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MAPS C - D

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  1. cm_funkhaus1

    Author        : Dan
    Location    : Malaysia
    E-mail        : [email protected]
    Game        : ET Legacy
    Description
    Axis communications outpost somewhere in the desert. Funk Haus translates to Radio Shack (sorta)
    Allies are attacking.
    Allied Objectives:
    - Destroy the blast door
    - Dynamite barricade is restricting access to the Generator
    - Dynamite the Generator.
    - (Optional) Construct CP
    - (Optional) Construct Assault Ramp for easier route to the Axis Blastdoor.
    Axis Objectives:
    - (Primary) Defend the Generator
    - Defend the Blast Door
    - Build a secondary Barricade to restrict access to the Generator
    - (Optional) Construct CP
    - (Optional) Destroy the Allied Assault Ramp
    Spawntimes:
    Axis 10
    Allies 10
    Bugs

    Assault Ramp construction marker at the world origin in the Command Map. \\*found 25/10/2016*//
    //*fixed 27/10/2016*\\

    9 downloads

       (0 reviews)

    0 comments

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  2. de_nuke_beta1

    Orginal Nuke - Bomb/Defuse
    by Jo Bieg ([email protected])

    ported to ET by Pinn 3rd May 2023 using radiant GTK version. all textures were caulked at the start
    but i did retain AI upscaled images of the original container
    and the grey/orange texture was upscaled and used to give a sense back to the original map.
    Also made it a 2 objective map so have to blow both the upper and lower nukes.
    Big thanks to Kemon, Kommandant, Mateos, WuTangH and ChimTea from the ET Mapping discord group
    https://discord.gg/UAAFyKtTCj link here for discord channel live link from JUne 2023 but shouldnt expire
    any suggestions or if you want to get in touch my email is
    [email protected]
    Axis: Prevent Terrorists
    from bombing the nuclear missile. The
    mission can be targeted from above and
    below. Team members must defuse any
    bombs that threaten targeted areas.
    Allies: The Terrorist carrying the
    C4 must destroy the nuclear missile.
    Other Notes: There are 2 bomb targets
    in the mission. Both are now needed

    8 downloads

       (0 reviews)

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  3. desert_outpost

    Desert Outpost
    by cYburK
    Gametypes: Objective,Stopwatch
    Version: Final 1.0

    Description
    "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
    Axis:
    "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
    Neutral:
    "Get into the Game Coward!"

    Objectives :

    Allied objectives
    1 "Primary Objective:
    Destroy the Main Entrance to Secure the Forward Spawn."
    2 "Primary Objective:
    Capture the Town Spawn."
    3 "Primary Objective:
    Construct the Command Post. This will enable two more Spawn Locations."
    4 "Primary Objective:
    Destroy the Bank Wall!"
    5 "Primary Objective:
    Build the Generator to make transmit the Secret Radar Code."
    6 "Primary Objective:
    Destroy the Town Door."
    7 "Primary Objective:
    Destroy the Axis Team Door."

    Axis objectives
    1 "Primary Objective:
    Defend the Main Entrance!."
    2 "Primary Objective:
    Defend the Forward Spawn."
    3 "Primary Objective:
    Construct the Command Post."
    4 "Primary Objective:
    Defend the Bank Wall!"
    5 "Primary Objective:
    Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
    6 "Primary Objective:
    Defend the Town Door."
    7 "Primary Objective:
    Build the Team Door!."

    25 downloads

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  4. caen2_rev1

    Axis Objective Descriptions
    1    "Primary Objective:**Take control of the town."
    2    "Primary Objective:**Repair the tank."
    3    "Primary Objective:**Escort the tank to the river where axis pilots can see the tank."
    4    "Primary Objective:**This is the Allied Battalion Headquarters."
    5    "Primary Objective:**Steal the maps."
    6    "Primary Objective:**Escape with the maps."
    7    "Secondary Objective:**Prevent the Allies from establishing a Command Post."
    8    "Secondary Objective:**Set up a Command Post inside the town hall."
     Allied Objective Descriptions
    1    "Primary Objective:**Defend the town."
    2    "Primary Objective:**Prevent the Axis from repairing the tank."
    3    "Primary Objective:**Stop the tank."
    4    "Primary Objective:**This is the Allied Battalion Headquarters."
    5    "Primary Objective:**Protect the maps."
    6    "Primary Objective:**Do not let the Axis get away with our maps."
    7    "Secondary Objective:**Establish a Command Post inside the town hall."
    8    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."

