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  1. mummies_lab_beta1

    The SS Paranormal division of the German Army have broken into an old temple in an attempt to resurrect dead mummies.  The Allies must escort a stolen Jagdpanther tank to the Temple entrance so the tank can blow the temple open.  The Allies must then destroy the Axis' experimental machine, codenamed Genesis

    7 downloads

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  2. mummies_lab_beta2

    briefing        "The SS Paranormal division of the German Army have broken into an old temple in an attempt to resurrect dead mummies.  The Allies must escort a stolen Jagdpanther tank to the Temple entrance so the tank can blow the temple open.  The Allies must then destroy the Axis' experimental machine, codenamed Genesis. "

    6 downloads

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  3. mp_assault_rc1

    briefing        "The Allied forces have taken over and secured what was once an Axis Communications Tower.

    4 downloads

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  4. mitchelldown

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from stealing the Little Boy bomb."
    2    "Primary Objective:**Don't let the Allies escape with the Little Boy bomb."
    3    "Secondary Objective:**Defend the South Factory Door."
    4    "Secondary Objective:**Defend the North Factory Door"
    5    "Secondary Objective:**Don't let the Allies build a Command Post."
    6    "Secondary Objective:**Construct your teams Command Post."
    7    "Secondary Objective:**Defend the Sewer Grate."
    8    "Secondary Objective:**Capture the Gate Flag."
     Allied Objective Descriptions
    wm_objective_allied_desc    1    "Primary Objective:**Recover the Little Boy bomb."
    wm_objective_allied_desc    2    "Primary Objective:**Escape with the Little Boy bomb in the truck."
    wm_objective_allied_desc    3    "Secondary Objective:**Destroy the South Factory Door."
    wm_objective_allied_desc    4    "Secondary Objective:**Destroy the North Factory Door"
    wm_objective_allied_desc    5    "Secondary Objective:**Construct your teams Command Post."
    wm_objective_allied_desc    6    "Secondary Objective:**Don't let the Axis build a Command Post."
    wm_objective_allied_desc    7    "Secondary Objective:**Destroy the Sewer Grate."
    wm_objective_allied_desc    8    "Secondary Objective:**Capture the Gate Flag to Delay the Axis Respawn."
     

    3 downloads

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  5. MONTEZUMA

    Overview
    Map Name                : Monezuma's Revenge
    Mapper and Scripter     : OSIAS
    Release Date            : December 27TH 2002
    Email Address           : [email protected]
    Home Page               : http://www.tramdesign.net
    My Web Page             : www.screammachines.biz
    * Installation Information *
    - Unzip to your X:\Return to Castle Wolfenstein\main folder where X = the drive you installed RTCW on. ===
    * Story *
    The Axis in the never ending struggle for the powerful relics have stumbled across
    Montezuma’s Resting place. A supposed Cursed set of catacombs.. Our undercover allied agents
    reports to us that the axis has lost countless lives trying to extract his golden remains.
    His remians hold great physic powers. This relic cannot fall into the hands of the axis.
    Your mission is to infiltrate the Catacombs and extract Montezuma’s golden remains out from
    the nose of the Axis. Be Warned! These shafts have danger around every comer..
    WILL YOU MAKE IT OUT ALIVE !!! OR WILL MONTEZUMA HAVE HIS REVENGE !!!
    * Thanks to *
    Mike Denny and Demoneye for helping me with the script.
    To Tical for the model of the statue
    To Rummie for making the ROQ video, Teaser trailer and objective and loadup pics.
    To all the admins at www.tramdesign.net 
    to www.screammachines.biz
    to all the people that showed up to the beta test 
    =TRAM=CLAN=
    =MX=CLAN=
    to demonspawn for helping fix a last second bug.
    * About me *
    This is my second RTCW release. I plan on having more. please email me feedback
    [email protected]
    This is a final copy !! only 2 bugs I know of is a spawning problem and a fireball that disapears behind the pool of water..
    Finally please enjoy this i would love to have any feedback positive or negative @.
    [email protected]

    3 downloads

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  6. mp_assault_etversion

    Title                   : mp_assault
    BSP Name                : here_mp_assault
    Author                  : Here (just remaking)
    Email Address           : [email protected]
    Home Page               : http://www.planetquake.com/here
    Game                    : wolfmp Enemy territory
    Description             : A remake of an RTCW map
    Additional Thanks to    : AEGIS (command map author)
    Beta testing        : http://www.lavite.net
                  
    Other stuff             : 
                                              
