MAPS B
60 files
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blitz_final
By kate
Blitz map created by : =BO= Ganjaman. 07-dec-2009
The Allies captured a small town but the Axis base is resisting heavily.
Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
up the Water Control Pipes behind the Pumphouse.
Thanks to =BO= Stealth' for the scripting assistance.
I have used several prefab brushes in this map.
Thanks to :
FireFly for the V1 rocket model + accompanied textures.
Dersaidin for the keycard model .
Forresthut prefab author unknown.( download from wolfmap.de ).
Hovel also prefab author unknown.( download from wolfmap.de ).
A very nice skybox by Necrom@ncer FR.( from skybox_pack )
And I have made use of some original items from several of the original maps :
from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).
from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.
Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.
This map is only for testing final map will come soon.
contact e-mail : [email protected].
This map was made with GTKRadiant 1.4 & 1.5 on win XP
compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
9 downloads
0 comments
Submitted
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benghazi_b1
By kate
This map is the 2nd Alpha version of "Egypt Super Computer." Name was changed due to a map already existing with the name of Egypt.
Version: A2
Author: Zach "SHIFT_TF8/TFate/Gatekeeper" Carduner
Date: November 02, 2004
Game: Wolfenstein: Enemy Territory
Email: [email protected]
******
Description: In a desert village in Egypt the Axis guard their newest super computer, capable of tracking Allied advanced through Africa. The Allies decide to take out the computer the good old American way.
Objectives:
-Allies must capture forward spawn.
-Allies must breach the main gate.
-Allies can breach the side door.
-Allies can build a command post.
-Allies must destroy the super computer.
-Axis can build a command post.
******
Programs Used
Mapping: GTKRadiant 1.4.0
Images: Photo Impression 4
Scripting: Notepad
System
Windows XP Professional
512 MB RAM
2.79 mhz
Pentium 4 Processor
Compiled using "q3map2: simulate old style"
******
Special Thanks:
-Splash Damage for their sweet game.
-www.splashdamage.com forums for support and help.
-#wwgn on Gamesurge for additional support and help.
******
No custom textures were used in this map.
If there are any, they are completely accidental. Please report them ASAP and I will replace them with stock ones.
******
Changes since previous version:
-Replaced custom textures with stock ones.
-Fixed problem where certain models did not appear in game.
-Added a fancy Benghazi landmark.
-Changed stairs near side door into ramp.
-Improved clip brushes along walls.
-Several more minor changes.
******
(c)2004 Zach Carduner
13 downloads
0 comments
Updated
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bergen
By kate
Welcome to Bergen by The Wolfproject Mapping Team.
www.wolfproject.net
A Multi Player map for Return to Castle Wolfenstein-Enemy Territory.
***IMPORTANT*** Please remove bergen_a3.pk3 if you have it on your system!!!***
Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
This will place the bergen.pk3, bergen_readme and bergen_pro.folder within your etmain folder.
If you wish to play this map on servers running ETPRO then please remove the bergen_pro.pk3 from the bergen_pro.folder and place it in C/…/Wolfenstein - Enemy Territory/etpro.
The map can now be run from the server menu in all game types.
___________________________________________________________________________________________
Game Information.
File name: bergen
Menu name: Bergen
Game types: wolfmp wolfsw wolflms.
Players: 6 to 12 per team
Version: Final
Release:
OVERVIEW:
"The Unterseebootwaffe of the 11th flotilla is harassing Allied shipping in the North Sea. As Operation Arrow descends on the Bergen area of Norway the Axis must protect the base from Allied attempts at sabotage."
