MAPS C - D
75 files
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cm_funkhaus1
By kate
Author : Dan
Location : Malaysia
E-mail : [email protected]
Game : ET Legacy
Description
Axis communications outpost somewhere in the desert. Funk Haus translates to Radio Shack (sorta)
Allies are attacking.
Allied Objectives:
- Destroy the blast door
- Dynamite barricade is restricting access to the Generator
- Dynamite the Generator.
- (Optional) Construct CP
- (Optional) Construct Assault Ramp for easier route to the Axis Blastdoor.
Axis Objectives:
- (Primary) Defend the Generator
- Defend the Blast Door
- Build a secondary Barricade to restrict access to the Generator
- (Optional) Construct CP
- (Optional) Destroy the Allied Assault Ramp
Spawntimes:
Axis 10
Allies 10
Bugs
Assault Ramp construction marker at the world origin in the Command Map. \\*found 25/10/2016*//
//*fixed 27/10/2016*\\
9 downloads
0 comments
Submitted
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0 comments
Submitted
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caen
By kate
one of the first ET map
11/04/03
Title: Caen
File: caen.pk3
mapname: caen
Author: Zig-Zag - [email protected]
Description: Map for Wolfenstein:Enemy Territory
"The Allies have occupied the town of Caen and have set up a Battalion headquarters.
The Axis must push the Allies back across the river,
get a tank across to break into the battalion headquarters, and steal their maps."
Instructions: Place caen.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
Gamemodes supported: Objective, stopwatch. LMS not supported
Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop 7.0, Project Dogwaffle
Build time: 8 weeks
Thanks: Splash Damage and Activision for the free game, DragonFly @ Rtcwfiles.com, the folks
on the Splash Damage forums for posting their wealth of knowledge. The following for
map suggestions and beta testing feedback: AceAlive, Schaffer, ChumChum, Crimson Pig, [AE]Northerner,
LoT-Blue, the members on Rtcwfiles.com and probably a few others I'm forgetting.
10 downloads
0 comments
Submitted
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caen_4 + z_caen4_fixes + caen4_fixes
By kate
File........: caen_4.pk3
Mapname.....: caen_4
Map for.....: Wolfenstein: Enemy Territory
Author......: Zig-Zag
E-Mail......: [email protected]
Build time..: 8 weeks
Release date: 11/04/03
Reworked by.: Sid & Etch in 2009
Description:
------------
The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, get a tank across to break into the battalion headquarters, and steal their maps.
Instructions:
-------------
Place caen_4.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
Gamemodes supported:
--------------------
Objective, stopwatch. LMS not supported
Tools:
------
GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop 7.0, Project Dogwaffle
Thanks:
-------
Splash Damage and Activision for the free game, DragonFly @ Rtcwfiles.com, the folks on the Splash Damage forums for posting their wealth of knowledge. The following for map suggestions and beta testing feedback: AceAlive, Schaffer, ChumChum, Crimson Pig, [AE]Northerner, LoT-Blue, the members on Rtcwfiles.com and probably a few others I'm forgetting.
63 downloads
0 comments
Updated
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caen2
By kate
// Axis Objective Descriptions
1 "Primary Objective:**Take control of the town."
2 "Primary Objective:**Repair the tank."
3 "Primary Objective:**Escort the tank across the river."
4 "Primary Objective:**Break into the Allied Battalion Headquarters."
5 "Primary Objective:**Steal the maps."
6 "Primary Objective:**Escape with the maps."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post."
8 "Secondary Objective:**Set up a Command Post inside the town hall."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the town."
2 "Primary Objective:**Prevent the Axis from repairing the tank."
3 "Primary Objective:**Stop the tank from crossing the river."
4 "Primary Objective:**Don't let them break into Battalion HQ."
5 "Primary Objective:**Protect the maps."
6 "Primary Objective:**Do not let the Axis get away with our maps."
7 "Secondary Objective:**Establish a Command Post inside the town hall."
8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."
13 downloads
0 comments
Submitted
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caen2_fixed
By kate
cant remember the fix...
"The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, escort a tank across to break into the battalion hq, and steal their maps."
9 downloads
0 comments
Submitted
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caen2_rev1
By kate
Axis Objective Descriptions
1 "Primary Objective:**Take control of the town."
2 "Primary Objective:**Repair the tank."
