MAPS K - L
37 files
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lostchildren_et
By kate
neutral "The city of lostchildren is a movie by Jp Jeunet, The ambience of the film is dark. I know this movie isn't about ww2 but I love it and I think the gameplay can be enjoyable. Here alias GrEEn_Ruby-ROD"
// Axis Objective Descriptions
1 "Primary Objective:**Destroy the first barrier."
2 "Primary Objective:**Destroy the second barrier."
3 "Primary Objective:**Destroy the oldcity wall."
4 "Primary Objective:**Transmit the plan by radio to the Dr Krank."
5 "Primary Objective:**Construct all the bridge."
6 "Secondary Objective:**Open a second path to the boat."
7 "Secondary Objective:**Construct a command post."
8 "Secondary Objective:**Destroy allied command post."
// Allied Objective Descriptions
1 "Primary Objective:**Protect the first barrier."
2 "Primary Objective:**Construct the second barrier."
3 "Primary Objective:**Defend the old city wall."
4 "Primary Objective:**Protect the warplans."
5 "Primary Objective:**Destroy the old pool's bridge."
6 "Secondary Objective:**Block the second way to the boat."
7 "Secondary Objective:**Destruct axis command post."
8 "Secondary Objective:**Construct a command post."
16 downloads
0 comments
Submitted
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lmsm_final ( le mont st Michel final)
By kate
Author : Massive
Email address : [email protected]
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Le Mont St Michel beta2
Filename : lmsm_final.pk3
Version : Beta Version
Release date : 22/01/2006
Decription : A medium / large sized map designed for public play, reomended for 7 to 20 a side.
Installation : Place the lmsm_beta2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map lmsm_beta2.
: NOTE : Reduced HunkMeg usage - Beta1 required seta com_hunkMegs "265" ] in autoexec.cfg Beta2 should use a lot less - it will run standalon in the default setting of 56, although you may need to optimize your server settings to enable players with defualt settings. Please let me know of any hunkmeg issues and solutions omn the forums. I could possibly optimise further in the final release if there are still problems.
Objectives
# The Allies need to secure the town by taking the church; gain entry to the abbey by blowing the abbey doors or any other means; Locate the Axis Normandy Defence Pans and Take them to the Gun Boat waiting on the North Side of the Island
# The Axis need to prevent the Allies establishing a foothold in the Town by holding the Church. Do not let the allies into the Abbey; if they get in protect the normandy defence plans at any cost, do not let them get them off the Mont.
Additional Map Information/Credits
Thanks & Credits
Blushing Bride, Kevin "chavo one" Ferree and NOP for allowing me to borrow & adapt various elements of their map - Cathedral, Venice and saberpeak.
Special thanks to the guys on the Wolfensteinx Surface forums, especially Detoeni & WeblionX who put in effort and time to help me learn & solve mapping problems.
Thanks also to Jecoliah for his debugging and the exchanges we had whilst learning together.
Many thanks to everyone at http://www.splashdamage.com/ for information about mapping & their help on the forum.
Thanks to Ydnar for the sky and sea merge stuff from his example shaderlab map.
Thanks again to Detoeni for access to his alpine assault search light models.
ken 'kat' beyer for the ladders & I really wanted to work in your kubalwagon, but size restrictions meant cutting the raod entrance to the town :-(.
Thanks to to the guys at DooC clan for helping with playability testing as well as Shunter and other PIT members & friends.
And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.
If you put this map in rotation, I would love to know about it, please post on the forum where you linked to this map, or message me on XFire.
Feel free to discuss this map at http://www.wolfensteinx.com/surface/forums/showthread.php?s=&threadid=1587 and leave feedback
Major changes in Final
*Increased areas for mining.
*Have to now get onto the boat with the objective, not just near it
*New buildable fence at the top of the escape stairs.
*New Buildable fence with door in the highsteet before the church.
*When Abbey doors are blown, the spawn does NOT auto switch.
*Need to now build a command post to enable the allied spawn in the abbey.
*Found the "door to nowhere" & fixed.
