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MAPS K - L

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  1. kolding2fixed

    Author        : chuBBy
    Real name     : Gert Suik
    Location    : Estonia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Description
    The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
    the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
    and place it onto the Escape Truck.
    Axis objectives
        - Don't let the Allies capture the flag.
        - Don't let them destroy the Main Entrance.
        - Stop the allies from destroyng the side planks.
        - Don't let the Allies destroy the Repository Gate.
        - Don't let the Allies construct the ramp.
        - Construct the CP and don't let the Allies do the same.
        - Construct the barrikade(west side of repository).
        - Defend the Gold.
    Allied objectives
        - Capture the flag.
        - Destroy the Main Entrance.
        - Destroy the side planks.
        - Destroy the Repository Gate.
        - Satchel the barrikade to gain additional access (west side of repository).
        - Construct the CP and don't let the Axis do the same.
        - Construct the ramp.
        - Steal the Gold.
    Spawntimes:
    Axis 30
    Allies 20

    Prefab Acknowledgements

    - Radar
    - FMC elevator tutorial prefab

    Bugs

    - haven't spotted any bugs yet

    Thanks
    Special thanks to:
    pl2tu (EE)
    nUkits (EE)
    manzz (EE)
    piilupart (EE)
    sarapik (EE)
    bodyshooter (EE)
    fate (EE)

    Helping sites:
    Splashdamage Forums
    2Bit Enemy Territory
    FMC(Fate mapping center)
    Programs used

    - Enemy Territory and ETPro
    - GtkRadiant 1.5.0
    - GtkRadiant 1.4.0
    - Adobe Photoshop CS5
    - Notepad
    -Pakscape

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Ia_drang

    briefing   I
    la_drang valley near pleiku.the allied forces is fighting to gain control over this area and vietcong forces will do anything to force them out ... map by thunder

    11 downloads

       (0 reviews)

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  3. lp1_2 ( Pitch Black-Winter )

    Axis Objective Descriptions
    1    "Primary Objective:**Keep the Allies from stealing the Bomb Parts."
    2    "Primary Objective:**Prevent the Allies from assembling the Bomb Parts in the Loading Bay."
    3    "Primary Objective:**Stop the Allies from using the Handcar to escort the Bomb to the Depot Yard."
    4    "Primary Objective:**Keep the Allies from escaping with the A-Bomb."

    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the Bomb Parts and escort them by foot or boat to the Loading Bay."
    2    "Primary Objective:**Assemble the Bomb Parts to prepare them to be escorted via the Handcar."
    3    "Primary Objective:**Escort the Bomb to the Depot Yard."
    4    "Primary Objective:**Escape with the A-Bomb by way of the Depot Yard."

    19 downloads

       (0 reviews)

    0 comments

    Updated

  4. lp_cellout.

    Kill opponents to send them to jail. Free teammates locked in their cell

    15 downloads

       (1 review)

    0 comments

    Updated

  5. loderunner_v1

    mapname: loderunner
    version: release 1
    filename: loderunner_v1.pk3
    release date: 18/12-2005
    map author: tbh|bloodwire
    music by: Onkel Huff <URL:http://onkelhuff.no/>
    The picture of Onkel Huff on stage was taken by Pål Kristensen. Both
    music and picture were included here with permission from Onkel Huff
    this is (C) Copyrighted material which may not be extracted from the
    pk3 file, with the exception of running the map itself ingame. The
    pk3 file is provided for free unlimited distribution aslong as it is
    not changed.
    thanks goes to: the splash damage forum community and beta testers on
    arctic warfare alpha.
    aw web-page: http://www.ekran.no/aw/
    contact info: http://www.ekran.no/
    guild site: http://www.tbhguild.org/
    main game server: arctic warfare alpha (games.student.uit.no)
    source: the source will be made available on ekran.no/aw
    download:
    http://www.student.uit.no/~paalde/games/aw/maps/etmain/loderunner_v1.pk3
    tagline: loderunner is an old ladder type classic.
    development time: about 2 weekends.
    installation: just put the .pk3 file in your etmain folder
    objective:
    this map is a three stage ladder style game where allied forces has to
    gather gold bars (white bars, they didn't have gold colours on the
    computers back then.) at each level there are three gold bars which
    needs to be brought down to the bottom east corner, when all three
    bars are secured, a ladder to the next level will be constructed and
    the barricade to the teleporter to the same level will be removed.
    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from stealing the gold on level 1!"
    2    "Primary Objective:**Stop the Allies from stealing the gold on level 2!"
    3    "Primary Objective:**Stop the Allies from stealing the gold on level 3!"

