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  1. lostchildren_et

    neutral "The city of lostchildren is a movie by Jp Jeunet, The ambience of the film is dark. I know this movie isn't about ww2 but I love it and I think the gameplay can be enjoyable. Here alias GrEEn_Ruby-ROD"
    // Axis Objective Descriptions
    1    "Primary Objective:**Destroy the first barrier."
    2    "Primary Objective:**Destroy the second barrier."
    3    "Primary Objective:**Destroy the oldcity wall."
    4    "Primary Objective:**Transmit the plan by radio to the Dr Krank."
    5    "Primary Objective:**Construct all the bridge."
    6    "Secondary Objective:**Open a second path to the boat."
    7    "Secondary Objective:**Construct a command post."
    8    "Secondary Objective:**Destroy allied command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the first barrier."
    2    "Primary Objective:**Construct the second barrier."
    3    "Primary Objective:**Defend the old city wall."
    4    "Primary Objective:**Protect the warplans."
    5    "Primary Objective:**Destroy the old pool's bridge."
    6    "Secondary Objective:**Block the second way to the boat."
    7    "Secondary Objective:**Destruct axis command post."
    8    "Secondary Objective:**Construct a command post."

    16 downloads

       (0 reviews)

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  2. lmsm_final ( le mont st Michel final)

    Author        : Massive
    Email address    : [email protected]
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Le Mont St Michel beta2
    Filename    : lmsm_final.pk3
    Version         : Beta Version
    Release date    : 22/01/2006
    Decription    : A medium / large sized map designed for public play, reomended for 7 to 20 a side.
    Installation    : Place the lmsm_beta2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map lmsm_beta2.
            : NOTE : Reduced HunkMeg usage - Beta1 required  seta com_hunkMegs "265" ] in autoexec.cfg Beta2 should use a lot less - it will run standalon in the default setting of 56, although you may need to optimize your server settings to enable players with defualt settings.  Please let me know of any hunkmeg issues and solutions omn the forums.  I could possibly optimise further in the final release if there are still problems.
     Objectives
    # The Allies need to secure the town by taking the church; gain entry to the abbey by blowing the abbey doors or any other means; Locate the Axis Normandy Defence Pans and Take them to the Gun Boat waiting on the North Side of the Island
    # The Axis need to prevent the Allies establishing a foothold in the Town by holding the Church.  Do not let the allies into the Abbey; if they get in protect the normandy defence plans at any cost, do not let them get them off the Mont.
     Additional Map Information/Credits

    Thanks & Credits
    Blushing Bride, Kevin "chavo one" Ferree and NOP for allowing me to borrow & adapt various elements of their map - Cathedral, Venice and saberpeak.
    Special thanks to the guys on the Wolfensteinx Surface forums, especially Detoeni & WeblionX who put in effort and time to help me learn & solve mapping problems.  
    Thanks also to Jecoliah for his debugging and the exchanges we had whilst learning together.
    Many thanks to everyone at http://www.splashdamage.com/ for information about mapping & their help on the forum.
    Thanks to Ydnar for the sky and sea merge stuff from his example shaderlab map.
    Thanks again to Detoeni for access to his alpine assault search light models.
    ken 'kat' beyer for the ladders & I really wanted to work in your kubalwagon, but size restrictions meant cutting the raod entrance to the town :-(.
    Thanks to to the guys at DooC clan for helping with playability testing as well as Shunter and other PIT members & friends.
    And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.          
                   

    If you put this map in rotation, I would love to know about it, please post on the forum where you linked to this map, or message me on XFire.
    Feel free to discuss this map at http://www.wolfensteinx.com/surface/forums/showthread.php?s=&threadid=1587 and leave feedback
    Major changes in Final
        *Increased areas for mining.
        *Have to now get onto the boat with the objective, not just near it
        *New buildable fence at the top of the escape stairs.
        *New Buildable fence with door in the highsteet before the church.
        *When Abbey doors are blown, the spawn does NOT auto switch.
        *Need to now build a command post to enable the allied spawn in the abbey.
        *Found the "door to nowhere" & fixed.

