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  1. town + zzTownFix + waypoints

    the fix is to can remove the  Axis image (hitler)
    // Axis Objective Descriptions
     1 "Primary Objective:**Destroy the howitzer ammo."
     2 "Secondary Objective:**Destroy the mg near the howitzer."
     3 "Secondary Objective:**Construct the ladder."
     4 "Secondary Objective:**Destroy the side door."

    // Allied Objective Descriptions
     1 "Primary Objective:**Defend the howitzer ammo boxes."
     2 "Secondary Objective:**Create an mg near the howitzer."
     3 "Secondary Objective:**Destroy the Axis ladder."
     4 "Secondary Objective:**Deffend the side door."

    51 downloads

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    Updated

  2. UJE_secret_base_b1 + waypoints

    botfiles :
    1 /original mades by [UJE]Niek
    2 / reworked  [UJE]Captain    24 February 2017    Initial Script
    [UJE]Secret Base
    Map made by [UJE]Niek
    5-1-2017
    -----------------------------------------------------------------
    Intel found a secret base in the French Alps ,
    Allies need to escort the tank through the mountain pass
    to gain acces to the Secret base and search 
    some trainparts to fix the train and escape
    -----------------------------------------------------------------
    Allied objective
    * Escort the tank
    * Destroy the baricades
    * Take the Trainparts and bring them to the Train
    * Escape with the train
    Axis objective
    * Prevent the Allies from escorting the tank
    * Prevent the Allies from blowing the tank baricades
    * Prevent the Allies taking the parts to the Train
    * Prevent the Allies from escaping with the train
    -----------------------------------------------------------------
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_secret_lab

    ----------------Credits-------------------------------------------
    My Credits always go to the people who keep the game alive
    Special credits to Beowulv he made the Train objective
    also Kic for his treemodels
    and Fabi for the help with the script

    11 downloads

       (0 reviews)

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  3. UJE_pass_b4 + waypoints

    waypoints [UJE]Captain     24 May 2019      Completely reworked for version B4
    By [UJE]Niek
    B2 version 22-3-2018
    -----------------------------------------------------------------
    Allies have to escort a truck through a green pass.
    They have to go through 2 axis bases and destroy theire gates.
    When coming into the final area they have to steal some gold
    and escort it back.
    -----------------------------------------------------------------
    Allied objective
    * Escort the truck
    * Blow up the 2 front doors
    * Build the Commandpost
    * Get the gold and escort the truck back
    -----------------------------------------------------------------
    Axis objective
    * Stop the truck
    * Defend the first Bunker Door
    * Defend the second Bunker Door
    * Defend the gold
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_pass

    ----------------Credits-------------------------------------------
    My credits always go to mappers , developers and players
    who are doing their best to keep this game alive.
    Thanks to Fabi for the script help
     

    25 downloads

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    0 comments

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  4. (UM)Shinsen (private waypoints)

    botfiler Maker :maker@bigsighstudios.com    17 November 2017    Initial Script
    // Allies Objective Descriptions
    Destroy the Entrance Fence"
    Destroy the Master Hall Door"
    Construct the Small Bridge"
    Dynamite the Wall Fence"
    Steal and secure the First Idol"
    Steal and secure the Second Idol"
    Destroy the Allied Command Post"
    Construct the Axis Command Post" 
    // Axis Objective Descriptions
    Protect and rebuild the Entrance Fence"
    Protect and rebuild the Master Hall Door"
    Destroy the Small Bridge"
    Protect the Wall Fence"
    Protect the First Idol"
    Protect the Second Idol"
    Construct the Allied Command Post"
    Destroy the Axis Command Post"

    18 downloads

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    0 comments

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  5. UJE_factory_b2 + waypoints

    hunkmegs problems
    Map made by  [UJE]Niek 

    --UJE_factory --

    Axis objective map

    Axis forces are planning an assasination on the Allied General in his Factory.
    They have to get inside the guarded factory to get the special dagger
    to assasinate The General in his bedroom.
    To get to the factory they have to steal the tank first to gain
    acces to the Factory.Then they have to steal a key to open the gates to 
    the dagger and The Generals bedroom.
    The allied forces have to stop the Axis and prevent assasination of the General.

    Axis objective

    *Blow the damaged garage side wall to access the tank!
    *Escort the tank through the Town to secure advance spawns!
    *Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress!
    *Capture the Old Village spawn for 7 seconds!
    *Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall!
    *Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn!
    *Steal the Gate key to open the Gates that guard the Dagger to unlock them!
    *Steal the Dagger and run it to the General to assasinate him!