Allied Objectives:
1. Protect the Armour and escort it until the Front gate is destroyed.
2. Gain a foothold in the Front Bunker.
3. Construct bridge and distroy Back Door.
4. Gain control of the Generator and repair so the base's doors can be used.
5. Set up a Command Post inside the sub pen.
6. Access the Transmitter area by opening doors.
7. Destroy the Transmitter by placing explosives in Bunker below tower.
Allied Constructions:
A. MG nest over-looking the Axis Bunker and Back Door
B. Repair Door control, if the Generator is running then this door can be opened.
Axis Objective:
1. Disable or obstruct the Allied Armour to prevent it destroying the Front gate.
2. Prevent the Allies from gaining a foothold in the Front Bunker.
3. Stop Allies building the bridge and defend the Back Door.
4. Prevent the Allies from using the Generator.
5. Set up a Command Post inside the sub pen.
6. Prevent the Allies from accessing the Transmitter area.
7. Stop the Allies from destroying the Transmitter.
Axis Constructions:
A. Build the Barricade to stop the Allied Armour.
B. MG nest facing Front Bunker.
Notes:
The Generator is the key to this map. The team that controls the Generator, controls the doors.
The doors are the only way into the Transmitter area.
Each door and the pump in the Generator room have a pressure metter, if the arrow points to red then the Generator has been distroyed and the door can not be used, green indicates that the Generator is working and the doors can be used.
Disguised Covert Op's can use the back door but not the team door at the Axis second spawn.
___________________________________________________________________________________________
Bergen was made by:
Detoeni.uk
Grizzlybear
Konigstiger
MuffinMan
Uberdave
We would like to say thanks to:
King Lugwigs Army, The Lang Clan, Chosen-Reborn, Shit-storm and all the other folks who helped with testing.
___________________________________________________________________________________________
Please report any faults found to: [email protected] or [email protected]
Any comments please post at our forum http://www.wolfproject.net/
Hope you like it and happy hunting.
___________________________________________________________________________________________
Copyright Permissions.
ID, Activision & Splash Damage. Original game rights
Original textures have been renamed and included within this file for numerous shader effects.
Authors may NOT use this level as a base to build additional level.
Authors may NOT use Wolf Project Textures from this file.
Authors may NOT use Wolf Project Models from this file.
Authors may NOT use Wolf Project Sound Assets from this file.
You may download the Models for your own use from our site http://www.wolfproject.net/.
You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.
7 downloads
0 comments
Updated
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bergheim_beta2
By kate
Bergheim** The battle front is constantly advancing within german lands. Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.It's a strategic position for the outcome of the war.*** Map maker :* ^2|ROP|^4Bob^7_le_^1roux* Fortress and village plans :* imperial_bouky* Clan Website :* www.rop.fr.st***^thanks to lowlife for1his great work"
7 downloads
0 comments
Submitted
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Berghof_Assault_A5
By kate
Mapper: Mateos
Map Information
Game: Return to Castle Wolfenstein: Enemy Territory
Title: Berghof Assault (Alpha 5)
Filename: Berghof_Assault_A5.pk3
Release date: 16th March 2017
Description: December 1943, somewhere in the Italian Alps.
After taking the Sicily, the Allies see their progression stopped by the Axis troups at Monte Cassino,
and this for months. In secret, a small group of specially trained soldiers are sent
through the country for a special mission in the Italian Alps: destroy a Radar Bunker,
to open a breach in the Axis belt of radars, so that the Allies can bomb the Berghof,
where our spies report the Fuhrer is planning his next operations with his military staff.
The Italia is only invaded by troops at the moment, so antiaircraft guns are not an issue to think about.
And with the winter, the Alps are isolated, so the few Axis troops guarding that station should be easily defeated.
But stay alert!
Programs Used: GtkRadiant 1.4.0 & 1.6.x, Notepad++, Picasa, ToDo List.
Build time: Started... years ago x)
Alpha 1 the 12th September 2015.
Alpha 2 the 10th October 2015.
Alpha 3 the 15th December 2016.
Alpha 4 the 1st February 2017.
Alpha 5 the 16th March 2017.
Installation: Place the Berghof_Assault_A5.pk3 file in your etmain folder.
Contact: mister_mateos[AT]hotmail.fr
Website: -
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Used Prefabs
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Concrete stairs from Fuel Dump.
Metallic ladder from Seawall Battery.
Metallic stairs from Rail Gun.
