MAPS B
60 files
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Bastogne + waypoints
By kate
"Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
71 downloads
0 comments
Updated
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Brundlenburg
By kate
[UJE]Niek fixed the missing textures Made by Fritz Chestnut.
Thanks everyone at
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewforum&f=9&sid=5c63353d2ecfc998f1b8837115165e6a
Note:
The map file is included. Any one can modify it or use any part, just give me credit please. :)
Thanks to http://www.planetwolfenstein.com/4newbies/
And http://www.sikstrom.nu/rikard/prefabs.htm for some cool shelfs.
Axis Objective Descriptions
1 "Primary Objective:**Defend the Brundlenburg Antenna."
2 "Primary Objective:**Construct the Antenna Defence."
3 "Primary Objective:**Defend the Depot gate"
4 "Primary Objective:**Destroy the Bridge"
5 "Secondary Objective:**Construct the Command-Post."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Brundlenburg Antenna."
2 "Primary Objective:**Destroy the Antenna Defence."
3 "Primary Objective:**Destroy the Depot Gate."
4 "Primary Objective:**Construct the Bridge"
5 "Secondary Objective:**Construct the Command-Post."
33 downloads
0 comments
Updated
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base
By kate
LightRay fixed the missing textures
dFx's specials thanks goes to :
_Dersaidin
_Nerve
_Gray Matters
dFx's thanks goes to :
_wolfensteinx and their tutorials.
_Francesco <Nemo> Bancalà for his software known as easygen.
_SplashDamage for their mapping documentation and their support in the forum.
_Thanks to ID Software for their engine and their support in community.
_whole epona team and satoshi for their support.
"Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection.
Secondary, they must keep control of the transmitter witch is the key of salvation."
allied "Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home."
....................
final :
_adding some rocks
_light bug fixing
_texture bug fixing
beta 2.2 :
_adding 1 more axis way to go to the transmitter
_light bug fixing
beta 2.1 :
_adding 1 more way to get back to transmitter
_adding cameras for objs
_modificating script file
_ladder bug fixing
_light intensity bug fixing
beta 1.2 :
_adding a new space in a wall.
_adding wire on lights
_adding a new sky texture
_adding limbo picture
_adding loading picture
_adding some green liquid in water
_modificating shaders
beta 1.1 :
_adding green liquid
_adding barrels
_adding lights
_adding crates
_adding some trickjumps
_adding metal trim
_removing glasses
_changing brick wall texture
_changing transmitter limbo's picture
_changing brick wall limbo's picture
_changing documents name
_changing objectives texts
32 downloads
0 comments
Updated
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bunker
By kate
no objectivedata file so u will miss the objectives stuffs
Author : Capslock trojan
Email address : [email protected]
Webpage : http://www.toxicfunclan.tk
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Bastogne
Filename : Bunker.pk3
Release date : 2004-12-29
Decription : 1945,Nazi scums are bringing the gold back to germany we have just discoverd that there hiding it in bastonge"
Program : SD Radiant 1.4.0
Build time : 1 week off an on.
Compile time : 10 minutes
Compile machine : AMD 64Bit 3000, 512mb
Installation : Place the bunker.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map bunker.
-------------------------------------------------
Special thanks to
-------------------------------------------------
L33t servers and Siteshosting for sponsering us
-------------------------------------------------
Copyright © 2004 Trojan@L33T-servers all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
26 downloads
0 comments
Submitted
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berlin_120
By kate
hunkmegs issues with basic hunkmegs set at 56
1 "1st Primary Objective:**Capture the Station and Shop and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"
2 "2nd Primary Objective:**Capture the Hotel and Depot and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"
3 "3rd Primary Objective:**Capture the Axis HQ and hold it for a total of 90 seconds!**Then secure the building by eliminating all defenders in it!"
4 "Final Primary Objective:**Capture the Library and Bank and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"
5 "Secondary Objective:**Build the Command Post to improve our rate of re-inforcements and to hinder theirs!"
// Axis Objective Descriptions
1 "1st Primary Objective:**Defend the Station and Shop!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
2 "2nd Primary Objective:**Defend the Hotel and Depot!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
3 "3rd Primary Objective:**Defend the Axis HQ!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
4 "Final Primary Objective:**Defend the Library and Bank!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
5 "Secondary Objective:**Build the Command Post to improve our rate of re-inforcements and to hinder theirs!"
A Berlin street, 1945. Allies have to capture the street in house-to-house combat.