    Allied objective

    *Prevent the Axis from blowing the damaged garage side wall!
    *Prevent the Axis from repairing the tank and snare or damage it to prevent their progress!
    *Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance!
    *Capture or prevent the Axis from capturing the Old Village!
    *Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall!
    *Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger!
    *Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate the General!
    *Primary Objective: Defend the Dagger and prevent the assasination of the General!

    18 downloads

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  6. UJE_2_towns_b2 + waypoints

    // Axis Objective Descriptions
    wm_objective_axis_desc 1 "Primary Objective:**Protect the North Pak 75mm Gun in the Underground Trainstation."
    wm_objective_axis_desc 2 "Primary Objective:**Protect the South Pak 75mm Gun in the Underground Trainstation."
    wm_objective_axis_desc 3 "Primary Objective:**Defend the Monument from being blown up."
    wm_objective_axis_desc 4 "Secondary Objective:**Defend the City."
    wm_objective_axis_desc 5 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Town."
    wm_objective_axis_desc 6 "Secondary Objective:**Set up a Command Post inside the Trainstation."

    // Allied Objective Descriptions
    wm_objective_allied_desc 1 "Primary Objective:**Destroy the North Pak 75mm Gun in the Underground Trainstation."
    wm_objective_allied_desc 2 "Primary Objective:**Destroy the South Pak 75mm Gun in the Underground Trainstation."
    wm_objective_allied_desc 3 "Primary Objective:**Blow up the axis Monument."
    wm_objective_allied_desc 4 "Secondary Objective:**Capture the City."
    wm_objective_allied_desc 5 "Secondary Objective:**Establish a forward Command Post in the Town."
    wm_objective_allied_desc 6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Underground Trainstation."

    24 downloads

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  7. UJE_the_ghetto_b2 + waypoints

    AXIS
    // Axis Objective Descriptions
    wm_objective_axis_desc 1 "Primary Objective:**Take control of the Ghetto."
    wm_objective_axis_desc 2 "Primary Objective:**Repair the tank."
    wm_objective_axis_desc 3 "Primary Objective:**Escort the tank to the Ganghouse."
    wm_objective_axis_desc 4 "Primary Objective:**Break into the Allied Ganghouse."
    wm_objective_axis_desc 5 "Primary Objective:**Steal the Combat maps."
    wm_objective_axis_desc 6 "Primary Objective:**Escape with the Combat maps."
    wm_objective_axis_desc 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post."
    wm_objective_axis_desc 8 "Secondary Objective:**Set up a Command Post inside the town hall."

    // Allied Objective Descriptions
    wm_objective_allied_desc 1 "Primary Objective:**Defend the Ghetto."
    wm_objective_allied_desc 2 "Primary Objective:**Prevent the Axis from repairing the tank."
    wm_objective_allied_desc 3 "Primary Objective:**Stop the tank from Getting into the Ganghouse."
    wm_objective_allied_desc 4 "Primary Objective:**Don't let them break into Ganghouse."
    wm_objective_allied_desc 5 "Primary Objective:**Protect the Combat maps."
    wm_objective_allied_desc 6 "Primary Objective:**Do not let the Axis get away with our Combat maps."
    wm_objective_allied_desc 7 "Secondary Objective:**Establish a Command Post inside the Ghetto building."
    wm_objective_allied_desc 8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."  
    What's New in Version pk3 (See full changelog)
    Map made by [UJE]Niek 28-03-2009

    23 downloads

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  8. UJE_parking_b3 + waypoints

    Axis are trying to get to the top of the
    Parking garage building.
    It's a 4 floor building so it won't be easy.
    Allies have to prevent this.
    -----------------------------------------------------------------
    Axis objective
    * Escort the tank to the top
    * Destroy the 3 Baricades
    * Destroy the side door
    * Build the Commandpost
    Allied objective
    * Stop the Tank
    * Build the Baricades
    * Build the Commandpost  
    What's New in Version pk3 
    [UJE]Parking 29-1-2014 13-5-2014 B3 version By [UJE]Niek