    1    "Primary Objective:**Steal all the Axis gold on level 1!"
    2    "Primary Objective:**Steal all the Axis gold on level 2!"
    3    "Primary Objective:**Steal all the Axis gold on level 3!"

    21 downloads

       (0 reviews)

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  6. lockout

    Frag map
    Lockout inpirated by Halo 2 :
    - Blunt : mapper
    - Glup : map design
    - BonBon : help mapper
    - you : player :)
    Good play.
     

    8 downloads

       (0 reviews)

    0 comments

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  7. LNA1vs1

    Author        : Kriterium
    Email adress  : [email protected]
    webpage       : http://www.clan-lna.net
     Map Information
    Game          : Wolfenstein Enemy Territory
    Title         : lna1vs1
    Filename      : LNA1vs1.pk3
    Release date  : 14/01/04
    Description   : Only 1vs1 or 2vs2 Map. No Obj
    Installation  : unzip the file and place the LNA1vs1.pk3 to your etmain folder.
    Scripts       : No script :'(
    Textures      : textures/lna1vs1 folder. Prefabs from Drakir. Tree form Goldrush
    Spawns        : Should spawn FieldsOp or Soldat with MP40 for example (no medic, no panzer ...)

    6 downloads

       (0 reviews)

    0 comments

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  8. leningrad_b2

    Mapname : Leningrad                                           April 2006  
     Release : Beta 2                                                  
     By : Gnoun                                                            
     Website - More infos - http://www.gnoun.info/mapping/                  
     
    Background :
    The allies are besieged in Leningrad and the Axis have planned a attack.
    The allied objective is to :
      #1 - Steal the documents of this attack
      #2 - Transmit the content of these documents via radio to the HQ
    To breach the axis defenses, the allies have a tank. They can also disable the 
      communication means of their enemies to handicap them!
    The Axis team can build barriers to slow down the allies.
    Objectives
    Allied
    Main objectives :
      #1 - Escort the tank to the tunnel
        1.1 - Destroy the tank barrier #1
        1.2 - Drive the tank behind the security gate
        1.3 - Destroy the tank barrier #2
      #2 - Steal the document and bring it to the radios in the park
    Secondary objectives :
      #1 - Destroy the radio #1 to disable the artillery fire
      #2 - Destroy the radio #1 (lengthen the axis spawntime)
      #3 - Destroy the generator (lengthen the axis chargetime)
      #4 - Build the assault ladder for a new way to the objective
      #5 - Destroy the brick wall for a new way to the objective
      #6 - Destroy the axis command post & build your own!
    Axis
      Slow down the tank & protect the documents at all cost!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Some details
    Each team has a maximum of 3 respawn
      - The respawn near the 1st tank barrier no longer belong to the axis team as 
        soon as the tank passes the 1st tank barrier. It becomes allied when the 
        command post is built.
    It is definitively allied if the command post stays allied 2 minutes, or the 
    tank passes the 2nd tank barrier.
      - There is a flag in the bunker in the cemetary. This respawn first belong to 
        the axis team.
      - For gameplay reasons, the assault ladder can be built only when the tank 
        passes the 2nd tank barrier.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thanks to :
      > Chruker for his Churchill tank prefab
      > Sock for his alpha blending tutorial
      > Drakir, marko & others i forget for prefabs
    * Thanks to wolfmap.de for a news about a wonderfull pack of textures
    * Thanks to those who helped me testing the map,
      in particular the teams LoD & Yep
    * Thank to the French mapping community : http://easymapping.free.fr/html/
    Gnoun
     

    9 downloads

       (0 reviews)

    0 comments

    Updated

  9. KoB_LugaWar

    small fights map
    Map was created by KoB_NoVa*PH"

    6 downloads

       (0 reviews)

    0 comments

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  10. KoB_Bridge

    lil Fights map
    This Map was created exclusively for the use by B.Tuned, (C) 2004 by B.Tuned (www.btuned.net, #B.Tuned @ Irc.Quakenet.org). No League/Cup is allowed to use the Map Fun_Tennis, without the permission of B.Tuned|Zony-X.Map created by\nKoB_NoVaPH\nKoBNeXuSPH\nKoB_GateK!LLer´PH"

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  11. knifefighter

    lil knives fight map
    Designed by Cpt.Hank . =P (this is version 2)

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  12. kings1

    Map Author: [AE]SiN[PL]
    http://www.etmaps.rar.pl
    ICQ#: 278839414
    Map Description:
    The new map takes place in Egypt in the Valley of Kings where Axis archeologists have unearthed the Ark of the Covenant. The Allies must stop them before they learn the secrets of the Ark.
            