Major fixes in Beta 2
*Lots of brush simplification & technical jiggery pokery to reduce BSP size & Hunkmag usage
*FPS improvements : 15%+ by my measurements
*A large but'dead' game area removed
*Rope access to abbey removed (I can re-introduce the feature if enough people ask,though it will need to be at a different part of the wall)
*Street signs added + subtle indicators & hints for direction finding
*Some texture tidying & clipping to smooth plaeys passage
*Some door widening to ease gameplay
*Filled out ambient sounds to cover whole map
*Unwanted ww11 sybolism removed
*Exploit where players could walk into pillers fixed (thanks Jec)
*Blocked door at abbey - unbloacked
*Stretched windows - unstretched
*Malfunctioning boat guns removed
*Many gaps in brushes fixed
*Noise added to doors
*Z fighting on stairs to abbey allied spawn
*Missing caulk on abbey church tunnel entrance.
Fixed in Beta1 - after Aplha v1 Release.
*Ladder near green restaurant lengthened so you can get out.
*barbwire added to wall underneath cloister - to increase difficulty og allies escape jump. Also crates added & some walls lowered
*Offensive Poster removed (appologies for my ignorance)
*Added texture to rocks (& changed from desert to temperate, not that anyone will notice)
*Axis door in Abbey door changed to swing the other way.
*Ship fixed - ladders climbable all clip brushes in place etc also includes front firing mounted heavy MG - thanks NOP.
*when abbey doors are blown - axis now auto spawn at abbey & not the church if they still hold it
*the cliffs can now be landmined
*Put a ladder in the pit Gauki (I think) said he couldn't get out of
*more lights added
*I found the bread to go with the sausage.
*Many minor texture glitches
*I had to add a clip to prevent access to some of the abbey roofs, all town roofs should be accessible as before.
*There was a request to widen the window above the abbey doors, which I've done.
Copyright © 2006
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
Copyright Permissions.
ID, Activision & Splash Damage. Original game rights.
If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first. My origional textures are limitted to the coloured windows & these may be re-used.
9 downloads
0 comments
Submitted
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lighthouse2
By kate
Lighthouse: October 2007
Note - first release of lighthouse2 was on 9.11.07
Thing is I forgot something and had to recompile.
Rerelease was on Saturday 10.11.07.
So if the version you have doesnt have this readme it's the wrong one!
Basically the pk3 updated on the 10 is the right one
email: [email protected]
Map details:
Allies have set up a radar command centre on a small chalkstone island,housing a lighthouse off the South coast of England.
Axis are attempting to dissable it.
Objectives:
1. Blow up Light at the top of the lighthouse tower
2. Blow up command bunker comms room
3. Blow up anti ship gun emplacement
There are also 3 entrances that need to be breached.
1. The lighthouse compound wall
2. The main entrance
3. The compound gate
Constructibles:
1. 2 Ropes for scaling the West and south cliff
2. Ropes for scaling the tower
3. Neutral Command Post
There are 32 player slots on each team although half this number of players is more than enough for this map as it is small
Many changes since last supposed 'final' version (ooops) - Main Changes are:
More cover outside for axis team
Cover fire positions made for axis covering fire
1 more set of cliff climbing ropes
New route to light tower via mast
Taken out the 'vent' route into bunker from gun area. Now axis need covert ops. to
access new passageways in.
New allied only route from allied spawn building directly to command bunker.
Whole bunch of other physical changes.
Credits:
Thanks are in order to many - to the developers/creators of RTCW, ET, RADIENT, EASY GEN
.... a long list. Thanks all for the brilliant work, resulting toys and tools.
Thanks again to those from the Splash Damage ET level design forum for their patience and help.
Many thanks again to Nick aka. Schaffer who kindly made the lighthouse Command Map...
To all the server admins and players that have tested the versions and to players who have demanded another version of the map - cheers!!
legal:
As far as copyright goes all I can say is that nearly all of this map is made using assets from ET - textures, models, sounds etc. and these belong their rightful owners.
However, the actual map is a creation of mine - so please DO NOT alter it without asking me first.
