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  1. Bastogne + waypoints

    "Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
     

    71 downloads

       (0 reviews)

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    Updated

  2. Brundlenburg

    [UJE]Niek fixed the missing textures Made by Fritz Chestnut.
    Thanks everyone at
    http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewforum&f=9&sid=5c63353d2ecfc998f1b8837115165e6a
    Note:
    The map file is included. Any one can modify it or use any part, just give me credit please. :)
    Thanks to http://www.planetwolfenstein.com/4newbies/
    And http://www.sikstrom.nu/rikard/prefabs.htm for some cool shelfs.
     Axis Objective Descriptions
    1    "Primary Objective:**Defend the Brundlenburg Antenna."
    2    "Primary Objective:**Construct the Antenna Defence."
    3    "Primary Objective:**Defend the Depot gate"
    4       "Primary Objective:**Destroy the Bridge"
    5    "Secondary Objective:**Construct the Command-Post."

    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Brundlenburg Antenna."
    2    "Primary Objective:**Destroy the Antenna Defence."
    3    "Primary Objective:**Destroy the Depot Gate."
    4       "Primary Objective:**Construct the Bridge"
    5    "Secondary Objective:**Construct the Command-Post."

    33 downloads

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    Updated

  3. base

    LightRay fixed the missing textures
    dFx's specials thanks goes to :
    _Dersaidin
    _Nerve
    _Gray Matters
    dFx's thanks goes to :
    _wolfensteinx and their tutorials.
    _Francesco <Nemo> Bancalà for his software known as easygen.
    _SplashDamage for their mapping documentation and their support in the forum.
    _Thanks to ID Software for their engine and their support in community.
    _whole epona team and satoshi for their support.
    "Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection.
    Secondary, they must keep control of the transmitter witch is the key of salvation."
    allied "Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home."
    ....................
     
    final     :
        _adding some rocks
        _light bug fixing
        _texture bug fixing
    beta 2.2 :
        _adding 1 more axis way to go to the transmitter
        _light bug fixing
    beta 2.1 :
        _adding 1 more way to get back to transmitter
        _adding cameras for objs
        _modificating script file
        _ladder bug fixing
        _light intensity bug fixing
    beta 1.2 :
        _adding a new space in a wall.
        _adding wire on lights
        _adding a new sky texture
        _adding limbo picture
        _adding loading picture
        _adding some green liquid in water
        _modificating shaders
    beta 1.1 :
        _adding green liquid
        _adding barrels
        _adding lights
        _adding crates
        _adding some trickjumps
        _adding metal trim
        _removing glasses
        _changing brick wall texture
        _changing transmitter limbo's picture
        _changing brick wall limbo's picture
        _changing documents name
        _changing objectives texts

    32 downloads

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    Updated

  4. bunker

    no objectivedata file so u will miss the objectives stuffs
    Author        : Capslock trojan
    Email address    : [email protected]
    Webpage        : http://www.toxicfunclan.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Bastogne
    Filename    : Bunker.pk3
    Release date    : 2004-12-29
    Decription    : 1945,Nazi scums are bringing the gold back to germany we have just discoverd that there hiding it in bastonge"
    Program        : SD Radiant 1.4.0
    Build time     : 1 week off an on.
    Compile time    : 10 minutes
    Compile machine    : AMD 64Bit 3000, 512mb
    Installation    : Place the bunker.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map bunker.
     
    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    L33t servers and Siteshosting for sponsering us
    -------------------------------------------------
    Copyright © 2004 Trojan@L33T-servers all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    26 downloads