    Axis Objectives:
    - Stop the Allies from destroying the Ark of the Covenant
    - Stop the Allies from capturing Forward Spawn flag
    - Protect Documents
    Allies Objectives:
    - Destroy the Ark of the Covenant
    - Capture the Forward Spawn flag
    - Capture the Documents and transport it to the Map Room
    INSTALLATION:
    open the zip archive and extract the files to your ET \etMain folder (example: c:\program files\Wolfenstein - Enemy Territory\etmain)

    8 downloads

       (0 reviews)

    0 comments

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  13. king_of_the_hill (over the top)

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent destruction of the security door."
    2    "Primary Objective:**Prevent the allies from stealing the truck keys."
    3    "Primary Objective:**Prevent them from stealing the truck."
    4    "Primary Objective:**Dont let them dynamite the dungeon door."
    5    "Primary Objective:**Prevent intruders in stealing the Antrax."
    6    "Primary Objective:**Dont let them open the tunnel gate."
    7    "Primary Objective:**Prevent the allies from driving the truckload through the tunnel, and out of the valley."
    // Allied Objective Descriptions
    1    "Primary Objective:**Dynamite the security door."
    2    "Primary Objective:**Steal the truck keys."
    3    "Primary Objective:**Steal the truck."
    4    "Primary Objective:**Dynamite the dungeon door."
    5    "Primary Objective:**Steal the Antrax."
    6    "Primary Objective:**Open the tunnel gate."
    7    "Primary Objective:**Drive the truckload through the tunnel, and out of the valley."

    10 downloads

       (0 reviews)

    0 comments

    Updated

  14. killhouse

    Information
      Map name - killhouse
      Version - final
      Complete,Edit Date - 2004/3/3 Wednesday Pm 2:39 (Korea time)
      Making time - 3~4 month(Add Updating,editing time)
      Making tool - GtkRadiant 1.3.8-ET
      Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter
      Author - fetchinist
      Author Email - [email protected]
                            [email protected]
    ::Objective
      Allies Primary Objective - Destroy Generator
               Secondary Objective - Destrory Sidewall
               Secondary Objective - Make Sidebridge
               Secondary Objective - Destrory Protectionwall
      Axis Primary Objective - Defence Allies for 25minute
             Secondary Objective - Protect Sidewall
             Secondary Objective - Destrory Sidebrigde
             Secondary Objective - Make Protectionwall
    My english skill is not good, so this text file have many mistakes.
    If you want send english email, write easy word please. english is so difficult

    6 downloads

       (0 reviews)

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  15. katastrophie_b1

    Kernel's Katastrophie:
    Dateline: 1944
    Axis forces have used the theories of Nickola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces.
    Rumors abound that they have advanced to a dangerous level that could decide the outcome of the war.
    These experiments are being conducted at a top secret base.
    www.prisoners-of-war.com

    This is my first attempt at mapping.
    The first BIG mistake was mapping on a system that was not "clean".
    I owe many people a debt of gratitude for their textures and shaders.
    I don't know who they are but if you do, go to www.prisoners-of-war.com and look for
    the Katastrophie section on our forums (or start a post, or send me a P.M.).
    I will gladly add their name to the credits.

    Special note to server admins:

    This version is designed to provide a 15 minute objective lock out (and 30 minute play clock) when the sv_keywords cvar is set to:
    /sv_keywords 123
    This will give players 15 minutes to screw around exploring the map and gathering XP before the generator is able to be blown.
    Without this cvar set to 123, this map will play normally with a 25 minute clock and objectives enabled at the start.
    CREDITS:

    A big thanks to Erik for his RTCW entities in ET.
    Shout out to Hank since I borrowed many dimensions from some of his Hankjump maps.
    Many thanks to Chruker who answered lots of my questions and for his excellent website or mapping info.
    Thank you Spalsh Damage forum members for your answers and informative posts.
    You can contact me at:    www.prisoners-of-war.com
    =PoW= Kernel 2.6.5
    ______________________
     Axis Objective Descriptions
    1    "Primary Objective: Defend the EMF inducer at all costs."
    2    "Secondary Objective: Defend the shield generator. Rebuild it if necessary."
    3    "Stop the allies from destroying the vent house."
    4    "Stop the allies from destroying the vent cover and getting inside."
    5    "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
    6    "Allies may try to breach the bunker to gain additional access. STOP THEM!"
    // Allied Objective Descriptions
    1    "Primary Objective: Destroy the EMF inducer."
    2    "Secondary Objective: Destroy the shield generator."
    3    "Destroy the vent house to gain another access route."
    4    "Destroy the vent cover to get inside."
    5    "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
    6    "Breach the bunker to gain additional access."