The first buildings to capture are marked by a red flare (which turns blue when Allies capture the flag and red on Axis recapture).
Flags (which are always on the ground floor) must be held by the Allies for a total of 90 seconds to make the capture permanent.
At that point the flare turns yellow, indicating that Allies must now eliminate all Axis defenders in the building to secure it. So long as at least one Axis defender remains alive in the building, it remains unsecured. When the flare turns yellow Axis have 20 seconds to re-occupy the building - after that time as soon as no Axis soldiers remain alive in the building it is secured.
When the first buildings are secured the yellow flares are extinguished and red flares are lit outside the next buildings to be captured. In this way Allies progress up the street, trying to secure a total of 7 buildings to win.
There are no dummy windows in the map, which means every window opening potentially conceals an enemy soldier: so advancing in the open street is a risky business. Allied cov ops will need to provide smoke cover and seek out enemy snipers to assist the advance of Allied troops.
The flares are an important element in the game, and are produced using ET smoke generator entities. Some players will have disabled smoke, perhaps to help performance on low-spec machines or maybe to gain a small visual advantage, and so will not be able to see the flares.
To see flare smoke you need to set cg_wolfparticles to 1 (on NQ you need cg_smokeparticles set to 1).
25 downloads
0 comments
Updated
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Blackmoon raid_b1
By mRcOOL1
hunkmegs issues so modyfy for at least 128 or more
seta com_hunkMegs "256" in your config.cfg
Author: -)A(-WuTang**
Version: Beta 1 (B1)
Released: January 2018
Contacts:
Email: [email protected]
Forum: www.splashdamage.com - user WuTangH
www.thewolfteam.org - user WuTangH
Discord - user #7270 (WuTangH)
About:
A small snow map, originally meant to be released before Christmas, but I was too slow.
Objectives:
Allies:
Primary: Escort the Tank through village and blow up Defense Gate.
Primary: Dynamite the Generator.
Axis:
Construct Tank Barrier.
Defendeeee!!
Programs used:
GTKRadiant 1.5
Notepad++
Adobe Photoshop CC 2017
Blender
Milkshape3D
Credits and such things:
Textures were downloaded from free websites, or made by me.
Models: conife_trees, wall_lamp, and chandelier were made by me.
Thanks to C from UJE Clan for their prefab generator.
Few good people to mention:
UJE-Niek, Kemon, TWT-Thunder, Mateos, Ray from WolfWatch, mr.Ronboy..
=== Big thanks to Mateos for Omnibot waypoints. ===
blabla:
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
This will change IF map source file will be released to public.
25 downloads
0 comments
Updated
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baserace + z_baserfin_scobo
By kate
ts a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!
README:
-------------------------------------------------
Basic Information
-------------------------------------------------
Designer : CptnTriscuit
Designer2: TNR360 (MX)
Made with permission from CptnTriscuit
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Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Baserace Winter
Filename : baserace_b3c_b3.pk3
Version : Beta 3c
Release date : 06/05/2007
Installation : Place the baserace.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map baserace
23 downloads
0 comments
Updated
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bulge_beta1
By kate
increase your hunkmegs
destroy the church doors. Dynomite the Allies Command HQ to neutralize their fighting capabilites and drive the enemy back from your homeland borders."
allied "Defend your command headquarters located inside the church. Stop or slow the progress of the Axis from moving the tank across the bridge and into the town to destroy the church defenses."
neutral "The Axis have begun their last major offensive in the cold snow covered woods of the Ardennes. Striking hard with armored vehicles they quickly push their way into the small Belgian towns. The allies must withstand the offensive and dig in before their lines give way to the Axis assault."
23 downloads
0 comments
Submitted
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baserace_b3c + baseracewinter_b3c_score
By kate
"Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
axis "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
21 downloads
0 comments
Updated
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Blackops House Of Payn ( bhop )
By kate
frag map
"Blackops House of Payn**Allies just have to kick axis asses and make as many frags as possible."
axis "Blackops House of Payn**Allies just have to kick axis asses and make as many frags as possible."
neutral "Blackops House of Payn**Allies and Axis just have to kick eachothers asses and make as many frags as possible."