3 "Primary Objective:**Escort the tank to the river where axis pilots can see the tank."
4 "Primary Objective:**This is the Allied Battalion Headquarters."
5 "Primary Objective:**Steal the maps."
6 "Primary Objective:**Escape with the maps."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post."
8 "Secondary Objective:**Set up a Command Post inside the town hall."
Allied Objective Descriptions
1 "Primary Objective:**Defend the town."
2 "Primary Objective:**Prevent the Axis from repairing the tank."
3 "Primary Objective:**Stop the tank."
4 "Primary Objective:**This is the Allied Battalion Headquarters."
5 "Primary Objective:**Protect the maps."
6 "Primary Objective:**Do not let the Axis get away with our maps."
7 "Secondary Objective:**Establish a Command Post inside the town hall."
8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."
32 downloads
0 comments
Updated
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caen3_b3
By kate
Designer : Zig-Zag (USA)
Designer2: TNR360 (MX)
Made with permission from Zig-Zag
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : Caen 3
Filename : caen3_b3.pk3
Version : Beta 3
Release date : 04/21/2007
Installation : Place the caen3_b3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map caen3
Beta3 changes---
*Fixed Air Strike/ Arty bug (Aborting Can't see target.)
*New Building
*Removed 2 MGs
*Opened river building more
*Ambience sound changed and lowered volume
*New Skybox
*Fixed Window opening bug that allowed axis to take OBJ without tank
*More crates and boxes for cover on allied side of river
*Opened new windows
B2R1 changes---
*Fixed missing car model/skin
Beta2 Changes---
*Missing texture bug fixed
*Map Name fixed
Caen3 Changes---
*Map slightly Darker
*Craters from mortar Impact
*Fireable Flak88 Gun
*River almost Dry
*Bridge permanently destroyed
*5 new MG42 nests
*Smoke effects
*Burning vehicles
*New terrain texture
*War ambience sound
*More rubble and debri
*Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
*Tank moves on it's own
Contact: tnr360 at hotmail dot com
19 downloads
0 comments
Submitted
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caha_tavern_b2
By kate
title : CAHA: tavern
filename : caha_tavern_b2
game : wolfenstein: enemy territory
version : beta 2
date : 18.June.2006
author : Roger "redRum" Creus
url : http://www,cyanureill.net
email : [email protected]
gametype : objective, stopwatch, campaign
mines : disabled
max. players : 12 per team
How to play:
.Unzip caha_tavern_b2.zip into your etmain folder.
.launch the game.
.Find a server running caha_tavern_b2 or.
.start a server through the Host menu.
.Enjoy.
Story:
1942. China. Province of Liaoning.
The well known tavern Fire Garden has been taken by an allied squad.
They are using it as a document depot, and have set
two security system levels to ensure the spy lists inside it are safe.
A german squad has found out the allied shellac.
They get ready for battle and rush into the building.
Objectives:
Axis: .Primary: Destroy the security power generator B.
.Primary: Destroy the security power generator A.
.Primary: Steal the spy lists.
.Primary: Escape with the lists through the sewers.
.Secondary: Destroy the cellar wall to open an escape route;
you must have destroyed the generator A to get access to the cellar.
.Secondary: Destroy the 3rd floor stairs wall and get faster acces to the top floors.
Allies: .Primary: Don't let axis destroy the security power generator B.
.Primary: Don't let axis destroy the security power generator A.
.Primary: Hold the spy lists.
.Primary: Don't let axis escape with the lists.
.Secondary: Don't let axis reach the cellar and protect the sewers exit.
.Secondary: Hold or rebuild the 3rd floor stairs wall to cut the allied path.
Misc:
editor : GtkRadiant 1.4.0
compiler : q3map2 2.5.16
specs : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
light compile : -light -custinfoparms -dirt -export -fast -nocollapse -patchshadows
-shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3
compile stats : bsp: 112 secs.
vis: 17 secs.
light: 4400 secs.
Main changes from B1:
.Added a fireteam locations file for etpro.
.The cellar wall is now destructable by any explosives, grenades included.
.Fixed Generator B.
.Fixed map objective descriptions.
.Remade the top floor walls roofs to reduce the poly count.
.Remade the lobby ceiling model which has about 1200 less polys now.
.Fixed brushwork leaks.
.Improved vis blocking in certain parts.
.Few more non significant changes and fixes.
Known Issues:
.One layer command map.
.Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map.
Credits:
Textures:
.terrain_example set by Sock. original file here:
http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
.photorealistic set by BerneyBoy. Textures have been modified.
original file here: http://www.planetquake.com/berneyboy/
.SD.
Models:
.Buddha model by Todd Gantzler.
.SD, ID.
FireTeam Locations File:
.TOG|Neddie
Entities:
.Erik-Ftn, ID software.
Map Concept:
.Ben "Wulf" Bennet.
Feedback and ideas:
.Neddie, Codename Ty, Wulf, 56ker.
Greetings:
.Radiant and Ydnar.. for these magic tools.
.Sock.. for the great articles and resources.
.Monitotxi, Aratbass and 56ker.. for coding and keeping my website polite.
.Wulf, Neddie and Codename Ty.. for the support and ideas.
.the TOG clan.. for the server and time spent on testing.
.-7- and the New Wanderers Order.. for the server and time spent on testing.
.the ppl at SD forums.. for giving me all the info I needed.
Permissions:
You may not include or distribute this map in any sort of commercial product without permission from the author.
You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
You may not Redo/reproduce/update this map in any way without permission from the author.
9 downloads
0 comments
Submitted
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calculus_b1
By kate
botfiles Path mapping and script by Mateos Correspondant WAY file size: -Last update: 26th June 2020
// Axis Objective Descriptions
1 "Primary Objective:**Protect the railroad manifest."
4 "Primary Objective:**Don't let them get the manifest and paintings to the truck."
3 "Secondary Objective:**Don't let them use the track switch to get the paintings"
2 "Primary Objective:**Don't let them steal the paintings with the train."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the railroad manifest."
4 "Primary Objective:**Get the manifest and paintings to the truck."
3 "Secondary Objective:**Use the track switch to get the train to the paintings."
2 "Primary Objective:**Escort the train to the paintings, then to the truck."
36 downloads
0 comments
Updated
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campus_territory
By kate
. Follow the instructions at info signs and beware of hideuos KELA-workers who are trying to do your mission impossible.**Simo Lintunen, Juha Luomala, Antti Myöhänen, Varja-Riina Siirtola and Janne Suhonen."
// Axis Objective Descriptions
axis_desc 1 "Primary Objective:**Prevent the documents from being stolen."
axis_desc 2 "Primary Objective:**Prevent Allies to build credits in the Library."
axis_desc 3 "Primary Objective:**Defend the T-building from being destroyed."
// Allied Objective Descriptions
allied_desc 1 "Primary Objective:**Search and steal a document which is worth of one credit. The document is red and it has Campus Territory-logo on frontpage."
allied_desc 2 "Primary Objective:**Build a construction inside the library to earn two credits. "
allied_desc 3 "Primary Objective:**Plant explosives and destroy the T-building."
12 downloads
0 comments
Updated
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canyon_depths_b7
By kate
For testing purpose.
Please send bug reports to [email protected] (mail, msn).
08/2007 - 12/2010
By Yatta_Yatta-O_o
[email protected]
Thanks to the ET mappers community at splashdamage.com forums,
Chrucker for his reference/tutorial website, the CFB and ROP
teams for pre-public beta-testing and for their patience, and
google for additional help & ressources :)
"A large, mysterious, and over-armed allied outpost has been spoted in North Africa. A panzer division was sent to assault but got caught in a sand storm just before the attack, sparing a single supplyless Jagdpanther. Allies must defend their secret from whats left of the axis assault force.\n\n^3 BETA 7 ^7- ^3PUBLIC\n\n Please send bugs suggestions and general feedback to ^[email protected]^0, thank you for testing.\n\n^7Cant run the map ? set com_hunkmegs to 100 in your console or your cfg file !"
26 downloads
0 comments
Updated
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canyon_depths_FINAL
By kate
Canyon Depths FINAL VERSION
Thanks for downloading & playing this map !
Large Map
Musics used :
Desert : Yoko Kanno - Digging My Potato
Castle : Django Reinhardt - Montmartre
Caves : Saint Seiya - Seiji Yokoyama - Shadow Is Approching
08/2007 - 02/2011 - 04/2014 - 01/2015 - 02/2015 (yeah, i know)
By Yatta_Yatta-O_o
[email protected]
Thanks to :
- people pushing me to add the last fixes, even years later : Aimbrosia, Happykillmore, Zacky, Blord, Alex, Blackbyte, Ailmanki ...