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  5. berlin_120

    hunkmegs issues with basic hunkmegs set at 56
    1     "1st Primary Objective:**Capture the Station and Shop and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"
    2     "2nd Primary Objective:**Capture the Hotel and Depot and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"
    3     "3rd Primary Objective:**Capture the Axis HQ and hold it for a total of 90 seconds!**Then secure the building by eliminating all defenders in it!"
    4     "Final Primary Objective:**Capture the Library and Bank and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"
    5     "Secondary Objective:**Build the Command Post to improve our rate of re-inforcements and to hinder theirs!"
    // Axis Objective Descriptions
    1     "1st Primary Objective:**Defend the Station and Shop!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
    2     "2nd Primary Objective:**Defend the Hotel and Depot!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
    3     "3rd Primary Objective:**Defend the Axis HQ!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
    4     "Final Primary Objective:**Defend the Library and Bank!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
    5     "Secondary Objective:**Build the Command Post to improve our rate of re-inforcements and to hinder theirs!"
    A Berlin street, 1945. Allies have to capture the street in house-to-house combat.
    The first buildings to capture are marked by a red flare (which turns blue when Allies capture the flag and red on Axis recapture).
    Flags (which are always on the ground floor) must be held by the Allies for a total of 90 seconds to make the capture permanent.
    At that point the flare turns yellow, indicating that Allies must now eliminate all Axis defenders in the building to secure it. So long as at least one Axis defender remains alive in the building, it remains unsecured. When the flare turns yellow Axis have 20 seconds to re-occupy the building - after that time as soon as no Axis soldiers remain alive in the building it is secured.
    When the first buildings are secured the yellow flares are extinguished and red flares are lit outside the next buildings to be captured. In this way Allies progress up the street, trying to secure a total of 7 buildings to win.
    There are no dummy windows in the map, which means every window opening potentially conceals an enemy soldier: so advancing in the open street is a risky business. Allied cov ops will need to provide smoke cover and seek out enemy snipers to assist the advance of Allied troops.
    The flares are an important element in the game, and are produced using  ET smoke generator entities. Some players will have disabled smoke, perhaps to help performance on low-spec machines or maybe to gain a small visual advantage, and so will not be able to see the flares.
    To see flare smoke you need to set cg_wolfparticles to 1 (on NQ you need cg_smokeparticles set to 1).

    25 downloads

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    Updated

  6. Blackmoon raid_b1

    hunkmegs issues  so modyfy for at least 128 or more
    seta com_hunkMegs "256" in your config.cfg
    Author:            -)A(-WuTang**
    Version:            Beta 1 (B1)
    Released:            January 2018

    Contacts:
     Email:    [email protected]
    Forum:    www.splashdamage.com    - user WuTangH
    www.thewolfteam.org    - user WuTangH
     Discord            - user #7270 (WuTangH)
    About:
    A small snow map, originally meant to be released before Christmas, but I was too slow.
    Objectives:
        Allies:
            Primary: Escort the Tank through village and blow up Defense Gate.
            Primary: Dynamite the Generator.
            
        Axis:
            Construct Tank Barrier.
            Defendeeee!!    

    Programs used:
        GTKRadiant 1.5
        Notepad++
        Adobe Photoshop CC 2017
        Blender
        Milkshape3D
    Credits and such things:
        Textures were downloaded from free websites, or made by me.
        Models:    conife_trees, wall_lamp, and chandelier were made by me.
        Thanks to C from UJE Clan for their prefab generator.
        Few good people to mention:
        UJE-Niek, Kemon, TWT-Thunder, Mateos, Ray from WolfWatch, mr.Ronboy..
        === Big thanks to Mateos for Omnibot waypoints. ===
    blabla:
    You may not include or distribute this map in any sort of commercial product without
    permission from the author.  You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change IF map source file will be released to public.

    25 downloads

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    Updated

  7. baserace + z_baserfin_scobo

    ts a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!

    README:
    -------------------------------------------------
    Basic Information
    -------------------------------------------------
    Designer : CptnTriscuit
    Designer2: TNR360 (MX)
    Made with permission from CptnTriscuit
    -------------------------------------------------
    Map Information
    -------------------------------------------------

    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Baserace Winter
    Filename : baserace_b3c_b3.pk3
    Version : Beta 3c
    Release date : 06/05/2007

    Installation : Place the baserace.pk3 to your etmain folder, select it from the multiplayer->create server menu or
    bring down the console and type: map baserace
     

    23 downloads

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    Updated

  8. bulge_beta1

    increase your hunkmegs
    destroy the church doors. Dynomite the Allies Command HQ to neutralize their fighting capabilites and drive the enemy back from your homeland borders."

    allied "Defend your command headquarters located inside the church. Stop or slow the progress of the Axis from moving the tank across the bridge and into the town to destroy the church defenses."

    neutral "The Axis have begun their last major offensive in the cold snow covered woods of the Ardennes. Striking hard with armored vehicles they quickly push their way into the small Belgian towns. The allies must withstand the offensive and dig in before their lines give way to the Axis assault."