    Major fixes in Beta 2
        *Lots of brush simplification & technical jiggery pokery to reduce BSP size & Hunkmag     usage
        *FPS improvements : 15%+ by my measurements
        *A large but'dead' game area removed
        *Rope access to abbey removed (I can re-introduce the feature if enough people ask,though it will need to be at a different part of the wall)
        *Street signs added + subtle indicators & hints for direction finding
        *Some texture tidying & clipping to smooth plaeys passage
        *Some door widening to ease gameplay
        *Filled out ambient sounds to cover whole map
        *Unwanted ww11 sybolism removed
        *Exploit where players could walk into pillers fixed (thanks Jec)
        *Blocked door at abbey - unbloacked
        *Stretched windows - unstretched
        *Malfunctioning boat guns removed
        *Many gaps in brushes fixed
        *Noise added to doors
        *Z fighting on stairs to abbey allied spawn
        *Missing caulk on abbey church tunnel entrance.

    Fixed in Beta1 - after Aplha v1 Release.
        *Ladder near green restaurant lengthened so you can get out.
        *barbwire added to wall underneath cloister - to increase difficulty og allies escape jump. Also crates added & some      walls lowered
        *Offensive Poster removed (appologies for my ignorance)
        *Added texture to rocks (& changed from desert to temperate, not that anyone will notice)
        *Axis door in Abbey door changed to swing the other way.
        *Ship fixed - ladders climbable all clip brushes in place etc also includes front firing mounted heavy MG -      thanks NOP.
        *when abbey doors are blown - axis now auto spawn at abbey & not the church if they still hold it
        *the cliffs can now be landmined
            *Put a ladder in the pit Gauki (I think) said he couldn't get out of
        *more lights added
        *I found the bread to go with the sausage.
        *Many minor texture glitches
        *I had to add a clip to prevent access to some of the abbey roofs, all town roofs should be accessible as before.
        *There was a request to widen the window above the abbey doors, which I've done.
    Copyright © 2006
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.  My origional textures are limitted to the coloured windows & these may be re-used.

    9 downloads

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  3. lighthouse2

    Lighthouse: October 2007
    Note - first release of lighthouse2 was on 9.11.07
    Thing is I forgot something and had to recompile.
    Rerelease was on Saturday 10.11.07.
    So if the version you have doesnt have this readme it's the wrong one!
    Basically the pk3 updated on the 10 is the right one
    email: [email protected]
    Map details:
    Allies have set up a radar command centre on a small chalkstone island,housing a lighthouse off the South coast of England.
    Axis are attempting to dissable it.
    Objectives:
    1. Blow up Light at the top of the lighthouse tower
    2. Blow up command bunker comms room
    3. Blow up anti ship gun emplacement
    There are also 3 entrances that need to be breached.
    1. The lighthouse compound wall
    2. The main entrance
    3. The compound gate
    Constructibles:
    1. 2 Ropes for scaling the West and south cliff
    2. Ropes for scaling the tower
    3. Neutral Command Post

    There are 32 player slots on each team although half this number of players is more than enough for this map as it is small
    Many changes since last supposed 'final' version (ooops) - Main Changes are:
    More cover outside for axis team
    Cover fire positions made for axis covering fire
    1 more set of cliff climbing ropes
    New route to light tower via mast
    Taken out the 'vent' route into bunker from gun area. Now axis need covert ops. to
    access new passageways in.
    New allied only route from allied spawn building directly to command bunker.
    Whole bunch of other physical changes.
    Credits:
    Thanks are in order to many - to the developers/creators of RTCW, ET, RADIENT, EASY GEN
    .... a long list. Thanks all for the brilliant work, resulting toys and tools.
    Thanks again to those from the Splash Damage ET level design forum for their patience and help.
    Many thanks again to Nick aka. Schaffer who kindly made the lighthouse Command Map...
    To all the server admins and players that have tested the versions and to players who have demanded another version of the map - cheers!!
    legal:
    As far as copyright goes all I can say is that nearly all of this map is made using assets from ET - textures, models, sounds etc. and these belong their rightful owners.
    However, the actual map is a creation of mine - so please DO NOT alter it without asking me first.
    The map is also free for all those in the online gaming community and should not be used in any way for commercial gain.
    Anyhow - I Hopy you enjoy it  :)
    Mrfin aka. Neil
     

    9 downloads

       (1 review)

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  4. library_b3

    Author        : BlAcky
    Location    : Austria
    E-mail        : [email protected]
    IRC        : #Library @Quakenet
    Project start   : 01-07-2009
    beta 1 release  : 08-02-2012
    beta 2 release    : 15-02-2012
    beta 3 release    : 21-02-2012
    Description
    Allies are attacking.
    The allies have to take over a flag and escort the tank to destroy the generator which
    will give access to the Library. Steal the secret documents and transmit the strategic
    view of the surrounding mountains helping the allies forces to coordinate their attacks.
     
