MAPS K - L
37 files
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Submitted
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loffys_tram1
By kate
No airstrickes for this map
Author: Loffy
Axis Objective Descriptions
1 "Primary Objective:**Protect the gold!"
2 "Primary Objective:**Do not let the Allies take the gold to the truck!"
3 "Secondary Objective:**Capture and hold the Flag!"
4 "Secondary Objective:**Do not let the Allies construct the Assault Ramp!"
5 "Secondary Objective:**Protect the Generator!"
6 "Secondary Objective:**Do not let the Allies construct the Bridge!"
7 "Secondary Objective:**Construct and defend the Command post!"
// Allied Objective Descriptions
1 "Primary Objective:**Get the gold!"
2 "Primary Objective:**Run uphill with the gold, and jump into the truck with the gold to win!"
3 "Secondary Objective:**Capture and hold the Flag!"
4 "Secondary Objective:**Construct the Assault Ramp!"
5 "Secondary Objective:**Destroy the Generator!"
6 "Secondary Objective:**Construct the Bridge!"
7 "Secondary Objective:**Construct and defend the Command post!"
22 downloads
0 comments
Updated
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kastellederhennes
By kate
Axis
1 "Primary Objective:**Blow The Primary Bridge to slow the Allied assault down!"
2 "Primary Objective:**Destroy The Secondary Bridge too to stop the Allied escape!"
3 "Primary Objective:**Rebuild the Radio Tower to call in reinforcements!"
4 "Primary Objective:**Stop the Allies from Finding and Rescuing the French servants!"
5 "Secondary Objective:**Capture The Command Post to slow the Allied attack down!"
6 "Primary Objective:**Stop the Allied Escape with The Silver Box!"
7 "Primary Objective:**Rebuild the Gas Chambers with the Evil Relic!"
Allies
1 "Primary Objective:**Rebuild The Primary Bridge too, to successfully attack!"
2 "Primary Objective:**Rebuild The Secondary Bridge to help Allied escape in vehicle!"
3 "Primary Objective:**Blow up The Radio Tower to stop Axis communices!"
4 "Primary Objective:**Find and Rescue the French servants!"
5 "Secondary Objective:**Capture The Command Post to hasten the Allied attack!"
6 "Primary Objective:**Escape with The Silver Box over The Secondary Bridge!"
7 "Primary Objective:**Destroy the Gas Chambers with the Evil Relic!"
by Kyle Lance Proudfoot copyright 15032004
11 downloads
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Submitted
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katastrophie_b1
By kate
Kernel's Katastrophie:
Dateline: 1944
Axis forces have used the theories of Nickola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces.
Rumors abound that they have advanced to a dangerous level that could decide the outcome of the war.
These experiments are being conducted at a top secret base.
www.prisoners-of-war.com
This is my first attempt at mapping.
The first BIG mistake was mapping on a system that was not "clean".
I owe many people a debt of gratitude for their textures and shaders.
I don't know who they are but if you do, go to www.prisoners-of-war.com and look for
the Katastrophie section on our forums (or start a post, or send me a P.M.).
I will gladly add their name to the credits.
Special note to server admins:
This version is designed to provide a 15 minute objective lock out (and 30 minute play clock) when the sv_keywords cvar is set to:
/sv_keywords 123
This will give players 15 minutes to screw around exploring the map and gathering XP before the generator is able to be blown.
Without this cvar set to 123, this map will play normally with a 25 minute clock and objectives enabled at the start.
CREDITS:
A big thanks to Erik for his RTCW entities in ET.
Shout out to Hank since I borrowed many dimensions from some of his Hankjump maps.
Many thanks to Chruker who answered lots of my questions and for his excellent website or mapping info.
Thank you Spalsh Damage forum members for your answers and informative posts.
You can contact me at: www.prisoners-of-war.com
=PoW= Kernel 2.6.5
______________________
Axis Objective Descriptions
1 "Primary Objective: Defend the EMF inducer at all costs."
2 "Secondary Objective: Defend the shield generator. Rebuild it if necessary."
3 "Stop the allies from destroying the vent house."
4 "Stop the allies from destroying the vent cover and getting inside."
5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
6 "Allies may try to breach the bunker to gain additional access. STOP THEM!"
