MAPS K - L
37 files
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ludendorff_110
By kate
Title Ludendorff Bridge
File name ludendorff_110.pk3
Map name ludendorff
Version 1.1.0 (Created Jan 2006)
Author 2Bit (www.tibetclan.com)
Other maps The Breakout, Glider Assault, TankBuster, British Bulldog, 6Flags, 2Tanks, 110 Factory
- available from www.tibetclan.com or www.pythononline.co.uk/et
Nbr of players Recommended minimum team size: 4 players
" optimum team size: 8 players
" maximum team size: 16 players
Installation Put the pk3 file into the etmain folder.
Description This is a brief, fierce fight on the Ludendorff Bridge, also known as the bridge at Remagen.
The game ends when the map timer expires (20 mins), no sooner and no later.
At game end:
Axis win if both bridge supports have explosives planted on them
Allies win if neither bridge supports have explosives planted on them
If one bridge support has explosives planted, the winning team is picked randomly
The map has many novel non-standard features:
The Tank can be damaged, repaired and driven by both teams.
If controlled by Axis, the tank will advance westward across the bridge.
If controlled by Aliies, the tank will advance eastward across the bridge.
If players from both teams are beside the tank, it will stop.
There are 3 forward spawn flags across the span of the bridge. Forces can only respawn at the
furthest flag in an unbroken chain of flags - that is, if the enemy retake a flag between your
base and the furthest flag your team has captured, the flags beyond the one just lost are cut off
and your team cannot respawn at them.
Eg in this example, the Allies can only spawn as far forward as flag 1:
Allied Base Flag 1 Flag 2 Flag3 Axis Base
(allied) (allied) (axis) (allied)
For each flag captured, the capturing team's respawn time increases by 5 secs.
For each flag lost, the losing team's respawn time decreases by 5 secs.
This represents the difficulties in maintaining supply lines, and assists the weaker team which
has been beaten back to its starting point. Now its respawn time is 10 secs and the enemy's is 25 secs,
aiding the weaker team in fighting back.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision.
Detoeni and Drakir for the excellent vehicle models.
Amethyst7 for the great skybox.
Anyone else I've missed who may be the author of bespoke textures that have found their way into the map.
TibeT Clan for invaluable testing and feedback.
This webpage has been created to provide a description of the gameplay in Ludendorff Bridge (the bridge at Remagen). There are enough novel gameplay features that I thought it worth explaining them here, so that readers will immediately know how to play the map if they encounter it. Please visit www.tibetclan.com for details of TibeT servers that the map may be playing on. ET elements used in a non-standard way are highlighted with this: http://www.pythononline.co.uk/et/images/tutorial/alert.gif
Scenario http://www.pythononline.co.uk/et/ludendorff/intro.jpg The Allies wish to capture the bridge intact to allow their armour to cross the Rhine. The Axis must destroy the bridge to prevent this, but not so soon that their own troops cannot retreat across it. The action takes place mostly on the bridge, which has been built to scale. http://www.pythononline.co.uk/et/ludendorff/ludendorff0_sml.jpg
Click for a larger image Winning the game http://www.pythononline.co.uk/et/images/tutorial/alert.gifThe game only ends when the timer (20 mins) expires - no sooner and no later. AXIS WIN: if at game end, they have planted explosives on both bridge supports. ALLIES WIN: if at game end, there are no explosives planted on the bridge supports. http://www.pythononline.co.uk/et/images/tutorial/alert.gif If at game end there are explosives planted on just one bridge support, the winning team is chosen randomly. This is because neither side knows whether one set of explosives is enough to destroy the bridge. It also ensures both teams don't camp defensively - they need to get both supports secure to ensure a victory. When explosives are planted on a bridge support, a large flag is erected on one of the Axis towers, and the corresponding flag on the Allied tower is taken down. Similarly the opposite happens when the Allies defuse the explosives. The game starts with one set of explosives already planted. http://www.pythononline.co.uk/et/ludendorff/ludendorff1_sml.jpg