20 downloads
0 comments
Submitted
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BIOHAZARD_beta3.1
By kate
TITLE : BIOHAZARD
AUTHOR : Devils Right Hand
DATE : beta1 04.03.2011 started , pause 1 jear
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta2 : 8/06/2016
Release date beta3 : 11/02/2019
Release date beta3.1 : 19/02/2019
last version of the map it is the final,but when are bugs, i fix them
----------------------------------
Version : beta3
Attacking : allies Objective
Timelimit : 60
Spawntimes : Axis 25 / Allies 15
---------------------------------
"July 24th 1998 Raccoon City A series of bizarre murders have occurred on the outskirts of Raccoon City Each victim is attacked by a group with signs of cannibalism on the victims remains The Raccoon Police Departments,Special Tactics And Rescue Service,are assigned to investigate the murders,Special Tactics And Rescue Service,is divided into two teams Alpha and Bravo,Bravo Team is sent first but after contact with them is lost Alpha Team is sent to investigate both the grisly murders and find their disappearance of Bravo Team."
changelog fixed beta 3:
-fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns
-complete new lights hole house
-change some rooms more bigger
-add new textures
-change all textures folder+shaders in biohazard to avoid other maps conflict
-change the house entrace stairs
-change 16 grid brushes to 8
-new models
-new shit terrain
------------------------------
changelog fixed beta 3.1:
-replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point
-----------------------------
* CONSTRUCTION *
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 30 min
COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]"
brushes : 26988
entities : 1466
------------------------------
* special thanks *
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support and spawns scriptz
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
uje niek for support/feedback and beta test on server
Loffy for commandpost spawns prefab
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
= Credits =
kic : trees models
Devils Right Hand : bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
Distribution / Copyright / Permissions
Copyright (c) 2019 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
20 downloads
0 comments
Updated
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blackwood_b2
By kate
Contact/Social:
mail: [email protected]
twitter: @macchute
Admins:
shortname: Castle Blackwood ^1B1
mapname(/map): blackwood_b1
current version of Legacy, 2.75 doesn't render the roq flame correctly so the bugged flames in the castle is not on my end.
ingame entity count: 738 (1024 is the limit for ET so you can have a total of 286 players/mines/rockets/etc)
offender: axis
teamsize 6v6-16v16
spawnpoints per spawn: 32 (just in case (I don't recommend 32v32))
timelimit: 25 minutes + 10 extra when axis passed the second barrier.
commandmap area: 13824x13824units (216m x 216m, 46656m^2, 4.6ha (hectare) )
Mappers:
Licence: Creative Commons Erkännande-IckeKommersiellt 4.0 (swedish)(included in zip) (non commersial only, source and Author should be included and credited)
Credit Author with:
Original Author: Macchute
Contact: [email protected]
Twitter: https://twitter.com/Macchute (@Macchute)
compilation settings:
[q3map2] -meta -mv 1024 -mi 6144 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -dirt -export -fast -nocollapse -patchshadows -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3 -lomem "[MapFile]"
programs used: GTK-Radaint 1.5 / Radiant 1.6.3 / NET-Radiant 1.5.0n / GIMP / Notepad / Audacity 1.3 Beta
hardware used: Steinberg UR12 USB audio interface / Supreme CU-1 condensor microphone / crappy laptop / Gamdias Demeter E1
coffee used: roughly a EU pallet...
*-----------------------------------------------*
* Story: *
*-----------------------------------------------*
General Kartoffel and his loyal men are still
fighting for the Vaterland altough it's 1945 and
the Fürher just committed suicide. Kartoffel and
some of his fellow men are now trying to clean up
their records and some salary notes are situated
in the cellar of castle blackwood. The only
problem is that the allies control the castle...
*-----------------------------------------------*
* Mission: *
*-----------------------------------------------*
The axis needs to escort a tank through a forest
and get inside Castle Blackwood. They will then
need to siphone diesel from their tank and
take the diesel to the cellar and set the secret
documents on fire.
*-----------------------------------------------*
* Special Thanks to: *
*-----------------------------------------------*
Shargo - for the map idea
Detoeni - for tiger tank models and prop models
Rayban - for barrel models
SimonOC - for excellent textures and models
FireFly - for "Dead on Arrival" health and ammo crates
IndyJones - for the flag textures
WuTang - for awesome conifee tree models
DevilsRightHand - for providing the Hovel prefab
Thunder - for awesome l_house1 prefab
4vector - for free camoflage vector for the tank: https://4vector.com/free-vector/camouflage-pattern-clip-art-103988
*-----------------------------------------------*
* Fun Facts :D *
*-----------------------------------------------*
The bush near the upper cave in the middle (over the river)
uses model scale 3.14 as a reference to the famous number of
circles.