- all testers for sending bug reports & feedback,
- the ETF community & GoC clan for tests - special thanks to Nosi and RazorSword,
- the CFB and ROP clans for tests of the crippled early versions,
- the ET mappers community at splashdamage.com forums,
- WolfFiles, SplatterLadder,
- Chrucker for his ET scripting reference/tutorial website,
- Google for searching documentation, help & ressources.
No thanks to :
- Gtk Radiant for trolling me and fucking up my map more than once.
____________________
// Axis Objective Descriptions
axis_desc 1 "Primary Objective:**The tank needs fuel to start. Find some in the fort.\n\n^3Also, reports ANY bug to [email protected] !"
2 "Primary Objective:**Escort the tank into the canyon."
3 "Primary Objective:**Resupply the tank in the Canyon Depot."
4 "Primary Objective:**Get the tank past the river."
5 "Primary Objective:**Get the tank to the underground bunker."
6 "Primary Objective:**Get the tank past the twin security doors."
7 "Primary Objective:**Get the tank through the hangar doors."
8 "Primary Objective:**Find the secret in the laboratory safe !"
// Allied Objective Descriptions
1 "Primary Objective:**Protect the forts gate, stop the Axis from stealing the fuel.\n\n^3Also, reports ANY bug to \n^[email protected] !"
2 "Primary Objective:**Stop the Axis from getting in the canyon."
3 "Primary Objective:**Stop the Axis from resupplying their tank."
4 "Primary Objective:**Stop the Axis from getting past the river."
5 "Primary Objective:**Dont let the Axis reach the bottom of the pit."
6 "Primary Objective:**Stop the Axis tank from going past the twin security doors."
7 "Primary Objective:**Dont let the Axis tank past the hangar doors."
8 "Primary Objective:**Dont let the Axis discover the Laboratory secret !"
11 downloads
0 comments
Updated
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canyon3
By kate
Large map
// Axis Objective Descriptions
1 "Primary Objective:**Dynamite the Allied Vault Door and Steal the Allied Docs."
2 "Primary Objective:**Bring the Allied Docs to the Control Room."
3 "Secondary Objective:**Capture Allied Spawn 2."
4 "Secondary Objective:**Hold the Forward Spawn."
5 "Secondary Objective:**Defend Axis Spawn 2."
6 "Primary Objective:**Defend the Axis Vault Door and Protect Docs."
7 "Primary Objective:**Prevent Allies from delivering Docs."
8 "Secondary Objective:**Build the Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the Allied Vault Door and Protect Docs."
2 "Primary Objective:**Prevent Axis from delivering Docs."
3 "Secondary Objective:**Defend Allied Spawn 2."
4 "Secondary Objective:**Hold the Forward Spawn."
5 "Secondary Objective:**Capture Axis Spawn 2."
6 "Primary Objective:**Dynamite the Axis Vault Door and Steal the Axis Docs."
7 "Primary Objective:**Bring the Axis Docs to the Control Room."
8 "Secondary Objective:**Build the Command Post."
12 downloads
0 comments
Submitted
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canyonlake
By kate
very large map so might be boring when few players
allied "The heavily guarded Axis bunker high in the mountains contains a top level book of plans. Get the book and radio the plans to Allied HQ."
axis "Guard the book contained in the main facility to keep it from being telegraphed to the enemy."
neutral "Axis must protect the book from being telegraphed by the Allied forces."
___________
"The Allies are patiently waiting for the arrival of a Churchhill tank. The Allies must then escort the tank to the main facility where the Axis are protecting a code book. Once the Allies reach the facility, they will need to transmit the document at the radio control center. The Axis must do all they can to stop this from happening."
10 downloads
0 comments
Updated
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CaptureTheBox_R1
By kate
Capture the Box for ET
Map by: Serpentor [Vly]
Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first.
========================================================
**Axis Objective Descriptions
1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
=========================================================
**Allied Objective Descriptions
1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
==========================================================
**Map Info
Title: Capture the Box
Filename: CaptureTheBox_R1.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: Serpentor
==========================================================
**Build Info
Base: Scratch
Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop
Build time: A few weeks
Compile time: 5 minuts
==========================================================
**Installation
Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory.