    23 downloads

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  9. baserace_b3c + baseracewinter_b3c_score

    "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"
    axis "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    21 downloads

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    0 comments

    Updated

  10. Blackops House Of Payn ( bhop )

    frag map
    "Blackops House of Payn**Allies just have to kick axis asses and make as many frags as possible."

    axis "Blackops House of Payn**Allies just have to kick axis asses and make as many frags as possible."

    neutral "Blackops House of Payn**Allies and Axis just have to kick eachothers asses and make as many frags as possible."

    20 downloads

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  11. BIOHAZARD_beta3.1

    TITLE                   : BIOHAZARD
    AUTHOR                  : Devils Right Hand
    DATE                    : beta1 04.03.2011 started , pause 1 jear
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    Release date beta2    : 8/06/2016
    Release date beta3    : 11/02/2019
    Release date beta3.1    : 19/02/2019
    last version of the map it is the final,but when are bugs, i fix them
    ----------------------------------
     Version     :   beta3
     Attacking    :   allies Objective
     Timelimit    :   60
     Spawntimes     :   Axis   25 / Allies 15
    ---------------------------------
    "July 24th 1998 Raccoon City A series of bizarre murders have occurred on the outskirts of Raccoon City Each victim is attacked by a group with signs of cannibalism on the victims remains The Raccoon Police Departments,Special Tactics And Rescue Service,are assigned to investigate the murders,Special Tactics And Rescue Service,is divided into two teams Alpha and Bravo,Bravo Team is sent first but after contact with them is lost Alpha Team is sent to investigate both the grisly murders and find their disappearance of Bravo Team."
    changelog fixed beta 3:
    -fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns
    -complete new lights hole house
    -change some rooms more bigger
    -add new textures
    -change all textures folder+shaders in biohazard to avoid other maps conflict
    -change the house entrace stairs
    -change 16 grid brushes to 8
    -new models
    -new shit terrain
    ------------------------------
    changelog fixed beta 3.1:
    -replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point
    -----------------------------
    * CONSTRUCTION *
    MAP BASE                : New Map
    EDITOR(S) USED          : NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 30 min
    COMPILE version         : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]"
    brushes                 : 26988
    entities                : 1466
    ------------------------------
    * special thanks *
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server

    = Credits =
     
    kic                     : trees models
    Devils Right Hand       : bushes/grass models
    Avoc @ eft-clan.com     : skybox
    firefly                 : cloud

    Distribution / Copyright / Permissions
    Copyright (c) 2019  Devils Right Hand
    All rights reserved
    Authors MAY NOT use this level as a base to build additional levels.
    This level may be electronically distributed not-for-profit only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     
     

    20 downloads

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    Updated

  12. blackwood_b2

    Contact/Social:
    mail: [email protected]
    twitter: @macchute
        Admins:
    shortname: Castle Blackwood ^1B1
    mapname(/map): blackwood_b1
    current version of Legacy, 2.75 doesn't render the roq flame correctly so the bugged flames in the castle is not on my end.
    ingame entity count: 738 (1024 is the limit for ET so you can have a total of 286 players/mines/rockets/etc)
    offender: axis
    teamsize 6v6-16v16
    spawnpoints per spawn: 32 (just in case (I don't recommend 32v32))
    timelimit: 25 minutes + 10 extra when axis passed the second barrier.
    commandmap area: 13824x13824units (216m x 216m, 46656m^2, 4.6ha (hectare) )

        Mappers:
    Licence: Creative Commons Erkännande-IckeKommersiellt 4.0 (swedish)(included in zip) (non commersial only, source and Author should be included and credited)
    Credit Author with:
    Original Author: Macchute
    Contact: [email protected]
    Twitter: https://twitter.com/Macchute (@Macchute)