Click for a larger image Spawn flags There are 3 spawn flags along the bridge. http://www.pythononline.co.uk/et/images/tutorial/alert.gif Your forces can only spawn at the farthest flag in an unbroken line of friendly-controlled flags. For example, if your team controls all 3 flags, you can spawn at any of them, including the farthest from your base. If the enemy then takes the flag nearest to your base, the chain is broken and the two flags further foward are cut off. You would then only be able to spawn at your base. Starting respawn times are 10 seconds for each team. http://www.pythononline.co.uk/et/images/tutorial/alert.gif When your team captures a flag, you may or may not be able to spawn there (see above). However your respawn time increases by 5 seconds for each flag captured. This represents the problems of supply lines, and has the effect of aiding the defender who has been beaten back to his starting point by making it progessively harder for the aggressive team, the further they advance. When a team loses a flag, their respawn time drops again by 5 seconds. The {TibeT} Tank http://www.pythononline.co.uk/et/images/tutorial/alert.gifThe tank on the bridge can be damaged, repaired and driven by both teams. If accompanied by Allies, it will advance West. If accompanied by Axis, it will advance East. If players from both teams are near the tank, it will stop. The tank has a number of uses. It provides mobile fire support with its MG42. It provides mobile cover for advancing troops. When it is halted by a tank barrier near the ends of the bridge, it turns sideways to give following troops maximum cover from enemy fire. It acts as a minesweeper to clear enemy mines from the gravel paths alongside the railway tracks. Gameplay This is intended to be a brief, fierce battle on a long bridge, in which teamwork will be vital for success. There is a lot of cover provided in the shape of wrecked vehicles, sandbags, crates and improvised defensive barriers built by engineers, all of which makes the snipers' job harder. The constructed barriers can be destroyed by satchel charges. The crates provide good cover but can eventually be destroyed by gunfire. I hope you'll enjoy the map :)
11 downloads
0 comments
Updated
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kta_massacre
By kate
allied "Steal the Gold and take it back to your truck! Use force, if the Axis are defending the Gold!"
axis "Your mission is to protect the Gold. Do not let the Allied Forces steal it and take it to the Allied truck!"
neutral "Axis and Allies battle over the Gold."
25 downloads
0 comments
Updated
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kolding2fixed
By kate
Author : chuBBy
Real name : Gert Suik
Location : Estonia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Description
The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
and place it onto the Escape Truck.
Axis objectives
- Don't let the Allies capture the flag.
- Don't let them destroy the Main Entrance.
- Stop the allies from destroyng the side planks.
- Don't let the Allies destroy the Repository Gate.
- Don't let the Allies construct the ramp.
- Construct the CP and don't let the Allies do the same.
- Construct the barrikade(west side of repository).
- Defend the Gold.
Allied objectives
- Capture the flag.
- Destroy the Main Entrance.
- Destroy the side planks.
- Destroy the Repository Gate.
- Satchel the barrikade to gain additional access (west side of repository).
- Construct the CP and don't let the Axis do the same.
- Construct the ramp.
- Steal the Gold.
Spawntimes:
Axis 30
Allies 20
Prefab Acknowledgements
- Radar
- FMC elevator tutorial prefab
Bugs
- haven't spotted any bugs yet
Thanks
Special thanks to:
pl2tu (EE)
nUkits (EE)
manzz (EE)
piilupart (EE)
sarapik (EE)
bodyshooter (EE)
fate (EE)
Helping sites:
Splashdamage Forums
2Bit Enemy Territory
FMC(Fate mapping center)
Programs used
- Enemy Territory and ETPro
- GtkRadiant 1.5.0
- GtkRadiant 1.4.0
- Adobe Photoshop CS5
- Notepad
-Pakscape
12 downloads
0 comments
Submitted
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Ia_drang
By kate
briefing I
la_drang valley near pleiku.the allied forces is fighting to gain control over this area and vietcong forces will do anything to force them out ... map by thunder
11 downloads
0 comments
Submitted
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loffys_tram1
By kate
No airstrickes for this map
Author: Loffy
Axis Objective Descriptions
1 "Primary Objective:**Protect the gold!"
2 "Primary Objective:**Do not let the Allies take the gold to the truck!"
3 "Secondary Objective:**Capture and hold the Flag!"
4 "Secondary Objective:**Do not let the Allies construct the Assault Ramp!"
5 "Secondary Objective:**Protect the Generator!"
6 "Secondary Objective:**Do not let the Allies construct the Bridge!"