Trees and rocks settings from Fuel Dump.
Trucks models and clips from Siwa Oasis.
Wooden room tables and chairs from Gold Rush.
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Compilation Stats
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CPU used to compile: Intel Core i5-6300HQ CPU @ 2.30GHz
BSP -meta 4 seconds.
-vis -saveprt 7 seconds.
-light -fast -samples 2 -filter -patchshadows -bounce 8 -external -lightmapsize 256 424 seconds.
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Special thanks to
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#Kemon, DeX, Tardis, Teuthis, Thunder and all other Splash Damage members who have helped and supported me.
2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs.
id Software & Splash Damage, thanks for ET! v586!
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Further development
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> Alpha 5
* Added an Axis door next to the Main Door, so Axis can easily navigate (should have been always there).
* Axis now spawns inside and behind the Bunker (4 spots inside, 8 spots outside, 4 left and 4 right).
* Added spawn cameras for limbo menu.
* Updated location file around and inside the Bunker.
> Alpha 4
* Fixed floating walls.
* Added some sight protection from the front of the bunker, especially Axis doors/middle of the bunker area.
* Some more snow here and there.
* Minor performance tweak.
> Alpha 3
* Fixed end animations.
* Fixed west wall VIS glitch.
> Alpha 2
* Added a snow layer on the roads.
* Moved the pin location on the map.
> Alpha 1
* Initial release.
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Useful Links
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2Bit Mapping Tutorials: http://www.pythononline.co.uk/et/tutorial.htm
Bunker Clan Mapping Wiki: http://bunkerwiki.aaxxss.com/index.php/Mapping
Chruker's Entities & Scripting Reference: http://games.chruker.dk/enemy_territory/default.php
GtkRadiant WikiBooks (Compilation levers): https://en.wikibooks.org/wiki/Category:GtkRadiant
Ifurita's T-Junctions Optimization Tutorial: http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions
Q3Map2 Shader Manual: http://robotrenegade.com/q3map2/docs/shader_manual/contents.html
Splash Damage Editing Wolf: ET Forums: http://forums.warchest.com/forumdisplay.php/8-Editing-Wolf-ET
Splash Damage Wiki: http://wiki.splashdamage.com/index.php/Wolfenstein:_Enemy_Territory
SimonOC Terrain Blending Tutorial: http://simonoc.com/pages/articles/terrain2_1.htm
The WolfTeam (Mapping & Modding Community): http://www.thewolfteam.org/
Wezelkrozum's Accums Tutorial http://wetmapping.wezelkrozum.com/tutorials/specific/accums/index.html
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This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
8 downloads
0 comments
Submitted
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berlin_120
By kate
hunkmegs issues with basic hunkmegs set at 56
1 "1st Primary Objective:**Capture the Station and Shop and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"
2 "2nd Primary Objective:**Capture the Hotel and Depot and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"
3 "3rd Primary Objective:**Capture the Axis HQ and hold it for a total of 90 seconds!**Then secure the building by eliminating all defenders in it!"
4 "Final Primary Objective:**Capture the Library and Bank and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"
5 "Secondary Objective:**Build the Command Post to improve our rate of re-inforcements and to hinder theirs!"
// Axis Objective Descriptions
1 "1st Primary Objective:**Defend the Station and Shop!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
2 "2nd Primary Objective:**Defend the Hotel and Depot!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
3 "3rd Primary Objective:**Defend the Axis HQ!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
4 "Final Primary Objective:**Defend the Library and Bank!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
5 "Secondary Objective:**Build the Command Post to improve our rate of re-inforcements and to hinder theirs!"
A Berlin street, 1945. Allies have to capture the street in house-to-house combat.
The first buildings to capture are marked by a red flare (which turns blue when Allies capture the flag and red on Axis recapture).
Flags (which are always on the ground floor) must be held by the Allies for a total of 90 seconds to make the capture permanent.
