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  1. Yesterday
  2. COOL! So, the magnetic liquor fills any hairline cracks and "seals" during the magnetizing process or, they just make visible the imperfections that you correct via magnetic fusion? What machine or, maybe I should say, do you use an electro-magnetic device to get the magnetic activity that you need for each inspection process? If so, is that in a boxed environment (encased) or, do you apply feeds directly to that item in an open environment? Stress tests: I would imagine that stress tests can yet again produce (after another closer UVA inspection) stress fractures that you would have to trace down then, overcome as well? That's a good question! At what point do you draw the line in the sand between FIX IT and DITCH IT? Is this a stress fracture >>>
  3. Last week
  4. Very cool. I'm more familiar with destructive testing of samples rather than non destructive testing (Applied physicist). So thanks for the pictures, always nice to have an actual image with it. The blueish specks on the surfaces: Are they just scratches on the fluorescent spray from handling ? Or is this already an indication of present defects? Is the image of pipe something that is similar to what you would be seeing? https://en.wikipedia.org/wiki/Magnetic_particle_inspection or is this method something entirely else? If a part is faulty do you scrap it in its entirety or do you weld the cracks (and start heat treatment again)?
  5. You changed of job Julien ?
  6. here are some pictures of a spindle from a forging machine. I spray a fluorescent spray, then I magnetize it so that the magnetic field deposits magnetic liquor on the cracks or other defects ... then I put the environment under UVA black light, to see the cracks
  7. Version 1.0.0

    1 download

    zestweapons These weapons are based on actual weapons that have been produced at sometime in History, not necessarily WWII. You get Gold Colt 45/45's with Ivory Grips, Nickel Plated Luger/Lugers with Rosewood Grips, and Gold Knife/Knives with Ivory Handles. Firepower, Capacity, etc. are unaffected, this is only a skin pak. The Pistols will work for single, dual, and silenced modes. Knives work drawn, thrown, and lying around in the game, if your Mod supports this. Depending on your Mod you may see Gold magazines and/or Gold Silencers for the Colt/Colts, same with the Luger/Lugers in respect to Nickel Plating. You also get an ingame cursor to match the knife. Skin by BEO To install place the zestweapons.PK3 in your etmain folder, you will only see the Modded weapons when playing on an unpure server if no other skins already in your Mod folder or etmain folder trump it. To install on a server: install the zestweapons.pk3 to your mod folder then everyone who connects will download and play with them if your server is set to pure. To remove simply delete the zestweapons.PK3 Please do not combine this mod with your own. It is small enough that it can be downloaded in addition to your own files on your server. Thankyou. BEO
  8. Version 1.0.0

    2 downloads

    Map made by FILIPE Created 23th February 2018, updated 29th November 2020 Allied Objective Descriptions 1 "^0Steal the tank and escort it to the bank gates!" 2 "^0Protect the tank from enemy fire and escort it to bank gates!" 3 "^0Break open the bank gates!" 4 "^0Destroy the safe and get it's contents to the radio transmitter!" 5 "^0Break open the side wall to get an easier access to the tank." 6 "^0Break the wall between sewers and the warehouse to get a backdoor to the tank." 7 "^0Destroy the main gate which will allow for easier escape." 8 "^0Set up a Command Post in the Axis bar. Protect it from the enemy." Axis Objective Descriptions 1 "^0Do not let the enemy steal our tank!" 2 "^0Do not let the enemy escort the tank to the bank gates!" 3 "^0Do not let the enemy shoot open the bank gates!" 4 "^0Protect the safe and it's contents from Allied infiltrators!" 5 "^0Do not let the enemy get a shorter way to the tank. Protect the side wall." 6 "^0Do not let the enemy get a shorter way to the tank. Protect the tank depot wall." 7 "^0Do not let the enemy destroy the main gate and create a shorter way of escape." 8 "^0Set up a Command Post in the Axis bar. Protect it from the enemy."
  9. Earlier
  10. *BUMP Updated the original post with more demos from my fangutstic adventures.
  11. Sgt Nick