7 "Secondary Objective:**Construct and defend the Command post!"
// Allied Objective Descriptions
1 "Primary Objective:**Get the gold!"
2 "Primary Objective:**Run uphill with the gold, and jump into the truck with the gold to win!"
3 "Secondary Objective:**Capture and hold the Flag!"
4 "Secondary Objective:**Construct the Assault Ramp!"
5 "Secondary Objective:**Destroy the Generator!"
6 "Secondary Objective:**Construct the Bridge!"
7 "Secondary Objective:**Construct and defend the Command post!"
24 downloads
0 comments
Updated
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lp_cellout.
By kate
Kill opponents to send them to jail. Free teammates locked in their cell
15 downloads
0 comments
Updated
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lp1_2 ( Pitch Black-Winter )
By kate
Axis Objective Descriptions
1 "Primary Objective:**Keep the Allies from stealing the Bomb Parts."
2 "Primary Objective:**Prevent the Allies from assembling the Bomb Parts in the Loading Bay."
3 "Primary Objective:**Stop the Allies from using the Handcar to escort the Bomb to the Depot Yard."
4 "Primary Objective:**Keep the Allies from escaping with the A-Bomb."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the Bomb Parts and escort them by foot or boat to the Loading Bay."
2 "Primary Objective:**Assemble the Bomb Parts to prepare them to be escorted via the Handcar."
3 "Primary Objective:**Escort the Bomb to the Depot Yard."
4 "Primary Objective:**Escape with the A-Bomb by way of the Depot Yard."
19 downloads
0 comments
Updated
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loderunner_v1
By kate
mapname: loderunner
version: release 1
filename: loderunner_v1.pk3
release date: 18/12-2005
map author: tbh|bloodwire
music by: Onkel Huff <URL:http://onkelhuff.no/>
The picture of Onkel Huff on stage was taken by Pål Kristensen. Both
music and picture were included here with permission from Onkel Huff
this is (C) Copyrighted material which may not be extracted from the
pk3 file, with the exception of running the map itself ingame. The
pk3 file is provided for free unlimited distribution aslong as it is
not changed.
thanks goes to: the splash damage forum community and beta testers on
arctic warfare alpha.
aw web-page: http://www.ekran.no/aw/
contact info: http://www.ekran.no/
guild site: http://www.tbhguild.org/
main game server: arctic warfare alpha (games.student.uit.no)
source: the source will be made available on ekran.no/aw
download:
http://www.student.uit.no/~paalde/games/aw/maps/etmain/loderunner_v1.pk3
tagline: loderunner is an old ladder type classic.
development time: about 2 weekends.
installation: just put the .pk3 file in your etmain folder
objective:
this map is a three stage ladder style game where allied forces has to
gather gold bars (white bars, they didn't have gold colours on the
computers back then.) at each level there are three gold bars which
needs to be brought down to the bottom east corner, when all three
bars are secured, a ladder to the next level will be constructed and
the barricade to the teleporter to the same level will be removed.
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the gold on level 1!"
2 "Primary Objective:**Stop the Allies from stealing the gold on level 2!"
3 "Primary Objective:**Stop the Allies from stealing the gold on level 3!"
1 "Primary Objective:**Steal all the Axis gold on level 1!"
2 "Primary Objective:**Steal all the Axis gold on level 2!"
3 "Primary Objective:**Steal all the Axis gold on level 3!"
21 downloads
0 comments
Submitted
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lockout
By kate
Frag map
Lockout inpirated by Halo 2 :
- Blunt : mapper
- Glup : map design
- BonBon : help mapper
- you : player :)
Good play.
8 downloads
0 comments
Submitted
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LNA1vs1
By kate
Author : Kriterium
Email adress : [email protected]
webpage : http://www.clan-lna.net
Map Information
Game : Wolfenstein Enemy Territory
Title : lna1vs1
Filename : LNA1vs1.pk3
Release date : 14/01/04
Description : Only 1vs1 or 2vs2 Map. No Obj
Installation : unzip the file and place the LNA1vs1.pk3 to your etmain folder.
Scripts : No script :'(
Textures : textures/lna1vs1 folder. Prefabs from Drakir. Tree form Goldrush
Spawns : Should spawn FieldsOp or Soldat with MP40 for example (no medic, no panzer ...)