// Allied Objective Descriptions
1 "Primary Objective: Destroy the EMF inducer."
2 "Secondary Objective: Destroy the shield generator."
3 "Destroy the vent house to gain another access route."
4 "Destroy the vent cover to get inside."
5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
6 "Breach the bunker to gain additional access."
8 downloads
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Submitted
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killhouse
By kate
Information
Map name - killhouse
Version - final
Complete,Edit Date - 2004/3/3 Wednesday Pm 2:39 (Korea time)
Making time - 3~4 month(Add Updating,editing time)
Making tool - GtkRadiant 1.3.8-ET
Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter
Author - fetchinist
Author Email - [email protected]
[email protected]
::Objective
Allies Primary Objective - Destroy Generator
Secondary Objective - Destrory Sidewall
Secondary Objective - Make Sidebridge
Secondary Objective - Destrory Protectionwall
Axis Primary Objective - Defence Allies for 25minute
Secondary Objective - Protect Sidewall
Secondary Objective - Destrory Sidebrigde
Secondary Objective - Make Protectionwall
My english skill is not good, so this text file have many mistakes.
If you want send english email, write easy word please. english is so difficult
5 downloads
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Submitted
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king_of_the_hill (over the top)
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent destruction of the security door."
2 "Primary Objective:**Prevent the allies from stealing the truck keys."
3 "Primary Objective:**Prevent them from stealing the truck."
4 "Primary Objective:**Dont let them dynamite the dungeon door."
5 "Primary Objective:**Prevent intruders in stealing the Antrax."
6 "Primary Objective:**Dont let them open the tunnel gate."
7 "Primary Objective:**Prevent the allies from driving the truckload through the tunnel, and out of the valley."
// Allied Objective Descriptions
1 "Primary Objective:**Dynamite the security door."
2 "Primary Objective:**Steal the truck keys."
3 "Primary Objective:**Steal the truck."
4 "Primary Objective:**Dynamite the dungeon door."
5 "Primary Objective:**Steal the Antrax."
6 "Primary Objective:**Open the tunnel gate."
7 "Primary Objective:**Drive the truckload through the tunnel, and out of the valley."
10 downloads
0 comments
Updated
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kings1
By kate
Map Author: [AE]SiN[PL]
http://www.etmaps.rar.pl
ICQ#: 278839414
Map Description:
The new map takes place in Egypt in the Valley of Kings where Axis archeologists have unearthed the Ark of the Covenant. The Allies must stop them before they learn the secrets of the Ark.
Axis Objectives:
- Stop the Allies from destroying the Ark of the Covenant
- Stop the Allies from capturing Forward Spawn flag
- Protect Documents
Allies Objectives:
- Destroy the Ark of the Covenant
- Capture the Forward Spawn flag
- Capture the Documents and transport it to the Map Room
INSTALLATION:
open the zip archive and extract the files to your ET \etMain folder (example: c:\program files\Wolfenstein - Enemy Territory\etmain)
8 downloads
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Submitted
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Submitted
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KoB_Bridge
By kate
lil Fights map
This Map was created exclusively for the use by B.Tuned, (C) 2004 by B.Tuned (www.btuned.net, #B.Tuned @ Irc.Quakenet.org). No League/Cup is allowed to use the Map Fun_Tennis, without the permission of B.Tuned|Zony-X.Map created by\nKoB_NoVaPH\nKoBNeXuSPH\nKoB_GateK!LLer´PH"
8 downloads
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Submitted
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ludendorff_110
By kate
Title Ludendorff Bridge
File name ludendorff_110.pk3
Map name ludendorff
Version 1.1.0 (Created Jan 2006)
Author 2Bit (www.tibetclan.com)
Other maps The Breakout, Glider Assault, TankBuster, British Bulldog, 6Flags, 2Tanks, 110 Factory
- available from www.tibetclan.com or www.pythononline.co.uk/et
Nbr of players Recommended minimum team size: 4 players
" optimum team size: 8 players
" maximum team size: 16 players
Installation Put the pk3 file into the etmain folder.
Description This is a brief, fierce fight on the Ludendorff Bridge, also known as the bridge at Remagen.