The map is also free for all those in the online gaming community and should not be used in any way for commercial gain.
Anyhow - I Hopy you enjoy it :)
Mrfin aka. Neil
9 downloads
0 comments
Submitted
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library_b3
By kate
Author : BlAcky
Location : Austria
E-mail : [email protected]
IRC : #Library @Quakenet
Project start : 01-07-2009
beta 1 release : 08-02-2012
beta 2 release : 15-02-2012
beta 3 release : 21-02-2012
Description
Allies are attacking.
The allies have to take over a flag and escort the tank to destroy the generator which
will give access to the Library. Steal the secret documents and transmit the strategic
view of the surrounding mountains helping the allies forces to coordinate their attacks.
Spawntimes:
Axis 30
Allies 20
Thanks
- PZY-Q
- seilbil
- Quarki
- crush3r
- attack
- ScaTmaN_
- SPU9
- urtier
- sToWnaGe
- FLoPJEHZ
- zabija
- KRESTi
- Bl4d3
- DerSaidin
- eiM
- R0SS
- TimeN
- antman
- SIMONKINSLER
- Goku
- kikzzzzz
[www.team-aow.de] - for use of their gameservers and their support.
[www.level-designer.de] - for the nice tutorials and their forum.
[www.splashdamage.com] - for making this awesome game.
Thanks to everyone who gave feedback. Your contribution has improved Library immesureably.
Programs used
- Enemy Territory and ETPro
- GtkRadient 1.5.0
- Adobe Photoshop CS3
- Winrar
- Notepad++
Changelog
b1 -> b2
- removed the lower axis-library-entrance
- removed the stairs near the tank-start/gun
- removed the broken table near the transmitter
+ added a door with a little window at the bridge
+ added a ladder near the tank-start/gun
+ added signs to find the right way :)
+ added transmitter and docs icons to the commandmap
+ added a window at the upper axis-library-entrance
+ added some light to dark places of the map
+ added all objective-informations to the limbo-menu
* fixxed the tank-script
* tank-turret is now turning before shooting
b2 -> b3
+ added lamps/lights
+ added details (to the whole map)
+ added sounds (generator, ocean, transmitter)
* changed the skybox
* rebuilt the flag-house
* rebuilt the roadway (1st stage)
* rebuilt the tank-barrier
* bug fix
10 downloads
0 comments
Submitted
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lapland3
By kate
Axis Objective Descriptions
1 "Primary Objective:**Stop the tank from getting to the base."
2 "Primary Objective:**Prevent the presents from being stolen."
3 "Secondary Objective:**Build tank barrier one."
4 "Secondary Objective:**Build tank barrier two."
5 "Secondary Objective:**Build a command post."
6 "Secondary Objective:**Destroy the allied command post."
// Allied Objective Descriptions
1 "Primary Objective:**Escort the tank to the axis base."
2 "Primary Objective:**Steal the axis presents."
3 "Secondary Objective:**Destroy tank barrier one."
4 "Secondary Objective:**Destroy tank barrier two."
5 "Secondary Objective:**Destroy the axis command post."
6 "Secondary Objective:**Build a Command Post."
6 downloads
0 comments
Submitted
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kotr
By kate
dual map
Map: Kinf Of The Radio
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua
Instructions: Place "kotr.pk3" into your ET/etmain/
Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7
Build time: 10 days
Last update: 04.03.06
.pk3 Size: 3 MB
Missions:
Axis/Allies:
axis "Destroy Enemy and protect your Radio Controller."
allied "Destroy Enemy and protect your Radio Controller."
neutral "Both Teams must protect their and destroy Enemy Radio Controller."
Time Limit: 10 min
Axis Respawn Time: 6 sec
Allies Respawn Time: 6 sec
8 downloads
0 comments
Submitted
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karsiah_b3
By kate
UTHOR:Finne
http://alster085.server4you.de/forum/viewtopic.php?t=7975
fixed:fps are fixed (atleast for me - 125 constant on the map [1 area with drops to 90-100 FPRIVATE "TYPE=PICT;ALT=:/" ])
as mentioned in the other ldthread: axis need a sound like :"allies captured the flag"
Endlich kann ich meine erste Map vorstellen!