6 downloads
0 comments
Submitted
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kha_ran_than_vs
By kate
TABLE OF CONTENT
I. A brief history
II. Creation
III. Map & objectives
IV. Credit
V. Thanks
VI. Contact
VII. Further links
VIII. Extra and known issues
IX. Copyright
I. A brief history
This Kha Ran Than map was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
The map was to undergo a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the current map's name is a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map features the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
In an initial phase, Kha Ran Than will be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on, it could be made public for others when adapted to the original CoD Carentan setting.
II. Creation
Kha Ran Than was created by [SLUT]manwhore and [SLUT]Shagileo.
More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk
Later on, the map was send to Sage from S&M Mapping. He did the fps improvement (-vis).
The entire concept took about a half year of weekend work to become reality, from somewhere in September 2008 to June 2009. It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game.
Map structure and idea by [SLUT] manwhore
Shaders and (re-)texturing by [SLUT] manwhore
Scripting by [SLUT] Shagileo
Compiling times:
-meta: 122 seconds
-vis: 2838 seconds
-light: (faster) 3241 seconds
On a:
Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420
Radiant : 1.4
------------------------------
III. Map & objectives
------------------------------
1. Setting:
<<After their successful Ho Chi Minh campaign, North Vietnamese and National Liberation Front forces swiftly advance towards the South Vietnamese capital of Saigon to celebrate their late President's birthday by ultimately ending the war. US army forces infiltrate the capitalÕs fallen suburbs of Kha Ran Than in an attempt to retrieve vital information in order to safeguard the planned evacuation operation Frequent Wind.>>
Everything about this story is historically truthful, except for any supposed infiltration of US Navy Seals in a town called Kha Ran than - unless it did happen secretly...
The map features the original CoD town of Carentan, together with a small beach and a town plaza.
2. Objectives
- Neutral
<<US Navy Seals infiltrate the capitalÕs fallen suburbs of Kha Ran Than in an attempt to retrieve vital information in order to safeguard the planned evacuation operation Frequent Wind.>>
- Attacking team: US Navy Seals
<<The Viet Cong intercepted vital information, jeopardising our planned retreat out of Vietnam. Retrieve the intel so we can get our troops out safely!>>
=> Allies must steal the tank, escort it through the town, destroy possible obstacles, steal the top secret documents and escape with them by a huey.
- Defending team: Viet Cong
<<The Americans will risk everything to get back this piece of invaluable information. Hold off any attacks until complete transmission of the documents!>>
=> Viet Cong must prevent the documents from getting stolen.
3. Map and spawn times
Time limit: 30 minutes
Allied spawn time: 12 seconds
Axis spawn time: 15 seconds
------------------------------
IV. Credit
------------------------------
Credit goes to:
- Sage for the -vis improvements, misc editing and great support
- Menzel for his car model
- Pegazus for his helicopter model and great support
- Necromancer for his skybox pack
- VS Monkey and VS clan for their Vietnam mod textures, sounds, ...
- Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
models that come default with the game)
- the original CoD Carentan creators for inspiring us with that great map
- Rayban for the treeline texture and shader
------------------------------
V. Thanks
------------------------------
Our thanks goes to:
- the [SLUT] clan
- Monkey for testing the first versions of the map and the helpful feedback
- the VS clan for such a great server, mod and hosting the map
- Pegazus and Sage from S&M mapping
- all mappers on the splashdamage forums who helped us in any way
- you who are reading this and will (hopefully) play Kha Ran Than
- our Nintendo Wii for entertaining us during compiling times (... long times it were)
- our PC for hangin' on
------------------------------
VI. Contact
------------------------------
For suggestions, recommendations, comments,... you can contact the map creators via:
[email protected]
[email protected]
http://www.slutclan.tk
http://www.slutforum.tk
or via the Splashdamage forums (infra)
------------------------------
VII. Further links
------------------------------
http://www.slutclan.tk
http://www.slutforum.tk
http://stefanpiot.googlepages.com
http://et.splatterladder.com/?mod=claninfo&idx=153264
http://www.hot.ee/smmapping
http://wharmy.bgdn.net
http://www.splashdamage.com/forums
http://www.ETnam.org
------------------------------
VIII. Extra and known issues
------------------------------
- This map has been fully re - textured for the Vietnam mod 0.0.1. Hence the long delay of the (first) release
- This map can be modified later on due to clipping issues. Spectators can see too much caulkwork when scouting the map. Other issues need to be spotted later on.