The whole maps bsp structure is fitted inside a space that is
16384 units times 12288 units which gives the diagonal of 20480
units this is actually an egyptical triangle with the sides:
3, 4 and 5 it's just 4096 times bigger ;)
The tank uses 128 splines :D hihihihihihihihi :P
All terrain is handmade which gives the map a very organic
feel, it also makes it possible to reduce the amount of
running between spawns and objectives
I was listening to "Four Tops" while making the terrain
around the first tank barrier.
The house in the beginning of the map was originally going
to be a farm house in a fragmap but was later adopted to be
a part of the trashed map S.C.A.R. (secret cargo at Rhein).
The house was finally recycled as a prefab after 2 years on
google drive.
Half of the terrain was constructed during the spring when my
gaming computer was down due to messed up setting for the over
volting (It's overclocked but it did lose the settings due to
a power outage)(it was down for two weeks btw)... But then I
was back playing CS and deaging silvers in the face with my
crimson weeb :) (...) ... (.)(.) :P
19 downloads
0 comments
Updated
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baserace_b1bxmasbritish
By kate
allied "Steal and secure construction materials to build your base."
wm_mapdescription axis "Steal and secure construction materials to build your base."
neutral "Its a race, to build your base!"
18 downloads
0 comments
Submitted
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byzantine
By kate
large map with great design
// Axis Objective Descriptions
1 "Primary Objective:**Seize gold from Allied Operations and return it to the getaway truck."
2 "Primary Objective:**Disassemble the radar transponder unit at the dock warehouse to gain access to the radar beacon"
3 "Primary Objective:**Seize the radar beacon from the dock warehouse and return it to the getaway truck."
4 "Primary Objective:**Protect Axis gold at German Embassy."
5 "Primary Objective:**Prevent Allies from disassembling radio intercept unit located at the safehouse."
6 "Primary Objective:**Protect the radio codes located inside the radio intercept unit."
7 "Secondary Objective:**Hold the Forward Spawn."
8 "Secondary Objective:**Construct the Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Protect gold at the Allied Operations building"
2 "Primary Objective:**Prevent Axis from disassembling radar transponder unit at the dock warehouse."
3 "Primary Objective:**Protect the radar beacon located inside the radar transponder."
4 "Primary Objective:**Seize the gold from the German Embassy and return it to Allied Operations."
5 "Primary Objective:**Disassemble the radio intercept unit at the Axis safehouse to gain access to the radio tapes"
6 "Primary Objective:**Seize the radio codes from inside the radio intercept unit and return to Allied Operations."
7 "Secondary Objective:**Capture the Forward Spawn."
8 "Secondary Objective:**Construct the Command Post."
17 downloads
0 comments
Submitted
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bloody_hill + waypoints
By kate
http://www.splashdamage.com/forums/showthread.php?t=23163
bloody_hill release
Author: thunderpwn
well, i will relese this map now.. lost source and everything.. so it's final from me..
if anybody else wanna do another version please do
This map is ETNAM mod related
with waypoint for this map
http://www.omni-bot.com/forum/
17 downloads
0 comments
Submitted
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battery_recharged_130
By kate
Title Battery Recharged
File name battery_recharged_130.pk3
Map name battery_recharged
Version 1.3.0 (Created Aug 2007)
Conversion from original ET map by 2Bit (www.tibetclan.com)
Installation Put the pk3 file into the etmain folder.
Changes in 1.3.0
Moved Allied east MG nest further towards the sea to give it a better field of view.
Added barbed wire to the beach barricade to try again to prevent tj over the barricade.
Changes in 1.2.0
Replaced spawn script from original Battery with the banimod version, so that axis will
autospawn in the bunker if they recapture it.
Changes in 1.1.0
A few texture fixes.
A message shown when an allied objective is accomplished, eg "1 out of 4"
Some slick added beside the beach slope to prevent tj over the barricade.
Changes from Seawall Battery
Three additional primary objectives created for allies, making four in total:
destroy radar station (next to bunker)
destroy gun platform
destroy gun controls (same as in original map)
destroy power supply (at bottom of indoor railway slope)
Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%.
Original location of assault ramp smoothed to allow allies to get up slope on foot.
Axis can build barricade (satchel objective) to block the new slope.
Players can now reach gun and gun platform from ramp and from inside gun room.
New Axis-only door added at beach top leading directly to gun room, to allow Axis to better
defend the slope and the gun.
New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near
"power supply room", to slow allied access to it via gun room assault.
16 downloads
0 comments
Submitted
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blood
By kate
"The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."
"The Allies are planning to steal a Book that could allow them to Desyfer our most secret of plans. the Allies cannot steal this book or any getaway vehicles."
neutral "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."