Hier ist sie: Karsiah!
(Um der Verwirrung vorzubeugen: Ich nenne mich auch des öfteren "Nenquel" [siehe map by..] !)
Es handelt sich um eine Map die vom Stil her an Oasis erinnert.
Wie es der Zufall es so will gibt es auch hier eine Old City.
Jedenfalls hier mal kurz die Objectives:
1) Allies müssen die Old City capturen - Axen müssen diese verteidigen (besitzen sie am Anfang)
2) Allies müssen Old City Door sprengen, um Old City zu sichern und weiterzukommen / Axen müssen versuchen dies zu verhindern
3&4) Allies müssen North und South Documents klauen / Axen müssen dies verhindern.
5) Allies müssen beide Obj zum Radio bei der Old City bringen / Axen müssen mal wieder dies verhindern ^^
AUTHOR: Finne
http://alster085.server4you.de/forum/viewtopic.php?t=7975
At last, I can present my first Map! Here it is: Karsiah! (To prevent around the confusion: I am also called quite often "Nenquel" [see map by .]!) It is about a Map from the style in Oasis reminds. How it the chance it so wants there also is here an Old city.
Anyhow, here shortly the Objectives:
1) Allies must the Old city capturen - Axen must defend this (they possess at the beginning)
2) Allies must sprinkle Old city Door to protect Old city and to get on / Axen must try to prevent this
3*4) Allies must steal North and South Documents / Axen must prevent this.
5) Allies must bring both Obj to the radio with the Old to city / Axen must prevent again this
6 downloads
0 comments
Submitted
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karsiah_te2
By kate
Author: Henri 'Nenquel' Karhula
E-Mail: [email protected]
Date of Release: 28. March 2007 (Karsiah_te2)
Map Information:
Timelimit: 15min
Attacking Team: Allies
Axis Spawntime: 30sec
Allied Spawntime: 20sec
Description: The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there.
The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.
Objectives:
1) Defend/Capture the Old City
2) Defend/Destroy Old City Door
3) Defend/Steal the North Documents
4) Defend/Steal the South Documents
5) Prevent from transmitting/Transmit both Documents at Transmitter.
I want to thank:
SPU9 - for his great support and hosting my map in ET-Cup! =D
Dersaidin - for his great help and advice! (Really - I thank real much!!)
eIM - for little but important help!
antman - for helping me fixing problems with etpro! ^^
The 'Level-Designer.de' Community - for a lot of help!
Nijuff and Grubah - for critizism and improvement ideas!
Copyright - Henri 'Nenquel' Karhula
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)
5 downloads
0 comments
Submitted
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kerkyra_b1
By kate
Mapname : Kerkyra B1
BSPname : kerkyra
Released: December 2016
Version : Beta 1 //Version 8
Map made by: -SSF-Sage and Pegazus from SM-Mapping
Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
Contact Pegazus : Pegazus @ splashdamage.com/forums
SM-Mapping site: *Not active*
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
Story:
In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength.
Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.
Objectives:
Axis:
1] Escort the SdKfz 234
2] Breach the Palace Gates
3] Steal the Emperor's Chalice
4] Steal the Achilles' Sword
5] Steal the King's Crown
6] Escape with the SdKfz 234
7] *Side Objective: Destroy the Tunnel Door
8] *Side Objective: Establish a Command Post to gain Spawn
Allies:
1] Stop them from escorting the Vehicle
2] Defend the Palace Gates from being breached
3] Stop them from stealing the Emperor's Chalice
4] Stop them from stealing the Achilles' Sword
5] Stop them from stealing the the King's Crown
6] Stop them from escaping with the Vehicle
7] *Side Objective: Keep the Tunnel Door intact
8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
Disclaimer:
We can not be held responsible for anything.
Credits:
http://www.cgtextures.com
"One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."
Avoc
For a flower texture
Rayban
For an alpha tree texture
GANG$TA
For great bot files
Achillion Palace
For welcoming visitors
Sage's Camera
For working while needed
Sage's parents
For paying the holiday so many years ago
=======================================================
Map testing:
//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!