    31 downloads

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  5. cortex_who_6_2

    cortex
    6.1
    pleins de nouvelles choses
    le createur de la map
    masterkiller                        ben ma pas aider dans des chose particulier
                                    mais dans boucou de petit chose
                                    et possede boucoup de lien util
                                    il ma evite de long recherche
    scorp                             je tien specialement a le remercier
                                    pour la porte de minus
                                    qui souvre a la dinamit
                                    il ma juste expliquer comment
                                    fair un func explosive
                                    mais sans luit j'aurait abendoner
                                    il fait partie de le team Mjx
    woody                            il vien de lencer un sit avec un forum
                                    il fait parti de la team CLMR
                                    le sit va biento changer d'addres mais le voici
                                   http://membres.lycos.fr/portailclmr/pwsphp1.1/
                            
    cR4ZyB3n                             Webmaster de http://easymapping.free.fr/html/
                                    il ma aider pour fair une vertion englaise et
                                    coriger la frençaise ( pas se txt)
    minus (mon frere)                    il est loi d'ètre un pro sur wolf et en maping
                                    mais ma donner des idé et des conseille
    le groupe pression                    qui a crée la musique
    je remerci aussi les personne qui socupe de    http://www.wolfarea.com/
                                    leutr forum ma boucou aider
                                    j'invite tout persone qui voudrait
                                    mapper a me retrouver sur ce forum
    voila j'esper avoir oublier personne
     
     
    ____________
     Axis Objective Descriptions
    1    "^3Primary Objective:**capture the flag."
    2    "secondary objective:**Build the command post."
    3    "Capture Minus CD."
    4    "Capture Kitchen CD"
    5    "Capture Homer s CD"
    6    "Move Helicopter"
    7    "Capture cortex CD"

     Allied Objective Descriptions
    1    "Primary Objective:** capture the flag."
    2    "Primary Objective:** Build the command post."
    3    "defend Minus CD."
    4    "defend Kitchen CD"
    5    "defend Homer s CD."
    6    "Move Helicopter to cortex room"
    7    "Defend Cortex CD"

    15 downloads

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  6. document_raid_final

    This is Final version of Document Raid map. It's avaible in Wolfstuff's download section at www.wolfstuff.org
    Map Objectives
        Allied:
         Primary:
         1)Repair and escort tank in position
         2)Steal Docs and take them back to tank
         3)Escort tank back home
         Secondary:
         1)Build CP (gives extra spawn)
         2)Build and protect bridge to allow tank pass it
        Axis:
         Primary:
         1)Stop Allies stealing the tank
         2)Slow down tank
         3)Protect Docs
         4)Stop allied team escaping with docs
         Secondary:
         1)Build CP (gives extra spawn)
         2)Keep bridge unbuild and sacthel it if it's built

            CREDITS
    All people involved testing the map and who gave me nice feedback about map :)
    BattleRat for placing very buggy first test release on public server to get it properly tested.
    J4M32 for advicing me with pk3 package thingys and all stuff that should be inside package. He also compiled first versions of the map before i got my radiant working properly.
    Polter for pointing some major bugs and gameplay problems in early versions.
    Anakin for some nice ideas for map :-P also made me realise few more bugs and how to solve them :)
    Creators of all tutorials i used to learn mapping :-) Some REALLY nice help in them.

    10 downloads

       (0 reviews)

    0 comments

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  7. Chartow_Final

    Map made by FILIPE Created  23th February 2018, updated 29th November 2020
     
    Allied Objective Descriptions
    1   Steal the tank and escort it to the bank gates!"
    2   Protect the tank from enemy fire and escort it to bank gates!"
    3   Break open the bank gates!"
    4   Destroy the safe and get it's contents to the radio transmitter!"
    5   Break open the side wall to get an easier access to the tank."
    6   Break the wall between sewers and the warehouse to get a backdoor to the tank."
    7   Destroy the main gate which will allow for easier escape."
    8   Set up a Command Post in the Axis bar. Protect it from the enemy."
    Axis Objective Descriptions
    1   Do not let the enemy steal our tank!"
    2   Do not let the enemy escort the tank to the bank gates!"
    3   Do not let the enemy shoot open the bank gates!"
    4   Protect the safe and it's contents from Allied infiltrators!"
    5   Do not let the enemy get a shorter way to the tank. Protect the side wall."
    6    Do not let the enemy get a shorter way to the tank. Protect the tank depot wall."
    7    Do not let the enemy destroy the main gate and create a shorter way of escape."
    8    Set up a Command Post in the Axis bar. Protect it from the enemy."
     