At that point the flare turns yellow, indicating that Allies must now eliminate all Axis defenders in the building to secure it. So long as at least one Axis defender remains alive in the building, it remains unsecured. When the flare turns yellow Axis have 20 seconds to re-occupy the building - after that time as soon as no Axis soldiers remain alive in the building it is secured.
When the first buildings are secured the yellow flares are extinguished and red flares are lit outside the next buildings to be captured. In this way Allies progress up the street, trying to secure a total of 7 buildings to win.
There are no dummy windows in the map, which means every window opening potentially conceals an enemy soldier: so advancing in the open street is a risky business. Allied cov ops will need to provide smoke cover and seek out enemy snipers to assist the advance of Allied troops.
The flares are an important element in the game, and are produced using ET smoke generator entities. Some players will have disabled smoke, perhaps to help performance on low-spec machines or maybe to gain a small visual advantage, and so will not be able to see the flares.
To see flare smoke you need to set cg_wolfparticles to 1 (on NQ you need cg_smokeparticles set to 1).
22 downloads
0 comments
Updated
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berserk_te
By kate
Map name Berserk TE (tournament edition)
Filename berserk_te.pk3
Release date January, 2004
Decription The Axis must steal the secret documents while the Allies will try to defend them
Map by Kent "Loffy" Lofgren, Savar (northern Sweden): [email protected]
Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures)
Additional textures by FuTurA. Initial beta testing by w
Installation Put the file (berserk_te.pk3) in your etmain-folder:
C:\Program\Wolfenstein - Enemy Territory\etmain\berserk_te.pk3
NOw you can join a server on the net, and play.
Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select Berserk TE from the list.
(Or type "/map berserk_te" in the game consol.)
Copyright:
This custom map is (c) 2003 Kent "Loffy" Lofgren.
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks, and floppy disks.
You may not redo/reproduce/update this map in any way without permission from the author.
"The Axis are attacking and they must destroy the Old City Wall, steal the Documents and bring the Documents to the Axis Truck. The Allied forces are defending."
9 downloads
0 comments
Submitted
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beta_flame-guards
By kate
axis "The Axis only secure way to pass the deadly open area is to sneak through the Sewers to reach the gun at the courtyard which pulverizes a new way though the bloody walls. From this point they have to advance to the Rocket launching area to destroy the Allie´s last Power instrument"
allied "Allies supremacy has suffered from the strong-minded Axis forces recently. Their last resort deep beyond the enemy region has to be held at all costs. Don´t lose the missile silo control to the enemy!"
neutral "The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs"
8 downloads
0 comments
Submitted
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beta_low_mount_ass
By kate
Map Conversion : Leif "LowLife" Hansen
Email address : [email protected]
Web Site : http://lowlife.homepage.dk/
-This conversion was made by request from the [AE] Clan - http://www.american-elite.com
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Mountain Assault ET
Filename : beta_low_mount_ass.pk3
Version : Beta1
Release date : 03/18/2005
Decription : A small radar relay station located in the Norway is used by the Axis to transmit intelligence info about
Allied troop movements. It is imperative that the Allies destroy this installation before any operations
in this area can start! This is a small map designed for 4 -16 players on each side.
Installation : Place the beta_low_mount_ass.pk3 to your etmain folder
Objectives
# The Allies needs todynamite the radio controls, dynamite the radio tower, dynamite the radar controls
# The Axis need to prevent the Allies from destroying any of the mountain installations electronics.
Allieds
1 "Primary Objective: Destroy the Radio Tower."
2 "Primary Objective: Destroy the Radio Equipment."
3 "Primary Objective: Destroy the Radar Equipment."
4 "Secondary Objective: Destroy the Sewer Entrance."
5 "Secondary Objective: Open the garage door."
6 "Secondary Objective: Blow the garage door switch."
7 "Secondary Objective: Capture the Forward Deployment Zone."
Axis
1 "Primary Objective: Defend the Radio Tower."
2 "Primary Objective: Defend the Radio Room."
3 "Primary Objective: Defend the Radar Equipment."
4 "Secondary Objective: Defend the Sewer Entrance."