    Other work           :
                heresp1-hyperevolt
                heresp2-bulls on parade
                heresp3-castle of pain
                heresp4-beyond the black sun
                here3dm3-temple against humankind
                here3dm4-stroggs lead smelting
                here3dm5-the mark has been made
                here3dm6-individualistic men's world
                here3dm7-upper agony
                here3dm8-final hero arena
                here3dm9-gergow station
                here3domectf-the viandox dome
                here3deep-the dismal deep
                Peak-Peak monastery
                Lostchildren-city of lostchildren
     
    * MAP Information *
    New Textures            : none
    New sounds              : none
    * Construction *
    Base                    : none 
    Construction Time       : 3 months
    Build programs          : q3map =)
    Build Time              : 2 hours
    Compile machine         : 3.0ghz 2048mo cg geforce6600 GT 128 Mo
    Editor used             : q3radiant!
    Other programs          : bspc-gui
    Known Bugs              : none
    * Copyright / Permissions *
    All textures in this level remain property of their respective owners.
    You may NOT use this level as a base to build additional levels without
    explicit permission of the author!
    You may distribute this BSP in any electronic format (BBS, Internet,
    CD, etc) but u may NOT by any means use it to gain money.
    If u paid to get this, then u got totally riped off! =)

    3 downloads

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  7. madbunker_v20

    Map:              The Madbunker - Try to keep alive!
    Game:             Wolfenstein: Enemy Territory
    Title:            Madbunker
    Filename:        madbunker.bsp
    Type:            Deathmatch
    Authors:        Cambo aka "M|A|D [Cambo]"
    Homepage:        www.the-mad-project.de (under consruction)
    E-Mail:            [email protected]
    Installation:
    -------------
    Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
    Version Info:
    -------------
    1.0 First public release.
    - Known Bugs: none
    2.0 Second public release.
    - Some Bugfixes ...
    - Lightning modified
    - One new corridor
    - Spawntime modified
    - Levelshot modified
    Mission Details:
    ----------------
    Mission Time:        15 Minutes
    Spawn Times:        Axis 1 Seconds
                        Allies 1 Seconds
                                
    Desciption:
    -----------        
    The Madbunker. To win the map you have to be the team with most kills. Have fun!
                            
    CREDITS:
    --------
    Map Construction:      Cambo
    Command map :         Cambo
    Scripting:              Cambo
    You may NOT modify, redo, reproduce this map in any way without permission from the author.
    You may NOT include or distribute this map in whole or in part in any sort of commercial product.
     
     

    3 downloads

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  8. mp_base Allienz version

    Credits to the following people..........
    Bertie, for his massive contribution to the reconstruction of this classic map Rtcw Mp_base, he put many hours in making this map into what it is now and we thank him. Cheers Bert the Alienz owe you a pint :)
    Hudson, for his help with the models ...Alienz Rock man!
    The Alienz Clan for helping with the testing of this map.....you know who you are :)
    And a special mention to ChumChum, as we would like to give credit for his map Communique which was a remake of the Rtcw Mp_base of which we liked and used some of his map designs in the making of this map.
    Credits the origonal makers of the map for giving us something to work with :)
    and lastly myself Haggis for the......oh just play the map already what the hell you reading this for anyway ? lol :)
    // Axis Objective Descriptions
    1  "Objective:**Dynamite the Allied Quick Access Bridge"

    2  "Objective:**Defend the Axis Tunnel Gate Door"

    3  "Objective:**Defend the Door on North Radar 1"

    4  "Objective:**Defend the Door on South Rader 2"

    5  "bjective:**Protect the North Radar Tower 1."

    6  "Primary Objective:**Protect the South Radar Tower 2."

    7  "Primary Objective:**Stop the Allies from stealing the Baby Alien!!"

    8  "Primary Objective:**Stop the Allies from taking the Baby Alien to their Radio room!!"




    // Allied Objective Descriptions
    1  "Objective:**Construct the Allied Quick Access Bridge and blow the Allied Door"

    2  "Objective:**Dynamite the Axis Tunnel Gate Door"

    3  "Objective:**Dynamite the Door on Radar 1"

    4  "Objective:**Dynamite the Door on Radar 2"

    5  "Primary Objective:**Destroy the North Radar 1 Controls."

    6  "Primary Objective:**Destroy the South Radar 2 Controls."

    7  "Primary Objective:**Steal the Baby Alien "

    8  "Primary Objective:**Take the Baby Alien to the Allied Radio Room!!"

    2 downloads

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  9. mlb_beach

    Installation:
    extract the PK3 using WINZIP, or WINRAR into your
    Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
    Territory\etmain)
    Run the game, and play.
    Beach - the making of:
    Conversion by Marko, Lowlife and Bob le Roux of the [FuN] Beach map (orgininally made by Marko)
    More information and screenshots available on http://marko.hd.free.fr
    Lefty - Custom Voices / GertH - Command map maker
    Sponsors:
    ----------------------------
    MLB is sponsored by X3M servers (http://www.x3mservers.net).