     
     
     
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  8. CaptureTheBox_R1

    Capture the Box for ET
     
    Map by: Serpentor [Vly]
    Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first. 
    ========================================================
    **Axis Objective Descriptions
      1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
     
    =========================================================
    **Allied Objective Descriptions
      1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
      
    ==========================================================
    **Map Info
      Title: Capture the Box
      Filename: CaptureTheBox_R1.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: Serpentor
    ==========================================================
    **Build Info
      Base: Scratch
      Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop
      Build time: A few weeks
      Compile time: 5 minuts
    ==========================================================
    **Installation
      Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory.
    ==========================================================
    **Special Thanks to...
    **Pharao - for helping me with scripting.
    **Dr.W!ld - testing
    **Anita - testing
    **And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/
    **Google for nice models.
    ----------------------------------------------------------
    ** [DWX] clan !!** -------> http://dwxclan.de !!!
    ==========================================================

    16 downloads

       (0 reviews)

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  9. dawnville

    Welcome!
    1943 April the axles must has gold of the dawnville USA wants it makes back to have and the city einehmen there amis to to pay attention and axis must it gold guard! Good Luck Cheers:)
     Basic Information
    Author        : Kaforsven/Etmap
    Email address    : [email protected]
    Webpage        : www.kaforsven.de.vu
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Streets
    Filename        : dawnville.pk3
    Release date    : May, 2005
    Decription    : Custom map for Enemy Territory.
    Program        : SD Radiant 1.4.0
    Compile time    : 30 min.
    Compile machine    : Amd Athlon 3200, 3,0 Ghz Pentium 4, 512mb
    Installation    : Place the file dawnville.pk3 in your etmain folder, select it from the Host Game-menu or
                      bring down the console and type: /map dawnville (then ENTER).
    Thanks guys!
    -------------------------------------------------
     Game info!
    -------------------------------------------------
    Allied Zerstört den Panzer und fahrt ihn zu dem haus und holt euch das Gold flieht mit dem gold zum Truck und errichtet den commandpost!
    Axis Zerstört den panzer und lasst den panzer nicht dié wand zerstören passt auf das GOld auf lass dieamerikaner nicht entwischen baut den commandpost auf!

    Allied destroys the tank and drives it to the house and gets you the gold flees with gold to the Truck and establishes the COMMAND post office!
    Axis destroys the tank and does not leave the tank not dié wound destroys fits on the gold on leaves to those American not entwischen develops the COMMAND post office!
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me - big thanks!
    -------------------------------------------------
    Copyright:
    This custom map is (c) 2003 "Kaforsven/etmap" Germany.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks and DVDs.
    You may not redo/reproduce/update this map in any way without permission from the author.

    10 downloads

       (0 reviews)

    0 comments

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  10. desertrats

    Blackops Desert rats               
    version  : 1.0                       
    Made by  : Sylar and Blowfish               
    website  : Blackops Clan - http://www.enemyterritory.biz
    Date     : 15-05-2010                   
     
     
    Desert Rats
    The 7th Armoured Division was a British armoured division which saw service during the Second World War where its exploits made it famous as the Desert Rats.
    After the Munich Crisis, the division was formed in Egypt during 1938 as the Mobile Division (Egypt) and its first divisional commander was the acclaimed tank theorist Major-General Sir Percy Hobart. During January 1940, the name of the unit was changed to the 7th Armoured Division. It was during this period that the nickname "Desert Rats" was coined.
    The division fought in every major battle during the North African Campaign; later it would land and fight in Italy before being withdrawn to the United Kingdom where it prepared to fight in North West Europe. It began landing in Normandy during the afternoon of June 6 and fought its way across Europe ending the war in Kiel and Hamburg, Germany. The 7th Armoured Brigade was detached from the division during early 1942 and fought the Japanese during the fighting in Burma before it returned to the Mediterranean Theatre and fought in Italy.
    Although the division was disbanded during the 1950s, the history, name and the famous 'Desert Rat' flash is carried on by the 7th Armoured Brigade.

    Source : wikipedia.org
    Designed for 10 vs 10 players
    Models
    Camel
    Author : Vicekc
    Model origin : http://www.turbosquid.com/Search/Artists/vivekc
    FREE to use.
    Special Thanks to
    The designers of Enemy Territory, since I copied a few things from the original maps and modified em.
    Splashdamage forum (www.Splashdamage.com)
    For all the people helping eachother create maps.
    2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
    For the great dummy proof tutorial they made. This helped me a lot !
    Berzerkr of www.wolfmap.de
    For the great resource of ET things on that website (like the good RSS feeds and prefab section).
    Erik-Ftn, [email protected] for creating the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras.
    Backsnipe for helping me doing some final debugs and tips.
    All the Blackops members who helped me testing and debugging.

    23 downloads

       (0 reviews)

    0 comments

    Updated

  11. citadel_obj

    Axis Objective Descriptions
    1    "Prevent Allied from building cannon ladder"
    2    "Protect cannon ammo"
    3    "Prevent Allied from firing the cannon"
    4    "Build wooden barrier"
    5    "Protect Axis ammo depot"
    6    "Build command post"
    Allied Objective Descriptions
    1    "Build cannon Ladder"
    2    "Steal cannon ammo"
    3    "Fire cannon"
    4    "Destroy wooden barrier"
    5    "Destroy ammo depot"
    6    "Build command post"

    6 downloads

       (0 reviews)