5 "Secondary Objective: Close the garage door."
6 "Secondary Objective: Defend the garage door switch."
7 "Secondary Objective: Defend the Forward Deployment Zone."
Additional Map Information/Credits
Thanks : Special thanks goes to Nib for his original map and allowing us to
convert this great map over for Enemy Territory!
Original Map Maker : Nib
Email address : [email protected]
Web Site : http://www.nibsworld.com/rtcw
Testing
# This is a Beta version and any bugs should be reported to [email protected]
Copyright © 2005
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
6 downloads
0 comments
Submitted
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beta2_mlb_temple
By kate
this previous mlb version is fun :You can use the rock trying to jump in the temple
// Axis Objective Descriptions
1 "Primary Objective:**Don't let allied tank get across the canyon bridge."
2 "Primary Objective:**Build the first tank barrier."
3 "Primary Objective:**Build the second tank barrier."
4 "Primary Objective:**Don't let the tank blow the temple entrance."
5 "Primary Objective:**Protect the Gold crate in the sarcophage room."
6 "Primary Objective:**Stop the Allies from escaping with the Gold."
// Allied Objective Descriptions
1 "Primary Objective:**Build the tank bridge and escort the tank across the canyon."
2 "Primary Objective:**Don't let axis build the first tank barrier."
3 "Primary Objective:**Don't let axis build the second tank barrier."
4 "Primary Objective:**Take the tank to the temple in order to destroy the temple doors."
5 "Primary Objective:**Steal the Gold crate."
6 "Primary Objective:**Return the Gold crate to the tank."
8 downloads
0 comments
Submitted
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Blackops House Of Payn ( bhop )
By kate
frag map
"Blackops House of Payn**Allies just have to kick axis asses and make as many frags as possible."
axis "Blackops House of Payn**Allies just have to kick axis asses and make as many frags as possible."
neutral "Blackops House of Payn**Allies and Axis just have to kick eachothers asses and make as many frags as possible."
20 downloads
0 comments
Submitted
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BIOHAZARD_beta3.1
By kate
TITLE : BIOHAZARD
AUTHOR : Devils Right Hand
DATE : beta1 04.03.2011 started , pause 1 jear
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta2 : 8/06/2016
Release date beta3 : 11/02/2019
Release date beta3.1 : 19/02/2019
last version of the map it is the final,but when are bugs, i fix them
----------------------------------
Version : beta3
Attacking : allies Objective
Timelimit : 60
Spawntimes : Axis 25 / Allies 15
---------------------------------
"July 24th 1998 Raccoon City A series of bizarre murders have occurred on the outskirts of Raccoon City Each victim is attacked by a group with signs of cannibalism on the victims remains The Raccoon Police Departments,Special Tactics And Rescue Service,are assigned to investigate the murders,Special Tactics And Rescue Service,is divided into two teams Alpha and Bravo,Bravo Team is sent first but after contact with them is lost Alpha Team is sent to investigate both the grisly murders and find their disappearance of Bravo Team."
changelog fixed beta 3:
-fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns
-complete new lights hole house
-change some rooms more bigger
-add new textures
-change all textures folder+shaders in biohazard to avoid other maps conflict
-change the house entrace stairs
-change 16 grid brushes to 8
-new models
-new shit terrain
------------------------------
changelog fixed beta 3.1:
-replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point
-----------------------------
* CONSTRUCTION *
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 30 min
COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]"
brushes : 26988
entities : 1466
------------------------------
* special thanks *
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support and spawns scriptz
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
uje niek for support/feedback and beta test on server
Loffy for commandpost spawns prefab
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
= Credits =
kic : trees models
Devils Right Hand : bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
Distribution / Copyright / Permissions
Copyright (c) 2019 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
18 downloads
0 comments
Updated
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bloody_hill + waypoints
By kate
http://www.splashdamage.com/forums/showthread.php?t=23163
bloody_hill release
Author: thunderpwn
well, i will relese this map now.. lost source and everything.. so it's final from me..