    Testing Team:
    --------------
    -7Co- guys: Burniole, Chef Chaudard, Tassin, Oui Oui, Blanchet, Gone, Pithiviers, Utopik, Capitaine Dumont
    [fP] guys: Kennie, Kat, Flak, Shynna, Lead, Dictator, Slayer, Viper, Global, Smudge
    [FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)
    M8D guys: Dr. Stock, DukeRespawn, Jonon, Brentwood & Nephlim (http://www.m8d-clan.com)
    Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman, Bouncer & Mr Battery

    Map Description:
    -------------
    MLB_Beach is an upgrade of Marko's [FuN] Beach map. Lowlife ripped the entire terrain and remade
    it from scratch, adding a nice sandy beach texture in addition to smooth sea water with an opacity
    gradient. He also focused on altering structures to gain FPS on the beach landing section. Marko
    fixed a few bugs and focused on improving the gameplay on the last section of the map. Bob fixed
    the scripting bugs, mainly the command post one that was a flaw in fun beach final....
    MLB beach is a map designed for large scale carnage over the D Day Theme. Allies spawn on the left
    part of the map above in the landing crafts and have to fight their way up the beach.They have 2
    bunker doors that they can blast to enter the Axis beach base. Once in the enemy base, they can
    capture a forward spawn flag which will let them spawn closer the the first primry objective: a
    ventilation power generator. Breaching it will stop the fans from rotating and let the whole
    team infiltrate into the Axis back base. The last section of the map is a fight to destroy a
    radar located behind the beach defenses. Allies have several ways of getting up there and can
    capture a forward spawn area to increase their offensive power...
     

    2 downloads

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  10. mml_claustrophobia

    As the Allies advance towards Germany, they discover a seemingly
    abandoned warehouse.
    However, further investigation reveals that it is actually a
    secret Axis weapons research lab.
    While the Allies cannot gain access into the main lab itself,
    blueprints of the complex pinpoints a weak spot:
    If the Allies can destroy the generator, they will disable power
    to the entire complex, rendering it inoperative.
    ---------------------------------------
    Objectives:
    ---------------------------------------
    AXIS:
    1) Defend the generator.
    ALLIES:
    1) Destroy the generator.
    ---------------------------------------
    Level technical info:
    ---------------------------------------
    Name:        MML_CLAUSTROPHOBIA
    Type:        MP / SW / LMS
    Stage:        Alpha
    Revision:    2
    Time taken:    2 months
    Compile:    BSP -meta, -vis, -light -fast -filter -samples 2
    ---------------------------------------
    Author info:
    ---------------------------------------
    Author:        [MML]Gerbil / zero.Gerbil
    Real name:    Barry Swan
    WwW:       http://www.theburrow.com
    Wolf WWW:   http://theburrow.fragland.net
    Clan WWW:   http://www.zerogaming.co.uk
    E-mail:        [email protected]
    ---------------------------------------
    Thanks:
    ---------------------------------------
    seven_dc - For running this competition, and giving me enough
        time to finish the bloody map!
    The people at the SplashDamage forum - for encouragement and
        ideas.
    Siliconslick - For LMS information.
    Clan Groundzero - as ever a top bunch of guys and I just wish I
        had the connection to play with them again in clan
        matches :(
    Anyone else I've missed - there will undoubtedly be some, and for
        that I'm sorry, but anyone who has offered support,
        feedback or ideas, it's greatly appreciated!
    ---------------------------------------
    Copyright:
    ---------------------------------------
    Some textures are the creation of Ydnar:
    www.shaderlab.com
    His site was down, so I was unable to locate the exact copyright
    wording he asks for, but suffice to say you are free to re-use
    them in non-commercial game applications, on the condition that
    you state clearly he created them and they are copyright to him.
    Lots of prefabs used from the rather nice site at:
    http://www.sikstrom.nu/rikard/prefabs.htm

    2 downloads

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  11. mml_minastirith_fp3 + scripts

    Installation instructions:
     