Members and players from:
{WeB} Clan
http://webclan.freeforums.org/
Dark Alchemy Community
http://www.dark-alchemy.com/
UJE Clan
http://www.ujeclan.com/
Ets| Community
https://ets-clan.com/
Special thanks to:
GANG$TA from {WeB} Clan
Dogster from {WeB} Clan
Old-Owl from DA Community
Niek from [UJE] Clan
Kate from Ets| Community
Installation:
Put the pk3 file into your Etmain folder.
Uninstallation:
Delete the pk3 file from your Etmain folder.
Changelog:
Concept2:
-World
First Playable:
-Removed Flag from city
-Added Vehicle
-Made the gate not dynomitable
FP2:
-New route into palace (basement)
-Tank blows a hole in the wall
-Tank takes 2 nades to damage
-New Health and ammo at the tunnels
-Allies spawntime 10->15
-Timelimit 20->30
-Better signs
-Objective not stealable before gate is blown
-Changed some doors (force open etc.)
FP3:
-Timelimit split -> 20+10
-Tunnel door charge 1->0.75
-Moved Barriers
FP4:
-Added Axis CP at tunnel (active once gates are blown)
-Moved tunnel door to the wine cellar
-Moved tank start point closer to spawn
-Removed timelimit split. Remove // to re-enable
-Spawnpoint for Allies at the tunnel (until gate is blown)
-Once Axis starts escaping Allies reclaim tunnel spawn
FP5:
-More varied bot files
-Locations
-Clipping and easying travelling
-Small tweaks, cosmetics and optimisations
-LMS script
-Removed 60 entities for performance
-Improved some routes and spawn exits
-Changed Barrier #1 area for better coverage + new route
-Added balcony MG and 3rd floor health&ammo for better defence
B1:
-Improved bot files
-Allies regain tunnel spawn 1 spline earlier
-Clipped some walls
-Random minor fixes
-Attempted improving of FPS at Barrier 2 area
13 downloads
0 comments
Submitted
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le_lac
By kate
Map by: Masterkiller(qc) (Hobbie)
release: 13/06/09
Email address: [email protected]
description "Allied need to Steal The Axis Boat first. Then escorte The Explosives to reach The Prototype Missile then plante a dyno to blow it all!!"
description Axis "Axis need to stop allied to reach The Prototype Missile whit The Explosives.If they planted all 4 Explosives dont let it blow up!!."
description Allied "Allied need to steal The Axis Ship then escort it to the Port Station whit The Explosives. Allied Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion."
// Axis Objective Descriptions
1 "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!."
2 "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat."
3 "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station."
4 "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run."
5 "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.."
6 "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.."
7 "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat."
8 "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!"
// Allied Objective Descriptions
1 "Primary Objective:**Steal and Escort the Big Boat to the Port Station."
2 "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat."
3 "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station."
4 "Primary Objective:**Contruct the Canal Boat. Escort and Protect the Canal Boat to the Beach!"
5 "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ."
6 "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission."
7 "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)"
8 "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles."
==========================================================
**Map Info
Title: Le Lac
Filename: le_lac.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: masterkiller
==========================================================
**Build Info
Editor(s) Used:
Wolf Radiant1.4 and 1.5,
photoshop,
MilkShape 3D 1.8.4,
Q3Map2Toolz,
audiocity,
ET_Model_Tool_v140 (5*)
easygen
Build time: 4 months.
Pause time: more 8 months.
Compile time: about 1 hour
==========================================================
**Installation
Extract le_lac.pk3 into your (wolfet)\etmain directory.