    compilation settings:
    [q3map2] -meta -mv 1024 -mi 6144 "[MapFile]"
    [q3map2] -vis -saveprt "[MapFile]"
    [q3map2] -light -dirt -export -fast -nocollapse -patchshadows -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3 -lomem "[MapFile]"
    programs used: GTK-Radaint 1.5 / Radiant 1.6.3 / NET-Radiant 1.5.0n / GIMP / Notepad / Audacity 1.3 Beta
    hardware used: Steinberg UR12 USB audio interface / Supreme CU-1 condensor microphone / crappy laptop / Gamdias Demeter E1
    coffee used: roughly a EU pallet...
    *-----------------------------------------------*
    *    Story:                    *
    *-----------------------------------------------*
    General Kartoffel and his loyal men are still
    fighting for the Vaterland altough it's 1945 and
    the Fürher just committed suicide. Kartoffel and
    some of his fellow men are now trying to clean up
    their records and some salary notes are situated
    in the cellar of castle blackwood. The only
    problem is that the allies control the castle...
    *-----------------------------------------------*
    *    Mission:                *
    *-----------------------------------------------*
    The axis needs to escort a tank through a forest
    and get inside Castle Blackwood. They will then
    need to siphone diesel from their tank and
    take the diesel to the cellar and set the secret
    documents on fire.
    *-----------------------------------------------*
    *    Special Thanks to:            *
    *-----------------------------------------------*
    Shargo - for the map idea
    Detoeni - for tiger tank models and prop models
    Rayban - for barrel models
    SimonOC - for excellent textures and models
    FireFly - for "Dead on Arrival" health and ammo crates
    IndyJones - for the flag textures
    WuTang - for awesome conifee tree models
    DevilsRightHand - for providing the Hovel prefab
    Thunder - for awesome l_house1 prefab
    4vector - for free camoflage vector for the tank: https://4vector.com/free-vector/camouflage-pattern-clip-art-103988
    *-----------------------------------------------*
    *    Fun Facts :D                *
    *-----------------------------------------------*
    The bush near the upper cave in the middle (over the river)
    uses model scale 3.14 as a reference to the famous number of
    circles.
    The whole maps bsp structure is fitted inside a space that is
    16384 units times 12288 units which gives the diagonal  of 20480
    units this is actually an egyptical triangle with the sides:
    3, 4 and 5 it's just 4096 times bigger ;)
    The tank uses 128 splines :D hihihihihihihihi :P
    All terrain is handmade which gives the map a very organic
    feel, it also makes it possible to reduce the amount of
    running between spawns and objectives
    I was listening to "Four Tops" while making the terrain
    around the first tank barrier.
    The house in the beginning of the map was originally going
    to be a farm house in a fragmap but was later adopted to be
    a part of the trashed map S.C.A.R. (secret cargo at Rhein).
    The house was finally recycled as a prefab after 2 years on
    google drive.
    Half of the terrain was constructed during the spring when my
    gaming computer was down due to messed up setting for the over
    volting (It's overclocked but it did lose the settings due to
    a power outage)(it was down for two weeks btw)... But then I
    was back playing CS and deaging silvers in the face with my
    crimson weeb :) (...)   ...   (.)(.) :P
     

    19 downloads

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    Updated

  13. baserace_b1bxmasbritish

    allied "Steal and secure construction materials to build your base."

    wm_mapdescription axis "Steal and secure construction materials to build your base."

     neutral "Its a race, to build your base!"


     

    18 downloads

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  14. byzantine

    large map with great design
    // Axis Objective Descriptions

    1     "Primary Objective:**Seize gold from Allied Operations and return it to the getaway truck."

    2    "Primary Objective:**Disassemble the radar transponder unit at the dock warehouse to gain access to the radar beacon"

    3    "Primary Objective:**Seize the radar beacon from the dock warehouse and return it to the getaway truck."

    4    "Primary Objective:**Protect Axis gold at German Embassy."

    5    "Primary Objective:**Prevent Allies from disassembling radio intercept unit located at the safehouse."

    6    "Primary Objective:**Protect the radio codes located inside the radio intercept unit."

    7    "Secondary Objective:**Hold the Forward Spawn."

    8    "Secondary Objective:**Construct the Command Post."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Protect gold at the Allied Operations building"

    2     "Primary Objective:**Prevent Axis from disassembling radar transponder unit at the dock warehouse."

    3     "Primary Objective:**Protect the radar beacon located inside the radar transponder."

    4     "Primary Objective:**Seize the gold from the German Embassy and return it to Allied Operations."