if anybody else wanna do another version please do
This map is ETNAM mod related
with waypoint for this map
http://www.omni-bot.com/forum/
17 downloads
0 comments
Submitted
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breakout_et_b2 ( from RTCW )
By kate
- Original map for RTCW by Menzel
- Custom sounds by DetPak
- ET Conversion by Ifurita
- Scripting assistance from Mean Mr. Mustard
- ~20 textures from RTCW (by Grey Matter) used
- Remaining textures custom or from Splash Damage
NOTE: This conversion does use some of the original RTCW texture assets, ~20 textures. They may or may not be replaced in the future, but ET does not have a very extensive town texture set.
OBJECTIVES: Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.
- Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis)
- Capturable areas:
= Cafe (flag)
= Sewers (flag)
= Hotel De Ville (CP) - CP also controls the forward spawn point
= Rue d'Isigny Tunnel (flag)
AMMO/HEALTH RACKS: 2 sets exist. One in the Hotel De Ville, one in the sewers
CHANGE LOG:
Original - Beta1
- Moved MG from Rue d'Isigny to balcony on Rue de Bayoux
- Replaced halftrack to PW222 and moved MG42 to grassy spot
- Added window and exit hallway to Axis spawn
- Made camo net over 88mm clipmissile
- Added clipmissile brush over top of Allied spawn
- Added 2 exit hallways to Allied spawn
- Replaced all terrain patches with brushwork
- Made sewer gate and back wall satchelable and rebuildable
- Added CP flags
- Added Command Post to Hotel
- Added health and ammo racks to Hotel and sewers
- Created sewer alcove for flag and ammo racks
- Made damaged storefront accessible
- Replaced tons of textures and models
9 downloads
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Submitted
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blackwood_b2
By kate
Contact/Social:
mail: [email protected]
twitter: @macchute
Admins:
shortname: Castle Blackwood ^1B1
mapname(/map): blackwood_b1
current version of Legacy, 2.75 doesn't render the roq flame correctly so the bugged flames in the castle is not on my end.
ingame entity count: 738 (1024 is the limit for ET so you can have a total of 286 players/mines/rockets/etc)
offender: axis
teamsize 6v6-16v16
spawnpoints per spawn: 32 (just in case (I don't recommend 32v32))
timelimit: 25 minutes + 10 extra when axis passed the second barrier.
commandmap area: 13824x13824units (216m x 216m, 46656m^2, 4.6ha (hectare) )
Mappers:
Licence: Creative Commons Erkännande-IckeKommersiellt 4.0 (swedish)(included in zip) (non commersial only, source and Author should be included and credited)
Credit Author with:
Original Author: Macchute
Contact: [email protected]
Twitter: https://twitter.com/Macchute (@Macchute)
compilation settings:
[q3map2] -meta -mv 1024 -mi 6144 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -dirt -export -fast -nocollapse -patchshadows -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3 -lomem "[MapFile]"
programs used: GTK-Radaint 1.5 / Radiant 1.6.3 / NET-Radiant 1.5.0n / GIMP / Notepad / Audacity 1.3 Beta
hardware used: Steinberg UR12 USB audio interface / Supreme CU-1 condensor microphone / crappy laptop / Gamdias Demeter E1
coffee used: roughly a EU pallet...
*-----------------------------------------------*
* Story: *
*-----------------------------------------------*
General Kartoffel and his loyal men are still
fighting for the Vaterland altough it's 1945 and
the Fürher just committed suicide. Kartoffel and
some of his fellow men are now trying to clean up
their records and some salary notes are situated
in the cellar of castle blackwood. The only
problem is that the allies control the castle...
*-----------------------------------------------*
* Mission: *
*-----------------------------------------------*
The axis needs to escort a tank through a forest
and get inside Castle Blackwood. They will then
need to siphone diesel from their tank and
take the diesel to the cellar and set the secret
documents on fire.