    First you should delete any other version of MML_MINASTIRITH in your
    ETMAIN/ directory.
    Then place MML_MINASTIRITH_FP3.PK3 in your Enemy Territory's
    ETMAIN/ directory.
    Story:
    The Axis forces, in their desperate search for power to stop the
    inevitable Allied onslaught, have been working on the ability to
    travel in time.
    The Allies, learning of these plans, create a force to storm and
    capture the Axis laboratories where the research is being done.
    Unfortunately, the Allies attack during a crucial experiment, and
    the resulting fighting causes an uncontrollable surge in the
    equipment, throwing everyone in the immediate area back in time!
    Appearing six thousand years ago, in a history that was only
    thought to be mythical, both sides now have a new battleground to
    continue their war in.
    Allies must defend Minas Tirith and prevent Axis from stealing
    the Palantir, a device they could use to communicate with the
    remnants of the Great Evil that onces plagued this land.
    ---------------------------------------
    Level info:
    ---------------------------------------
    This map is in FIRST PLAYABLE mode.
    It is unfinished, the map layout and objectives are all
    temporary.
    Objectives are not marked properly in the limbo text, but Axis
    must fight their way to the top of the city, then steal the
    Palantir from the Tombs behind the city, and deliver it to the
    entrance of the Great Hall.
    To give me feedback, post at:
    http://theburrow.neohosted.co.uk/forums/
    ---------------------------------------
    Objectives:
    ---------------------------------------
    AXIS:
    1) Fight your way up the city, and take the Palantir to the Great
    Hall.
    ALLIES:
    1) Prevent Axis taking over the city and capturing the Palantir.
    ---------------------------------------
    Change log:
    ---------------------------------------
    First playable 3:
    - Level 1 detail fleshed out
    - Level 2 gate area fleshed out
    - Certain choke points elsewhere have more cover / alternative
        routes
    - Allies can no longer get outside the city via dropping down the
        turrets. To make up for this...
    - The main City Gate starts open. This allows Allies to rush
        outside but only for the first few respawns - after this the
        gate closes. It should NOT be possible for Axis to run straight
        to the gate and run inside while it's still open - I have timed
        it to ensure this is not possible
    - More detail in the odd spot here and there (eg newer White Tower).
    First playable 2:
    - Allied spawn cock-up on start of round fixed. Sorry!
    - Level 5 gate is now satchelable.
    - Level 4 ammo / health racks moved further around.
    - Final objective changed to be delivering the Palantir.
    - Whenever Axis blows a gate, Allies get an immediate respawn at
        their next spawn locations, except for the City Gates - when
        this is blown, Allies get a single instant respawn in level
        1. This is to make sure Axis does meet some resistance in the
        first half of each level, and to make more of each level see
        action.
    First playable:
    - No changes, first public release.
    ---------------------------------------
    Playing instructions:
    ---------------------------------------
    To join a server playing this map:
    1) Join as normal - ET will load the map up automatically
        (assuming you have installed it correctly).
    To set up a server:
    1) Load up ET in MP mode.
    2) Choose 'Host Game'.
    3) Find MML MINASTIRITH (FP3) in the list of SW / MP maps.
    4) Set server options according to how you wish them to be.
    5) Choose 'Accept'.
    ---------------------------------------
    Level technical info:
    ---------------------------------------
    Name:        MML_MINASTIRITH_FP3
    Type:        MP / SW
    Stage:        First playable
    Revision:    3
    Time taken:    16 months
    Compile:    BSP -meta, -vis, -light -fast -samples 2
    ---------------------------------------
    Author info:
    ---------------------------------------
    Author:        [MML]Gerbil / zero.Gerbil
    Real name:    Barry Swan
    Wolf WWW:   http://theburrow.neohosted.co.uk
    Clan WWW:   http://www.zerogaming.co.uk
    E-mail:        [email protected]
    ---------------------------------------
    Special thanks:
    ---------------------------------------
    - Detoeni - who stepped in with a rather quick Palantir model for me.
    - Everyone at my forums - for bearing with me on the long slow journey!
    - Zum and SiliconSlick - for hosting my server and helping (along with
        their forum members) to bugfix.
    ---------------------------------------
    Copyright:
    ---------------------------------------
    Consider everything in this file copyright - you may NOT use
    any of it without express permission from myself.
    _____________________
    Scripts Author: 2Bit 
    I changed the minas tirith script to make the game faster moving, and reduced the map time from 60 to 30 mins.
    Some script changes made to speed up the gameplay"
    Game starts with Axis inside the Main Gate"
    Map time limit reduced to 30 mins"
    All gate objectives changed from dynamite to satchel"
    Spawn times reduced by 5 secs"
    I've put the script file here for you: 
    www.pythononline.co.uk/et/sundry/TibeT_mml_minastirith_fp3.pk3
    You will of course need the original _fp3.pk3 version of the map too.
     