- There are several funny features in this map, such as a secret place featuring some real slut members (modified with their permission) and a picture of the mappers with Ho Chi Minh having a great time. Have fun searching :)
- a Huey helicopter model was created by Pegazus. Due to a bug, we unfortunately could not implement it in our first version.
- Terrain blending still needs to be done
- The tank movement is sometimes rather shaky. This could be fixed in a next release
- ...
------------------------------
IX. Copyright
------------------------------
Copyright © [SLUT]manwhore and [SLUT]Shagileo, 2009
All rights reserved.
Textures and Vietnam models copyright. Copyright © -Veteran Soldiers - Clan. Textures by VS Borg and VS Monkey. Tank Model by VS Borg and VS Monkey, 2009
All rights reserved. Consult the Vietnam Mod 0.0.1 packs for full Mod copyrights.
Helicopter, Huey, copyright. Ownership to SLUT SMB, SLUT Mapping Bunker, by S&M Mapping, 2009
All rights reserved.
You are BY NO MEANS allowed to
- decompile this level
- modify the kharantan.pk3 file
- copy, modify or distribute any of the file's components, notwithstanding possible rights granted from creators of some of the map's components
- distribute kharanthan.pk3 for usage other than playability on the VS VETERAN SOLDIER-VIETNAM server.
- use any of the models inside the map. The following models are NOT ours and therefor you can be granted usage: menzel car model, default ET models.
Contact the respective owners for usage.
By downloading kharanthan.pk3 you are deemed to have agreed to all of these conditions.
If you are interested in any of the models we use, consult the following website: http://slutforum.forumcircle.com and submit
a request there.
15 downloads
0 comments
Updated
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leningrad_b2
By kate
Mapname : Leningrad April 2006
Release : Beta 2
By : Gnoun
Website - More infos - http://www.gnoun.info/mapping/
Background :
The allies are besieged in Leningrad and the Axis have planned a attack.
The allied objective is to :
#1 - Steal the documents of this attack
#2 - Transmit the content of these documents via radio to the HQ
To breach the axis defenses, the allies have a tank. They can also disable the
communication means of their enemies to handicap them!
The Axis team can build barriers to slow down the allies.
Objectives
Allied
Main objectives :
#1 - Escort the tank to the tunnel
1.1 - Destroy the tank barrier #1
1.2 - Drive the tank behind the security gate
1.3 - Destroy the tank barrier #2
#2 - Steal the document and bring it to the radios in the park
Secondary objectives :
#1 - Destroy the radio #1 to disable the artillery fire
#2 - Destroy the radio #1 (lengthen the axis spawntime)
#3 - Destroy the generator (lengthen the axis chargetime)
#4 - Build the assault ladder for a new way to the objective
#5 - Destroy the brick wall for a new way to the objective
#6 - Destroy the axis command post & build your own!
Axis
Slow down the tank & protect the documents at all cost!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Some details
Each team has a maximum of 3 respawn
- The respawn near the 1st tank barrier no longer belong to the axis team as
soon as the tank passes the 1st tank barrier. It becomes allied when the
command post is built.
It is definitively allied if the command post stays allied 2 minutes, or the
tank passes the 2nd tank barrier.
- There is a flag in the bunker in the cemetary. This respawn first belong to
the axis team.
- For gameplay reasons, the assault ladder can be built only when the tank
passes the 2nd tank barrier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks to :
> Chruker for his Churchill tank prefab
> Sock for his alpha blending tutorial
> Drakir, marko & others i forget for prefabs
* Thanks to wolfmap.de for a news about a wonderfull pack of textures
* Thanks to those who helped me testing the map,
in particular the teams LoD & Yep
* Thank to the French mapping community : http://easymapping.free.fr/html/
Gnoun
9 downloads
0 comments
Updated
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0 comments
Submitted
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KoB_Bridge
By kate
lil Fights map
This Map was created exclusively for the use by B.Tuned, (C) 2004 by B.Tuned (www.btuned.net, #B.Tuned @ Irc.Quakenet.org). No League/Cup is allowed to use the Map Fun_Tennis, without the permission of B.Tuned|Zony-X.Map created by\nKoB_NoVaPH\nKoBNeXuSPH\nKoB_GateK!LLer´PH"
8 downloads
0 comments
Submitted
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0 comments
Submitted
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kings1
By kate
Map Author: [AE]SiN[PL]
http://www.etmaps.rar.pl
ICQ#: 278839414
Map Description:
The new map takes place in Egypt in the Valley of Kings where Axis archeologists have unearthed the Ark of the Covenant. The Allies must stop them before they learn the secrets of the Ark.