The game ends when the map timer expires (20 mins), no sooner and no later.
At game end:
Axis win if both bridge supports have explosives planted on them
Allies win if neither bridge supports have explosives planted on them
If one bridge support has explosives planted, the winning team is picked randomly
The map has many novel non-standard features:
The Tank can be damaged, repaired and driven by both teams.
If controlled by Axis, the tank will advance westward across the bridge.
If controlled by Aliies, the tank will advance eastward across the bridge.
If players from both teams are beside the tank, it will stop.
There are 3 forward spawn flags across the span of the bridge. Forces can only respawn at the
furthest flag in an unbroken chain of flags - that is, if the enemy retake a flag between your
base and the furthest flag your team has captured, the flags beyond the one just lost are cut off
and your team cannot respawn at them.
Eg in this example, the Allies can only spawn as far forward as flag 1:
Allied Base Flag 1 Flag 2 Flag3 Axis Base
(allied) (allied) (axis) (allied)
For each flag captured, the capturing team's respawn time increases by 5 secs.
For each flag lost, the losing team's respawn time decreases by 5 secs.
This represents the difficulties in maintaining supply lines, and assists the weaker team which
has been beaten back to its starting point. Now its respawn time is 10 secs and the enemy's is 25 secs,
aiding the weaker team in fighting back.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision.
Detoeni and Drakir for the excellent vehicle models.
Amethyst7 for the great skybox.
Anyone else I've missed who may be the author of bespoke textures that have found their way into the map.
TibeT Clan for invaluable testing and feedback.
This webpage has been created to provide a description of the gameplay in Ludendorff Bridge (the bridge at Remagen). There are enough novel gameplay features that I thought it worth explaining them here, so that readers will immediately know how to play the map if they encounter it. Please visit www.tibetclan.com for details of TibeT servers that the map may be playing on. ET elements used in a non-standard way are highlighted with this: http://www.pythononline.co.uk/et/images/tutorial/alert.gif
Scenario http://www.pythononline.co.uk/et/ludendorff/intro.jpg The Allies wish to capture the bridge intact to allow their armour to cross the Rhine. The Axis must destroy the bridge to prevent this, but not so soon that their own troops cannot retreat across it. The action takes place mostly on the bridge, which has been built to scale. http://www.pythononline.co.uk/et/ludendorff/ludendorff0_sml.jpg
Click for a larger image Winning the game http://www.pythononline.co.uk/et/images/tutorial/alert.gifThe game only ends when the timer (20 mins) expires - no sooner and no later. AXIS WIN: if at game end, they have planted explosives on both bridge supports. ALLIES WIN: if at game end, there are no explosives planted on the bridge supports. http://www.pythononline.co.uk/et/images/tutorial/alert.gif If at game end there are explosives planted on just one bridge support, the winning team is chosen randomly. This is because neither side knows whether one set of explosives is enough to destroy the bridge. It also ensures both teams don't camp defensively - they need to get both supports secure to ensure a victory. When explosives are planted on a bridge support, a large flag is erected on one of the Axis towers, and the corresponding flag on the Allied tower is taken down. Similarly the opposite happens when the Allies defuse the explosives. The game starts with one set of explosives already planted. http://www.pythononline.co.uk/et/ludendorff/ludendorff1_sml.jpg
Click for a larger image Spawn flags There are 3 spawn flags along the bridge. http://www.pythononline.co.uk/et/images/tutorial/alert.gif Your forces can only spawn at the farthest flag in an unbroken line of friendly-controlled flags. For example, if your team controls all 3 flags, you can spawn at any of them, including the farthest from your base. If the enemy then takes the flag nearest to your base, the chain is broken and the two flags further foward are cut off. You would then only be able to spawn at your base. Starting respawn times are 10 seconds for each team. http://www.pythononline.co.uk/et/images/tutorial/alert.gif When your team captures a flag, you may or may not be able to spawn there (see above). However your respawn time increases by 5 seconds for each flag captured. This represents the problems of supply lines, and has the effect of aiding the defender who has been beaten back to his starting point by making it progessively harder for the aggressive team, the further they advance. When a team loses a flag, their respawn time drops again by 5 seconds. The {TibeT} Tank http://www.pythononline.co.uk/et/images/tutorial/alert.gifThe tank on the bridge can be damaged, repaired and driven by both teams. If accompanied by Allies, it will advance West. If accompanied by Axis, it will advance East. If players from both teams are near the tank, it will stop. The tank has a number of uses. It provides mobile fire support with its MG42. It provides mobile cover for advancing troops. When it is halted by a tank barrier near the ends of the bridge, it turns sideways to give following troops maximum cover from enemy fire. It acts as a minesweeper to clear enemy mines from the gravel paths alongside the railway tracks. Gameplay This is intended to be a brief, fierce battle on a long bridge, in which teamwork will be vital for success. There is a lot of cover provided in the shape of wrecked vehicles, sandbags, crates and improvised defensive barriers built by engineers, all of which makes the snipers' job harder. The constructed barriers can be destroyed by satchel charges. The crates provide good cover but can eventually be destroyed by gunfire. I hope you'll enjoy the map :)
11 downloads
0 comments
Updated
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leningrad_b2
By kate
Mapname : Leningrad April 2006
Release : Beta 2
By : Gnoun
Website - More infos - http://www.gnoun.info/mapping/
Background :
The allies are besieged in Leningrad and the Axis have planned a attack.