    9 downloads

       (0 reviews)

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  16. kastellederhennes

    Axis
    1    "Primary Objective:**Blow The Primary Bridge to slow the Allied assault down!"
    2    "Primary Objective:**Destroy The Secondary Bridge too to stop the Allied escape!"
    3    "Primary Objective:**Rebuild the Radio Tower to call in reinforcements!"
    4    "Primary Objective:**Stop the Allies from Finding and Rescuing the French servants!"
    5    "Secondary Objective:**Capture The Command Post to slow the Allied attack down!"
    6    "Primary Objective:**Stop the Allied Escape with The Silver Box!"
    7    "Primary Objective:**Rebuild the Gas Chambers with the Evil Relic!"
    Allies
    1    "Primary Objective:**Rebuild The Primary Bridge too, to successfully attack!"
    2    "Primary Objective:**Rebuild The Secondary Bridge to help Allied escape in vehicle!"
    3    "Primary Objective:**Blow up The Radio Tower to stop Axis communices!"
    4    "Primary Objective:**Find and Rescue the French servants!"
    5    "Secondary Objective:**Capture The Command Post to hasten the Allied attack!"
    6    "Primary Objective:**Escape with The Silver Box over The Secondary Bridge!"
    7    "Primary Objective:**Destroy the Gas Chambers with the Evil Relic!"
    by Kyle Lance Proudfoot copyright 15032004

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  17. kafor

    no infos supplied

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  18. loffys_tram1

    No airstrickes for this map
    Author: Loffy
    Axis Objective Descriptions
    1  "Primary Objective:**Protect the gold!"
    2  "Primary Objective:**Do not let the Allies take the gold to the truck!"
    3  "Secondary Objective:**Capture and hold the Flag!"
    4  "Secondary Objective:**Do not let the Allies construct the Assault Ramp!"
    5  "Secondary Objective:**Protect the Generator!"
    6  "Secondary Objective:**Do not let the Allies construct the Bridge!"
    7  "Secondary Objective:**Construct and defend the Command post!"
    // Allied Objective Descriptions
    1  "Primary Objective:**Get the gold!"
    2  "Primary Objective:**Run uphill with the gold, and jump into the truck with the gold to win!"
    3  "Secondary Objective:**Capture and hold the Flag!"
    4  "Secondary Objective:**Construct the Assault Ramp!"
    5  "Secondary Objective:**Destroy the Generator!"
    6  "Secondary Objective:**Construct the Bridge!"
    7  "Secondary Objective:**Construct and defend the Command post!"

    24 downloads

       (0 reviews)

    0 comments

    Updated

  19. ludendorff_110

    Title        Ludendorff Bridge
    File name    ludendorff_110.pk3
    Map name    ludendorff
    Version        1.1.0   (Created Jan 2006)
    Author        2Bit    (www.tibetclan.com)
    Other maps    The Breakout, Glider Assault, TankBuster, British Bulldog, 6Flags, 2Tanks, 110 Factory
            - available from www.tibetclan.com or www.pythononline.co.uk/et
    Nbr of players    Recommended minimum team size: 4 players
                 "      optimum team size: 8 players
                 "      maximum team size: 16 players
    Installation    Put the pk3 file into the etmain folder.
    Description    This is a brief, fierce fight on the Ludendorff Bridge, also known as the bridge at Remagen.
            The game ends when the map timer expires (20 mins), no sooner and no later.
            At game end:
                Axis win if both bridge supports have explosives planted on them
                Allies win if neither bridge supports have explosives planted on them
                If one bridge support has explosives planted, the winning team is picked randomly
        