Axis Objectives:
- Stop the Allies from destroying the Ark of the Covenant
- Stop the Allies from capturing Forward Spawn flag
- Protect Documents
Allies Objectives:
- Destroy the Ark of the Covenant
- Capture the Forward Spawn flag
- Capture the Documents and transport it to the Map Room
INSTALLATION:
open the zip archive and extract the files to your ET \etMain folder (example: c:\program files\Wolfenstein - Enemy Territory\etmain)
8 downloads
0 comments
Submitted
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king_of_the_hill (over the top)
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent destruction of the security door."
2 "Primary Objective:**Prevent the allies from stealing the truck keys."
3 "Primary Objective:**Prevent them from stealing the truck."
4 "Primary Objective:**Dont let them dynamite the dungeon door."
5 "Primary Objective:**Prevent intruders in stealing the Antrax."
6 "Primary Objective:**Dont let them open the tunnel gate."
7 "Primary Objective:**Prevent the allies from driving the truckload through the tunnel, and out of the valley."
// Allied Objective Descriptions
1 "Primary Objective:**Dynamite the security door."
2 "Primary Objective:**Steal the truck keys."
3 "Primary Objective:**Steal the truck."
4 "Primary Objective:**Dynamite the dungeon door."
5 "Primary Objective:**Steal the Antrax."
6 "Primary Objective:**Open the tunnel gate."
7 "Primary Objective:**Drive the truckload through the tunnel, and out of the valley."
10 downloads
0 comments
Updated
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killhouse
By kate
Information
Map name - killhouse
Version - final
Complete,Edit Date - 2004/3/3 Wednesday Pm 2:39 (Korea time)
Making time - 3~4 month(Add Updating,editing time)
Making tool - GtkRadiant 1.3.8-ET
Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter
Author - fetchinist
Author Email - [email protected]
[email protected]
::Objective
Allies Primary Objective - Destroy Generator
Secondary Objective - Destrory Sidewall
Secondary Objective - Make Sidebridge
Secondary Objective - Destrory Protectionwall
Axis Primary Objective - Defence Allies for 25minute
Secondary Objective - Protect Sidewall
Secondary Objective - Destrory Sidebrigde
Secondary Objective - Make Protectionwall
My english skill is not good, so this text file have many mistakes.
If you want send english email, write easy word please. english is so difficult
6 downloads
0 comments
Submitted
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katastrophie_b1
By kate
Kernel's Katastrophie:
Dateline: 1944
Axis forces have used the theories of Nickola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces.
Rumors abound that they have advanced to a dangerous level that could decide the outcome of the war.
These experiments are being conducted at a top secret base.
www.prisoners-of-war.com
This is my first attempt at mapping.
The first BIG mistake was mapping on a system that was not "clean".
I owe many people a debt of gratitude for their textures and shaders.
I don't know who they are but if you do, go to www.prisoners-of-war.com and look for
the Katastrophie section on our forums (or start a post, or send me a P.M.).
I will gladly add their name to the credits.
Special note to server admins:
This version is designed to provide a 15 minute objective lock out (and 30 minute play clock) when the sv_keywords cvar is set to:
/sv_keywords 123
This will give players 15 minutes to screw around exploring the map and gathering XP before the generator is able to be blown.
Without this cvar set to 123, this map will play normally with a 25 minute clock and objectives enabled at the start.
CREDITS:
A big thanks to Erik for his RTCW entities in ET.
Shout out to Hank since I borrowed many dimensions from some of his Hankjump maps.
Many thanks to Chruker who answered lots of my questions and for his excellent website or mapping info.