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  12. dm_hillb2

    Author        : Antti "seven_dc" Suuronen
    Email address    : [email protected]
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : dm_hill_b2
    Filename    : dm_hill_b2.pk3
    Release date    : 15.2.2004
    Decription    : The bunker uphill is crucial for both parties 
              for transmission of enemy positions. Keep the
              hill fortified for 10 minutes to gain victory.
    Program        : SD Radiant 1.4, q3map_2.5.12 unstable.
    Build time     : 6 days.
    Compile time    : meta 42 s, Vis 141 s, light 177 s
    Compile machine    : AMD 1800+ XP, 512mb
    Installation    : Place the dm_hill_b2.pk3 to your etmain folder, 
              select it from the multiplayer->create server 
              menu or bring down the console and type: 
              "map dm_hill_b2" .
    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    All SD people for textures and brushwork.
        -Sock. thx, thx thx! I preciate your work.
        -ydnar. I love my q3mqp2!
    Drakir for brushwork.
    Go_Gerbil for brushwork.
    S.S Herpie for hosting the beta tests.
    Ifurita for his map in a box!
    SCDS_reyalP for script!
    Aleksi for beeing my son
    -------------------------------------------------
     Further development
    -------------------------------------------------
    This is a beta you know..
    -Fueldump like fence around the fueldump and 
     generator to provide cover to attack team + maybe
     simple stucture
    -VO change the "depod yard" to bunker.
    -Make the doors make sound.
    -Make allied team door texture.
    -If performance is very good make hills better.(partly done)
    -spectator clipping (partly done)
    -light leakage
    -Bunker door names..
    -TOI for the upper bunker

    -------------------------------------------------
    Copyright © 2003 Antti Suuronen all rights reserved
    This level may be electronically distributed only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    15 downloads

       (0 reviews)

    0 comments

    Updated

  13. dingenskirchen_b8

    Hunkmegs problems
    Dingenskirchen b8

    Release Date: December 2020

    http://forums.warchest.com/showthread.php/39432-MAP-RELEASE-Dingenskirchen-a-tribute
     

    This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW. 
    We hope it will bring back some memories to the old-schoolers among you.
    -----Story-----
    December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. 
    In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders. 
    Allied intelligence wants these plans destroyed before they can be distributed to the front line.

    -----Beta 8-----
    * Fixed missing texture
    * Fixed bug where Allies can spawn in the castle before it's breached. (TODO)
    * Moved river flag closer to tunnel doors and removed crates restricting player movement.
    * Moved tunnel grate lever to tunnel doors gatehouse
    * Changed Axis Hill spawn to Church spawn
    * Changed Allied Church spawn to Tram spawn
    * Remodelled Axis castle spawn and moved staircase tower to split balcony walkway
    * Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!"
    * Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm.
    * Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle.
    * Added ladder to transition between wine cellar and middle route inside the castle.
    * Moved river flag secure event to when tank passes river spawn hut.
    * Widened passage ways to village flag
    * Removed crates at village flag to compensate too strong defensive position for Axis
    * Fixed various texture alignment issues

    -----Thanks to-----
    • Special thank to Niek and Shargo for huge feedback support
    • The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback.
    • acQu for his most amazing blender model tool enabling the display of the officers in the conference room.
    • ryven, acQu and thunder for helping debug the officer models.
    • WuTangH for his superb suitcase and light models.
    • Mateos for omnibot waypoints.
    • ryven and hatcher for gameplay feedback.
    • hatcher for support for 'floodlight' map lighting.
    • ischbinz for direct support and his most awesome Tiger Tank.
    • Backsnipe for his eagle model + direct support in beta1, suggestions & feedback.
    • FireFly for direct support in beta1 + textures.
    • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool.
    • Detoeni for the animated Tiger tag from Breakout 2.
    • hipshot for his "stormy days" skybox.
    • WL6 for textures.
    • McNite for textures.
    • Diego for textures.
    • The {WeB} clan for play-testing beta 1 and 2 on their server.
    • Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map possible!
     

    25 downloads

       (0 reviews)

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  14. der_Fabrik

    axis
    1   "Primary Objective:**Construct the Corridor Gate"
    2   "Primary Objective:**Build an Axis Command Post."
    3   "Primary Objective:**Protect the Generator at all cost."
    allied
    1   "Primary Objective:**Capture the Corridor Gateway and dynomite the gate if constructed."
    2   "Primary Objective:**Build an Allied Command Post."
    3   "Primary Objective:** Dynomite the two hubs attached to the Generator to disable the Factory."