    5     "Primary Objective:**Disassemble the radio intercept unit at the Axis safehouse to gain access to the radio tapes"

    6     "Primary Objective:**Seize the radio codes from inside the radio intercept unit and return to Allied Operations."

    7     "Secondary Objective:**Capture the Forward Spawn."

    8     "Secondary Objective:**Construct the Command Post."

    17 downloads

       (0 reviews)

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  15. bloody_hill + waypoints

    http://www.splashdamage.com/forums/showthread.php?t=23163
    bloody_hill release
    Author: thunderpwn
    well, i will relese this map now.. lost source and everything.. so it's final from me..
    if anybody else wanna do another version please do
    This map is ETNAM mod related
    with waypoint for this map
    http://www.omni-bot.com/forum/

    17 downloads

       (0 reviews)

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  16. battery_recharged_130

    Title        Battery Recharged
    File name    battery_recharged_130.pk3
    Map name    battery_recharged
    Version        1.3.0   (Created Aug 2007)
    Conversion from original ET map by 2Bit (www.tibetclan.com)
    Installation    Put the pk3 file into the etmain folder.
    Changes in 1.3.0
            Moved Allied east MG nest further towards the sea to give it a better field of view.
            Added barbed wire to the beach barricade to try again to prevent tj over the barricade.
    Changes in 1.2.0
            Replaced spawn script from original Battery with the banimod version, so that axis will
            autospawn in the bunker if they recapture it.
    Changes in 1.1.0
            A few texture fixes.
            A message shown when an allied objective is accomplished, eg "1 out of 4"
            Some slick added beside the beach slope to prevent tj over the barricade.
    Changes from Seawall Battery
            Three additional primary objectives created for allies, making four in total:
                destroy radar station (next to bunker)
                destroy gun platform
                destroy gun controls (same as in original map)
                destroy power supply (at bottom of indoor railway slope)
            Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%.
            Original location of assault ramp smoothed to allow allies to get up slope on foot.
            Axis can build barricade (satchel objective) to block the new slope.
            Players can now reach gun and gun platform from ramp and from inside gun room.
            New Axis-only door added at beach top leading directly to gun room, to allow Axis to better
                defend the slope and the gun.
            New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near
                "power supply room", to slow allied access to it via gun room assault.
     

    16 downloads

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  17. blood

    "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."

    "The Allies are planning to steal a Book that could allow them to Desyfer our most secret of plans. the Allies cannot steal this book or any getaway vehicles."

    neutral "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."

     
     
     

    16 downloads

       (0 reviews)

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  18. breakout2_140

    Title       : Breakout 2
    File name   : breakout2_140.pk3
    Map name    : breakout2
    Version     : 1.4.0   (Created Dec 2008)
    Authors     : 2Bit and Avoc
                  (tibet.clanservers.com and www.eft-clan.com)
    Description :
    Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.
    Objectives and Gameplay:
    Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.
    Axis will try to dynamite the footbridge over the railway to block the tank.  If they do, Allies must dynamite the wreckage to clear the path.
    At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.
    Once past the barrier the tank must go through the tunnel under the railway.  Axis will try to dynamite the tunnel to block the road.  If successful, Allies must dynamite the rubble to clear the way.
    The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
    The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.
    If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path.  This also clears the rubble from the Axis CP, allowing it to be rebuilt.
    Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.

    Installation: Put the pk3 file into the etmain folder.
    Num players : Any, the more the merrier.

    Gamemodes   : Objective, Stopwatch.
    Thanks to:
    Splash Damage and Activision for the best (free!!) game ever released.
    Detoeni and RayBan for the excellent models and textures plus any others whose models/textures have been included without our knowing the original source, but thanks anyway.
    Big thanks to Diego for his map Praetoria_one - for the textures and inspiration it has provided for this map's atmosphere.

    16 downloads

       (0 reviews)

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  19. basket_panzer

    "It is the victory of the team which got more scores.**Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points.**Construct Command post of your team. It can get three points.**Destroy Command post of the enemy team. It can get three points."
     