    2 downloads

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  12. monte_cassino

    monte_cassino - Monte Cassino für ET - neue Finalversion 2.0 
    18.03.2004
    presented by [EGN]Ron-007
    Story:
    Das von dem heiligen Benedikt um das Jahr 529 der christlichen Zeitrechnung gegründete Kloster Monte Cassino entstand
    an der Stelle einer früheren römischen Befestigungsanlage,
    des Municipium von Casinum: auf diesem Berg übte man noch einen heidnischen Kult in einem dem Apollo geweihten Tempel
    und in einem heiligen Wald mit angrenzendem Terrain für die Opfer aus
    Während des nachfolgenden Wiederaufbaus wurden verschiedene Ergänzungen und Verschönerungen vorgenommen,
    die dem Kloster sein stattliches Aussehen verliehen, das es bis zum 15. Februar 1944 beibehalten hat.
    Damals befand sich Montecassino, ein Ort des Gebets und geistiger Studien und unter den vorherrschenden politischen Verhältnissen
    der Endphase des 2. Weltkrieges auch Zufluchtsort für Hunderte von unschuldigen Zivilpersonen, 
    im Schußbereich der aufeinandertreffenden Heere und wurde innerhalb von drei Stunden dem Erdboden gleichgemacht, 
    wobei viele der Flüchtlinge in den Trümmern den Tod fanden.
    An der Schlacht von Cassino waren Armeen verschiedener Länder beteiligt und auch diese bewahren die Erinnerung
    und ein grosses Interesse für jene geschichtliche Ereignisse.
    --------------------------------------------------------------------
    // scenario information
    Januar 1944. Die Alliierten belagern das Kloster Monte Cassino in Italien . Sie dringen in das Kloster ein. Die Achsenmächte lagern dort ihre erbeuteten Goldvorräte. Die Alliierten entwenden 2 wichtige Goldkisten und transportieren diese zurück zum Ausgangspunkt.
    // Axis Objective Descriptions
    Stop the Allies from stealing the Gold Bars from the Monastery Monte Cassino
    Stop the Allies from escaping with the Gold Bars from the Monastery Monte Cassino
    Prevent the Allies from constructing an Assault Ramp up the West and East side of the Mountain
    Defend the Main Entrance
    Defend the Side Entrance
    Capture the Forward Bunker in a Church
    Stop the Allies from constructing a Command Post
    Prevent the Allies from establishing a Water Pump

    // Allied Objective Descriptions
    Steal two crates of Gold from the Monastery Monte Cassino
    Escape with the crates of Gold to the Alliies Startpoint
    Construct an Assault Ramp up the West and East side of the Mountain
    Destroy the Main Entrance
    Destroy the Side Entrance
    Capture the Forward Bunker in a Church
    Stop the Axis from constructing a Command Post
    Repair the Water Pump
    ------------------------------------------------------------------
    - die rundenzeit ist auf 25 minuten eingestellt. 
    ------------------------------------------------------------------
    - Mapping by Ron-007
    - Scripting by Ron-007
    - Mapping: SD ET Radiant 1.3.8 - EasyGen
    - Mappingtime: Februar. 2004 - März 2004
    - Total Brushes: 10.556
    - Total Entities: 1702
    - Comp. Time: 3h / 40 min.
    - Comp.: Q3Map2 bsp - meta, vis, light - fast - filter - super2, bounce8
    ------------------------------------------------------------------
    thx to all members @ the www.level-designer.de
    thx to all members @ the www.egnclan.de 
    thx to @[EGN]Viper888 for levelshots
    ------------------------------------------------------------------
    spezial thx to @ASW  
     
    ------------------------------------------------------------------
    Zur ersten Final wurden einige Bugs beseitigt und neue Spielelemente 
    hinzugefügt.
     
    - bug bei einer der rampen beseitigt [klettern auf den berg]
    - texture fehler behoben, texturen getauscht und angepasst
    - fehlerhafte brushes beseitigt
    - neue respawnflagge aufgestellt, [für beide seiten nutzbar] 
    - respawnflagge nun auf der commap für das jeweilige team auswählbar
    - vis und fps optimierung durch getrennte skyboxen
    - objective und ziele im limbomenü sichtbar gemacht
    - zusätliches objective eingebaut, [dokus raus - 2x gold rein]
    - rundenzeit auf 25 minuten angehoben
    - einen neuen allies zugang über eine wasserpumpe eingebaut
    - das legen von minen in den unteren gängen, ist NICHT mehr möglich
    - nebeleffekte eingebaut
    - tunnelsystem überarbeitet
    - soundeffekte überarbeitet
    - alle schalter der gittertore stehen nun auf "touch"
    - commandmap überarbeitet
    -------------------------------------------------------------------
    contact me:
    #level-designer [Qaukenet]
    mail:
    [email protected]
    visit my page:
    www.ron-007.de
    visit the clanpage:
    www.egnclan.de
    visit the best editing site:
    www.level-designer.de
    Copyright © 2004 Ron "Ron-007" Young all rights reserved
     