    21 downloads

       (0 reviews)

    0 comments

    Updated

  15. dam_revenge_lighten

    map "dam_revenge"
     longname "^1Bramburg Dam Revenge"
    type "wolfmp wolfsw"
    timelimit 30
    axisRespawnTime 20
    alliedRespawnTime 30
    lmsbriefing "Bramburg Dam Revenge LMS"
        briefing "  ^1Bramburg Dam Revenge**This is a map conversion*of mp_dam originally de-*signed for RTCW by SD.*Please read the included*readme.txt**  ^4Tardis      ^1Briefing:**Axis forces are attempting to re-capture the Bramburg Dam . Axis forces have to make there way through the Allied Defences, blow up the main doors and repair the Generator and Escape with the Documents, Allies must prevent this from happening!"
        axiswintext ""
        alliedwintext ""
        mapposition_x 500
        mapposition_y 500
     Axis Objective Descriptions
    1    "Primary Objective:**The Tank must be stolen in order to blow open the doors of the Dam to get to the Allied Documents secured within."
    2    "Primary Objective:**Blow Dam door."
    3    "Primary Objective:**Blow Big door."
    4    "Primary Objective:**Steal The Documents."
    5    "Primary Objective:**Repair the Generator"
    6    "Primary Objective:**Escape with the Documents."
    7    "Primary Objective:**Blow Pressure Pipes."
    8    "Secondary Objective:**Build Command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**The Tank must be stopped from reaching the Dam and allowing the Axis to gain entry to the Dam."
    2    "Primary Objective:**Prevent the Axis from using the Tank to blow open the Dam doors"
    3    "Primary Objective:**Prevent the Axis from using the Tank to blow open the Big doors"
    4    "Primary Objective:**Prevent the Axis Stealing The Documents."
    5    "Primary Objective:**Destroy the Generator"
    6    "Primary Objective:**Prevent the Axis Escaping with the Documents."
    7    "Primary Objective:**Prevent the Axis from Destroying Pressure Pipes."
    8    "Secondary Objective:**Build Command post."

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  16. dam_revengev2

    This is a map conversion*of mp_dam originally de-*signed for RTCW by SD.*Please read the included*readme.txt** Tardis
    Briefing:**Axis forces are attempting to re-capture the Bramburg Dam . Axis forces have to make there way through the Allied Defences, blow up the main doors and repair the Generator and Escape with the Documents, Allies must prevent this from happening!"
    Axis Objective Descriptions
    1    "Primary Objective:**The Tank must be stolen in order to blow open the doors of the Dam to get to the Allied Documents secured within."
    2    "Primary Objective:**Blow Dam door."
    3    "Primary Objective:**Blow Big door."
    4    "Primary Objective:**Steal The Documents."
    5    "Primary Objective:**Repair the Generator"
    6    "Primary Objective:**Escape with the Documents."
    7    "Primary Objective:**Blow Pressure Pipes."
    8    "Secondary Objective:**Build Command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**The Tank must be stopped from reaching the Dam and allowing the Axis to gain entry to the Dam."
    2    "Primary Objective:**Prevent the Axis from using the Tank to blow open the Dam doors"
    3    "Primary Objective:**Prevent the Axis from using the Tank to blow open the Big doors"
    4    "Primary Objective:**Prevent the Axis Stealing The Documents."
    5    "Primary Objective:**Destroy the Generator"
    6    "Primary Objective:**Prevent the Axis Escaping with the Documents."
    7    "Primary Objective:**Prevent the Axis from Destroying Pressure Pipes."
    8    "Secondary Objective:**Build Command post."
     

    17 downloads

       (1 review)