    The map has many novel non-standard features:
            The Tank can be damaged, repaired and driven by both teams.
                If controlled by Axis, the tank will advance westward across the bridge.
                If controlled by Aliies, the tank will advance eastward across the bridge.
                If players from both teams are beside the tank, it will stop.
            There are 3 forward spawn flags across the span of the bridge.  Forces can only respawn at the
            furthest flag in an unbroken chain of flags - that is, if the enemy retake a flag between your
            base and the furthest flag your team has captured, the flags beyond the one just lost are cut off
            and your team cannot respawn at them.
            Eg in this example, the Allies can only spawn as far forward as flag 1:
            Allied Base    Flag 1        Flag 2        Flag3        Axis Base
            (allied)    (allied)    (axis)        (allied)
            For each flag captured, the capturing team's respawn time increases by 5 secs.
            For each flag lost, the losing team's respawn time decreases by 5 secs.
            This represents the difficulties in maintaining supply lines, and assists the weaker team which
            has been beaten back to its starting point.  Now its respawn time is 10 secs and the enemy's is 25 secs,
            aiding the weaker team in fighting back.
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision.
            Detoeni and Drakir for the excellent vehicle models.
            Amethyst7 for the great skybox.
            Anyone else I've missed who may be the author of bespoke textures that have found their way into the map.
            TibeT Clan for invaluable testing and feedback.
    This webpage has been created to provide a description of the gameplay in Ludendorff Bridge (the bridge at Remagen).  There are enough novel gameplay features that I thought it worth explaining them here, so that readers will immediately know how to play the map if they encounter it.  Please visit www.tibetclan.com for details of TibeT servers that the map may be playing on. ET elements used in a non-standard way are highlighted with this: http://www.pythononline.co.uk/et/images/tutorial/alert.gif
      Scenario http://www.pythononline.co.uk/et/ludendorff/intro.jpg The Allies wish to capture the bridge intact to allow their armour to cross the Rhine.  The Axis must destroy the bridge to prevent this, but not so soon that their own troops cannot retreat across it.  The action takes place mostly on the bridge, which has been built to scale. http://www.pythononline.co.uk/et/ludendorff/ludendorff0_sml.jpg
    Click for a larger image    Winning the game http://www.pythononline.co.uk/et/images/tutorial/alert.gifThe game only ends when the timer (20 mins) expires - no sooner and no later. AXIS WIN: if at game end, they have planted explosives on both bridge supports. ALLIES WIN: if at game end, there are no explosives planted on the bridge supports. http://www.pythononline.co.uk/et/images/tutorial/alert.gif If at game end there are explosives planted on just one bridge support, the winning team is chosen randomly.  This is because neither side knows whether one set of explosives is enough to destroy the bridge.  It also ensures both teams don't camp defensively - they need to get both supports secure to ensure a victory. When explosives are planted on a bridge support, a large flag is erected on one of the Axis towers, and the corresponding flag on the Allied tower is taken down.  Similarly the opposite happens when the Allies defuse the explosives.  The game starts with one set of explosives already planted. http://www.pythononline.co.uk/et/ludendorff/ludendorff1_sml.jpg 
    Click for a larger image    Spawn flags There are 3 spawn flags along the bridge. http://www.pythononline.co.uk/et/images/tutorial/alert.gif Your forces can only spawn at the farthest flag in an unbroken line of friendly-controlled flags.  For example, if your team controls all 3 flags, you can spawn at any of them, including the farthest from your base.  If the enemy then takes the flag nearest to your base, the chain is broken and the two flags further foward are cut off.  You would then only be able to spawn at your base. Starting respawn times are 10 seconds for each team. http://www.pythononline.co.uk/et/images/tutorial/alert.gif When your team captures a flag, you may or may not be able to spawn there (see above).  However your respawn time increases by 5 seconds for each flag captured.  This represents the problems of supply lines, and has the effect of aiding the defender who has been beaten back to his starting point by making it progessively harder for the aggressive team, the further they advance.  When a team loses a flag, their respawn time drops again by 5 seconds.   The {TibeT} Tank http://www.pythononline.co.uk/et/images/tutorial/alert.gifThe tank on the bridge can be damaged, repaired and driven by both teams.  If accompanied by Allies, it will advance West.  If accompanied by Axis, it will advance East.  If players from both teams are near the tank, it will stop. The tank has a number of uses. It provides mobile fire support with its MG42. It provides mobile cover for advancing troops. When it is halted by a tank barrier near the ends of the bridge, it turns sideways to give following troops maximum cover from enemy fire. It acts as a minesweeper to clear enemy mines from the gravel paths alongside the railway tracks. Gameplay This is intended to be a brief, fierce battle on a long bridge, in which teamwork will be vital for success.  There is a lot of cover provided in the shape of wrecked vehicles, sandbags, crates and improvised defensive barriers built by engineers, all of which makes the snipers' job harder.  The constructed barriers can be destroyed by satchel charges.  The crates provide good cover but can eventually be destroyed by gunfire. I hope you'll enjoy the map :)
     