The allied objective is to :
#1 - Steal the documents of this attack
#2 - Transmit the content of these documents via radio to the HQ
To breach the axis defenses, the allies have a tank. They can also disable the
communication means of their enemies to handicap them!
The Axis team can build barriers to slow down the allies.
Objectives
Allied
Main objectives :
#1 - Escort the tank to the tunnel
1.1 - Destroy the tank barrier #1
1.2 - Drive the tank behind the security gate
1.3 - Destroy the tank barrier #2
#2 - Steal the document and bring it to the radios in the park
Secondary objectives :
#1 - Destroy the radio #1 to disable the artillery fire
#2 - Destroy the radio #1 (lengthen the axis spawntime)
#3 - Destroy the generator (lengthen the axis chargetime)
#4 - Build the assault ladder for a new way to the objective
#5 - Destroy the brick wall for a new way to the objective
#6 - Destroy the axis command post & build your own!
Axis
Slow down the tank & protect the documents at all cost!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Some details
Each team has a maximum of 3 respawn
- The respawn near the 1st tank barrier no longer belong to the axis team as
soon as the tank passes the 1st tank barrier. It becomes allied when the
command post is built.
It is definitively allied if the command post stays allied 2 minutes, or the
tank passes the 2nd tank barrier.
- There is a flag in the bunker in the cemetary. This respawn first belong to
the axis team.
- For gameplay reasons, the assault ladder can be built only when the tank
passes the 2nd tank barrier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks to :
> Chruker for his Churchill tank prefab
> Sock for his alpha blending tutorial
> Drakir, marko & others i forget for prefabs
* Thanks to wolfmap.de for a news about a wonderfull pack of textures
* Thanks to those who helped me testing the map,
in particular the teams LoD & Yep
* Thank to the French mapping community : http://easymapping.free.fr/html/
Gnoun
8 downloads
0 comments
Updated
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LNA1vs1
By kate
Author : Kriterium
Email adress : [email protected]
webpage : http://www.clan-lna.net
Map Information
Game : Wolfenstein Enemy Territory
Title : lna1vs1
Filename : LNA1vs1.pk3
Release date : 14/01/04
Description : Only 1vs1 or 2vs2 Map. No Obj
Installation : unzip the file and place the LNA1vs1.pk3 to your etmain folder.
Scripts : No script :'(
Textures : textures/lna1vs1 folder. Prefabs from Drakir. Tree form Goldrush
Spawns : Should spawn FieldsOp or Soldat with MP40 for example (no medic, no panzer ...)
6 downloads
0 comments
Submitted
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lockout
By kate
Frag map
Lockout inpirated by Halo 2 :
- Blunt : mapper
- Glup : map design
- BonBon : help mapper
- you : player :)
Good play.