==========================================================
**Special Thanks to...
**Pharao - for helping me with scripting.
**Dr.W!ld - testing
**Anita - testing
**And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/
**Google for nice models.
----------------------------------------------------------
** [DWX] clan !!** -------> http://dwxclan.de !!!
==========================================================
17 downloads
0 comments
Submitted
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capuzzo_final
By kate
Storyline: January 1943 - The war in Africa is finally coming to an end. Allied Intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. The Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire.
Objectives:
Allies:
1] Escort the Tank past the Tank Tarrier #1
2] Escort the Tank past the Tank Tarrier #2
3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post
4] Destroy the Command House wall, the enemy aircraft with the tank
5] Send a message (takes 45 seconds) for the pilot to land in
6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure
Axis:
1] Prevent the Tank from passing the Tank Tarrier #1
2] Prevent the Tank from passing the Tank Tarrier #2
3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot
4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport.
5] Prevent the Allies from sending a signal for their pilot
6] Prevent the Allies from stealing the blueprints and escaping with them
10 downloads
0 comments
Submitted
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castellum_final
By kate
Castellum Final
Author: six
[email protected]
http://www.planetwolfenstein.com/six
http://www.teamtritium.net
Programs used in creation:
GTKRadiant 1.4
Adobe Photoshop 6.0
3DSMAX
Notepad
Notes:
Final release of castellum.
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OBJECTIVES
-----------------------------------
----------Axis Objectives----------
Defend the side gate
Defend the side door
Defend the gold crate
Construct the command post
---------Allied Objectives---------
Destroy the side gate
Destroy the side door
Get the gold crate
Construct the command post
Additional Credits:
Todd Gantzler and Jeffrey Chaplin
for the gargoyle and support models
6 downloads
0 comments
Submitted
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castle_del_monte_beta
By kate
Beta release, fixed the courtyard door and a few cosmetic changes.
IMPORTANT: HUNKMEGS
*** IMPORTANT!!! *** Hunkmegs must be set to atleast 128!
Not recommended for players that have less than 256mb of RAM!
You can check your Hunkmegs setting by starting ET and typing "com_hunkmegs" In the Console, Press Enter.
You will get a message telling you what your current hunkmegs setting is.
You can change it by typing "com_hunkmegs 128" in the Console, Press Enter.
You will be prompted to restart ET for the change to take effect.
The Change will only take effect for the particular Mod that ET defaults to.
To change the hunkmegs setting for a different Mod you must either choose that Mod from the Mod selection menu or connect to the server that is running the Mod that you want to use and Enter the above commands in the Console.
-----------
More Help:
-----------
If all else fails you can change it Manually by navigating to the Mod folder and Modifying the file named "etconfig.cfg"
Open this file in Notepad and click Edit in the menu and choose "Find" and enter "hunkmegs", it will find that setting and you can change it to 128, Save it and then the hunkmegs is now set for that Mod.
Examples:
This one is my Default ET Mod...
C:\Program Files\Wolfenstein - Enemy Territory\etmain\profiles\Jecoliah\etconfig.cfg
This one is my ETPUB Mod folder...
C:\Program Files\Wolfenstein - Enemy Territory\etpub\profiles\Jecoliah\etconfig.cfg
This one is my ETPRO Mod folder...
C:\Program Files\Wolfenstein - Enemy Territory\etpro\profiles\Jecoliah\etconfig.cfg
You get the Idea.
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NOTES:
-------------------------------------------------
Feedback can be sent to [email protected]
Also feedback can be posted on the forums at http://bunker.aaxxss.com.
Direct link to the Map Areana section on Bunker Forums --- http://bunker.aaxxss.com/forums/index.php?showforum=5
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Basic Information
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Author : Jecoliah
Email address : [email protected]
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : Castle Del Monte
Filename : castle_del_monte_beta.pk3
Version : Beta
Release date : June 28th 2006
Decription : fixed a few things for the Beta
Program : SD Radiant 1.5.0, Mar 25 2006 release.
Compile time : 3 hrs
Compile machine : Bilt myself, P4 2.4Ghz, 768mb ram.
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Objectives
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Allies Spawn originally inside the mountain at the bottom of a hill and need to capture the Guardhouse Flag to Spawn there. The Guardhouse spawn is much like the one on Oasis.
Axis Spawn originally in the Guardhouse infront of the Castle and must build the Drawbridge Lever Access Door in the opposite Guardhouse and the netural command post located there as well.