    17 downloads

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  9. trmfght_beta2 + waypoints

    title: Tramfight! beta2
    file: trmfght_beta2.pk3
    author: FireFly
    email address: dennyv@myrealbox.com
    website: http://beam.to/tramfight
    release date: September 8th 2005
    ====================================================
    Play Information
    gametype: wolfmp, wolfsw
    new sounds: yes
    new graphics: yes
    new music: no
    new models: yes
    prefabs: no
    ====================================================
    Construction
    base: scratch
    editor: GTK Radiant 1.3.13
    other programs: 3Dmax7, PhotoshopCs2
    build time: 3 months.
    total compile time: 50 mins.
    ====================================================
    Changes from previous tramfight! beta1 version:
    Gameplay:
    The whole erea where the wooden bridge and command post was has been replaced with an indoor structure:
    containing an old castle and a church. This forced me to make the map some 1000 units bigger.
    The game now has 3 stages:
    stage1) Allies must drive the tram to the old castle:
    Once there the iron gates in the church will open where the venom cannon (objective) lies.
    The tram can not be moved untill the next stage has been completed.
    stage2) Allies must steal this venom cannon and deliver it to the tram.
    stage3) Allies must drive the tram ,containing the objective, to the second station.

    Spawns
    - Axis can nolonger enter the allied spawn (station1) to prevent spawnkilling
    - Allied spawn (station1) now has an alternate exit.
    - Now 24 players per team can spawn instead of 18 to avoid players to get stuck in eachother while spawning
    - The axis Spawn (station1) has moved to the south. Therefor Axis and Allies will nolonger spawn in the same room.
    - The second axis spawn (station 2) now has a third exit that will lead towards a tower (for sniping)
    - Different autospawns for both axis and allies.
    In beta1 the position of the tram would decide where players would autospawn.
    This caused allot of confusion with players as often the autospawns would constantly change within seconds.
    In this version players will only change spawns when allies manage to get the tram to the 'old castle'.
    - The constructible flag has been replaced by a normal "capture the flag" (like in railgun),
    once captured players will never autospawn at the flag, but have to pick it in the limbo menu....

    Misc
    - A shortcut has been created from the axis spawn towards the allied spawn to intercept the tram.
    - Players can now reach the courtyard by a shortcut from the west.
    - 1 extra mg has been added that needs to be constructed ( 2 in total: 1 for axis / 1 for allies)
    - Redid the sky texture: less clouded and added a sunny sunshader to it (photoshop flares included)
    - Overall: Redid some of the existing textures, added a bunch of new custom textures and added more details to the map.
    - Some new ambient sounds where added.
     
    The tram
    -The tram model has been rebuild from scratch: it's now 1/3 smaller and is looking more realistic by adding more details.
    The original model was way too big. I expected that the tram would be crowded with allies,
    But in fact only 1 or 2 allies would board the tram. Therefor I made it smaller.
    I also got rid of the weapon & panzerclips covering the tram windows.
    For some reason they often would not stop panzers penetrating the windows.
    - Tram will now cast a shadow on the ground ( thanks to Detoeni)
     
    The generator
    - Allies can now construct a generator that will increase the speed of the tram.
    Once build the tram will speed up from 120 units per second to 200 units per second
    (the tug in 'railgun' also has a speed of 200 units /sec) The speed increase only applies to the allied team:
    When an axis players enters the tram the speed will always remains 120 units /sec.
    When build, the axis can destroy the generator with dynamite only..
    Note: When the generator is constructed players can use the generator to jump on the roof section of the old castle.
    ==================================================================================
    Distribution / Permissions
    This is the second trial of this map and may not be modified in anyway as to appear as a
    completed map by anyone else than the author.
    Authors May Not decompile the BSP as a base to build additional levels.
    The possibility of using items from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first.
    This file may not be commercially exploited in any way.

    38 downloads

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  10. tbnsdba + waypoints

    // Set scenario information
    wm_mapdescription allied "put the pepsi-can into the 5 vending machines. Stop the axis from doing the same with their can"
    wm_mapdescription axis "put the cola-can into the 5 vending machines. Stop the allies from doing the same with their can"
    wm_mapdescription neutral "Both teams have to put their can into the 5 vending machines"
    // Axis Objective Descriptions
    wm_objective_axis_desc 1 "Primary Objective:**fill your vending machines with the can"
    // Allied Objective Descriptions
    wm_objective_allied_desc 1 "Primary Objective:**fill your vending machines with the can"

    20 downloads

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  11. tarbox_island_v4 + waypoints (.way)