*-----------------------------------------------*
* Special Thanks to: *
*-----------------------------------------------*
Shargo - for the map idea
Detoeni - for tiger tank models and prop models
Rayban - for barrel models
SimonOC - for excellent textures and models
FireFly - for "Dead on Arrival" health and ammo crates
IndyJones - for the flag textures
WuTang - for awesome conifee tree models
DevilsRightHand - for providing the Hovel prefab
Thunder - for awesome l_house1 prefab
4vector - for free camoflage vector for the tank: https://4vector.com/free-vector/camouflage-pattern-clip-art-103988
*-----------------------------------------------*
* Fun Facts :D *
*-----------------------------------------------*
The bush near the upper cave in the middle (over the river)
uses model scale 3.14 as a reference to the famous number of
circles.
The whole maps bsp structure is fitted inside a space that is
16384 units times 12288 units which gives the diagonal of 20480
units this is actually an egyptical triangle with the sides:
3, 4 and 5 it's just 4096 times bigger ;)
The tank uses 128 splines :D hihihihihihihihi :P
All terrain is handmade which gives the map a very organic
feel, it also makes it possible to reduce the amount of
running between spawns and objectives
I was listening to "Four Tops" while making the terrain
around the first tank barrier.
The house in the beginning of the map was originally going
to be a farm house in a fragmap but was later adopted to be
a part of the trashed map S.C.A.R. (secret cargo at Rhein).
The house was finally recycled as a prefab after 2 years on
google drive.
Half of the terrain was constructed during the spring when my
gaming computer was down due to messed up setting for the over
volting (It's overclocked but it did lose the settings due to
a power outage)(it was down for two weeks btw)... But then I
was back playing CS and deaging silvers in the face with my
crimson weeb :) (...) ... (.)(.) :P
19 downloads
0 comments
Updated
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Bellum
By kate
created by StoerFaktoR
"a simple minimap where the allies have to destroy the maingate and the generator!!!
9 downloads
0 comments
Submitted
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blood
By kate
"The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."
"The Allies are planning to steal a Book that could allow them to Desyfer our most secret of plans. the Allies cannot steal this book or any getaway vehicles."
neutral "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."
14 downloads
0 comments
Submitted
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bloody_omaha_b2
By kate
axis "Stop the allies at the shore and for gods sake don't let them take out the Flak88 guns. The last thing we need is for them to have tank support."
allied "Take the beach by this afternoon and clear any antitank obstacles."
neutral "The Allies are invading through omaha beach they must destroy two flak88 guns to allow armor onto the beach and gain total control."
4 downloads
0 comments
Submitted
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BigForest
By kate
created 01/03/2004
"The allied forces have turned an old mine complex of the Stepenne Forest into their base. The allied team have to defend the three gold crates hinded in his base."
axis "The allied forces have turned an old mine complex of the Stepenne Forest into their base. The allied team have to defend the three gold crates hinded in his base. The axis troops are dropped in the Stepenne Forest with the mission of stealing the three gold crates hided in the allied base and returning them to the helicopter landing area."
neutral "Allies and axis are fighting in the Stepenne Forest, the axis forces are attempting to steal three gold crates from the allied base build in a old mine complex."
8 downloads
0 comments
Submitted
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bonencm
By kate
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua
Instructions: Place "bonencm.pk3" into your ET/etmain/
Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Build time: 40 days
Last update: 22.02.05
.pk3 Size: 4 MB
------------
Missions:
Axis:
-Protect the Gate
-Protect the Cage
-Protect the Rocket
-Construct the Defence
-Construct the Command Post
-Protect the Radar Part
Allies:
-Construct the Assault Ramp
-Construct the Command Post
-Construct the Water Pump
-Destroy the Gate
-Destroy the Cage
-Steal the Rocket
-Steal the Radar Part
------------
Time Limit: 20 min
Axis Respawn Time: 20 sec
Allies Respawn Time: 15 sec
14 downloads
0 comments
Updated
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bonencm_te
By kate
Map: Bone NCM (True Edition)
Map type: OBJ
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua
------------
Instructions: Place "bonencm_te.pk3" into your ET/etmain/
------------
Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Last update: 12.06.05
.zip Size: 1 MB
.pk3 Size: 3 MB
Max players: 6/6
------------
Missions:
Axis:
-Protect the Gate
-Protect the Cage
-Protect the Rocket
-Construct the Defence
-Construct the Command Post
-Protect the Radar Part
Allies:
-Construct the Assault Ramp
-Construct the Command Post
-Construct the Water Pump
-Destroy the Gate
-Destroy the Cage
-Steal the Rocket
-Steal the Radar Part
------------
Time Limit: 20 min
Axis Respawn Time: 15 sec
Allies Respawn Time: 10 sec
7 downloads
0 comments
Submitted
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breakout_371
By kate
with silent mod players might crash times to times
Title : The Breakout
File name : breakout_371.pk3
Map name : breakout
Version : 3.7.1 (Created Jun 2007)
Author : 2Bit (www.tibetclan.com)
Installation: Put the pk3 file into the etmain folder.