8 downloads
0 comments
Submitted
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loderunner_v1
By kate
mapname: loderunner
version: release 1
filename: loderunner_v1.pk3
release date: 18/12-2005
map author: tbh|bloodwire
music by: Onkel Huff <URL:http://onkelhuff.no/>
The picture of Onkel Huff on stage was taken by Pål Kristensen. Both
music and picture were included here with permission from Onkel Huff
this is (C) Copyrighted material which may not be extracted from the
pk3 file, with the exception of running the map itself ingame. The
pk3 file is provided for free unlimited distribution aslong as it is
not changed.
thanks goes to: the splash damage forum community and beta testers on
arctic warfare alpha.
aw web-page: http://www.ekran.no/aw/
contact info: http://www.ekran.no/
guild site: http://www.tbhguild.org/
main game server: arctic warfare alpha (games.student.uit.no)
source: the source will be made available on ekran.no/aw
download:
http://www.student.uit.no/~paalde/games/aw/maps/etmain/loderunner_v1.pk3
tagline: loderunner is an old ladder type classic.
development time: about 2 weekends.
installation: just put the .pk3 file in your etmain folder
objective:
this map is a three stage ladder style game where allied forces has to
gather gold bars (white bars, they didn't have gold colours on the
computers back then.) at each level there are three gold bars which
needs to be brought down to the bottom east corner, when all three
bars are secured, a ladder to the next level will be constructed and
the barricade to the teleporter to the same level will be removed.
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the gold on level 1!"
2 "Primary Objective:**Stop the Allies from stealing the gold on level 2!"
3 "Primary Objective:**Stop the Allies from stealing the gold on level 3!"
1 "Primary Objective:**Steal all the Axis gold on level 1!"
2 "Primary Objective:**Steal all the Axis gold on level 2!"
3 "Primary Objective:**Steal all the Axis gold on level 3!"
19 downloads
0 comments
Submitted
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lp_cellout.
By kate
Kill opponents to send them to jail. Free teammates locked in their cell
15 downloads
0 comments
Updated
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lp1_2 ( Pitch Black-Winter )
By kate
Axis Objective Descriptions
1 "Primary Objective:**Keep the Allies from stealing the Bomb Parts."
2 "Primary Objective:**Prevent the Allies from assembling the Bomb Parts in the Loading Bay."
3 "Primary Objective:**Stop the Allies from using the Handcar to escort the Bomb to the Depot Yard."
4 "Primary Objective:**Keep the Allies from escaping with the A-Bomb."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the Bomb Parts and escort them by foot or boat to the Loading Bay."
2 "Primary Objective:**Assemble the Bomb Parts to prepare them to be escorted via the Handcar."
3 "Primary Objective:**Escort the Bomb to the Depot Yard."
4 "Primary Objective:**Escape with the A-Bomb by way of the Depot Yard."
17 downloads
0 comments
Updated
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Ia_drang
By kate
briefing I
la_drang valley near pleiku.the allied forces is fighting to gain control over this area and vietcong forces will do anything to force them out ... map by thunder
11 downloads
0 comments
Submitted
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kolding2fixed
By kate
Author : chuBBy
Real name : Gert Suik
Location : Estonia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Description
The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
and place it onto the Escape Truck.
Axis objectives
- Don't let the Allies capture the flag.
- Don't let them destroy the Main Entrance.
- Stop the allies from destroyng the side planks.
- Don't let the Allies destroy the Repository Gate.
- Don't let the Allies construct the ramp.
- Construct the CP and don't let the Allies do the same.
- Construct the barrikade(west side of repository).
- Defend the Gold.
Allied objectives
- Capture the flag.
- Destroy the Main Entrance.
- Destroy the side planks.
- Destroy the Repository Gate.
- Satchel the barrikade to gain additional access (west side of repository).
- Construct the CP and don't let the Axis do the same.
- Construct the ramp.
- Steal the Gold.
