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  1. Last week
  2. kate

    natter

    Version 1.0.0

    1 download

    The Ba 349 Natter itself from my map Natterbase. Just drop in a misc_model sources : http://www.pazurmapping.com/models.htm
  3. kate

    b25

    Version 1.0.0

    1 download

    This is the B-25 from Natterbase. I included the source .max files as well. You will notice that the bomb and the fire have animation. You might use that for scripting
  4. kate

    Sherman

    Version 1.0.0

    0 downloads

    To see how the tank is set up and works download the source of Adlerhorst TE here. Note: You will need the rest of the map with the textures and scripts to load or compile it correctly. The pcx for the terrain can be downloaded here.
  5. kate

    Tree_Set

    Version 1.0.0

    0 downloads

    A pretty handy set of trees from my Adlerhorst map. Three model trees with LOD (level of detail) and a bush. A low poly texture of a tree and a line of trees as a texture for distant tree lines on the horizon Questions? Use the Y! Pingbox on the main page or drop me an email to pazur@gmx.de sources http://www.pazurmapping.com/index.htm
  6. kate

    mnl_lsd

    Version 1.0.0

    0 downloads

    -- Minimum Name Length -- LUA by N!trox* -- November 21st 2011 -- Called on ClientUserinfoChanged or ClientConnect -- Automaticly kicks players whose name is too short -- This script should be compatible with ANY mod that supports LUA.
  7. kate

    known guids v2

    Version 1.0.0

    0 downloads

    -- PURPOSE: -- This script prevents clients with a pbguid never before seen by the server from joining a team until they have served -- a wait-time (defined by "wait_time_mins" below). It is intended to prevent clients who have been kicked/banned from -- the server from being able to reconnect and play again immediately if they have simply obtained a new pbguid. -- DESCRIPTION: -- This script captures the pbguids (from Userinfo: cl_guid) of clients as they connect to the server and checks them -- against a serverside list (knownguids.txt). If the pbguid is present on the list the client is allowed to play -- immediately. If the pbguid is not present then the client is forced to wait in spectator mode for the designated -- time, and their pbguid is added to the list. In addition, this script performs a basic length and hex char test on -- the pbguid that will immediately kick obviously spoofed examples. -- INSTALLATION: -- 1. Save the "knownguidsv2.lua" script in the server's etpro folder. -- 2. Add the line: set lua_modules "knownguidsv2.lua" to your server.cfg. -- 3. Restart your server. -- 4. It is recommended to set "force_wait" to 0 for a short while (e.g. 1 week) after installation to allow the pbguids -- of your regular players to be collected to minimise inconvenience. -- GhosT:McSteve -- www.ghostworks.co.uk -- Version 2, 4/2/08
  8. kate

    Clan Chat

    Version 1.0.0

    0 downloads

    by Micha! Contact: -------------------- http://www.teammuppet.eu Info: -------------------- This lua adds the /mc command to users with level 'member_level' and above. Usage: /mc text
  9. kate

    mac list

    Version 1.0.0

    1 download

    by Micha! Contact: -------------------- http://www.teammuppet.eu Info: -------------------- This lua will prevent invalid mac addresses to connect to the server --]] Modname = "maclist" Version = "0.2"
  10. Version 1.0.0

    0 downloads

    nitmod-AdvancedVoting
  11. kate

    axisspawn

    Version 1.0.0

    0 downloads

    infos
  12. kate

    autoshuffle

    Version 1.0.0

    0 downloads

    infos
  13. Version 1.0.0

    0 downloads

    Description = "Autosetlevel" Version = "0.3d-1" --[[ Original Author: Perlo_0ung?! www.ef-clan.org --]] -- This lua requies the 'seen.lua' -- http://forums.warche...t-command-!seen --Micha!s edits: --v.03b: added name function --v0.3c: added more levels --v0.3d: added TheSilencerPL suggestion -- added more detection ways --v0.3d-1 changed level 1 from xp to seen
  14. kate

    autosetlevel

    Version 1.0.0

    0 downloads

    Description = "Autosetlevel" Version = "0.4" --[[ Original Author: Perlo_0ung?! www.ef-clan.org --]] --Micha!s edits: --v.03b: added name function --v0.3c: added more levels --v0.3d: added TheSilencerPL suggestion -- added more detection ways --v0.4: setlevel command detecttion depending on mod
  15. Version 1.0.0

    0 downloads

    -- Auto Shoutcaster/Referee status -- LUA by N!trox* -- November 21st 2011 -- Called on ClientBegin -- Automaticly grants shoutcaster and/or referee status to players with the specified levels MODNAME = "Auto Shoutcaster" MODVERSION = "1.0"
  16. kate