NUmber of players: recommend 6-10 per team - above that it gets very hectic
Other maps : Glider Assault
TankBuster
British Bulldog
2tanks
6flags
110 Factory
Ludendorff Bridge
Tiger
Available from www.tibetclan.com or www.pythononline.co.uk/et
The Story : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces
near a french village. They must salvage a tank from the depot, force their way through
the village and escape along the railway track.
Description : This is a compact map, with the action focussed around the railway bridge, but the environment
is very open allowing plenty of choice and scope for tactics. All the buildings can be entered.
Gamemodes : Objective, Stopwatch.
Thanks : Splash Damage and Activision for the best (free!!) game I've ever played.
Drakir, Iffy and Detoeni for various neat prefabs.
Amethyst7 for his great skybox.
10 downloads
0 comments
Updated
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budapest_beta2
By kate
// Axis Objective Descriptions
1 "Don't let them Destroy the Bridge."
2 "Don't let them Destroy East Bridge Support."
3 "Don't let them Destroy West Bridge Support."
4 "Capture the Forward Bunker."
5 "Build the Bridge Defences."
6 "Gain Control of the First Elevator."
7 "Gain Control of the Second Elevator."
8 "Build the Command Post."
// Allied Objective Descriptions
1 "Destroy the Bridge."
2 "Destroy the East Bridge Support."
3 "Destroy the West Bridge Support."
4 "Capture the Forward Bunker."
5 "Destroy the Bridge Defences."
6 "Gain Control of the First Elevator."
7 "Gain Control of the Second Elevator."
8 "Build the Command Post."
9 downloads
0 comments
Submitted
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bulge_beta1
By kate
increase your hunkmegs
destroy the church doors. Dynomite the Allies Command HQ to neutralize their fighting capabilites and drive the enemy back from your homeland borders."
allied "Defend your command headquarters located inside the church. Stop or slow the progress of the Axis from moving the tank across the bridge and into the town to destroy the church defenses."
neutral "The Axis have begun their last major offensive in the cold snow covered woods of the Ardennes. Striking hard with armored vehicles they quickly push their way into the small Belgian towns. The allies must withstand the offensive and dig in before their lines give way to the Axis assault."
22 downloads
0 comments
Submitted
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bunker
By kate
no objectivedata file so u will miss the objectives stuffs
Author : Capslock trojan
Email address : [email protected]
Webpage : http://www.toxicfunclan.tk
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Bastogne
Filename : Bunker.pk3
Release date : 2004-12-29
Decription : 1945,Nazi scums are bringing the gold back to germany we have just discoverd that there hiding it in bastonge"
Program : SD Radiant 1.4.0
Build time : 1 week off an on.
Compile time : 10 minutes
Compile machine : AMD 64Bit 3000, 512mb
Installation : Place the bunker.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map bunker.
-------------------------------------------------
Special thanks to
-------------------------------------------------
L33t servers and Siteshosting for sponsering us
-------------------------------------------------
Copyright © 2004 Trojan@L33T-servers all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
24 downloads
0 comments
Submitted