    15 downloads

       (0 reviews)

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  20. bonencm

    Author:         B0n3g1b - [email protected]
    Visit for update:   http://wet.ho.com.ua
    Instructions:     Place "bonencm.pk3" into your ET/etmain/
    Tools:         GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
    Build time:      40 days
    Last update:    22.02.05
    .pk3 Size:        4 MB    
    ------------
    Missions:
    Axis:
        -Protect the Gate
        -Protect the Cage
        -Protect the Rocket
        -Construct the Defence
        -Construct the Command Post
        -Protect the Radar Part
    Allies:
        
        -Construct the Assault Ramp
        -Construct the Command Post
        -Construct the Water Pump
        -Destroy the Gate
        -Destroy the Cage
        -Steal the Rocket
        -Steal the Radar Part
    ------------
    Time Limit:        20 min
    Axis Respawn Time:        20 sec
    Allies Respawn Time:        15 sec

    14 downloads

       (0 reviews)

    0 comments

    Updated

  21. baserace_desert_wf

    Author : WF Mew

    14 downloads

       (0 reviews)

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  22. benghazi_b1

    This map is the 2nd Alpha version of "Egypt Super Computer." Name was changed due to a map already existing with the name of Egypt.
    Version: A2
    Author: Zach "SHIFT_TF8/TFate/Gatekeeper" Carduner
    Date: November 02, 2004
    Game: Wolfenstein: Enemy Territory
    Email: [email protected]
    ******
    Description: In a desert village in Egypt the Axis guard their newest super computer, capable of tracking Allied advanced through Africa. The Allies decide to take out the computer the good old American way.
    Objectives:
    -Allies must capture forward spawn.
    -Allies must breach the main gate.
    -Allies can breach the side door.
    -Allies can build a command post.
    -Allies must destroy the super computer.
    -Axis can build a command post.
    ******
    Programs Used
    Mapping: GTKRadiant 1.4.0
    Images: Photo Impression 4
    Scripting: Notepad
    System
    Windows XP Professional
    512 MB RAM
    2.79 mhz
    Pentium 4 Processor
    Compiled using "q3map2: simulate old style"
    ******
    Special Thanks:
    -Splash Damage for their sweet game.
    -www.splashdamage.com forums for support and help.
    -#wwgn on Gamesurge for additional support and help.
    ******
    No custom textures were used in this map.
    If there are any, they are completely accidental. Please report them ASAP and I will replace them with stock ones.
    ******
    Changes since previous version:
    -Replaced custom textures with stock ones.
    -Fixed problem where certain models did not appear in game.
    -Added a fancy Benghazi landmark.
    -Changed stairs near side door into ramp.
    -Improved clip brushes along walls.
    -Several more minor changes.
    ******
    (c)2004 Zach Carduner

    14 downloads

       (0 reviews)

    0 comments

    Updated

  23. breakout_371

    with silent mod players might crash times to times
     
    Title       : The Breakout
    File name   : breakout_371.pk3
    Map name    : breakout
    Version     : 3.7.1   (Created Jun 2007)
    Author      : 2Bit    (www.tibetclan.com)
    Installation: Put the pk3 file into the etmain folder.
    NUmber of players: recommend 6-10 per team - above that it gets very hectic
    Other maps  : Glider Assault
                  TankBuster
                  British Bulldog
                  2tanks
              6flags
                  110 Factory
              Ludendorff Bridge
              Tiger
                  Available from www.tibetclan.com or www.pythononline.co.uk/et
    The Story   : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces
                  near a french village. They must salvage a tank from the depot, force their way through
                  the village and escape along the railway track.
    Description : This is a compact map, with the action focussed around the railway bridge, but the environment
                  is very open allowing plenty of choice and scope for tactics. All the buildings can be entered.
    Gamemodes   : Objective, Stopwatch.
    Thanks      : Splash Damage and Activision for the best (free!!) game I've ever played.
              Drakir, Iffy and Detoeni for various neat prefabs.
              Amethyst7 for his great skybox.
     
     

    11 downloads

       (0 reviews)

    0 comments

    Updated

  24. braundorf_final

    Author        : Brevik
    Email address    : [email protected]
    Reworked by    : Sid & Etch in 2009

    -------------------------------------------------
     Map Information:
    -------------------------------------------------
    Game        : Wolfenstein: Enemy Territory
    Title        : Braundorf (Final)
    Filename    : braundorf_final.pk3
    Version         : Final Version
    Release date    : November 2009
    Decription    : A small sized map designed for competition and public play
    Installation    : Place the braundorf_final.pk3 to your etmain folder, select it from the multiplayer -> create server menu or
                      bring down the console and type: map braundorf_final.