    2 downloads

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  13. mp_assault_fal

    File:            mp_assault_fal.pk3
    Map:            Assault (RTCW Port)
    Mod:            FaL-Clean-Version
    Author(Original):    Horus
                (www.teamwarfare.com)
    Author(Modifikation):    |FaL|*RollerCoaster
                (www.fraggers.tk)
    Dies ist eine NS-freie Version der Map Assault, welche
    eine ET-Umsetzung der bekannten RTCW-Map ist.
    Die Map wurde nicht von mir erstellt, sondern von
    Horus (www.teamwarfare.com).
    Genauer gesagt handelt es sich um den Release Candidate 1:
    mp_assault_rc1.pk3
    Da in der Map, wie in der originalen RTCW-US-Version,
    Nazi-Symbole verwendet worden sind, ist diese Map leider
    in der Bundesrepublik Deutschland verboten. Somit darf sie
    nicht auf ET-Servern gespielt werden die ihren Standort in
    Deutschland haben, ebenso darf sie nicht auf deutschen
    Internetseiten zum Download angeboten werden.
    (In der Realität sieht das zwar anders aus, aber das haben
    die entsprechenden Admins und Webmaster mit sich selbst
    auszumachen.)
    Da ich die Map aber sehr gut finde (Habe sie schon in MP von
    RTCW gespielt...) und auch gerne auf unseren Clan-Server 
    laufen lassen würde, mussten einige kleine Veränderungen 
    vorgenommen werden.
    An den Scripten usw. habe ich nichts verändert, es wurden nur
    die Texturen mit NS-Symbolen gegen die der deutschen RTCW-
    Version ausgetauscht. Somit kann die Map nun auch in Deutsch-
    land gespielt und verbreitet werden, ohne gegen geltendes
    Recht zu verstoßen.

    Bugs:
    Wenn die mp_assault_fal.pk3 im ETMAIN-Ordner liegt sollte 
    die mp_assault_rc1.pk3 (falls vorhanden) gelöscht werden, da
    beide Files den selben Namen für das Texturenverzeichnis be-
    nutzten. Falls dies nicht passiert können ggf. Darstellungs-
    fehler oder Fehlermeldungen über defekte PK3s hervorgerufen 
    werden. Ich bin leider ein Mapper-Noob und habe mich hiermit 
    zum ersten Mal an PK3-Files getraut.
     

    2 downloads

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  14. mp_pow

    Prisoner of War - Finalversion 1.0
    POW for Enemy Territory
    presented by asw
    5.03.2004
    Dezember 1942
    Die Deutsche Wehrmacht hat ein amerikanisches Flugzeug abgeschossen.In diesem Flugzeug war ein Geheimagent der einen Mirkoflim bei sich hat.Nach dem die Deutschen den Überlebenden Agenten gefangen genommen haben,konnte dieser vor den Verhöhren den Geheimfilm in dem Gefangenenlager verstecken.
    //Aufgaben der Allies:
    - Wiederbeschaffen des Geheimfilmes
    - Stahlbrücke aufbauen
    - Holzbrücke aufbauen
    - Sprengen des Haupteinganges des Tunnelbunkers
    - Sprengen der Eingänge in das Gefangenenlager (4 Stück)
    - Übernehmen der Respawnflagge im Tunnelbunker
    - Aufbauen des Commandpost
    - Sprengen des Geheimeinganges
    - zerstören der Wachtürme und der Straße am Minenfeld (optional)
    - entkommen mit dem Mikroflim zum Abgabepunkt
    ------------------------------------------------------------------
    //Aufgaben der Axis:
    - Stahlbrücke sprengen / Aufbau verhindern
    - Holzbrücke sprengen / Aufbau verhindern
    - Verhindern das die Allies in das Gefangenenlager eindringen
    - Sichern des Haupteinganges und Geheimeinganges 
    - Aufbauen der zerstörten Straße am Minenfeld
    - Übernehmen der Respawnflagge im Tunnelbunker 
    - Aufbauen des Commandpost
    - Aufbauen der Wachtürme im Gefangenenlager
    - Bewachen des Mikrofilmes
    - Verhindern das die Allies mit dem Mikrofilm entkommen
    ------------------------------------------------------------------
    Dezember 1942
    The german Wehrmacht (Army) have an allied Aircraft shoot down.Inside this aircraft where an agent with an Microfilm.The German Wehrmacht (Army) have catch the agent and before they interrogate him, he hide the Mircofilm at the camp