    0 comments

    Submitted

  17. Dark_gold

    Map by FoAz , Map for duel and objectif

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  18. darji2

    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]
    Webpage        : http://arduis.enemy-territory.se/
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Darji2
    Filename        : darji2.pk3
    Release date    : 2004-05-18
    Decription    : Second release of a new custom map.
    Program        : SD Radiant 1.4.0
    Compile time    : 30 min.
    Compile machine    : Dell Dimension 8200, 2,0 Ghz Pentium 4, 512mb
    Installation    : Place the darji2.pk3 in your etmain folder, select it from the Host Game-menu or
                          bring down the console and type: /map darji2
    Gas-pump (near truck) by QkennyQ.
    Allied and Axis flags as .md3 Models for Enemy Territory created by Topsun.
    Tree models thanks to GrimReaper and QkennyQ. MadJack helped me with tree shaders and tga's.
    -------------------------------------------------
     Info!
    -------------------------------------------------
    Version info:
    This is the second public version of the map.
    Game info:
    ENGLISH
    Darji (this map) is a capture-the-flag map. It has 2 bases: One Axis and one Allied. The bases are identical, with each having 7 flags and a goal-zone. The goal-zone is a truck.
    The objective for you and your team-members is simple: Run into the enemies base, steal one of their flags and bring it all the way back home to your goal-zone.
    Place it in your goal-zone by jumping into the Truck whilst holding the flag. Your team will get 1 point for each enemy flag it places into your truck.  
    It is only possible to steal one enemy flag at a time. You and your team-members cannot steal 2 or more at the same time.
    Furthermore your truck will become “invisible” whenever the enemy steals one of your flags, which means you cannot score points as long as the enemy has one of your flags.
    The team which has captured the most flags, when the time limit is hit, wins the game. The game is a draw if the score is equal (0-0, 1-1 etc.) at full time.
    If a team captures all 7 flags, before the time limit is hit, the game will stop and that team becomes the winner.
    FRANCOIS
    Darji (cette carte) est une carte de capturer-le-drapeau. Il a 2 bases : Un axe et un alliés. Les bases sont identiques, à chacun qui a 7 drapeaux et une but-zone. La but-zone est un camion.
    L'objectif pour vous et vos équipe-membres est simple : Courez dans les ennemis la base, volez un de leurs drapeaux et rapportez-lui toute la manière à la maison à votre but-zone.
    Placez-la dans votre but-zone en sautant dans le camion tout en tenant le drapeau. Votre équipe l'entrera à 1 point pour chaque drapeau ennemi des endroits dans votre camion.
    Il est seulement possible de voler un drapeau ennemi à la fois. Vous et vos équipe-membres ne pouvez pas voler 2 ou plus en même temps. En outre votre camion deviendra “invisible” toutes les fois que l'ennemi vole un de vos drapeaux, que les moyens vous ne peuvent pas marquer des points aussi longtemps que l'ennemi a un de vos drapeaux.
    L'équipe qui a capturé les la plupart des drapeaux, quand le délai est frappé, gagne le jeu. Le jeu est une aspiration si les points sont l'égale (0-0, 1-1 etc.) à à plein temps. Si une équipe capture chacun des 7 drapeaux, avant le délai est frappé, le jeu s'arrêtera et cette équipe devient le gagnant.
    scenario information
    axis "Your mission, as an Axis player: Run into the Allied Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point."
    allied "Your mission, as an Allied player: Run into the Axis Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point."
    neutral "This map is called Darji. it is a Capture-the-flag map. The team that captures the highest number of flags wins!"
     Axis Objective Descriptions
    1    "Primary Objective:*Run into the Allied Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point. There are 7 enemy flags in total. The team that captures the most flags wins!"
    Allied Objective Descriptions
    1    "Primary Objective:*Run into the Axis Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point. There are 7 enemy flags in total. The team that captures the most flags wins!"
    DEUTSCH
    Darji (diese Map) ist eine Capture-the-flag Map. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch: Sie enthalten 7 Flaggenzonen und eine Zielzone. Die Zielzone ist ein Truck.
    Die Aufgabe für dich und deine Mannschaftskameraden ist einfach: Stürme die Feindbasis, stehle eine ihrer Flaggen und kehre mit ihr in die Zielzone deines Teams zurück. Jedes Mal, wenn du mit der Flagge in der Hand auf den Truck springst, bekommt dein Team einen Punkt.
    Es ist nicht möglich, mehrere feindliche Flaggen zur gleichen Zeit zu stehlen. Außerdem wird der Truck deines Teams „unsichtbar“, sobald der Feind im Besitz einer eurer Flaggen ist. Das bedeutet, dass du und dein Team nicht punkten können, solange eine eurer Flaggen sich in gegnerischen Händen befindet.
    Das Team, das die meisten feindlichen Flaggen in die Zielzone gebracht hat, wenn die Zeit abgelaufen ist, hat gewonnen. Es gibt ein Unentschieden, wenn der Punktestand beider Teams gleich ist (z.B. 0-0 oder 1-1). Sobald eines der Teams alle sieben Flaggen des Gegners in die Zielzone gebracht hat, endet das Spiel mit dem Sieg dieses Teams, auch wenn das Zeitlimit noch nicht abgelaufen ist.

    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    futura, for all the help. Drakir for being such a good mapping friend.
    Maca and all other members of the ET-clan Arduis (Sweden).
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me - big thanks!
    Je tiens à remercier particulièrement ces personnes pour leur aide de traductiion:
    Ich möchte den folgenden Personen für ihre Hilfe bei der Übersetzung danken:
    I want to thank the following persons for their help with the translations:
    HelmutKohl***, Kendle, nUllSkillZ, [RW]FRED, Ragnar-X, sogge, TaZzMAjazZ!