Spawntimes:
Axis 30
Allies 20
Prefab Acknowledgements
- Radar
- FMC elevator tutorial prefab
Bugs
- haven't spotted any bugs yet
Thanks
Special thanks to:
pl2tu (EE)
nUkits (EE)
manzz (EE)
piilupart (EE)
sarapik (EE)
bodyshooter (EE)
fate (EE)
Helping sites:
Splashdamage Forums
2Bit Enemy Territory
FMC(Fate mapping center)
Programs used
- Enemy Territory and ETPro
- GtkRadiant 1.5.0
- GtkRadiant 1.4.0
- Adobe Photoshop CS5
- Notepad
-Pakscape
12 downloads
0 comments
Submitted
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kungfugrip_converted2
By kate
// Objectives
1: Primary1 : Steal the Cd_key
2: Primary2 : Transmit the documents
------------i started to fix the missing file kungfugrip_converted2 in the maps pk3
allied "Don't let them steal the the CD-Key. Prevent transmission of the CD-Key over the Internet. Secure the Playboy to deter axis morale."
axis "Steal the CD-Key in the Fish Tank. Transmit the CD-Key over the Internet in the office. Destroy the North East and South Vent for heat duct access."
neutral "The allies have to Steal the CD-Key. Secure the Playboy to deter axis morale."
// Axis Objective Descriptions
1 "Primary Objective:**Steal the CD-Key in the Fish Tank."
2 "Primary Objective:**Transmit the CD-Key over the Internet, in the office."
3 "Primary Objective:**Destroy the North Vent for heat duct access."
4 "Primary Objective:**Destroy the East Vent heat for heat duct access."
5 "Secondary Objective:**Destroy the South Vent for heat duct access."
6 "Secondary Objective:**Secure the Playboy for team morale."
// Allied Objective Descriptions
1 "Primary Objective:**Prevent the theft of the CD-Key."
2 "Primary Objective:**Prevent transmission of the CD-Key over the Internet"
3 "Primary Objective:**Defend the North heat vent."
4 "Primary Objective:**Defend the East heat vent."
5 "Secondary Objective:**Defend the South heat vent."
6 "Secondary Objective:**Secure the Playboy to deter axis morale."
20 downloads
0 comments
Updated
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kolding
By kate
Author : chuBBy
Real name : Gert Suik
Location : Estonia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Description
The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
and place it onto the Escape Truck.
Axis objectives
- Don't let the Allies capture the flag.
- Don't let them destroy the Main Entrance.
- Stop the allies from destroyng the side planks.
- Don't let the Allies destroy the Repository Gate.
- Don't let the Allies construct the ramp.
- Construct the CP and don't let the Allies do the same.
- Construct the barrikade(west side of repository).
- Defend the Gold.
Allied objectives
- Capture the flag.
- Destroy the Main Entrance.
- Destroy the side planks.
- Destroy the Repository Gate.
- Satchel the barrikade to gain additional access (west side of repository).
- Construct the CP and don't let the Axis do the same.
- Construct the ramp.
- Steal the Gold.
Spawntimes:
Axis 30
Allies 20
Prefab Acknowledgements
- Radar
- FMC elevator tutorial prefab
Bugs
- haven't spotted any bugs yet
Special thanks to:
pl2tu (EE)
nUkits (EE)
manzz (EE)
piilupart (EE)
sarapik (EE)
bodyshooter (EE)
fate (EE)
Helping sites:
Splashdamage Forums
2Bit Enemy Territory
FMC(Fate mapping center)
Programs used
- Enemy Territory and ETPro
- GtkRadiant 1.5.0
- GtkRadiant 1.4.0
- Adobe Photoshop CS5
- Notepad
-Pakscape
18 downloads
0 comments
Submitted
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le_lac
By kate
Map by: Masterkiller(qc) (Hobbie)
release: 13/06/09
Email address: [email protected]
description "Allied need to Steal The Axis Boat first. Then escorte The Explosives to reach The Prototype Missile then plante a dyno to blow it all!!"
description Axis "Axis need to stop allied to reach The Prototype Missile whit The Explosives.If they planted all 4 Explosives dont let it blow up!!."
description Allied "Allied need to steal The Axis Ship then escort it to the Port Station whit The Explosives. Allied Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion."
// Axis Objective Descriptions
1 "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!."
2 "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat."
3 "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station."
4 "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run."
5 "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.."
6 "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.."
7 "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat."
8 "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!"
// Allied Objective Descriptions
1 "Primary Objective:**Steal and Escort the Big Boat to the Port Station."
2 "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat."
3 "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station."
4 "Primary Objective:**Contruct the Canal Boat. Escort and Protect the Canal Boat to the Beach!"
