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a_river_port_test5 + waypoints testv5

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About This File

This is the final test version of the map!:_coffee::_coffee:


// Mapname : River Port TEST
// BSPname : river_port
// Released: January 2016
// Version : Fifth Test
// Map made by: -SSF-Sage and Pegazus from SM-Mapping
// Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
// Contact Pegazus    : Fruity12 at hot dot ee     // Pegazus   @ splashdamage.com/forums (prefered)
// SM-Mapping site: http://www.hot.ee/smmapping/

Please contact us for any feedback, suggestions, constructive critisism, bug report etc.


Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the rocket could be launched underwater it would be devastating to London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.


        1] Escort the M8 Greyhound to the road facing their Headquarter
        2] Destroy their Anti-Tank Gun
        3] Destroy their Tank Barrier
        4] Breach the Headquarter Entrace with the M8 Greyhound
        5] Send a false command for the Axis U-boat to come to port
        6] Steal the V2 Launch Code and secure it into the U-boat Controls
        7] Launch the V2 missile from the U-boat Controls

        1] Stop them from escorting their Tank
        2] Defend the Anti-Tank Gun
        3] Build a Tank Barrier to prevent them getting over the Bridge
        4] Protect the Headquarter
        5] Don't let them use the Radio
        6] Protect the V2 plans
        7] Don't let them use the U-boat

    We can not be held responsible for anything.


    Many textures use reference from their lovely samples

    For a flower texture

Map testing:

//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!

Members and players from:

 {WeB} Clan

Special thanks to:

 GANG$TA     from     {WeB}  Clan

 Dogster     from     {WeB}  Clan


    Put the pk3 file into your Etmain folder.


    Delete the pk3 file from your Etmain folder.


Second test:

-New route to trainstation balcony
-Constructible mg at trainstation balcony
-Made AT-gun entrance easier
-Added a rock to jump to AT gun
-More cover at Middle area
-Moved CP closer to axis for fairer fight
-CP does not give spawn, but turns axis spawntime 15->20
-Added ladder up from river near Hq
-Radio timer 5X5 sec segments
-U-boat radio 10 seconds
-U-boat second access
-Redone U-boat from brushes instead of model

Third test:

-Radio timer 3x10 sec segments
-At gun spawn capture point few meters further
-Uboat radio 10->15 seconds
-Removed "jump rock" from At gun
-Removed balcony MG
-Removed Command post
-Raised the ATgun concrete slightly
-A roof allies used to camp ATgun made slippery

Fourth test:

-Tank damage 400->600 HP
-Tank speed 100->80 Units/s
-Move U-boat half meter closer to Axis
-U-boat timer 15->20 seconds
-New sound for U-boat timer

Fifth test:

-Improved FPS noticeably
-Radio 2x15 seconds time
-U-boat V2 launch construct/deconstruct
-Moved fence near AT Gun for more space
-Adjusted things for more cover at AT Gun
-Tank capture spawn point few meters earlier
-Sub doors bigger (by 4 units)
-Added clips for easier travelling
-Balcony MG Nest kit appears after 7 mins

What's New in Version testv5   See changelog


No changelog available for this version.

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