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  19. decay_b7 + waypoints

    About This File
    Author :Dynasty
    The latest version of decay!
    B7 Changelog
    Fixed the hunkmegs. Total hunkmegs in use is now 44mb instead of 52mb. It should be good for any player to connect on the server while the map is on.
    back to 15 minutes total
    Added new settings for lighting and should make a difference for those complaining it was too dark.
    New waypoints available.
    Thank you @Smileyyy for helping me out testing and fixing it.
    B6 Changelog
    - Lighting has been completely reworked and optimized.
    - Changed the skybox.
    - Map is now 20 minutes instead of 15
    - Added ambient war sound at outdoor locations.
    - New temporary barrier at Flag entrance. Will go down by arty and nades and is not reconstructable.
    - Side gate location was retextured, added a new axis team door and more cover.
    - New route to gold room for allies. Accessible after the generator is blown up or by a coverops in disguise.
    - New health and ammo cabinets located between new route and gold room.
    - More cover added at truck location and small bunker roof top is now easily accessible.
    - Axis spawn room made a bit larger and spawn entity were spaced out.
    - Many other minor fixes and details
    ___________________
    Axis Objective Descriptions
    1 "Primary Objective:**Protect the access codes"
    2 "Primary Objective:**Don't let the Allies Transmit the access codes to open the main gate"
    3 "Primary Objective:**Hold the forward spawn"
    4 "Primary Objective:**The Allies may attempt an attack through the Side Entrance. Don't let them destroy the side gate."
    5 "Primary Objective:**Defend the command post."
    6 "Primary Objective:**Stop the allies from destroying the generator. Defend the vault."
    7 "Primary Objective:**Defend the gold crates"
    8 "Primary Objective:**Prevent Allies from securing the gold crates"
     Allied Objective Descriptions
    1 "Primary Objective:**Steal the access codes"
    2 "Primary Objective:**Transmit the access codes to open the main gate"
    3 "Primary Objective:**Take control of the forward spawn"
    4 "Primary Objective:**Blow open the Side Entrance to gain additional access."
    5 "Primary Objective:**Construct the command post to activate a forward spawn."
    6 "Primary Objective:**Blow up the generator to open the vault doors."
    7 "Primary Objective:**Steal the gold crates"
    8 "Primary Objective:**Secure the gold crates at the getaway Truck"
     

    46 downloads

       (0 reviews)

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  20. chess_v1

    mapname: chess
    version: release 1
    filename: chess_v1.pk3
    release date: 3/8-2005
    author: tbh|bloodwire
    voices: tbh|indomitable and tbh|icymist.
    contact info: http://www.ekran.no/
    web info: http://www.ekran.no/aw/
    guild site: http://www.tbhguild.org/
    server: arctic warfare alpha (games.student.uit.no)
    source: the source code is embedded in the .pk3 file.
    download:
    http://www.student.uit.no/~paalde/games/aw/maps/etmain/chess_v1.pk3
    tagline: hitler and churchill is playing chess, et-style.
    development time: about 2 weekends.
    installation: just put the .pk3 file in your etmain folder
    objective:
    Hitler and Churchill decided themselves to have a game of chess. The
    objective of this map is for each time to destroy as many, or all of the
    enemy chess pieces. The first team to destroy all the chess pieces are
    victorious. If the time runs out, then the team who has destroyed most
    chess pieces wins. If it is a tie, the team who last destroyed a chess
    piece looses. If no chess pieces were blown apart, then the first team
    to blow up one chess piece after the time run out wins.
     

    25 downloads

       (0 reviews)

    0 comments

    Updated

  21. craterlake_final

    i been in this clan when i started to play ET :p
    Map: Crator Lake Final
    Type of Map: Objective
    Author: Bus Tarbox
    Website: www.az-linux.net
    Description: On a secret base around Crator Lake, the axis learn of some valuable gold hidden in an allied command center attic.
    The axis land at the airport in a stolen cargo plane. The allies think it's fellow soldiers until the axis army pours out.
    The axis must infiltrate the allied commmand center, and steal the gold from the attic. The gold must be brought to the cargo plane
    where an axis pilot is ready to take off and bring the gold to the Fuhrer.
    New in this version: More sniper points, new structures, contructable bridge on both sides, improved FPS in map, better skybox background.
    Radio broadcasts the voice of Axis Sally (look it up if your curious who she is).
    Installation: Extract the cratorlake_final.pk3 file and put it in your /etmain folder.

    18 downloads

       (0 reviews)

    0 comments

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  22. cortexREVISED

    This map is the modded version of CORTEX BETA 5.1
    It is put into the CORTEX BETA 4 folder b/c that is the version that pwns.
    The origional map was made by the guys listed below.
    I was able to get permission from the author so that i could MOD this map any way i wanted to.
    There are newer tunnels, a maze, a slide, and it is harder to do the objective because most servers loop this map and that makes the objective pointless.
    This is a great map that is why i felt that i had to mod it.
    I am 14 years old, been playing ET for bout 1 1/2 years.
    I noticed that once the axis captured the table flag that it was very hard for the allies to reclaim it so i made it a bit more even.
    There are 3 teleporters too, one to open snipers, closed snipers, and panzer arena.
    Open snipers = no cover, closed snipers = hiding spots
    I have also fixed a few minor bugs in it.
    My XFIRE is tannercollin655 if you want to add me go ahead
    I really hope you enjoy this map as much as i have,
    -teh_killah
    cortex
    beta5.1
    il manquait un cd dans la dernier vertion
    beta5
    sette vertion a surtout été aleger pour les serveur car elle utilisait trop de conection
    +une petit modification tactique
    beta4
    modification plus de passage posible pour les 2 ecipe + un elicopter
    beta3
    corection de bug
    beta2
    corection de bug
    beta1
    1er vertion proposer en telechargement