5 "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ."
6 "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission."
7 "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)"
8 "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles."
==========================================================
**Map Info
Title: Le Lac
Filename: le_lac.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: masterkiller
==========================================================
**Build Info
Editor(s) Used:
Wolf Radiant1.4 and 1.5,
photoshop,
MilkShape 3D 1.8.4,
Q3Map2Toolz,
audiocity,
ET_Model_Tool_v140 (5*)
easygen
Build time: 4 months.
Pause time: more 8 months.
Compile time: about 1 hour
==========================================================
**Installation
Extract le_lac.pk3 into your (wolfet)\etmain directory.
Host a game whit le_lac map or le_lac_campaign
You can launch the game by tipping this command on the console game. map le_lac
==========================================================
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
==========================================================
**news stuffs
New Sounds: YES (35 wav)
New Graphics YES (82 textures)
New Models YES (48 models)
==========================================================
Forum tread link:
masterkiller.hostarea.org/phpBB3/
http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1420&forum=4
http://www.splashdamage.com/forums/showthread.php?t=16791
==========================================================
**Special Thanks that help me to do and learn more about scripting
-Saberpeak source ( http://home.comcast.net/~saberpeak/ )
-Daybreak source ( http://www.gd-experience.eu/index.php?section=1)
-Rayben for the plane parachute drop prefab
http://www.splashdamage.com/forums/showthread.php?t=16177
-UJE UJE_warzone_sniper for the parachute spawn
Avoc (sky base ad shadder)
http://www.eft-clan.com/~avoc/arabian_nights.zip
**Special Thanks to this website:
http://www.splashdamage.com
http://www.wolfensteinx.com/surface/tutorials.html
http://easymapping.free.fr/
http://www.simonoc.com
http://www.blackrayne.net/models_1.php ( good models)
Mail me suggestions, bugs, complaints, comments and or ideas for improvement.
E-mail me at [email protected]
12 downloads
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Submitted
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kerkyra_b1
By kate
Mapname : Kerkyra B1
BSPname : kerkyra
Released: December 2016
Version : Beta 1 //Version 8
Map made by: -SSF-Sage and Pegazus from SM-Mapping
Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
Contact Pegazus : Pegazus @ splashdamage.com/forums
SM-Mapping site: *Not active*
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
Story:
In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength.
Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.
Objectives:
Axis:
1] Escort the SdKfz 234
2] Breach the Palace Gates
3] Steal the Emperor's Chalice
4] Steal the Achilles' Sword
5] Steal the King's Crown
6] Escape with the SdKfz 234
7] *Side Objective: Destroy the Tunnel Door
8] *Side Objective: Establish a Command Post to gain Spawn
Allies:
1] Stop them from escorting the Vehicle
2] Defend the Palace Gates from being breached
3] Stop them from stealing the Emperor's Chalice
4] Stop them from stealing the Achilles' Sword
5] Stop them from stealing the the King's Crown
6] Stop them from escaping with the Vehicle
7] *Side Objective: Keep the Tunnel Door intact
8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
Disclaimer:
We can not be held responsible for anything.
Credits:
http://www.cgtextures.com
"One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."
Avoc
For a flower texture
Rayban
For an alpha tree texture
GANG$TA
For great bot files
Achillion Palace
For welcoming visitors
Sage's Camera
For working while needed
Sage's parents
For paying the holiday so many years ago
=======================================================
Map testing:
//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!
Members and players from:
{WeB} Clan
http://webclan.freeforums.org/
Dark Alchemy Community
http://www.dark-alchemy.com/
UJE Clan
http://www.ujeclan.com/
Ets| Community
https://ets-clan.com/
Special thanks to:
GANG$TA from {WeB} Clan
Dogster from {WeB} Clan
Old-Owl from DA Community
Niek from [UJE] Clan
Kate from Ets| Community
Installation:
Put the pk3 file into your Etmain folder.
Uninstallation:
Delete the pk3 file from your Etmain folder.
Changelog:
Concept2:
-World
First Playable:
-Removed Flag from city
-Added Vehicle
-Made the gate not dynomitable
FP2:
-New route into palace (basement)
-Tank blows a hole in the wall
-Tank takes 2 nades to damage
-New Health and ammo at the tunnels
-Allies spawntime 10->15
-Timelimit 20->30
-Better signs
-Objective not stealable before gate is blown
-Changed some doors (force open etc.)