Allies need to capture the Guardhouse, Dyno the Drawbridge Lever Access Door, construct the command post and Build the Bridge across the Mote, also lower the Drawbridge.
Once Allies capture the Guardhouse the Axis Spawn inside the Castle Courtyard and must keep the Allies from entering the Castle and from Blowing the main Gate.
The Allies need to enter the Castle and Blow the Main Gate and capture the Courtyard.
Once the Main Gate is Blown the Guardhouse Spawn becomes permanent for the Allies.
On top of the Castle Roof is where the Key to the Heavy Water Facility Door is. Allies Can Not enter to get the Key until the Main Gate is Blown!
Once the Main Gate is Blown Allies need to Capture the Courtyard to make the Assault on the Roof easier. (This is a capturable flag that can be held by either team until the Key is taken to the Heavy Water Facility Door at which point the Courtyard becomes a permanent Allied Spawn).
Note: The Main Gate does not have to be Blown for the Allies to be able to capture the Courtyard, there are other entrances, once inside the Castle, for allies to get to the courtyard however the Main Gate can only be blown from the Drawbridge Side of the Gate.
If Allies capture the Courtyard then the Axis spawn on the Third floor in the Back of the Castle with access to the roof and the rest of the Castle.
Inside the Building on top of the Roof Allies can go inside the first floor of that building but Can Not enter the second floor where the Obj (Key) is until the Main Gate is Blown, i have it set up where the doors remain Locked untill the Gate is blown.
Once the Main Gate is Blown the Allies must press a button to unlock the doors to gain access to the Obj area. (there are 2 doors on the first floor of the Obj building and the buttons are located right next to the doors).
Once Allies get the Key Obj they must take it from the Roof to the First Floor of the Castle to the Back of the Castle where the Heavy Water Facility Door is located.
When the Allied Player reaches the Door with the Key Obj then that door is unlocked and the Player must press the button located on that door to open it.
Note: When the Key Obj is successfully taken to the HW Door then the Courtyard Spawn becomes permanent for the Allies and the Axis Spawn underground with access to Both Heavy Water Machines for defense.
The Allies Spawn at the Courtyard Spawn and must go to the underground area and Dyno Both of the Heavy Water Machines to win.
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Special thanks and Credits to:
-------------------------------------------------
Detoeni, WeblionX and Massive over on Surface forums for all the help. Also Special Thanks to Detoeni for the use of his models and his tutorials on ASE models.
Also want to thank the guys over at Splashdamage.com for all the useful information located on their forums.
And last but certainly not least I.D. Software, Splash Damage and Activision for this Great Game and also for releasing and updating the GTK Radiant application which was used to create this map.
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Texture/Shader Notes:
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If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.
I changed the name of some textures so that my Shader Files would be used and therefore the name of the texture IS NOT a claim by myself as to the creation of the texture.
Several of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself.
Request to use any part of the Map or contents of the castle_del_monte_alpha.Pk3 file should be E-Mailed to [email protected].
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Copyright © 2006
-------------------------------------------------
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
Copyright Permissions.
ID, Activision & Splash Damage. Original game rights.
END:
5 downloads
0 comments
Submitted
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castle_trap
By kate
Its a nice 1vs1 Map but you can play with more players too.
To install put in etmain and start server with /rcon <password> map castle_trap
axis "Kill the opponent!"
allied "Kill the opponent!"
thanks to Dr.J@cka$$ and to BL@CKY for making Grapics
16 downloads
0 comments
Submitted
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castle_victonstein
By kate
allied "The Axis have taken control of castle Victonstein and have set up a secret radio base within it. Allies must force their way through the village and into the castle, then destroy the radios!"
axis "The Axis have taken control of castle Victonstein and have set up a secret radio base within it. Allies must force their way through the village and into the castle, then destroy the radios!"
neutral "The Axis have taken control of castle Victonstein and have set up a secret radio base within it. Allies must force their way through the village and into the castle, then destroy the radios!"
8 downloads
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Submitted
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castleattack_b5
By kate
Release Date: 26/Sept/06
file : castleattack_b5.pk3
author : []v[]
email : [email protected]
WebPage : http://www.mannsreality.co.uk/
Construction :
editor : GTK Radiant 1.4 and 1.5
programs : Terrain generator by Nem, easygen, Terragen
build time : too long and a bit..
