axis reinforcements arrive."
    2    "Primary Objective:**Destroy the East Fuel Supply before axis reinforcements arrive."
    3    "Secondary Objective:**Destroy the main gate."
    4    "Secondary Objective:**Open the depot gates."
    5    "Secondary Objective:**Set up a Command Post."

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  23. MineLabs_b1

    //first CTF run - key
    allied "Primary objective:**steal the key and unlock the door"
    axis  "Primary objective:**Defend the key on the desk and don't let the allied open the door"
    neutral "The allied has to destroy a repulsor gun prototype and steal the germans research on the supercunductor "
    //first CTF run - door
    axis 1 "Primary objective:**Defend the door, don't let the allied open it with the key."
    allied   1  "Primary objective:**Unlock the door with the key so we can progress and destroy the anti tank gun"
    //first destruct - AT
    axis 2  "Primary objective:**Defend the anti tank gun, if it's blow up they might send in their tanks"
    allied   2  "Primary objective:**Destroy the anti tank gun, we need to get our AVRE destruction tank to the minelabs"
    //second CTF run - docs
    axis  3  "Primary objective:**Defend the superconductor documentation, keep them at the office and don't let the allied forces transmitt them"
    allied  3  "Primary objective:**Steal the superconductor documentation and transmitt them to the headquarters"
    //second destruct - EMR gun
    axis 4 "Primary objective:**Defend the electromagnetic repulsion gun prototype"
    allied  4  "Primary objective:**Destroy the electromagnetic repulsion gun prototype"
    //Commandpost
    axis 5 "Secondary objective:**Construct a radio and establish a radio link"
    allied  5 "Secondary objective:**Constuct a radio and establish a radio link"

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  24. mines_b1_womap

    Author:walk_on_sky
    http://www.splashdamage.com/
    In that map, the Axis have to protect a bunch of wooden boxes from the Allied that are stored in an old mine.
    The Allied have to fight their way through the mine to the central hall where they can capture a forward spawn point and then further to the crates.
    Here are some screenshots and the commandmap for better overview:
    Axis Objective Descriptions
    1    "Primary Objective:**Save the crates from being destroyed by bullets or explosives."
    2    "Secondary Objective:**Defend the Forward Spawn in the Main Hall."
    3    "Secondary Objective:**Defend or rebuild the gate to keep the Allied away from the crates."
    Allied Objective Descriptions
    1    "Primary Objective:**Destroy the crates by shooting or with explosives."
    2    "Secondary Objective:**Capture the Forward Spawn in the Main Hall of the mine to have better access to the crates."
    3    "Secondary Objective:**Destroy the gate to open another way to the crates."
     

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  25. miniwar

    Axis Objective Descriptions
    1    "Primary Objective:**map by TreX[BEL] x-fire:virus666virus e-mail:[email protected]"
    2    "Secondary Objective:**have fun and own the allies"
    3    "Secondary Objective:**have fun and own the allies"
    4    "Secondary Objective:**have fun and own the allies"
    5    "Secondary Objective:**have fun and own the allies"
    6    "Secondary Objective:**dont cheat or hack on this map"
    7    "Secondary Objective:**map by TreX[BEL] x-fire:virus666virus e-mail:[email protected]"

     Allied Objective Descriptions
    1    "Primary Objective:**map by TreX[BEL] x-fire:virus666virus e-mail:[email protected]"
    2    "Secondary Objective:**have fun and own the axis"
    3    "Secondary Objective:**have fun and own the axis"
    4    "Secondary Objective:**have fun and own the axis"
    5    "Secondary Objective:**have fun and own the axis"
    6    "Secondary Objective:**dont cheat or hack on this map"
    7    "Secondary Objective:**map by TreX[BEL] x-fire:virus666virus e-mail:[email protected]"

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