    "The allies stumble upon Tarbox Island, which rumors state secret documents are buried in the cone of a large tower. Stealing these docs on the getaway helicopter could end the war. Good luck."
    briefing "^3Tarbox Island_V4. A hidden Axis island controlled by the axis madman, General Tarbox, contains hidden secret documents that could help the allies end the war. Allies must breach the island, and destroy the tower cone to get the docs, then escape on an awaiting helicopter.. ^2Map by ^3B^7us ^3T^7arbox"
    axiswintext "Allies are trying to pentrate the island and steal the secret docs buried in the tower's cone. Keep them from getting the docs and escaping on the getaway helicopter."
    alliedwintext "Buried in the axis tower's cone is a set of secret docs. Dynamite the cone and steal the docs. Use the getaway helicopted just off the island coast to win the war!!!"

    23 downloads

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  12. thehouse

    // Axis Objective Descriptions
    "Primary Objective:**Prohibit, that the Allies destroy the ^1Power Stone ^0with dynamite."
    "Primary Objective:**Prohibit, that the Allies dynamite the ^hlab^0."
    "Secondary Objective:**Re-Capture the forward spawn."
    "Secondary Objective:**Prohibit, that the Allies open the the door 1."
    "Secondary Objective:**Prohibit, that the Allies open the the door 2."
    "Secondary Objective:**Build your own Command Post in the library."
    "Secondary Objective:**Prohibit, that the Allies blow up every other door and the shield to the basement."
    "Secondary Objective:**Prohibit, that Allies make a brick into the wall to the kitchen."
    "Secondary Objective:**Prohibit, that Allies destroy shield to basement."
    "Secondary Objective:**Prohibit, that the Allies destroy the doors from the zoo room to the corridor."
    // Allied Objective Descriptions
    "Primary Objective:**Destroy the ^1Power Stone ^0with dynamite."
    "Primary Objective:**Dynamite the ^hlab^0."
    "Secondary Objective:**Capture the forward spawn."
    "Secondary Objective:**Take the key 1 and open the door 1."
    "Secondary Objective:**Take the key 2 and open the door 2."
    "Secondary Objective:**Build your own Command Post in the library."
    "Secondary Objective:**Blow up every other door and the shield to the basement."
    "Secondary Objective:**Make with dynamite a brick into the wall to the kitchen."
    "Secondary Objective:**Destroy shield to basement."
    "Secondary Objective:**Destroy the doors from the zoo room to the corridor."

    17 downloads

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  13. trooptrain_120 + waypoints

    // Set scenario information
    "The Allies must destroy the armour reinforcements being transported on two trains.**Artilliery and air support is unavailable for either side."
    "Destroy both Tiger tanks on the troop trains to secure victory. We have only 10 minutes before the trains arrive at their destination so move fast soldier!**There's no artilliery or air support, so push forward and get the job done!"
    "Protect the Tiger tanks until the trains arrive at the station, they are needed for the next offensive!**We have no artilliery or air support, so stand your ground and put up a strong defence!"

    // Axis Objective Descriptions
    "Primary Objective:**Don't let them destroy the crates that obstruct their way up the train!"
    "Secondary Objective:**Capture and hold the midtrain flag! We lose it if they destroy a tank!"
    "Primary Objective:**Protect the Tiger tank on the first train!"
    "Primary Objective:**Protect the Tiger tank on the second train!"
    5 "Secondary Objective:**Build the Command Post!"

    // Allied Objective Descriptions
    "Secondary Objective:**Destroy either of the crates that obstruct our path to the Tigers!"
    "Secondary Objective:**Capture the midtrain flag! We'll take it permanently when we destroy a tank!"
    "Primary Objective:**Destroy the Tiger tank on the first train!"
    "Primary Objective:**Destroy the Tiger tank on the second train!"
    "Secondary Objective:**Build the Command Post!"  
    What's New in Version pk3 (See full changelog)
    File type Map for "Wolfenstein - Enemy Territory" Title Troop Train File name trooptrain_120.pk3 Map name trooptrain Version 1.2.0 (Created May 2008) Author 2Bit (www.tibetclan.com) Other 2Bit maps www.pythononline.co.uk/et Nbr of players Recommended 2-8 per team, probably mayhem beyond that. Installation Put the pk3 file into the etmain folder. Scenario Axis are transporting armour reinforcements to the front line. Allies must destroy the 2 tanks on the trains before they arrive at their destination. All the action takes place on two moving trains adjacent on parallel tracks. First objective is to blow up the crates that block the Allies path up the train. This gives them access to the midtrain flag forward spawn, and sets them up for the final push to the front of the train where the Tiger tanks are being transported. Players can move through the carriages, or along the top or sides, and can jump from one train to the other. Passing overhead gantries and bridges help to prevent sniper domination, and quick respawn times mean players are never missing from the action for long. The straightforward layout also means it's quick to learn and no-one gets lost. With a 10 minute map time limit, I believe it is best played in stopwatch mode. Gamemodes Objective, Stopwatch (recommended) Thanks to Splash Damage and Activision for everything. Models and textures: Detoeni, Midnight Oil, Aikon, LeMog, DaveGH, BerneyBoy, Uchronic, Blushing Bride, Chavo One, Massive, StormShadow and Nightwolf. And anyone else whose texture I may have inadvertently used. TibeT Clan and associates for testing and feedback.  