    11 downloads

       (0 reviews)

    0 comments

    Updated

  20. low_tram aka mp_tram

    large map
    mp_tram for Enemy Territory v2
    ALL CREDITS GOES TO THE AUTHOR OF THE ORIGINAL mp_tram.
    Big thanks to Activision - GrayMatter - SplashDamage.
    Conversion : LowLife - Lefty - Heirpie
    Command map: Gerth6000 - Lowlife
    Filename : low_tram.pk3
    Editor : Gtk Radiant 1.3.8 ET
    1    "Primary Objective:**Defend the door to the Outpost Supply Room."
    2    "Primary Objective:**Prevent the Allies from retrieving the Radio Codes Booklet."
    3    "Primary Objective:**Stop the Allies before they use the Radio Transmitter."
    4    "Secondary Objective:**Secure the Village Tram Tower."
    5    "Secondary Objective:**Defend the Lower Outpost Access Door."
    6    "Secondary Objective:**Defend the Castle Basement Door."
    7    "Secondary Objective:**Dont let them build the Outpost Bridge."
    8    "Secondary Objective:**Dont let them build the Castle Bridge."
    1    "Primary Objective:**Break into the Outpost Supply Room."
    2    "Primary Objective:**Retrieve the Radio Codes Booklet."
    3    "Primary Objective:**Send message from Radio Transmitter using the Radio Codes."
    4    "Secondary Objective:**Secure the Village Tram Tower."
    5    "Secondary Objective:**Destroy the Lower Access Door to gain entry to the Outpost engine room."
    6    "Secondary Objective:**Destroy the Castle Basement Door to gain entry to the Castle basement."
    7    "Secondary Objective:**Build the Outpost Bridge."
    8    "Secondary Objective:**Build the Castle Bridge."

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  21. low_airstrip2

    Mappers            : LowLife  (Conversion)
                               : Bob le roux (Scripting Assistance)
                             : Rummie (Org map)    
                            :
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Airstrip2
    Filename    : low_airstrip2.pk3
    Release date    : 4/24/2005
    Decription    : The Axis must defend the tower controls and the 2 AA guns
    Program        : SD Radiant 1.38,
    Build time     : Febuary 2005-April 2005
    Installation    : Place the low_airstrip2.pk3 to your etmain folder.
        
     Special thanks to
    "LowLife" (conversion) and eye candy
    "Original map Rummie"
    "Heirpie test servers"
    Splash Damage for their part.
    A special Thank you to Rummie for allowing the conversion and LowLife for taking the time
    to convert the map over for me.
    Thank you!!!
    Pie

     Further development
    This is a final version
    Copyright © 2005 all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    1    "Primary Objective:**Protect the Air Traffic Tower Controls."
    2    "Primary Objective:**Protect the North Anti Air gun."
    3    "Primary Objective:**Protect the West Anti Air gun."
    4    "Secondary Objective:**Protect the Main Hangar Gate."
    5    "Secondary Objective:**Protect the Dockhouse Door."
    6    "Secondary Objective:**Secure the Main Hangar."
    7    "Secondary Objective:**Construct the Command Post."

    1    "Primary Objective:**Destroy the Air Traffic Tower Controls."
    2    "Primary Objective:**Destroy the North Anti Air gun."
    3    "Primary Objective:**Destroy the West Anti Air gun."
    4    "Secondary Objective:**Breach the Main Hangar Gate."
    5    "Secondary Objective:**Breach the Dockhouse Door."
    6    "Secondary Objective:**Secure the Main Hangar."
    7    "Secondary Objective:**Construct the Command Post."

    8 downloads

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  22. lostchildren_et

    neutral "The city of lostchildren is a movie by Jp Jeunet, The ambience of the film is dark. I know this movie isn't about ww2 but I love it and I think the gameplay can be enjoyable. Here alias GrEEn_Ruby-ROD"
    // Axis Objective Descriptions
    1    "Primary Objective:**Destroy the first barrier."
    2    "Primary Objective:**Destroy the second barrier."
    3    "Primary Objective:**Destroy the oldcity wall."
    4    "Primary Objective:**Transmit the plan by radio to the Dr Krank."
    5    "Primary Objective:**Construct all the bridge."
    6    "Secondary Objective:**Open a second path to the boat."
    7    "Secondary Objective:**Construct a command post."
    8    "Secondary Objective:**Destroy allied command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the first barrier."
    2    "Primary Objective:**Construct the second barrier."
    3    "Primary Objective:**Defend the old city wall."
    4    "Primary Objective:**Protect the warplans."
    5    "Primary Objective:**Destroy the old pool's bridge."
    6    "Secondary Objective:**Block the second way to the boat."
    7    "Secondary Objective:**Destruct axis command post."
    8    "Secondary Objective:**Construct a command post."