    Spawntimes:
    Axis 30
    Allies 20

    Thanks
    - PZY-Q
    - seilbil
    - Quarki    
    - crush3r        
    - attack
    - ScaTmaN_
    - SPU9
    - urtier
    - sToWnaGe
    - FLoPJEHZ
    - zabija
    - KRESTi
    - Bl4d3
    - DerSaidin
    - eiM
    - R0SS
    - TimeN
    - antman
    - SIMONKINSLER
    - Goku
    - kikzzzzz
    [www.team-aow.de] - for use of their gameservers and their support.
    [www.level-designer.de] - for the nice tutorials and their forum.
    [www.splashdamage.com] - for making this awesome game.
    Thanks to everyone who gave feedback. Your contribution has improved Library immesureably.
    Programs used
    - Enemy Territory and ETPro
    - GtkRadient 1.5.0
    - Adobe Photoshop CS3
    - Winrar
    - Notepad++
    Changelog
    b1 -> b2
    - removed the lower axis-library-entrance
    - removed the stairs near the tank-start/gun
    - removed the broken table near the transmitter
    + added a door with a little window at the bridge
    + added a ladder near the tank-start/gun
    + added signs to find the right way :)
    + added transmitter and docs icons to the commandmap
    + added a window at the upper axis-library-entrance
    + added some light to dark places of the map
    + added all objective-informations to the limbo-menu
    * fixxed the tank-script
    * tank-turret is now turning before shooting
    b2 -> b3
    + added lamps/lights
    + added details (to the whole map)
    + added sounds (generator, ocean, transmitter)
    * changed the skybox
    * rebuilt the flag-house
    * rebuilt the roadway (1st stage)
    * rebuilt the tank-barrier
    * bug fix
     
     

    10 downloads

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  5. lapland3

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the tank from getting to the base."
    2    "Primary Objective:**Prevent the presents from being stolen."
    3    "Secondary Objective:**Build tank barrier one."
    4    "Secondary Objective:**Build tank barrier two."
    5    "Secondary Objective:**Build a command post."
    6    "Secondary Objective:**Destroy the allied command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Escort the tank to the axis base."
    2    "Primary Objective:**Steal the axis presents."
    3    "Secondary Objective:**Destroy tank barrier one."
    4    "Secondary Objective:**Destroy tank barrier two."
    5    "Secondary Objective:**Destroy the axis command post."
    6    "Secondary Objective:**Build a Command Post."

    6 downloads

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  6. kotr

    dual map
    Map:                 Kinf Of The Radio
    Author:             B0n3g1b - [email protected]
    Visit for update:       http://wet.ho.com.ua
    Instructions:             Place "kotr.pk3" into your ET/etmain/
    Tools:                 GtkRadiant 1.4.0-ET, Q3map2 2.5.7
    Build time:             10 days
    Last update:            04.03.06
    .pk3 Size:            3 MB    
    Missions:
    Axis/Allies:
    axis "Destroy Enemy and protect your Radio Controller."
    allied "Destroy Enemy and protect your Radio Controller."
    neutral "Both Teams must protect their and destroy Enemy Radio Controller."
    Time Limit:        10 min
    Axis Respawn Time:    6 sec
    Allies Respawn Time:    6 sec
     

    8 downloads

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  7. karsiah_b3

    UTHOR:Finne
    http://alster085.server4you.de/forum/viewtopic.php?t=7975
    fixed:fps are fixed (atleast for me - 125 constant on the map [1 area with drops to 90-100  FPRIVATE "TYPE=PICT;ALT=:/" ])
    as mentioned in the other ldthread: axis need a sound like :"allies captured the flag"
     