Thank you Spalsh Damage forum members for your answers and informative posts.
You can contact me at: www.prisoners-of-war.com
=PoW= Kernel 2.6.5
______________________
Axis Objective Descriptions
1 "Primary Objective: Defend the EMF inducer at all costs."
2 "Secondary Objective: Defend the shield generator. Rebuild it if necessary."
3 "Stop the allies from destroying the vent house."
4 "Stop the allies from destroying the vent cover and getting inside."
5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
6 "Allies may try to breach the bunker to gain additional access. STOP THEM!"
// Allied Objective Descriptions
1 "Primary Objective: Destroy the EMF inducer."
2 "Secondary Objective: Destroy the shield generator."
3 "Destroy the vent house to gain another access route."
4 "Destroy the vent cover to get inside."
5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
6 "Breach the bunker to gain additional access."
9 downloads
0 comments
Submitted
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kastellederhennes
By kate
Axis
1 "Primary Objective:**Blow The Primary Bridge to slow the Allied assault down!"
2 "Primary Objective:**Destroy The Secondary Bridge too to stop the Allied escape!"
3 "Primary Objective:**Rebuild the Radio Tower to call in reinforcements!"
4 "Primary Objective:**Stop the Allies from Finding and Rescuing the French servants!"
5 "Secondary Objective:**Capture The Command Post to slow the Allied attack down!"
6 "Primary Objective:**Stop the Allied Escape with The Silver Box!"
7 "Primary Objective:**Rebuild the Gas Chambers with the Evil Relic!"
Allies
1 "Primary Objective:**Rebuild The Primary Bridge too, to successfully attack!"
2 "Primary Objective:**Rebuild The Secondary Bridge to help Allied escape in vehicle!"
3 "Primary Objective:**Blow up The Radio Tower to stop Axis communices!"
4 "Primary Objective:**Find and Rescue the French servants!"
5 "Secondary Objective:**Capture The Command Post to hasten the Allied attack!"
6 "Primary Objective:**Escape with The Silver Box over The Secondary Bridge!"
7 "Primary Objective:**Destroy the Gas Chambers with the Evil Relic!"
by Kyle Lance Proudfoot copyright 15032004
11 downloads
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loffys_tram_prefab
By kate
Objectives
1: Primary: Steal/Protect the gold.
2: Primary: Run with the gold to the truck/Don't let the enemy run away with the gold.
3: Secondary: Capture and hold the Flag.
4: Secondary: Destroy/Protect the Generator.
5: Secondary: Construct the ammo and health dispenser.
6: Secondary: Construct and defend the Command post.
// Axis Objective Descriptions
1 "Primary Objective:**Protect the gold!"
2 "Primary Objective:**Don't let the enemy run away with the gold to the tower! It's Game Over, if you let the Allies do that!"
3 "Secondary Objective:**Capture and hold the Flag!"
4 "Secondary Objective:**Protect the Generator!"
5 "Secondary Objective:**Don't let the enemy construct the ammo and health dispenser!"
6 "Secondary Objective:**Construct and defend the Command post!"
7 "Secondary Objective:**Construct the Axis Wall!"
// Allied Objective Descriptions
1 "Primary Objective:**Steal the gold!"
2 "Primary Objective:**Run with the gold to the tower, to win the game!"
3 "Secondary Objective:**Capture and hold the Flag!"
4 "Secondary Objective:**Destroy the Generator!"
5 "Secondary Objective:**Construct the ammo and health dispenser!"
6 "Secondary Objective:**Construct and defend the Command post!"
7 "Secondary Objective:**Don't let the Axis construct their Wall!"
9 downloads
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Updated
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kungfugrip_converted2
By kate
// Objectives
1: Primary1 : Steal the Cd_key
2: Primary2 : Transmit the documents
------------i started to fix the missing file kungfugrip_converted2 in the maps pk3
allied "Don't let them steal the the CD-Key. Prevent transmission of the CD-Key over the Internet. Secure the Playboy to deter axis morale."
axis "Steal the CD-Key in the Fish Tank. Transmit the CD-Key over the Internet in the office. Destroy the North East and South Vent for heat duct access."
neutral "The allies have to Steal the CD-Key. Secure the Playboy to deter axis morale."