    Sgt Nick

  12. The video title says "Wolfenstein: Enemy Territory Single-Player - Official Launch Trailer" However, you are correct Kate! It's RTCW.
  13. prolly they will for better graphics and cross the fngers than this new ET will be soon realized Centri it is for rtcw the video not ? 📋 Return to Castle Wolfenstein mod. Released 11.19.2021 for RTCW/iortcw (Windows, Mac and Linux), RealRTCW (Windows), RTCW4A (Android), RTCW-Touch (Android), vitaRTCW (PlayStation Vita) and RTCWQuest (Oculus Quest), and coming 11.30.2021 for RTCWCoop (Windows, Mac and
  14. An old friend and fellow ex dP:! clan member posted this link today https://www.youtube.com/watch?v=gS5IfummjX4 Additional info here: https://www.moddb.com/mods/et It was originally posted to YouTube 11/19/2021 (last Friday to be exact). Will I buy the PC version of the disc? Yes. Yes I will and with an extra copy or two kept in the package for collecting. Pappy has a great point about UE-5 that carries over into this 'new' release IMO (see my links above) because, if I can't snipe the way that I am used to then, that would be a huge drawback for me. Still, there may be features that would help me to overlook that aspect. We shall see. The first thing that came to my mind while watching this NEW trailer was this post of Kate's about the UE-5 project and how much better the UE-5 graphics in her video looked when compared to those of this video for the 11 30 2021 release. That's just my personal perspective. There's a remarkable difference when I compare the two and to me, I found that to be a bit odd. The UE-5 graphics look so good that they should, at the very least, also make a QUALITY UE-5 ET Movie Maker Tool (a DM_84 Demo tool to be exact). A tool like that c/o UE-5 would make demos look wayyyyyy better. UE-5 Movie Making Tool with: > Various "click and choose" graphics scripts plus features that improve video output quality. > Provide ease of playback and better viewing controls and options. > Options to rip various demo segments just by adding time start ??:?? | time end ??|?? (pop fresh cuts/clips off, on the fly, into a new folder) > Burn/Transfer clips, on the spot, in various formats outside of AVI to a new master file. Now I wonder if the UE-5 and this new release can be merged for even better graphics?
  15. kate

    op_lucky_a2

    Version 1.0.0

    0 downloads

    Author : die die Email address : insomniabergen at hotmail dott com Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Operation Lucky Filename : op_lucky_a2.pk3 Release date : FP,31-3-06(private test) : alpha1, 12 april 2006 : alpha2, 30 july 2006 after a loong mapping break:p Programs : Gtkradiant 1.4 : Photoshop cs2 : notepad : Crimson Editor : Q3map2build : FixWAV Build time : 3 months Compile time : 300 seconds Compile machine : AMD 64 xp4400 x2, 4 gb ram,x800 gto Installation : Place the .pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: /map op_lucky_a2 Info! #. Version ALPHA 1 info: this realease is for gameplay and bugfixing there is still quite some stuff to do on this map,fixing custom textures,scripting, gameplay and so on:) #. Version ALPHA 2 info: added truck barrier,added back door to captruable spwn,worked the lightning #. Objectives Allies: Allied Objective Descriptions 1 "Primary Objective:**Take controll over the Axis occupied house and push axis back to get easyer Access to the Objective" 2 "Primary Objective:**Intelligence reports say that Axis forces have their Prototype Radar parts in this Warehouse, Blow the Warehouse door to get acess to the Objectives." 3 "Primary Objective:**Steal the Radar parts." 4 "Primary Objective:**Steal the Truck and escape with the Radar Parts." 5 "Primary Objective:**Construct The Commandpost to get a extra Spawn." 6 "Primary Objective:**Stop Axis from Constructing a Commandpost." Axis: Axis Objective Descriptions 1 "Primary Objective:**Keep controll over the House,and stop the futile Allied attack" 2 "Primary Objective:**Defend the Warehouse Door." 3 "Primary Objective:**Defend the Radar Parts." 4 "Primary Objective:**Stop the Allies from Stealing the Truck." 5 "Primary Objective:**Stop Allies from constructing a Command Post." 6 "Primary Objective:**Construct the Command Post." Special thanks and Credits to: VPL clan for testing Eb for his spawn script, and his tutorials. http://www.spyjuice.com/ ydnar for his work on q3map2 sock : http://simland.planetquake.gamespy.com/default.htm Skumtomten Aliquando Detoeni Drakir for prefabs Bloodwire for hosting arctic warfare ET server wolfwerine aka squeeky:D everyone at the arctic warfare server 129.242.80.58 http://www.student.uit.no/~paalde/games/aw/forums.php people at the sd forum : http://www.splashdamage.com/ sd for making this incredible game:D anyone i`ve forgot Permissions! All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission.
  16. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  17. it better have realistic maiming, disembowelment, lots of blood and especially the guts, that characteristic splat sound is critical too. if not, i'm not interested.
  18. Unreal Engine 5 experiment. It looks great. I've never seen the game have such a 'wet' and clean look to it.
  19. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  20. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  21. My big brother would let me play everyday for an hour a day
  22. Hi was nice playing with you earlier
  23. nice to see see you at ets you started to play at 10/years old
  24. Happy birthday ic. I hope you have a nice day with your friends and family.

  25. Hello everyone I am Yohad a 25 year old from Israel playing over 15 years at ET, mostly known to ETPRO clans. Now back to playing ET so I came across your server and miss the SilentMod times
  26. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

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