    Endlich kann ich meine erste Map vorstellen!
    Hier ist sie: Karsiah!
    (Um der Verwirrung vorzubeugen: Ich nenne mich auch des öfteren "Nenquel" [siehe map by..] !)
    Es handelt sich um eine Map die vom Stil her an Oasis erinnert.
    Wie es der Zufall es so will gibt es auch hier eine Old City.
    Jedenfalls hier mal kurz die Objectives:
    1) Allies müssen die Old City capturen - Axen müssen diese verteidigen (besitzen sie am Anfang)
    2) Allies müssen Old City Door sprengen, um Old City zu sichern und weiterzukommen / Axen müssen versuchen dies zu verhindern
    3&4) Allies müssen North und South Documents klauen / Axen müssen dies verhindern.
    5) Allies müssen beide Obj zum Radio bei der Old City bringen / Axen müssen mal wieder dies verhindern ^^
    AUTHOR: Finne
    http://alster085.server4you.de/forum/viewtopic.php?t=7975
    At last, I can present my first Map! Here it is: Karsiah! (To prevent around the confusion: I am also called quite often "Nenquel" [see map by .]!) It is about a Map from the style in Oasis reminds. How it the chance it so wants there also is here an Old city.  
    Anyhow, here shortly the Objectives:
    1) Allies must the Old city capturen - Axen must defend this (they possess at the beginning)
    2) Allies must sprinkle Old city Door to protect Old city and to get on / Axen must try to prevent this
    3*4) Allies must steal North and South Documents / Axen must prevent this.
    5) Allies must bring both Obj to the radio with the Old to city / Axen must prevent again this

    6 downloads

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  8. karsiah_te2

    Author: Henri 'Nenquel' Karhula
    E-Mail: [email protected]
    Date of Release: 28. March 2007 (Karsiah_te2)
    Map Information:
    Timelimit: 15min
    Attacking Team: Allies
    Axis Spawntime: 30sec
    Allied Spawntime: 20sec
    Description: The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there.
    The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.
    Objectives:
    1) Defend/Capture the Old City
    2) Defend/Destroy Old City Door
    3) Defend/Steal the North Documents
    4) Defend/Steal the South Documents
    5) Prevent from transmitting/Transmit both Documents at Transmitter.
    I want to thank:
    SPU9 - for his great support and hosting my map in ET-Cup! =D
    Dersaidin - for his great help and advice! (Really - I thank real much!!)
    eIM - for little but important help!
    antman - for helping me fixing problems with etpro! ^^
    The 'Level-Designer.de' Community - for a lot of help!
    Nijuff and Grubah - for critizism and improvement ideas!
    Copyright - Henri 'Nenquel' Karhula
    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)

    5 downloads

       (0 reviews)

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  9. kerkyra_b1

    Mapname : Kerkyra B1
     BSPname : kerkyra
     Released: December 2016
    Version : Beta 1 //Version 8

     Map made by: -SSF-Sage and Pegazus from SM-Mapping

    Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    Contact Pegazus    : Pegazus   @ splashdamage.com/forums
     SM-Mapping site:  *Not active*
    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    Story:
    In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
    These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength.
    Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.
    Objectives:
        Axis:
            1] Escort the SdKfz 234
            2] Breach the Palace Gates
            3] Steal the Emperor's Chalice
            4] Steal the Achilles' Sword
            5] Steal the King's Crown
            6] Escape with the SdKfz 234
            7] *Side Objective: Destroy the Tunnel Door
            8] *Side Objective: Establish a Command Post to gain Spawn
        Allies:
            1] Stop them from escorting the Vehicle
            2] Defend the Palace Gates from being breached
            3] Stop them from stealing the Emperor's Chalice
            4] Stop them from stealing the Achilles' Sword
            5] Stop them from stealing the the King's Crown
            6] Stop them from escaping with the Vehicle
            7] *Side Objective: Keep the Tunnel Door intact
            8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
    Disclaimer:
        
        We can not be held responsible for anything.
    Credits:

    http://www.cgtextures.com           
        "One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."
    Avoc
        For a flower texture
    Rayban
        For an alpha tree texture
    GANG$TA
        For great bot files
    Achillion Palace
        For welcoming visitors
    Sage's Camera
        For working while needed
    Sage's parents
        For paying the holiday so many years ago
    =======================================================
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!