    21 downloads

       (0 reviews)

    0 comments

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  14. Temple_of_dal + waypoints

    Objective
    Allies Primary Objective - Capture the Artifact of dal
    Secondary Objective - Capture the 2nd flag
    Secondary Objective - Destrory Main gate/Side gate/Wall of altar

    Axis Primary Objective - Defence Allies for 20minute
    Secondary Objective - Recapture the Allies 2nd flag
    Secondary Objective - Protect Main gate/Side gate/Wall of altar

    19 downloads

       (0 reviews)

    0 comments

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  15. townsquare_final + waypoints

    Map size: Small/Medium (~6x7)
    COM Hunkmegs required: 56 (default)
    Pure: To be added
    Objective: The Axis are guarding a hoard of gold in an old abandoned palace. The Allies must steal it and escape in a getaway Truck.
    Possible trickjumps: None.
    We tested it with: NoQuarter 1.2.4 NoQuarter 1.2.5
    Splatterladder Rating:: 75%
    Reviewers Rating (1 - 5): 5
    Additional information:
    Objectives Allies:
    Primary: Dynamite the palace doors Primary: Steal the gold and escape to truck Secondary: Dynamite the trap door Secondary: Build the Command Post Objectives Axis:
    Prevent Allies in the implementation of the above.

    24 downloads

       (0 reviews)

    0 comments

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  16. tounine_b2 + waypoints

    Teamsize: 5 vs 5
    Map by: eiM

    =========
    =Contact=
    =========
    IRC: #reVeal.et / #et.mapping
    Mail: aim4r [at] gmx [dot] net

    =============
    =Spawnpoints=
    =============
    Allies:
    0 - Autospawn
    1 - Hillspawn
    2 - Villagespawn
    3 - Commandpost
    4 - Commandpost
    5 - Hillspawn

    Axis:
    0 - Autospawn
    1 - Villagespawn
    2 - Villagespawn
    3 - Bunkerspawn
    4 - Villagespawn

    ===============
    =Thank Goes To=
    ===============
    Bio (interior design)
    Fendah
    draqii
    antman
    Dersaidin
    Seanza (TLR)
    Splashdamage

    ============
    =Tools Used=
    ============
    GTK Radiant 1.5RC1 & GTK Radiant 1.4
    Q3Map2 2.5.16
    Q3Map2 GUI
    Notepad2
    Adobe Photoshop CS
    Enemy Territory

    ========================
    =Mapping resources used=
    ========================
    http://www.splashdamage.com/forums/
    http://simland.planetquake.gamespy.com
    http://en.wikibooks.org/wiki/Q3Map2
    http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
    http://nibsworld.com/rtcw/
    http://www.wolfensteinx.com/surface/tutorials.html
    http://tramdesign.planetwolfenstein.gamespy.com/resources.html
    http://bubba.planetquake.gamespy.com/
    http://www.level-designer.de
    http://www.antman.info


    This map was created as entry for the TLR Mapping Contest. 