    Auto Ref

    Version 1.0.0

    0 downloads

    use this lua at your own risk Module: reyalp_autoref -- Version: 0.2.1 -- Author: reyalp (at) gmail.com + various bits stolen from bani examples -- Description: -- automatically give ref to certain players on connect, -- by GUID or IP -- Not only does this save them remembering the password, it also -- keeps them from sharing it, or accidentally typing it in open chat. -- They can of course still ref other players or share their etkey file -- (and thus GUID) -- Configuration: -- two files named autorefips and autorefguids -- each file should contain a whitespace or newline delimited list, -- and be located in your ET search path (either etmain or your fs_game) -- autorefguids lists PB guids, as printed by pb_sv_plist or in userinfo cl_guid -- autorefips lists IPs in dotted decimal notation, e.g. 127.0.0.1 -- if either file is missing a warning is printed and processing continues. -- Note that autorefing is done in ClientBegin (when a client connects, -- or on map change/restart), so loading the list does not by itself change -- anyones ref status. -- The lists are automatically loaded in initgame. They can also -- be manually re-loaded from the server console. -- Server console Commands: -- autoref <subcmd> -- where <subcmd> is -- load - load list files, discarding any in-memory lists -- list - list autoref IPs and GUIDs -- clear - clear in memory list, files are not changed -- help - list these commands -- -- Changelog -- 0.2.1 -- support etpro-lua-2 and above, which restart lua modules on each game restart -- load tables in initgame again -- 0.2 -- don't try to ref people who are already ref'd -- load tables on module start -- many other improvments -- 0.1 -- initial version
  17. kate

    autopromotion

    Version 1.0.0

    0 downloads

    -- Created by Perlo_0ung -- edited to make it work for nitmod 2.2 and higher Modname = "AutoPromo" Version = "1.0"
  18. Version 1.0.0

    0 downloads

    -- Created by Perlo_0ung -- edited to make it work for nitmod 2.2 and higher Modname = "AutoPromo" Version = "1.0"
  19. Version 1.0.0

    0 downloads

    infos
  20. Version 1.0.0

    0 downloads

    announcekillershealth lua
  21. Version 1.0.0

    0 downloads

    -- To use this script, first create a file called "hpstring.txt" and write 64 x 1s for the content (i.e. 1111111.....) -- Then, place the file in your working etpro directory on your server. -- GhosT:McSteve -- www.ghostworks.co.uk -- #ghostworks, #pbbans @quakenet -- Version 4, 15/2/07
  22. kate

    announce Hp

    Version 1.0.0

    0 downloads

    -- Advanced Referee 0.1 -- by nano <nano@fooo.org> -- -- With this module it's possible to give clients referee rights without -- sharing the referee password. Clients, whose guid has been added to the -- guidfile, can log in as a referee with the command /reflogin. If the first -- argument is "silent", no annoucement will be displayed to the players on -- the server ("xyz is now a referee"). -- Additionally, clients may get referee status automatically when they connect -- to the server (without an annoucement). -- -- cvars you might set: -- - ref_autoref shall referees automatically become ref when they -- connect? (1 or 0, default 1) -- - ref_guidfile the file where the guids are saved -- (default: refguids.dat) -- - ref_disabledcmds a space-separated list of commands refs are not allowed -- to perform (default: "") -- -- console/rcon commands: -- - addguid <clientnum> [comment] -- Use this command to add a client to the guidfile. clientnum is the clients' -- slot id listed in /players and comment is an optional comment you can set -- to find a specific client in the file easier, e.g. if you want to remove -- it later. The default comment is the client's current name. --
  23. Version 1.0.0

    0 downloads

    advancedvoting nq
  24. kate

    advanced Ref

    Version 1.0.0

    0 downloads

    -- Advanced Referee 0.1 -- by nano <nano@fooo.org> -- -- With this module it's possible to give clients referee rights without -- sharing the referee password. Clients, whose guid has been added to the -- guidfile, can log in as a referee with the command /reflogin. If the first -- argument is "silent", no annoucement will be displayed to the players on -- the server ("xyz is now a referee"). -- Additionally, clients may get referee status automatically when they connect -- to the server (without an annoucement). -- -- cvars you might set: -- - ref_autoref shall referees automatically become ref when they -- connect? (1 or 0, default 1) -- - ref_guidfile the file where the guids are saved -- (default: refguids.dat) -- - ref_disabledcmds a space-separated list of commands refs are not allowed -- to perform (default: "") -- -- console/rcon commands: -- - addguid <clientnum> [comment] -- Use this command to add a client to the guidfile. clientnum is the clients' -- slot id listed in /players and comment is an optional comment you can set -- to find a specific client in the file easier, e.g. if you want to remove -- it later. The default comment is the client's current name. --
  25. kate

    advanced admin

    Version 1.0.0

    0 downloads

    by Micha! Contact: -------------------- http://www.teammuppet.eu Info: -------------------- This lua shortens some admin commands and adds /goto and /get This lua need the api "et.G_shrubbot_permission" and "et.G_shrubbot_level"
  26. Version 1.0.0

    0 downloads

    -- More Adrenaline for Medics 0.1 -- by nano <nano@fooo.org> -- -- This is a small module for trickjump servers. It gives -- medics on spawn a specified amount of adrenaline needles. -- -- To add adrenaline needles you have to use the ammoindex -- 11 (WP_MEDIC_SYRINGE) and not 46 (WP_MEDIC_ADRENALINE) -- since they belong together just like WP_LUGER and WP_MP40 -- (line 1396-1419 in game/bg_misc.c).
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