    Members and players from:

     {WeB} Clan
    http://webclan.freeforums.org/
     Dark Alchemy Community
    http://www.dark-alchemy.com/
     UJE Clan
    http://www.ujeclan.com/
     Ets| Community
    https://ets-clan.com/
    Special thanks to:
     GANG$TA     from     {WeB}  Clan
     Dogster     from     {WeB}  Clan
     Old-Owl     from     DA     Community
     Niek        from     [UJE]  Clan
     Kate        from     Ets|   Community
    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    Changelog:

    Concept2:
        -World
    First Playable:
        -Removed Flag from city
        -Added Vehicle
        -Made the gate not dynomitable
    FP2:
        -New route into palace (basement)
        -Tank blows a hole in the wall
        -Tank takes 2 nades to damage
        -New Health and ammo at the tunnels
        -Allies spawntime 10->15
        -Timelimit 20->30
        -Better signs
        -Objective not stealable before gate is blown
        -Changed some doors (force open etc.)

    FP3:
        -Timelimit split -> 20+10
        -Tunnel door charge 1->0.75
        -Moved Barriers
    FP4:
        -Added Axis CP at tunnel (active once gates are blown)
        -Moved tunnel door to the wine cellar
        -Moved tank start point closer to spawn
        -Removed timelimit split. Remove // to re-enable
        -Spawnpoint for Allies at the tunnel (until gate is blown)
        -Once Axis starts escaping Allies reclaim tunnel spawn
    FP5:
        -More varied bot files
        -Locations
        -Clipping and easying travelling
        -Small tweaks, cosmetics and optimisations
        -LMS script
        -Removed 60 entities for performance
        -Improved some routes and spawn exits
        -Changed Barrier #1 area for better coverage + new route
        -Added balcony MG and 3rd floor health&ammo for better defence
    B1:
        -Improved bot files
        -Allies regain tunnel spawn 1 spline earlier
        -Clipped some walls
        -Random minor fixes
        -Attempted improving of FPS at Barrier 2 area

    13 downloads

       (0 reviews)

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  10. le_lac

    Map by: Masterkiller(qc) (Hobbie)
    release: 13/06/09
    Email address: [email protected]
     
    description "Allied need to Steal The Axis Boat first. Then escorte The Explosives to reach The Prototype Missile then plante a dyno to blow it all!!"
    description Axis "Axis need to stop allied to reach The Prototype Missile whit The Explosives.If they planted all 4 Explosives dont let it blow up!!."
    description Allied "Allied need to steal The Axis Ship then escort it to the Port Station whit The Explosives. Allied Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion."
     
    // Axis Objective Descriptions
        1    "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!."
        2    "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat."
        3    "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station."
        4    "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run."
        5    "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.."
        6    "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.."
        7    "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat."
        8    "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!"
    // Allied Objective Descriptions
        1    "Primary Objective:**Steal and Escort the Big Boat to the Port Station."
        2    "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat."
        3    "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station."
        4    "Primary Objective:**Contruct the Canal Boat.  Escort and Protect the Canal Boat to the Beach!"
        5    "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ."
        6    "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission."
        7    "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)"
        8    "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles."
     
    ==========================================================
    **Map Info
      Title: Le Lac
      Filename: le_lac.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: masterkiller
     
    ==========================================================
    **Build Info
      Editor(s) Used:
    Wolf Radiant1.4 and 1.5,
    photoshop,
    MilkShape 3D 1.8.4,
    Q3Map2Toolz,
    audiocity,
    ET_Model_Tool_v140 (5*)
    easygen
      Build time: 4 months.
      Pause time: more 8 months.
      Compile time: about 1 hour
     
    ==========================================================
    **Installation
      Extract le_lac.pk3 into your (wolfet)\etmain directory.
      Host a game whit le_lac map or le_lac_campaign
      You can launch the game by tipping this command on the console game. map le_lac
     
    ==========================================================
    **Play Information
      Single Player: NO
      wolfmp: YES
      wolfsw: YES
      wolflms: YES
     
    ==========================================================
    **news stuffs
      New Sounds: YES   (35 wav)
      New Graphics YES  (82 textures)
      New Models YES    (48 models)
     
    ==========================================================
    Forum tread link:
    masterkiller.hostarea.org/phpBB3/
    http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1420&forum=4
    http://www.splashdamage.com/forums/showthread.php?t=16791
     