    16 downloads

       (0 reviews)

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  17. treetop_final + waypoints

    The Axis must retake the Missile Base in the forest that the allies have captured. They must make their way down into the subterranean base via the walkways in the trees. They must prep the missile for launch and launch at its target, "  

    17 downloads

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  18. UJE_mountain_attack_b2 + waypoints

    The war is in its Early days and Axis forces have occupied
    a small French village, where they Building their new Radar System,
    the Wurzburg Radar. Allies Forces have to sneak into the village
    steal and escape with the Radar Parts. this will be a Leathal battle
    where only the Strongest will Survive.
    -----------------------------------------------------------------
    Allied objective
    *Disable axis spawnflag so axis spawn way back
    *Blow the Radar door
    *Steal 2 radarparts and bring them to the truck
    *Escort the truck to a safe place
    *build commandpost for closer spawn
    Axis objective
    *Keep flag spawn
    *Prevent the Allies from building a commandpost
    *fix commandpost
    *Defend the Radar buildings main door
    *Defend the radar parts
    *Stop the truck
     
    Mountain Attack beta 2 is an allies objective map made by [UJE]Niek -
    The war is in its Early days and Axis forces have occupied a small French
    village, where they are Building a new Radar System, the Wurzburg Radar.
     
    Allied Forces have to sneak into the village and escape with
    the Radar Parts. This will be a lethal battle where only the Strongest will
    Survive.
    Allies objective:
    *Destroy the main entrance of the radar
    building
    *Destroy steal the radarpart and bring it to the truck
    *Escort
    the truck
    *Build the commandpost to get a new spawn
     
    [UJE] Mountain Attack Beta 1 ist eine Alliierten Objectiv-Map,
    erstellt von [UJE]Niek - Der Krieg ist in seinen frühen Tagen und die
    Achsenmächte haben ein kleines französisches Dorf besetzt, wo sie ein neues
    Radar-System bauen, das Würzburg Radar.
     
    Die Alliierten müssen sich ins Dorf schleichen und mit den
    Radar-Bauteilen entkommen. Dies wird eine letale Schlacht, wo nur die Stärksten
    überleben werden.

    27 downloads

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  19. UJE_trainstation_b4 + waypoints

    The Allies must blow up the entrance of a large Building
    to get acces to the Trainstation.
    In the Trainstation are 2 anti tank guns ready for transport to
    Siwa Oasis where the axis can use it for theire fortress.
    Axis have to prevent the Allies for blowing up the guns.

    Axis Objective:
    *Defend the Main entrance.
    *Defend the Anti Tank Guns
    *Build the 2 Barricades

    Alied Objective:
    *Destroy the Main entrance.
    *Destroy both Anti Tank Guns.  
    What's New in Version pk3 
    Map made by [UJE]Niek   Models by [UJE]ischbinz 29-09-2014 [UJE]Clan site www.ujeclan.com you can get omnibot waypoint files from our site by [UJE]map info ----------------------------------------------------------------- for campaigncycles the map is called UJE_trainstation ----------------Credits------------------------------------------- Too all who keep this game alive

    17 downloads

       (0 reviews)

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  20. UJE_city_patrol_b1 + waypoints

    Axis objective map
    The Axis have to escort the convoy through the city by night ,
    and bring the trucks safe to the factory.
    First they have to escort the tank that will be followed by alot of trucks.
    On theire way to the Factory they will have to go through a river and through a Town.
    Allies have to try and stop them .
    Axis objective:
    * Escort the trucks to the factory
    * Blow up 3 baricades
    * Sachel the side door
    * Fix commandpost
    Allied objective
    * Stop the axis convoy
    * Build baricades
    * Build the side door
    * Build commandpost

    15 downloads

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  21. UJE_ambush_b3 + waypoints

    Map made by  [UJE]Niek

    --UJE_ambush_b3 --

    Alies objective map
    Alies are stranded in a house in the valley They have the use of a chopper or they can move by foot or boat. Mision 1 is to blow up 2 doors and get the first spawn. Once they have broken in the axis base they have to get 2 radarparts and secure them in the truck wich is waiting and ready to escape from the valley.. Axis have to prevent this al.

    Alies Objective:

    * Destroy the main Entrance
    * Get the Spawnflag
    * Destroy the Back entrance
    * Get both radarcomponents and bring them to the truck
    * Repair the commandpost for new spwns inside axis camp

    Axis objective

    * Defend the mainentrance to the base * build the commandpost
    * Defend the backentrance to the base. * Prevent that the alies take both radarcomponents

    Fun stuff:

    * Moving horse and owl models
    * Flying helicopter
    * Lot's of music and fun sounds
    * Birds in the valley that bring medic

    16 downloads

       (0 reviews)

    0 comments

    Updated

  22. towerandslider_ctf_beta + waypoints

    Tower and Slider (CTF) [Beta Version1.01]
    Author    Joker54
    http://towerandslider_ctf.tripod.co.jp/
    towerandslider_ctf@hotmail.com

    19 downloads

       (0 reviews)