16 downloads
0 comments
Submitted
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breakout2_140
By kate
Title : Breakout 2
File name : breakout2_140.pk3
Map name : breakout2
Version : 1.4.0 (Created Dec 2008)
Authors : 2Bit and Avoc
(tibet.clanservers.com and www.eft-clan.com)
Description :
Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.
Objectives and Gameplay:
Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.
Axis will try to dynamite the footbridge over the railway to block the tank. If they do, Allies must dynamite the wreckage to clear the path.
At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.
Once past the barrier the tank must go through the tunnel under the railway. Axis will try to dynamite the tunnel to block the road. If successful, Allies must dynamite the rubble to clear the way.
The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.
If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path. This also clears the rubble from the Axis CP, allowing it to be rebuilt.
Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.
Installation: Put the pk3 file into the etmain folder.
Num players : Any, the more the merrier.
Gamemodes : Objective, Stopwatch.
Thanks to:
Splash Damage and Activision for the best (free!!) game ever released.
Detoeni and RayBan for the excellent models and textures plus any others whose models/textures have been included without our knowing the original source, but thanks anyway.
Big thanks to Diego for his map Praetoria_one - for the textures and inspiration it has provided for this map's atmosphere.
16 downloads
0 comments
Submitted
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basket_panzer
By kate
"It is the victory of the team which got more scores.**Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points.**Construct Command post of your team. It can get three points.**Destroy Command post of the enemy team. It can get three points."
15 downloads
0 comments
Submitted
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bonencm
By kate
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua
Instructions: Place "bonencm.pk3" into your ET/etmain/
Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Build time: 40 days
Last update: 22.02.05
.pk3 Size: 4 MB
------------
Missions:
Axis:
-Protect the Gate
-Protect the Cage
-Protect the Rocket
-Construct the Defence
-Construct the Command Post
-Protect the Radar Part
Allies:
-Construct the Assault Ramp
-Construct the Command Post
-Construct the Water Pump
-Destroy the Gate
-Destroy the Cage
-Steal the Rocket
-Steal the Radar Part
------------
Time Limit: 20 min
Axis Respawn Time: 20 sec
Allies Respawn Time: 15 sec
14 downloads
0 comments
Updated
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0 comments
Submitted
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benghazi_b1
By kate
This map is the 2nd Alpha version of "Egypt Super Computer." Name was changed due to a map already existing with the name of Egypt.
Version: A2
Author: Zach "SHIFT_TF8/TFate/Gatekeeper" Carduner
Date: November 02, 2004
Game: Wolfenstein: Enemy Territory
Email: [email protected]
******
Description: In a desert village in Egypt the Axis guard their newest super computer, capable of tracking Allied advanced through Africa. The Allies decide to take out the computer the good old American way.
Objectives:
-Allies must capture forward spawn.
-Allies must breach the main gate.
-Allies can breach the side door.
-Allies can build a command post.
-Allies must destroy the super computer.
-Axis can build a command post.
******
Programs Used
Mapping: GTKRadiant 1.4.0
Images: Photo Impression 4
Scripting: Notepad
System
Windows XP Professional
512 MB RAM
2.79 mhz
Pentium 4 Processor
Compiled using "q3map2: simulate old style"
******
Special Thanks:
-Splash Damage for their sweet game.
-www.splashdamage.com forums for support and help.
-#wwgn on Gamesurge for additional support and help.
******
No custom textures were used in this map.
If there are any, they are completely accidental. Please report them ASAP and I will replace them with stock ones.
******
Changes since previous version:
-Replaced custom textures with stock ones.
-Fixed problem where certain models did not appear in game.
-Added a fancy Benghazi landmark.
-Changed stairs near side door into ramp.
-Improved clip brushes along walls.
-Several more minor changes.
******
(c)2004 Zach Carduner
14 downloads
0 comments
Updated
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breakout_371
By kate
with silent mod players might crash times to times
Title : The Breakout
File name : breakout_371.pk3
Map name : breakout
Version : 3.7.1 (Created Jun 2007)
Author : 2Bit (www.tibetclan.com)
Installation: Put the pk3 file into the etmain folder.
NUmber of players: recommend 6-10 per team - above that it gets very hectic
Other maps : Glider Assault
TankBuster
British Bulldog
2tanks
6flags
110 Factory
Ludendorff Bridge
Tiger
Available from www.tibetclan.com or www.pythononline.co.uk/et
The Story : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces
near a french village. They must salvage a tank from the depot, force their way through
the village and escape along the railway track.