// Axis Objective Descriptions
1 "Primary Objective:**Steal the CD-Key in the Fish Tank."
2 "Primary Objective:**Transmit the CD-Key over the Internet, in the office."
3 "Primary Objective:**Destroy the North Vent for heat duct access."
4 "Primary Objective:**Destroy the East Vent heat for heat duct access."
5 "Secondary Objective:**Destroy the South Vent for heat duct access."
6 "Secondary Objective:**Secure the Playboy for team morale."
// Allied Objective Descriptions
1 "Primary Objective:**Prevent the theft of the CD-Key."
2 "Primary Objective:**Prevent transmission of the CD-Key over the Internet"
3 "Primary Objective:**Defend the North heat vent."
4 "Primary Objective:**Defend the East heat vent."
5 "Secondary Objective:**Defend the South heat vent."
6 "Secondary Objective:**Secure the Playboy to deter axis morale."
20 downloads
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Updated
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low_tram aka mp_tram
By kate
large map
mp_tram for Enemy Territory v2
ALL CREDITS GOES TO THE AUTHOR OF THE ORIGINAL mp_tram.
Big thanks to Activision - GrayMatter - SplashDamage.
Conversion : LowLife - Lefty - Heirpie
Command map: Gerth6000 - Lowlife
Filename : low_tram.pk3
Editor : Gtk Radiant 1.3.8 ET
1 "Primary Objective:**Defend the door to the Outpost Supply Room."
2 "Primary Objective:**Prevent the Allies from retrieving the Radio Codes Booklet."
3 "Primary Objective:**Stop the Allies before they use the Radio Transmitter."
4 "Secondary Objective:**Secure the Village Tram Tower."
5 "Secondary Objective:**Defend the Lower Outpost Access Door."
6 "Secondary Objective:**Defend the Castle Basement Door."
7 "Secondary Objective:**Dont let them build the Outpost Bridge."
8 "Secondary Objective:**Dont let them build the Castle Bridge."
1 "Primary Objective:**Break into the Outpost Supply Room."
2 "Primary Objective:**Retrieve the Radio Codes Booklet."
3 "Primary Objective:**Send message from Radio Transmitter using the Radio Codes."
4 "Secondary Objective:**Secure the Village Tram Tower."
5 "Secondary Objective:**Destroy the Lower Access Door to gain entry to the Outpost engine room."
6 "Secondary Objective:**Destroy the Castle Basement Door to gain entry to the Castle basement."
7 "Secondary Objective:**Build the Outpost Bridge."
8 "Secondary Objective:**Build the Castle Bridge."
14 downloads
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low_airstrip2
By kate
Mappers : LowLife (Conversion)
: Bob le roux (Scripting Assistance)
: Rummie (Org map)
:
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Airstrip2
Filename : low_airstrip2.pk3
Release date : 4/24/2005
Decription : The Axis must defend the tower controls and the 2 AA guns
Program : SD Radiant 1.38,
Build time : Febuary 2005-April 2005
Installation : Place the low_airstrip2.pk3 to your etmain folder.
Special thanks to
"LowLife" (conversion) and eye candy
"Original map Rummie"
"Heirpie test servers"
Splash Damage for their part.
A special Thank you to Rummie for allowing the conversion and LowLife for taking the time
to convert the map over for me.
Thank you!!!
Pie
Further development
This is a final version
Copyright © 2005 all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
1 "Primary Objective:**Protect the Air Traffic Tower Controls."
2 "Primary Objective:**Protect the North Anti Air gun."
3 "Primary Objective:**Protect the West Anti Air gun."
4 "Secondary Objective:**Protect the Main Hangar Gate."
5 "Secondary Objective:**Protect the Dockhouse Door."
6 "Secondary Objective:**Secure the Main Hangar."
7 "Secondary Objective:**Construct the Command Post."
1 "Primary Objective:**Destroy the Air Traffic Tower Controls."
2 "Primary Objective:**Destroy the North Anti Air gun."
3 "Primary Objective:**Destroy the West Anti Air gun."
4 "Secondary Objective:**Breach the Main Hangar Gate."
5 "Secondary Objective:**Breach the Dockhouse Door."
6 "Secondary Objective:**Secure the Main Hangar."
7 "Secondary Objective:**Construct the Command Post."
8 downloads
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