    0 comments

    Updated

  23. The Well Of Youth (twoy_beta) + waypoints

    The Axis have found The Well Of Youth and the Allies want to get a jug of the water to reproduce it for their soldiers. Now the Axis have to prevent that!
    Title:         The Well Of Youth
    Filenames:     twoy_beta.pk3; ratty_textures.pk3; twoy_readme.txt
    Author:         Rought
    Created:     2003-2004
    E-Mail:         rought_@hotmail.com
    ============================================================================================
    Special Thanks to:        Fragpoint (for the great textures and his help!), ratty redemption (for his beautiful water and q3map2-support),
                              Beowulf&friends ;)(for thinking about the script)
                  THANK YOU ALL!
    Thanks also to:    Splash Damage, id Software
    Known Bugs: low fps at some parts of the map...I'm sorry, but not enough time to fix that problem...
    ============================================================================================
    Story: The Axis have found the well of youth and want to use for invulnerability
           but the Allies have been informed and need to get a jug of it to know what the forumula of the liquid is.

    ============================================================================================
    About: In case of time I finished the map before it would take even longer...Every week I thought about changing
           some parts of the map, but I know this would never end...so...I finished it and the story has an end!
           There are still parts of the map I want to change...but there is no time for it
           I hope you'll enjoy it!
    Install Instructions:
      Unzip twoy_beta.zip
     
      Place twoy_beta.pk3 in your Enemy Territory/etmain/
      directory
      Start ET from the shortcut
      You can play the map within the game-menue
    Construction
    Base:                     Rought
    Editor Used:                GTKRadiant 1.4.0
    Nr. of Brushes:             10583 Brushes
    Nr. of Entities:            1908 Entities

    Compile Machine: AthlonXP 2600+ with 1536mb DDR
    Compiling Time: 1136 sec.
    Copyright(c) and Permissions:
    Authors MAY NOT use this map as a base to build additional levels.
    Textures and Art do have a copyright! DO NOT USE it without contacting me!
    You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
    NO MODIFICATIONS.
    This level may be distributed over the Internet.
    You are authorised to put this level on CD.
    (c) Copyright © 2004 [Manuel Johns]. All Rights Reserved

    30 downloads

       (0 reviews)

    0 comments

    Updated

  24. the_shrine_beta3 + waypoints

    // Axis Objective Descriptions
    1Primary Objective:**Get the Ancient Shrine with unknown power,put it on the truck and escort it back to boatn!"
    1primary Objective:**blow the barricade door to pyramid" 1Primary Objective:**blow the old city wall" 1Secondary objective:**capture the forward spawn and build an comandpost!"
    // Allied Objective Descriptions Primary Objective:**Prevent axis forces from taking the shrine,destroy the truck and build the barricades."
    Primary Objective:**Build the barricade door at access to the pyramid and Prevent Axis forces from blowing it!"
    Primary Objective:**Prevent Axis forces from blowing the old city wall."
    Secondary Objective:**Capture the forward spawn and build an comandpost!"  
    What's New in Version pk3
    changelog-from beta2 -clipped the whole map around -raised the "old city wall" so the axis have to blow their way in -added ammo and health cabinet to pyramid spawn -added more detailed things --mummy freze players ** never experienced this so I cant fix it as it never happens to me -fishnet not solid **fixed -warning shader clipweap metal has lightmap but no lightmap stage **dont bother -env cloud dn not present in any supported image format **fixed -siwa oasis water have no lightmap stage **fixed change of texture -try blend water **fixed changed texture -add ladder to wooden runway **fixed -hoovering objects(3 houses,pots,sand v/pyramid,columms **should be fixed -added more sounds (mainly wind) -missing sound script removed those oasis script lines from script -sound dessert.wav removed -fix truck to stop for gate is fixed as axis have to blow

    19 downloads

       (0 reviews)

    1 comment

    Updated

  25. trainyard + waypoints

    "This map is a conversion from a Return to Castle Wolfenstein map I had made. You must understand by conversion that it mainly has all the RTCW features it has and no really ET-specific ones like contructible stuff and mines. I made this because the map came out at a wrong moment on RTCW, and didn't even get onto a server... I'm giving this map a second chance on ET"
        "Axis have to destroy a bridge in order to block Allies' reinforcements whereas allies have to blow a chamical tank on the axis trainyard. Visit http://markoweb.free.fr"

    19 downloads

       (0 reviews)

    0 comments

    Updated

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