    // Allied Objective Descriptions
    - Serach for the Mircofilm and take it back
    - Construct the Wood Bridge
    - Construct the Steelbrigde
    - Construct the comandpost at the Tunnelbunker
    - Destroy the Main Entrance
    - Destroy the Camp Entrances ( there are 4)
    - Destroy the secreat Entrance
    - Capture the Spawn Flag of the Tunnelbunker
    - Escape with the Mircoflim to the broken Gun
    ------------------------------------------------------------------
    // Axis Objective Descriptions
    - Stop the Allies from seaching for the Microfilm 
    - Stop the Allies from escaping with the microfilm to the broken gun
    - Prevent the Allies from constructing the Steel-Brigde
    - Prevent the Allies from constructing the Wood-Brigde
    - Defend the Main Entrance
    - Defend the camp Entrances ( 4 times)
    - Defend the secret Entraance
    - Capture the Spawn Flag at the Tunnelbunker
    - Stop the Allies from constructing a Command Post at the Tunnelbunker
    - Construct the watchtowers and repair the broken street at the mine-field
    - Prevent the Allies from establishing a Wood Bridge
    ------------------------------------------------------------------
    - die rundenzeit ist auf 30 minuten eingestellt.The Time for each Round is 30 minutes 
    ------------------------------------------------------------------
    - Scripting by asw  and spezil thx to Ron-007 for his help
    - Mapping: SD ET Radiant 1.3.8 + 1.4.0 - EasyGen
    - Mappingtime: 10.Aug. 2003 - 5.March 2004
    - Brushes: 12.436
    - Entities: 2278
    - Compiletime Q3map2: 4 h
    - Parameter: bsp-meta, vis, light-fast, samples2, filter, bounce 4
    ------------------------------------------------------------------

    thx @ll tester 
    and @ll member to level-designer / www.level-designer.de
    and @ll member to [EGN]Clan / www.egnclan.de for testing the beta-maps
    ------------------------------------------------------------------
    spezial thx to @Ron-007 !!!!
    ------------------------------------------------------------------
    Feedback:
    contact me:
    [email protected]
    visit my Page:
    http://www.as-w.de

    Copyright © 2004 by asw   all rights reserved
     

    2 downloads

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  15. madbunker_reloaded_beta_fixed

    Map Title (original)     : mad.et|Bunker (Reloaded)
    Map Version              : beta (fixed)
    Map Author               : mad.et|Cambo
    Game                     : Wolfenstein: Enemy Territory
    Gametype:                       : Team Deathmatch
    Filename                            :    madbunker_reloaded_beta_fixed.pk3
    BSP-Name                            :    madbunker_reloaded
    Map Size (suggested)  : <20 Players
    Release (date)                : Oktober 2011
    Features                            : Team-Deathmatch (without a mod)
                                Allies "Objectives":
                                1. Kill the enemy!
                                 2. Stay alive!
                                 3. See rule 1
         
                                Axis "Objectives":
                                 1. Kill the enemy!
                                 2. Stay alive!
                                 3. See rule 1
          
    Note                        :         Support for Omnibot in process
                                                
    Credits                    :         Stealth, Zer0Cool, Quake, COD5, M|A|D Community
                                                
    Distribution / Permissions
    This is the First Beta of this map and may not be modified in anyway.
    This file may not be commercially exploited in any way. Mapsource and
    models will be released with a "final" version of this map.
     

    2 downloads

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  16. mt_whoverest_b4_6

    allied    Withstand the axis onslaught and prevent them from recovering their stolen documents."
    axis        Break into the well guarded allied base and recover some stolen documents.
    neutral    High in the alps a remote allied base, craftily hidden in the mountainside the allies attempt to decipher the contents of stolen axis documents.
    1    "Primary Objective:**Recover the stolen documents hidden deep within the allied outpost."
    2    "Secondary Objective:**Capture the forward spawn."
    3    "Secondary Objective:**Construct a command post."
    4    "Secondary Objective:**Destroy the main door."
    5    "Secondary Objective:**Destroy the vent grill."
    6    "Secondary Objective:**Open the electric doors by re-wiring the control panel."
    7    "Secondary Objective:**Prevent the allies from building a command post and destroy it if they suceed."
    8    "Primary Objective:**Prevent the allies from recovering the vital information."

    1    "Primary Objective:**Prevent axis from stealing some documents."
    2    "Secondary Objective:**Defend the forward spawn."
    3    "Secondary Objective:**Prevent the construction of the axis command post."
    4    "Secondary Objective:**Protect the main door from axis engineers."
    5    "Secondary Objective:**Ensure that the axis cannot destroy the vent access grill."
    6     "Secondary Objective:**Maintain the control panel and re-wire it incase axis manage to jam the electric doors open."
    7     "Secondary Objective:**Build a command post."
    8     "Primary Objective:**Recover the  vital information."
     
    Axis must fight their way into a remote but well guarded allied outpost set high in the alps and recover the secret documents.