Host a game whit le_lac map or le_lac_campaign
You can launch the game by tipping this command on the console game. map le_lac
==========================================================
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
==========================================================
**news stuffs
New Sounds: YES (35 wav)
New Graphics YES (82 textures)
New Models YES (48 models)
==========================================================
Forum tread link:
masterkiller.hostarea.org/phpBB3/
http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1420&forum=4
http://www.splashdamage.com/forums/showthread.php?t=16791
==========================================================
**Special Thanks that help me to do and learn more about scripting
-Saberpeak source ( http://home.comcast.net/~saberpeak/ )
-Daybreak source ( http://www.gd-experience.eu/index.php?section=1)
-Rayben for the plane parachute drop prefab
http://www.splashdamage.com/forums/showthread.php?t=16177
-UJE UJE_warzone_sniper for the parachute spawn
Avoc (sky base ad shadder)
http://www.eft-clan.com/~avoc/arabian_nights.zip
**Special Thanks to this website:
http://www.splashdamage.com
http://www.wolfensteinx.com/surface/tutorials.html
http://easymapping.free.fr/
http://www.simonoc.com
http://www.blackrayne.net/models_1.php ( good models)
Mail me suggestions, bugs, complaints, comments and or ideas for improvement.
E-mail me at [email protected]
12 downloads
0 comments
Submitted
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kolding
By kate
Author : chuBBy
Real name : Gert Suik
Location : Estonia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Description
The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
and place it onto the Escape Truck.
Axis objectives
- Don't let the Allies capture the flag.
- Don't let them destroy the Main Entrance.
- Stop the allies from destroyng the side planks.
- Don't let the Allies destroy the Repository Gate.
- Don't let the Allies construct the ramp.
- Construct the CP and don't let the Allies do the same.
- Construct the barrikade(west side of repository).
- Defend the Gold.
Allied objectives
- Capture the flag.
- Destroy the Main Entrance.
- Destroy the side planks.
- Destroy the Repository Gate.
- Satchel the barrikade to gain additional access (west side of repository).
- Construct the CP and don't let the Axis do the same.
- Construct the ramp.
- Steal the Gold.
Spawntimes:
Axis 30
Allies 20
Prefab Acknowledgements
- Radar
- FMC elevator tutorial prefab
Bugs
- haven't spotted any bugs yet
Special thanks to:
pl2tu (EE)
nUkits (EE)
manzz (EE)
piilupart (EE)
sarapik (EE)
bodyshooter (EE)
fate (EE)
Helping sites:
Splashdamage Forums
2Bit Enemy Territory
FMC(Fate mapping center)
Programs used
- Enemy Territory and ETPro
- GtkRadiant 1.5.0
- GtkRadiant 1.4.0
- Adobe Photoshop CS5
- Notepad
-Pakscape
20 downloads
0 comments
Submitted
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lays_of_schwarzwald_b1
By kate
Author: -)A(-WuTang**
Version: Beta 1 (B1)
Released: 31st August
Contacts:
Email: [email protected]
Discord: WuTangH#7270
Websites: www.moddb.com - user WuTangH
www.splashdamage.com - user WuTangH
About:
Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.
Story:
Information about advanced progress of Axis in the Rocketbomb research were true.
Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
Objectives:
Allies:
Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
Primary Objective: Bring all four Explosion Materials to the Rocket.
Primary Objective: Build the Detonator to blow up the Rocket Base.
Primary Objective: Blow up the Rocket Base using the constructed Detonator.
Secondary Objective: Do not let Axis construct the Tank Barrier.
Secondary Objective: Construct the Command Post to take partial control over the tunnels.
Axis:
Primary Objective: Prevent Allies from completing their objective.
Secondary Objective: Construct the Tank Barrier.
Secondary Objective: Construct the Command Post.
Programs used:
GTKRadiant 1.5
Notepad++
Adobe Photoshop CC2017
Blender 2.79
MilkShape 3D
Audacity
Credits & such:
Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
Missing images to original ET shaders were found in custom packs..
Other than that, textures were downloaded for free, or made by me.
Websites: https://www.textures.com/
http://texturer.com/
http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
Models: Rocketbomb, trees and foliage models - made by me.
Big dynamite - made by MLB guys.
Sounds: Sounds included in pk3 are made out of ET original sounds.
You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
Thanks to C from UJE Clan for their tank generator.
Special thanks for help and feedback:
Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.
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You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
This will change after map source file will be released to public.
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