    ==========================================================
    **Special Thanks that help me to do and learn more about scripting
    -Saberpeak source ( http://home.comcast.net/~saberpeak/ )
    -Daybreak source  ( http://www.gd-experience.eu/index.php?section=1)
    -Rayben for the plane parachute drop prefab
    http://www.splashdamage.com/forums/showthread.php?t=16177
    -UJE UJE_warzone_sniper for the parachute spawn
    Avoc (sky base ad shadder)
    http://www.eft-clan.com/~avoc/arabian_nights.zip

    **Special Thanks to this website:
    http://www.splashdamage.com
    http://www.wolfensteinx.com/surface/tutorials.html
    http://easymapping.free.fr/
    http://www.simonoc.com
    http://www.blackrayne.net/models_1.php ( good models)

    Mail me suggestions, bugs, complaints, comments and or ideas for improvement.
    E-mail me at [email protected]

    12 downloads

       (0 reviews)

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  11. kolding

    Author        : chuBBy
    Real name     : Gert Suik
    Location    : Estonia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Description
    The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
    the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
    and place it onto the Escape Truck.
    Axis objectives
        - Don't let the Allies capture the flag.
        - Don't let them destroy the Main Entrance.
        - Stop the allies from destroyng the side planks.
        - Don't let the Allies destroy the Repository Gate.
        - Don't let the Allies construct the ramp.
        - Construct the CP and don't let the Allies do the same.
        - Construct the barrikade(west side of repository).
        - Defend the Gold.
    Allied objectives
        - Capture the flag.
        - Destroy the Main Entrance.
        - Destroy the side planks.
        - Destroy the Repository Gate.
        - Satchel the barrikade to gain additional access (west side of repository).
        - Construct the CP and don't let the Axis do the same.
        - Construct the ramp.
        - Steal the Gold.
    Spawntimes:
    Axis 30
    Allies 20
    Prefab Acknowledgements
    - Radar
    - FMC elevator tutorial prefab
    Bugs
    - haven't spotted any bugs yet

    Special thanks to:
    pl2tu (EE)
    nUkits (EE)
    manzz (EE)
    piilupart (EE)
    sarapik (EE)
    bodyshooter (EE)
    fate (EE)

    Helping sites:
    Splashdamage Forums
    2Bit Enemy Territory
    FMC(Fate mapping center)
    Programs used

    - Enemy Territory and ETPro
    - GtkRadiant 1.5.0
    - GtkRadiant 1.4.0
    - Adobe Photoshop CS5
    - Notepad
    -Pakscape

    20 downloads

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  12. lays_of_schwarzwald_b1

    Author: -)A(-WuTang**
    Version: Beta 1 (B1)
    Released: 31st August

    Contacts:
     Email: [email protected]
    Discord: WuTangH#7270
    Websites: www.moddb.com - user WuTangH
    www.splashdamage.com - user WuTangH
    About:
     
    Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.

    Story:
    Information about advanced progress of Axis in the Rocketbomb research were true.
    Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
    Objectives:
    Allies:
    Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
    Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
    Primary Objective: Bring all four Explosion Materials to the Rocket.
    Primary Objective: Build the Detonator to blow up the Rocket Base.
    Primary Objective: Blow up the Rocket Base using the constructed Detonator.

    Secondary Objective: Do not let Axis construct the Tank Barrier.
    Secondary Objective: Construct the Command Post to take partial control over the tunnels.

    Axis:
    Primary Objective: Prevent Allies from completing their objective.

    Secondary Objective: Construct the Tank Barrier.
    Secondary Objective: Construct the Command Post.

    Programs used:
    GTKRadiant 1.5
    Notepad++
    Adobe Photoshop CC2017
    Blender 2.79
    MilkShape 3D
    Audacity
    Credits & such:
    Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
    Missing images to original ET shaders were found in custom packs..
    Other than that, textures were downloaded for free, or made by me.
    Websites: https://www.textures.com/
    http://texturer.com/
    http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html

    Models: Rocketbomb, trees and foliage models - made by me.
    Big dynamite - made by MLB guys.
    Sounds: Sounds included in pk3 are made out of ET original sounds.

    You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
    Thanks to C from UJE Clan for their tank generator.

    Special thanks for help and feedback:
    Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.

    ------------------------------------------------------------------------------------------------
    You may not include or distribute this map in any sort of commercial product without
    permission from the author. You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change after map source file will be released to public.

    10 downloads

       (0 reviews)

    0 comments

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