    16 downloads

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  23. loffys_tram_prefab

    Objectives
    1: Primary: Steal/Protect the gold.
    2: Primary: Run with the gold to the truck/Don't let the enemy run away with the gold.
    3: Secondary: Capture and hold the Flag.
    4: Secondary: Destroy/Protect the Generator.
    5: Secondary: Construct the ammo and health dispenser.
    6: Secondary: Construct and defend the Command post.
    // Axis Objective Descriptions
    1    "Primary Objective:**Protect the gold!"
    2    "Primary Objective:**Don't let the enemy run away with the gold to the tower! It's Game Over, if you let the Allies do that!"
    3    "Secondary Objective:**Capture and hold the Flag!"
    4    "Secondary Objective:**Protect the Generator!"
    5    "Secondary Objective:**Don't let the enemy construct the ammo and health dispenser!"
    6    "Secondary Objective:**Construct and defend the Command post!"
    7    "Secondary Objective:**Construct the Axis Wall!"
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the gold!"
    2    "Primary Objective:**Run with the gold to the tower, to win the game!"
    3    "Secondary Objective:**Capture and hold the Flag!"
    4    "Secondary Objective:**Destroy the Generator!"
    5    "Secondary Objective:**Construct the ammo and health dispenser!"
    6    "Secondary Objective:**Construct and defend the Command post!"
    7    "Secondary Objective:**Don't let the Axis construct their Wall!"
     

    9 downloads

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    Updated

  24. lmsm_final ( le mont st Michel final)

    Author        : Massive
    Email address    : [email protected]
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Le Mont St Michel beta2
    Filename    : lmsm_final.pk3
    Version         : Beta Version
    Release date    : 22/01/2006
    Decription    : A medium / large sized map designed for public play, reomended for 7 to 20 a side.
    Installation    : Place the lmsm_beta2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map lmsm_beta2.
            : NOTE : Reduced HunkMeg usage - Beta1 required  seta com_hunkMegs "265" ] in autoexec.cfg Beta2 should use a lot less - it will run standalon in the default setting of 56, although you may need to optimize your server settings to enable players with defualt settings.  Please let me know of any hunkmeg issues and solutions omn the forums.  I could possibly optimise further in the final release if there are still problems.
     Objectives
    # The Allies need to secure the town by taking the church; gain entry to the abbey by blowing the abbey doors or any other means; Locate the Axis Normandy Defence Pans and Take them to the Gun Boat waiting on the North Side of the Island
    # The Axis need to prevent the Allies establishing a foothold in the Town by holding the Church.  Do not let the allies into the Abbey; if they get in protect the normandy defence plans at any cost, do not let them get them off the Mont.
     Additional Map Information/Credits

    Thanks & Credits
    Blushing Bride, Kevin "chavo one" Ferree and NOP for allowing me to borrow & adapt various elements of their map - Cathedral, Venice and saberpeak.
    Special thanks to the guys on the Wolfensteinx Surface forums, especially Detoeni & WeblionX who put in effort and time to help me learn & solve mapping problems.  
    Thanks also to Jecoliah for his debugging and the exchanges we had whilst learning together.
    Many thanks to everyone at http://www.splashdamage.com/ for information about mapping & their help on the forum.
    Thanks to Ydnar for the sky and sea merge stuff from his example shaderlab map.
    Thanks again to Detoeni for access to his alpine assault search light models.
    ken 'kat' beyer for the ladders & I really wanted to work in your kubalwagon, but size restrictions meant cutting the raod entrance to the town :-(.
    Thanks to to the guys at DooC clan for helping with playability testing as well as Shunter and other PIT members & friends.
    And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.          
                   

    If you put this map in rotation, I would love to know about it, please post on the forum where you linked to this map, or message me on XFire.
    Feel free to discuss this map at http://www.wolfensteinx.com/surface/forums/showthread.php?s=&threadid=1587 and leave feedback
    Major changes in Final
        *Increased areas for mining.
        *Have to now get onto the boat with the objective, not just near it
        *New buildable fence at the top of the escape stairs.
        *New Buildable fence with door in the highsteet before the church.
        *When Abbey doors are blown, the spawn does NOT auto switch.
        *Need to now build a command post to enable the allied spawn in the abbey.
        *Found the "door to nowhere" & fixed.