    -------------------------------------------------
     Objectives:
    -------------------------------------------------
    # The Allies need to blow the main and side entrances to gain access to the bunker to blow the bunker controls
    # The Axis need to stop the Allies from doing the above

    -------------------------------------------------
     Additional Map Information/Credits:
    -------------------------------------------------
    Changes from Beta 4 to Final:
    =============================
    - Map is brighter
    - Added more voice announcements
    - Fixed Command Map
    - Additional pk3 for ETpro (Fix of Command Map icons & adding more Ammo- & Health Cabinets)
    - Retextured
    - Based on Beta 4, all custom made stuff will still work
    Changes from Beta 3 to Beta 4:
    ==============================
    - Addition of tracemap
    Changes from Beta 2 to Beta 3:
    ==============================
    - New spawn exit from Axis bunker spawn
    - Voice announcements for objectives (particularly capturable middle spawn)
    - Clipping in certain areas

    -------------------------------------------------
     Prefabs and thanks:     
    -------------------------------------------------
    Shelving and bunk bed prefabs from http://www.drakir.tk <-- superb resource site
    Ifurita for the command map, the fantastic command map icons, and the barracks sign,
    not to mention the advice, help and inspiration.
    blushing_bride for his advice, and texture/architectural input.
    life for his advice on map making (especially lighting) and the rest of the people in the Night
    Watch clan for all their help and positive/constructive comments during testing
    Kekkyoku and Prophet from the NA comp community for input/feedback and inspiration to get the next version released.
    The ETNation forum community for feedback and constructive criticism, and especially vowel for giving Braundorf
    the chance in its first competition
    Additional thanks to blushing_bride for the readme.txt template (not that he knew much about it...)
    The search button on http://www.splashdamage.com for answering nearly every question I had about
    mapping.  ;)

    -------------------------------------------------        
     Tutorials used:        
    -------------------------------------------------
    http://www.wolfensteinx.com/surface/tutorials.html <-- every new mapper should work through these
    tutorials before starting mapping.
    http://www.planetquake.com/simland/pages/articles.htm <-- I'm not sure I did the master's tutorials
    justice, but I tried...
    http://www.planetwolfenstein.com/bubbawolf/wolfmapping.html <-- really good tutorials

    11 downloads

       (0 reviews)

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    Submitted

  25. breakout_et_b2 ( from RTCW )

    - Original map for RTCW by Menzel
    - Custom sounds by DetPak
    - ET Conversion by Ifurita
    - Scripting assistance from Mean Mr. Mustard
    - ~20 textures from RTCW (by Grey Matter) used
    - Remaining textures custom or from Splash Damage
    NOTE:  This conversion does use some of the original RTCW texture assets, ~20 textures.  They may or may not be replaced in the future, but ET does not have a very extensive town texture set.
    OBJECTIVES:  Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.
    - Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis)
    - Capturable areas:
      = Cafe (flag)
      = Sewers (flag)
      = Hotel De Ville (CP) - CP also controls the forward spawn point
      = Rue d'Isigny Tunnel (flag)
    AMMO/HEALTH RACKS:  2 sets exist.  One in the Hotel De Ville, one in the sewers
    CHANGE LOG:
    Original - Beta1
    - Moved MG from Rue d'Isigny to balcony on Rue de Bayoux
    - Replaced halftrack to PW222 and moved MG42 to grassy spot
    - Added window and exit hallway to Axis spawn
    - Made camo net over 88mm clipmissile
    - Added clipmissile brush over top of Allied spawn
    - Added 2 exit hallways to Allied spawn
    - Replaced all terrain patches with brushwork
    - Made sewer gate and back wall satchelable and rebuildable
    - Added CP flags
    - Added Command Post to Hotel
    - Added health and ammo racks to Hotel and sewers
    - Created sewer alcove for flag and ammo racks
    - Made damaged storefront accessible
    - Replaced tons of textures and models

    10 downloads

       (0 reviews)

    0 comments

    Submitted

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