Installation :
castleattack_b5.pk3 : goes in the "/etmain" folder
Scenario :
Axis forces have set up a secret base in a castle in
the french region of Loire.Steal whatever documents you
can find and steal the radio parts to enable you to
transmit the documents. The radio is located in the village.
A group of Allied soldiers have been air-dropped into the
village, they will hope to gain the radio parts and documents,
then repair the radio and transmit the documents from the
damaged village radio.Defend the castle at all costs. And
prevent the allies from transmitting the documents.
Objectives :
ALLIES :
******
- Destroy the first tank barrier.
- Destroy the entrance to the castle.
- Use the tank to destroy the memorial.
- Capture the radio parts.
- capture the secret documents.
- capture the forward spawn.
- Build the command Post.
AXIS :
****
- Build the first tank barrier.
- Build the second tank barrier.
- Defend the memorial in the castle.
- Defend the radio parts.
- Defend the secret documents.
- Defend the forward spawn.
- Build the command Post.
Thanks :
- MoP's wine bottle model.
- Splash Damage for making ET and the SD forums and search button.
- EB's spawn script and objective script, modified to suit.
- MrFin and Loffy for feedback
- gollums modified skeleton pack.
- kamikazee,allanon,[Cerberus],Shaderman,Codename Ty,die die : feedback and support
- plus anyone who's ever answered questions on splash damage forums.
Changes since b3 :
- Updated Command Map
- Altered terrain and alphamap
- Reduced file sizes and removed waste
- Fixed Memorial CM marker now disappears when its destroyed.
- Fixed unclipped curve at bunker gate.
- New tunnel from bunker to castle turrets.
- Extra passage in dungeon.
- Dynomitable wall in dungeon.
- Better access to roof and terrain all round.
Copyright and permissions :
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, and
MUST include this readme file, and may NOT be modified
IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
You may not disassemble this map to form new maps.
copyright for map design and layout belongs to the author
8 downloads
0 comments
Submitted
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cathare
By kate
Author : Wezelkrozum (Wessel Kroos)
Email address : wessel_kroos[at]hotmail.com
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Cathare
Filename : cathare.pk3
Filesize : 10,839 MB (11098905 Bytes)
Release date : 18/12/2009
Decription : Southern France, 1942. The Axis has discovered the Cathare ruine
which is perfectly for their headquarter. The Allies noticed the Axis
soldiers comming slowly towards this destroyed castle and try to
prevent them from capturing it. Kill the Enemy and you will victory!
Installation : Place the cathare.pk3 into your etmain folder,
select the map from the "host menu" or bring down the console
and type: /map cathare.
: If you are using omni-bot (0.71) on your server you can copy
the waypoint-file from the omni-bot folder into your nav folder.
GameTypes : Objective
: Deathmatch
: LMS
: NOTICE! This map has no objectives and will run like a
deathmatch gametype.
Additional Map Information/Credits
Textures : I edited some of the original textures + shaders.
Trunk texture author: Berzerkr
Special Thanks
Special thanks to Berzerkr and Ghostcarrot for the testing-procedure.
Copyright © 2009-2010 Wezelkrozum. All rights reserved.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media devices) WITHOUT PRIOR
WRITTEN PERMISSION.
6 downloads
0 comments
Submitted
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cathedral_te_treefix
By kate
Author:Jo0f
So after having to much free time lately the result was me finishing up my mapping project of cathedral. Cathedral was released in 2004 by Blushing_Bride and later in 2006 a SW version was released where this TE version is further based on. The overall map style can be compared to radar and is suitable for 5on5 and 6on6.
Quote: Objective Axis have captured two experimental radar modules from a top secret listening post and retreated to a nearby cathedral where they await extraction. Allies must get the Radar parts back from the Axis raiding party. The Axis must hold the Radar parts until their extraction team arrives to spirit them to safety.
Changes:
In general the changes I made are in favour of faster and more intense 5v5/6v6 gameplay.The map is now more compact
Cathedral_Te Treefix
by
'StoerFaktoR
This package fix the small tree errors which had wrong alpha layers.
;)
-----------------
"Axis have captured two top secret radar modules and retreated to a nearby cathedral where they await extraction. **Allies must get the Radar parts back from the Axis raiding party before they are taken to Germany for analysis.**"
21 downloads
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Updated
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0 comments
Submitted