    2 downloads

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  17. MissileX_beta_2

    Axis Objective Descriptions
    1    "Primary Objective:**Steal back the radio conduit and escape the base."
    2    "Secondary Objective:**1 grenade will destroy the generator in the sub-basement to have another access way to the main gate."
    3    "Secondary Objective:**Destroy the main gate."
    4    "Secondary Objective:**Destroy the many access routes to the allie barracks."
    5    "Secondary Objective:**Construct the command post."
    Allied Objective Descriptions
    1    "Primary Objective:**Do not let the axis get away with the radio conduit."
    2    "Secondary Objective:**Keep the axis away from the generator in the sub-basement."
    3    "Secondary Objective:**Protect the main gate at ALL costs."
    4    "Secondary Objective:**Protect the barracks and do not let the axis gain more routes to the barracks."
    5    "Secondary Objective:**Build a Command Post."

    2 downloads

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  18. marketgarden_et_r2 + marketgarden_et_r2_fix

    LightRay fixed waypoints : in test at our silent server
    fix script: The map should end in a Tie if objectives are not done by either team. Jecoliah
    Designer    : Anxiety
    Email Address    : ?
    Clan Site    : http://tsgclan.com/
     Map Information
    Notice for Server Admins and Players:
    This is a repacked File (pk3 from 40 MB to 17 MB)
    Game        : Wolfenstein: Enemy Territory
    Title        : Market Garden
    Filename    : marketgarden_et_r2.pk3
    Version         : Final
    Release date    : 12/16/2005
     Objectives
    # The Axis need to blow up the communications center at the allied base
    # The Allies need to blow up the axis water control tower near the bridge
    Copyright © 2005
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    2 downloads

       (0 reviews)

    0 comments

    Updated

  19. mp_rocket_et_a1

    The Axis have developed a new, longer ranged, more accurate V2 Rocket.  A prototype is will launch from a hidden base buried deep beneath the mountains.  If successful, this could well mark the turning point of the war. The Allied forces have learned of the launch location and detached a crack group of commandos to ensure the test launch fails ...**Allies must gain access to the control room, steal the override key, then take it across the launch pad to the override console to shut down the launch.

    1 download

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  20. mp_checkpoint

    No Readme
    https://forums.splashdamage.com/t/new-map-mp-checkpoint-axis-rail-checkpoint-released/119785

    1 download

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  21. mp_sub_fal

    Axis Objective Descriptions
    1    "Primary Objective:**Protect the Axis Submarine."
    2    "Secondary Objective:**Protect Main Door."
    3    "Third Objective:**Protect Filtration Door."
    4    "Fourth Objective:**Control the Allied Forward Spawn Point."
    5    "Fifth:**Construct the command post."
    Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Axis Submarine."
    2    "Secondary Objective:**Destroy the Main Door."
    3    "Third Objective:**Destroy the Filtration Door."
    4    "Fourth Objective:**Control the Allied Forward Spawn."
    5    "Fifth Objective:**Construct the command post."

    1 download

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  22. mp_sub_rc1

    Axis Objective Descriptions
    1    "Primary Objective:**Protect the Axis Submarine."
    2    "Secondary Objective:**Protect Main Door."
    3    "Third Objective:**Protect Filtration Door."
    4    "Fourth Objective:**Control the Allied Forward Spawn Point."
    5    "Fifth:**Construct the command post."
    Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Axis Submarine."
    2    "Secondary Objective:**Destroy the Main Door."
    3    "Third Objective:**Destroy the Filtration Door."
    4    "Fourth Objective:**Control the Allied Forward Spawn."

    1 download

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  23. Mountain_Of_GoD_unlag

    README FOR GOD SNIPER FINAL.
    MAP BY LEVYBREAK.
    COMPILE TIME: 12 HOURS.
    YOU MAY REDISTRUBUTE THIS MAP FREELY SO LONG AS THERE ARE NO CHANGES TO IT, AND NO PROFIT IS MADE. ALSO, IF YOU PLAN TO HOST THIS ON YOUR SERVER YOU MUST ASK EITHER MYSELF OR MOREFIEN, UNDER PENALTY OF LAW!
    YOU CAN CONTACT ME AT [email protected]
    OR PM ME AT HTTP://FOURMS.FRONTLINECLAN.COM
    HAPPY SNIPING!
    GoD Sniper, Ideas by Morefien, Mapping by Levy.                                                          The Temple of GoD has been Raided and the GoDs are awakening from their mountain hungry for War." 
    briefing "GoD Sniper, Ideas by Morefien, Mapping by Levy.                                                          The Temple of GoD has been Raided and the GoDs are awakening from their mountain hungry for War." 

    1 download

       (0 reviews)

    0 comments

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  24. moquette_v1

    frag map

    1 download

       (0 reviews)

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  25. mtz_CloseCombat

    training map
    This map is designed for 2 players. For this map to be effective, please read training article at www.wolfstah.com under MedicMutz Guides

    1 download

       (0 reviews)

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