Description : This is a compact map, with the action focussed around the railway bridge, but the environment
is very open allowing plenty of choice and scope for tactics. All the buildings can be entered.
Gamemodes : Objective, Stopwatch.
Thanks : Splash Damage and Activision for the best (free!!) game I've ever played.
Drakir, Iffy and Detoeni for various neat prefabs.
Amethyst7 for his great skybox.
11 downloads
0 comments
Updated
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braundorf_final
By kate
Author : Brevik
Email address : [email protected]
Reworked by : Sid & Etch in 2009
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Map Information:
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Game : Wolfenstein: Enemy Territory
Title : Braundorf (Final)
Filename : braundorf_final.pk3
Version : Final Version
Release date : November 2009
Decription : A small sized map designed for competition and public play
Installation : Place the braundorf_final.pk3 to your etmain folder, select it from the multiplayer -> create server menu or
bring down the console and type: map braundorf_final.
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Objectives:
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# The Allies need to blow the main and side entrances to gain access to the bunker to blow the bunker controls
# The Axis need to stop the Allies from doing the above
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Additional Map Information/Credits:
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Changes from Beta 4 to Final:
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- Map is brighter
- Added more voice announcements
- Fixed Command Map
- Additional pk3 for ETpro (Fix of Command Map icons & adding more Ammo- & Health Cabinets)
- Retextured
- Based on Beta 4, all custom made stuff will still work
Changes from Beta 3 to Beta 4:
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- Addition of tracemap
Changes from Beta 2 to Beta 3:
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- New spawn exit from Axis bunker spawn
- Voice announcements for objectives (particularly capturable middle spawn)
- Clipping in certain areas
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Prefabs and thanks:
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Shelving and bunk bed prefabs from http://www.drakir.tk <-- superb resource site
Ifurita for the command map, the fantastic command map icons, and the barracks sign,
not to mention the advice, help and inspiration.
blushing_bride for his advice, and texture/architectural input.
life for his advice on map making (especially lighting) and the rest of the people in the Night
Watch clan for all their help and positive/constructive comments during testing
Kekkyoku and Prophet from the NA comp community for input/feedback and inspiration to get the next version released.
The ETNation forum community for feedback and constructive criticism, and especially vowel for giving Braundorf
the chance in its first competition
Additional thanks to blushing_bride for the readme.txt template (not that he knew much about it...)
The search button on http://www.splashdamage.com for answering nearly every question I had about
mapping. ;)
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Tutorials used:
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http://www.wolfensteinx.com/surface/tutorials.html <-- every new mapper should work through these
tutorials before starting mapping.
http://www.planetquake.com/simland/pages/articles.htm <-- I'm not sure I did the master's tutorials
justice, but I tried...
http://www.planetwolfenstein.com/bubbawolf/wolfmapping.html <-- really good tutorials
11 downloads
0 comments
Submitted
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breakout_et_b2 ( from RTCW )
By kate
- Original map for RTCW by Menzel
- Custom sounds by DetPak
- ET Conversion by Ifurita
- Scripting assistance from Mean Mr. Mustard
- ~20 textures from RTCW (by Grey Matter) used
- Remaining textures custom or from Splash Damage
NOTE: This conversion does use some of the original RTCW texture assets, ~20 textures. They may or may not be replaced in the future, but ET does not have a very extensive town texture set.
OBJECTIVES: Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.
- Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis)
- Capturable areas:
= Cafe (flag)
= Sewers (flag)
= Hotel De Ville (CP) - CP also controls the forward spawn point
= Rue d'Isigny Tunnel (flag)
AMMO/HEALTH RACKS: 2 sets exist. One in the Hotel De Ville, one in the sewers
CHANGE LOG:
Original - Beta1
- Moved MG from Rue d'Isigny to balcony on Rue de Bayoux
- Replaced halftrack to PW222 and moved MG42 to grassy spot
- Added window and exit hallway to Axis spawn
- Made camo net over 88mm clipmissile
- Added clipmissile brush over top of Allied spawn
- Added 2 exit hallways to Allied spawn
- Replaced all terrain patches with brushwork
- Made sewer gate and back wall satchelable and rebuildable
- Added CP flags
- Added Command Post to Hotel
- Added health and ammo racks to Hotel and sewers
- Created sewer alcove for flag and ammo racks
- Made damaged storefront accessible
- Replaced tons of textures and models
10 downloads
0 comments
Submitted