    voila ici je present les person et sit qui mon aider

    cortex oups s'est mois sa                 le createur de la map
    masterkiller                        ben ma pas aider dans des chose particulier
                                    mais dans boucou de petit chose
                                    et possede boucoup de lien util
                                    il ma evite de long recherche
    scorp                             je tien specialement a le remercier
                                    pour la porte de minus
                                    qui souvre a la dinamit
                                    il ma juste expliquer comment
                                    fair un func explosive
                                    mais sans luit j'aurait abendoner
                                    il fait partie de le team Mjx
    woody                            il vien de lencer un sit avec un forum
                                    il fait parti de la team CLMR
                                    le sit va biento changer d'addres mais le voici
                                   http://membres.lycos.fr/portailclmr/pwsphp1.1/
                            
    cR4ZyB3n                             Webmaster de http://easymapping.free.fr/html/
                                    il ma aider pour fair une vertion englaise et
                                    coriger la frençaise ( pas se txt)
    minus (mon frere)                    il est loi d'ètre un pro sur wolf et en maping
                                    mais ma donner des idé et des conseille
    le groupe pression                    qui a crée la musique
    je remerci aussi les personne qui socupe de    http://www.wolfarea.com/
                                    leutr forum ma boucou aider
                                    j'invite tout persone qui voudrait
                                    mapper a me retrouver sur ce forum
    voila j'esper avoir oublier personne

    6 downloads

       (0 reviews)

    0 comments

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  23. complex_b3

    Axis Objective Descriptions
    1    "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite."
    2    "Primary: Stop the Allies from breaching the Side Entrance with dynamite."
    3    "Primary: Stop the Allies from breaching the garage door.
    4    "Primary: Prevent the Allies from stealing secrets documents."
    5    "Primary: Prevent the Allies from tramittings the documents."
    6    "Secondary: Prevent the Allies from constructing a command post."
    7    "Secondary: Build a the command post and prevent allies from destroying it."

    // Allied Objective Descriptions
    1    "Primary: Breach the Main Complex Gate with dynamite."
    2    "Primary: Breach the Side Entance with dynamite."
    3    "Primary: Breach the garage door to secured the flag area.
    4    "Primary: Steal the secrets documents in the research room."
    5    "Primary: transmitted the documents at the radio transmitter."
    6    "Secondary: Build a command post to enable a new spawn area."
    7    "Secondary: Destroy the Axis Command Post."

    13 downloads

       (0 reviews)

    0 comments

    Updated

  24. codename_lachs

    Codename_Lachs map created by :  =BO= GanjaMan.  20-feb-2010
     In BETA test 1
    The Allies have to recover the jet fighter design plans from the axis workshop.
    Axis forces are ready to counter attack the Allies to stop them getting the design plans.
    Thanks to  =BO= Stealth' for the scripting assistance.
    2 models I have created myself, the statue and the sdKfz 2 ( kettenkrad )
    I have used several prefab brushes in this map.
    Thanks to :
    Zenith-ply for the outstanding ME-262 and the BMW r75 models.
    Hovel also prefab author unknown.( download from wolfmap.de ).
    A very nice skybox by  Necrom@ncer FR.( from 66 skybox_pack )
    And I have made use of some original items from several of the original maps :
    from Siwa/Oasis map a house/bunker, but heavily adapted, Thanks to their creator(/s).
    from Goldrush map a house whith stairs and balkony Thanks to their creator(/s) too.
    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.
    This map is only for testing final map will come soon.
    contact e-mail : [email protected].
    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom2 X4 945 ( 4 x 3.0 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
    The map is suited to 32 (16/16) players but the best gameplay is probably 6/6 or 8/8.

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  25. cluedo_130

    map is more played like if it was an objective map
    File type    Map for "Wolfenstein - Enemy Territory"
    Title        Cluedo
    File name    Cluedo_130.pk3
    Map name    cluedo
    Version        1.3.0   (Created Dec 2008)
    Author        2Bit    (www.tibetclan.com)
    Nbr of players    Recommended 3-12 per team
    Installation    Put the pk3 file into the etmain folder.
    Scenario    The Cluedo boardgame.  This map is just for laughs and should last about 10 mins before one team wins.
    Victory    Secure 4 flags of the possible 7.  A flag is secured when it is held for a total of 90 seconds.
    v1.3.0        Extra bounce mats, easier to get up ladder from dining room.
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision for everything.
            Detoeni for his excellent models.
            The textures were drawn from many sources, so I'd like to thank the following for
            their invaluable contribution:
                LeMog, DaveGH, BerneyBoy, Uchronic, Blushing Bride, Chavo One, Massive, StormShadow and Nightwolf.
            And anyone else whose texture I may have inadvertently used.
            TibeT Clan and associates for testing and feedback.
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

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