    Major fixes in Beta 2
        *Lots of brush simplification & technical jiggery pokery to reduce BSP size & Hunkmag     usage
        *FPS improvements : 15%+ by my measurements
        *A large but'dead' game area removed
        *Rope access to abbey removed (I can re-introduce the feature if enough people ask,though it will need to be at a different part of the wall)
        *Street signs added + subtle indicators & hints for direction finding
        *Some texture tidying & clipping to smooth plaeys passage
        *Some door widening to ease gameplay
        *Filled out ambient sounds to cover whole map
        *Unwanted ww11 sybolism removed
        *Exploit where players could walk into pillers fixed (thanks Jec)
        *Blocked door at abbey - unbloacked
        *Stretched windows - unstretched
        *Malfunctioning boat guns removed
        *Many gaps in brushes fixed
        *Noise added to doors
        *Z fighting on stairs to abbey allied spawn
        *Missing caulk on abbey church tunnel entrance.

    Fixed in Beta1 - after Aplha v1 Release.
        *Ladder near green restaurant lengthened so you can get out.
        *barbwire added to wall underneath cloister - to increase difficulty og allies escape jump. Also crates added & some      walls lowered
        *Offensive Poster removed (appologies for my ignorance)
        *Added texture to rocks (& changed from desert to temperate, not that anyone will notice)
        *Axis door in Abbey door changed to swing the other way.
        *Ship fixed - ladders climbable all clip brushes in place etc also includes front firing mounted heavy MG -      thanks NOP.
        *when abbey doors are blown - axis now auto spawn at abbey & not the church if they still hold it
        *the cliffs can now be landmined
            *Put a ladder in the pit Gauki (I think) said he couldn't get out of
        *more lights added
        *I found the bread to go with the sausage.
        *Many minor texture glitches
        *I had to add a clip to prevent access to some of the abbey roofs, all town roofs should be accessible as before.
        *There was a request to widen the window above the abbey doors, which I've done.
    Copyright © 2006
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.  My origional textures are limitted to the coloured windows & these may be re-used.

    9 downloads

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  25. lighthouse2

    Lighthouse: October 2007
    Note - first release of lighthouse2 was on 9.11.07
    Thing is I forgot something and had to recompile.
    Rerelease was on Saturday 10.11.07.
    So if the version you have doesnt have this readme it's the wrong one!
    Basically the pk3 updated on the 10 is the right one
    email: [email protected]
    Map details:
    Allies have set up a radar command centre on a small chalkstone island,housing a lighthouse off the South coast of England.
    Axis are attempting to dissable it.
    Objectives:
    1. Blow up Light at the top of the lighthouse tower
    2. Blow up command bunker comms room
    3. Blow up anti ship gun emplacement
    There are also 3 entrances that need to be breached.
    1. The lighthouse compound wall
    2. The main entrance
    3. The compound gate
    Constructibles:
    1. 2 Ropes for scaling the West and south cliff
    2. Ropes for scaling the tower
    3. Neutral Command Post

    There are 32 player slots on each team although half this number of players is more than enough for this map as it is small
    Many changes since last supposed 'final' version (ooops) - Main Changes are:
    More cover outside for axis team
    Cover fire positions made for axis covering fire
    1 more set of cliff climbing ropes
    New route to light tower via mast
    Taken out the 'vent' route into bunker from gun area. Now axis need covert ops. to
    access new passageways in.
    New allied only route from allied spawn building directly to command bunker.
    Whole bunch of other physical changes.
    Credits:
    Thanks are in order to many - to the developers/creators of RTCW, ET, RADIENT, EASY GEN
    .... a long list. Thanks all for the brilliant work, resulting toys and tools.
    Thanks again to those from the Splash Damage ET level design forum for their patience and help.
    Many thanks again to Nick aka. Schaffer who kindly made the lighthouse Command Map...
    To all the server admins and players that have tested the versions and to players who have demanded another version of the map - cheers!!
    legal:
    As far as copyright goes all I can say is that nearly all of this map is made using assets from ET - textures, models, sounds etc. and these belong their rightful owners.
    However, the actual map is a creation of mine - so please DO NOT alter it without asking me first.
    The map is also free for all those in the online gaming community and should not be used in any way for commercial gain.
    Anyhow - I Hopy you enjoy it  :)
    Mrfin aka. Neil
     

    9 downloads

       (1 review)

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