FP3:
-Timelimit split -> 20+10
-Tunnel door charge 1->0.75
-Moved Barriers
FP4:
-Added Axis CP at tunnel (active once gates are blown)
-Moved tunnel door to the wine cellar
-Moved tank start point closer to spawn
-Removed timelimit split. Remove // to re-enable
-Spawnpoint for Allies at the tunnel (until gate is blown)
-Once Axis starts escaping Allies reclaim tunnel spawn
FP5:
-More varied bot files
-Locations
-Clipping and easying travelling
-Small tweaks, cosmetics and optimisations
-LMS script
-Removed 60 entities for performance
-Improved some routes and spawn exits
-Changed Barrier #1 area for better coverage + new route
-Added balcony MG and 3rd floor health&ammo for better defence
B1:
-Improved bot files
-Allies regain tunnel spawn 1 spline earlier
-Clipped some walls
-Random minor fixes
-Attempted improving of FPS at Barrier 2 area
13 downloads
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Submitted
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karsiah_te2
By kate
Author: Henri 'Nenquel' Karhula
E-Mail: [email protected]
Date of Release: 28. March 2007 (Karsiah_te2)
Map Information:
Timelimit: 15min
Attacking Team: Allies
Axis Spawntime: 30sec
Allied Spawntime: 20sec
Description: The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there.
The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.
Objectives:
1) Defend/Capture the Old City
2) Defend/Destroy Old City Door
3) Defend/Steal the North Documents
4) Defend/Steal the South Documents
5) Prevent from transmitting/Transmit both Documents at Transmitter.
I want to thank:
SPU9 - for his great support and hosting my map in ET-Cup! =D
Dersaidin - for his great help and advice! (Really - I thank real much!!)
eIM - for little but important help!
antman - for helping me fixing problems with etpro! ^^
The 'Level-Designer.de' Community - for a lot of help!
Nijuff and Grubah - for critizism and improvement ideas!
Copyright - Henri 'Nenquel' Karhula
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)
5 downloads
0 comments
Submitted
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karsiah_b3
By kate
UTHOR:Finne
http://alster085.server4you.de/forum/viewtopic.php?t=7975
fixed:fps are fixed (atleast for me - 125 constant on the map [1 area with drops to 90-100 FPRIVATE "TYPE=PICT;ALT=:/" ])
as mentioned in the other ldthread: axis need a sound like :"allies captured the flag"
Endlich kann ich meine erste Map vorstellen!
Hier ist sie: Karsiah!
(Um der Verwirrung vorzubeugen: Ich nenne mich auch des öfteren "Nenquel" [siehe map by..] !)
Es handelt sich um eine Map die vom Stil her an Oasis erinnert.
Wie es der Zufall es so will gibt es auch hier eine Old City.
Jedenfalls hier mal kurz die Objectives:
1) Allies müssen die Old City capturen - Axen müssen diese verteidigen (besitzen sie am Anfang)
2) Allies müssen Old City Door sprengen, um Old City zu sichern und weiterzukommen / Axen müssen versuchen dies zu verhindern
3&4) Allies müssen North und South Documents klauen / Axen müssen dies verhindern.
5) Allies müssen beide Obj zum Radio bei der Old City bringen / Axen müssen mal wieder dies verhindern ^^
AUTHOR: Finne
http://alster085.server4you.de/forum/viewtopic.php?t=7975
At last, I can present my first Map! Here it is: Karsiah! (To prevent around the confusion: I am also called quite often "Nenquel" [see map by .]!) It is about a Map from the style in Oasis reminds. How it the chance it so wants there also is here an Old city.
Anyhow, here shortly the Objectives:
1) Allies must the Old city capturen - Axen must defend this (they possess at the beginning)
2) Allies must sprinkle Old city Door to protect Old city and to get on / Axen must try to prevent this
3*4) Allies must steal North and South Documents / Axen must prevent this.
5) Allies must bring both Obj to the radio with the Old to city / Axen must prevent again this
6 downloads
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Submitted